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Amatsuki - Chiisana Koi no Uta

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Topic Starter
Logic Agent
replying to mods for battle cause he's lazybusy

Xinely wrote:

Normal :
- AR 5? the difference with Hard diff AR is so real advanced is ar6 so i think this is fine
- would you like to use cs 3 or 3,5. ez diff with cs 2 and full of 2/1 somehow is... weird would prefer to just make the easy cs2, if you think it's a problem still
- 01:01:636 (1,2) - swap rhythm i guess? vocal at 01:02:599 - 's feeling is stronger than 01:02:048 - i used a similar rhythm in my diffs, so personally i think this one is okay. the slider works well with the vocals that are starting to fade out leading into the drums
- 01:10:993 - i think you can map this. you mostly follow vocal on previous think he was going for a pause here instead of emphasis on the leadin vocals, which i think works fine
- 01:42:369 (1) - i think you should map 01:42:645 - as well because cymbal appears at that time? i think the 1/1 slider makes it clear this isn't mapped to vocals, so it makes the next section that starts with vocals feel different as a new part of the song starts
- 02:15:397 (1) - just suggestion maybe remove this? so the break time will be a real full a break time from start to end. also consistency with the easy diff ok, i think only starting this trend at advanced + is okay
- 03:22:002 - same as prev. you can map the vocal with 2/1 slider here i quite like this break on the bridge, makes give the player some time to enjoy the music, which is why i did it on my diffs as well
- 03:43:470 (4,1) - blanket can improved here fix
- 04:03:287 (3,4) - make better mirror pattern? fix
@halfslashed

Halfslashed wrote:

No KDs because already modded.

Advanced
00:30:810 (1,2,3) - Can't tell what you're following here. Earlier you were following vocals, which you'd be able to fllow just by shifting these notes a red tick earlier, deleting 00:30:535 (3), and extending 00:31:498 (3) possibly. Right now your current switch to guitar (if it even is that) doesn't make sense. changed with something different, this part is suppsoed to be following the guitar as the vocals fade out, but i changed the rhythm that does that to something more familiar
01:08:791 (2,2) - Gross overlap. eh i think it's okay, it cuts through the middle anyhow
01:10:443 (1,1) - Broken stack. fix
02:01:360 (2,3,4) - I'm questioning the readability of this for players at this difficulty. Yeah, you've used 1/2 stacks before, but not more than two in one place. these exist elsewhere in the map, and once before this time so they shouldn't be caught too off guard. there's also a small pause before the 1/2 rhythm so i think it's manageable. we'll see tho
02:38:516 (1,3) - These are really close for no real reason, from what I can tell. just something different with my ds rule

Dunno how you map so well so fast. thannnnnnnnnnnnks
thanks for mods, just waiting on thzz
thzz

Xinely wrote:

Insane :
- 03:19:663 (2,3) - the jump to (2) is too sudden makes a surprise imo, try change them like http://puu.sh/to7ja/251b509673.jpg here is the turning point changing pattern from 1/1 to 1/2. i think it's much natural thing to be sudden on such place.
others are all fixed, thank you!

http://puu.sh/tsseF/236e02a5e7.osu
Xinely
we did 2140917193847193120917241 rechecks until logic agent is die

reburuburu (ノ>∨<)ノ

@next BN : pls check spacings for lowest diffs until advanced i might get fucked and dont forget with 24h
Topic Starter
Logic Agent
found a better mp3, self popping.
Xinely

Xinely wrote:

reburuburu (ノ>∨<)ノ

@next BN : pls check spacings for lowest diffs until advanced i might get fucked and dont forget with 24h
sahuang
Disable all widescreen support.

[Beginner]
  1. 00:38:500 (1) - this shape is fine in harder diffs like hyper or above. But since it's beginner/easy...the path isa bit vague tbh with big cs, i prefer changing it to a clearer one.
  2. 01:33:546 (1,1) - such kind of stack should be avoided in beginner
  3. 01:41:253 (1,1) - also here, even the slider body is partly blocked by previous slider.
  4. 02:08:775 (3) - the slider seems to have ignored many things lol, maybe end it 02:09:876 - and add a 1/1 reverse slider 02:10:427 -
  5. 02:32:996 (3,5) - avoid stacking

Normal is fine.

[Advanced]
  1. 01:44:005 (1) - cancel NC
  2. 03:36:849 (1,1) - why stack and why nc here?
    Too many NC spam I should say, you can totally do like normal and NC every 8 white lines lol

[Hard]
  1. 00:54:464 (2) - use 2 1/2 sliders for consistency?Also there's vocal 00:54:876 - so should be distinguished from 00:53:913 (1) - (like 00:58:867 (2,3) - )
  2. 01:57:216 (2) - 02:06:023 (2) - same
  3. 02:23:913 (3) - NC?
  4. 02:25:702 (1) - cancel NC
  5. 03:35:748 - should probably make it clickable

[Insane]
  1. 01:19:922 (2,1) - ds seems to close?especially comparing 01:19:785 (1,2,1) -
  2. 03:26:803 (1,2,3) - consistent with 03:35:748 (1,2) - ?
  3. 03:48:546 (1) - why NC
  4. 02:58:592 (1) - cancel NC (04:10:977 (1,2) - )

Continue later Another is fine.

thzz
00:41:390 (2,3) - ctrl+g? this may express music better.
03:04:922 - drag break here

tog
01:40:977 (5,6,1) - this jump's a bit too big, the music is actually going down
02:55:840 (5,6,1) - same
02:56:803 (4,2) - stack 4 with 2?the jump is also too big
03:22:537 - hmm drag break here?
04:07:124 (3,4) - nerf

should be all
HappyRocket88

My Angel Azusa wrote:

  1. 00:38:500 (1) - this shape is fine in harder diffs like hyper or above. But since it's beginner/easy...the path isa bit vague tbh with big cs, i prefer changing it to a clearer one. I see what you mean but frankly speaking, I think this isn't as vague for a slider-shape. The reason I say that is because the path is clear from the start to the end since the slider-ticks really lead players to follow the movement smoothly without the need of the loop at the middle. Hence, I don't really think it might be necessary or there would be a possibility to look for something different instead. /w\ However, if you really think this make the difficulty unrankable, I'll be willingly to use another shape if needed. Thank you very much for your time! >w<
Topic Starter
Logic Agent

My Angel Azusa wrote:

Disable all widescreen support. done

[Beginner]
  1. 00:38:500 (1) - this shape is fine in harder diffs like hyper or above. But since it's beginner/easy...the path isa bit vague tbh with big cs, i prefer changing it to a clearer one. hr88 explained
  2. 01:33:546 (1,1) - such kind of stack should be avoided in beginner ]changed this section around
  3. 01:41:253 (1,1) - also here, even the slider body is partly blocked by previous slider. here too
  4. 02:08:775 (3) - the slider seems to have ignored many things lol, maybe end it 02:09:876 - and add a 1/1 reverse slider 02:10:427 - fixed in another way
  5. 02:32:996 (3,5) - avoid stacking
ya

Normal is fine. thanks battle

[Advanced]
  1. 01:44:005 (1) - cancel NC fix
  2. 03:36:849 (1,1) - why stack and why nc here? fix
    Too many NC spam I should say, you can totally do like normal and NC every 8 white lines lol can change nc structure if you wish, there is a lot of short combos in the verses because of the rhythm but i think it's not too bad

[Hard]
  1. 00:54:464 (2) - use 2 1/2 sliders for consistency?Also there's vocal 00:54:876 - so should be distinguished from 00:53:913 (1) - (like 00:58:867 (2,3) - )
  2. 01:57:216 (2) - 02:06:023 (2) - same on all of these i changed it to 1/2 circle. I agree more should be clickable but i didn't want to make it to 1/2 slider because that would require a lot of restructuring to keep consistent ds rules and would make it more dense feeling overall, which i tried to save for the chorus
  3. 02:23:913 (3) - NC?nc'd the note after it, so it's 2 groups of 3 combo
  4. 02:25:702 (1) - cancel NC fix
  5. 03:35:748 - should probably make it clickable was going for the vocal here

[Insane]
  1. 01:19:922 (2,1) - ds seems to close?especially comparing 01:19:785 (1,2,1) - this isn't my part but thzz did something similar that i did in topdiff which is small spacing between the lil break before the chorus vocals start again. i think it works well for contrast
  2. 03:26:803 (1,2,3) - consistent with 03:35:748 (1,2) - ? the reason it's different here is because i did more vocal focus before the calm part sorta "picks up" right 03:31:344 - here. I think it works out but if i still need to change i will
  3. 03:48:546 (1) - why NC i think this nc is good because it's a very different part of the music, and ncing it makes it stand out more
  4. 02:58:592 (1) - cancel NC (04:10:977 (1,2) - ) fix

Continue later Another is fine.

thzz
00:41:390 (2,3) - ctrl+g? this may express music better. i think thzz was going for a stacked pause kind of thing here, i think it works nice
03:04:922 - drag break here fix

tog
01:40:977 (5,6,1) - this jump's a bit too big, the music is actually going down fix
02:55:840 (5,6,1) - same fix
02:56:803 (4,2) - stack 4 with 2?the jump is also too big did something a bit different with the nerf from last part
03:22:537 - hmm drag break here? fix
04:07:124 (3,4) - nerf fix

should be all
nice
sahuang
nice, but since some things are changed take rebubble instead, xinely will qualify
Xinely
Hora (ノ>∨<)ノ
Lasse
👀
Topic Starter
Logic Agent
eyes emoji
Irohas
gratz!!
Haruto
Hora hora🙌

Congrats Logic!!
Left
Finally
Gratz
Kalibe
congrats!! 👀
thzz
hype (=´∀`)人(´∀`=)
congratz~~~~
Log Off Now
Modem
Congraaats~! />w</
Topic Starter
Logic Agent
thanks everyone~
Lonesome Dreams_old
A bit late but still, nice map!
Gratz
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