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Sampling Masters MEGA & Tatsh - Weave Detonator [Taiko]

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Topic Starter
KamizonoShinobu

Prophecy wrote:

Please explain the OD and HP setting why 7.5 | 4.4
OD:7.5 Tbh I want to make it as high as possible to prevent notelocking.
HP:4.4 Yes, was 4 but want to make it harder to pass, so 4.4

EDIT: HP5, that should solve any conflicts; OD7 can't reach OD10 with HR. but I think 7.2 is rather strange OD so I made it 7.5.
Chromoxx
hi there
[Taiko Detonator]
bold = important issue that should definitely be fixed
normal = normal issue that i think should probably be fixed
italic = subjective pattern suggestion that might improve the map

  1. 02:22:529 (1,2,3,4) -
    02:23:862 (18,19,20,21) -
    02:25:195 (35,36,37,38) -
    02:26:529 (52,53,54,55) - for these quads there is no 1/6 in the music. Normally improvising some 1/6 wouldn't be a problem if it improves the flow of the beatmap and goes somewhat well with the music, which these ones would normally do, since they emphasize the start of the repeating melody. HOWEVER these 1/6 don't go well here because they take away the impact of the actual 1/6 rythms (or rythms that can be interpreted as such) that you can hear in the music in the later sections of the stream.
    02:27:862 (69,70,71,72) - starting from here you can quietly hear the wooshing sound build up, which gets more intense at 02:30:529 (103,104,105,106) - , where the frequency of the 1/6 quads increases until it reaches it's maximum at 02:31:862 (121,122,123,124) - where you have 4 1/6 quads to end off the stream.
    The main issue here is that the frequency of 1/6 is the same for the whole beginning of the stream, where the wooshing sound isn't existent yet to the part where the wooshing sound actually starts. Therefore i would strongly suggest deleting the first 4 1/6 quads that i pointed out here to give a lot more impact toward the end of the stream.
  2. 02:45:195 - i feel like the usage of the doubles in this kiai could be improved a bit.
    02:45:695 (88,89) - you can ctrl G this doublet, since the sound at 02:45:779 - is pretty low and it would also contrast better with the next suggestions that i have for this part
    02:47:029 (100,101) - you can ctrl G this doublet, since there is a higher sound at 02:47:112 - which is emphasized poorly by the kd
    02:48:362 (112,113) - ^
    02:49:695 (124,125) - ^
    02:50:862 (135) - change to d, since it's a pretty low sound and the oo triplet would flow better with the xo ox/xo xo triplets behind it
    02:51:279 (138,139) - ctrl G this to be consistent with the first suggestion i have for this part (even if you don't follow the first suggestion you should at least ctrl G 02:51:029 (136,137) - and 02:51:279 (138,139) - to be consistent with the way you have it as it is now, since the music is the same here)
    02:52:195 (147) - same as 135
    02:52:362 (148,149) - ctrl G for the same reason as the other ones like this i mentioned
    02:53:529 (159) - same as 135 and 147
    02:53:695 (160,161) - 02:53:945 (162,163) - ctrl G, refer to the parts before to keep consistency
    02:54:862 (171) - change to d
    02:55:029 (172,173) - 02:55:279 (174,175) - ctrl G
    02:56:612 (187,188) - ctrl G
    02:57:195 (192) - change to k, 02:57:445 (194) - change to d, since the first doublet is to a very high sound and the second is to a pretty low one, also to contrast with the next 2 doublets since they are different sounds and for the sake of variety without breaking consistency they should be mapped differently
    02:58:612 (205,207) - ^
    02:59:029 (208,209) - ctrl G, consistency with the last one
    02:58:612 (205,207) - same as the last ones
    02:59:945 (217,219) - ^
    03:00:362 (220,221) - ctrl G 03:00:612 (222,223) - ctrl G
    03:01:279 (230,232) - same as earlier
    03:01:945 (235,236) - ctrl G
    03:02:612 (242,244) - same as earlier
    03:03:029 (245,246) - ctrl G
    03:03:945 (254,256) - same as earlier
    03:04:362 (257,258) - ctrl G
    Basically the inconsistencies between the doublets in this part make it very confusing for players. Even if you don't follow my exact pattern suggestions please rethink the way you mapped the doublets in this part and make the parts that sound the same in the music with the same doublets and keep it consistent.
  3. 03:17:529 - in this part you mapped stuff somewhat the wrong way round, since the pitches go the opposit way as you mapped them
    03:17:529 (391,392) - ctrl G, 03:17:529 - high pitch, 03:17:695 - low pitch
    03:18:029 (393,394) - k, high pitch 03:18:362 (395) - d, low pitch. you can also make this d k d if you want a bit more contrast between the next patterns and to be consistent with what you did at 03:22:029 (408,409,410) - 03:23:362 (413,414,415) - since it sounds the same here
    03:18:862 (396,397) - ctrl G
    03:19:362 (398,399,400) - k k d here either way, since this one is a higher pitch than the last one and you mapped it as k k d at 03:24:696 (418,419,420) - too
    03:26:195 (424,425) - ctrl G to make k k d here too, since that's how the melody goes and you did the same at 03:20:695 (403,404,405) -
  4. 03:52:779 (161) - maybe change this to d for some nice pattern variety (if you don't wanna do this one you can change the previous ddkkd one instead)
    03:58:112 (207) - ^
  5. 04:11:695 - tbh i'm kinda fine with the 1/6 in this stream, since they do a decent job of emphasizing the start of the repeated main melody here and don't really overshadow anything else. I think cutting the stream and deleting the 1/6 would probably be a safer option that more people might agree with, but tbh i'm fine with it as it is.
i hope this helps and you can consider the bold suggestions at least.
Topic Starter
KamizonoShinobu

Chromoxx wrote:

hi there
[Taiko Detonator]
bold = important issue that should definitely be fixed
normal = normal issue that i think should probably be fixed
italic = subjective pattern suggestion that might improve the map

  1. 02:22:529 (1,2,3,4) -
    02:23:862 (18,19,20,21) -
    02:25:195 (35,36,37,38) -
    02:26:529 (52,53,54,55) - for these quads there is no 1/6 in the music. Normally improvising some 1/6 wouldn't be a problem if it improves the flow of the beatmap and goes somewhat well with the music, which these ones would normally do, since they emphasize the start of the repeating melody. HOWEVER these 1/6 don't go well here because they take away the impact of the actual 1/6 rythms (or rythms that can be interpreted as such) that you can hear in the music in the later sections of the stream.
    02:27:862 (69,70,71,72) - starting from here you can quietly hear the wooshing sound build up, which gets more intense at 02:30:529 (103,104,105,106) - , where the frequency of the 1/6 quads increases until it reaches it's maximum at 02:31:862 (121,122,123,124) - where you have 4 1/6 quads to end off the stream.
    The main issue here is that the frequency of 1/6 is the same for the whole beginning of the stream, where the wooshing sound isn't existent yet to the part where the wooshing sound actually starts. Therefore i would strongly suggest deleting the first 4 1/6 quads that i pointed out here to give a lot more impact toward the end of the stream.

    Yea, I think I have to explain why I used 1/6 here.
    I mapped quad 1/6 every measure because every measure there is a increasing pitch area and decreasing pitch area, each occupy about half measure. I am trying to emphasis the cycles by using dddk 1/6 every measure. The 1/6s might take away a little emphasis, but I did increase the 1/6 frequency at the 2nd half of the stream, in order to emphasis the vigorous wooshing sound that appears at the 2nd half stream. I personally think they have a better cohesion with the song. Pure 1/4 would make the stream boring, reducing the map quality. But for now, I 'might' found a better pattern for this stream so I changed it for now

  2. 02:45:195 - i feel like the usage of the doubles in this kiai could be improved a bit.
    02:45:695 (88,89) - you can ctrl G this doublet, since the sound at 02:45:779 - is pretty low and it would also contrast better with the next suggestions that i have for this part
    02:47:029 (100,101) - you can ctrl G this doublet, since there is a higher sound at 02:47:112 - which is emphasized poorly by the kd
    02:48:362 (112,113) - ^
    02:49:695 (124,125) - ^
    02:50:862 (135) - change to d, since it's a pretty low sound and the oo triplet would flow better with the xo ox/xo xo triplets behind it
    02:51:279 (138,139) - ctrl G this to be consistent with the first suggestion i have for this part (even if you don't follow the first suggestion you should at least ctrl G 02:51:029 (136,137) - and 02:51:279 (138,139) - to be consistent with the way you have it as it is now, since the music is the same here)
    02:52:195 (147) - same as 135
    02:52:362 (148,149) - ctrl G for the same reason as the other ones like this i mentioned
    02:53:529 (159) - same as 135 and 147
    02:53:695 (160,161) - 02:53:945 (162,163) - ctrl G, refer to the parts before to keep consistency
    02:54:862 (171) - change to d
    02:55:029 (172,173) - 02:55:279 (174,175) - ctrl G
    02:56:612 (187,188) - ctrl G
    02:57:195 (192) - change to k, 02:57:445 (194) - change to d, since the first doublet is to a very high sound and the second is to a pretty low one, also to contrast with the next 2 doublets since they are different sounds and for the sake of variety without breaking consistency they should be mapped differently
    02:58:612 (205,207) - ^
    02:59:029 (208,209) - ctrl G, consistency with the last one
    02:58:612 (205,207) - same as the last ones
    02:59:945 (217,219) - ^
    03:00:362 (220,221) - ctrl G 03:00:612 (222,223) - ctrl G
    03:01:279 (230,232) - same as earlier
    03:01:945 (235,236) - ctrl G
    03:02:612 (242,244) - same as earlier
    03:03:029 (245,246) - ctrl G
    03:03:945 (254,256) - same as earlier
    03:04:362 (257,258) - ctrl G
    Basically the inconsistencies between the doublets in this part make it very confusing for players. Even if you don't follow my exact pattern suggestions please rethink the way you mapped the doublets in this part and make the parts that sound the same in the music with the same doublets and keep it consistent.

    I tried to fix some of them, but mainly I am still following the pitches in the kiai, mainly 2-2-2-6 pattern,

  3. 03:17:529 - in this part you mapped stuff somewhat the wrong way round, since the pitches go the opposit way as you mapped them
    03:17:529 (391,392) - ctrl G, 03:17:529 - high pitch, 03:17:695 - low pitch
    03:18:029 (393,394) - k, high pitch 03:18:362 (395) - d, low pitch. you can also make this d k d if you want a bit more contrast between the next patterns and to be consistent with what you did at 03:22:029 (408,409,410) - 03:23:362 (413,414,415) - since it sounds the same here
    03:18:862 (396,397) - ctrl G
    03:19:362 (398,399,400) - k k d here either way, since this one is a higher pitch than the last one and you mapped it as k k d at 03:24:696 (418,419,420) - too
    03:26:195 (424,425) - ctrl G to make k k d here too, since that's how the melody goes and you did the same at 03:20:695 (403,404,405) -

    kek, was intentional because 03:17:529 (521,522,523,524,525,526,527,528,529,530) - and 03:20:195 (531,532,533,534,535,536,537,538,539,540) - are totally different stuff.
    Fixed
  4. 03:52:779 (161) - maybe change this to d for some nice pattern variety (if you don't wanna do this one you can change the previous ddkkd one instead)
    03:58:112 (207) - ^ yea, good one, fixed
  5. 04:11:695 - tbh i'm kinda fine with the 1/6 in this stream, since they do a decent job of emphasizing the start of the repeated main melody here and don't really overshadow anything else. I think cutting the stream and deleting the 1/6 would probably be a safer option that more people might agree with, but tbh i'm fine with it as it is.
It fits for me, the 1/6s are actually emphasing the wooshing sound per 8 measures
i hope this helps and you can consider the bold suggestions at least.
Thx for mod, kds given
iloveyou4ever
SR decrease to 7.38
Time to bubble? :)
Catgirl
take my worthless kds, i want to see 700pp :^)
Surono
why pp
Ceryuia
Hihi~

[Taiko Detonator]
01:05:112 (341) - Change this to a kat, there is a high pitched sound here
01:07:862 (368) - Change this to a kat as the pitch goes up here
01:33:945 (577,578) - Ctrl+G, to be consistent with 01:23:195 (501,502,503,504,505,506,507) as this is the same sound here
Same goes for 03:32:529 (39,40,41,42,43,44,45) ^
01:52:945 (21) - Change this to a kat to be consistent with all your other streams before this one
02:56:862 (319,320,321,322,323,324,325,326,327,328,329) - This to me looks really different to what you have had before this part, I would suggest changing it to kdddkd dk kd kd as this fits in what you were doing before and also fits in with the music
03:42:529 (112,113) - Ctrl+G, there is a higher note on 03:42:529
03:47:862 (132,133) - ^

A really fun map~!! Good Luck on rank !!
Topic Starter
KamizonoShinobu

Ceryuia wrote:

Hihi~

[Taiko Detonator]
01:05:112 (341) - Change this to a kat, there is a high pitched sound here OK, additionally 01:05:779 (346) - to d for consistency
01:07:862 (368) - Change this to a kat as the pitch goes up here awkward gameplay, no
01:33:945 (577,578) - Ctrl+G, to be consistent with 01:23:195 (501,502,503,504,505,506,507) as this is the same sound here
Same goes for 03:32:529 (39,40,41,42,43,44,45) ^ this is for variation
01:52:945 (21) - Change this to a kat to be consistent with all your other streams before this one ^
02:56:862 (319,320,321,322,323,324,325,326,327,328,329) - This to me looks really different to what you have had before this part, I would suggest changing it to kdddkd dk kd kd as this fits in what you were doing before and also fits in with the music There is no fx in 02:57:112, therefore I dont add notes on that place
03:42:529 (112,113) - Ctrl+G, there is a higher note on 03:42:529
03:47:862 (132,133) - ^ I would like to make it d for 1st note at the beginning of the bar

A really fun map~!! Good Luck on rank !!
thx for modding, kds given
Chromoxx
what am i doing with my life....
but srsly, this is a pretty nice map and a lot of effort went into making this and trying to improve it so i hope the next people can also have a look at it.
About the 1/6 in the streams i feel like they are all justified by sounds in the music and don't need to be removed therefore.

irc
2016-11-06 11:32 Chocola_2287: oh hi
2016-11-06 11:32 Chromoxx: hi
2016-11-06 11:32 Chromoxx: yeah i should have time now
2016-11-06 11:32 Chromoxx: might be cutting it a bit close, but w/e
2016-11-06 11:32 Chocola_2287: ye
2016-11-06 11:33 Chocola_2287: ACTION is listening to [http://osu.ppy.sh/b/956273 Sampling Masters MEGA & Tatsh - Weave Detonator]
2016-11-06 11:33 Chocola_2287: but I use tnt skin for mapping
2016-11-06 11:33 Chocola_2287: using other skin might have different effect
2016-11-06 11:34 Chocola_2287: I thought there are someone who advised me to use another pattern for the beginning
2016-11-06 11:34 Chocola_2287: ye...skylish did
2016-11-06 11:34 Chocola_2287: ddkkdkdd -> dkkdkddk
2016-11-06 11:36 Chromoxx: 00:58:529 - i'd suggest changing this to d d k
2016-11-06 11:36 Chromoxx: since the sound here is different to the last triplet like this
2016-11-06 11:36 Chromoxx: 01:01:195 - same here, or tbh k k k would fit better for this one imo
2016-11-06 11:37 Chocola_2287: actually I use dkd to maintain 1/1 d rhythm
2016-11-06 11:37 Chocola_2287: notice every 1/1 interval, I use d only
2016-11-06 11:37 Chromoxx: k
2016-11-06 11:37 Chocola_2287: to emphasis the rhythm
2016-11-06 11:38 Chocola_2287: this is also sth ono suggested
2016-11-06 11:38 Chromoxx: yeah, it's ok
2016-11-06 11:38 Chromoxx: no serious issue, was just something i thought might be cool
2016-11-06 11:39 Chromoxx: 02:22:529 - this stream seems good now
2016-11-06 11:40 Chocola_2287: maybe...
2016-11-06 11:40 Chromoxx: 02:42:195 (186,187) - ctrl G these, pitch goes down here
2016-11-06 11:40 Chocola_2287: but without 1/6s I feel that the emphasis level is stil a bit low
2016-11-06 11:40 Chromoxx: also smoother transition into the next 1/6 quad
2016-11-06 11:40 Chromoxx: nah, the emphasis in the stream is good tbh, it's a lot cleaner
2016-11-06 11:41 Chocola_2287: 02:42:195 : would choke players easily I think?
2016-11-06 11:41 Chocola_2287: suddenly from d kkk d kkk.... to d kkk k d
2016-11-06 11:41 Chocola_2287: but the main point is, 02:40:862 (176,177) - I use d k too
2016-11-06 11:42 Chocola_2287: yea, I will consider about that
2016-11-06 11:42 Chromoxx: d k doesn't fit the music though
2016-11-06 11:43 Chromoxx: and it also plays smoother since the transition from d to (kddk) is smoother than k (kddk)
2016-11-06 11:43 Chocola_2287: oh, ok
2016-11-06 11:43 Chromoxx: or you could also do d d
2016-11-06 11:43 Chocola_2287: changed
2016-11-06 11:44 Chromoxx: which wouldn't trip people up as much maybe, since the note after the kkk is still a d
2016-11-06 11:44 Chocola_2287: yea, would be good too
2016-11-06 11:44 Chocola_2287: ok
2016-11-06 11:44 Chromoxx: 02:46:612 - the doublets in this part are still a bit off
2016-11-06 11:44 Chromoxx: the main thing prompting doublets here is the main melody, which is heard very clearly, but the doubles sometimes contradict it
2016-11-06 11:45 Chromoxx: the main sounds of the music land on the second note of the doubles, but you aren't following the pitches properly
2016-11-06 11:45 Chocola_2287: I am checking the pitch change places..
2016-11-06 11:46 Chocola_2287: from what I heard, 02:46:529 (226,227) - and 02:47:862 (238,239) - are different
2016-11-06 11:46 Chocola_2287: 02:46:612 (227) - this place has pitch change whereas 02:47:945- doesn't
2016-11-06 11:46 Chromoxx: i'm not talking about the pattern arrangement
2016-11-06 11:46 Chromoxx: i'm talking about the colors
2016-11-06 11:47 Chocola_2287: whats wrong with color
2016-11-06 11:48 Chromoxx: 02:46:529 - this one basically follows a k d k d pitch change, but the doubles aren't emphasizing it
2016-11-06 11:48 Chromoxx: kk dd kk ddwould be perfect here imo
2016-11-06 11:48 Chromoxx: or kd dd kk dd
2016-11-06 11:48 Chocola_2287: oh
2016-11-06 11:49 Chocola_2287: for me, 02:47:029 (230,231) - and 02:47:279 (232,233) - are both decreasing pitch so I used kd for both
2016-11-06 11:49 Chromoxx: the pitch in the main melody, which is most dominant here is different though and it would give better emphasis that is clearer to follow for the players
2016-11-06 11:49 Chromoxx: and won't trip people up as much
2016-11-06 11:50 Chocola_2287: if I change this, then the upcoming parts have to follow this as well
2016-11-06 11:50 Chocola_2287: for consistency
2016-11-06 11:50 Chocola_2287: well
2016-11-06 11:50 Chromoxx: the upcoming parts have more prominent lower whooshing
2016-11-06 11:50 Chromoxx: except the ones that i'm gonna point out
2016-11-06 11:51 Chocola_2287: so this is the only one I have to change?
2016-11-06 11:51 Chromoxx: no, i'm still gonna point out some others
2016-11-06 11:51 Chromoxx: but you don't have to change all doubles
2016-11-06 11:52 Chocola_2287: oh
2016-11-06 11:52 Chromoxx: 02:50:529 - this would sound better as kd dd kk kk or kk dd kk kk
2016-11-06 11:52 Chromoxx: 02:51:862 - kk dd kk dd
2016-11-06 11:52 Chocola_2287: ye...
2016-11-06 11:52 Chromoxx: or kk dd kk kd
2016-11-06 11:53 Chromoxx: 02:46:529 - this first one would also work as kk dd kk kd if you prefer that pattern to the one i suggested earlier
2016-11-06 11:53 Chocola_2287: Prefer 1st one
2016-11-06 11:54 Chocola_2287: 02:53:195 (286) - same case?
2016-11-06 11:54 Chromoxx: 02:54:529 - and 02:53:195 - are the same yes
2016-11-06 11:55 Chromoxx: 02:56:362 (315,316,317,318) - these should be dk dk since the high pitched sounds land on the second tick, not the first one of the doubles
2016-11-06 11:55 Chromoxx: you also followed it at 02:45:695 -
2016-11-06 11:55 Chocola_2287: alright
2016-11-06 11:56 Chocola_2287: ok, for consistency. accepted
2016-11-06 11:57 Chromoxx: 02:57:195 (322) - this should be k at least, since the high sound lands here or change the whole 2plet pattern to something similar as the ones before
2016-11-06 11:57 Chromoxx: like kk dd kk dd or kk dd kk kd
2016-11-06 11:57 Chocola_2287: 02:57:195 (322) - so I can just copy and paste the 1st half kiai to here?
2016-11-06 11:58 Chocola_2287: except the last whooshing sound
2016-11-06 11:58 Chocola_2287: because 2nd half is basically the same as 1st half
2016-11-06 11:58 Chromoxx: yeah if you want
2016-11-06 11:58 Chromoxx: but sec
2016-11-06 11:58 Chromoxx: 02:51:029 (266,267,268,269) - these can also be dk dk
2016-11-06 11:58 Chromoxx: would sound good
2016-11-06 11:58 Chromoxx: and be consistent
2016-11-06 11:59 Chocola_2287: consistent with which part?
2016-11-06 11:59 Chocola_2287: 02:49:695 (254,255,256,257) - ?
2016-11-06 11:59 Chromoxx: yeah
2016-11-06 11:59 Chromoxx: same sounds basically
2016-11-06 11:59 Chocola_2287: I thought it is 02:45:695 (218,219,220,221) -
2016-11-06 12:00 Chromoxx: yeah same as there too
2016-11-06 12:00 Chocola_2287: alright
2016-11-06 12:00 Chocola_2287: fixed
2016-11-06 12:02 Chocola_2287: 03:11:862 (463) - I found this part extremely hard to make it good
2016-11-06 12:02 Chocola_2287: I can barely find fxs to follow
2016-11-06 12:02 Chromoxx: it seems okay tbh
2016-11-06 12:02 Chromoxx: i don't have any problems with that part
2016-11-06 12:04 Chromoxx: 04:11:695 - i would suggsest just cutting the stream at these spots instead of using the 1/6 as emphasis on the starts, but there is actually 1/6 in the music here so yolo
2016-11-06 12:05 Chocola_2287: I thought there are whooshing sound that allows me to use 1/6??
2016-11-06 12:05 Chromoxx: yes
2016-11-06 12:05 Chromoxx: that's why it's okay
2016-11-06 12:05 Chromoxx: i'm not saying you should change it, i was going to say so, but then i deleted the notes real quick to listen and the soundsd were in the music, so it's good
2016-11-06 12:05 Chromoxx: nothing to complain about ^^
2016-11-06 12:05 Chocola_2287: or can I just make 04:22:529 (497) - onwards deathstream?
2016-11-06 12:06 Chocola_2287: cut the first half of the stream to reduce difficulty, and the second half as challenging part?
2016-11-06 12:06 Chromoxx: you don't need to cut anything
2016-11-06 12:07 Chocola_2287: oh
2016-11-06 12:07 Chromoxx: i mean i don't personally think you need to cut stuff there, cos the sounds are actually there in the music
2016-11-06 12:07 Chromoxx: maybe see what the next BN has to say about it
2016-11-06 12:07 Chocola_2287: ok
2016-11-06 12:08 Chromoxx: okay
2016-11-06 12:08 Chromoxx: please update the map
2016-11-06 12:08 Chromoxx: and i will playtest it a last time
2016-11-06 12:08 Chocola_2287: alright
2016-11-06 12:08 Chocola_2287: doone
2016-11-06 12:08 Chocola_2287: btw
2016-11-06 12:08 Chocola_2287: are you fine with HP5
2016-11-06 12:08 Chromoxx: ye, HP5 is ok
2016-11-06 12:09 Chocola_2287: some recommended 4 lol
2016-11-06 12:09 Chromoxx: while i'm testplaying it would be dope if you could give me an official source of the metadata
2016-11-06 12:09 Chromoxx: map is only 5min
2016-11-06 12:09 Chromoxx: hp5 is k
2016-11-06 12:09 Chocola_2287: KwaN checked it already
2016-11-06 12:09 Chocola_2287: meta
2016-11-06 12:09 Chromoxx: ok we good
2016-11-06 12:09 Chocola_2287: so there's no problem
2016-11-06 12:09 Chocola_2287: I'll spec lol
2016-11-06 12:15 Chocola_2287: gg
2016-11-06 12:15 Chocola_2287: HD is harder than HR for this I guess
2016-11-06 12:15 Chromoxx: ok HP4 would be better
2016-11-06 12:15 Chromoxx: the last stream kills too much with hp5 tbh
2016-11-06 12:16 Chocola_2287: nvm, I dont mind HP4 actually, but HP5 for extra difficulty
2016-11-06 12:16 Chromoxx: ye
2016-11-06 12:16 Chromoxx: also one more thing i think
2016-11-06 12:16 Chocola_2287: yes?
2016-11-06 12:17 Chromoxx: ok nvm
2016-11-06 12:17 Chromoxx: it's ok
2016-11-06 12:17 Chocola_2287: [http://puu.sh/s80vP/5867dce70f.png do I need to care about this?]
2016-11-06 12:18 Chocola_2287: (from aimod
2016-11-06 12:18 Chromoxx: oh no
2016-11-06 12:18 Chromoxx: this is a very serious issue
2016-11-06 12:18 Chromoxx: i will have to nuke this mapset, sorry
2016-11-06 12:18 Chromoxx: (just kidding lol, no need to worry)
2016-11-06 12:18 Chocola_2287: what
2016-11-06 12:19 Chocola_2287: damn, I personally dont like ppl joking in a serious chat
2016-11-06 12:20 Chromoxx: lol
2016-11-06 12:20 Chocola_2287: alright, updated
2016-11-06 12:21 Chromoxx: okay
2016-11-06 12:21 Chromoxx: lemme just post irc log and bubble this XD
2016-11-06 12:22 Chocola_2287: lol, thanks a lot
Akiyama Mizuki
finally this is pushed forward!!
Topic Starter
KamizonoShinobu

bbj0920 wrote:

finally this is pushed forward!!
Yes, hopefully I can approve this.
Arrival
Soon Ranked ! But I'm disappointed by the fact that you cut the stream :(
Surono
rip......
Shinsekai-
;_;
Nwolf

Arrival wrote:

Soon Ranked ! But I'm disappointed by the fact that you cut the stream :(
there should be more that should get cut :c
Arrival

Ntiger wrote:

Arrival wrote:

Soon Ranked ! But I'm disappointed by the fact that you cut the stream :(
there should be more that should get cut :c
Why ? It fits perfectly !
tasuke912
Hey.

[ Taiko Detonator]

  1. 02:36:862 (148,149,150,151,152) - kkkkd would fit to the sound well
  2. 02:55:529 - 1/6 pattern should start from 02:55:695 -. Listen to sound carefully.
  3. 04:01:195 (239) - You can add finisher here.
  4. 04:33:279 (624) - Players need to hit stream from non-dominant hand because of 1/6 pattern. I don't think it's good idea, so I'd recommend to delete this note
Long stream is not bad idea, the last one needs to be considered though
Topic Starter
KamizonoShinobu

tasuke912 wrote:

Hey.

[ Taiko Detonator]

  1. 02:36:862 (148,149,150,151,152) - kkkkd would fit to the sound well Really subjective here, I think this is fine. changed
  2. 02:55:529 - 1/6 pattern should start from 02:55:695 -. Listen to sound carefully. OK
  3. 04:01:195 (239) - You can add finisher here. Right
  4. 04:33:279 (624) - Players need to hit stream from non-dominant hand because of 1/6 pattern. I don't think it's good idea, so I'd recommend to delete this note. For consistentcy I deleted this note
Long stream is not bad idea, the last one needs to be considered though
Thanks for mod. I appriciate it.

P.S. additionally, 01:02:862 (324,329,334,339,344,349) - added finisher because emphasis fx.
tasuke912
Looks good.

Bubbled! #2
Atyeo
Looks fun to play, good luck! Can't wait for it to be ranked!
Atyeo
Hey, I like the look of this map and it seems like it will be a great ranked map.

02:45:492 to 02:51:474 - What type of beat is this part following? It doesn't match the music.

03:43:876 - Is it possible that this could be a double beat?

03:59:889 - Too much use of the blue note here?

Other than that really I didn't see anything else worth mentioning. This map is really good as it is! Good luck getting it ranked! :D
Topic Starter
KamizonoShinobu

_Kuuko wrote:

Hey, I like the look of this map and it seems like it will be a great ranked map.

02:45:492 to 02:51:474 - What type of beat is this part following? It doesn't match the music. I think it is pretty obvious...

03:43:876 - Is it possible that this could be a double beat? no

03:59:889 - Too much use of the blue note here? Wooshing sound here

Other than that really I didn't see anything else worth mentioning. This map is really good as it is! Good luck getting it ranked! :D
Thanks for mod.
JUDYDANNY
Symbol meaning
 

  • | >> Little question and small suggestion.
    :idea: >> idea lol
  1. >> Normal suggestion.
    Big text >> Strong suggestion.
    :?: >> Questionable imo.
    :!: >>> Needs to improve some. (Rhythm is not good , plays or sounds weird)
    No comment >>simple (you can notice easily: just hits on drums or simple beats) , or already explained on the other place.
 or JUST MY OPINION.

[Check list]
Metadata
source.
http://groovecoaster.jp/music/196_weavedetonator.html
  1. Artist : cleaned.
  2. Title : cleaned.
  3. Source : uncleaned.
    change to GROOVE COASTER EX
  4. Tags : uncleaned.
    1. Taito >>> TAITO
    2. add 世阿弥 ,
    3. dj murasame >>> DJ MURASAME
      Heavenly Festival Link Fever >>remove.
      • -- 1st appearance is GROOVE COASTER EX. No need to add name after versions.

[Inner Oni]
  1. 00:50:529 (246,247,248,249,250,251,252,253,254,255,256) - how about change to.
    d-d-kkd-k-k-ddk ?
    from 00:51:362 - , bass drums rhythm variated and I feel it sounds not best way.
    I guess more variation from 00:51:195 - (mixed the main pitch variation too) is better.
  2. 00:56:195 (287,288,289,290,291) - about k-k-d-d-K , add more ¼ stream to follow the snare roll (and from 00:56:195 - , turn up the snare volume )… so change to kkddk-d-K? http://osu.ppy.sh/ss/6897782

    | 01:02:445 -no add?

    :?: 01:23:029 - main part sounds clearly, d sounds the best way to follow the variation.
    1. 01:23:195 (503,504,505,506,507,508,509) - and dkddkkk(or kkddkkk) instead?
      :?: 01:25:695 - d, 01:25:862 (526,527,528,529,530,531) - change to ddkdk instead?
      :?: 01:33:695 - d?
      :?: 01:36:366 - d, 01:36:529 (601,602,603,604,605,606) - change to ddkdk instead?
      :?: 03:32:362 - d?
      :?: 03:35:029 - d?
    2. 03:37:195 - no d? to make a consistent with 01:38:529 - .
    :idea: 02:34:862 (140,141,142) - ,02:37:529 (153,154,155) - (d,d,d,) change to (k,remove,k) and 02:36:195 (146,147) - (d,d,) change to (k,remove) instead?
    I think its much better to use lower frequency of 1/1dense and dons.
    If you not prefer remoiving, kdk , kd are also good imo.

    :?: from 02:39:862 - , I think its oversounded because this is calmer. make more nerf.
    make more ½ breaks per 1bar. e.g. http://osu.ppy.sh/ss/6897944

    :?: 03:06:529 - ~ 03:17:195 - so much high dense, the gap with befofe part…. make more nerf plz.
  3. 03:45:195 -add finish to follow the splash and make a consistent with 03:39:862 - .

    :?: 04:33:362 - ~ 04:34:529 - dd~....? no unified same as 04:01:362 -, 04:12:029 -, 04:22:695 - . plz consider again.
I decide to stop the mod at once , I will continue again.
Topic Starter
KamizonoShinobu

JUDYDANNY wrote:

Symbol meaning
 

  • | >> Little question and small suggestion.
    :idea: >> idea lol
  1. >> Normal suggestion.
    Big text >> Strong suggestion.
    :?: >> Questionable imo.
    :!: >>> Needs to improve some. (Rhythm is not good , plays or sounds weird)
    No comment >>simple (you can notice easily: just hits on drums or simple beats) , or already explained on the other place.
 or JUST MY OPINION.

[Check list]
Metadata
source.
http://groovecoaster.jp/music/196_weavedetonator.html
  1. Artist : cleaned.
  2. Title : cleaned.
  3. Source : uncleaned.
    change to GROOVE COASTER EX
  4. Tags : uncleaned.
    1. Taito >>> TAITO
    2. add 世阿弥 ,
    3. dj murasame >>> DJ MURASAME
      Heavenly Festival Link Fever >>remove.
      • -- 1st appearance is GROOVE COASTER EX. No need to add name after versions.
^fixed all, but I think capitalization on tags are not major mistakes.... on the beatmap page all the tags are shown in lower case.

[Inner Oni]
  1. 00:50:529 (246,247,248,249,250,251,252,253,254,255,256) - how about change to.
    d-d-kkd-k-k-ddk ?
    from 00:51:362 - , bass drums rhythm variated and I feel it sounds not best way.
    I guess more variation from 00:51:195 - (mixed the main pitch variation too) is better. For me, I will maintain d-d-k-k-d-d-k-k- (1/2) patterns here so no change.
  2. 00:56:195 (287,288,289,290,291) - about k-k-d-d-K , add more ¼ stream to follow the snare roll (and from 00:56:195 - , turn up the snare volume )… so change to kkddk-d-K? http://osu.ppy.sh/ss/6897782 Sudden difficulty spike....I personally don't prefer it.But still changed.

    | 01:02:445 -no add? Not significant enough to suit a note.

    :?: 01:23:029 - main part sounds clearly, d sounds the best way to follow the variation. <- maintaining D kkk D kkk pattern is my 1st intention so I won't change
    1. 01:23:195 (503,504,505,506,507,508,509) - and dkddkkk(or kkddkkk) instead? OK
      :?: 01:25:695 - d, 01:25:862 (526,527,528,529,530,531) - change to ddkdk instead? OK
      :?: 01:33:695 - d? ^^
      :?: 01:36:366 - d, 01:36:529 (601,602,603,604,605,606) - change to ddkdk instead? OK
      :?: 03:32:362 - d? ^^
      :?: 03:35:029 - d? ^
    2. 03:37:195 - no d? to make a consistent with 01:38:529 - .
    Changed 01:38:529 -
    :idea: 02:34:862 (140,141,142) - ,02:37:529 (153,154,155) - (d,d,d,) change to (k,remove,k) and 02:36:195 (146,147) - (d,d,) change to (k,remove) instead? <- Maintain 1/1 d pattern as 1st intention here. Hence it can also act as a buff area which players can recover their stamina after 1/6 strike.
    I think its much better to use lower frequency of 1/1dense and dons. Sudden pattern change usually cause choke imo
    If you not prefer remoiving, kdk , kd are also good imo.

    :?: from 02:39:862 - , I think its oversounded because this is calmer. make more nerf.
    make more ½ breaks per 1bar. e.g. http://osu.ppy.sh/ss/6897944I'll consider that, but I think the patterns now is still feasible.

    :?: 03:06:529 - ~ 03:17:195 - so much high dense, the gap with befofe part…. make more nerf plz. Nerfed a bit
  3. 03:45:195 -add finish to follow the splash and make a consistent with 03:39:862 - .

    :?: 04:33:362 - ~ 04:34:529 - dd~....? no unified same as 04:01:362 -, 04:12:029 -, 04:22:695 - . plz consider again.
This part is a bit different to other 3 parts you mentioned, therefore I made some variation at the last stream.
I decide to stop the mod at once , I will continue again.
Thanks for mod, I'll wait.
seanhappy8520
hi :D
no kds
Just advise about the data
According to this,
Source should be TatshMusicCircle (the album's artist) and tag Groove Coaster EX in tags?
You can decide on your own, no change is okay

I am a Groove Coaster Player too :3 good luck for approved!
Topic Starter
KamizonoShinobu

seanhappy8520 wrote:

hi :D
no kds
Just advise about the data
According to this,
Source should be TatshMusicCircle (the album's artist) and tag Groove Coaster EX in tags?
You can decide on your own, no change is okay

I am a Groove Coaster Player too :3 good luck for approved!
Groove Coaster is much more popular than the album so Groove Coaster as source.
Btw the artist is Tatsh a.k.a. Zeami, TatshMusicCircle is only another way to describe the artist.
JUDYDANNY
Sorry for late , I was busy year end and new year. but for now it settle down.
  1. only 1 time appeared 01:50:695 - kkd-k-dd , make more consistency on 01:53:362 - , 01:56:029 - , and 01:58:695 - ? or change to ddk-d?
    guess, more using kkd-k-dd seems better to emphasize the rise up the main part.

  2. similar above suggestion, I think its less consistency on 02:06:695 (142,143,144,145,146,147) - not kkd-ddk … or kdk-dkd? like 02:01:362 - , 02:02:695 - , 02:08:029 - .? So, try to make more consistent yourself.
    kkd-ddk >>kkd-ddk >> ddk-ddd >> ddk-ddd >> oh ddk-kkd >>oohh. kdk-dkddk lol.

  3. 02:34:862 (140,141,142) - , 02:36:195 (146,147) - , 02:37:529 (153,154,155) - intentoinal , but I want to say again, change to kdk, kd,kdk? less consistenct with no-bass, snare sounded like 02:38:695 - , 02:36:862 - .
  4. 02:39:862 - ~ uum… so, how about…? http://osu.ppy.sh/ss/6979012

    |03:10:612 - remove seems better with plays imo. there're no reasons lol.
  5. 04:24:445 (517,518,519,520,521,522,523,524) - change to dkkddkdk ? to avoid the dkkdkk instentional.
    default theory is already broken on04:23:279 - , 04:23:529 - , and too much dkkdkk patterns, Its overempashized imo.
  6. 04:33:945 - or somewhere, change to k please? to follow the very lack of accompany sounds.
2017 1st post.(¦3[___]
iloveyou4ever
留定個靚名先
Topic Starter
KamizonoShinobu

JUDYDANNY wrote:

Sorry for late , I was busy year end and new year. but for now it settle down.
  1. only 1 time appeared 01:50:695 - kkd-k-dd , make more consistency on 01:53:362 - , 01:56:029 - , and 01:58:695 - ? or change to ddk-d? I applied the 2nd one
    guess, more using kkd-k-dd seems better to emphasize the rise up the main part.

  2. similar above suggestion, I think its less consistency on 02:06:695 (142,143,144,145,146,147) - not kkd-ddk … or kdk-dkd? like 02:01:362 - , 02:02:695 - , 02:08:029 - .? So, try to make more consistent yourself. OK
    kkd-ddk >>kkd-ddk >> ddk-ddd >> ddk-ddd >> oh ddk-kkd >>oohh. kdk-dkddk lol.

  3. 02:34:862 (140,141,142) - , 02:36:195 (146,147) - , 02:37:529 (153,154,155) - intentoinal , but I want to say again, change to kdk, kd,kdk? less consistenct with no-bass, snare sounded like 02:38:695 - , 02:36:862 - . I am still focus on maintaining 1/1 d pattern here.But if you insist, I will ask other for opinion to decide.
  4. 02:39:862 - ~ uum… so, how about…? http://osu.ppy.sh/ss/6979012 nvm, changed

    |03:10:612 - remove seems better with plays imo. there're no reasons lol. Ok, deleted 03:11:612 as well
  5. 04:24:445 (517,518,519,520,521,522,523,524) - change to dkkddkdk ? to avoid the dkkdkk instentional.
    default theory is already broken on04:23:279 - , 04:23:529 - , and too much dkkdkk patterns, Its overempashized imo. ok
  6. 04:33:945 - or somewhere, change to k please? to follow the very lack of accompany sounds. ok
2017 1st post.(¦3[___]
Thanks again.
Akiyama Mizuki
NOW GO
JUDYDANNY
FIRE~~
Congratulations~~ :)
Shinsekai-
H Y P E ! ! ! ! GRATS!!!!!!!!!!!!!!!!!!!!!!!!
Skylish
l-l o l Y 5 l-l 1 T

IT IS APPROVVVVVVVVVVVVVVVVVVVVVVVVED. :D

GRATZ!!!
iloveyou4ever
Congratzzzzz
Pro mapper teach pls >3<
Topic Starter
KamizonoShinobu
Finally it is approved! Qualified fml
Thanks everyone that has contributed to this map. I really appriciate it :D
Surono
neat shinsekai., wld b lik

Gratzo desu., FK Yu ♂
a

69696969696 ANIKIS

18 is my age / egg!!!!

4 is...... my exams room in da shcrull... dem studi
Jaye
Finally, it's happening!
AlvaroYL
X.U. Etia 2.0 with BASE od7.5 for extra PP inflation.

Absolutely disgusting
Nwolf
Hey. I had in mind yesterday to toss a mod before this gets qualified but I guess that's too late now.

Anyway, first off: As I told you in-game already, I'm sorry for the way I behaved. There are no good reasons for the repeated posts in here, in #taiko or anywhere else. Even if I might have been right with what I wanted to try to say (and I'm not saying I was), it was wrong how I acted. I should've tried to think for at least one second before writing stuff. But the past is the past.


[Taiko Detonator]

A few things in this map are either too inconsistent or just generally very off in my opinion.

OD7.5: I don't agree with the only reasoning you brought that I could see for this. 180 BPM never required 7.5 OD just to prevent note-locking, OD10 for HR doesn't seem to me to be that much different from 9.8, it's over the top compared to other much more difficult maps which have lower OD (Candy Crack Curtain Call for example) and compared to other maps at 180 BPM. OD7 is a more normal OD, I'd suggest even lower but I know that won't happen. OD7 should have been the OD for this map, though.


00:46:195 (214,215,216) - I think this should be changed to 1/4 to be inconsistent with every repetition of this sound in the map (first one of this kind: 01:07:529 (365,366,367,368,369,370) - , there are more. Much more). Seems very odd to me.
> 00:57:029 - I'm just gonna assume there is nothing here to prepare for the calmer part. Same with 03:17:029 (494,495,496) -

01:22:695 (499,500,501,502) - Something that has been brought to my attention by a different person active in taiko: This does not fit music at all, as 01:23:029 (502) - is more similar to the other big dons than the kat triplets. 01:22:945 (501) - This note should be removed in all scenarios to make space for 01:23:029 (502) - this note, making it important. After that it could be changed to either another big don, or a note could be added 01:23:112 - here to add to the stream.
> 01:33:695 - Same as above.
> 03:32:195 - and 03:35:029 - same as above. I may also bring 03:37:362 (80,81,82) - to your attention.

02:30:529 (97,98,99) - 02:31:195 (106,107,108) - As probably expected, pointing out these as well. These are the only two 1/6 connected to 1/4 in this whole map that do not follow any sound at all. You changed emphasis from piano to drums just to map these; something you did not do 04:41:195 - here either.

02:42:529 (180,181,182,183) - And then there's also these. They don't fit to previous mapping where you followed the melody with 3/4 notes, they don't fit to the drums as the drums are single crashes only. I'd suggest to try http://osu.ppy.sh/ss/7040998 with the highlighted notes being finishers. I don't necessarily find kddk 1/6 to be that special to play, even less when they are spread apart.

03:06:195 (394,395,396,397,398) - As mentioned in-game before: I think making the kats 1/6 and the dons 1/4 would fit to the map much better, with the sound 03:06:362 - here being normally mapped across the whole map as kkkd. You also didn't seem to want to change to the same ending as the 2nd/4th kiai so there's less reasons for this kiai to have dddk 1/6.

03:16:862 (492,493,494,495,496) - Plays quite odd to me (uncommon pattern, probably for good reasons)

03:50:195 - 1/4 SV changes on 1/6 stream, interesting...

04:33:279 - Final thing: I think it fits very well to the climax of the song (chord change for the 2nd half of this kiai) to have a longer stream. I've tried it, for a player who does not full-alt this plays very fine. Nerfing this because it was "hard" seems to be a bad excuse in my opinion, the map is overrated (blame 1/4+1/6 + oxxoxxo pattern as always) and having a "hard" switch from dominant to non-dominant hand would give this a much more appropriate rating. For me this caused no flow issues at all, simple dddd 1/4...


Else the map looks fine to me, too. I'm also willing to re-icon this should this get DQ'd, speeding up process. Please take this seriously, and sorry for appearing post-qualify after all.
Arrival
Hello quick answer highlighting what Nwolf said on some parts, and what I think should be prioritized.

I completely agree that this OD is kind of nonsense. OD7 should be used at last resort, 7.5 just interferes in the playing experience in a bad way, with an artificial difficulty increase.

02:42:529 (180,181,182,183) - These 1/6 are unfitting. While they give this passage a sort of unique and surprising approach, they don't reflect the music at all.
I would suggest changing it the way Nwolf said, with the finishers. (And btw, i'm sure this matters to you : you don't lose any star rating removing them).

03:43:195 (113,114,115) - and 03:48:529 (133,134,135) - I'd change this part to map it more on the background rhythm, not on the synth. Completely optionnal though.

04:33:279 - For this note I think both opinions work... Either you follow what Nwolf said for the sake of following the music, or what tasuke said for the sake of playability. You're free to choose.

This isn't a real mod, but just a quick reply/highlight on what Nwolf said.
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