Please explain the OD and HP setting why 7.5 | 4.4
normal sett: 7 | 4Prophecy wrote:
Please explain the OD and HP setting why 7.5 | 4.4
OD:7.5 Tbh I want to make it as high as possible to prevent notelocking.Prophecy wrote:
Please explain the OD and HP setting why 7.5 | 4.4
Thx for mod, kds givenChromoxx wrote:
hi there
[Taiko Detonator]bold = important issue that should definitely be fixedIt fits for me, the 1/6s are actually emphasing the wooshing sound per 8 measures
normal = normal issue that i think should probably be fixed
italic = subjective pattern suggestion that might improve the map
- 02:22:529 (1,2,3,4) -
02:23:862 (18,19,20,21) -
02:25:195 (35,36,37,38) -
02:26:529 (52,53,54,55) - for these quads there is no 1/6 in the music. Normally improvising some 1/6 wouldn't be a problem if it improves the flow of the beatmap and goes somewhat well with the music, which these ones would normally do, since they emphasize the start of the repeating melody. HOWEVER these 1/6 don't go well here because they take away the impact of the actual 1/6 rythms (or rythms that can be interpreted as such) that you can hear in the music in the later sections of the stream.
02:27:862 (69,70,71,72) - starting from here you can quietly hear the wooshing sound build up, which gets more intense at 02:30:529 (103,104,105,106) - , where the frequency of the 1/6 quads increases until it reaches it's maximum at 02:31:862 (121,122,123,124) - where you have 4 1/6 quads to end off the stream.
The main issue here is that the frequency of 1/6 is the same for the whole beginning of the stream, where the wooshing sound isn't existent yet to the part where the wooshing sound actually starts. Therefore i would strongly suggest deleting the first 4 1/6 quads that i pointed out here to give a lot more impact toward the end of the stream.
Yea, I think I have to explain why I used 1/6 here.
I mapped quad 1/6 every measure because every measure there is a increasing pitch area and decreasing pitch area, each occupy about half measure. I am trying to emphasis the cycles by using dddk 1/6 every measure. The 1/6s might take away a little emphasis, but I did increase the 1/6 frequency at the 2nd half of the stream, in order to emphasis the vigorous wooshing sound that appears at the 2nd half stream. I personally think they have a better cohesion with the song. Pure 1/4 would make the stream boring, reducing the map quality. But for now, I 'might' found a better pattern for this stream so I changed it for now- 02:45:195 - i feel like the usage of the doubles in this kiai could be improved a bit.
02:45:695 (88,89) - you can ctrl G this doublet, since the sound at 02:45:779 - is pretty low and it would also contrast better with the next suggestions that i have for this part
02:47:029 (100,101) - you can ctrl G this doublet, since there is a higher sound at 02:47:112 - which is emphasized poorly by the kd
02:48:362 (112,113) - ^
02:49:695 (124,125) - ^
02:50:862 (135) - change to d, since it's a pretty low sound and the oo triplet would flow better with the xo ox/xo xo triplets behind it
02:51:279 (138,139) - ctrl G this to be consistent with the first suggestion i have for this part (even if you don't follow the first suggestion you should at least ctrl G 02:51:029 (136,137) - and 02:51:279 (138,139) - to be consistent with the way you have it as it is now, since the music is the same here)
02:52:195 (147) - same as 135
02:52:362 (148,149) - ctrl G for the same reason as the other ones like this i mentioned
02:53:529 (159) - same as 135 and 147
02:53:695 (160,161) - 02:53:945 (162,163) - ctrl G, refer to the parts before to keep consistency
02:54:862 (171) - change to d
02:55:029 (172,173) - 02:55:279 (174,175) - ctrl G
02:56:612 (187,188) - ctrl G
02:57:195 (192) - change to k, 02:57:445 (194) - change to d, since the first doublet is to a very high sound and the second is to a pretty low one, also to contrast with the next 2 doublets since they are different sounds and for the sake of variety without breaking consistency they should be mapped differently
02:58:612 (205,207) - ^
02:59:029 (208,209) - ctrl G, consistency with the last one
02:58:612 (205,207) - same as the last ones
02:59:945 (217,219) - ^
03:00:362 (220,221) - ctrl G 03:00:612 (222,223) - ctrl G
03:01:279 (230,232) - same as earlier
03:01:945 (235,236) - ctrl G
03:02:612 (242,244) - same as earlier
03:03:029 (245,246) - ctrl G
03:03:945 (254,256) - same as earlier
03:04:362 (257,258) - ctrl G
Basically the inconsistencies between the doublets in this part make it very confusing for players. Even if you don't follow my exact pattern suggestions please rethink the way you mapped the doublets in this part and make the parts that sound the same in the music with the same doublets and keep it consistent.
I tried to fix some of them, but mainly I am still following the pitches in the kiai, mainly 2-2-2-6 pattern,- 03:17:529 - in this part you mapped stuff somewhat the wrong way round, since the pitches go the opposit way as you mapped them
03:17:529 (391,392) - ctrl G, 03:17:529 - high pitch, 03:17:695 - low pitch
03:18:029 (393,394) - k, high pitch 03:18:362 (395) - d, low pitch. you can also make this d k d if you want a bit more contrast between the next patterns and to be consistent with what you did at 03:22:029 (408,409,410) - 03:23:362 (413,414,415) - since it sounds the same here
03:18:862 (396,397) - ctrl G
03:19:362 (398,399,400) - k k d here either way, since this one is a higher pitch than the last one and you mapped it as k k d at 03:24:696 (418,419,420) - too
03:26:195 (424,425) - ctrl G to make k k d here too, since that's how the melody goes and you did the same at 03:20:695 (403,404,405) -
kek, was intentional because 03:17:529 (521,522,523,524,525,526,527,528,529,530) - and 03:20:195 (531,532,533,534,535,536,537,538,539,540) - are totally different stuff. Fixed- 03:52:779 (161) - maybe change this to d for some nice pattern variety (if you don't wanna do this one you can change the previous ddkkd one instead)
03:58:112 (207) - ^ yea, good one, fixed- 04:11:695 - tbh i'm kinda fine with the 1/6 in this stream, since they do a decent job of emphasizing the start of the repeated main melody here and don't really overshadow anything else. I think cutting the stream and deleting the 1/6 would probably be a safer option that more people might agree with, but tbh i'm fine with it as it is.
i hope this helps and you can consider the bold suggestions at least.
thx for modding, kds givenCeryuia wrote:
Hihi~
[Taiko Detonator]
01:05:112 (341) - Change this to a kat, there is a high pitched sound here OK, additionally 01:05:779 (346) - to d for consistency
01:07:862 (368) - Change this to a kat as the pitch goes up here awkward gameplay, no
01:33:945 (577,578) - Ctrl+G, to be consistent with 01:23:195 (501,502,503,504,505,506,507) as this is the same sound here
Same goes for 03:32:529 (39,40,41,42,43,44,45) ^ this is for variation
01:52:945 (21) - Change this to a kat to be consistent with all your other streams before this one ^
02:56:862 (319,320,321,322,323,324,325,326,327,328,329) - This to me looks really different to what you have had before this part, I would suggest changing it to kdddkd dk kd kd as this fits in what you were doing before and also fits in with the music There is no fx in 02:57:112, therefore I dont add notes on that place
03:42:529 (112,113) - Ctrl+G, there is a higher note on 03:42:529
03:47:862 (132,133) - ^ I would like to make it d for 1st note at the beginning of the bar
A really fun map~!! Good Luck on rank !!
Yes, hopefully I can approve this.bbj0920 wrote:
finally this is pushed forward!!
there should be more that should get cut :cArrival wrote:
Soon Ranked ! But I'm disappointed by the fact that you cut the stream
Why ? It fits perfectly !Ntiger wrote:
there should be more that should get cut :cArrival wrote:
Soon Ranked ! But I'm disappointed by the fact that you cut the stream
Thanks for mod. I appriciate it.tasuke912 wrote:
Hey.
[ Taiko Detonator]Long stream is not bad idea, the last one needs to be considered though
- 02:36:862 (148,149,150,151,152) - kkkkd would fit to the sound well Really subjective here, I think this is fine. changed
- 02:55:529 - 1/6 pattern should start from 02:55:695 -. Listen to sound carefully. OK
- 04:01:195 (239) - You can add finisher here. Right
- 04:33:279 (624) - Players need to hit stream from non-dominant hand because of 1/6 pattern. I don't think it's good idea, so I'd recommend to delete this note. For consistentcy I deleted this note
Thanks for mod._Kuuko wrote:
Hey, I like the look of this map and it seems like it will be a great ranked map.
02:45:492 to 02:51:474 - What type of beat is this part following? It doesn't match the music. I think it is pretty obvious...
03:43:876 - Is it possible that this could be a double beat? no
03:59:889 - Too much use of the blue note here? Wooshing sound here
Other than that really I didn't see anything else worth mentioning. This map is really good as it is! Good luck getting it ranked!
Thanks for mod, I'll wait.JUDYDANNY wrote:
Symbol meaning
| >> Little question and small suggestion.
>> idea lolor JUST MY OPINION.
- >> Normal suggestion.
Big text >> Strong suggestion.
>> Questionable imo.
>>> Needs to improve some. (Rhythm is not good , plays or sounds weird)
No comment >>simple (you can notice easily: just hits on drums or simple beats) , or already explained on the other place.
[Check list]Metadatasource.
http://groovecoaster.jp/music/196_weavedetonator.html^fixed all, but I think capitalization on tags are not major mistakes.... on the beatmap page all the tags are shown in lower case.
- Artist : cleaned.
- Title : cleaned.
- Source : uncleaned.
change to GROOVE COASTER EX- Tags : uncleaned.
- Taito >>> TAITO
- add 世阿弥 ,
- dj murasame >>> DJ MURASAME
Heavenly Festival Link Fever >>remove.
- -- 1st appearance is GROOVE COASTER EX. No need to add name after versions.
[Inner Oni]This part is a bit different to other 3 parts you mentioned, therefore I made some variation at the last stream.
- 00:50:529 (246,247,248,249,250,251,252,253,254,255,256) - how about change to.
d-d-kkd-k-k-ddk ?
from 00:51:362 - , bass drums rhythm variated and I feel it sounds not best way.
I guess more variation from 00:51:195 - (mixed the main pitch variation too) is better. For me, I will maintain d-d-k-k-d-d-k-k- (1/2) patterns here so no change.- 00:56:195 (287,288,289,290,291) - about k-k-d-d-K , add more ¼ stream to follow the snare roll (and from 00:56:195 - , turn up the snare volume )… so change to kkddk-d-K? http://osu.ppy.sh/ss/6897782 Sudden difficulty spike....I personally don't prefer it.But still changed.
| 01:02:445 -no add? Not significant enough to suit a note.
01:23:029 - main part sounds clearly, d sounds the best way to follow the variation. <- maintaining D kkk D kkk pattern is my 1st intention so I won't changeChanged 01:38:529 -
- 01:23:195 (503,504,505,506,507,508,509) - and dkddkkk(or kkddkkk) instead? OK
01:25:695 - d, 01:25:862 (526,527,528,529,530,531) - change to ddkdk instead? OK
01:33:695 - d? ^^
01:36:366 - d, 01:36:529 (601,602,603,604,605,606) - change to ddkdk instead? OK
03:32:362 - d? ^^
03:35:029 - d? ^
- 03:37:195 - no d? to make a consistent with 01:38:529 - .
02:34:862 (140,141,142) - ,02:37:529 (153,154,155) - (d,d,d,) change to (k,remove,k) and 02:36:195 (146,147) - (d,d,) change to (k,remove) instead? <- Maintain 1/1 d pattern as 1st intention here. Hence it can also act as a buff area which players can recover their stamina after 1/6 strike.
I think its much better to use lower frequency of 1/1dense and dons. Sudden pattern change usually cause choke imo
If you not prefer remoiving, kdk , kd are also good imo.
from 02:39:862 - , I think its oversounded because this is calmer. make more nerf.
make more ½ breaks per 1bar. e.g. http://osu.ppy.sh/ss/6897944I'll consider that, but I think the patterns now is still feasible.
03:06:529 - ~ 03:17:195 - so much high dense, the gap with befofe part…. make more nerf plz. Nerfed a bit- 03:45:195 -add finish to follow the splash and make a consistent with 03:39:862 - .
04:33:362 - ~ 04:34:529 - dd~....? no unified same as 04:01:362 -, 04:12:029 -, 04:22:695 - . plz consider again.
I decide to stop the mod at once , I will continue again.
Groove Coaster is much more popular than the album so Groove Coaster as source.seanhappy8520 wrote:
hi
no kds
Just advise about the data
According to this,
Source should be TatshMusicCircle (the album's artist) and tag Groove Coaster EX in tags?
You can decide on your own, no change is okay
I am a Groove Coaster Player too :3 good luck for approved!
Thanks again.JUDYDANNY wrote:
Sorry for late , I was busy year end and new year. but for now it settle down.
- only 1 time appeared 01:50:695 - kkd-k-dd , make more consistency on 01:53:362 - , 01:56:029 - , and 01:58:695 - ? or change to ddk-d? I applied the 2nd one
guess, more using kkd-k-dd seems better to emphasize the rise up the main part.- similar above suggestion, I think its less consistency on 02:06:695 (142,143,144,145,146,147) - not kkd-ddk … or kdk-dkd? like 02:01:362 - , 02:02:695 - , 02:08:029 - .? So, try to make more consistent yourself. OK
kkd-ddk >>kkd-ddk >> ddk-ddd >> ddk-ddd >> oh ddk-kkd >>oohh. kdk-dkddk lol.- 02:34:862 (140,141,142) - , 02:36:195 (146,147) - , 02:37:529 (153,154,155) - intentoinal , but I want to say again, change to kdk, kd,kdk? less consistenct with no-bass, snare sounded like 02:38:695 - , 02:36:862 - . I am still focus on maintaining 1/1 d pattern here.But if you insist, I will ask other for opinion to decide.
- 02:39:862 - ~ uum… so, how about…? http://osu.ppy.sh/ss/6979012 nvm, changed
|03:10:612 - remove seems better with plays imo. there're no reasons lol. Ok, deleted 03:11:612 as well- 04:24:445 (517,518,519,520,521,522,523,524) - change to dkkddkdk ? to avoid the dkkdkk instentional.
default theory is already broken on04:23:279 - , 04:23:529 - , and too much dkkdkk patterns, Its overempashized imo. ok- 04:33:945 - or somewhere, change to k please? to follow the very lack of accompany sounds. ok
2017 1st post.(¦3[___]