go go go
Skylish wrote:
Hi, from long long time ago mod req.
[General]
> Add tag: electro trance <-- Genre of Weave Detonator added, but I think that will be sth same in beatmap infomation Genre: Unspecified(Other)
> Prefer using 1366x768 resolution for Taiko BG. I have found the same picture in 1366x768. Actually I think resolution is not important but nvm, used this image.
http://puu.sh/qosqy/ee29a9da52.jpg
[Taiko Detonator]
> 00:11:529 - Let's say if I cut at here, I can see repetitive 'dddkkdkd' patterns. (I am used to counting a
pattern outlook by starting with the lowest pitch which is 00:11:529 - ) Do you consider doing some minor
variation like:
- 00:14:862 (18) - / 00:22:862 (43) - change to k? Not feel like it, d is fine as it is
- 00:19:529 (32) - change back to d for the consistency with starting as d ok
> 00:25:195 - There are d k d k d k ... 1/1 spamming at the drum hitsounds. Are you going to follow them
strictly? 00:26:862 (63) - / 00:29:529 (85) - ... They are k instead of d if you follow the drum sounds. 00:26:529 (60,63,66,69) - would like to k__ d__ d__ k__ pattern here so nope
> 00:35:862 - same case at > 00:25:195 - 's session. I know you are somehow mapping to the musical flow
and pitch with the notes. You defeats your purpose actaully:
- 00:36:529 - try this: (although I know that you dislike other rip out your own patterns, still put it a try first)
For 00:36:529 - and 00:37:195 - , they share the exact music, but you have nnn n n | nnn nnn patterns. You
can see that mine is just simply make a replica rhythm there: nnn n n | nnn n n. In order not to make the
players bored, I made some variations. Also, all k can match the drum kicks well with pitch accordance.
^ For the picture, I think 34 ~ 38 is reasonable, but after that it does not agree with my mapping style, and quite awkward because it would be better if 00:37:195 (139) - can be d, so I will think about this. keep atm
> 00:45:195 - Why don't you follow the pitch (or the musical flow/ shape,whatever it is) at the stream? Following the Background music here. the eletro fx are getting vigorous here so I mapped like this
That's kinda weird.
- 00:46:029 (215,216) - d d
- The 1/6 notes put: kkkdddk. <- this is the reason I rejected this suggestion, I personally hate starting 1/6 with k unless the song force me to do so.
- The last note with k is acceptable due to the loud cymbal crash.
> 01:02:112 - add d here to balance the pattern at 00:59:445 - ? Nope. 01:02:112 - does not have the fx given out in 00:59:445 - . Plus, dkkdd somehow does not fit the song really well. Yes I hear there is weak fx on 01:02:112 but only in 25% playback speed. Playing it in normal speed made that fx negligible.
> 01:04:362 - again, why not following the pattern you used before (dkkkd)? You can add some notes to
make the pattern become familiarised and also change the previous pattern due to the pitch:
What concerns me a lot is the consistency and the uses of patterns according to the music and personal
style. You should stick yourself with your principles . 01:02:862 (329,334,339,344,349,354) - Notice how I use the k to emphasis the sound. Plus, sudden 5plet would ruin the pattern consistency.
> 01:07:862 (374) - using k? a quite obvious cymbal crash is heard. In addition, dddk in 1/6 is rather easier
than dddd imo. I am using d every measure after this note. Plus, I think dddd is easier
> 01:09:862 - / 01:15:195 - Make a notice here in case you have any changes about the 'bi-bi-bi-bi-bi' sounds.
01:10:029 (391) - can be k to emphasis that fx, but I would seek for more opinion. the other one is fine as it is.
> 01:12:529 - ddkdkdkkd? It sounds better by emphasizing 01:12:862 - with k which is surrounded by d. Nope. Would like to make 01:12:529 (412,416,420) - d because of fx pitch change
> 01:22:945 (505) - shift this note to 01:23:112 - ? It can imply the players that a new session gonna starts soon. Besides, the mood between 01:22:695 - and 01:22:945 - is different from other 'D kkk D' sessions, which should be noticed as well. Nope, maintaining this pattern D kkk is my 1st intention
> 01:33:695 - ^ similar case, just point it out.. ^
[]
I make a halt here to see what's your opinion and response before I go ahead, or it would waste a lot of time in the scenario of throwing a tons of 'useless mods'.
EDIT: My 2 kds are gone now due to Ayyri's latest reply, nice.
Is that even possible?[_Chichinya_] wrote:
nice.... now go find an BN Nowo.o
Thanks for mod, kds givenGrimbow wrote:
M4M time \o\ \o/ /o/
My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!
d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)
Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment
[Taiko Detonator]
00:30:445 - Add a d here, there's a bass note in the music where it would land Nope, for consistency of the 3plets.
01:02:445 - Add a d here also, there's a bass note here also and it would make a nice little hop into the next section I can hear that bass note in 25% playback only, that sound is negligible in 100% playback speed so nope . Suddenly a note before the measure somehow ruin the consistency
01:28:612 - I think you should add a k here and remove the finish on 01:28:529 (543) - , then also remove the finish on 01:28:862 (544) - and add two k's after it so you follow the synth a bit more properly here. Not sure why you have this idea, I think the current one is good enough. Complex things can easily flawed at this point
02:22:529 (1) - Some of the 1/6 in this stream don't make too much sense to me as there's nothing prominent in the music that suggests use of 1/6 (02:23:862 (18,19,20) - for example). If you'd rather keep them in I can understand for difficulties sake, but I thought it'd be worth pointing out as is the nature of my mods I tried to use pure 1/4 for the whole stream, but the effect isn't good at all since this is really boring and more difficult to have a better cohesion with this music
02:42:529 (194,195,196,197) - Change this to kddk to follow how the synth changes. (02:42:529 (194) - is the same pitch and sound as 02:42:695 (197) - ) Somehow starting 1/6 patterns with k isn't my preference but you are the 2nd one to tell me to do so, so I'll try for it
02:43:029 (198,199,200,201) - Same here, change to kddk ^
02:43:529 (202,203,204,205) - Change to kddk also ^
02:44:029 (206,207,208,209) - This one too, change to kddk^
02:44:529 (210,211,212,213,214,215,216) - To me this follows the music and plays a lot better as kkkkkkd, since the bass note is at 02:44:862 (216) - and the trill before it is high pitched. It would also keep it consistent with 02:45:029 (217) - as you mapped this sound as d also ^
02:55:529 (312,313,314) - I think you have the 1/6 in the wrong place here. If you were to map it to the music the 1/6 would start at 02:55:695 (315) - and end at 02:55:862 (317) - . I suggest moving the 1/6 to better fit this so it plays well alongside the music (also changing it to kkkd!) Nope, I am mapping the 1/6 at correct place. Play the song with 25% playback and you'll know why.
03:00:862 (360,361,362) - This 1/6 on the other hand doesn't have anything in the music to warrant it being there so I suggest removing it This part is identical to the previous point
03:17:029 (524) - Could add 1/6 d's after this, it would fit the music as there is a 1/6 trill thing here! Possible, but I'll seek for more opinion for this since this place isn't giving out 1/6 fxs.
03:39:529 (95) - Could make this a dkd since there is a faint drum beat in the background that plays something similar to this? Yes, but I would like to make a contrast in 03:39:862
03:39:862 (96) - Currently this section looks like this: http://puu.sh/qyNse/22d8f62484.jpg . I would suggest changing it to look like this: http://puu.sh/qyNu1/e20deee911.jpg to better follow the pitch of the synth Fixed with another pattern.
03:45:195 (116) - Same for this pattern here, change this to match this: http://puu.sh/qyNu1/e20deee911.jpg to better follow the pitch of the synth ^
04:01:195 (245) - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA this stream is so much fun to play ikr
04:49:112 - Add a d here, there is a bass note in the music where it would land Would like to seperate the 2 parts to make contrast
04:59:779 - Here also, add a d for the same reason ^
All in all a very fun map! Thank you for asking me to mod it, I've enjoyed my time with it and I wish you all the best in getting it ranked
Thanks for mod. Kds givenSmallwu wrote:
Hi, mod from my queue
[General]
Tags中用了兩個"Zeami" 刪除其中一個吧~ Good eye, fixed.
[Taiko Detonator]
00:59:695 和 00:59:779 - 加k? I am going to consider about this, if I apply this I have to do this as well in 01:02:362 for consistency. For now I'll keep.
因為這裡有像 00:59:195 - 00:59:529 的音效 (所以放note在這兩處)
而且這兩個地方沒有咚咚咚的鼓音 (所以用的是k而不是d)
=====
整體已經非常完美了 只發現了一個我覺得有些怪的地方
最後的串看起來(和玩起來)都相當的有趣 Nice 3Q!
GL with Rank!
normal sett: 7 | 4Prophecy wrote:
Please explain the OD and HP setting why 7.5 | 4.4
OD:7.5 Tbh I want to make it as high as possible to prevent notelocking.Prophecy wrote:
Please explain the OD and HP setting why 7.5 | 4.4
Thx for mod, kds givenChromoxx wrote:
hi there
[Taiko Detonator]bold = important issue that should definitely be fixedIt fits for me, the 1/6s are actually emphasing the wooshing sound per 8 measures
normal = normal issue that i think should probably be fixed
italic = subjective pattern suggestion that might improve the map
- 02:22:529 (1,2,3,4) -
02:23:862 (18,19,20,21) -
02:25:195 (35,36,37,38) -
02:26:529 (52,53,54,55) - for these quads there is no 1/6 in the music. Normally improvising some 1/6 wouldn't be a problem if it improves the flow of the beatmap and goes somewhat well with the music, which these ones would normally do, since they emphasize the start of the repeating melody. HOWEVER these 1/6 don't go well here because they take away the impact of the actual 1/6 rythms (or rythms that can be interpreted as such) that you can hear in the music in the later sections of the stream.
02:27:862 (69,70,71,72) - starting from here you can quietly hear the wooshing sound build up, which gets more intense at 02:30:529 (103,104,105,106) - , where the frequency of the 1/6 quads increases until it reaches it's maximum at 02:31:862 (121,122,123,124) - where you have 4 1/6 quads to end off the stream.
The main issue here is that the frequency of 1/6 is the same for the whole beginning of the stream, where the wooshing sound isn't existent yet to the part where the wooshing sound actually starts. Therefore i would strongly suggest deleting the first 4 1/6 quads that i pointed out here to give a lot more impact toward the end of the stream.
Yea, I think I have to explain why I used 1/6 here.
I mapped quad 1/6 every measure because every measure there is a increasing pitch area and decreasing pitch area, each occupy about half measure. I am trying to emphasis the cycles by using dddk 1/6 every measure. The 1/6s might take away a little emphasis, but I did increase the 1/6 frequency at the 2nd half of the stream, in order to emphasis the vigorous wooshing sound that appears at the 2nd half stream. I personally think they have a better cohesion with the song. Pure 1/4 would make the stream boring, reducing the map quality. But for now, I 'might' found a better pattern for this stream so I changed it for now- 02:45:195 - i feel like the usage of the doubles in this kiai could be improved a bit.
02:45:695 (88,89) - you can ctrl G this doublet, since the sound at 02:45:779 - is pretty low and it would also contrast better with the next suggestions that i have for this part
02:47:029 (100,101) - you can ctrl G this doublet, since there is a higher sound at 02:47:112 - which is emphasized poorly by the kd
02:48:362 (112,113) - ^
02:49:695 (124,125) - ^
02:50:862 (135) - change to d, since it's a pretty low sound and the oo triplet would flow better with the xo ox/xo xo triplets behind it
02:51:279 (138,139) - ctrl G this to be consistent with the first suggestion i have for this part (even if you don't follow the first suggestion you should at least ctrl G 02:51:029 (136,137) - and 02:51:279 (138,139) - to be consistent with the way you have it as it is now, since the music is the same here)
02:52:195 (147) - same as 135
02:52:362 (148,149) - ctrl G for the same reason as the other ones like this i mentioned
02:53:529 (159) - same as 135 and 147
02:53:695 (160,161) - 02:53:945 (162,163) - ctrl G, refer to the parts before to keep consistency
02:54:862 (171) - change to d
02:55:029 (172,173) - 02:55:279 (174,175) - ctrl G
02:56:612 (187,188) - ctrl G
02:57:195 (192) - change to k, 02:57:445 (194) - change to d, since the first doublet is to a very high sound and the second is to a pretty low one, also to contrast with the next 2 doublets since they are different sounds and for the sake of variety without breaking consistency they should be mapped differently
02:58:612 (205,207) - ^
02:59:029 (208,209) - ctrl G, consistency with the last one
02:58:612 (205,207) - same as the last ones
02:59:945 (217,219) - ^
03:00:362 (220,221) - ctrl G 03:00:612 (222,223) - ctrl G
03:01:279 (230,232) - same as earlier
03:01:945 (235,236) - ctrl G
03:02:612 (242,244) - same as earlier
03:03:029 (245,246) - ctrl G
03:03:945 (254,256) - same as earlier
03:04:362 (257,258) - ctrl G
Basically the inconsistencies between the doublets in this part make it very confusing for players. Even if you don't follow my exact pattern suggestions please rethink the way you mapped the doublets in this part and make the parts that sound the same in the music with the same doublets and keep it consistent.
I tried to fix some of them, but mainly I am still following the pitches in the kiai, mainly 2-2-2-6 pattern,- 03:17:529 - in this part you mapped stuff somewhat the wrong way round, since the pitches go the opposit way as you mapped them
03:17:529 (391,392) - ctrl G, 03:17:529 - high pitch, 03:17:695 - low pitch
03:18:029 (393,394) - k, high pitch 03:18:362 (395) - d, low pitch. you can also make this d k d if you want a bit more contrast between the next patterns and to be consistent with what you did at 03:22:029 (408,409,410) - 03:23:362 (413,414,415) - since it sounds the same here
03:18:862 (396,397) - ctrl G
03:19:362 (398,399,400) - k k d here either way, since this one is a higher pitch than the last one and you mapped it as k k d at 03:24:696 (418,419,420) - too
03:26:195 (424,425) - ctrl G to make k k d here too, since that's how the melody goes and you did the same at 03:20:695 (403,404,405) -
kek, was intentional because 03:17:529 (521,522,523,524,525,526,527,528,529,530) - and 03:20:195 (531,532,533,534,535,536,537,538,539,540) - are totally different stuff. Fixed- 03:52:779 (161) - maybe change this to d for some nice pattern variety (if you don't wanna do this one you can change the previous ddkkd one instead)
03:58:112 (207) - ^ yea, good one, fixed- 04:11:695 - tbh i'm kinda fine with the 1/6 in this stream, since they do a decent job of emphasizing the start of the repeated main melody here and don't really overshadow anything else. I think cutting the stream and deleting the 1/6 would probably be a safer option that more people might agree with, but tbh i'm fine with it as it is.
i hope this helps and you can consider the bold suggestions at least.
thx for modding, kds givenCeryuia wrote:
Hihi~
[Taiko Detonator]
01:05:112 (341) - Change this to a kat, there is a high pitched sound here OK, additionally 01:05:779 (346) - to d for consistency
01:07:862 (368) - Change this to a kat as the pitch goes up here awkward gameplay, no
01:33:945 (577,578) - Ctrl+G, to be consistent with 01:23:195 (501,502,503,504,505,506,507) as this is the same sound here
Same goes for 03:32:529 (39,40,41,42,43,44,45) ^ this is for variation
01:52:945 (21) - Change this to a kat to be consistent with all your other streams before this one ^
02:56:862 (319,320,321,322,323,324,325,326,327,328,329) - This to me looks really different to what you have had before this part, I would suggest changing it to kdddkd dk kd kd as this fits in what you were doing before and also fits in with the music There is no fx in 02:57:112, therefore I dont add notes on that place
03:42:529 (112,113) - Ctrl+G, there is a higher note on 03:42:529
03:47:862 (132,133) - ^ I would like to make it d for 1st note at the beginning of the bar
A really fun map~!! Good Luck on rank !!
Yes, hopefully I can approve this.bbj0920 wrote:
finally this is pushed forward!!
there should be more that should get cut :cArrival wrote:
Soon Ranked ! But I'm disappointed by the fact that you cut the stream
Why ? It fits perfectly !Ntiger wrote:
there should be more that should get cut :cArrival wrote:
Soon Ranked ! But I'm disappointed by the fact that you cut the stream
Thanks for mod. I appriciate it.tasuke912 wrote:
Hey.
[ Taiko Detonator]Long stream is not bad idea, the last one needs to be considered though
- 02:36:862 (148,149,150,151,152) - kkkkd would fit to the sound well Really subjective here, I think this is fine. changed
- 02:55:529 - 1/6 pattern should start from 02:55:695 -. Listen to sound carefully. OK
- 04:01:195 (239) - You can add finisher here. Right
- 04:33:279 (624) - Players need to hit stream from non-dominant hand because of 1/6 pattern. I don't think it's good idea, so I'd recommend to delete this note. For consistentcy I deleted this note
Thanks for mod._Kuuko wrote:
Hey, I like the look of this map and it seems like it will be a great ranked map.
02:45:492 to 02:51:474 - What type of beat is this part following? It doesn't match the music. I think it is pretty obvious...
03:43:876 - Is it possible that this could be a double beat? no
03:59:889 - Too much use of the blue note here? Wooshing sound here
Other than that really I didn't see anything else worth mentioning. This map is really good as it is! Good luck getting it ranked!
Thanks for mod, I'll wait.JUDYDANNY wrote:
Symbol meaning
| >> Little question and small suggestion.
>> idea lolor JUST MY OPINION.
- >> Normal suggestion.
Big text >> Strong suggestion.
>> Questionable imo.
>>> Needs to improve some. (Rhythm is not good , plays or sounds weird)
No comment >>simple (you can notice easily: just hits on drums or simple beats) , or already explained on the other place.
[Check list]Metadatasource.
http://groovecoaster.jp/music/196_weavedetonator.html^fixed all, but I think capitalization on tags are not major mistakes.... on the beatmap page all the tags are shown in lower case.
- Artist : cleaned.
- Title : cleaned.
- Source : uncleaned.
change to GROOVE COASTER EX- Tags : uncleaned.
- Taito >>> TAITO
- add 世阿弥 ,
- dj murasame >>> DJ MURASAME
Heavenly Festival Link Fever >>remove.
- -- 1st appearance is GROOVE COASTER EX. No need to add name after versions.
[Inner Oni]This part is a bit different to other 3 parts you mentioned, therefore I made some variation at the last stream.
- 00:50:529 (246,247,248,249,250,251,252,253,254,255,256) - how about change to.
d-d-kkd-k-k-ddk ?
from 00:51:362 - , bass drums rhythm variated and I feel it sounds not best way.
I guess more variation from 00:51:195 - (mixed the main pitch variation too) is better. For me, I will maintain d-d-k-k-d-d-k-k- (1/2) patterns here so no change.- 00:56:195 (287,288,289,290,291) - about k-k-d-d-K , add more ¼ stream to follow the snare roll (and from 00:56:195 - , turn up the snare volume )… so change to kkddk-d-K? http://osu.ppy.sh/ss/6897782 Sudden difficulty spike....I personally don't prefer it.But still changed.
| 01:02:445 -no add? Not significant enough to suit a note.
01:23:029 - main part sounds clearly, d sounds the best way to follow the variation. <- maintaining D kkk D kkk pattern is my 1st intention so I won't changeChanged 01:38:529 -
- 01:23:195 (503,504,505,506,507,508,509) - and dkddkkk(or kkddkkk) instead? OK
01:25:695 - d, 01:25:862 (526,527,528,529,530,531) - change to ddkdk instead? OK
01:33:695 - d? ^^
01:36:366 - d, 01:36:529 (601,602,603,604,605,606) - change to ddkdk instead? OK
03:32:362 - d? ^^
03:35:029 - d? ^
- 03:37:195 - no d? to make a consistent with 01:38:529 - .
02:34:862 (140,141,142) - ,02:37:529 (153,154,155) - (d,d,d,) change to (k,remove,k) and 02:36:195 (146,147) - (d,d,) change to (k,remove) instead? <- Maintain 1/1 d pattern as 1st intention here. Hence it can also act as a buff area which players can recover their stamina after 1/6 strike.
I think its much better to use lower frequency of 1/1dense and dons. Sudden pattern change usually cause choke imo
If you not prefer remoiving, kdk , kd are also good imo.
from 02:39:862 - , I think its oversounded because this is calmer. make more nerf.
make more ½ breaks per 1bar. e.g. http://osu.ppy.sh/ss/6897944I'll consider that, but I think the patterns now is still feasible.
03:06:529 - ~ 03:17:195 - so much high dense, the gap with befofe part…. make more nerf plz. Nerfed a bit- 03:45:195 -add finish to follow the splash and make a consistent with 03:39:862 - .
04:33:362 - ~ 04:34:529 - dd~....? no unified same as 04:01:362 -, 04:12:029 -, 04:22:695 - . plz consider again.
I decide to stop the mod at once , I will continue again.
Groove Coaster is much more popular than the album so Groove Coaster as source.seanhappy8520 wrote:
hi
no kds
Just advise about the data
According to this,
Source should be TatshMusicCircle (the album's artist) and tag Groove Coaster EX in tags?
You can decide on your own, no change is okay
I am a Groove Coaster Player too :3 good luck for approved!