I'm not home at the moment
I'll update it as soon as I can >3<
I'll update it as soon as I can >3<
Thank you!Venix wrote:
Hi! Hello o/
General:
- Make last spinner's end the same on all diffs I was kinda thinking of doing that lol. I'll see what i can do :^)
~GL!
Ars Novaa wrote:
Hello from my queue
GENERALI suggest you lower the volume for the entire mapset , I'm not sure for others but...As it is my ears feel really uncomfortable with this level of volume..Oh really? Well, if this becomes an issue later on, ill change it :p
EASY00:30:937 (2) - This could be parallel to this 00:30:000 (1) - . You can do it by Ctrl + D this 00:30:000 (1) - Its parallel already? Anyways, i like it the way it is rn lol
NORMAL00:06:562 (3) - I'd prefer if you made the end of this slider clickable no thx xdd
00:21:562 (3) - Adjust the position of this . Change it to this http://puu.sh/sGeUy/f02e4125ce.jpghmm, okay!
That is all , thank you for the opportunity Have fun with osu !
Antalf wrote:
Heyooo! Mod from the queue, hope it helps but im still confused about the song tbh... LOL x)Krusty KrabEasy Krab Candy
00:15:000 (1) - Try turning this into a repeat slider, to be completely honest this sounds like its fit an also it looks nicer. Delte this ciecle if the change is applied 00:15:937 (2) - . Hmm, not bad. Changed!
00:24:375 (3,4) - Try delteing this two circles and add a slider instead, it feels better that way. Nah ill keep it like that, although i adjusted 00:23:437 (2) - and made it look better xd
00:23:437 (2) - Might want to change the HS at the end for a clap instead of a whistle. Nope, i'm actually having a whistle after each finish HS so i just want to keep it the same as the rest lol
Looks good further than that, really nice maping.Pricy Normal Krab Candy
00:12:187 (2) - Try changing this into a repeat slider, sound better that way. If you applied this change, delete this circle 00:12:656 (3) - . I think it looks fine as it is
00:25:078 - Try adding a circle in this point, i know its a normal diff and it may seem a bit hard but due to length of the song and of how "complicated the map is wont be a problem. The reason of the circle here it is that you can hear a very clear sound of that... thing.. thats dying in the back, wouldnt be bad adding it. "thats dying in the back", ROFL xD Anyways, I can kinda see what you mean but im not entirely sure how id map that with the way it is rn >3<
Rather than that i see very well!
Well this is all i have to give! Drop me some kudos (or not) if this was slightly helpful! Hope to see it ranked!!
Sorry but no, these are all the diffs I want. ;3;/Lolinator2000 wrote:
uh? can i GD?
ProEzreal wrote:
Hello~ NM from my queueGeneral
- Looks like Insane diff doesn't have a video. Add it please Oh sh*t xd
- Get a better bg? at least one that is over 1366x768 Hmm, if I ever find a good bg, ill replace it :p
Easy
- 00:05:625 (3,4) - can we try to blanket this better? look for other blankets I made the sliders a tiny bit less curvy so that should make it better
- 00:25:312 (5) - not sure if mapping the white tick with a slidertail is the best idea Oh I agree, thanks!
Normal
- 00:06:562 (3) - it would be better to map this as a 1/1 cuz then you can map the start of the next verse with a circle Nah, I like the way it is but you're right tho
- 00:09:375 (4) - nc Oops, forgot lol
- 00:21:562 (3) - same as before ^
oh yeah mr krabs
ProEzreal wrote:
Hello~ NM from my queueHard
- some of the spacing seems random, i suggest you keep the spacing at 1.5 if not emphasizing No, it's only seems.
- 00:13:828 (4,1) - lol stack? I tried to stack, but this is maximum what I can.
- 00:17:578 (4,5) - overlap looks bad tbh Made a blanket
- 00:18:750 (1,2,3,1,2,3,4,5) - hitsounds here are not the same as the hitsounds on 00:22:500 (1,2,3,1,2,3,4,5) - these notes which is weird cuz they are identical parts of the song Re-hitsounded
AntalfMH's Hard to Chew Krab Candy
00:06:562 (5) - Make this slider shorter and add a circle here 00:07:031 - . Hear how it sounds and i can assure it will feel AND sound way better. Yeah, it's sounds better.
00:17:812 (5) - Do the same here (read above) and put the circle 00:18:281 - . ^
00:26:250 (1) - Go instead of a slider here a circle, itll feel better. ^
00:30:937 (3,4,5) - Might wanna think snapping this into place. Snapped via ProEzreal's Mod
00:31:875 (1) - Make this a repeat slider and delete this one 00:32:343 (2) - , add a circle here 00:32:578 - delete this slider 00:33:281 (4) - and add a circle here 00:33:281 - . Youre going to end up with something like this. Remapped
Image
Just, damn :^)
oh yeah mr krabs Oh yeah oh yeah mr krabz!
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Alright, updated Insane and Hard!Eggplant wrote:
ProEzreal wrote:
Insane
- 00:18:281 (3,4,5,6) - overmapped, you dont have to do this to make it an insane
- 00:28:359 (2,1) - tbh this should have more distance than the distance 00:28:125 (1,2) - here, since there is that loud screaming sound on 00:28:593 (1) - keep in mind while mapping fixed!
- 00:32:578 (4,5,6,7,1) - same with this
oh yeah mr krabs
everything else i didn't fix
OH YEAH OH YEAH MR KRABS
Thanks for the mod senpai <3pkhg wrote:
[Easy]
- reduce ar to 3. the bpm is really slow so will be more comfortable to play with a lower ar I see, changed
[Normal]
- you can reduce ar here too. around 4~4.5 feels nice Changed to 4
- 00:06:562 (3) - you can perfectly map this part instead of using that slider. this section is even denser on the easy diff. try this I guess you're right, i'll try my best to change the slider .3.
- 00:21:562 (3) - ^ Yep ^
- 00:30:000 (1) - ^ not exactly the same rhythm but you get my point Mhmm ^
LUL, I was wondering if you forgot to add a link there xdpkhg wrote:
o lol i forgot to post the pic for that suggestion on normal
here u go http://puu.sh/sTkBK/2faea1c50c.jpg
Thanks!Kisses wrote:
Normal
00:27:187 (3,1) - I recommend not putting (1) so close to the tail of (1). It can throw some people off reading wise at this diff I see what you mean, fixed
thanks![ Emillia ] wrote:
the heck is this lolz
[easy][normal]
- 00:09:375 (3,4) - blanket fix it looks ok but i guess i fixed it a bit
- 00:16:875 (3,4) - ^ yep, i think i made it look better now
fantastic easy, can agree with all rhythm choices Woo ;w;
- 00:05:625 (1,2,3,4) - this section is too dense compared to other parts with similar music structure: 00:09:375 (1,2,3,4) - 00:13:125 (1,2) - replaced the circle with a 1/1 slider
- 00:07:500 (5) - NC for consistency? whoops, yeah
- 00:29:531 (3) - nothing on slider tail there isn't supposed to be sound there lol
meh normal i guess, could've been more consistent to look and play nicer ;3;
good luck i guess lol idk idk too tbh LUL
(this mod took me 9minutes LMAO) nice xdd
fLaw wrote:
MasterHerobrine's Hard Mod
00:07:031 (6) - Feel like this note should be spaced a little further away from the slider
00:08:437 (2) - I like this slider going in the opposite direction as > 00:07:500 (1) by copying > 00:07:500 (1) then flipping horizontally then vertically.
00:09:375 (1,2,3,4,5) - As this difficulty has most notes on the right side of the map, I feel like this 5 combo should be on the left side. Simply highlighting all 5 and flipping horizontally looked fine for me
00:13:125 (1,2,3,4,5) - I feel like this combo going towards the right too much. This was the only combo in this difficulty that was this close to the edge. Maybe just angle them slightly more left. I don't know how to make this combo not going towards the right too much :p
00:16:875 (1,2,3,4) - I would suggest making these zig-zag up and down a bit more, rather than go so far right
00:19:218 (2) - I think this slider should be flipped, as the sliders here are all going right
00:29:531 (4,1,2) - Because the top left of the play field doesn't get used much in this diff, I think ou should angle these two sliders and note up and to the left instead of going down and to the right.
pkhg wrote:
[MH's Hard]
- 00:04:921 - skipping this beat isnt really a good idea. its a hard diff so a denser rhythm like a 1/2 slider + a circle would fit better. this applies to 00:08:437 (2) - 00:12:187 (2) - and so on
- id reduce the spacing in general from the beginning to 00:18:750 - Reducing in the center of the map is better. :p
- i also dont get why you reduced slider velocity during kiai. it really doesnt fit cuz that part is supposed to be the "strongest" part of this song. keeping the 1.5sv during kiai would fit better
BounceBabe wrote:
hard
00:06:562 (5,6) - use consistent spacing like you did here 00:05:625 (1,2,3,4,5) - . changing spacing doesnt make sense and looks more like a mistake. same 00:25:781 (5,1) -
00:26:718 (2) - a single circle would be rhythmically more correct than a slider or you could remove 00:27:187 (3) - and make a 1/1 slider start at 00:26:718 -
try this http://puu.sh/sV8Nv/ddd1ec4b89.jpg for 00:31:406 (5,6) - . also 00:31:875 - should be a NC since its the new bar and follows the previous combo pattern.
00:18:750 - tbh i dont understand why you used decrease sv here since the song is monotonous and even in the kiai it doesnt get much more exciting. whats contradicting the most is that its decreasing not increasing too. I know, Fixed already
Kisses wrote:
Hard
The kiai time is so easy compare to the rest of the map, it almost feels like a normal It's to RagingKirby
[ Emillia ] wrote:
[mh]
- 00:05:625 (1,2,3,4,5,6) - looks p ugly and doesnt flow well imo Remapped already
- 00:09:375 (1,4) - rather ugly overlap
- 00:18:750 (1,2,3) - why suddenly such dense rhythm compared to 00:11:250 (1,2) - because of repeating Kra-Kra-KraKraKrabs
i dont like the density of the kiai, rather inconsistent diff imo, and doesnt look that good It's my style, sorry.
Working on the diff. 1 mod is left and I'll update itRagingKirby77 wrote:
Umm Herobrine, did you forget to add the updated diff to the post or are you still working on the diff? lol
AlrightMasterHerobrine wrote:
Working on the diff. 1 mod is left and I'll update itRagingKirby77 wrote:
Umm Herobrine, did you forget to add the updated diff to the post or are you still working on the diff? lol
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Alrighty then, fixed. im lazy -w-HighTec wrote:
just wanted to point something out about the metadata
the tags "YouTube Memes" can be left out as it has nothing to do with the mix directly. only thing that has to be in the tags are the original elements of what is remixed! so in this case the oh yeah mr krabs and the original ponponpon song. nothing else needed
Sorry about that, I haven't really been focusing a lot on this map.MasterHerobrine wrote:
Waiting for mods, I want get this ranked, not graveyarded...
thanks for the mod!Yogurtt wrote:
from my queue~
M4M
Normal
00:10:312 (3,4) - these could be sliders or one reverse and i think it'd flow better Nah, i'd like to keep it like that
00:15:000 (1,2) - blanket please I tried
00:16:875 (1,2) - blanket here as well Yep, fixed
00:33:750 (1) - circle into spinner would be better here I think it's fine since the other diffs don't do this except for Eggplant's diff
nice map, good luck on rank~!
Yogurtt wrote:
MH's Hard
00:06:562 (3,1) - clean up the overlap
00:10:781 (5) - make this a slider
00:14:062 (5) - the end of the slider is a stronger beat make it like https://my.mixtape.moe/iayzat.png
00:24:375 (1,2,3,4,5,6) - messy overlaps here haha
00:30:468 (2) - sliders No, because notes are better to feel the rhythm.
00:33:750 (1) - add a circle here into the spinner This is unrankable.
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3750
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:OH YEAH MR KRABS
TitleUnicode:OH YEAH MR KRABS
Artist:Ellie Rage
ArtistUnicode:Ellie Rage
Creator:RagingKirby77
Version:MH's Hard
Source:
Tags:PONPONPON Kyary Pamyu Pamyu MasterHerobrine Eggplant
BeatmapID:1145186
BeatmapSetID:476360
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,-615,"Mr.Krabs.mp4"
0,0,"krabs.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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