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Ellie Rage - OH YEAH MR KRABS

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pkhg
[Easy]
  1. reduce ar to 3. the bpm is really slow so will be more comfortable to play with a lower ar

[Normal]
  1. you can reduce ar here too. around 4~4.5 feels nice
  2. 00:06:562 (3) - you can perfectly map this part instead of using that slider. this section is even denser on the easy diff. try this
  3. 00:21:562 (3) - ^
  4. 00:30:000 (1) - ^ not exactly the same rhythm but you get my point
[MH's Hard]
  1. 00:04:921 - skipping this beat isnt really a good idea. its a hard diff so a denser rhythm like a 1/2 slider + a circle would fit better. this applies to 00:08:437 (2) - 00:12:187 (2) - and so on
  2. id reduce the spacing in general from the beginning to 00:18:750 -
  3. i also dont get why you reduced slider velocity during kiai. it really doesnt fit cuz that part is supposed to be the "strongest" part of this song. keeping the 1.5sv during kiai would fit better
[Eggplant's Insane]


  • 00:33:750 (1) - muting circles is unrankable. move the timing section where the spinner starts
Topic Starter
Kirby

pkhg wrote:

[Easy]
  1. reduce ar to 3. the bpm is really slow so will be more comfortable to play with a lower ar I see, changed

[Normal]
  1. you can reduce ar here too. around 4~4.5 feels nice Changed to 4
  2. 00:06:562 (3) - you can perfectly map this part instead of using that slider. this section is even denser on the easy diff. try this I guess you're right, i'll try my best to change the slider .3.
  3. 00:21:562 (3) - ^ Yep ^
  4. 00:30:000 (1) - ^ not exactly the same rhythm but you get my point Mhmm ^
Thanks for the mod senpai <3 :D
pkhg
o lol i forgot to post the pic for that suggestion on normal
here u go http://puu.sh/sTkBK/2faea1c50c.jpg
Topic Starter
Kirby

pkhg wrote:

o lol i forgot to post the pic for that suggestion on normal
here u go http://puu.sh/sTkBK/2faea1c50c.jpg
LUL, I was wondering if you forgot to add a link there xd

Thanks tho <3
BounceBabe

i had a laugh flash when i heard the preview lol the video weirded me out after that

oooh yes aesthetics. was a good decision to ask me for that. a lot placements are very random or unappealing to look at but easily fixable.

insane

aesthetics and arrangement suggestions

00:03:750 (1,2) - http://puu.sh/sV835/d6208152e4.jpg

00:05:625 (1,2,3,4) - http://puu.sh/sV84Y/7d4f71276b.jpg

00:08:437 (3,4,5) - http://puu.sh/sV8b7/9af53723af.jpg

00:16:875 (1,2,3,4) - proper squares and triangles are a visually more attractive and are also smoother to play http://puu.sh/sV8iS/0e0ebe38a7.jpg

00:26:250 (1,2) - http://puu.sh/sV8wE/a9b7cc619e.jpg

you can also try other slider shapes other than curved or straight to spice appearance up a bit more.

00:19:218 (2,1) - flow suffers due to the sharp movement to 1. http://puu.sh/sV8lg/7cd2ba2bc8.jpg would make things a lot smoother

i honestly think that you should remove this circle 00:24:140 (2) - for two reasons: first the rhythm would be better. secondly, the spacing would get fixed. your usual jumps are consistent and dont vary so much like this if you compare 00:23:437 (1,2) - with 00:23:906 (1,2) - it causes a huge readability spike . same here 00:31:640 (2) -

hard

00:06:562 (5,6) - use consistent spacing like you did here 00:05:625 (1,2,3,4,5) - . changing spacing doesnt make sense and looks more like a mistake. same 00:25:781 (5,1) -

00:26:718 (2) - a single circle would be rhythmically more correct than a slider or you could remove 00:27:187 (3) - and make a 1/1 slider start at 00:26:718 -

try this http://puu.sh/sV8Nv/ddd1ec4b89.jpg for 00:31:406 (5,6) - . also 00:31:875 - should be a NC since its the new bar and follows the previous combo pattern.

00:18:750 - tbh i dont understand why you used decrease sv here since the song is monotonous and even in the kiai it doesnt get much more exciting. whats contradicting the most is that its decreasing not increasing too.

rhytmically i think they are fine tbh. the song doesnt offer much variety so.
MasterHerobrine
Okay, I was very busy and forgot about this, so sorry for long responses, I answer all suggestions today.
_handholding
Insane
00:20:156 (3,1) and 00:27:656 (3,1) - do you have to stack the circles on the slider heads like this? It feels weird imo
00:32:578 (4,5,6,7,1) - Having this as a straight stream would play better imo because reasons
00:33:750 (1) - move the timing point to after the circle. There is almost 0 feedback on this circle and feels so empty when you click on it
general things can be done to make your map look better. Like blanketing 00:22:500 (1,2) - 00:30:000 (1,2) etc ... avoiding underlaps 00:30:468 (2,1)


Hard
The kiai time is so easy compare to the rest of the map, it almost feels like a normal

Normal
00:27:187 (3,1) - I recommend not putting (1) so close to the tail of (1). It can throw some people off reading wise at this diff
Topic Starter
Kirby

Kisses wrote:

Normal
00:27:187 (3,1) - I recommend not putting (1) so close to the tail of (1). It can throw some people off reading wise at this diff I see what you mean, fixed
Thanks!


Also, I've updated Eggplant's diff with all the recent mods :p
YukiZura-
From mod queue ^^

Eggplant's Insane

00:04:218 (2,5) - blanket :3

00:05:625 (1) - once you fix the blanket .. put back this circle to the same spot as this one 00:05:156 -

00:07:265 - just end the slider here

00:22:500 (1,2) - blanket can be better ^^

oh yeahh oh yeahh mr.krabs lol - good songs xD
goodluck ^^
emilia
the heck is this

[easy]
  1. 00:09:375 (3,4) - blanket fix
  2. 00:16:875 (3,4) - ^

    fantastic easy, can agree with all rhythm choices
[normal]
  1. 00:05:625 (1,2,3,4) - this section is too dense compared to other parts with similar music structure: 00:09:375 (1,2,3,4) - 00:13:125 (1,2) -
  2. 00:07:500 (5) - NC for consistency?
  3. 00:29:531 (3) - nothing on slider tail

    meh normal i guess, could've been more consistent to look and play nicer
[mh]
  1. 00:05:625 (1,2,3,4,5,6) - looks p ugly and doesnt flow well imo
  2. 00:09:375 (1,4) - rather ugly overlap
  3. 00:18:750 (1,2,3) - why suddenly such dense rhythm compared to 00:11:250 (1,2) -

    i dont like the density of the kiai, rather inconsistent diff imo, and doesnt look that good
[eggplant]
  1. 00:10:078 (4,5,6) - i dont hear anything that justifies triplet imo
  2. 00:18:515 (4,5) - none of these notes map to anything
  3. 00:20:156 (3,2) - ugly overlap imo
  4. 00:22:968 (2,3) - ^
  5. 00:32:812 (5,6,1) - dont hear anything that justifies triplet

    ee i didnt really like this insane diff, everything seemed too messy and inconsistent to me
good luck i guess lol idk

(this mod took me 9minutes LMAO)
Topic Starter
Kirby

[ Emillia ] wrote:

the heck is this lolz

[easy]
  1. 00:09:375 (3,4) - blanket fix it looks ok but i guess i fixed it a bit
  2. 00:16:875 (3,4) - ^ yep, i think i made it look better now

    fantastic easy, can agree with all rhythm choices Woo ;w;
[normal]
  1. 00:05:625 (1,2,3,4) - this section is too dense compared to other parts with similar music structure: 00:09:375 (1,2,3,4) - 00:13:125 (1,2) - replaced the circle with a 1/1 slider
  2. 00:07:500 (5) - NC for consistency? whoops, yeah
  3. 00:29:531 (3) - nothing on slider tail there isn't supposed to be sound there lol

    meh normal i guess, could've been more consistent to look and play nicer ;3;


good luck i guess lol idk idk too tbh LUL

(this mod took me 9minutes LMAO) nice xdd
thanks! :lol:
MasterHerobrine
I forgot to post 3 days ago answers, so doing this again. NOTHING = FIXED. RED = NOT FIXED

fLaw wrote:

MasterHerobrine's Hard Mod

00:07:031 (6) - Feel like this note should be spaced a little further away from the slider
00:08:437 (2) - I like this slider going in the opposite direction as > 00:07:500 (1) by copying > 00:07:500 (1) then flipping horizontally then vertically.
00:09:375 (1,2,3,4,5) - As this difficulty has most notes on the right side of the map, I feel like this 5 combo should be on the left side. Simply highlighting all 5 and flipping horizontally looked fine for me
00:13:125 (1,2,3,4,5) - I feel like this combo going towards the right too much. This was the only combo in this difficulty that was this close to the edge. Maybe just angle them slightly more left. I don't know how to make this combo not going towards the right too much :p
00:16:875 (1,2,3,4) - I would suggest making these zig-zag up and down a bit more, rather than go so far right
00:19:218 (2) - I think this slider should be flipped, as the sliders here are all going right
00:29:531 (4,1,2) - Because the top left of the play field doesn't get used much in this diff, I think ou should angle these two sliders and note up and to the left instead of going down and to the right.

pkhg wrote:

[MH's Hard]
  1. 00:04:921 - skipping this beat isnt really a good idea. its a hard diff so a denser rhythm like a 1/2 slider + a circle would fit better. this applies to 00:08:437 (2) - 00:12:187 (2) - and so on
  2. id reduce the spacing in general from the beginning to 00:18:750 - Reducing in the center of the map is better. :p
  3. i also dont get why you reduced slider velocity during kiai. it really doesnt fit cuz that part is supposed to be the "strongest" part of this song. keeping the 1.5sv during kiai would fit better

BounceBabe wrote:

hard

00:06:562 (5,6) - use consistent spacing like you did here 00:05:625 (1,2,3,4,5) - . changing spacing doesnt make sense and looks more like a mistake. same 00:25:781 (5,1) -

00:26:718 (2) - a single circle would be rhythmically more correct than a slider or you could remove 00:27:187 (3) - and make a 1/1 slider start at 00:26:718 -

try this http://puu.sh/sV8Nv/ddd1ec4b89.jpg for 00:31:406 (5,6) - . also 00:31:875 - should be a NC since its the new bar and follows the previous combo pattern.

00:18:750 - tbh i dont understand why you used decrease sv here since the song is monotonous and even in the kiai it doesnt get much more exciting. whats contradicting the most is that its decreasing not increasing too. I know, Fixed already

Kisses wrote:

Hard
The kiai time is so easy compare to the rest of the map, it almost feels like a normal It's to RagingKirby

[ Emillia ] wrote:

[mh]
  1. 00:05:625 (1,2,3,4,5,6) - looks p ugly and doesnt flow well imo Remapped already
  2. 00:09:375 (1,4) - rather ugly overlap
  3. 00:18:750 (1,2,3) - why suddenly such dense rhythm compared to 00:11:250 (1,2) - because of repeating Kra-Kra-KraKraKrabs

    i dont like the density of the kiai, rather inconsistent diff imo, and doesnt look that good It's my style, sorry.
Topic Starter
Kirby
Umm Herobrine, did you forget to add the updated diff to the post or are you still working on the diff? lol
MasterHerobrine

RagingKirby77 wrote:

Umm Herobrine, did you forget to add the updated diff to the post or are you still working on the diff? lol
Working on the diff. 1 mod is left and I'll update it
Topic Starter
Kirby

MasterHerobrine wrote:

RagingKirby77 wrote:

Umm Herobrine, did you forget to add the updated diff to the post or are you still working on the diff? lol
Working on the diff. 1 mod is left and I'll update it
Alright :D
MasterHerobrine
Happy New Year!


finally accepted all mods
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You can put this in the description if you decline this. (If you accept - didn't forget change BG.)

Bonus Difficulty - MH's Another
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Topic Starter
Kirby
Finally ;3;

Updated and ill add your bonus diff to the description too :p
Vivyanne
just wanted to point something out about the metadata

the tags "YouTube Memes" can be left out as it has nothing to do with the mix directly. only thing that has to be in the tags are the original elements of what is remixed! so in this case the oh yeah mr krabs and the original ponponpon song. nothing else needed
Topic Starter
Kirby

HighTec wrote:

just wanted to point something out about the metadata

the tags "YouTube Memes" can be left out as it has nothing to do with the mix directly. only thing that has to be in the tags are the original elements of what is remixed! so in this case the oh yeah mr krabs and the original ponponpon song. nothing else needed
Alrighty then, fixed. im lazy -w-

thanks for letting me know :p
MasterHerobrine
Waiting for mods, I want get this ranked, not graveyarded... :D
Topic Starter
Kirby

MasterHerobrine wrote:

Waiting for mods, I want get this ranked, not graveyarded... :D
Sorry about that, I haven't really been focusing a lot on this map. :?

I'll start to look for some mods when I get home.
Yogurtt
from my queue~

M4M

Eggplant's Insane
00:04:218 (2,5) - maybe adjust so theres a blanket?
00:06:562 (1,2,3) - dont reeeeaaallllly need to NC these
00:13:828 (4,7) - weird overlap
00:22:031 (3) - NC
00:25:781 (3) - ^
00:29:531 (3) - ^ you get the point
00:32:343 (3,4,5) - NC 3&5 for consistency
00:33:867 (1) - maybe make timing points decreasing hit volume, that'd be neat

MH's Hard
00:06:562 (3,1) - clean up the overlap
00:10:781 (5) - make this a slider
00:14:062 (5) - the end of the slider is a stronger beat make it like https://my.mixtape.moe/iayzat.png
00:24:375 (1,2,3,4,5,6) - messy overlaps here haha
00:30:468 (2) - sliders
00:33:750 (1) - add a circle here into the spinner

Normal
00:10:312 (3,4) - these could be sliders or one reverse and i think it'd flow better
00:15:000 (1,2) - blanket please
00:16:875 (1,2) - blanket here as well
00:33:750 (1) - circle into spinner would be better here

nice map, good luck on rank~!
Topic Starter
Kirby

Yogurtt wrote:

from my queue~

M4M


Normal
00:10:312 (3,4) - these could be sliders or one reverse and i think it'd flow better Nah, i'd like to keep it like that
00:15:000 (1,2) - blanket please I tried
00:16:875 (1,2) - blanket here as well Yep, fixed
00:33:750 (1) - circle into spinner would be better here I think it's fine since the other diffs don't do this except for Eggplant's diff

nice map, good luck on rank~!
thanks for the mod! ;)
MasterHerobrine

Yogurtt wrote:

MH's Hard
00:06:562 (3,1) - clean up the overlap
00:10:781 (5) - make this a slider
00:14:062 (5) - the end of the slider is a stronger beat make it like https://my.mixtape.moe/iayzat.png
00:24:375 (1,2,3,4,5,6) - messy overlaps here haha
00:30:468 (2) - sliders No, because notes are better to feel the rhythm.
00:33:750 (1) - add a circle here into the spinner This is unrankable.
A magical box going to the big box
osu file format v14

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AudioLeadIn: 0
PreviewTime: 3750
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:OH YEAH MR KRABS
TitleUnicode:OH YEAH MR KRABS
Artist:Ellie Rage
ArtistUnicode:Ellie Rage
Creator:RagingKirby77
Version:MH's Hard
Source:
Tags:PONPONPON Kyary Pamyu Pamyu MasterHerobrine Eggplant
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Topic Starter
Kirby
updated!

@MasterHerobrine, check AiMod on your diff LUL x3x
MasterHerobrine

RagingKirby77 wrote:

updated!

@MasterHerobrine, check AiMod on your diff LUL x3x
Later check AiMod. I don't know what are saying AiMod, so can't say needed to fix or no, because i'm not near with computer xd
Chibi Maruko
from my queue

MH
  1. Change hard diff to advanced or light hard bcs your style are not very same like hard :p
  2. 00:03:760 (1) - After this means the slider starts at big white tick are end at white tick. So, this slider should be too
  3. the rest is fine

eggplant
  1. 00:18:525 (4,5,1) - I think this is bad triple. Stack them
  2. 00:23:916 (3) - Since you put nc at important sounds means the white tick. So, nc here
  3. 00:27:666 (3) - ^
  4. 00:31:416 (3) - ^
  5. The rest is fine

nice anime cartoon
if my mod wasn't help or don't have any fix, ask me and i'll shoot kudosu stars a twice
MasterHerobrine

Chibi Maruko wrote:

MH
  1. Change hard diff to advanced or light hard bcs your style are not very same like hard :p I have already asked about it, but we stopped on Hard are fine.
  2. 00:03:760 (1) - After this means the slider starts at big white tick are end at white tick. So, this slider should be too. RagingKirby accindentally changed offset from 0 to 10? ._. It's already was on Big white tick. =/
  3. the rest is fine Cool!

nice anime cartoon
if my mod wasn't help or don't have any fix, ask me and i'll shoot kudosu stars a twice
No changes from mod but changed some things because Kirby changed offset?
diff v1.0.42
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3750
Countdown: 0
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:OH YEAH MR KRABS
TitleUnicode:OH YEAH MR KRABS
Artist:Ellie Rage
ArtistUnicode:Ellie Rage
Creator:RagingKirby77
Version:MH's Hard
Source:
Tags:PONPONPON Kyary Pamyu Pamyu MasterHerobrine Eggplant
BeatmapID:1145186
BeatmapSetID:476360

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HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

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//Background and Video events
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Topic Starter
Kirby

MasterHerobrine wrote:

No changes from mod but changed some things because Kirby changed offset?
Sorry, I forgot to say I changed the offset on all the diffs from 0 to 10 since Eggplant told me it was better. >.<

I'll change the offset on you diff for you Herobrine.

Updated. :lol:
MasterHerobrine

RagingKirby77 wrote:

MasterHerobrine wrote:

No changes from mod but changed some things because Kirby changed offset?
Sorry, I forgot to say I changed the offset on all the diffs from 0 to 10 since Eggplant told me it was better. >.<

I'll change the offset on you diff for you Herobrine.

Updated. :lol:
0 is better really, because beats are on some millyseconds at the end are earlier than beat on timing kickslider :!:

Also, we can starting to find BN?
inhe
(just a random stopping by)
MH's Hard

00:10:322 (3) - You could remove the slider and add 3 notes so the "ter" in mister is a note and not skipping it.

Other then that its a solid difficulty.
MasterHerobrine

Geospeople wrote:

(just a random stopping by)
MH's Hard

00:10:322 (3) - You could remove the slider and add 3 notes so the "ter" in mister is a note and not skipping it.

Other then that its a solid difficulty.
I wanted to change it but forget this. Thanks for reminding that.
Topic Starter
Kirby

MasterHerobrine wrote:

0 is better really, because beats are on some millyseconds at the end are earlier than beat on timing kickslider :!:

Also, we can starting to find BN?
I don't think it makes that much of a difference but oh well. .3.

About the BN, i'll see if I can find one soon ;3;
Topic Starter
Kirby
oops double post lol
Affirmation
Q

[Easy]
00:08:916 (2,4) - this stack could be hard to read for beginners, avoid stack.
00:24:853 (4,5) - blanket

[Normal]
00:04:931 - you added beat in Easy diff, add a beat in here, too.

GL
Topic Starter
Kirby

Neoskylove wrote:

Q

[Easy]
00:08:916 (2,4) - this stack could be hard to read for beginners, avoid stack. I guess you're right, fixed
00:24:853 (4,5) - blanket Got it

[Normal]
00:04:931 - you added beat in Easy diff, add a beat in here, too. Now that I think about it, its not that bad to add a beat there :p

GL
<3
Shunao

OH YEAH MY MOD!~

  • [General]


    Wow you're lucky!~

  • [Easy]
  1. 00:04:697 (2) - Why there is a slider renverse here but not here: 00:08:447 - or 00:12:197 - and 00:15:947 - ? You need to make the same pattern but for me the slider renverse sound better.
  2. 00:07:510 (1,4) - Bad overlap..
  3. 00:08:916 (2,4) - They contact, I tell you that because we can see it so it's not very beautiful.
  4. 00:16:885 (3,4) - Imperfect blanket, look here
  • [Normal]
  1. 00:06:572 (3) - Can you straight this slider because you curved this sliders 00:05:635 (1,2) - so for a better aesthetic I suggest to make this.
  2. 00:12:666 (3,1) - Imperfect blanket, here
  3. 00:17:822 (2,2) - Bad overlap.
  4. 00:21:572 (3) - Can you straight this slidier, like I said above.
  5. 00:25:322 (2,1) - Imperfect blanket, you can see yourself
  • [MH's Hard]
  1. 00:06:338 (2,1) - They contact..
  2. 00:07:510 (1,4) - ^
  3. 00:26:728 (1,4) - You can stack them tbh it's should be better.
  4. 00:30:947 (1,3) - Imperfect blanket, here
  • [Eggplant's Insane]
  1. It's pretty good~

That's all for me!
GOOD LUCK FOR YOUR MAP!
Topic Starter
Kirby

ShogunMoon wrote:


OH YEAH MY MOD!~

  • [General]


    Wow you're lucky!~ Yup xd

  • [Easy]
  1. 00:04:697 (2) - Why there is a slider renverse here but not here: 00:08:447 - or 00:12:197 - and 00:15:947 - ? You need to make the same pattern but for me the slider renverse sound better. I've noticed that before but never really thought of changing it. I replaced that slider with 2 circles instead.
  2. 00:07:510 (1,4) - Bad overlap.. I'm not entirely sure if this really matters so I'm just gonna keep it like that until other people point it out :?
  3. 00:08:916 (2,4) - They contact, I tell you that because we can see it so it's not very beautiful. Fixed I think
  4. 00:16:885 (3,4) - Imperfect blanket, look here Fixed hopefully
  • [Normal]
  1. 00:06:572 (3) - Can you straight this slider because you curved this sliders 00:05:635 (1,2) - so for a better aesthetic I suggest to make this. I think you forgot to add a link there? Anyways, I'm gonna keep it the ay it its because it looks good imo
  2. 00:12:666 (3,1) - Imperfect blanket, here I think i fixed it?
  3. 00:17:822 (2,2) - Bad overlap. Umm, I'm still not sure if this matters but i moved 00:19:697 (2) - on top of 00:17:822 (2) -
  4. 00:21:572 (3) - Can you straight this slidier, like I said above. ^
  5. 00:25:322 (2,1) - Imperfect blanket, you can see yourself Fixed?

That's all for me!
GOOD LUCK FOR YOUR MAP!
Thanks for the mod! :)
jack5osu
Here are all of the changes I would make:

I have a funny feeling that one of the maps treats its video differently to other difficulties. If this is the case, choose a single video/storyboard to use in every single map, avoid any differences.

Easy and Normal don't have any problems, though in order to separate Normal's difficulty from Easy a bit, increase the Circle Size setting by 1 and add circles at 00:33:056; 00:33:525; 00:33:642 and 00:33:760.

MH's Hard I feel is the most troubling difficulty. Notes are spaced too far apart, and time-wise, it isn't much different from Normal. Add some 1/4 step circles in some places, and instead of relying on "OH YEAH MR KRABS" for where you should place circles and sliders, listen to the bass in the background. It has a little variation to it, playing off-beat throughout the song while the voice is on beat.

I am not experienced enough to mod Insane.

That's everything, can't wait to see this map updated.
Topic Starter
Kirby

jack5osu wrote:

Here are all of the changes I would make:

I have a funny feeling that one of the maps treats its video differently to other difficulties. If this is the case, choose a single video/storyboard to use in every single map, avoid any differences. No need to worry about that. If the video was different in one of the diffs, it would show up in AiMod

Easy and Normal don't have any problems, though in order to separate Normal's difficulty from Easy a bit, increase the Circle Size setting by 1 and add circles at 00:33:056; 00:33:525; 00:33:642 and 00:33:760. As for the the increase in CS, I don't think its necessary to increase the setting by 1. Same goes for adding those circles in too, but I may change 00:32:822 (3,4) - into a slider instead depending on what others think about that part.

I am not experienced enough to mod Insane. It's alright :p

That's everything, can't wait to see this map updated.
Thanks!
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