Ohayo~ Coming from Rabiit queue. Really strange song but the mapping style of the overall diffs is really pleasant, so here's a mod. (/>u<)/
[ General]
Good luck with this project and have fun mapping! \(>w<)/
[ General]
- Do you have any proof that shows this is the correct metadata? o: According to some investigations, I found out the song in this youtube link. Hence, the correct metadata should go like this:
- Title: OH YEAH MR KRABS
- TitleUnicode: OH YEAH MR KRABS
- Artist: Ellie Rage
- ArtistUnicode: Ellie Rage
- Source: YouTube
- Tags: YouTube O Yeah Mr Krabs Remix RagingKirby77 Memes PONPONPON Kyary Pamyu Pamyu MasterHerobrine
~Quick Note~ - What's wrote in Violet means you should add this to the tags. As MasterHerobrine is the owner of the hard difficulty, his name belong to tags so when he decides to look up his mapping he can also see this beatmap he's currently a guest. :3
- What's wrote in Red color means you must delete this from the field they refer to. Explanaiton can be fown in the below box:📦 I am a box 📦
- Youtube: Youtube can't be treated as source since youtube isn't where the song originate from. While it surely appears in youtube, this doesn't mean this is where the artist got inspired to create the track. Therefore, it shouldn't be in this field. For further explanaiton, please visit this article on the wikia / section "sources"
- O Yeah Mr Krabs Remix: As this is the song's name, osu! by default filter the name when you're searching it in the beatmap listing. Hence, there's no need to add it on tags. In case of misunderstanding, please refer to this thread / section "tags"
- RagingKirby77: Just as well as the above point, this is your osu! username and osu! by default already added this command to the filtre section when you're searching a song. For it, It would be better if you could remove it to avoid the overlap in tags and the title section.
- Problems with Audio Quality:As it was stated by _orange's in his mod, the audio quality of the song overpasses the limit allowed in terms of kbps as it's stated for the Ranking criteria here. Here I compressed the current audio to the range to allow to be rankable. Download it here. The BPM and the offset should be the same so it shouldn't be any problem at replacing the old audio with this one. At the very least, poke me if anything happens. owo7
- Video has an audio streamThe file of the video has an audio stream which shouldn't be there OMG. ;w; The main problem is that even if the video doesn't sound, there's an audio track which still remains in the video and make the current file unrankable. /w\ Here I edited the video by deleting that audio stream problem. :3 Download it here. Again, the video offset should remain the same because the actual duration of the video was untouched. :3 Poke me if anything happens too ;w;
- This is only a preference but using the same volume in the kiai time feels a bit flat if I may say. It's not directly bad but I think it would be better if you could change the volume over the non-kiai parts to 60% on all the difficulties to give the proper emphasis the kiai time deserves.
- I see what you did with the new combos placed at every new measure, but frankly speaking the comboing occurs really fast not letting the combo resets nicely among the objects. Apparently this is due to the way you managed to put NC which makes the combo to rest really often. For it, I think it would be better if you could put NC at every two white big ticks so the combo wouldn't start so quickly and beginners could get the actual idea for the combos over this difficulty.
- The Approach rate is somewhat high comparing to the relaxing rhythm you've created here. Wouldn't it be better if you reduced until 3 to match better with the overall patterning? In this way, the speed on how circles appear would fit well with the 1/1 rhythm you've followed here. :3
- 00:05:587 (1,2) - Blanket can be improved. For this, I suggest you to change the grid snap and put it with the smallest circles on the playfield so the objects' body could create a nicer looking of themselves like this:
- 00:08:868 (2,1) - Same occurs here. It would look way better if you moved the second grey node to up to make a cooler appeal to this transition. Please, give it a try!
- As it was showed above, consider applying the same over the following cases 00:11:212 (1,2) -
- Rest of it is mapped awesomely! >w< Good job! :3
- First and foremost, this normal is somehow easier than a player would expect for a normal and it's proved by the amount of object this difficulty handles in comparison with the Easy. Therefore, I think it would hurt no one if we added some more 1/2 beats instead of chains on 1/1 beats as it's shown with this slider 00:09:337 (1) - or 00:15:899 (2) -
- 00:12:149 (2) - Managing a 1/1 slider here plays a bit monotonous comparing with the chain of 1/2 you managed in the previous segment. Then, what about adding here a 1/2 slider plus a reverse to keep consistency with this pattern 00:08:399 (2,3) - ? I think it wouldn't hurt to add some 1/2 burst here imo. >w<
- 00:15:899 (2) - Something similar occurs here but, in this case, highlight the main beat 00:16:837 - with a slider-end plays strangely odd compared with the ways you emphasized these kind of beats. Hence, I believe it would be nicer if you change this transition into a more representative pattern which would highlight the beats here as well as you've been doing till now. What about this?
- 00:25:274 (2) - Similar issue of the downbeat problem, I think adding a circle here 00:26:212 - and removing the reverse would fit nicely the momentum the vocals claim here.
- 00:06:290 (4,5) - In terms of spacing, this distance can be slightly higher as well as you managed in the previous pattern imo. So the transition will feel more intuitive as the spacing soothes the way the objects interact. For instance, how about placing it here 256|240? >w<
- 00:10:743 (5,1) - Similar issue with the spacing but opposite in terms of distance. Here I think it would be greater if you could distance them apart from each other just as well as you did here 00:06:524 (5,1) -
- 00:12:149 (3,3) - Is it there a possibility to avoid them overlapping each other? /w\ It doesn't play bad but managing overlaps so close as these did felt a bit untidy.
- 00:14:962 (1) - This is only a preference but it would be more appealing if you could stack this slider-end into this circle 00:13:790 (4) -
- 00:18:712 (1,2) - Spacing is really low compared with how the you placed these 00:19:180 (2,3) - for this one, I think it would hurt if you could do Ctrl + G over 00:19:180 (2) - so the distance would remain less harsh as it currently is. /u\
- 00:29:258 (3) - Rhythmically talking, highlighting up-beats (circle-slider-head) with offbeats(slider-end) feel a bit weird. The way I see things, the slider in matter doesn't give the proper emphasis that this beat 00:29:493 - deserves hence it ends being lowly highlighted. I believe if would be greater if you could change this transition into two circles instead so the emphasis would remain more prominent in terms of the rhythm the track offers.