Note: I'll replace the video, audio, and beatmap title later since I have to figure out how to do that xdHappyRocket88 wrote:
Ohayo~ Coming from Rabiit queue. Really strange song but the mapping style of the overall diffs is really pleasant, so here's a mod. (/>u<)/
[ General][ Easy] The overall difficulty is mostly fine and played really well as is! Good job! >w<)/ Some minor suggestions. :3
- Do you have any proof that shows this is the correct metadata? o: According to some investigations, I found out the song in this youtube link. Hence, the correct metadata should go like this:
- Title: OH YEAH MR KRABS
- TitleUnicode: OH YEAH MR KRABS
- Artist: Ellie Rage
- ArtistUnicode: Ellie Rage
- Source: YouTube
- Tags: YouTube O Yeah Mr Krabs Remix RagingKirby77 Memes PONPONPON Kyary Pamyu Pamyu MasterHerobrine
~Quick Note~ Oh wow, i didn't know that. Thanks!
- What's wrote in Violet means you should add this to the tags. As MasterHerobrine is the owner of the hard difficulty, his name belong to tags so when he decides to look up his mapping he can also see this beatmap he's currently a guest. :3 Omg, i totally forgot ;3;
- What's wrote in Red color means you must delete this from the field they refer to. Explanaiton can be fown in the below box:
📦 I am a box 📦
- Youtube: Youtube can't be treated as source since youtube isn't where the song originate from. While it surely appears in youtube, this doesn't mean this is where the artist got inspired to create the track. Therefore, it shouldn't be in this field. For further explanaiton, please visit this article on the wikia / section "sources"
- O Yeah Mr Krabs Remix: As this is the song's name, osu! by default filter the name when you're searching it in the beatmap listing. Hence, there's no need to add it on tags. In case of misunderstanding, please refer to this thread / section "tags"
- RagingKirby77: Just as well as the above point, this is your osu! username and osu! by default already added this command to the filtre section when you're searching a song. For it, It would be better if you could remove it to avoid the overlap in tags and the title section.
- Problems with Audio Quality:As it was stated by _orange's in his mod, the audio quality of the song overpasses the limit allowed in terms of kbps as it's stated for the Ranking criteria here. Here I compressed the current audio to the range to allow to be rankable. Download it here. The BPM and the offset should be the same so it shouldn't be any problem at replacing the old audio with this one. At the very least, poke me if anything happens. owo7 I LOVE YOU!!! ;w;/
- Video has an audio streamThe file of the video has an audio stream which shouldn't be there OMG. ;w; The main problem is that even if the video doesn't sound, there's an audio track which still remains in the video and make the current file unrankable. /w\ Here I edited the video by deleting that audio stream problem. :3 Download it here. Again, the video offset should remain the same because the actual duration of the video was untouched. :3 Poke me if anything happens too ;w; Oh wow really? I didn't realize that. Thanks!
- This is only a preference but using the same volume in the kiai time feels a bit flat if I may say. It's not directly bad but I think it would be better if you could change the volume over the non-kiai parts to 60% on all the difficulties to give the proper emphasis the kiai time deserves. Oh I see what you're saying here. Alright, i'll fix it right away
- I see what you did with the new combos placed at every new measure, but frankly speaking the comboing occurs really fast not letting the combo resets nicely among the objects. Apparently this is due to the way you managed to put NC which makes the combo to rest really often. For it, I think it would be better if you could put NC at every two white big ticks so the combo wouldn't start so quickly and beginners could get the actual idea for the combos over this difficulty. Oh, i see what you mean. Alright, changed! :p
- The Approach rate is somewhat high comparing to the relaxing rhythm you've created here. Wouldn't it be better if you reduced until 3 to match better with the overall patterning? In this way, the speed on how circles appear would fit well with the 1/1 rhythm you've followed here. :3 Alrighty then, changed!
- 00:05:587 (1,2) - Blanket can be improved. For this, I suggest you to change the grid snap and put it with the smallest circles on the playfield so the objects' body could create a nicer looking of themselves like this: I'll keep note of using grid snap to make sliders next time, fixed!
- 00:08:868 (2,1) - Same occurs here. It would look way better if you moved the second grey node to up to make a cooler appeal to this transition. Please, give it a try! Ah yes, fixed!
- As it was showed above, consider applying the same over the following cases 00:11:212 (1,2) - ^
- Rest of it is mapped awesomely! >w< Good job! :3 Wow, thanks!
[ Normal] Really well job with this normal! The density of objects might be a bit low but nothing that can be improved with mods. :3 Here's some concerns:[]
- First and foremost, this normal is somehow easier than a player would expect for a normal and it's proved by the amount of object this difficulty handles in comparison with the Easy. Therefore, I think it would hurt no one if we added some more 1/2 beats instead of chains on 1/1 beats as it's shown with this slider 00:09:337 (1) - or 00:15:899 (2) - Hmm, alright. I re-mapped the first slider you pointed out :p
- 00:12:149 (2) - Managing a 1/1 slider here plays a bit monotonous comparing with the chain of 1/2 you managed in the previous segment. Then, what about adding here a 1/2 slider plus a reverse to keep consistency with this pattern 00:08:399 (2,3) - ? I think it wouldn't hurt to add some 1/2 burst here imo. >w< Good idea!
- 00:15:899 (2) - Something similar occurs here but, in this case, highlight the main beat 00:16:837 - with a slider-end plays strangely odd compared with the ways you emphasized these kind of beats. Hence, I believe it would be nicer if you change this transition into a more representative pattern which would highlight the beats here as well as you've been doing till now. What about this? Hmm, I guess that works. Tried my best to make it fit with the rest of the map ;3;
- 00:25:274 (2) - Similar issue of the downbeat problem, I think adding a circle here 00:26:212 - and removing the reverse would fit nicely the momentum the vocals claim here. Mhmm, changed that to what you recommended ;w;
Good luck with this project and have fun mapping! \(>w<)/
This mod was really helpful! Thank you so much!!!!