Alright, came right on time before getting this map to rank.
You don't need to accept, since most of them will have you change a bunch of pattern, but this is like last time, giving you more info on how other modder/mapper/player can view to help you out
!! I'm glad you improve way much more then the last time =w=b.
[Easy]
01:09:915 (2,3,1) - This look like a really bad flow, due to this reverse slider 01:10:309 (3) - going straight to the right, while the next note is top left left left side. Move the end of the slider (3) a bit in the bottom like this
http://puu.sh/sKkpM/3dedbd3b37.jpg to help out the flow a bit more?
02:42:678 (2,3) - Pretty sure you can make something easier for a calm part then make it one of the hardest part with those 2 mini slider? Maybe try this slider art
http://puu.sh/sKkAH/ffbf947121.jpg?
[Normal]
00:49:191 (4,5,6) - Hmm add a break here, this is starting to be so long, maybe something like that
http://puu.sh/sKjnD/d0c36fcb2e.jpg? Since same instrument 00:49:981 - and 00:50:178 - .
01:14:060 (5,1) - This honestly look ugly to flow in normal and even the look of the pattern xD. Also making this 01:14:060 (5) - the same as 01:12:481 (3,4) - while the song is different, pretty sure you can make something better xD.
02:03:402 (4,5,6) - Same reason as 00:49:191 (4,5,6) -
http://puu.sh/sKjHg/99c692e62a.jpg , it also give more accent to the vocal and drum at 02:04:784 - .
02:35:770 (2,3,4) - Why make such hard pattern like that in normal in a part where there like no instrument on the slider (3). I understand you follow vocal, but it feel too fast for a normal no? I would suggest this rhythm
http://puu.sh/sKjRx/5586def2ce.jpg.
02:37:152 - Hmm important snare sound here, not putting a note for snare anymore?
02:39:718 (4,5,6,7) - I honestly don't get why are calm part harder then intense part, why calm is tons of 1/2 and this more intense is 1/1? Add a note here 02:40:310 - .
02:51:757 (3,4,5,6,7) - Honestly really not sure what your matching, I'm hearing the guitar as the loudest instrument, and you're like mixing guitar and drum, but is not matching the guitar, nor the drum, is really weird. Try this rhythm :
http://puu.sh/sKk24/e5f2b56984.jpg , mostly fit the guitar, since you can hear this 02:52:755 - really clearly compare to 02:52:547 - , and I mostly put the most important sound as a note you can tap.
03:18:994 (4) - This part is super calm, pretty sure you can add more break here. Delete 03:18:994 (4) - and add a note at 03:19:191 - to fit the vocal, since that's what you been matching too. And also is different from the kiai which is more intense, look 03:31:625 (4) - . Or else will be the same x.x.
[Hard]
01:27:284 - to 01:33:205 - is less intense then 01:33:599 - to 01:39:126 - , yet the 2nd part all spacing is sticked, while the first part, there is some few jump : 01:28:863 (1) - , 01:30:442 (1) - and 01:32:021 (1) - .
01:49:192 (1,2,3,4,5) - Since you start making spacing a bit higher, I'm pretty sure the intensity of the vocal do deserve a higher spacing as well : 01:48:995 (4,1) - , it should start here, or that part should be the highest.
02:23:139 (3,4,1) - Keep spacing consistent with 02:10:901 (4,5,1) - ? Same intensity, and is kinda weird that this part 02:23:731 (4,1) - have lower spacing then 02:23:139 (3,4) - .
03:10:705 (3,4,5) - You don't need to change it, since it kinda fit the speed up, but still mentioning it that you should be a bit carefull when doing stuff like that, because look how it can look in-game :
https://osu.ppy.sh/s/510464 , you won't see the number much in some skin (default here).
[Insane]
01:16:626 (2) - How about making the slider like this
http://puu.sh/sFM54/ae21c73b17.jpg so it flow more well with 01:17:020 (3) - . You can play with the spacing to have the same as the previous one, there many reason why the previous pattern is kinda weird. First reason is the end of this slider 01:16:626 (2) - being near the end of this slider 01:16:034 (1) - , is so close that in FL, it would probably cause some few trouble, since the follow line is hard to see
http://puu.sh/sFM9u/235ec21c4a.jpg. Also the end reason is, when you finish the first slider, you head down, so you go on the 2nd slider, but when you finish the 2nd slider you head up instead of flowing to 01:17:020 (3) - , it feel like you are flowing back to the end of 01:16:034 (1) - .
01:19:784 (1,2,3) - Is simple, but I honestly don't like how simple it is, a straight line for the same drum I wouldn't mind, but here is different. These 2 01:19:784 (1,3) - have the same drum, while this 01:19:981 (2) - is different, you can totally make something a bit different instead of adding 3 notes forming a line there, which will create no effect for those drum at all except the hitsound being different.
01:33:600 (1,2,3,4,5,1,2,3) - This honestly doesn't look like it feel good, is easy to read for insane player since is all low and 1/2 rhythm but the spacing doesn't really look fun to play, super low -> super high, while the song seem the same, it kinda cut the flow. Example 01:33:600 (1,2) - low, 01:33:995 (2,3) - high, while the voice pitch is the same. Then 01:34:586 (4,5,1) - low, and this 01:35:178 (1,2,3) - low too while the voice pitch is kinda the same as 01:33:600 (1,2,3) - .
01:36:560 (5,1) - I supose you did huge distance due to the vocal which is good, but what about 01:36:165 (4,5) - , it seem a bit too low while the voice start to be high at 01:36:560 - , you can maybe play with the spacing more, higher spacing here 01:36:165 (4,5) - , but you can keep this spacing 01:36:560 (5,1) - higher then 01:36:165 (4,5) - or the same.
01:44:850 (2,3,4) - Omg, once again spacing feel so weird, due to the drum sound, the snare here 01:45:047 - is pretty loud and clear, yet 01:44:850 (2,3) - so low spacing while 01:45:047 (3,4) - is high? Why? And I don't hear any change in the voice either, if you do, then is your choice, but personally, I don't feel any change in the vocal either. Also if you are willing to fix it, you can also fix this follow line
http://puu.sh/sJ4XG/f1bd98accb.jpg so it doesn't end up in the slider(1).
01:45:441 (5,6) - If you decide to fix 01:44:850 (2,3,4) - , this one do have the potential of having a higher spacing between them due to the loud and clear snare + near the end of the section for the guitar.
01:54:718 (3,4,5) - Since your distance spacing mostly follow the vocal, if this 01:54:718 (3,4) - is high spacing, why is this one 01:54:916 (4,5) - so low? The vocal do go more and more intense.
01:58:468 (5,1) - Omg this would be sooo cool if you make it a higher spacing, song is starting to be really hype and near the kiai time!!! Starting to be more intense yet the spacing 1.3x so loooow!!! Can't feel the cymbal much aaaa.
02:02:020 - + To be honest, the problem with your diff, is because you map a calm part really easy (which is ok), then part starting to get intense but IS NOT KIAI, you still map it REALLY easy, while you are lucky to have a song that keep going intense and intense BEFORE the kiai ;w;. Then at the kiai time SUPER SUPER LONG LONG DISTANCE HARD =W=. So it go super easy -> SUPER HARD, instead of harder and harder while the song LET you do harder and harder. Like for example, look how close these are 02:03:402 (1,2,3,4,5) - !!!
02:18:994 (6) - Make it a bit more straight like the 02:19:191 (7) -
http://puu.sh/sJ5OP/f0e3101a05.jpg ? So that the cursor wont do like 3 weird straight line to play that pattern but do 1 turn + 1 straight line.
02:34:389 (2,3,4,5,6) - I personally really really hate how you have to start the stream at 02:34:389 - , as someone that play with the music, and that sound is more important then visual for me, I really hate how I hear the stream clearly starting at 02:34:191 - , but I have to wait a bit before starting the stream because you make it start later 02:34:389 - due to that one loud drum ><...
03:45:047 (1,2,3,4,5,6) - Same reason as above aaa, stream should start here 03:44:849 - , like it sound so clear the first stream of the drum, if it was Hidden, it would be so confusing since playing won't see the approach circle.
03:46:823 (4,5) - Make it higher spacing to emphasize the cymbal at 03:47:218 - ?
[EXCALIBAHHH]
01:01:428 (1,2,3) - Ok so um, let me admit your jump got better then the last few map I check before haha, good jobs. But this part 01:01:428 (1,2,3) - feel like the exact same then this 01:02:020 (1,2,3,4,5) - , just the color being different. Like is all next to each others, while the feeling should have been and feel different somehow. Because at 01:02:020 - you are basically just continuing the jump while the song change a whole lots when the vocal join in.
01:38:337 (1,2) - Personally, I think it would fit better if you make those 2 like 01:38:731 (3,4) - and make some kind of constant jump (same spacing) so that the player can feel that weird sound in the background, because right now is just all tap tap tap that follow this 01:37:152 (2,3,4,5,6,7) - . I do understand why you do 2 hit notes instead of 2 slider, probably because of the vocal at 01:38:534 - , but what about here 01:38:336 - ? Do you want it to feel the same as the vocal part?
00:24:126 (1,2,3,4) - ^ Also the same part. Your choice if you want to fix or not, I'm just here giving tips xP.
02:25:705 (1) - Honestly color/new combo sometimes doesnt really give the different effect for a new part of the song, is mostly depend how your pattern flow. Like you know full well this 02:24:520 (2,3,4) - should feel alike, while it should be different at 02:25:705 - , but right now your cursor movement is the same 02:24:520 (2,3) - and 02:25:310 (4,1) - . You can maybe adjust it by maybe ctrl+g this 02:25:705 (1) - for example? You'll have to move this notes too though 02:26:099 (2) - .
02:35:770 (1,2,3,4) - Since your pattern are mostly consistent from part that sound the same, make it same spacing as 02:38:928 (1,2,3,4) - ? And well place as well, not a random curve =w=.
03:02:810 (3,4,5,6,7,1) - Also, I have no idea what to suggest, since you did try some slider art, and let me admit 03:02:810 (3) - this do look cool =w=. The problem here is...why did you start your stream in the middle of a drum stream ;w;!!! Player would tend to be confuse about the rhythm, mostly for those that are the hearing type, since the drum stream start at 03:03:106 - and there is a drum at 03:03:106 - , so player might tend to go too fast instead of 1/2 rhythm to 03:03:205 - ;w;.
03:06:757 (1,2,3,4,5,6,7) - AAAA this is really cool pattern, but but but does it fit the song aaa, those jump feel so forced, that was what I was explaining when I said it feel so forced in the last map. Like the pitch go up at 03:07:349 (3,4) - , which is good making a huge distance spacing, but for example here 03:07:941 (6,7) - does the sound go lower or louder to 6 -> 7? Also 03:08:139 (7,1) - having less spacing then 03:07:941 (6,7) - ?
03:10:113 (2) - This feel so weird to tap, due to the instrument at 03:09:915 - that is the same at 03:09:520 - it continue to 03:10:113 - +, there no new sound at all, is just a continue sound, what will player tap? What sound are they tapping for? The is a small faint new sound, but is really low, will player feel it? :S
03:13:863 (1,2,3,4) - BAKAAAAAAAAAAAAAAAAA NANIKOREE?! I understand you like big jump =w=, but let's at least a bit follow the song so it look less random? For example, do you want 03:14:060 (2,3) - 03:14:257 (3,4) - same spacing? Pretty sure you can make it a bit different due to the cymbal at 03:14:455 - .
03:24:126 (1,2) - Hmm, try to avoid these kind of pattern
http://puu.sh/sFCIv/d788c91491.jpg , because it feel like some kind of straight zigzag, usually play weird.
03:36:757 (1) - ctrl+g? Same reason as 02:25:705 (1) -, but this one is a bit different, since 03:36:362 (4,1) - isn't the same as 03:35:572 (2,3) - , but maybe try to make (1) different then 03:36:362 (4) - ? Instead of going up, it go down? It also flow better to hit this note 03:37:151 (2) - in my opinion.
03:37:151 (2) - To be honest, these kind of jump feel too turning around a bit, I feel like some zig zag jump would have been much more fun to play, but idk this is your map. Example what I meant for the zigzag jump :
http://puu.sh/sFDtQ/035a6afc9d.jpg (Is not specific, you can play with it a bit more). And it also prevent this 03:53:928 (3,4,1) - to be so in the bottom
http://puu.sh/sFDvA/2a041b77a7.jpg , which might cause some unbalancement for right hand tablet players.
Will check the other diff a bit later~