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Camellia feat. Nanahira - PAPAYAPA BASS

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Halfslashed
Hi, I'm a shit modder but I can't say no to Mir <3.

We did lots of play-testing beforehand, so i'm pretty much going to go over polish stuff.

[Papayapa!]
00:05:517 (1,2,3) - Spacing is inconsistent with 00:02:252 (1,2,3). I would personally use the spacing you have here for the previous pattern, but it's up to you.
00:06:844 - Just so you know, there is a fairly prominent beat on this tick. Just in case you wanted to map it.
00:07:354 (7,3) - Yes, it's neat. It would probably look better if you spaced this out more though.
00:07:354 (7,4) - While we're here, you could make a blanket here.
00:08:578 (4) - Before you weren't opposed to making 3/4 rhythms partially clickable, so why are you using a repeat arrow this time around as opposed to the rhythm at 00:02:864 (1,2,3) - or similar? This is where things are starting to pick up as well.
00:11:435 (5,6,7,8,1) - This stream could use some polish. The technique I use to fix things like this is a slider as a ruler. For this, I would make a slider that stacks on 5 and ends on 1 on the 1/8 tick before/after in order to see what the curve should look like, then adjust the notes accordingly. After that, delete the slider. Here's what it looks like: http://puu.sh/sobl7/823eed65d7.jpg
00:17:864 (2,3) - Not stacked correctly with 00:18:068 (4).
00:20:109 - Another missing blue tick.
00:37:150 (1,3,6) - I think there should be more even visual spacing here. Easy fix would be to move 3 since you've got so many other nice patterns going on.
00:38:783 (1,2,3,4,5,6) - Yeah I get it's a similar part of the song, but since this part is only repeated twice (this being the second time), it seems repetitive. This could be improved if you had this pattern rotated 90 degrees, but overall I think this would be better if it wasn't nearly identical to 00:37:150 (1,2,3,4,5,6).
00:40:007 (8,1) - I think counter-flow would be a good way to emphasize this vocal transition. This is an example of what I mean: http://puu.sh/sobNY/3c15dba0e2.jpg
00:46:334 (6,7,8) - Any reason for having 8 clickable when you had similar vocal patterns mapped like 00:39:803 (7,8)?
00:52:099 - 1/8 beat here that's part of the rhythm you're following. This is going to require a pattern change to implement properly though.
01:19:191 (1,2,3,4,1) - Spacing needs to be tidier here.
01:24:803 (2,3) - Not stacked correctly with 01:25:007 (4).
01:31:844 (4,6,7) - This might be changed because of the below mod, but spacing isn't visually consistent here.
01:32:150 - Pretty loud blue tick being skipped here.
01:49:191 (2,3,4,5) - Tidy this curve up!
01:59:905 (1) - End of the song. I can see why you didn't want to increase SV here, but I think this should be much faster based on this end vocal.
[Insane]
00:01:946 (3,4,5,6) - If i told you it was possible to use the slider to create a blanket with 00:01:640 (2), have equal spacing between 00:01:946 (3,5,6) both without requiring drastic spacing changes or breaking your blanket on 5, would you do it?
00:11:027 (1,2,3,4,5,6,7,8,1) - Tidy up this curve.
00:16:129 (2,3) - I think this should be a slider, since the main rhythm doesn't have a strong white tick.
00:16:538 (4,5) - ^
00:19:191 (1,2,3,4,5) - I don't know what this pattern is supposed to be... The flow isn't a problem here, I just cannot tell what pattern you're trying to construct here.
00:38:783 (1,2,3,4,5,6) - Same comments apply as higher diff.
00:52:252 (5,6,7,8,1) - Tidy this up. First part of the stream is OK.
01:10:211 (2,3,4,5,6,7) - Again, I don't know what this pattern is. The reason I keep bringing this up is because I don't know how to help you improve the aesthetics of it since I don't know what you're going for here.

Nothing for the lower diffs because I don't think i'd be of much help there (They already look good to me.)

Good luck!
Foxy Grandpa
hihi

  • [Papayapa!]
  1. 00:01:538 (1,2,3) - The sound that's on the tail of 3 is more of a held note, so i think having a rhyhtm choice such as https://puu.sh/sodw6/add6b12af4.png would work better
  2. 00:04:803 (1,2,3) - same thing as above
  3. 00:16:538 (3,4,5,6,7) - having 3 and 4 spaced larger than the rest of the jumps doesn't make much sense to me, seeing as they have no significant beats on them
  4. 01:30:415 (4,3) - Just to keep consistency, i would rotate the body of 3 to underlap 4
  5. 01:33:272 (4,5) - ehhhh, im not so sure about this, it doesn't look to clean, i would just blanket 5 with 4

    Not much to say, good difficulty :D
  • [Jakos Easy]
  1. 00:38:783 (1) - Having this NC breaks the consistency of having an NC every 2 bars, plus theres no real significant sound changes here so, no point in having this.
  2. 00:51:844 (1) - ^
  3. 01:04:905 (1) - Having this large DS and an NC will probably throw off a lot of newer players.
  4. 01:57:150 (1,1,2) - Un NC the second 1 and then NC 2

    Sorry this was only combo mods ^^; cant really say anything about flow since it plays fine
good luck mir :D
Yuii-


COMMUNITY MENTORSHIP PROGRAM CIRCLEJERK MASTER RACE!!!

Hi there! General tips.

  1. 00:32:048 - 00:35:313 - 1/6 instead of 1/8 or 1/4. I see that you used 1/8 on the highest difficulties and 1/4 on the lowest to simplify rhythm but none of them are accurate.
  2. Please, check snappings again as some of them seem to be out of place.
  3. For Normal and Advanced I would strongly recommend you to rework your NCs and place a new combo every 2 downbeats, that way combos are not that short.
Normal

Difficulty is great!

  1. 01:32:252 (2,1) - These should be stacked for consistency, by the way.
Advanced

This difficulty contain some major flow issues that you should take care of. I am also listing a couple of things that you should rework in order to make the difficult more newbie-friendly and thus, more enjoyable to play. Personally, I would strongly recommend you to read the things I pointed out down below and then go through the whole difficulty and try to remap as many things as you can because that would help your map in so many ways! By now, you have probably learned a lot of new things that must help you noticing some things in order to avoid making some mistakes!

  1. 00:27:966 (2,3,1) - Very uncomfortable to play since visuals are hard to follow. An """easy""" fix (although you will have to re-positionate some notes later on) would be to make a more softer curve as well as moving (3) to the bottom so the transition does not feel too linear, example. Similar issue happens with 01:29:191 (4,1,2) - and a couple more.
  2. 00:38:374 (3,1) - Seems to be a small spacing mistake, should not be that much of a problem.
  3. 00:51:844 (1) - When placing a slider similar to this one that flows directly to the bottom-side of the screen and you take the following pattern to the top-side of the screen there is some major issue going on. You should know how to fix this by now!
  4. 01:53:272 (2,3,1,2) - Patterns like this one are very, very hard to read due to how (3) is placed and how 01:54:293 (2) - is visible at the same time 01:53:272 (2) - is clicked. That makes it hard to follow for obvious reasons.
Hard

Overall problem with this difficulty is how low the spacing in on some patterns that can cause some readability issues based on how you are placing notes all across the map. It's hard to read patterns such as 00:22:456 (1,2,3) - for example due to low spacing compared to everything else. If you ask for testplays to relatively rather low ranking players, you will notice how the screw up on these patterns because of that.

  1. 00:12:456 (6,7) - This is pretty much unrankable. Hidding notes that way isn't really allowed, I know this is a mistake and that you didn't intend to do it, but it's worth pointing it out!
  2. 00:12:660 (1,2) - You might want to leave more spacing here as it is very, very similar compared to the previous pattern that was snapped to 1/4. Spacing them out could give players a more intuitive way of noticing these notes are spaced apart.
  3. 00:24:905 (3,4,5,6,1) - Great section in the music to create a build-up instead of a square that could be considered as a huge difficulty spike. Squares tend to be kind of hard to snap to, so using a different spacing as well as a different shape would improve this pattern a lot!
  4. 00:40:415 - 00:51:436 - There are 11 seconds that were mapped in only one side of the screen. That is not the best idea because it makes a whole section rather tedious to play since everything is mapped on a small part of the playing field. Also, something extremely picky but 00:41:436 (5) - if you would rotate this slider so its tail look up to the following object it would look way better!
  5. 00:51:231 (6,7,1) - Angle here is pretty weird, whenever you do this, you would expect to go to the left side of the screen once again after this, here is the example of what I mean (yes, had to move things a little bit for space haha). A good way to solve this would be to curve (1) a little bit more downwards, like this, for example.
  6. 01:06:538 - This section is very well-mapped, nice job!
  7. 01:22:864 (1) - Repeater is not visible in-game, take care with this as it is not rankable.
  8. 01:54:701 (3,4,1,2) - Might not be the best idea to have two different kind of snappings right next to each other on a relatively low difficulty. Consider unstacking (1,2). Also, 01:54:803 (4,1) - watch the first minutes of Polarity if you want to see why this is not the best idea.
[]

Also, took a little bit of time, but decided to check the hardest difficulty as well and as a personal comment, 01:25:721 (6,7,1) - that was very hard to snap to. Everything else looks actually pretty promising!

Good luck with further processing, Mir!
Topic Starter
Mir

Halfslashed wrote:

Hi, I'm a shit modder but I can't say no to Mir <3. <3

We did lots of play-testing beforehand, so i'm pretty much going to go over polish stuff.

[Papayapa!]
00:05:517 (1,2,3) - Spacing is inconsistent with 00:02:252 (1,2,3). I would personally use the spacing you have here for the previous pattern, but it's up to you. - Fixed.
00:06:844 - Just so you know, there is a fairly prominent beat on this tick. Just in case you wanted to map it. - Don’t wanna map it.~
00:07:354 (7,3) - Yes, it's neat. It would probably look better if you spaced this out more though. - I didn’t intend for the blanket to be so close, moved it away.
00:07:354 (7,4) - While we're here, you could make a blanket here. - Done.~
00:08:578 (4) - Before you weren't opposed to making 3/4 rhythms partially clickable, so why are you using a repeat arrow this time around as opposed to the rhythm at 00:02:864 (1,2,3) - or similar? This is where things are starting to pick up as well. - Aaaaa.. got rid of the repeat.
00:11:435 (5,6,7,8,1) - This stream could use some polish. The technique I use to fix things like this is a slider as a ruler. For this, I would make a slider that stacks on 5 and ends on 1 on the 1/8 tick before/after in order to see what the curve should look like, then adjust the notes accordingly. After that, delete the slider. Here's what it looks like: http://puu.sh/sobl7/823eed65d7.jpgDone.~
00:17:864 (2,3) - Not stacked correctly with 00:18:068 (4). - Is fine for me.
00:20:109 - Another missing blue tick. - Aaa mapped.~
00:37:150 (1,3,6) - I think there should be more even visual spacing here. Easy fix would be to move 3 since you've got so many other nice patterns going on. - Done.~
00:38:783 (1,2,3,4,5,6) - Yeah I get it's a similar part of the song, but since this part is only repeated twice (this being the second time), it seems repetitive. This could be improved if you had this pattern rotated 90 degrees, but overall I think this would be better if it wasn't nearly identical to 00:37:150 (1,2,3,4,5,6). - It’s intended to be identical.
00:40:007 (8,1) - I think counter-flow would be a good way to emphasize this vocal transition. This is an example of what I mean: http://puu.sh/sobNY/3c15dba0e2.jpgThe jump is enough and that would look weird imo.
00:46:334 (6,7,8) - Any reason for having 8 clickable when you had similar vocal patterns mapped like 00:39:803 (7,8)? - The transition into the next part, if you listen closely a lot of the background stuff stops so I wanted to emphasize the “papayapa!” more. -
00:52:099 - 1/8 beat here that's part of the rhythm you're following. This is going to require a pattern change to implement properly though. - I don’t want to implement 1/8 here, because I want the 1/8 slider stream after to do that job.
01:19:191 (1,2,3,4,1) - Spacing needs to be tidier here. - Spacing is fine here, they’re all 1.2 +/- 0.05
01:24:803 (2,3) - Not stacked correctly with 01:25:007 (4). - Fixed.~
01:31:844 (4,6,7) - This might be changed because of the below mod, but spacing isn't visually consistent here. - Fixed.
01:32:150 - Pretty loud blue tick being skipped here. - I know, it’s okay.
01:49:191 (2,3,4,5) - Tidy this curve up! - Yes mom. ;w;
01:59:905 (1) - End of the song. I can see why you didn't want to increase SV here, but I think this should be much faster based on this end vocal. - I like how it is. It has a “wow” sound so I wanted to make it slower.
[Insane]
00:01:946 (3,4,5,6) - If i told you it was possible to use the slider to create a blanket with 00:01:640 (2), have equal spacing between 00:01:946 (3,5,6) both without requiring drastic spacing changes or breaking your blanket on 5, would you do it? - Yes, I would. Done.~
00:11:027 (1,2,3,4,5,6,7,8,1) - Tidy up this curve. - I used slider to stream this has to be perfect, but I did it again just to be safe.
00:16:129 (2,3) - I think this should be a slider, since the main rhythm doesn't have a strong white tick. - I want there to be jumps here since I’m more following the drums.
00:16:538 (4,5) - ^ - ^
00:19:191 (1,2,3,4,5) - I don't know what this pattern is supposed to be... The flow isn't a problem here, I just cannot tell what pattern you're trying to construct here. - Changed it to a star.
00:38:783 (1,2,3,4,5,6) - Same comments apply as higher diff. - Same comments apply as higher diff. donthurtmepls
00:52:252 (5,6,7,8,1) - Tidy this up. First part of the stream is OK. - Done.~
01:10:211 (2,3,4,5,6,7) - Again, I don't know what this pattern is. The reason I keep bringing this up is because I don't know how to help you improve the aesthetics of it since I don't know what you're going for here. - It’s kind of an inwards to outwards spiral.

Nothing for the lower diffs because I don't think i'd be of much help there (They already look good to me.) - Ayy.

Good luck! Thanks!~

FoxyGrandpa wrote:

hihi

  • [Papayapa!]
  1. 00:01:538 (1,2,3) - The sound that's on the tail of 3 is more of a held note, so i think having a rhyhtm choice such as https://puu.sh/sodw6/add6b12af4.png would work better – I get it, but I don’t really want to have the first part be so passive. So I left the slider end and did circles for 00:02:252 (1,2,3) – I feel it’s more interesting that way.
  2. 00:04:803 (1,2,3) - same thing as above – same thing as above donthurtmepls
  3. 00:16:538 (3,4,5,6,7) - having 3 and 4 spaced larger than the rest of the jumps doesn't make much sense to me, seeing as they have no significant beats on them – These aren’t spaced more than anything. Honestly I see nothing wrong with these jumps.
  4. 01:30:415 (4,3) - Just to keep consistency, i would rotate the body of 3 to underlap 4 – I don’t really get what you mean, so I’m keeping it for now.
  5. 01:33:272 (4,5) - ehhhh, im not so sure about this, it doesn't look to clean, i would just blanket 5 with 4 – It’s intentional. Supposed to be an overlap, not a blanket.

    Not much to say, good difficulty :D – yay thanks!
Sorry this was only combo mods ^^; cant really say anything about flow since it plays fine[/list]

good luck mir :D
Thank you!

Yuii- wrote:



COMMUNITY MENTORSHIP PROGRAM CIRCLEJERK MASTER RACE!!!

Hi there! General tips.

  1. 00:32:048 - 00:35:313 - 1/6 instead of 1/8 or 1/4. I see that you used 1/8 on the highest difficulties and 1/4 on the lowest to simplify rhythm but none of them are accurate. - Fixed them all.
  2. Please, check snappings again as some of them seem to be out of place. - Fixed them I think.
  3. For Normal and Advanced I would strongly recommend you to rework your NCs and place a new combo every 2 downbeats, that way combos are not that short. - In progress, soon done.
Normal

Difficulty is great!

  1. 01:32:252 (2,1) - These should be stacked for consistency, by the way. - Fixed.
Advanced

This difficulty contain some major flow issues that you should take care of. I am also listing a couple of things that you should rework in order to make the difficult more newbie-friendly and thus, more enjoyable to play. Personally, I would strongly recommend you to read the things I pointed out down below and then go through the whole difficulty and try to remap as many things as you can because that would help your map in so many ways! By now, you have probably learned a lot of new things that must help you noticing some things in order to avoid making some mistakes!

  1. 00:27:966 (2,3,1) - Very uncomfortable to play since visuals are hard to follow. An """easy""" fix (although you will have to re-positionate some notes later on) would be to make a more softer curve as well as moving (3) to the bottom so the transition does not feel too linear, - Fixed. example. Similar issue happens with 01:29:191 (4,1,2) - and a couple more. - Fixed.
  2. 00:38:374 (3,1) - Seems to be a small spacing mistake, should not be that much of a problem. - Fixed.
  3. 00:51:844 (1) - When placing a slider similar to this one that flows directly to the bottom-side of the screen and you take the following pattern to the top-side of the screen there is some major issue going on. You should know how to fix this by now! - Yeah, fixed.~
  4. 01:53:272 (2,3,1,2) - Patterns like this one are very, very hard to read due to how (3) is placed and how 01:54:293 (2) - is visible at the same time 01:53:272 (2) - is clicked. That makes it hard to follow for obvious reasons. - Fixed.
Hard

Overall problem with this difficulty is how low the spacing in on some patterns that can cause some readability issues based on how you are placing notes all across the map. It's hard to read patterns such as 00:22:456 (1,2,3) - for example due to low spacing compared to everything else. If you ask for testplays to relatively rather low ranking players, you will notice how the screw up on these patterns because of that.

  1. 00:12:456 (6,7) - This is pretty much unrankable. Hidding notes that way isn't really allowed, I know this is a mistake and that you didn't intend to do it, but it's worth pointing it out! - Fixed.
  2. 00:12:660 (1,2) - You might want to leave more spacing here as it is very, very similar compared to the previous pattern that was snapped to 1/4. Spacing them out could give players a more intuitive way of noticing these notes are spaced apart. - Fixed.
  3. 00:24:905 (3,4,5,6,1) - Great section in the music to create a build-up instead of a square that could be considered as a huge difficulty spike. Squares tend to be kind of hard to snap to, so using a different spacing as well as a different shape would improve this pattern a lot! - Also fixed.
  4. 00:40:415 - 00:51:436 - There are 11 seconds that were mapped in only one side of the screen. That is not the best idea because it makes a whole section rather tedious to play since everything is mapped on a small part of the playing field. Also, something extremely picky but 00:41:436 (5) - if you would rotate this slider so its tail look up to the following object it would look way better! - Changed both.~
  5. 00:51:231 (6,7,1) - Angle here is pretty weird, whenever you do this, you would expect to go to the left side of the screen once again after this, here is the example of what I mean (yes, had to move things a little bit for space haha). A good way to solve this would be to curve (1) a little bit more downwards, like this, for example. - Fixed.~
  6. 01:06:538 - This section is very well-mapped, nice job! Silver lining.~
  7. 01:22:864 (1) - Repeater is not visible in-game, take care with this as it is not rankable. - Fixed.~
  8. 01:54:701 (3,4,1,2) - Might not be the best idea to have two different kind of snappings right next to each other on a relatively low difficulty. Consider unstacking (1,2). Also, 01:54:803 (4,1) - watch the first minutes of Polarity if you want to see why this is not the best idea. - Fixed.~
[]

Also, took a little bit of time, but decided to check the hardest difficulty as well and as a personal comment, 01:25:721 (6,7,1) - that was very hard to snap to. - Nerfed. x3 Everything else looks actually pretty promising!

Good luck with further processing, Mir! - I’ll try.~
Thanks for all the mods people!~
Another Lie
Sorry for my late mod. It's because i'm get sick at friday until now. Just information, no need to give sympathy for me.
Well, this map really potencial to be like Planet Shaper. Well, if the creator allow many SV in this map :D

Commando's Insane
1. 00:26:129 (26129|1) - you can shorten this note to redline, because that sound is already different.
2. Change the SV from 00:26:129 - until 00:26:742 - by using: x0.15 - x1.00 (you should multiple x0.15 until x0.90, then you can add x0.10 times so you can make that back x1.00)
3. 00:53:476 - add x0.75 to slow this part, because that part is rather slow to press / to tap.
4. 01:00:007 - speed this up to x0.85 / x0.90, this part become faster to tap.
5. 01:03:272 - make it x0.95 / x1.00 to make it faster, since that part is too much note.
6. 01:04:905 - make it x0.80 again, this part until 01:06:334 - are pretty slow to tap. You can add slow SV there :)
7. 01:06:538 - add x1.00 SV to make it normal and i think this part need "kiai time". Well, the kiai time is only a suggestion. You can add / let it :D
8. 01:46:129 (106129|1) - you can remove this by using https://osu.ppy.sh/ss/6614905. I hear those sound clearly.
9. This part mod is like number 2 mod.
Sorry i can't do much about this map, i can't mod the "artistic music like this". Too overpower for me :cry:
Jakomo73

FoxyGrandpa wrote:

  • [Jakos Easy]
  1. 00:38:783 (1) - Having this NC breaks the consistency of having an NC every 2 bars, plus theres no real significant sound changes here so, no point in having this. Although there aren't any sound changes, the lyrics and noticeably rising in intensity, so I put the NC there for emphasis. I can see your point as well, but no change for now.
  2. 00:51:844 (1) - ^ ^
  3. 01:04:905 (1) - Having this large DS and an NC will probably throw off a lot of newer players. From my own experience as a new player, I would follow the music and patterns more-so than the approach circles (even if they were just spawning). I don't think the DS is that big, and with the AR and object density I think its readable for new players, so no change for now
  4. 01:57:150 (1,1,2) - Un NC the second 1 and then NC 2 That would be inconsistent with the pattern in 00:50:211 (1,1) -. I think all three should be an NC due to all the differences in sounds, but for a new player I think three NC in a row would be too confusing with this little of a timeline gap, which is why 2 isn't NC'd while the others are.

    Sorry this was only combo mods ^^; cant really say anything about flow since it plays fine Ayyy, thats a good thing ;) and np
Thanks for the mod! sorry for denying everything D:
CommandoBlack
here are the following changes:
Not Applied - Applied - Applied but differently

Another Lie wrote:

Sorry for my late mod. It's because i'm get sick at friday until now. Just information, no need to give sympathy for me.
Well, this map really potencial to be like Planet Shaper. Well, if the creator allow many SV in this map :D

Commando's Insane
1. 00:26:129 (26129|1) - you can shorten this note to redline, because that sound is already different. Thats staying
2. Change the SV from 00:26:129 - until 00:26:742 - by using: x0.15 - x1.00 (you should multiple x0.15 until x0.90, then you can add x0.10 times so you can make that back x1.00) I wanted a non uniform acceleration effect
3. 00:53:476 - add x0.75 to slow this part, because that part is rather slow to press / to tap. no
4. 01:00:007 - speed this up to x0.85 / x0.90, this part become faster to tap. no
5. 01:03:272 - make it x0.95 / x1.00 to make it faster, since that part is too much note. no
6. 01:04:905 - make it x0.80 again, this part until 01:06:334 - are pretty slow to tap. You can add slow SV there :) no
7. 01:06:538 - add x1.00 SV to make it normal and i think this part need "kiai time". Well, the kiai time is only a suggestion. You can add / let it :D no
8. 01:46:129 (106129|1) - you can remove this by using https://osu.ppy.sh/ss/6614905. I hear those sound clearly. intentionally ingonored
9. This part mod is like number 2 mod.
Sorry i can't do much about this map, i can't mod the "artistic music like this". Too overpower for me :cry:
I declined the slow jam request because I am a FL player. I also despise slow jam & will never include it in any of my charts once it is not my style whatsoever
Topic Starter
Mir
mentor check aaaa
21:01 Shiirn: k him
21:01 Shiirn: hi
21:01 Mir: hiiii
21:01 Shiirn: 00:20:211 (5) - stack this on 00:21:334 (4) - 's end
21:01 Shiirn: 00:20:415 (6) - and 00:21:538 (5) - can both blanket that point and be on the same "track"
21:01 Shiirn: 00:22:048 (7) - needs to blanket 00:21:538 (5) - better
21:02 Mir: wait second one
21:02 Mir: I don't get what you mean by "on the same track"
21:02 Shiirn: if they both blanket that point at the same distance
21:03 Shiirn: they'll basically be the same slider except one is longer
21:03 Mir: ohh
21:03 Mir: isn't that already how it is
21:03 Shiirn: no
21:03 Shiirn: they're not clean
21:04 Shiirn: they're somewhat close but they're not anywhere near actually exact
21:04 Mir: alright well
21:04 Mir: i think i did it
21:04 Mir: fixed that last blanket too
21:05 Shiirn: 01:10:823 (4) - move this a bit down and to the right, by like ~15 pixels
21:05 Shiirn: just so it's further away from01:10:211 (2) -
21:05 Shiirn: 01:10:619 (3,6) - same here just make sure they don't touch eachother
21:05 Mir: done
21:05 Shiirn: so u gotta move 6
21:05 Mir: yeah done
21:05 Shiirn: but moving 3 can work too
21:05 Shiirn: since
21:05 Shiirn: 01:11:027 (5) - isn't under 2's end
21:05 Shiirn: either stack 5 udner the end or unstack 3 to be consistent
21:05 Mir: stacked 5
21:06 Shiirn: k
21:06 Mir: 01:12:048 (3,1) - fixed stack too
21:06 Shiirn: aye
21:09 Mir: the main issue of the set atm
21:09 Mir: is advanced
21:09 Mir: LOL
21:09 Mir: yuii said too much slider-leniency-dependant flow
21:14 Shiirn: 01:41:231 (3,4,5) - you don't really need to have 5 oint at
21:15 Shiirn: sec afk
21:15 Shiirn: <5min
21:15 Mir: alright
21:16 Shiirn: k
21:16 Mir: wbg
21:16 Mir: wb*
21:16 Shiirn: you dont need to have 5 point at 6,7,1
21:16 Shiirn: just for flow
21:17 Shiirn: atm it looks weird with 3,4 going down
21:17 Mir: hmmmmmmmmmmmmmmmmmm
21:17 Mir: i can already sense
21:17 Mir: the anal modders
21:17 Mir: saying ctrl+g 5
21:17 Shiirn: well
21:17 Shiirn: you can always do something like https://osu.ppy.sh/ss/6618562
21:17 Shiirn: also fuck those modders
21:18 Shiirn: 01:47:354 (1) - intentionally 1/8?
21:18 Shiirn: 01:46:129 (1) - ^
21:18 Mir: nope
21:18 Mir: fixed
21:19 Shiirn: k let's look at advanced
21:19 Mir: i already
21:19 Mir: change
21:19 Mir: stuff wasdfasdg
21:19 Mir: should I revert?
21:19 Mir: cuz I still can
21:19 Shiirn: maybe?
21:19 Shiirn: idk what the problems were
21:19 Mir: slider-leniency-dependant flow
21:19 Shiirn: 00:08:885 (3) - i like these
21:20 Shiirn: tho
21:20 Shiirn: uhhh
21:20 Shiirn: that's buzzwors
21:20 Shiirn: leniency?
21:20 Shiirn: lol
21:20 Mir: like
21:20 Mir: you know
21:20 Mir: YOU KNOW
21:20 Shiirn: i know what slider leniency is
21:20 Mir: yeah like
21:20 Shiirn: i don't fucking know what it has to do with advanced level diffs
21:20 Mir: too much flow depends on
21:20 Mir: abusing slider leniency
21:20 Shiirn: sounds like a crock of shit
21:21 Shiirn: revert and let me see
21:21 Shiirn: keep ur current just in case
21:21 Mir: righto
21:21 Mir: reverted
21:21 Shiirn: gotta update
21:21 Shiirn: or give me the .osu
21:21 Mir: 00:10:517 (6,1) - fixed blanket
21:21 Mir: LOL
21:21 Mir: ok
21:22 Mir: updated
21:22 Mir: 00:18:987 (4,5,6) - eg this
21:22 Mir: probably
21:24 Shiirn: 00:18:987 (4,5,6) - i see no problem with this
21:25 Mir: yuii's reasoning was
21:25 Shiirn: 00:27:354 (1,2,3) - what did u replace these with?
21:25 Mir: "players at this level don't know about slider leniency"
21:25 Shiirn: bullshit
21:25 Mir: also i replaced nothing
21:25 Mir: just made the curve of 3 less sharp
21:25 Shiirn: not knowing about slider leniency does nothing
21:25 Shiirn: like
21:25 Shiirn: he's talking about the whole slider ball track thing and for distance after a sldier ends thing right
21:26 Shiirn: not actual OD leniency
21:26 Shiirn: like
21:26 Mir: yeah
21:26 Shiirn: slider leniency = the fact that sliders can't get 100 or 50s and thus are OD0, abusing that to make weird snaps play right
21:26 Mir: like the "you can move out of the actual slider as long as you're in the follow circle" thing
21:26 Mir: not od leniency
21:26 Shiirn: sliderBALL leniency = the fact that slider follow circles are huge and allow for a lot more movement
21:26 Mir: yeah sliderBALL leniency ;w; sorry
21:26 Shiirn: nah its yuii too
21:27 Shiirn: i'm not seeing any places
21:27 Shiirn: where u have excessive spacing after a slider
21:27 Mir: i don't, it's all snapped
21:27 Mir: i think what he meant was
21:27 Shiirn: then what is the problem
21:27 Mir: moving from note to note
21:27 Mir: in some places
21:27 Mir: for a new player, could be weird
21:27 Shiirn: 00:27:966 (2,3,4) - was his problem that
21:28 Shiirn: there's no real "flow" from the backkick of 3 into 4?
21:28 Shiirn: because that's fucking stupid
21:28 Mir: no his problem was
21:28 Mir: the actual visual curve of 3 is so similar to 4
21:28 Mir: it might be hard to play
21:28 Mir: lol
21:28 Mir: so i made it less sharp
21:28 Shiirn: that actualyl makes sense, if players were fucking stupid
21:28 Mir: ._.
21:28 Shiirn: which they are so let's coddle them
21:29 Shiirn: why not make 3 a linear rather than curve
21:29 Mir: I don't see why not
21:29 Shiirn: just ctrl+click that grey node
21:29 Shiirn: bam
21:29 Shiirn: independently different
21:29 Mir: lol
21:29 Mir: well that's that fixed
21:30 Shiirn: i think that worry
21:30 Shiirn: is really fucking dumb
21:30 Shiirn: tbh
21:30 Shiirn: the #1 thing i hate about editor armchairs is how they profess to understanding how people can get confused/fucked up
21:30 Shiirn: just because things aren't perfectly clear from an editor standpoint
21:31 Shiirn: 00:51:844 (4) - what was yuii's problem with this?
21:31 Mir: the flow resulting from said slider
21:31 Mir: went from there to top right
21:31 Mir: which he felt was bad flow
21:32 Shiirn: ...
21:32 Shiirn: so?
21:32 Shiirn: what the fuck it's fine
21:32 Mir: same
21:32 Mir: i thought "it makes no difference i might as well change it to appease him"
21:32 Shiirn: 00:50:211 (1,2,3) - cascades clockwise down
21:32 Shiirn: 00:51:844 (4,5,6,7,1) - goes counterclockwise back up
21:32 Shiirn: and it swaps off at the same time the music swivels back
21:32 Mir: yeah
21:32 Shiirn: yeah
21:32 Shiirn: "problem" my ass
21:34 Mir: well
21:34 Shiirn: 01:54:293 (2,4) - ew they're touching
21:34 Mir: I can reply to that
21:34 Mir: fixifixfixifxifixfixfixif
21:34 Shiirn: put it on the same track as 01:56:334 (6) -
21:35 Shiirn: move 01:53:885 (1) - to be evenly spaced after that aye
21:36 Mir: changed the whole flow in that section
21:36 Mir: wasn't a fan of it to begin with
21:36 Shiirn: uh ok
21:36 Mir: yuii's change
21:36 Mir: LOL
21:36 Shiirn: well
21:36 Shiirn: if yuii was annoyed at the lower diffs
21:36 Shiirn: did u mention i focused mainly on the top diff until later
21:37 Mir: nope
21:37 Mir: i didn't mention anything about papayapa as a whole
21:37 Mir: i just said "shiirn is busy irl so we're not doing much atm"
21:37 Mir: "no big deal"
21:37 Shiirn: lol
21:37 Mir: am i wrong? ;-;
21:37 Shiirn: well it's also because the atmosphere in this game
21:37 Shiirn: is so fucking dead atm
21:38 Shiirn: well i could certainly spend more time going over things with you but
21:38 Shiirn: let me be clear here
21:38 Mir: your motivation is dipping
21:38 Mir: it seems
21:38 Shiirn: part of what i intend to teach you as a mapper
21:38 Shiirn: isn't purely "how to map"
21:38 Shiirn: i'm here to help guide you as a mapper
21:38 Shiirn: not tell you how to map
21:38 Shiirn: and as a mapper
21:38 Shiirn: you are going to face the ranking system
21:38 Shiirn: and the community
21:39 Shiirn: and part of learning about those things
21:39 Shiirn: includes learning how to manage disagreements over concepts that are basically up to opinion
21:39 Mir: Hmm
21:39 Shiirn: and when you're a new mapper
21:39 Shiirn: and spam new mappers to mod your map
21:39 Shiirn: and, to an extent
21:39 Shiirn: some BNs
21:39 Shiirn: you get
21:39 Shiirn: a bazillion different opinions and suggestions
21:40 Shiirn: because your style is not concrete, and everyone has a suggestion to "make the map better"
21:40 Shiirn: part of learning as a mapper is to recognize what changes ACTUALLY IMPROVE THE MAP
21:40 Shiirn: and what changes are just the modder injecting THEIR values or feelings into the map
21:40 Shiirn: this is why i've avoided telling you how to map certain sections, because then it'd be ME mapping it, not you
21:41 Shiirn: i've focused on keeping you consistent within your own intentions
21:41 Shiirn: you wanted to follow the vocals, but had the clicks in the wrong place to do that
21:41 Shiirn: so i pointed out how to fix that
21:41 Mir: mhm
21:41 Shiirn: yuii's suggestions are the prime of
21:42 Shiirn: "his opinions"
21:42 Shiirn: when you see things like
21:42 Shiirn: "you should know how to fix this" etc etc
21:42 Shiirn: they're just filling the air with bullshit
21:42 Mir: fair enough
21:42 Mir: so I can keep most of what i have here then?
21:42 Shiirn: generally speaking
21:43 Shiirn: for every mod you get
21:43 Shiirn: ask yourself three questions on EVERY point they make
21:43 Shiirn: A) Is this suggestion a clear-cut fix? e.g. new combo, blanket fix, missnap, etc. If so, and you agree with it, fix it. If you don't agree, don't fix it. If it's not clear, go to B.
21:44 Shiirn: B) Is this suggestion telling you how THEY would map the section, or is it enhancing how YOU would map it? Generally speaking, you want to avoid being TOLD how to do a section, unless you try it and REALLY REALLY like it, in which case do it by all means
21:45 Shiirn: but don't change things just to satisfy other people even if you don't really care either way
21:45 Mir: ^ roger that (iswhativebeendoingasdasd)
21:45 Shiirn: C) are they justifying themselves? Look at yuii's post. On one line, he says "This is hard to read because the visuals are bad", then a few lines later "Patterns like this one are very, very hard to read due to how"
21:45 Shiirn: Notice how in the second one HE SAYS GOD DAMN WHY
21:45 Mir: yeah
21:46 Shiirn: so it's very easy to see whether you agree with him or not
21:46 Shiirn: the first one is just ~his opinion~ and is much more nuanced and harder to respond to, in which case you ask for clarification or justify your current choice
21:46 Shiirn: like the second one was probably a good one
21:46 Shiirn: the first was probably just a big irritation
21:47 Mir: Hmm
21:47 Mir: but how do I distinguish between "opinion" and "suggestion"
21:47 Mir: like
21:47 Mir: "i would do this"
21:47 Mir: and "i suggest this"
21:48 Shiirn: simple enough, usually
21:48 Shiirn: if the suggestion significantly changes how that pattern/combo/etc plays
21:48 Shiirn: it's them trying to rework the pattern into something THEY like
21:48 Shiirn: if it changes things more subtly, e.g. just changes how the cursor moves a bit, or makes the pattern neater
21:48 Shiirn: it's uusally helping your own style form
21:49 Mir: Hmm okay
21:49 Shiirn: "There are 11 seconds that were mapped in only one side of the screen. That is not the best idea because it makes a whole section rather tedious to play since everything is mapped on a small part of the playing field."
21:49 Shiirn: i hate this
21:49 Shiirn: i swear to god
21:49 Shiirn: im gonna make a map
21:49 Shiirn: where the entire map
21:49 Mir: monstrata
21:49 Shiirn: is on one side of the screen
21:49 Mir: already did
21:50 Shiirn: well fuck
21:50 Mir: he mapped exclusively on one side for some part
21:50 Mir: then on the other
21:50 Mir: and at the end used both
21:50 Shiirn: [hard] 01:05:313 (2,3) - what r u donig
21:50 Mir: WTF
21:50 Mir: IS TAHT
21:51 Mir: fixed
21:51 Mir: hoyl
21:51 Shiirn: 01:22:864 (1,2) - make 1 angle further out left or parallel to 2
21:51 Mir: parallel it is
21:52 Shiirn: 01:24:497 (1) - curves are actually important here, to be consistent with how you map this part of the pattern
21:52 Shiirn: 01:27:762 (1) - ^
21:52 Mir: so use cruves
21:52 Mir: curves*
21:52 Shiirn: 01:44:905 (3,4,5,6,1) - cunts will complain that this isn't a perfect pentagon so use the geometry tool
21:52 Shiirn: yeah
21:53 Shiirn: 01:52:660 (2,4) - stacking
21:53 Mir: fixed
21:53 Mir: so nothing about spacing of patterns here?
21:54 Mir: cuz yuii complained about that too
21:55 Shiirn: they're fine
21:55 Shiirn: the increased spacing is in good spots
21:55 Shiirn: you fixed most of the weirdo overlaps
21:55 Mir: yeshyesh
21:56 Shiirn: there u go'
21:56 Mir: what about insane
21:56 Mir: or you wanna stop there
21:57 Shiirn: let's glance at it
22:04 Shiirn: sorry got distracted
22:04 Shiirn: by drama in mentorship
22:04 Shiirn: LOL
22:04 Mir: LOL
22:05 Shiirn: 00:04:497 (1,2) - should use 3/4 slider and 1/4 slider like u did everywhere else no?
22:06 Mir: hm
22:06 Mir: yeah
22:06 Mir: done
22:07 Mir: 00:26:129 (1,1) - fixed blanket -cries-
22:07 Shiirn: \o
22:07 Shiirn: i dint even notice
22:08 Mir: :D
22:09 Shiirn: 00:24:089 (1) - ctrl+g? multiple reasons: 1: helps seperate 1 and 2 so it doesnt seem like there's 1/4 space between them instead of 1/2, 2: makes 1 and 2 face the same direction for the similar noise
22:09 Mir: i don't see why not, makes sense, was also wondering about that spacing
22:10 Shiirn: 00:25:109 (5) - move this between 1 and 2 instead of under 1
22:10 Shiirn: dont worry about the angle
22:10 Shiirn: its fine
22:10 Shiirn: 00:25:313 (6) - move a bit to the right to avoid touching 4
22:10 Mir: wha
22:10 Mir: that angle tho
22:10 Mir: but okay
22:10 Mir: i like how it gets wider as the intensity goes up anyways
22:11 Shiirn: works too
22:11 Mir: asdasd brb
22:11 Shiirn: 00:27:762 (2) - ctrl+g for the same reason as before? 2,3,4 looks like 1/4 spacing
22:11 Shiirn: ok
22:16 Mir: back sorry ;w;
22:16 Shiirn: hi
22:16 Mir: i did that but
22:16 Mir: ohnvm
22:16 Mir: yep done~
22:20 Shiirn: 00:41:334 (3,4) - too far away
22:21 Mir: blanketed that with 2
22:21 Mir: 00:41:844 (5) - opinions on kickslider here?
22:21 Mir: instead of a circle
22:24 Shiirn: should have one
22:25 Mir: added
22:33 Shiirn: 01:07:150 (2,4) - u really gotta work on
22:33 Shiirn: not overlapping
22:33 Mir: i swear
22:33 Mir: it's not
22:33 Mir: intentional
22:33 Shiirn: 01:21:946 (4,1) -
22:33 Shiirn: e_E
22:34 Mir: eheh...
22:34 Mir: ... fixed..
22:34 Mir: 01:26:742 (3,7) - fixed
22:34 Mir: 01:31:640 (3,6) - fixed
22:35 Shiirn: ok
22:35 Mir: 01:37:966 (2,6) - fixed
22:36 Mir: 01:56:129 (4) - what do you think about removing this entirely
22:36 Shiirn: should be fine
22:36 Shiirn: good, even
22:36 Mir: spacing tho
22:36 Mir: would it still be okay?
22:37 Shiirn: its fine
22:37 Mir: okay
22:37 Mir: alright if you want
22:37 Mir: post log
22:37 Shiirn: nah
22:38 Shiirn: i dont need kd
22:38 Mir: okay~
22:42 Mir: imma save and post
22:42 Mir: anyways
22:42 Mir: so it's there
22:42 Shiirn: lol ok

don't hurt me yuii please.

we fixed stuff.

Also, I'm gonna take what Shiirn said into account as well. I fixed some flow issues with Advanced but the majority of the map plays fine, and feels fine. It may look weird in the editor at some points but in-game it makes little difference, and personally I want to keep Advanced how it is. I quite like the aesthetic and how it flows as well because all of the important sounds are given their individual movements as seen in 00:19:191 (5). The "payapaaa!" is given a strenuous movement and I would like to keep that. 00:28:987 (4) - this also has a very growl-heavy sound attached to it which sounds like it's reversing in on itself, hence why I want to keep sliders like this as well as I feel it represents the music.

For Hard, we already spoke on Discord about how the spacing is mainly opinion, and in my opinion the spacing is fine throughout the map.

Peace.~
Davin Fortune
Papayapa!!!
My mod gonna be more focused on consistency
I play a bit the insane and see many jack player gonna kill u if it's ranked :x
Column : 1-2-3-4

Mania Insane
00:02:660 (2660|3,2660|2) - 2 is over, since this also has same volume like 00:02:252 (2252|0,2456|1) -
00:03:987 (3987|1) - delete this, since this note takes instrument which is you are not focusing at
00:05:313 (5313|0) - delete this, look at 00:01:946 (1946|3,2252|0) -
00:05:517 (5517|2,5619|0,5721|1,5925|0,5925|3) - make it like 00:02:252 - (pls make it like i say in upper mod)
00:06:129 (6129|2,6129|1,6436|2,6436|3) - should like 00:02:864 (2864|0,2864|1,3170|3,3170|2) - make after the LN only 3 note
00:20:415 - make it 2 like 00:17:150 (17150|2,17150|1,17354|3,17354|2,17558|2,17558|1) - pattern
00:26:946 (26946|2,27048|1,27150|2,27252|3,27354|2) - pls change this into LN at column 3
00:30:415 (30415|2) - move to 2 or 4 since it's not fit with jack but with thrill
00:34:395 (34395|2) - delete this, since this take the sound of 00:34:293 (34293|3,34293|2) -
00:36:640 (36640|2) - pls change to short LN, usage jack of this make people hate ur bm :x
00:39:395 (39395|0,39395|1,39497|1,39497|0) - isn't using 2 note at here is over???
00:39:905 - make it 3 just like other
00:40:211 (40211|1,40211|2) - no sound but place 2 note ._.
00:43:374 (43374|2,43476|1,43476|2,43578|2) - make it thrill like i already say before and pls no 2 note at here
00:46:742 - this only has vocal, different with 00:46:538 (46538|1,46538|3,46538|2) -
00:49:497 (49497|0,49548|1,49599|2,49599|0,49650|3,49701|2,49752|0,49752|1) - this stream should start at 00:49:599 - to 00:49:803 -
00:51:436 (51436|1) - should end at 00:51:640 - and 00:51:640 - only one note
00:55:619 - add a note at column 2, they should be in a pattern
00:58:885 - ^
01:10:415 (70415|1) - delete this, no vocal at here not like 01:10:823 (70823|3) -
01:20:109 (80109|3) - delete this, the sound it take already taken by the LN
01:23:680 (83680|2,83680|0,83680|3) - make it 2, look at 00:16:742 (16742|1,16742|3) -
01:24:089 - make it only 2, so consistent with other papayapa part
01:31:742 - add a note here as connector between two chord
01:42:252 - here should be only a note since it lose with the three note one (under and above it)
01:42:354 - add a LN until 01:42:456 -
01:46:946 (106946|2,107150|2) - only these 2 notes are allowed for me at this part
01:50:415 (110415|2) - move to 2 or 4 to make it thrill like i say before
01:53:680 - one only since only vocal here, and it's only the connector between those two chords

Well the jack's idea don't bad as i thought XD
Actually for balance spread the Hard should be around 2,5* but i think it's okay since everyone don't matter with it
CommandoBlack
here are the following changes:
Not Applied - Applied - Applied but differently

Davin Fortune wrote:

Papayapa!!!
My mod gonna be more focused on consistency
I play a bit the insane and see many jack player gonna kill u if it's ranked :x
Column : 1-2-3-4

Mania Insane ~ COMMANDOBLACK! T R I G G E R E D
00:02:660 (2660|3,2660|2) - 2 is over, since this also has same volume like 00:02:252 (2252|0,2456|1) - Don't know what you mean but I did re-pattern a little
00:03:987 (3987|1) - delete this, since this note takes instrument which is you are not focusing at hmmm.. ok
00:05:313 (5313|0) - delete this, look at 00:01:946 (1946|3,2252|0) - re-patterned
00:05:517 (5517|2,5619|0,5721|1,5925|0,5925|3) - make it like 00:02:252 - (pls make it like i say in upper mod) ^
00:06:129 (6129|2,6129|1,6436|2,6436|3) - should like 00:02:864 (2864|0,2864|1,3170|3,3170|2) - make after the LN only 3 note instead made 00:06:129 (6129|2,6129|1,6436|2,6436|3) - like 00:02:864 (2864|0,2864|1,3170|3,3170|2) -
00:20:415 - make it 2 like 00:17:150 (17150|2,17150|1,17354|3,17354|2,17558|2,17558|1) - pattern The second one has a bass note but the first one was missing a triple thx.
00:26:946 (26946|2,27048|1,27150|2,27252|3,27354|2) - pls change this into LN at column 3 no thanks
00:30:415 (30415|2) - move to 2 or 4 since it's not fit with jack but with thrill jacks on insane. trills & stairs on hard
00:34:395 (34395|2) - delete this, since this take the sound of 00:34:293 (34293|3,34293|2) - no thanks
00:36:640 (36640|2) - pls change to short LN, usage jack of this make people hate ur bm :x Its a good learning point leaning to the skill level of aiae. this should honestly be ranked to push that skill gap for newbie players
00:39:395 (39395|0,39395|1,39497|1,39497|0) - isn't using 2 note at here is over??? for the drums in the background
00:39:905 - make it 3 just like other added for this one & the one before
00:40:211 (40211|1,40211|2) - no sound but place 2 note ._. Ya!~
00:43:374 (43374|2,43476|1,43476|2,43578|2) - make it thrill like i already say before and pls no 2 note at here nah
00:46:742 - this only has vocal, different with 00:46:538 (46538|1,46538|3,46538|2) - removed a note
00:49:497 (49497|0,49548|1,49599|2,49599|0,49650|3,49701|2,49752|0,49752|1) - this stream should start at 00:49:599 - to 00:49:803 - That would ignore the bass I mapped the whole time
00:51:436 (51436|1) - should end at 00:51:640 - and 00:51:640 - only one note ok One note?
00:55:619 - add a note at column 2, they should be in a pattern ok
00:58:885 - ^ ^
01:10:415 (70415|1) - delete this, no vocal at here not like 01:10:823 (70823|3) - there is
01:20:109 (80109|3) - delete this, the sound it take already taken by the LN bing
01:23:680 (83680|2,83680|0,83680|3) - make it 2, look at 00:16:742 (16742|1,16742|3) - ok
01:24:089 - make it only 2, so consistent with other papayapa part 3 for drum
01:31:742 - add a note here as connector between two chord no ghosties pls
01:42:252 - here should be only a note since it lose with the three note one (under and above it) i see that
01:42:354 - add a LN until 01:42:456 - no
01:46:946 (106946|2,107150|2) - only these 2 notes are allowed for me at this part no thanks
01:50:415 (110415|2) - move to 2 or 4 to make it thrill like i say before nah
01:53:680 - one only since only vocal here, and it's only the connector between those two chords ok

Well the jack's idea don't bad as i thought XD
Actually for balance spread the Hard should be around 2,5* but i think it's okay since everyone don't matter with it ~ Hybrid
Pentori
yo
[General]
regarding hitsounds, it appears that soft-hitnormal is taken off a skin lol. i'd recommend removing this cause it doesn't really suit the song very well.. and hitnormal's are generally personal preference

[Jako's Easy]
00:02:864 (2) - 00:06:129 (2) - try avoid blue tick usage here since this is easy. rhythms should be compromised to create simple rhythms, using the blue tick creates off-beat gaps that beginners probably aren't experienced enough to enjoy. you could replace sliders like 00:02:864 (2) - with a single circle and replace 00:06:129 (2) - with a 3/2 slider. same comment applies for the rest of the map
00:15:925 (3) - ^ in this case, making this a 1/1 slider would be the best option because of the snare on 00:16:334
00:38:783 (1) - the nc isn't really necessary since the combo's are only 1 slider long
00:51:844 (1) - ^
00:53:476 (2) - having the nc here would be more sensible
01:03:272 (1,1,2) - feels a little awkward because of the gaps you have between these beats, since this is the buildup, this is a good place to use a spinner. maybe try something like http://puu.sh/srvof/6abf9cbbcf.jpg
01:18:374 (4) - offscreen!
01:58:783 (1) - doesn't need nc
01:59:599 (2) - this is probably an exception to my first comment, the beats are really prominent and this is the last note so it works well

[Normal]
00:20:415 (4,1) - check ds
00:22:456 (1,3) - nc's should be swapped here so that nc's are 2 measures long
00:48:578 - are you sure you want to skip this?
01:08:987 (4,1) - ds
01:14:701 (1) - dont think u need nc since u didn't nc 01:08:170 (3)
01:39:191 (1) - try fix up these nc's so they are 2 measures long for consistency

[Advanced]
00:25:313 (4,5,1) - looks really cramped because of the stacking, try space this out?
00:28:170 (3,4) - rhythm is a little shaky here because you are trying to follow too many things, the sound on 00:28:476 - appears at 00:29:599 - too but gets ignored because you follow something different. you should try to follow a layer of music consistently for structure
00:34:701 (3) - ^ i think u should keep your rhythms consistent by using the blue tick here 00:35:007 - until the music changes, same applies for the rest of these
00:44:293 (2,3) - spacing looks a little close here
00:50:211 (1,2,3) - try follow the drums more closely here. if you listen carefully you'll hear sounds on 00:50:517 - 00:51:334 - that are ignored which isn't really great since you mapped the blue tick on 00:51:844 (4)
00:58:680 - drag the break back to normal
01:02:456 (5) - make this a reverse slider? missed a beat on 01:03:068
01:10:415 (2,3,4) - flow is a little sharp here try moving 01:11:027 (4) - to x221 y47
01:33:476 (1) - dont think u need this nc, the combo's here are very short in comparison to others
01:41:640 (3) - really strong wub sound on 01:42:048 - i'd try use the white tick to represent it

[Hard]
00:08:476 (3) - very strong snare on 00:08:578 - try to include this in your rhythm
00:08:885 - 00:09:803 - ^ i understand you're probably following vocals, but the drums here are a lot more dominant imo. in advanced you followed the drums well, try mimic that here
00:13:476 (2,3,4,5) - aaa questionable to have spaced kick sliders in hard
00:15:007 (3) - missing drums for most of this section eg. 00:15:109
00:32:252 (1) - why use an extended slider? a 1/2 slider would be more appropriate since you're mapping vocals
00:35:313 (6,1) - perhaps manual stack this. the auto stack makes it impossible to see the slider head
01:20:007 (1) - originally you didn't have this nc'ed so you should remove nc
01:31:436 (1) - dont need this nc, it makes the combo very short
try go over both kiai sections and improve the rhythm, a lot of the main snares are missed for vocals which makes the rhythm a bit difficult to follow. you can use your advanced diff as a reference as that followed the drums well

similar to the comments i made in hard, insane and papayapa ignore a lot of the drum rhythms that the song provides. try listening closely to the music again to see where you can map drums. eg. at 00:15:007 - you could break this into circle + slider http://puu.sh/srCEq/91027b1a0e.jpg to include the snare on the white tick
Topic Starter
Mir

Pentori wrote:

yo yo
[General]
regarding hitsounds, it appears that soft-hitnormal is taken off a skin lol. i'd recommend removing this cause it doesn't really suit the song very well.. and hitnormal's are generally personal preference – Fair enough. Removed~

[Normal]
00:20:415 (4,1) - check ds – Fixed.
00:22:456 (1,3) - nc's should be swapped here so that nc's are 2 measures long – Fixed.~
00:48:578 - are you sure you want to skip this? - Yes.
01:08:987 (4,1) – ds – Fixed.
01:14:701 (1) - dont think u need nc since u didn't nc 01:08:170 (3) – Yep.
01:39:191 (1) - try fix up these nc's so they are 2 measures long for consistency – Fixed all.~

[Advanced]
00:25:313 (4,5,1) - looks really cramped because of the stacking, try space this out? - yeah fixed.~
00:28:170 (3,4) - rhythm is a little shaky here because you are trying to follow too many things, the sound on 00:28:476 - appears at 00:29:599 - too but gets ignored because you follow something different. you should try to follow a layer of music consistently for structure – I’m following the growl with 00:28:987 (4) – and I think that’s pretty clear to most players. Testplayers of this level have never had a problem playing this part, so I’ll keep this.
00:34:701 (3) - ^ i think u should keep your rhythms consistent by using the blue tick here 00:35:007 - until the music changes, same applies for the rest of these – Following drums. It’s an advanced so I wanna still stay away from blue tick rhythm (excluding on reverse ticks). I introduce truer blue ticks in Hard.
00:44:293 (2,3) - spacing looks a little close here – Fixed.~
00:50:211 (1,2,3) - try follow the drums more closely here. if you listen carefully you'll hear sounds on 00:50:517 - 00:51:334 - that are ignored which isn't really great since you mapped the blue tick on 00:51:844 (4) – I don’t want to use those sounds because it would be too complicated. I mapped the blue tick on 00:51:844 (4) – because there’s a drum there and it works with a reverse, thus isn’t as complicated.
00:58:680 - drag the break back to normal – Done.~
01:02:456 (5) - make this a reverse slider? missed a beat on 01:03:068 – Done.~
01:10:415 (2,3,4) - flow is a little sharp here try moving 01:11:027 (4) - to x221 y47 – Changed in a different way.
01:33:476 (1) - dont think u need this nc, the combo's here are very short in comparison to others – Yeah, changed.
01:41:640 (3) - really strong wub sound on 01:42:048 - i'd try use the white tick to represent it – That would ruin the rhythm I’ve been using so far. I’m representing the drums using blue ticks so that when the player his the Hard difficulty, blue tick rhythm is nothing new or unfamiliar. The main reason I do this is because this song uses a lot of blue tick rhythm. This is also the main reason that the rhythm focus changes between Advanced and Hard quite drastically. In Hard I make use of the new blue tick rhythms that are available to me due to a higher SR limit.

[Hard]
00:08:476 (3) - very strong snare on 00:08:578 - try to include this in your rhythm - Not here, vocals take precedence.
00:08:885 - 00:09:803 - ^ i understand you're probably following vocals, but the drums here are a lot more dominant imo. in advanced you followed the drums well, try mimic that here – Done first one, but not the second one.
00:13:476 (2,3,4,5) - aaa questionable to have spaced kick sliders in hard – Questionable maybe, but unless it’s definitely unrankable, I’m not changing it. It fits well in my opinion.
00:15:007 (3) - missing drums for most of this section eg. 00:15:109 – Intentional, following vocals instead because they’re more interesting. The problem with this song is you can (for the most part) either map drums or vocals, not both.
00:32:252 (1) - why use an extended slider? a 1/2 slider would be more appropriate since you're mapping vocals – There are sounds on the end and the note is held until the next white, so I had an extended slider instead of a normal ½.
00:35:313 (6,1) - perhaps manual stack this. the auto stack makes it impossible to see the slider head – Done.~
01:20:007 (1) - originally you didn't have this nc'ed so you should remove nc – Yep.
01:31:436 (1) - dont need this nc, it makes the combo very short – Yep.
try go over both kiai sections and improve the rhythm, a lot of the main snares are missed for vocals which makes the rhythm a bit difficult to follow. you can use your advanced diff as a reference as that followed the drums well – I’ll have to disagree here. The vocals are much more prominent and I don’t think it’s much of an issue if I’m lax about mapping the drums in the kiai. I’ll map the drums if there’s space to do so, but for the most part the vocals land on completely different ticks than the drums do, which makes rhythm choice quite cookie-cutter if you catch my meaning. I can’t really map BOTH without this map being way too technical and in my opinion, overdone.

similar to the comments i made in hard, insane and papayapa ignore a lot of the drum rhythms that the song provides. try listening closely to the music again to see where you can map drums. eg. at 00:15:007 - you could break this into circle + slider http://puu.sh/srCEq/91027b1a0e.jpg to include the snare on the white tick – Gonna have to go with the same reasoning as above albeit slightly more justified here. I want to map the vocals to the fullest, because I feel they’re the most prominent “instrument” of the song. For Papayapa and Insane I would rather map the vocals and input drums where there are no vocals being sung (which I did do) instead of trying to map both all the time which would cause problems in clarity regarding what I’m actually following. I want to make it CLEAR that I’m following vocals and not half-following vocals and drums. If there’s anything I’m confident in with this mapset, it’s rhythm choice. I feel that I’ve done the best I can to map the rhythm that I feel makes the most sense, and adding more notes to map more things at the same time isn’t what I was going for.


Thanks for the mod Pentori! <3
Shiirn
I went over Papayapa with Miryle and explained to him the pros and cons of dedicating himself to either the drum line or the vocal line, and possible ways to utilize both without being overly technical. After much discussion, it was clear his vision of the song involved the vocals more than the drums (which makes sense, that's what vocals are for), and as such the map is structured around the vocals more than the drums!

The rhythms provided are "unusual" purely from not only following the drumline. I feel like it would be doing the song a disfavor to stick to the normal and boring drum consistency when there's so many funny wubs and vocal tremors all over the place that catch the ear far more than boring ol' drums.

Pure drum rhythms are for whack-a-mole fanatics. And personally, whack-a-mole fanatics can go fuck themselves.
Jakomo73

Pentori wrote:

[Jako's Easy]
00:02:864 (2) - 00:06:129 (2) - try avoid blue tick usage here since this is easy. rhythms should be compromised to create simple rhythms, using the blue tick creates off-beat gaps that beginners probably aren't experienced enough to enjoy. you could replace sliders like 00:02:864 (2) - with a single circle and replace 00:06:129 (2) - with a 3/2 slider. same comment applies for the rest of the map I was trying to follow the vocals here, and originally I had less object density so the slider ending on the blue tick wasn't very confusing imo. However, now that the object density has been raised, I will extend all of these sliders to the next white tick as there are prominent drums there anyway. However, for the repeat sliders, I'm following the vocals as well, and although this doesn't end on a white tick, it is still on-beat by ending on a red tick so I believe it wouldn't be confusing to new players.
00:15:925 (3) - ^ in this case, making this a 1/1 slider would be the best option because of the snare on 00:16:334 Fixed
00:38:783 (1) - the nc isn't really necessary since the combo's are only 1 slider long Mentioned my reasoning to another mod above, but since it's coming up again - fixed
00:51:844 (1) - ^ ^
00:53:476 (2) - having the nc here would be more sensible Fixed
01:03:272 (1,1,2) - feels a little awkward because of the gaps you have between these beats, since this is the buildup, this is a good place to use a spinner. maybe try something like http://puu.sh/srvof/6abf9cbbcf.jpg Fixed
01:18:374 (4) - offscreen! Fixed
01:58:783 (1) - doesn't need nc Fixed
01:59:599 (2) - this is probably an exception to my first comment, the beats are really prominent and this is the last note so it works well
Thanks for the mod!
Karen
top diff
  1. 00:00:619 - i would suggest to map from here
  2. pay attention to the spacing at the beginning part, like 00:01:742 (3,1,2) - 00:04:089 (5,1,1) - they could confuse players a bit
  3. 00:08:578 - map this like 00:09:803 (2) -
  4. 00:13:782 (4,2) - avoid the overlap
  5. 00:19:803 (3) - 01:39:803 (3) - a slider here would work better, here's a special sound
  6. 00:28:783 (5) - it's 1/6 right?
  7. 00:41:844 (6) - ^
  8. 00:45:109 (6,7) - ^ go through it and check all the same nappings
  9. the main issue of this map is, you ignored a lot of interesting 1/4 things like 01:45:823 - and many other places. This diff is supposed to be considered as an 'Extra' so it's better to map more background sounds to make it more fun. If you do this in your insane diff then it's ok.
sorry if it's too short, good luck with this.
Topic Starter
Mir

Karen wrote:

top diff
  1. 00:00:619 - i would suggest to map from here – I disagree, I like the lead in. I hate maps that start instantly.
  2. pay attention to the spacing at the beginning part, like 00:01:742 (3,1,2) - 00:04:089 (5,1,1) - they could confuse players a bit – Fixed both.
  3. 00:08:578 - map this like 00:09:803 (2) – I don’t want to because it would make the next part 00:08:783 (1,2,3) – play awkwardly, and I don’t want that. I want this part of the song to be relatively easy in terms of clicking.
  4. 00:13:782 (4,2) - avoid the overlap – Fixed.
  5. 00:19:803 (3) - 01:39:803 (3) - a slider here would work better, here's a special sound - 00:20:007 (4,5) – these do the job well enough. 3 kicksliders in a row feels like too much imo. Especially when the stronger sounds are on the 4 and 5.
  6. 00:28:783 (5) - it's 1/6 right? - Yes, yes it is.
  7. 00:41:844 (6) - ^ - Fixed.~
  8. 00:45:109 (6,7) - ^ go through it and check all the same snappings – This one is correct.
  9. the main issue of this map is, you ignored a lot of interesting 1/4 things like 01:45:823 - and many other places. This diff is supposed to be considered as an 'Extra' so it's better to map more background sounds to make it more fun. If you do this in your insane diff then it's ok. - To be honest, it isn’t an “issue” it’s just a personal preference. I want to map more to the vocals because I feel they have more impact.
sorry if it's too short, good luck with this. - Thank you!~
Crusts
hi mod from my queue

col : 1|2|3|4

papa bass
Insane
00:11:844 (11844|0,11844|1,11946|0,11946|1,12048|2,12048|3,12150|3,12150|2,12252|1,12252|0,12354|0,12354|1,12456|2,12456|3,12558|3,12558|2) - i don't know where the idea of jack come from but this should be jumptrill
00:20:211 (20211|2) - delete
00:29:701 (29701|1) - if you're going to follow the bass delete this rather follow the vocal since i see you use the vocal use for the jack
00:30:415 (30415|2,30517|2) - move somewhere else beside |3| and re-arrange
00:30:721 - the LN start's here and 00:30:823 (30823|1) - i don't see the point of this LN
00:32:966 (32966|3) - delete this is ghost
00:31:129 - you can add note here
00:33:476 (33476|2,33476|3) - uhh delete 1
00:33:680 (33680|3) - change to LN
00:36:742 (36742|2,36742|1,36742|3) - you can delete 1 of this no need to put three since there are LN just put two
00:39:395 (39395|0,39395|1,39497|0,39497|1) - uhh delete 1 each note of the jump
00:39:599 - you can use 1/6
00:40:415 (40415|0,40415|2,40415|1,40415|3) - uhh quadnote ?
00:51:844 - this till 00:53:476 - the snapping are raising

ok my comment on this diff there are too many unessecary note and the pattern have problem too just fix that

ok only that GL
Vivyanne
stuff
2016-11-24 18:00 HighTec: fda
2016-11-24 19:58 HighTec: 00:37:966 (2) -
2016-11-24 20:04 HighTec: 00:01:640 (2,3,4) -
2016-11-24 20:04 HighTec: 00:03:885 (3,4,1) - align this u fuk
2016-11-24 20:05 Mir: 01:54:701 (3,6) -
2016-11-24 20:06 HighTec: put 5 on x:392 y:113
2016-11-24 20:06 HighTec: stack 6 with 3
2016-11-24 20:07 Mir: 01:56:334 (6,1) -
2016-11-24 20:08 Mir: 00:19:191 (5) -
2016-11-24 20:08 Mir: 00:21:640 (3) -
2016-11-24 20:13 HighTec: 00:07:762 (1,2,3) - HOW
2016-11-24 20:13 HighTec: CUD U
2016-11-24 20:13 HighTec: IGNORE LE TRIPLE
2016-11-24 20:15 HighTec: 00:04:803 (2) -
2016-11-24 20:16 HighTec: 00:16:538 (3) -
2016-11-24 20:16 HighTec: 00:16:946 -
2016-11-24 20:18 HighTec: 01:05:211 - HOW DO U SKIP DIS
2016-11-24 20:18 HighTec: WHY A A A A A a a a a A aa aa a A

stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff
Topic Starter
Mir

HighTec wrote:

stuff
2016-11-24 18:00 HighTec: fda
2016-11-24 19:58 HighTec: 00:37:966 (2) -
2016-11-24 20:04 HighTec: 00:01:640 (2,3,4) -
2016-11-24 20:04 HighTec: 00:03:885 (3,4,1) - align this u fuk
2016-11-24 20:05 Mir: 01:54:701 (3,6) -
2016-11-24 20:06 HighTec: put 5 on x:392 y:113
2016-11-24 20:06 HighTec: stack 6 with 3
2016-11-24 20:07 Mir: 01:56:334 (6,1) -
2016-11-24 20:08 Mir: 00:19:191 (5) -
2016-11-24 20:08 Mir: 00:21:640 (3) -
2016-11-24 20:13 HighTec: 00:07:762 (1,2,3) - HOW
2016-11-24 20:13 HighTec: CUD U
2016-11-24 20:13 HighTec: IGNORE LE TRIPLE
2016-11-24 20:15 HighTec: 00:04:803 (2) -
2016-11-24 20:16 HighTec: 00:16:538 (3) -
2016-11-24 20:16 HighTec: 00:16:946 -
2016-11-24 20:18 HighTec: 01:05:211 - HOW DO U SKIP DIS
2016-11-24 20:18 HighTec: WHY A A A A A a a a a A aa aa a A

stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff
voice chat mod fixed stuff.
CommandoBlack

Crusts wrote:

hi mod from my queue

col : 1|2|3|4

papa bass
Insane
00:11:844 (11844|0,11844|1,11946|0,11946|1,12048|2,12048|3,12150|3,12150|2,12252|1,12252|0,12354|0,12354|1,12456|2,12456|3,12558|3,12558|2) - i don't know where the idea of jack come from but this should be jumptrill To stop repetition. It makes sense once it starts on the 1st of 4 measures & once its the last 1/4 snapped part of the build up
00:20:211 (20211|2) - delete doubles for every vocal like that for effect
00:29:701 (29701|1) - if you're going to follow the bass delete this rather follow the vocal since i see you use the vocal use for the jack I actually mapped both bass & vocal separated by column for the left & right hand
00:30:415 (30415|2,30517|2) - move somewhere else beside |3| and re-arrange it goes with the bass.
00:30:721 - the LN start's here and 00:30:823 (30823|1) - i don't see the point of this LN It starts at a gradual vol increase from 0% to 100%. It starts at the right place
00:32:966 (32966|3) - delete this is ghost Its a hammer. not a ghost. (Hammer is a guitar term meaning the note wasn't strummed but made a sound from placing your finger on the string
00:31:129 - you can add note here The sound starts at 00:31:027 at 0% alike 00:30:721
00:33:476 (33476|2,33476|3) - uhh delete 1 I'd understand what you would mean if you would have said add one instead.
00:33:680 (33680|3) - change to LN ok. added to similar places
00:36:742 (36742|2,36742|1,36742|3) - you can delete 1 of this no need to put three since there are LN just put two nope. Its gonna stay like that one triples are for that sound. It'll feel like something is missing if its a double
00:39:395 (39395|0,39395|1,39497|0,39497|1) - uhh delete 1 each note of the jump ^
00:39:599 - you can use 1/6 Good catch
00:40:415 (40415|0,40415|2,40415|1,40415|3) - uhh quadnote ? yup. the build up influences it
00:51:844 - this till 00:53:476 - the snapping are raising To the drums

ok my comment on this diff there are too many unessecary note and the pattern have problem too just fix that

ok only that GL
Curisu
PAPAYAPAYAPAPA!

All Hail Queen Nanahira

Not so familiar with this mapping style so just pointing out potential error of your std diff :)

Important / Suggestion
[Papayapa!]
00:28:783 (5) - 1/6
00:41:844 (6) - 1/6

00:45:109 (6,7) - rechecked, should be 1/6 imo
01:05:721 (4) - 1/6
01:19:599 (1,1) - My solution of expressing the vocal
01:45:721 (1) - imo using a >1.5x sv 1/2 length slider, making comparison to 01:46:129 (1)
01:48:783 (7) - 1/6
01:52:048 (7) - 1/6
01:56:742 (1) - 1/6
01:59:905 (1) - ctrl+g to anti-cw direction, flow

[Insane]
00:29:905 (4) - nazi, 2 sliders curve (little bit) differently
01:56:742 (6) - 1/6
01:59:497 - add a (overlapping)circle, fitting to vocal

[Hard]
01:49:191 (2,3) - Merge into one single slider (1/4 length with 2 reverse arrows), for the vocal clip on those 4 timing points on similar pitch.
01:54:803 (4,1,2) - Should not be equally spaced, imo low readability and hardly fit the music

[Advanced]
01:02:456 (5) - extend to 01:02:864?

[Normal]
Fine

[Easy]
00:06:129 (2) - a slider with reverse arrow on blue tick seems little bit risky for Easy;
00:19:190 (3) - ^
01:26:129 (3) - ^
01:39:190 (3) - ^

[4K HD]
00:01:844 (1844|0) - seems not necessary
00:05:109 (5109|2) - ^
00:29:395 (29395|2) - moving to 00:29:395 (29395|0)
00:35:925 (35925|1) - ^ moving to 00:35:925 (35925|3)
00:36:334 - Suggestion
00:49:497 (49497|0,49548|1,49599|2,49650|3,49752|1) - wrong snapping? according to original chart should be 00:49:531 (49531|0,49599|1,49667|2,49735|3)
00:52:966 (52966|1,53068|3,53068|2) - https://puu.sh/sBDVm/d9bf559a9b.png
01:15:823 (75823|1) - moving to 01:15:823 (75823|0)
01:58:885 (118885|2,118885|3,119089|1,119089|2,119293|0,119293|1) - https://puu.sh/sBE25/460314df19.png

Good luck on this :3
Topic Starter
Mir

Curisu wrote:

PAPAYAPAYAPAPA!

All Hail Queen Nanahira

Important / Suggestion
[Papayapa!]
00:28:783 (5) - 1/6
00:41:844 (6) - 1/6

00:45:109 (6,7) - rechecked, should be 1/6 imo - Fixed.
01:05:721 (4) – 1/6Fixed.
01:19:599 (1,1) - My solution of expressing the vocalIt’s fine as it is.
01:45:721 (1) - imo using a >1.5x sv 1/2 length slider, making comparison to 01:46:129 (1) This is fine, I like it slow.
01:48:783 (7) – 1/6Fixed.
01:52:048 (7) – 1/6Fixed.
01:56:742 (1) – 1/6Fixed.
01:59:905 (1) - ctrl+g to anti-cw direction, flow – Nah, this is fine as it is, it’s hard enough to hit.


[Insane]
00:29:905 (4) - nazi, 2 sliders curve (little bit) differently - fixed
01:56:742 (6) - 1/6 - fixed
01:59:497 - add a (overlapping)circle, fitting to vocal - nah, i can't hear a beat here

[Hard]
01:49:191 (2,3) - Merge into one single slider (1/4 length with 2 reverse arrows), for the vocal clip on those 4 timing points on similar pitch. - yeah
01:54:803 (4,1,2) - Should not be equally spaced, imo low readability and hardly fit the music - yeah

[Advanced]
01:02:456 (5) - extend to 01:02:864? - yeah
Thanks for the mod!

Gonna kds anyways since you did help.
Jakomo73

Curisu wrote:

[Easy]
00:06:129 (2) - a slider with reverse arrow on blue tick seems little bit risky for Easy;
00:19:190 (3) - ^
01:26:129 (3) - ^
01:39:190 (3) - ^
Fixed all blue tick rhythms in easy, was attempting to go for vocals but I probably just made it too confusing for an easy. Ty for the mod!
Vivyanne
had discord convo with mir to talk about the Hard and hardest diff in the set to fix some inconsistencies and errors.

points for the ones interested
2016-12-10 22:13 Mir: ACTION is editing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2016-12-10 22:13 HighTec: 00:03:476 (3) -
2016-12-10 22:14 HighTec: 00:16:538 (3) -
2016-12-10 22:15 HighTec: 00:25:313 (5,6,1) -
2016-12-10 22:16 HighTec: https://gabepower.s-ul.eu/J9ac1dwe
2016-12-10 22:16 Mir: https://puu.sh/sKYvy/16d509262e.jpg
2016-12-10 22:17 HighTec: 00:32:048 (5,4,5) - stack
2016-12-10 22:17 HighTec: 00:39:599 (6,7) - 1/8?
2016-12-10 22:19 HighTec: 01:05:721 (4,5) -
2016-12-10 22:22 HighTec: 01:54:293 (2) - increase sv thanks
2016-12-10 22:23 HighTec: 01:58:783 (1,2) -
2016-12-10 22:25 HighTec: 00:04:803 (2,3,4) - polarity
2016-12-10 22:27 HighTec: 00:16:538 (3) - maybe make 1/2 and put note at where the current slider ends
2016-12-10 22:27 HighTec: becus tap all the vocals
2016-12-10 22:31 HighTec: 00:39:599 (4,5) - nazit hing but these sliders arent perfectly mirrordddd
2016-12-10 22:32 HighTec: 01:00:007 (1,2) - blankete t t te t et etetet e te te te t blanket
2016-12-10 22:33 HighTec: fux ir blankt plz
2016-12-10 22:34 HighTec: 01:05:211 - no note?
2016-12-10 22:37 Mir: 01:43:068 (3) -
2016-12-10 22:37 HighTec: 01:49:191 (2) - looks better when ctrl+g
2016-12-10 22:37 HighTec: becus then its aligned xd
2016-12-10 22:38 HighTec: 01:56:742 (5,6,7,8) - undermap ?? ?
Lavender
Sorry for late.
Lower difficulties are fine.

[Papayapa!]
  1. 00:02:864 (1) - hitsound on slider tail is so weird, please mute that like you did at 00:03:476 (3) -
  2. 00:08:783 (1,2,3) - Follow drums here would be better imo. 00:08:578 - 00:08:885 - 00:09:191 -
  3. 00:32:048 (5,4,5) - 00:45:619 (2,3) - 01:30:415 (4,2,3) - why not stack lol, looking so weird
  4. 00:37:762 (4,7) - Adding NC here would be nice, same as 00:39:395 (4,7) - 00:50:823 (4,7) - .... and other similar parts.
Good Luck!
Topic Starter
Mir

Lavender wrote:

Sorry for late. - Don't worry~
Lower difficulties are fine.

[Papayapa!]
  1. 00:02:864 (1) - hitsound on slider tail is so weird, please mute that like you did at 00:03:476 (3) - fair enough
  2. 00:08:783 (1,2,3) - Follow drums here would be better imo. 00:08:578 - 00:08:885 - 00:09:191 - Added a triple instead because so many people complained about this part.
  3. 00:32:048 (5,4,5) - 00:45:619 (2,3) - 01:30:415 (4,2,3) - why not stack lol, looking so weird - yeah tbh idk how this happened
  4. 00:37:762 (4,7) - Adding NC here would be nice, same as 00:39:395 (4,7) - 00:50:823 (4,7) - .... and other similar parts. - yeah tbh
Good Luck!
Thanks for modding!
Affirmation
Q

[Hard]
00:06:742 (2,4) - blanket
00:11:027 (1,2,3) - this jump looks little bit difficult in this diff.
00:13:476 (2,3,4,5) - ^
00:22:048 (4,5,1) - make triangle
00:24:905 (3,1,2) - stack error
00:41:844 (6,7,1) - 1/6
01:31:436 (1) - unnecessary NC
01:31:027 (1,4) - bad overlap
01:32:660 (1,4) - ^
01:54:803 (4,1) - why this part has antijump

[Insane]
00:10:007 (3,4,5) - similar DS, but different rhythm, could be hard to read.
00:26:844 - 00:26:946 - move greenline
00:29:293 - add a beat
01:46:334 - add a beat

[papayapa]
00:17:864 (2,3,4,6) - stack error
01:36:538 (3) - why SV is Fast

GL
Topic Starter
Mir

Neoskylove wrote:

Q

[Hard]
00:06:742 (2,4) - blanket
00:11:027 (1,2,3) - this jump looks little bit difficult in this diff.
00:13:476 (2,3,4,5) - ^
00:22:048 (4,5,1) - make triangle
00:24:905 (3,1,2) - stack error
00:41:844 (6,7,1) - 1/6
01:31:436 (1) - unnecessary NC
01:31:027 (1,4) - bad overlap
01:32:660 (1,4) - ^
01:54:803 (4,1) - why this part has antijump - because of the drums, it feels like they stop. Problem is I could place this better, so I did.

All applied.

[Insane]
00:10:007 (3,4,5) - similar DS, but different rhythm, could be hard to read. - okay
00:26:844 - 00:26:946 - move greenline - I don't see why?
00:29:293 - add a beat - No thanks, I'm following the drums here and the spacing would be screwed if I added a beat.
01:46:334 - add a beat - Yeah I did this since many complained.

[papayapa]
00:17:864 (2,3,4,6) - stack error - stack is fine in-game
01:36:538 (3) - why SV is Fast - emphasis on the growl

GL
Thanks for modding!
Deramok
for reference
irc
2016-12-14 20:00 Deramok: got some time at hand to go through your map?
2016-12-14 20:00 Mir: yesh
2016-12-14 20:01 Deramok: alright, i probably won't say anything to the low difficulties as i got close to zero experience with them yet
2016-12-14 20:01 Deramok: gonna start from the top one
2016-12-14 20:01 Mir: fair enough
2016-12-14 20:02 Deramok: 00:18:783 (6) - why is it red-ankered as the only slider in the chorus, it doesn't seem to carry anything as special as to have it break the concept
2016-12-14 20:03 Mir: true, changed
2016-12-14 20:05 Deramok: 00:20:007 (4,5) - to me it seems a bit irritating that the slider end of the first slider is on a prominent sound like that. my suggestion would be turning 00:19:803 (3) - into a 1/2 slider and using three notes notes afterwards. you skipped the kick on many other vocals too using 1/2 sliders, so i don't think it would kill the concept
2016-12-14 20:06 Mir: hmm
2016-12-14 20:06 Mir: one sec
2016-12-14 20:06 Mir: am kinda bleeding atm LOL
2016-12-14 20:06 Deramok: D:
2016-12-14 20:06 Mir: i'll be back in uhhhh 5 mins dont hurt me pls
2016-12-14 20:11 Mir: uh okay
2016-12-14 20:12 Mir: sorry about that i was picking at a scab like a complete idiot and it just started bleeding ;w;
2016-12-14 20:13 Deramok: uh, picking at scabs.. makes me cringe
2016-12-14 20:13 Mir: alright i took that suggestion in mind and i quite like it
2016-12-14 20:13 Mir: yeah sorry x.x
2016-12-14 20:14 Deramok: well, if you take the suggestion you'll probably have to change these too 01:26:742 (3,4,5) - 01:39:803 (3,4,5) -
2016-12-14 20:15 Deramok: 00:23:680 (6) - sounds like 1/2 to me
2016-12-14 20:18 Mir: yeah
2016-12-14 20:18 Mir: changed ;w;
2016-12-14 20:18 Deramok: same here 00:34:293 (1) - . you mapped it 1/2 as well here 00:31:436 (2,3) -
2016-12-14 20:18 Mir: ah but there
2016-12-14 20:18 Mir: they're mapped to the wub sounds
2016-12-14 20:18 Mir: so they're kicksliders to make the map faster
2016-12-14 20:19 Deramok: ah, i guess that's my inexperience with the genre surfacing then
2016-12-14 20:19 Mir: 00:23:680 (6) - this one is supposed to be vocals so i don't have to use 1/4 like i did
2016-12-14 20:20 Mir: could be yeah, but with a lot of wub maps kicksliders are used for wub sounds because a normal circle just doesn't feel right
2016-12-14 20:21 Deramok: i guess so then
2016-12-14 20:21 Deramok: on the topic of following vocals though
2016-12-14 20:21 Deramok: 00:51:844 (1,2,3,4) - it works as it is now i guess, but since you mostly follow the vocals in this part ignoring the first 1/4 might not be a bad idea like http://puu.sh/sPcXn/8feba3bf20.jpg
2016-12-14 20:23 Mir: yeah
2016-12-14 20:23 Mir: looks good o/
2016-12-14 20:23 Deramok: 01:03:170 (8) - concidering that you're not following the background i'd rather go without the tripple
2016-12-14 20:24 Mir: but there is a triple in the song there o-o
2016-12-14 20:24 Mir: or no
2016-12-14 20:24 Mir: ohh there isn't i'm deaf
2016-12-14 20:24 Mir: my hearing is actually pretty bad so that's why there's some weird shit in this map ;-;
2016-12-14 20:25 Deramok: well, there is, but it's form a 1/4 beat that is present throughout the section and which you haven't mapped otherwise
2016-12-14 20:25 Mir: fair enough
2016-12-14 20:26 Deramok: what are these following if i may ask? the concept behind them seems to escape me
2016-12-14 20:26 Deramok: 01:17:966 (1,2,7,8) -
2016-12-14 20:26 Mir: tbh they don't follow anything particular in the song
2016-12-14 20:26 Mir: but they do set up the jump to 01:18:374 (3,4,5,6) -
2016-12-14 20:26 Deramok: as usually etnas in streams serve the purpose of emphasising something in particular
2016-12-14 20:27 Mir: true ;-;
2016-12-14 20:27 Mir: but i can't just have a super long stream there ._.
2016-12-14 20:28 Deramok: why not :< but you could put them on vocals for example
2016-12-14 20:28 Deramok: i can't really come up with a simple fix though. it's probably not somehting anyone else is bothered with anyway
2016-12-14 20:28 Mir: problem is if i put on vocals the last stream would be 6 notes and might play weird
2016-12-14 20:29 Deramok: weird? how so
2016-12-14 20:29 Mir: well usually players expect streams of odd numbers
2016-12-14 20:29 Mir: streams of even numbers force a player to end on the finger they didn't start the stream with
2016-12-14 20:30 Mir: this play uncomfortably
2016-12-14 20:30 Deramok: ack, you have plenty of that sort of stuff in this map already anyway
2016-12-14 20:30 Mir: true tbh
2016-12-14 20:31 Deramok: either way, do as you please with it. as said, it probably won't bother anyone as it is
2016-12-14 20:31 Deramok: 01:20:517 (2) - no tripple here. if you wan't the background 1/4 mapped it would be a quint
2016-12-14 20:31 Mir: i might redo that whole stream.
2016-12-14 20:32 Mir: nah there's clearly a triple there
2016-12-14 20:32 Mir: but
2016-12-14 20:32 Mir: hm i just realized what you're implying ._.
2016-12-14 20:33 Mir: can i make 01:20:619 (3) - a kickslider
2016-12-14 20:34 Deramok: could work maybe. you do put vocals on sliderstarts a lot, so it shouldn't be off-putting
2016-12-14 20:35 Mir: hm
2016-12-14 20:36 Deramok: 01:32:048 (5,6) - 1/4, both vocals and electrosound
2016-12-14 20:38 Mir: i can see 5
2016-12-14 20:38 Mir: but not 8
2016-12-14 20:38 Mir: 6*
2016-12-14 20:39 Deramok: well, was implying inbetween those
2016-12-14 20:40 Deramok: 01:41:436 (4) - speaking of starting sliders on vocals. but here you something like http://puu.sh/sPdyP/1620864814.jpg could work, doesn't ignore any of the 1/4 electro sounds and has vocals on sliderstarts. could also make the second slider 1/2 if you want to maintain the pattern of having those specific sets of vocals on 1/2 sliders as you have most of the time at the cost of one 1/4 sounds, which you've done a bunch of times already anyway
2016-12-14 20:43 Mir: i changed
2016-12-14 20:43 Mir: a lot of that section
2016-12-14 20:44 Mir: just now
2016-12-14 20:44 Deramok: 01:50:007 (7,8,9,10) - 00:29:701 (6,7,8,9) - might want to make those the same
2016-12-14 20:45 Deramok: rhythm wise ofc
2016-12-14 20:46 Mir: done
2016-12-14 20:47 Deramok: 01:59:905 (1) - i'd rotate it counter-clockwise for increased emphasis with the angle if incidence
2016-12-14 20:47 Mir: Alright fair enough
2016-12-14 20:47 Deramok: and that would be all i can find in this difficulty
2016-12-14 20:47 Mir: you're not the first to point that out ;w;
2016-12-14 20:48 Mir: wew the remap is real
2016-12-14 20:48 Deramok: it wasn't that much, was it?
2016-12-14 20:48 Mir: it was a lot tbh
2016-12-14 20:49 Deramok: oh? and here i didn't dare making a forum post because i wouldn't find enough of worth
2016-12-14 20:49 Mir: i love how that decreased the sr even though a lot of what i did made it harder
2016-12-14 20:49 Deramok: heh
2016-12-14 20:50 Deramok: on the insane 00:44:599 (4) - i don't hear a 1/4 on this
2016-12-14 20:50 Deramok: probably happens somewhere later on too
2016-12-14 20:51 Mir: it's a fade-in sound
2016-12-14 20:52 Mir: it actually starts from somewhere between that blue and the next red
2016-12-14 20:52 Mir: but for simplicity's sake i just mapped it on the blue
2016-12-14 20:52 Deramok: ah, from the 1/6 thing, i see
2016-12-14 20:52 Deramok: wouldn't map it myself, but i guess that's a personal thing
2016-12-14 20:53 Deramok: 01:20:517 (2) - same as on upper difficulty
2016-12-14 20:53 Mir: i tried to make the insane something that is more playable for normal people
2016-12-14 20:53 Mir: papayapa is as baitey as they come in sr
2016-12-14 20:53 Mir: yeah done
2016-12-14 20:53 Deramok: 01:33:578 (5) - am i missing something again or is there really no 1/4 this time
2016-12-14 20:54 Mir: i'm sure there's a piano there
2016-12-14 20:54 Mir: the little synth thing
2016-12-14 20:54 Mir: WHAT DO YOU CALL IT JESUS idek what it is it's a piano
2016-12-14 20:54 Deramok: i have no idea what those are called
2016-12-14 20:55 Deramok: but isn't there one of those on the previous blue as well then?
2016-12-14 20:55 Mir: link me? :3
2016-12-14 20:55 Deramok: between01:33:272 (3,4) -
2016-12-14 20:55 Deramok: i guess they're different
2016-12-14 20:55 Mir: nope there's nothing there that i can hear
2016-12-14 20:56 Deramok: yeah, less distinct a sound there and of different nature, my bad
2016-12-14 20:56 Mir: it's okay ;w;
2016-12-14 20:56 Deramok: 01:53:068 (5,6) - a note between those?
2016-12-14 20:56 Mir: don't apologize D:
2016-12-14 20:57 Mir: sure, i hear it
2016-12-14 20:57 Deramok: the rest stays true to it's concepts so no more complaints on this diff
2016-12-14 20:58 Deramok: the one thing i noticed ont he hard is that you use 1/6, which you don't use at all in the insane, which seemed a bit weird from a progression standpoint
2016-12-14 20:58 Mir: im just now putting in 1/6
2016-12-14 20:58 Mir: xD
2016-12-14 20:58 Deramok: oh, hah
2016-12-14 20:59 Deramok: well, as said.. i probably won't find anything on lower diffs than hard
2016-12-14 21:00 Deramok: yeah.. not finding anything. not familiar enough with concepts of low diffs
2016-12-14 21:00 Deramok: so i guess i'm done
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:15 Mir: yeah gonna redo it x.x
2016-12-14 21:20 Mir: oh my lord this looks like it'll play horribly
2016-12-14 21:21 Mir: https://puu.sh/sPAMd/c1e6d89451.osu try this?
2016-12-14 21:24 Deramok: 01:17:252 (7,8,9,10) - this transition doesn't play too well
2016-12-14 21:25 Deramok: could have 01:17:252 (7,8,9,10) - blanket 01:17:252 (7,8,9,10) -
2016-12-14 21:25 Deramok: 01:17:354 (8,10,11,12) -
2016-12-14 21:25 Deramok: ..
2016-12-14 21:26 Deramok: 01:17:048 (6) -
2016-12-14 21:26 Deramok: that one
2016-12-14 21:26 Mir: this part is cancer.
2016-12-14 21:26 Mir: admit it, it's really bad
2016-12-14 21:27 Mir: -sigh- i don't know how to map this without ignoring the vocals
2016-12-14 21:34 Deramok: the vocals occur in paris of three, so 120 angles could work out pretty well
2016-12-14 21:35 Deramok: pairs*
2016-12-14 21:36 Deramok: can't get the thing on one screen so i'll have to show the option like this http://puu.sh/sPBRg/7d5a6836fb.osu
2016-12-14 21:37 Mir: I think I did a thing
2016-12-14 21:37 Mir: https://puu.sh/sPBT6/6275ad9f17.osu
2016-12-14 21:39 Deramok: is that.. different from before?
2016-12-14 21:40 Mir: very different o.o
2016-12-14 21:40 Mir: wait maybe i didn't do it right
2016-12-14 21:40 Mir: https://puu.sh/sPC5A/c2068a238b.osu
2016-12-14 21:40 Deramok: ah, now it's different
2016-12-14 21:42 Deramok: that works emphasis wise
2016-12-14 21:42 Mir: i feel like that would play better and easier.. :thinking:
2016-12-14 21:44 Deramok: the only complaint would be that you don't differ between 1/4 vocals and 1/3 ones
2016-12-14 21:44 Mir: where would 1/3 be o.o
2016-12-14 21:44 Deramok: oh
2016-12-14 21:44 Deramok: 1/2
2016-12-14 21:45 Mir: i do
2016-12-14 21:45 Mir: the verses are 1/2 vocals
2016-12-14 21:45 Mir: but they're 1/4 reverses to capture the drums too
2016-12-14 21:45 Deramok: yeah, but the 1/2 vocal plays the same as the 1/4 01:16:742 (5,6) -
2016-12-14 21:46 Deramok: could just not reverse the first one and put a single on the start of the next one to fix it
2016-12-14 21:46 Mir: ah
2016-12-14 21:46 Mir: okay did that
2016-12-14 21:47 Deramok: alright, should be fine now then
2016-12-14 21:47 Mir: now to re-hitsound it
Topic Starter
Mir

Deramok wrote:

for reference
irc
2016-12-14 20:00 Deramok: got some time at hand to go through your map?
2016-12-14 20:00 Mir: yesh
2016-12-14 20:01 Deramok: alright, i probably won't say anything to the low difficulties as i got close to zero experience with them yet
2016-12-14 20:01 Deramok: gonna start from the top one
2016-12-14 20:01 Mir: fair enough
2016-12-14 20:02 Deramok: 00:18:783 (6) - why is it red-ankered as the only slider in the chorus, it doesn't seem to carry anything as special as to have it break the concept
2016-12-14 20:03 Mir: true, changed
2016-12-14 20:05 Deramok: 00:20:007 (4,5) - to me it seems a bit irritating that the slider end of the first slider is on a prominent sound like that. my suggestion would be turning 00:19:803 (3) - into a 1/2 slider and using three notes notes afterwards. you skipped the kick on many other vocals too using 1/2 sliders, so i don't think it would kill the concept
2016-12-14 20:06 Mir: hmm
2016-12-14 20:06 Mir: one sec
2016-12-14 20:06 Mir: am kinda bleeding atm LOL
2016-12-14 20:06 Deramok: D:
2016-12-14 20:06 Mir: i'll be back in uhhhh 5 mins dont hurt me pls
2016-12-14 20:11 Mir: uh okay
2016-12-14 20:12 Mir: sorry about that i was picking at a scab like a complete idiot and it just started bleeding ;w;
2016-12-14 20:13 Deramok: uh, picking at scabs.. makes me cringe
2016-12-14 20:13 Mir: alright i took that suggestion in mind and i quite like it
2016-12-14 20:13 Mir: yeah sorry x.x
2016-12-14 20:14 Deramok: well, if you take the suggestion you'll probably have to change these too 01:26:742 (3,4,5) - 01:39:803 (3,4,5) -
2016-12-14 20:15 Deramok: 00:23:680 (6) - sounds like 1/2 to me
2016-12-14 20:18 Mir: yeah
2016-12-14 20:18 Mir: changed ;w;
2016-12-14 20:18 Deramok: same here 00:34:293 (1) - . you mapped it 1/2 as well here 00:31:436 (2,3) -
2016-12-14 20:18 Mir: ah but there
2016-12-14 20:18 Mir: they're mapped to the wub sounds
2016-12-14 20:18 Mir: so they're kicksliders to make the map faster
2016-12-14 20:19 Deramok: ah, i guess that's my inexperience with the genre surfacing then
2016-12-14 20:19 Mir: 00:23:680 (6) - this one is supposed to be vocals so i don't have to use 1/4 like i did
2016-12-14 20:20 Mir: could be yeah, but with a lot of wub maps kicksliders are used for wub sounds because a normal circle just doesn't feel right
2016-12-14 20:21 Deramok: i guess so then
2016-12-14 20:21 Deramok: on the topic of following vocals though
2016-12-14 20:21 Deramok: 00:51:844 (1,2,3,4) - it works as it is now i guess, but since you mostly follow the vocals in this part ignoring the first 1/4 might not be a bad idea like http://puu.sh/sPcXn/8feba3bf20.jpg
2016-12-14 20:23 Mir: yeah
2016-12-14 20:23 Mir: looks good o/
2016-12-14 20:23 Deramok: 01:03:170 (8) - concidering that you're not following the background i'd rather go without the tripple
2016-12-14 20:24 Mir: but there is a triple in the song there o-o
2016-12-14 20:24 Mir: or no
2016-12-14 20:24 Mir: ohh there isn't i'm deaf
2016-12-14 20:24 Mir: my hearing is actually pretty bad so that's why there's some weird shit in this map ;-;
2016-12-14 20:25 Deramok: well, there is, but it's form a 1/4 beat that is present throughout the section and which you haven't mapped otherwise
2016-12-14 20:25 Mir: fair enough
2016-12-14 20:26 Deramok: what are these following if i may ask? the concept behind them seems to escape me
2016-12-14 20:26 Deramok: 01:17:966 (1,2,7,8) -
2016-12-14 20:26 Mir: tbh they don't follow anything particular in the song
2016-12-14 20:26 Mir: but they do set up the jump to 01:18:374 (3,4,5,6) -
2016-12-14 20:26 Deramok: as usually etnas in streams serve the purpose of emphasising something in particular
2016-12-14 20:27 Mir: true ;-;
2016-12-14 20:27 Mir: but i can't just have a super long stream there ._.
2016-12-14 20:28 Deramok: why not :< but you could put them on vocals for example
2016-12-14 20:28 Deramok: i can't really come up with a simple fix though. it's probably not somehting anyone else is bothered with anyway
2016-12-14 20:28 Mir: problem is if i put on vocals the last stream would be 6 notes and might play weird
2016-12-14 20:29 Deramok: weird? how so
2016-12-14 20:29 Mir: well usually players expect streams of odd numbers
2016-12-14 20:29 Mir: streams of even numbers force a player to end on the finger they didn't start the stream with
2016-12-14 20:30 Mir: this play uncomfortably
2016-12-14 20:30 Deramok: ack, you have plenty of that sort of stuff in this map already anyway
2016-12-14 20:30 Mir: true tbh
2016-12-14 20:31 Deramok: either way, do as you please with it. as said, it probably won't bother anyone as it is
2016-12-14 20:31 Deramok: 01:20:517 (2) - no tripple here. if you wan't the background 1/4 mapped it would be a quint
2016-12-14 20:31 Mir: i might redo that whole stream.
2016-12-14 20:32 Mir: nah there's clearly a triple there
2016-12-14 20:32 Mir: but
2016-12-14 20:32 Mir: hm i just realized what you're implying ._.
2016-12-14 20:33 Mir: can i make 01:20:619 (3) - a kickslider
2016-12-14 20:34 Deramok: could work maybe. you do put vocals on sliderstarts a lot, so it shouldn't be off-putting
2016-12-14 20:35 Mir: hm
2016-12-14 20:36 Deramok: 01:32:048 (5,6) - 1/4, both vocals and electrosound
2016-12-14 20:38 Mir: i can see 5
2016-12-14 20:38 Mir: but not 8
2016-12-14 20:38 Mir: 6*
2016-12-14 20:39 Deramok: well, was implying inbetween those
2016-12-14 20:40 Deramok: 01:41:436 (4) - speaking of starting sliders on vocals. but here you something like http://puu.sh/sPdyP/1620864814.jpg could work, doesn't ignore any of the 1/4 electro sounds and has vocals on sliderstarts. could also make the second slider 1/2 if you want to maintain the pattern of having those specific sets of vocals on 1/2 sliders as you have most of the time at the cost of one 1/4 sounds, which you've done a bunch of times already anyway
2016-12-14 20:43 Mir: i changed
2016-12-14 20:43 Mir: a lot of that section
2016-12-14 20:44 Mir: just now
2016-12-14 20:44 Deramok: 01:50:007 (7,8,9,10) - 00:29:701 (6,7,8,9) - might want to make those the same
2016-12-14 20:45 Deramok: rhythm wise ofc
2016-12-14 20:46 Mir: done
2016-12-14 20:47 Deramok: 01:59:905 (1) - i'd rotate it counter-clockwise for increased emphasis with the angle if incidence
2016-12-14 20:47 Mir: Alright fair enough
2016-12-14 20:47 Deramok: and that would be all i can find in this difficulty
2016-12-14 20:47 Mir: you're not the first to point that out ;w;
2016-12-14 20:48 Mir: wew the remap is real
2016-12-14 20:48 Deramok: it wasn't that much, was it?
2016-12-14 20:48 Mir: it was a lot tbh
2016-12-14 20:49 Deramok: oh? and here i didn't dare making a forum post because i wouldn't find enough of worth
2016-12-14 20:49 Mir: i love how that decreased the sr even though a lot of what i did made it harder
2016-12-14 20:49 Deramok: heh
2016-12-14 20:50 Deramok: on the insane 00:44:599 (4) - i don't hear a 1/4 on this
2016-12-14 20:50 Deramok: probably happens somewhere later on too
2016-12-14 20:51 Mir: it's a fade-in sound
2016-12-14 20:52 Mir: it actually starts from somewhere between that blue and the next red
2016-12-14 20:52 Mir: but for simplicity's sake i just mapped it on the blue
2016-12-14 20:52 Deramok: ah, from the 1/6 thing, i see
2016-12-14 20:52 Deramok: wouldn't map it myself, but i guess that's a personal thing
2016-12-14 20:53 Deramok: 01:20:517 (2) - same as on upper difficulty
2016-12-14 20:53 Mir: i tried to make the insane something that is more playable for normal people
2016-12-14 20:53 Mir: papayapa is as baitey as they come in sr
2016-12-14 20:53 Mir: yeah done
2016-12-14 20:53 Deramok: 01:33:578 (5) - am i missing something again or is there really no 1/4 this time
2016-12-14 20:54 Mir: i'm sure there's a piano there
2016-12-14 20:54 Mir: the little synth thing
2016-12-14 20:54 Mir: WHAT DO YOU CALL IT JESUS idek what it is it's a piano
2016-12-14 20:54 Deramok: i have no idea what those are called
2016-12-14 20:55 Deramok: but isn't there one of those on the previous blue as well then?
2016-12-14 20:55 Mir: link me? :3
2016-12-14 20:55 Deramok: between01:33:272 (3,4) -
2016-12-14 20:55 Deramok: i guess they're different
2016-12-14 20:55 Mir: nope there's nothing there that i can hear
2016-12-14 20:56 Deramok: yeah, less distinct a sound there and of different nature, my bad
2016-12-14 20:56 Mir: it's okay ;w;
2016-12-14 20:56 Deramok: 01:53:068 (5,6) - a note between those?
2016-12-14 20:56 Mir: don't apologize D:
2016-12-14 20:57 Mir: sure, i hear it
2016-12-14 20:57 Deramok: the rest stays true to it's concepts so no more complaints on this diff
2016-12-14 20:58 Deramok: the one thing i noticed ont he hard is that you use 1/6, which you don't use at all in the insane, which seemed a bit weird from a progression standpoint
2016-12-14 20:58 Mir: im just now putting in 1/6
2016-12-14 20:58 Mir: xD
2016-12-14 20:58 Deramok: oh, hah
2016-12-14 20:59 Deramok: well, as said.. i probably won't find anything on lower diffs than hard
2016-12-14 21:00 Deramok: yeah.. not finding anything. not familiar enough with concepts of low diffs
2016-12-14 21:00 Deramok: so i guess i'm done
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:15 Mir: yeah gonna redo it x.x
fixed a lot of stuff and that stream got redone a couple of times
Affirmation
Ah sorry
00:26:844 - 00:26:946 - move greenline
It means 00:26:844 - this greenline shiuld be moved to 00:26:946 -
zev
too tired
Renumi
:thinking:
DustMoon
1|2|3|4
CommandoBlack's Hard - 4Key
00:08:170 (8170|0) - move to 4(Highlight the drums)
00:08:170 (8170|0) - add more (reference CommandoBlack's Insane - 4Key)
00:26:946 - add more(you didn't double this clap noise?)
CommandoBlack's Insane - 4Key
00:13:578 - add (i her a sound)
EEEEEEEEEEEEEEE
One of the best 4* maps I have seen in a long time
Loctav
Loved as per mapper's request.
pishifat
un-

Loctav wrote:

Loved as per mapper's request.
Nozhomi
This seems as stupid as a saradisk song XD
-Shintarou

Nozhomi wrote:

This seems as stupid as a saradisk song XD
¯\_(ツ)_/¯
Enon
papapa
show more
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