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Camellia feat. Nanahira - PAPAYAPA BASS

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Topic Starter
Mir

Pentori wrote:

yo yo
[General]
regarding hitsounds, it appears that soft-hitnormal is taken off a skin lol. i'd recommend removing this cause it doesn't really suit the song very well.. and hitnormal's are generally personal preference – Fair enough. Removed~

[Normal]
00:20:415 (4,1) - check ds – Fixed.
00:22:456 (1,3) - nc's should be swapped here so that nc's are 2 measures long – Fixed.~
00:48:578 - are you sure you want to skip this? - Yes.
01:08:987 (4,1) – ds – Fixed.
01:14:701 (1) - dont think u need nc since u didn't nc 01:08:170 (3) – Yep.
01:39:191 (1) - try fix up these nc's so they are 2 measures long for consistency – Fixed all.~

[Advanced]
00:25:313 (4,5,1) - looks really cramped because of the stacking, try space this out? - yeah fixed.~
00:28:170 (3,4) - rhythm is a little shaky here because you are trying to follow too many things, the sound on 00:28:476 - appears at 00:29:599 - too but gets ignored because you follow something different. you should try to follow a layer of music consistently for structure – I’m following the growl with 00:28:987 (4) – and I think that’s pretty clear to most players. Testplayers of this level have never had a problem playing this part, so I’ll keep this.
00:34:701 (3) - ^ i think u should keep your rhythms consistent by using the blue tick here 00:35:007 - until the music changes, same applies for the rest of these – Following drums. It’s an advanced so I wanna still stay away from blue tick rhythm (excluding on reverse ticks). I introduce truer blue ticks in Hard.
00:44:293 (2,3) - spacing looks a little close here – Fixed.~
00:50:211 (1,2,3) - try follow the drums more closely here. if you listen carefully you'll hear sounds on 00:50:517 - 00:51:334 - that are ignored which isn't really great since you mapped the blue tick on 00:51:844 (4) – I don’t want to use those sounds because it would be too complicated. I mapped the blue tick on 00:51:844 (4) – because there’s a drum there and it works with a reverse, thus isn’t as complicated.
00:58:680 - drag the break back to normal – Done.~
01:02:456 (5) - make this a reverse slider? missed a beat on 01:03:068 – Done.~
01:10:415 (2,3,4) - flow is a little sharp here try moving 01:11:027 (4) - to x221 y47 – Changed in a different way.
01:33:476 (1) - dont think u need this nc, the combo's here are very short in comparison to others – Yeah, changed.
01:41:640 (3) - really strong wub sound on 01:42:048 - i'd try use the white tick to represent it – That would ruin the rhythm I’ve been using so far. I’m representing the drums using blue ticks so that when the player his the Hard difficulty, blue tick rhythm is nothing new or unfamiliar. The main reason I do this is because this song uses a lot of blue tick rhythm. This is also the main reason that the rhythm focus changes between Advanced and Hard quite drastically. In Hard I make use of the new blue tick rhythms that are available to me due to a higher SR limit.

[Hard]
00:08:476 (3) - very strong snare on 00:08:578 - try to include this in your rhythm - Not here, vocals take precedence.
00:08:885 - 00:09:803 - ^ i understand you're probably following vocals, but the drums here are a lot more dominant imo. in advanced you followed the drums well, try mimic that here – Done first one, but not the second one.
00:13:476 (2,3,4,5) - aaa questionable to have spaced kick sliders in hard – Questionable maybe, but unless it’s definitely unrankable, I’m not changing it. It fits well in my opinion.
00:15:007 (3) - missing drums for most of this section eg. 00:15:109 – Intentional, following vocals instead because they’re more interesting. The problem with this song is you can (for the most part) either map drums or vocals, not both.
00:32:252 (1) - why use an extended slider? a 1/2 slider would be more appropriate since you're mapping vocals – There are sounds on the end and the note is held until the next white, so I had an extended slider instead of a normal ½.
00:35:313 (6,1) - perhaps manual stack this. the auto stack makes it impossible to see the slider head – Done.~
01:20:007 (1) - originally you didn't have this nc'ed so you should remove nc – Yep.
01:31:436 (1) - dont need this nc, it makes the combo very short – Yep.
try go over both kiai sections and improve the rhythm, a lot of the main snares are missed for vocals which makes the rhythm a bit difficult to follow. you can use your advanced diff as a reference as that followed the drums well – I’ll have to disagree here. The vocals are much more prominent and I don’t think it’s much of an issue if I’m lax about mapping the drums in the kiai. I’ll map the drums if there’s space to do so, but for the most part the vocals land on completely different ticks than the drums do, which makes rhythm choice quite cookie-cutter if you catch my meaning. I can’t really map BOTH without this map being way too technical and in my opinion, overdone.

similar to the comments i made in hard, insane and papayapa ignore a lot of the drum rhythms that the song provides. try listening closely to the music again to see where you can map drums. eg. at 00:15:007 - you could break this into circle + slider http://puu.sh/srCEq/91027b1a0e.jpg to include the snare on the white tick – Gonna have to go with the same reasoning as above albeit slightly more justified here. I want to map the vocals to the fullest, because I feel they’re the most prominent “instrument” of the song. For Papayapa and Insane I would rather map the vocals and input drums where there are no vocals being sung (which I did do) instead of trying to map both all the time which would cause problems in clarity regarding what I’m actually following. I want to make it CLEAR that I’m following vocals and not half-following vocals and drums. If there’s anything I’m confident in with this mapset, it’s rhythm choice. I feel that I’ve done the best I can to map the rhythm that I feel makes the most sense, and adding more notes to map more things at the same time isn’t what I was going for.


Thanks for the mod Pentori! <3
Shiirn
I went over Papayapa with Miryle and explained to him the pros and cons of dedicating himself to either the drum line or the vocal line, and possible ways to utilize both without being overly technical. After much discussion, it was clear his vision of the song involved the vocals more than the drums (which makes sense, that's what vocals are for), and as such the map is structured around the vocals more than the drums!

The rhythms provided are "unusual" purely from not only following the drumline. I feel like it would be doing the song a disfavor to stick to the normal and boring drum consistency when there's so many funny wubs and vocal tremors all over the place that catch the ear far more than boring ol' drums.

Pure drum rhythms are for whack-a-mole fanatics. And personally, whack-a-mole fanatics can go fuck themselves.
Jakomo73

Pentori wrote:

[Jako's Easy]
00:02:864 (2) - 00:06:129 (2) - try avoid blue tick usage here since this is easy. rhythms should be compromised to create simple rhythms, using the blue tick creates off-beat gaps that beginners probably aren't experienced enough to enjoy. you could replace sliders like 00:02:864 (2) - with a single circle and replace 00:06:129 (2) - with a 3/2 slider. same comment applies for the rest of the map I was trying to follow the vocals here, and originally I had less object density so the slider ending on the blue tick wasn't very confusing imo. However, now that the object density has been raised, I will extend all of these sliders to the next white tick as there are prominent drums there anyway. However, for the repeat sliders, I'm following the vocals as well, and although this doesn't end on a white tick, it is still on-beat by ending on a red tick so I believe it wouldn't be confusing to new players.
00:15:925 (3) - ^ in this case, making this a 1/1 slider would be the best option because of the snare on 00:16:334 Fixed
00:38:783 (1) - the nc isn't really necessary since the combo's are only 1 slider long Mentioned my reasoning to another mod above, but since it's coming up again - fixed
00:51:844 (1) - ^ ^
00:53:476 (2) - having the nc here would be more sensible Fixed
01:03:272 (1,1,2) - feels a little awkward because of the gaps you have between these beats, since this is the buildup, this is a good place to use a spinner. maybe try something like http://puu.sh/srvof/6abf9cbbcf.jpg Fixed
01:18:374 (4) - offscreen! Fixed
01:58:783 (1) - doesn't need nc Fixed
01:59:599 (2) - this is probably an exception to my first comment, the beats are really prominent and this is the last note so it works well
Thanks for the mod!
Karen
top diff
  1. 00:00:619 - i would suggest to map from here
  2. pay attention to the spacing at the beginning part, like 00:01:742 (3,1,2) - 00:04:089 (5,1,1) - they could confuse players a bit
  3. 00:08:578 - map this like 00:09:803 (2) -
  4. 00:13:782 (4,2) - avoid the overlap
  5. 00:19:803 (3) - 01:39:803 (3) - a slider here would work better, here's a special sound
  6. 00:28:783 (5) - it's 1/6 right?
  7. 00:41:844 (6) - ^
  8. 00:45:109 (6,7) - ^ go through it and check all the same nappings
  9. the main issue of this map is, you ignored a lot of interesting 1/4 things like 01:45:823 - and many other places. This diff is supposed to be considered as an 'Extra' so it's better to map more background sounds to make it more fun. If you do this in your insane diff then it's ok.
sorry if it's too short, good luck with this.
Topic Starter
Mir

Karen wrote:

top diff
  1. 00:00:619 - i would suggest to map from here – I disagree, I like the lead in. I hate maps that start instantly.
  2. pay attention to the spacing at the beginning part, like 00:01:742 (3,1,2) - 00:04:089 (5,1,1) - they could confuse players a bit – Fixed both.
  3. 00:08:578 - map this like 00:09:803 (2) – I don’t want to because it would make the next part 00:08:783 (1,2,3) – play awkwardly, and I don’t want that. I want this part of the song to be relatively easy in terms of clicking.
  4. 00:13:782 (4,2) - avoid the overlap – Fixed.
  5. 00:19:803 (3) - 01:39:803 (3) - a slider here would work better, here's a special sound - 00:20:007 (4,5) – these do the job well enough. 3 kicksliders in a row feels like too much imo. Especially when the stronger sounds are on the 4 and 5.
  6. 00:28:783 (5) - it's 1/6 right? - Yes, yes it is.
  7. 00:41:844 (6) - ^ - Fixed.~
  8. 00:45:109 (6,7) - ^ go through it and check all the same snappings – This one is correct.
  9. the main issue of this map is, you ignored a lot of interesting 1/4 things like 01:45:823 - and many other places. This diff is supposed to be considered as an 'Extra' so it's better to map more background sounds to make it more fun. If you do this in your insane diff then it's ok. - To be honest, it isn’t an “issue” it’s just a personal preference. I want to map more to the vocals because I feel they have more impact.
sorry if it's too short, good luck with this. - Thank you!~
Crusts
hi mod from my queue

col : 1|2|3|4

papa bass
Insane
00:11:844 (11844|0,11844|1,11946|0,11946|1,12048|2,12048|3,12150|3,12150|2,12252|1,12252|0,12354|0,12354|1,12456|2,12456|3,12558|3,12558|2) - i don't know where the idea of jack come from but this should be jumptrill
00:20:211 (20211|2) - delete
00:29:701 (29701|1) - if you're going to follow the bass delete this rather follow the vocal since i see you use the vocal use for the jack
00:30:415 (30415|2,30517|2) - move somewhere else beside |3| and re-arrange
00:30:721 - the LN start's here and 00:30:823 (30823|1) - i don't see the point of this LN
00:32:966 (32966|3) - delete this is ghost
00:31:129 - you can add note here
00:33:476 (33476|2,33476|3) - uhh delete 1
00:33:680 (33680|3) - change to LN
00:36:742 (36742|2,36742|1,36742|3) - you can delete 1 of this no need to put three since there are LN just put two
00:39:395 (39395|0,39395|1,39497|0,39497|1) - uhh delete 1 each note of the jump
00:39:599 - you can use 1/6
00:40:415 (40415|0,40415|2,40415|1,40415|3) - uhh quadnote ?
00:51:844 - this till 00:53:476 - the snapping are raising

ok my comment on this diff there are too many unessecary note and the pattern have problem too just fix that

ok only that GL
Vivyanne
stuff
2016-11-24 18:00 HighTec: fda
2016-11-24 19:58 HighTec: 00:37:966 (2) -
2016-11-24 20:04 HighTec: 00:01:640 (2,3,4) -
2016-11-24 20:04 HighTec: 00:03:885 (3,4,1) - align this u fuk
2016-11-24 20:05 Mir: 01:54:701 (3,6) -
2016-11-24 20:06 HighTec: put 5 on x:392 y:113
2016-11-24 20:06 HighTec: stack 6 with 3
2016-11-24 20:07 Mir: 01:56:334 (6,1) -
2016-11-24 20:08 Mir: 00:19:191 (5) -
2016-11-24 20:08 Mir: 00:21:640 (3) -
2016-11-24 20:13 HighTec: 00:07:762 (1,2,3) - HOW
2016-11-24 20:13 HighTec: CUD U
2016-11-24 20:13 HighTec: IGNORE LE TRIPLE
2016-11-24 20:15 HighTec: 00:04:803 (2) -
2016-11-24 20:16 HighTec: 00:16:538 (3) -
2016-11-24 20:16 HighTec: 00:16:946 -
2016-11-24 20:18 HighTec: 01:05:211 - HOW DO U SKIP DIS
2016-11-24 20:18 HighTec: WHY A A A A A a a a a A aa aa a A

stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff
Topic Starter
Mir

HighTec wrote:

stuff
2016-11-24 18:00 HighTec: fda
2016-11-24 19:58 HighTec: 00:37:966 (2) -
2016-11-24 20:04 HighTec: 00:01:640 (2,3,4) -
2016-11-24 20:04 HighTec: 00:03:885 (3,4,1) - align this u fuk
2016-11-24 20:05 Mir: 01:54:701 (3,6) -
2016-11-24 20:06 HighTec: put 5 on x:392 y:113
2016-11-24 20:06 HighTec: stack 6 with 3
2016-11-24 20:07 Mir: 01:56:334 (6,1) -
2016-11-24 20:08 Mir: 00:19:191 (5) -
2016-11-24 20:08 Mir: 00:21:640 (3) -
2016-11-24 20:13 HighTec: 00:07:762 (1,2,3) - HOW
2016-11-24 20:13 HighTec: CUD U
2016-11-24 20:13 HighTec: IGNORE LE TRIPLE
2016-11-24 20:15 HighTec: 00:04:803 (2) -
2016-11-24 20:16 HighTec: 00:16:538 (3) -
2016-11-24 20:16 HighTec: 00:16:946 -
2016-11-24 20:18 HighTec: 01:05:211 - HOW DO U SKIP DIS
2016-11-24 20:18 HighTec: WHY A A A A A a a a a A aa aa a A

stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff stuff
voice chat mod fixed stuff.
CommandoBlack

Crusts wrote:

hi mod from my queue

col : 1|2|3|4

papa bass
Insane
00:11:844 (11844|0,11844|1,11946|0,11946|1,12048|2,12048|3,12150|3,12150|2,12252|1,12252|0,12354|0,12354|1,12456|2,12456|3,12558|3,12558|2) - i don't know where the idea of jack come from but this should be jumptrill To stop repetition. It makes sense once it starts on the 1st of 4 measures & once its the last 1/4 snapped part of the build up
00:20:211 (20211|2) - delete doubles for every vocal like that for effect
00:29:701 (29701|1) - if you're going to follow the bass delete this rather follow the vocal since i see you use the vocal use for the jack I actually mapped both bass & vocal separated by column for the left & right hand
00:30:415 (30415|2,30517|2) - move somewhere else beside |3| and re-arrange it goes with the bass.
00:30:721 - the LN start's here and 00:30:823 (30823|1) - i don't see the point of this LN It starts at a gradual vol increase from 0% to 100%. It starts at the right place
00:32:966 (32966|3) - delete this is ghost Its a hammer. not a ghost. (Hammer is a guitar term meaning the note wasn't strummed but made a sound from placing your finger on the string
00:31:129 - you can add note here The sound starts at 00:31:027 at 0% alike 00:30:721
00:33:476 (33476|2,33476|3) - uhh delete 1 I'd understand what you would mean if you would have said add one instead.
00:33:680 (33680|3) - change to LN ok. added to similar places
00:36:742 (36742|2,36742|1,36742|3) - you can delete 1 of this no need to put three since there are LN just put two nope. Its gonna stay like that one triples are for that sound. It'll feel like something is missing if its a double
00:39:395 (39395|0,39395|1,39497|0,39497|1) - uhh delete 1 each note of the jump ^
00:39:599 - you can use 1/6 Good catch
00:40:415 (40415|0,40415|2,40415|1,40415|3) - uhh quadnote ? yup. the build up influences it
00:51:844 - this till 00:53:476 - the snapping are raising To the drums

ok my comment on this diff there are too many unessecary note and the pattern have problem too just fix that

ok only that GL
Curisu
PAPAYAPAYAPAPA!

All Hail Queen Nanahira

Not so familiar with this mapping style so just pointing out potential error of your std diff :)

Important / Suggestion
[Papayapa!]
00:28:783 (5) - 1/6
00:41:844 (6) - 1/6

00:45:109 (6,7) - rechecked, should be 1/6 imo
01:05:721 (4) - 1/6
01:19:599 (1,1) - My solution of expressing the vocal
01:45:721 (1) - imo using a >1.5x sv 1/2 length slider, making comparison to 01:46:129 (1)
01:48:783 (7) - 1/6
01:52:048 (7) - 1/6
01:56:742 (1) - 1/6
01:59:905 (1) - ctrl+g to anti-cw direction, flow

[Insane]
00:29:905 (4) - nazi, 2 sliders curve (little bit) differently
01:56:742 (6) - 1/6
01:59:497 - add a (overlapping)circle, fitting to vocal

[Hard]
01:49:191 (2,3) - Merge into one single slider (1/4 length with 2 reverse arrows), for the vocal clip on those 4 timing points on similar pitch.
01:54:803 (4,1,2) - Should not be equally spaced, imo low readability and hardly fit the music

[Advanced]
01:02:456 (5) - extend to 01:02:864?

[Normal]
Fine

[Easy]
00:06:129 (2) - a slider with reverse arrow on blue tick seems little bit risky for Easy;
00:19:190 (3) - ^
01:26:129 (3) - ^
01:39:190 (3) - ^

[4K HD]
00:01:844 (1844|0) - seems not necessary
00:05:109 (5109|2) - ^
00:29:395 (29395|2) - moving to 00:29:395 (29395|0)
00:35:925 (35925|1) - ^ moving to 00:35:925 (35925|3)
00:36:334 - Suggestion
00:49:497 (49497|0,49548|1,49599|2,49650|3,49752|1) - wrong snapping? according to original chart should be 00:49:531 (49531|0,49599|1,49667|2,49735|3)
00:52:966 (52966|1,53068|3,53068|2) - https://puu.sh/sBDVm/d9bf559a9b.png
01:15:823 (75823|1) - moving to 01:15:823 (75823|0)
01:58:885 (118885|2,118885|3,119089|1,119089|2,119293|0,119293|1) - https://puu.sh/sBE25/460314df19.png

Good luck on this :3
Topic Starter
Mir

Curisu wrote:

PAPAYAPAYAPAPA!

All Hail Queen Nanahira

Important / Suggestion
[Papayapa!]
00:28:783 (5) - 1/6
00:41:844 (6) - 1/6

00:45:109 (6,7) - rechecked, should be 1/6 imo - Fixed.
01:05:721 (4) – 1/6Fixed.
01:19:599 (1,1) - My solution of expressing the vocalIt’s fine as it is.
01:45:721 (1) - imo using a >1.5x sv 1/2 length slider, making comparison to 01:46:129 (1) This is fine, I like it slow.
01:48:783 (7) – 1/6Fixed.
01:52:048 (7) – 1/6Fixed.
01:56:742 (1) – 1/6Fixed.
01:59:905 (1) - ctrl+g to anti-cw direction, flow – Nah, this is fine as it is, it’s hard enough to hit.


[Insane]
00:29:905 (4) - nazi, 2 sliders curve (little bit) differently - fixed
01:56:742 (6) - 1/6 - fixed
01:59:497 - add a (overlapping)circle, fitting to vocal - nah, i can't hear a beat here

[Hard]
01:49:191 (2,3) - Merge into one single slider (1/4 length with 2 reverse arrows), for the vocal clip on those 4 timing points on similar pitch. - yeah
01:54:803 (4,1,2) - Should not be equally spaced, imo low readability and hardly fit the music - yeah

[Advanced]
01:02:456 (5) - extend to 01:02:864? - yeah
Thanks for the mod!

Gonna kds anyways since you did help.
Jakomo73

Curisu wrote:

[Easy]
00:06:129 (2) - a slider with reverse arrow on blue tick seems little bit risky for Easy;
00:19:190 (3) - ^
01:26:129 (3) - ^
01:39:190 (3) - ^
Fixed all blue tick rhythms in easy, was attempting to go for vocals but I probably just made it too confusing for an easy. Ty for the mod!
Vivyanne
had discord convo with mir to talk about the Hard and hardest diff in the set to fix some inconsistencies and errors.

points for the ones interested
2016-12-10 22:13 Mir: ACTION is editing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2016-12-10 22:13 HighTec: 00:03:476 (3) -
2016-12-10 22:14 HighTec: 00:16:538 (3) -
2016-12-10 22:15 HighTec: 00:25:313 (5,6,1) -
2016-12-10 22:16 HighTec: https://gabepower.s-ul.eu/J9ac1dwe
2016-12-10 22:16 Mir: https://puu.sh/sKYvy/16d509262e.jpg
2016-12-10 22:17 HighTec: 00:32:048 (5,4,5) - stack
2016-12-10 22:17 HighTec: 00:39:599 (6,7) - 1/8?
2016-12-10 22:19 HighTec: 01:05:721 (4,5) -
2016-12-10 22:22 HighTec: 01:54:293 (2) - increase sv thanks
2016-12-10 22:23 HighTec: 01:58:783 (1,2) -
2016-12-10 22:25 HighTec: 00:04:803 (2,3,4) - polarity
2016-12-10 22:27 HighTec: 00:16:538 (3) - maybe make 1/2 and put note at where the current slider ends
2016-12-10 22:27 HighTec: becus tap all the vocals
2016-12-10 22:31 HighTec: 00:39:599 (4,5) - nazit hing but these sliders arent perfectly mirrordddd
2016-12-10 22:32 HighTec: 01:00:007 (1,2) - blankete t t te t et etetet e te te te t blanket
2016-12-10 22:33 HighTec: fux ir blankt plz
2016-12-10 22:34 HighTec: 01:05:211 - no note?
2016-12-10 22:37 Mir: 01:43:068 (3) -
2016-12-10 22:37 HighTec: 01:49:191 (2) - looks better when ctrl+g
2016-12-10 22:37 HighTec: becus then its aligned xd
2016-12-10 22:38 HighTec: 01:56:742 (5,6,7,8) - undermap ?? ?
Lavender
Sorry for late.
Lower difficulties are fine.

[Papayapa!]
  1. 00:02:864 (1) - hitsound on slider tail is so weird, please mute that like you did at 00:03:476 (3) -
  2. 00:08:783 (1,2,3) - Follow drums here would be better imo. 00:08:578 - 00:08:885 - 00:09:191 -
  3. 00:32:048 (5,4,5) - 00:45:619 (2,3) - 01:30:415 (4,2,3) - why not stack lol, looking so weird
  4. 00:37:762 (4,7) - Adding NC here would be nice, same as 00:39:395 (4,7) - 00:50:823 (4,7) - .... and other similar parts.
Good Luck!
Topic Starter
Mir

Lavender wrote:

Sorry for late. - Don't worry~
Lower difficulties are fine.

[Papayapa!]
  1. 00:02:864 (1) - hitsound on slider tail is so weird, please mute that like you did at 00:03:476 (3) - fair enough
  2. 00:08:783 (1,2,3) - Follow drums here would be better imo. 00:08:578 - 00:08:885 - 00:09:191 - Added a triple instead because so many people complained about this part.
  3. 00:32:048 (5,4,5) - 00:45:619 (2,3) - 01:30:415 (4,2,3) - why not stack lol, looking so weird - yeah tbh idk how this happened
  4. 00:37:762 (4,7) - Adding NC here would be nice, same as 00:39:395 (4,7) - 00:50:823 (4,7) - .... and other similar parts. - yeah tbh
Good Luck!
Thanks for modding!
Affirmation
Q

[Hard]
00:06:742 (2,4) - blanket
00:11:027 (1,2,3) - this jump looks little bit difficult in this diff.
00:13:476 (2,3,4,5) - ^
00:22:048 (4,5,1) - make triangle
00:24:905 (3,1,2) - stack error
00:41:844 (6,7,1) - 1/6
01:31:436 (1) - unnecessary NC
01:31:027 (1,4) - bad overlap
01:32:660 (1,4) - ^
01:54:803 (4,1) - why this part has antijump

[Insane]
00:10:007 (3,4,5) - similar DS, but different rhythm, could be hard to read.
00:26:844 - 00:26:946 - move greenline
00:29:293 - add a beat
01:46:334 - add a beat

[papayapa]
00:17:864 (2,3,4,6) - stack error
01:36:538 (3) - why SV is Fast

GL
Topic Starter
Mir

Neoskylove wrote:

Q

[Hard]
00:06:742 (2,4) - blanket
00:11:027 (1,2,3) - this jump looks little bit difficult in this diff.
00:13:476 (2,3,4,5) - ^
00:22:048 (4,5,1) - make triangle
00:24:905 (3,1,2) - stack error
00:41:844 (6,7,1) - 1/6
01:31:436 (1) - unnecessary NC
01:31:027 (1,4) - bad overlap
01:32:660 (1,4) - ^
01:54:803 (4,1) - why this part has antijump - because of the drums, it feels like they stop. Problem is I could place this better, so I did.

All applied.

[Insane]
00:10:007 (3,4,5) - similar DS, but different rhythm, could be hard to read. - okay
00:26:844 - 00:26:946 - move greenline - I don't see why?
00:29:293 - add a beat - No thanks, I'm following the drums here and the spacing would be screwed if I added a beat.
01:46:334 - add a beat - Yeah I did this since many complained.

[papayapa]
00:17:864 (2,3,4,6) - stack error - stack is fine in-game
01:36:538 (3) - why SV is Fast - emphasis on the growl

GL
Thanks for modding!
Deramok
for reference
irc
2016-12-14 20:00 Deramok: got some time at hand to go through your map?
2016-12-14 20:00 Mir: yesh
2016-12-14 20:01 Deramok: alright, i probably won't say anything to the low difficulties as i got close to zero experience with them yet
2016-12-14 20:01 Deramok: gonna start from the top one
2016-12-14 20:01 Mir: fair enough
2016-12-14 20:02 Deramok: 00:18:783 (6) - why is it red-ankered as the only slider in the chorus, it doesn't seem to carry anything as special as to have it break the concept
2016-12-14 20:03 Mir: true, changed
2016-12-14 20:05 Deramok: 00:20:007 (4,5) - to me it seems a bit irritating that the slider end of the first slider is on a prominent sound like that. my suggestion would be turning 00:19:803 (3) - into a 1/2 slider and using three notes notes afterwards. you skipped the kick on many other vocals too using 1/2 sliders, so i don't think it would kill the concept
2016-12-14 20:06 Mir: hmm
2016-12-14 20:06 Mir: one sec
2016-12-14 20:06 Mir: am kinda bleeding atm LOL
2016-12-14 20:06 Deramok: D:
2016-12-14 20:06 Mir: i'll be back in uhhhh 5 mins dont hurt me pls
2016-12-14 20:11 Mir: uh okay
2016-12-14 20:12 Mir: sorry about that i was picking at a scab like a complete idiot and it just started bleeding ;w;
2016-12-14 20:13 Deramok: uh, picking at scabs.. makes me cringe
2016-12-14 20:13 Mir: alright i took that suggestion in mind and i quite like it
2016-12-14 20:13 Mir: yeah sorry x.x
2016-12-14 20:14 Deramok: well, if you take the suggestion you'll probably have to change these too 01:26:742 (3,4,5) - 01:39:803 (3,4,5) -
2016-12-14 20:15 Deramok: 00:23:680 (6) - sounds like 1/2 to me
2016-12-14 20:18 Mir: yeah
2016-12-14 20:18 Mir: changed ;w;
2016-12-14 20:18 Deramok: same here 00:34:293 (1) - . you mapped it 1/2 as well here 00:31:436 (2,3) -
2016-12-14 20:18 Mir: ah but there
2016-12-14 20:18 Mir: they're mapped to the wub sounds
2016-12-14 20:18 Mir: so they're kicksliders to make the map faster
2016-12-14 20:19 Deramok: ah, i guess that's my inexperience with the genre surfacing then
2016-12-14 20:19 Mir: 00:23:680 (6) - this one is supposed to be vocals so i don't have to use 1/4 like i did
2016-12-14 20:20 Mir: could be yeah, but with a lot of wub maps kicksliders are used for wub sounds because a normal circle just doesn't feel right
2016-12-14 20:21 Deramok: i guess so then
2016-12-14 20:21 Deramok: on the topic of following vocals though
2016-12-14 20:21 Deramok: 00:51:844 (1,2,3,4) - it works as it is now i guess, but since you mostly follow the vocals in this part ignoring the first 1/4 might not be a bad idea like http://puu.sh/sPcXn/8feba3bf20.jpg
2016-12-14 20:23 Mir: yeah
2016-12-14 20:23 Mir: looks good o/
2016-12-14 20:23 Deramok: 01:03:170 (8) - concidering that you're not following the background i'd rather go without the tripple
2016-12-14 20:24 Mir: but there is a triple in the song there o-o
2016-12-14 20:24 Mir: or no
2016-12-14 20:24 Mir: ohh there isn't i'm deaf
2016-12-14 20:24 Mir: my hearing is actually pretty bad so that's why there's some weird shit in this map ;-;
2016-12-14 20:25 Deramok: well, there is, but it's form a 1/4 beat that is present throughout the section and which you haven't mapped otherwise
2016-12-14 20:25 Mir: fair enough
2016-12-14 20:26 Deramok: what are these following if i may ask? the concept behind them seems to escape me
2016-12-14 20:26 Deramok: 01:17:966 (1,2,7,8) -
2016-12-14 20:26 Mir: tbh they don't follow anything particular in the song
2016-12-14 20:26 Mir: but they do set up the jump to 01:18:374 (3,4,5,6) -
2016-12-14 20:26 Deramok: as usually etnas in streams serve the purpose of emphasising something in particular
2016-12-14 20:27 Mir: true ;-;
2016-12-14 20:27 Mir: but i can't just have a super long stream there ._.
2016-12-14 20:28 Deramok: why not :< but you could put them on vocals for example
2016-12-14 20:28 Deramok: i can't really come up with a simple fix though. it's probably not somehting anyone else is bothered with anyway
2016-12-14 20:28 Mir: problem is if i put on vocals the last stream would be 6 notes and might play weird
2016-12-14 20:29 Deramok: weird? how so
2016-12-14 20:29 Mir: well usually players expect streams of odd numbers
2016-12-14 20:29 Mir: streams of even numbers force a player to end on the finger they didn't start the stream with
2016-12-14 20:30 Mir: this play uncomfortably
2016-12-14 20:30 Deramok: ack, you have plenty of that sort of stuff in this map already anyway
2016-12-14 20:30 Mir: true tbh
2016-12-14 20:31 Deramok: either way, do as you please with it. as said, it probably won't bother anyone as it is
2016-12-14 20:31 Deramok: 01:20:517 (2) - no tripple here. if you wan't the background 1/4 mapped it would be a quint
2016-12-14 20:31 Mir: i might redo that whole stream.
2016-12-14 20:32 Mir: nah there's clearly a triple there
2016-12-14 20:32 Mir: but
2016-12-14 20:32 Mir: hm i just realized what you're implying ._.
2016-12-14 20:33 Mir: can i make 01:20:619 (3) - a kickslider
2016-12-14 20:34 Deramok: could work maybe. you do put vocals on sliderstarts a lot, so it shouldn't be off-putting
2016-12-14 20:35 Mir: hm
2016-12-14 20:36 Deramok: 01:32:048 (5,6) - 1/4, both vocals and electrosound
2016-12-14 20:38 Mir: i can see 5
2016-12-14 20:38 Mir: but not 8
2016-12-14 20:38 Mir: 6*
2016-12-14 20:39 Deramok: well, was implying inbetween those
2016-12-14 20:40 Deramok: 01:41:436 (4) - speaking of starting sliders on vocals. but here you something like http://puu.sh/sPdyP/1620864814.jpg could work, doesn't ignore any of the 1/4 electro sounds and has vocals on sliderstarts. could also make the second slider 1/2 if you want to maintain the pattern of having those specific sets of vocals on 1/2 sliders as you have most of the time at the cost of one 1/4 sounds, which you've done a bunch of times already anyway
2016-12-14 20:43 Mir: i changed
2016-12-14 20:43 Mir: a lot of that section
2016-12-14 20:44 Mir: just now
2016-12-14 20:44 Deramok: 01:50:007 (7,8,9,10) - 00:29:701 (6,7,8,9) - might want to make those the same
2016-12-14 20:45 Deramok: rhythm wise ofc
2016-12-14 20:46 Mir: done
2016-12-14 20:47 Deramok: 01:59:905 (1) - i'd rotate it counter-clockwise for increased emphasis with the angle if incidence
2016-12-14 20:47 Mir: Alright fair enough
2016-12-14 20:47 Deramok: and that would be all i can find in this difficulty
2016-12-14 20:47 Mir: you're not the first to point that out ;w;
2016-12-14 20:48 Mir: wew the remap is real
2016-12-14 20:48 Deramok: it wasn't that much, was it?
2016-12-14 20:48 Mir: it was a lot tbh
2016-12-14 20:49 Deramok: oh? and here i didn't dare making a forum post because i wouldn't find enough of worth
2016-12-14 20:49 Mir: i love how that decreased the sr even though a lot of what i did made it harder
2016-12-14 20:49 Deramok: heh
2016-12-14 20:50 Deramok: on the insane 00:44:599 (4) - i don't hear a 1/4 on this
2016-12-14 20:50 Deramok: probably happens somewhere later on too
2016-12-14 20:51 Mir: it's a fade-in sound
2016-12-14 20:52 Mir: it actually starts from somewhere between that blue and the next red
2016-12-14 20:52 Mir: but for simplicity's sake i just mapped it on the blue
2016-12-14 20:52 Deramok: ah, from the 1/6 thing, i see
2016-12-14 20:52 Deramok: wouldn't map it myself, but i guess that's a personal thing
2016-12-14 20:53 Deramok: 01:20:517 (2) - same as on upper difficulty
2016-12-14 20:53 Mir: i tried to make the insane something that is more playable for normal people
2016-12-14 20:53 Mir: papayapa is as baitey as they come in sr
2016-12-14 20:53 Mir: yeah done
2016-12-14 20:53 Deramok: 01:33:578 (5) - am i missing something again or is there really no 1/4 this time
2016-12-14 20:54 Mir: i'm sure there's a piano there
2016-12-14 20:54 Mir: the little synth thing
2016-12-14 20:54 Mir: WHAT DO YOU CALL IT JESUS idek what it is it's a piano
2016-12-14 20:54 Deramok: i have no idea what those are called
2016-12-14 20:55 Deramok: but isn't there one of those on the previous blue as well then?
2016-12-14 20:55 Mir: link me? :3
2016-12-14 20:55 Deramok: between01:33:272 (3,4) -
2016-12-14 20:55 Deramok: i guess they're different
2016-12-14 20:55 Mir: nope there's nothing there that i can hear
2016-12-14 20:56 Deramok: yeah, less distinct a sound there and of different nature, my bad
2016-12-14 20:56 Mir: it's okay ;w;
2016-12-14 20:56 Deramok: 01:53:068 (5,6) - a note between those?
2016-12-14 20:56 Mir: don't apologize D:
2016-12-14 20:57 Mir: sure, i hear it
2016-12-14 20:57 Deramok: the rest stays true to it's concepts so no more complaints on this diff
2016-12-14 20:58 Deramok: the one thing i noticed ont he hard is that you use 1/6, which you don't use at all in the insane, which seemed a bit weird from a progression standpoint
2016-12-14 20:58 Mir: im just now putting in 1/6
2016-12-14 20:58 Mir: xD
2016-12-14 20:58 Deramok: oh, hah
2016-12-14 20:59 Deramok: well, as said.. i probably won't find anything on lower diffs than hard
2016-12-14 21:00 Deramok: yeah.. not finding anything. not familiar enough with concepts of low diffs
2016-12-14 21:00 Deramok: so i guess i'm done
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:15 Mir: yeah gonna redo it x.x
2016-12-14 21:20 Mir: oh my lord this looks like it'll play horribly
2016-12-14 21:21 Mir: https://puu.sh/sPAMd/c1e6d89451.osu try this?
2016-12-14 21:24 Deramok: 01:17:252 (7,8,9,10) - this transition doesn't play too well
2016-12-14 21:25 Deramok: could have 01:17:252 (7,8,9,10) - blanket 01:17:252 (7,8,9,10) -
2016-12-14 21:25 Deramok: 01:17:354 (8,10,11,12) -
2016-12-14 21:25 Deramok: ..
2016-12-14 21:26 Deramok: 01:17:048 (6) -
2016-12-14 21:26 Deramok: that one
2016-12-14 21:26 Mir: this part is cancer.
2016-12-14 21:26 Mir: admit it, it's really bad
2016-12-14 21:27 Mir: -sigh- i don't know how to map this without ignoring the vocals
2016-12-14 21:34 Deramok: the vocals occur in paris of three, so 120 angles could work out pretty well
2016-12-14 21:35 Deramok: pairs*
2016-12-14 21:36 Deramok: can't get the thing on one screen so i'll have to show the option like this http://puu.sh/sPBRg/7d5a6836fb.osu
2016-12-14 21:37 Mir: I think I did a thing
2016-12-14 21:37 Mir: https://puu.sh/sPBT6/6275ad9f17.osu
2016-12-14 21:39 Deramok: is that.. different from before?
2016-12-14 21:40 Mir: very different o.o
2016-12-14 21:40 Mir: wait maybe i didn't do it right
2016-12-14 21:40 Mir: https://puu.sh/sPC5A/c2068a238b.osu
2016-12-14 21:40 Deramok: ah, now it's different
2016-12-14 21:42 Deramok: that works emphasis wise
2016-12-14 21:42 Mir: i feel like that would play better and easier.. :thinking:
2016-12-14 21:44 Deramok: the only complaint would be that you don't differ between 1/4 vocals and 1/3 ones
2016-12-14 21:44 Mir: where would 1/3 be o.o
2016-12-14 21:44 Deramok: oh
2016-12-14 21:44 Deramok: 1/2
2016-12-14 21:45 Mir: i do
2016-12-14 21:45 Mir: the verses are 1/2 vocals
2016-12-14 21:45 Mir: but they're 1/4 reverses to capture the drums too
2016-12-14 21:45 Deramok: yeah, but the 1/2 vocal plays the same as the 1/4 01:16:742 (5,6) -
2016-12-14 21:46 Deramok: could just not reverse the first one and put a single on the start of the next one to fix it
2016-12-14 21:46 Mir: ah
2016-12-14 21:46 Mir: okay did that
2016-12-14 21:47 Deramok: alright, should be fine now then
2016-12-14 21:47 Mir: now to re-hitsound it
Topic Starter
Mir

Deramok wrote:

for reference
irc
2016-12-14 20:00 Deramok: got some time at hand to go through your map?
2016-12-14 20:00 Mir: yesh
2016-12-14 20:01 Deramok: alright, i probably won't say anything to the low difficulties as i got close to zero experience with them yet
2016-12-14 20:01 Deramok: gonna start from the top one
2016-12-14 20:01 Mir: fair enough
2016-12-14 20:02 Deramok: 00:18:783 (6) - why is it red-ankered as the only slider in the chorus, it doesn't seem to carry anything as special as to have it break the concept
2016-12-14 20:03 Mir: true, changed
2016-12-14 20:05 Deramok: 00:20:007 (4,5) - to me it seems a bit irritating that the slider end of the first slider is on a prominent sound like that. my suggestion would be turning 00:19:803 (3) - into a 1/2 slider and using three notes notes afterwards. you skipped the kick on many other vocals too using 1/2 sliders, so i don't think it would kill the concept
2016-12-14 20:06 Mir: hmm
2016-12-14 20:06 Mir: one sec
2016-12-14 20:06 Mir: am kinda bleeding atm LOL
2016-12-14 20:06 Deramok: D:
2016-12-14 20:06 Mir: i'll be back in uhhhh 5 mins dont hurt me pls
2016-12-14 20:11 Mir: uh okay
2016-12-14 20:12 Mir: sorry about that i was picking at a scab like a complete idiot and it just started bleeding ;w;
2016-12-14 20:13 Deramok: uh, picking at scabs.. makes me cringe
2016-12-14 20:13 Mir: alright i took that suggestion in mind and i quite like it
2016-12-14 20:13 Mir: yeah sorry x.x
2016-12-14 20:14 Deramok: well, if you take the suggestion you'll probably have to change these too 01:26:742 (3,4,5) - 01:39:803 (3,4,5) -
2016-12-14 20:15 Deramok: 00:23:680 (6) - sounds like 1/2 to me
2016-12-14 20:18 Mir: yeah
2016-12-14 20:18 Mir: changed ;w;
2016-12-14 20:18 Deramok: same here 00:34:293 (1) - . you mapped it 1/2 as well here 00:31:436 (2,3) -
2016-12-14 20:18 Mir: ah but there
2016-12-14 20:18 Mir: they're mapped to the wub sounds
2016-12-14 20:18 Mir: so they're kicksliders to make the map faster
2016-12-14 20:19 Deramok: ah, i guess that's my inexperience with the genre surfacing then
2016-12-14 20:19 Mir: 00:23:680 (6) - this one is supposed to be vocals so i don't have to use 1/4 like i did
2016-12-14 20:20 Mir: could be yeah, but with a lot of wub maps kicksliders are used for wub sounds because a normal circle just doesn't feel right
2016-12-14 20:21 Deramok: i guess so then
2016-12-14 20:21 Deramok: on the topic of following vocals though
2016-12-14 20:21 Deramok: 00:51:844 (1,2,3,4) - it works as it is now i guess, but since you mostly follow the vocals in this part ignoring the first 1/4 might not be a bad idea like http://puu.sh/sPcXn/8feba3bf20.jpg
2016-12-14 20:23 Mir: yeah
2016-12-14 20:23 Mir: looks good o/
2016-12-14 20:23 Deramok: 01:03:170 (8) - concidering that you're not following the background i'd rather go without the tripple
2016-12-14 20:24 Mir: but there is a triple in the song there o-o
2016-12-14 20:24 Mir: or no
2016-12-14 20:24 Mir: ohh there isn't i'm deaf
2016-12-14 20:24 Mir: my hearing is actually pretty bad so that's why there's some weird shit in this map ;-;
2016-12-14 20:25 Deramok: well, there is, but it's form a 1/4 beat that is present throughout the section and which you haven't mapped otherwise
2016-12-14 20:25 Mir: fair enough
2016-12-14 20:26 Deramok: what are these following if i may ask? the concept behind them seems to escape me
2016-12-14 20:26 Deramok: 01:17:966 (1,2,7,8) -
2016-12-14 20:26 Mir: tbh they don't follow anything particular in the song
2016-12-14 20:26 Mir: but they do set up the jump to 01:18:374 (3,4,5,6) -
2016-12-14 20:26 Deramok: as usually etnas in streams serve the purpose of emphasising something in particular
2016-12-14 20:27 Mir: true ;-;
2016-12-14 20:27 Mir: but i can't just have a super long stream there ._.
2016-12-14 20:28 Deramok: why not :< but you could put them on vocals for example
2016-12-14 20:28 Deramok: i can't really come up with a simple fix though. it's probably not somehting anyone else is bothered with anyway
2016-12-14 20:28 Mir: problem is if i put on vocals the last stream would be 6 notes and might play weird
2016-12-14 20:29 Deramok: weird? how so
2016-12-14 20:29 Mir: well usually players expect streams of odd numbers
2016-12-14 20:29 Mir: streams of even numbers force a player to end on the finger they didn't start the stream with
2016-12-14 20:30 Mir: this play uncomfortably
2016-12-14 20:30 Deramok: ack, you have plenty of that sort of stuff in this map already anyway
2016-12-14 20:30 Mir: true tbh
2016-12-14 20:31 Deramok: either way, do as you please with it. as said, it probably won't bother anyone as it is
2016-12-14 20:31 Deramok: 01:20:517 (2) - no tripple here. if you wan't the background 1/4 mapped it would be a quint
2016-12-14 20:31 Mir: i might redo that whole stream.
2016-12-14 20:32 Mir: nah there's clearly a triple there
2016-12-14 20:32 Mir: but
2016-12-14 20:32 Mir: hm i just realized what you're implying ._.
2016-12-14 20:33 Mir: can i make 01:20:619 (3) - a kickslider
2016-12-14 20:34 Deramok: could work maybe. you do put vocals on sliderstarts a lot, so it shouldn't be off-putting
2016-12-14 20:35 Mir: hm
2016-12-14 20:36 Deramok: 01:32:048 (5,6) - 1/4, both vocals and electrosound
2016-12-14 20:38 Mir: i can see 5
2016-12-14 20:38 Mir: but not 8
2016-12-14 20:38 Mir: 6*
2016-12-14 20:39 Deramok: well, was implying inbetween those
2016-12-14 20:40 Deramok: 01:41:436 (4) - speaking of starting sliders on vocals. but here you something like http://puu.sh/sPdyP/1620864814.jpg could work, doesn't ignore any of the 1/4 electro sounds and has vocals on sliderstarts. could also make the second slider 1/2 if you want to maintain the pattern of having those specific sets of vocals on 1/2 sliders as you have most of the time at the cost of one 1/4 sounds, which you've done a bunch of times already anyway
2016-12-14 20:43 Mir: i changed
2016-12-14 20:43 Mir: a lot of that section
2016-12-14 20:44 Mir: just now
2016-12-14 20:44 Deramok: 01:50:007 (7,8,9,10) - 00:29:701 (6,7,8,9) - might want to make those the same
2016-12-14 20:45 Deramok: rhythm wise ofc
2016-12-14 20:46 Mir: done
2016-12-14 20:47 Deramok: 01:59:905 (1) - i'd rotate it counter-clockwise for increased emphasis with the angle if incidence
2016-12-14 20:47 Mir: Alright fair enough
2016-12-14 20:47 Deramok: and that would be all i can find in this difficulty
2016-12-14 20:47 Mir: you're not the first to point that out ;w;
2016-12-14 20:48 Mir: wew the remap is real
2016-12-14 20:48 Deramok: it wasn't that much, was it?
2016-12-14 20:48 Mir: it was a lot tbh
2016-12-14 20:49 Deramok: oh? and here i didn't dare making a forum post because i wouldn't find enough of worth
2016-12-14 20:49 Mir: i love how that decreased the sr even though a lot of what i did made it harder
2016-12-14 20:49 Deramok: heh
2016-12-14 20:50 Deramok: on the insane 00:44:599 (4) - i don't hear a 1/4 on this
2016-12-14 20:50 Deramok: probably happens somewhere later on too
2016-12-14 20:51 Mir: it's a fade-in sound
2016-12-14 20:52 Mir: it actually starts from somewhere between that blue and the next red
2016-12-14 20:52 Mir: but for simplicity's sake i just mapped it on the blue
2016-12-14 20:52 Deramok: ah, from the 1/6 thing, i see
2016-12-14 20:52 Deramok: wouldn't map it myself, but i guess that's a personal thing
2016-12-14 20:53 Deramok: 01:20:517 (2) - same as on upper difficulty
2016-12-14 20:53 Mir: i tried to make the insane something that is more playable for normal people
2016-12-14 20:53 Mir: papayapa is as baitey as they come in sr
2016-12-14 20:53 Mir: yeah done
2016-12-14 20:53 Deramok: 01:33:578 (5) - am i missing something again or is there really no 1/4 this time
2016-12-14 20:54 Mir: i'm sure there's a piano there
2016-12-14 20:54 Mir: the little synth thing
2016-12-14 20:54 Mir: WHAT DO YOU CALL IT JESUS idek what it is it's a piano
2016-12-14 20:54 Deramok: i have no idea what those are called
2016-12-14 20:55 Deramok: but isn't there one of those on the previous blue as well then?
2016-12-14 20:55 Mir: link me? :3
2016-12-14 20:55 Deramok: between01:33:272 (3,4) -
2016-12-14 20:55 Deramok: i guess they're different
2016-12-14 20:55 Mir: nope there's nothing there that i can hear
2016-12-14 20:56 Deramok: yeah, less distinct a sound there and of different nature, my bad
2016-12-14 20:56 Mir: it's okay ;w;
2016-12-14 20:56 Deramok: 01:53:068 (5,6) - a note between those?
2016-12-14 20:56 Mir: don't apologize D:
2016-12-14 20:57 Mir: sure, i hear it
2016-12-14 20:57 Deramok: the rest stays true to it's concepts so no more complaints on this diff
2016-12-14 20:58 Deramok: the one thing i noticed ont he hard is that you use 1/6, which you don't use at all in the insane, which seemed a bit weird from a progression standpoint
2016-12-14 20:58 Mir: im just now putting in 1/6
2016-12-14 20:58 Mir: xD
2016-12-14 20:58 Deramok: oh, hah
2016-12-14 20:59 Deramok: well, as said.. i probably won't find anything on lower diffs than hard
2016-12-14 21:00 Deramok: yeah.. not finding anything. not familiar enough with concepts of low diffs
2016-12-14 21:00 Deramok: so i guess i'm done
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:15 Mir: yeah gonna redo it x.x
fixed a lot of stuff and that stream got redone a couple of times
Affirmation
Ah sorry
00:26:844 - 00:26:946 - move greenline
It means 00:26:844 - this greenline shiuld be moved to 00:26:946 -
zev
too tired
Renumi
:thinking:
DustMoon
1|2|3|4
CommandoBlack's Hard - 4Key
00:08:170 (8170|0) - move to 4(Highlight the drums)
00:08:170 (8170|0) - add more (reference CommandoBlack's Insane - 4Key)
00:26:946 - add more(you didn't double this clap noise?)
CommandoBlack's Insane - 4Key
00:13:578 - add (i her a sound)
EEEEEEEEEEEEEEE
One of the best 4* maps I have seen in a long time
Loctav
Loved as per mapper's request.
pishifat
un-

Loctav wrote:

Loved as per mapper's request.
Nozhomi
This seems as stupid as a saradisk song XD
-Shintarou

Nozhomi wrote:

This seems as stupid as a saradisk song XD
¯\_(ツ)_/¯
Enon
papapa
MaridiuS
been some time since i first modded this xd
017-07-27 01:11 MaridiuS: papayapa remap hyep
2017-07-28 00:32 Mir: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS]
2017-07-28 00:32 Mir: done
2017-07-28 00:32 MaridiuS: hyeep
2017-07-28 00:32 MaridiuS: wow sick 5.16*
2017-07-28 00:33 MaridiuS: ACTION is playing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2017-07-28 00:33 MaridiuS: i such but w/e
2017-07-28 00:33 Mir: its not 5.16
2017-07-28 00:33 MaridiuS: how did i die
2017-07-28 00:33 Mir: i think you missed
2017-07-28 00:36 MaridiuS: spicy
2017-07-28 00:36 MaridiuS: brtw
2017-07-28 00:36 MaridiuS: this is extremely stressful
2017-07-28 00:36 MaridiuS: 00:12:558 (8,1,2) -
2017-07-28 00:36 Mir: yes
2017-07-28 00:36 MaridiuS: streamjump
2017-07-28 00:36 MaridiuS: into sliderstreams
2017-07-28 00:36 MaridiuS: the most stressful thing i've experienced in osu
2017-07-28 00:37 Mir: fun.jp
2017-07-28 00:37 Mir: g
2017-07-28 00:38 MaridiuS: 01:18:783 (1,2,3,4,5) -
2017-07-28 00:38 MaridiuS: change of flow
2017-07-28 00:38 MaridiuS: made me want to end my life
2017-07-28 00:38 Mir: HAHA
2017-07-28 00:38 Mir: i love that
2017-07-28 00:38 MaridiuS: i was like
2017-07-28 00:38 MaridiuS: yea boi
2017-07-28 00:38 Mir: it just reverses direction xD
2017-07-28 00:39 MaridiuS: imma spin this shit like i spin my revolver in schools
2017-07-28 00:39 MaridiuS: and then wham, malfunction
2017-07-28 00:42 MaridiuS: also u could consider reducing hp to 5.5 or something
2017-07-28 00:42 MaridiuS: so people wont get too rekt by the 1-2's
2017-07-28 00:42 Mir: 5 is ok
2017-07-28 00:42 MaridiuS: and
2017-07-28 00:42 MaridiuS: one more thing
2017-07-28 00:43 Mir: hm?
2017-07-28 00:43 MaridiuS: wait lemme find
2017-07-28 00:43 MaridiuS: 01:02:456 (1,2,1,2,1) -
2017-07-28 00:43 MaridiuS: this is completely unreadable
2017-07-28 00:43 MaridiuS: people will have to play this map a lot, and to memorize the exact spot that it happens
2017-07-28 00:43 MaridiuS: reason being every third note is placed in such way in the map
2017-07-28 00:43 MaridiuS: to be in 1/4 hit
2017-07-28 00:43 Mir: adjusted
2017-07-28 00:43 MaridiuS: good xd
2017-07-28 00:44 MaridiuS: http://i.imgur.com/d8f8qvH.jpg some bigger spacing would do
2017-07-28 00:44 MaridiuS: or somethin
2017-07-28 00:44 Mir: nah
2017-07-28 00:44 Mir: just moving the 1 over
2017-07-28 00:44 Mir: to where the other 1's are
2017-07-28 00:44 MaridiuS: wew
2017-07-28 00:44 Mir: would be fine
2017-07-28 00:44 MaridiuS: lets see xd
2017-07-28 00:44 MaridiuS: ACTION is playing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2017-07-28 00:46 MaridiuS: oh yeah
2017-07-28 00:46 MaridiuS: gotta memorize
2017-07-28 00:46 MaridiuS: this shit xd
2017-07-28 00:46 MaridiuS: its so unusual
2017-07-28 00:46 Mir: xd
2017-07-28 00:46 Mir: it's really weird yea
2017-07-28 00:46 Mir: but fits imo
2017-07-28 00:49 MaridiuS: hm
2017-07-28 00:49 MaridiuS: 01:04:701 (3,4,1,1) - i get lost here
2017-07-28 00:49 MaridiuS: i tihnk its a bit overtuned
2017-07-28 00:49 MaridiuS: i didnt even notice them being 1/8 lol
2017-07-28 00:49 MaridiuS: since its huge spacing
2017-07-28 00:49 MaridiuS: huge stream jump
2017-07-28 00:49 MaridiuS: and weird stuff
2017-07-28 00:49 MaridiuS: consider nerfing
2017-07-28 00:50 Mir: unstacking both 1's might help
2017-07-28 00:50 MaridiuS: 01:43:272 (4,5,6,7,8) - i cant read this
2017-07-28 00:50 MaridiuS: at all
2017-07-28 00:50 Mir: buffed spacing of the red things
2017-07-28 00:50 Mir: i think it makes more sense now
2017-07-28 00:51 Mir: stacked 8 with 6,7
2017-07-28 00:51 MaridiuS: 01:45:721 (1) - blankted xdddddd
2017-07-28 00:51 Mir: pls no hurt
2017-07-28 00:52 MaridiuS: dis is d quick check / playtest thingy
2017-07-28 00:52 MaridiuS: if you dont mind imma post dis
2017-07-28 00:52 Mir: sure
2017-07-28 00:52 MaridiuS: map is soo fkin nice
2017-07-28 00:52 MaridiuS: ACTION is editing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2017-07-28 00:53 Mir: :D
2017-07-28 00:53 Mir: i think it's a lot better than before
2017-07-28 00:53 MaridiuS: yeah
2017-07-28 00:53 Mir: good idea to unlove
2017-07-28 00:53 Mir: aha

edit: tfw only 1 kudosu for a mod after half a year, fix system pepi pls.
pavpab
interesting
Bargeld
Noooo, why did you kill off all those other difficulties?! :cry:
Topic Starter
Mir

Bargeld wrote:

Noooo, why did you kill off all those other difficulties?! :cry:
because they sucked
7ambda
screw you for getting rid of my fc

but nice remap though
Nao Tomori
[papayapa]
this diffname is garbage, get a better one

00:02:252 (6,7,8) - tbh the hitsounds on the end of this are kinda lame and stick out a lot and sounds like shit so basically just get rid f them and make it circles thx.

00:09:701 (2) - think a 1/2 slider works better, the repeat is just kinda cluttered, you arent following the kicks anyway and having one on a repeat doesnt do anything.

00:10:211 (4) - should definitely be a double.

00:13:476 (1,2,3,4,5,6,7,8) - this entire thing kinda destroys the build up that you did with the 1/8th sliders imo. i think just simpler vocal 1/2 circles is better for contrast.

00:20:007 (4) - this circle kinda sucks cuz it isnt on the melody thing. extending 00:19:803 (3) - makes more sense here imo.
01:26:741 (3,4) - 01:39:803 (3,4) -

00:39:599 (1) - smh would have been cute to map this as circles to fuck people over

00:52:660 (1,2,3,4,1,2,3,4,1) - following the kick rhythm would be cute imo

01:14:089 (6,8) - to be honest these feel like complete ass to play to me. there isnt even a sound on the blue tick lol just make them all the 1/8th snapped sliders

01:31:640 (4,5) - sounds better as a slider

01:33:885 (2,3) - raise sv over time?

01:56:742 (1) - laaaaaaaaaameeeeeee

01:19:599 (1,1) - u should totally follow that random thing you did at 01:02:456 (1,2,1,2,1) - !!!

[lasse]
00:08:476 (5,1,2,3,4) - this was a bit weird cuz 1 clearly switches over to the kicks (instead of 00:08:476 (5) - being an extended slider for the vocals) but then 00:08:783 (2) - isnt clickable.

00:27:354 (1) - this is so ugly

00:52:864 (2,1,2,3,4,5) - again could be cute to follow the kick rhythm

01:06:538 (1) - just why is there a red point in the middle
remove it to save me the 3 bytes of hd space >:(

01:55:721 (1,2,3) - this one is pretty clearly different, how about kicksliders or something?

01:59:905 (1) - think what mir did is a lot better, there isnt any support for 1/16th hitsounds ._.

[lmt]
00:26:129 (1,2) - as u can see this blanket is slightly off which means that this map is unrankable.

00:46:027 (3) - wats this overmap for o.o

01:46:742 (6) - tbh u should move this to the blue tick before...

[normal]
00:06:129 (4,5) - gun emoji

00:13:476 - u can end the spinner here tbh

00:40:007 (4,1) - gun emoji

01:07:354 (3,4) - this kinda stuff seems a bit dense, why not just do circles

01:46:129 - u can end the spinner here tbh

ok get like 3 mods and we can go
Topic Starter
Mir

Naotoshi wrote:

[papayapa]
this diffname is garbage, get a better one

00:02:252 (6,7,8) - tbh the hitsounds on the end of this are kinda lame and stick out a lot and sounds like shit so basically just get rid f them and make it circles thx.

00:09:701 (2) - think a 1/2 slider works better, the repeat is just kinda cluttered, you arent following the kicks anyway and having one on a repeat doesnt do anything. - am following kicks for 00:10:211 (4,5,6) -

00:10:211 (4) - should definitely be a double.

00:13:476 (1,2,3,4,5,6,7,8) - this entire thing kinda destroys the build up that you did with the 1/8th sliders imo. i think just simpler vocal 1/2 circles is better for contrast.

00:20:007 (4) - this circle kinda sucks cuz it isnt on the melody thing. extending 00:19:803 (3) - makes more sense here imo.
01:26:741 (3,4) - 01:39:803 (3,4) -

00:39:599 (1) - smh would have been cute to map this as circles to fuck people over - too extreme, already fucking people with 1/8 bursts

00:52:660 (1,2,3,4,1,2,3,4,1) - following the kick rhythm would be cute imo

01:14:089 (6,8) - to be honest these feel like complete ass to play to me. there isnt even a sound on the blue tick lol just make them all the 1/8th snapped sliders

01:31:640 (4,5) - sounds better as a slider

01:33:885 (2,3) - raise sv over time?

01:56:742 (1) - laaaaaaaaaameeeeeee

01:19:599 (1,1) - u should totally follow that random thing you did at 01:02:456 (1,2,1,2,1) - !!! - I like the chu more

[normal]
00:06:129 (4,5) - gun emoji - not intended

00:13:476 - u can end the spinner here tbh

00:40:007 (4,1) - gun emoji

01:07:354 (3,4) - this kinda stuff seems a bit dense, why not just do circles - there's 1/2 vocals and i dont wanna skip them :(

01:46:129 - u can end the spinner here tbh

ok get like 3 mods and we can go
thanks naotoshi!!~
Lasse
nao
00:08:476 (5,1,2,3,4) - doubles like this are used to make it more like an extension of the vocal, due to how people play them 00:08:476 (5,1) - feel "connected" if that makes sense

00:27:354 (1) - thank

00:52:864 (2,1,2,3,4,5) - i had the kick clickable before, but it made the transition to the sliderstream really unnatural and gross to play, no matter if it was just a circle or 1/8 slider

01:06:538 (1) - lol fine

01:55:721 (1,2,3) - no idea how you see that as clearly different? at 100% it seems really similar to other spots that use the same pattern

01:59:905 (1) - agree
thanks nao, you're my favorite bn!

https://0paste.com/14054.txt
LMT

Naotoshi wrote:

[lmt]
00:26:129 (1,2) - as u can see this blanket is slightly off which means that this map is unrankable. i tried!!!

00:46:027 (3) - wats this overmap for o.o not really an overmap but fixed anw

01:46:742 (6) - tbh u should move this to the blue tick before... fixed
tytyty

v
osu file format v14

[General]
AudioFilename: PAPAYAPA BASS.mp3
AudioLeadIn: 0
PreviewTime: 13578
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14293,27354,53476,60007,66129,81231,100007
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:PAPAYAPA BASS
TitleUnicode:PAPAYAPA BASS
Artist:Camellia feat. Nanahira
ArtistUnicode:かめりあ feat. ななひら
Creator:Mir
Version:LMT's Hyper
Source:beatmania IIDX 24 SINOBUZ
Tags:mondo groove basshouse vocal Konami bemani Japanese Lasse LMT
BeatmapID:1370007
BeatmapSetID:529991

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resizedcamellia.jpg",0,0
//Break Periods
2,53676,59182
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//Storyboard Layer 1 (Fail)
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327,308,36231,1,2,0:2:0:0:
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282,48,39191,2,0,B|289:30|289:30|351:17,1,60,10|2,3:2|0:2,0:0:0:0:
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499,190,46742,1,2,0:2:0:0:
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256,192,64905,12,0,66129,3:2:0:0:
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263,171,67150,1,2,0:2:0:0:
330,210,67354,2,0,L|365:153,1,60,2|2,3:2|0:2,0:0:0:0:
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240,147,69803,6,0,B|255:65|255:65|221:45,1,120,0|0,3:2|3:2,0:0:0:0:
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157,367,82456,1,10,3:2:0:0:
231,384,82660,1,2,0:2:0:0:
286,335,82864,6,0,B|303:311|303:311|375:320,1,90,2|2,3:2|0:2,0:0:0:0:
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445,142,92660,5,0,3:2:0:0:
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422,167,95721,1,2,0:2:0:0:
426,88,95925,6,0,B|406:40|406:40|367:40,1,90,2|2,3:2|0:2,0:0:0:0:
243,19,96538,2,0,B|195:61|195:61|236:104,1,120,0|2,0:2|0:2,0:0:0:0:
280,166,97150,1,10,3:2:0:0:
204,170,97354,1,2,0:2:0:0:
312,98,97558,6,0,B|347:108|347:108|371:162,1,90,2|2,3:2|0:2,0:0:0:0:
378,175,97966,1,10,3:2:0:0:
385,196,98068,1,2,0:2:0:0:
439,116,98272,1,2,0:2:0:0:
448,138,98374,2,0,L|476:200,1,60,0|2,3:2|0:2,0:0:0:0:
409,42,98783,1,10,3:2:0:0:
334,18,98987,1,2,0:2:0:0:
262,44,99191,6,0,B|224:69|224:69|170:45,1,90,2|2,3:2|0:2,0:0:0:0:
73,34,99803,2,0,B|26:73|26:73|77:126,1,120,2|0,0:2|0:2,0:0:0:0:
105,182,100415,1,10,3:2:0:0:
30,183,100619,1,2,0:2:0:0:
147,113,100823,6,0,B|185:152|185:152|227:146,1,90,10|2,3:2|0:2,0:0:0:0:
244,143,101231,1,10,0:2:0:0:
280,136,101334,1,2,0:2:0:0:
278,213,101538,1,2,0:2:0:0:
244,220,101640,2,0,L|172:231,1,60,0|2,0:0|0:2,0:0:0:0:
346,176,102048,2,0,B|366:161|366:161|396:167|396:167|432:129,1,90,2|0,0:2|0:2,0:0:0:0:
461,206,102456,6,0,B|493:238|493:238|517:189,1,90,10|2,3:2|0:2,0:0:0:0:
493,359,103068,2,0,B|451:311|451:311|404:376,1,120,0|2,0:2|0:2,0:0:0:0:
357,308,103680,1,2,0:2:0:0:
287,341,103885,1,2,0:2:0:0:
222,298,104089,5,2,3:2:0:0:
204,314,104191,1,2,0:2:0:0:
160,244,104395,1,2,0:2:0:0:
150,223,104497,1,0,0:0:0:0:
122,316,104701,1,2,0:2:0:0:
72,249,104905,2,0,L|43:193,1,60,10|10,0:2|0:2,0:0:0:0:
212,167,105313,2,0,L|243:220,1,60,10|10,0:2|0:2,0:0:0:0:
85,77,105721,6,0,L|67:33,2,30,2|0|0,3:2|0:2|0:2,0:0:0:0:
116,152,106129,1,2,3:2:0:0:
170,85,106334,1,0,0:0:0:0:
188,75,106436,1,0,0:0:0:0:
207,65,106538,1,0,0:0:0:0:
222,58,106640,1,0,0:0:0:0:
284,110,106844,1,0,0:2:0:0:
302,120,106946,1,0,0:2:0:0:
376,92,107150,1,0,0:2:0:0:
442,135,107354,6,0,B|465:155|465:155|431:199|452:246,1,120,6|8,3:2|3:2,0:0:0:0:
429,316,107966,2,0,B|417:333|417:333|362:328,1,60,2|0,0:2|3:2,0:0:0:0:
343,323,108272,1,2,0:2:0:0:
277,288,108476,1,2,0:2:0:0:
299,261,108578,2,0,B|310:243|310:243|365:248,1,60,8|2,3:2|0:2,0:0:0:0:
264,365,108987,6,0,B|236:363|236:363|209:350|172:358,1,90,0|2,3:2|0:2,0:0:0:0:
142,350,109395,1,10,3:2:0:0:
112,353,109497,1,2,0:2:0:0:
53,296,109701,1,2,0:2:0:0:
106,238,109905,1,2,0:2:0:0:
137,233,110007,1,2,0:2:0:0:
179,161,110211,2,0,L|213:175,3,30,10|0|2|0,3:2|0:2|0:2|0:2,0:0:0:0:
144,148,110619,6,0,B|115:131|115:131|135:90|129:45,1,120,6|8,3:2|3:2,0:0:0:0:
202,14,111231,2,0,B|218:30|218:30|268:23,1,60,2|0,0:2|3:2,0:0:0:0:
284,20,111538,1,2,0:2:0:0:
319,100,111742,1,2,0:2:0:0:
283,102,111845,2,0,B|243:109|243:109|231:136,1,60,8|2,3:2|0:2,0:0:0:0:
294,235,112252,6,0,B|278:207|278:207|214:216,1,90,2|0,3:2|0:2,0:0:0:0:
196,219,112660,2,0,L|134:227,1,60,10|0,3:2|0:2,0:0:0:0:
235,296,113068,2,0,B|248:324|248:324|312:321,1,90,2|0,3:2|0:2,0:0:0:0:
330,319,113476,2,0,L|392:315,1,60,10|0,3:2|3:2,0:0:0:0:
136,226,113885,6,0,B|145:265|145:265|132:300|132:300|147:340,1,120,0|8,0:2|3:2,0:0:0:0:
64,261,114497,2,0,L|50:190,1,60,2|8,0:2|3:2,0:0:0:0:
46,177,114803,1,2,0:2:0:0:
117,146,115007,2,0,L|94:56,1,90,10|8,3:2|3:2,0:0:0:0:
193,158,115517,6,0,B|205:198|205:198|270:207,1,90,8|2,3:2|0:2,0:0:0:0:
277,207,115925,1,10,3:2:0:0:
310,211,116027,1,0,0:2:0:0:
303,131,116231,1,2,0:2:0:0:
266,125,116334,1,8,3:2:0:0:
375,164,116538,1,2,0:2:0:0:
368,87,116742,6,0,L|368:53,3,30,2|2|2|2,0:2|0:2|0:2|0:2,0:0:0:0:
386,178,117150,6,0,B|387:201|387:201|422:215,1,60,6|2,3:2|0:2,0:0:0:0:
442,223,117456,1,2,0:2:0:0:
473,237,117558,2,0,B|498:248|498:248|513:287,1,60,10|2,3:2|0:2,0:0:0:0:
429,312,117966,1,2,3:2:0:0:
422,308,118068,1,2,0:2:0:0:
415,305,118170,1,2,0:2:0:0:
409,301,118272,1,2,0:2:0:0:
402,299,118374,2,0,L|342:272,1,60,10|0,3:2|0:2,0:0:0:0:
269,244,118783,5,10,3:2:0:0:
251,258,118885,1,10,3:2:0:0:
181,206,119089,1,10,3:2:0:0:
110,156,119293,1,10,3:2:0:0:
39,198,119497,1,0,0:2:0:0:
25,213,119599,1,6,3:2:0:0:
164,55,119905,6,0,L|340:46,1,150,6|0,3:2|0:2,0:0:0:0:

edit: was an error in the code, fixed
Kujinn
m4m from your queue ~

[papayapa]
  1. 00:13:578 - I think you should continue the stream. Its hard to notice that there's a rhythm gap because there's not much difference is space between 00:13:476 (1,1) - , unless you stack them, but I still think it would be best to not have that gap.
  2. 00:13:885 (2,3) - maybe swap these? Plays better and emphasizes 00:14:293 (1) - more
  3. 00:33:476 - Strong sound mapped on slider end. Maybe try something like this http://prntscr.com/g2qw69
  4. 01:00:517 (3,4,1) - should increase spacing and 01:01:129 (2,3,4) - decrease spacing
  5. 01:18:783 (1,2,3,4,5,6,7,8) - might be difficult to predict, previous stream was 16 notes long, I think it would be better to have it stream anti-clockwise.

[Lasse's Another]
  1. 00:19:803 (1) - why not extend to the next blue tick?
  2. 01:09:395 (2) - i think it'll play better with ctrl g

    Welp, tbh can't find anything, this diff is very clean.

[LMT's Hyper]
  1. 00:24:395 (3,4) - I don't think there's anything here that supports this double
  2. 00:23:476 (1) - shoulds like a missing note
  3. 00:43:068 (1,2,3) - I don't think you need new combo for this, also creates inconsistency.
  4. 00:46:334 (1,2,3) - ^
  5. 01:24:089 (2,1) - quite a small one but still overlap

[Normal]
Diff is pretty clean, nothing to say here

Good luck!
Topic Starter
Mir

Kujinn wrote:

m4m from your queue ~

[papayapa]
  1. 00:13:578 - I think you should continue the stream. Its hard to notice that there's a rhythm gap because there's not much difference is space between 00:13:476 (1,1) - , unless you stack them, but I still think it would be best to not have that gap.
  2. 00:13:885 (2,3) - maybe swap these? Plays better and emphasizes 00:14:293 (1) - more
  3. 00:33:476 - Strong sound mapped on slider end. Maybe try something like this http://prntscr.com/g2qw69 - intentional because i did 00:26:129 (1) -
  4. 01:00:517 (3,4,1) - should increase spacing and 01:01:129 (2,3,4) - decrease spacing
  5. 01:18:783 (1,2,3,4,5,6,7,8) - might be difficult to predict, previous stream was 16 notes long, I think it would be better to have it stream anti-clockwise. -getting opinions on this one
Thanks!!
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