I agree! Fixed /o3o)/Hobbes2 wrote:
AR 8.5 for Our History? That last jump pattern is very cluttered with AR 8
Senkiu~
I agree! Fixed /o3o)/Hobbes2 wrote:
AR 8.5 for Our History? That last jump pattern is very cluttered with AR 8
kanor wrote:
Yuri on ICE !
exciting song and anime >< You're one of us!!!! <3
[Hard]
00:42:093 (1,2,3,1,2,3) - if need to make a star pattern, we can make it better. TOTALLY! ♥
00:47:467 (1,2,3) - from the flow before, i deeply recommend to ctrl+G the 1 and 3,then ctrl+j the 2 Hmm... But that would make the distance from (7) to (1) somewhat harsh ;w;
01:00:004 (1) - ctrl+G may get a better flow imo You're right! But, for spacing purposes, I'd rather leave it as is since while doing Ctrl + G there, the main spacing would be a bit messed up. ;w;
CrystilonZ wrote:
Rocket's Hard
good day señorita rocket~ how are you doing CRYZZZZ!!!! >w< How's everything going?! o3o/ Long time no see. Will get into your map soonish! o:
- nice as always lol i can hardly find anything QvQ7 Thank you very much! >-<
- 00:34:929 (1) - this should have jump for consistency... hmm.. i guess a ctrl+G and repositioning stuff should be enough. AY CARAMBA FIXEXASO DESU!
- that's literally all lol Short > long. >< Well it doesn't come to hair though. xD
--kanor wrote:
Yuri on ICE !
exciting song and anime >< ayy, best anime of this season QvQ
[Genel]
because the beginning of the song is a little confusing , so i recommend you to use 5376 as its offest, and so you should change the NC. Happy told me yo put the offset when the spinner begins, so I can't change it now /w\
[Easy]
no need to ar2, ar3 is well imo changes to 3, okay~
00:34:928 (2,3) - DS warning in the AImod yah, I know, but with DS active, its the same spacing I have already, and AiMod tells this error every time I check this part, I think is a bug or something :/
00:30:451 (2,3) - uncomfortable lap I don't think is uncomfortable ;_;
00:50:152 (2) - ctrl+h can get a better flow but it hurts the pattern reverse-slider I have D: I really like more my pattern here, sorry
[History]
00:57:317 (4,1) - the lap doesnt fit the pattern imo Fixed
01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - the jump here is defferent from the difficulty at other places, theres no need to put a such a big jump tha song in this part so much hype to not make jumps here >.<
Thats all. GL~
--donkat wrote:
Our History
00:40:301 (3,5) - Could make these sliders longer na, they are short for emphasize the vocals
00:49:108 (8,1) - Move these closer to each other. here is a purpose jump!
In general, really nice hitsounding and layout, don't really have nothing much to say. Good luck!
sorry I don't apply anything :c but thanks for the suggestions~
Thanks all for the mods♥♥♥~CrystilonZ wrote:
Expect a mod from me tonightA wild CrystilonZ appeared! o3o
Placeeedesu
k here comes
Diffs are pretty great! this is gonna be nazi lolll ayy thanks, btw I like nazi mods, bc this type of mods make the diffs more awesome & perfect/beautiful >w<Easy
Pretty rankable, but there're rooms for improvements~
- 00:44:779 (2,3,4,5) - For example, there notes right here can be improved by making 00:44:779 (2,3) - parallel with 00:46:272 (4,5) - Fixed~
- 00:24:182 (3,1,2) - thought this was gonna be one of that symmetrical pattern Fixed~
- 00:42:093 (3,1) - lol rip overlap yeah XD
- 00:50:152 (2) - nazi but i'd rather make this go with the flow coming from 00:49:257 (1) - like this. The turn after (2) is good for emphasis Fixed~
- 00:54:630 (1) - y:257 for nazi symmetry I move (1) so the new y for symmetry is different than that, but already fixed
- 01:15:824 (4,1,2) - idk my suggestion would be something like this that keeps the angular momentum rather than linear momentum going like you've done before on 01:13:436 (2,3) - etc. o3ô Fixed~
Normal
solid. nice yes~
- 00:07:168 (4) - how about making this slider curvy rather than pointy. This is kinda like 00:05:377 (1,2) - Fixsu o3o
- 00:26:870 (2) - rip blanket? put this at 31/97 Fixed
- 00:41:795 (3) - eh pretty sure this is overmapped you're right, deleted this note ><
- 00:45:377 (3) - shouldn't have that reverse. Imo these 2/3 gap should be empty to emphasize the vocals and to represent the music correctly. Fixed
- 00:56:422 (4,5) - blanket the slider, not the sliderhead lol nah, I like blanket the sliderhead more
- 01:05:377 (1) - pretty asymmetrical and stuff. Improve this if you can I can try ; v;
- 01:25:974 (7) - hmm this should be 3 circles like 01:22:392 (5,6,7) - . This one is even more intense. Fixed!
gonna continue on Your History later if i have the mood to do so looool hahaha XD okay, dont worry~ I can wait o3o)/
Goodluck!
Thank~CuteFunnyCat wrote:
Hi im here form the mod que.
Easy Difficulty:
00:33:137 (1,2) - Spacing difference. fix
00:33:137 (1,2) - Overlap you could move it a little higher to blanket it https://osu.ppy.sh/ss/6665405 like this. It's already a blanket, but I will remake it
Hi this is all for my mod and good luck ranking the map its great.
Alphabet wrote:
WE WE WE WERE BORN TO MAKE HISTORY SIIIIIIIIIIIIII! >w<
Modding for Rocket :3 Thanks Alphabet! >u<Rocket's Hard
- 00:34:929 (1,2,3,4,1,2,3,4) - I don't think this pattern is friendly to players that can't yet properly play hard maps, the spacing is weird and even I didn't read it properly the first time through playing. Yee, I tried it but I don't know how else should I map this part. ;w; Any suggestion? o:
- 00:36:570 (4,1) - Again with the spacing, I think this is a little too extreme especially for a 1/3 pattern that was spaced smaller before. ReducedDDDDDddDDDdDD
- 00:43:287 (2,3) - The way he sings "History" doesn't lower in dynamics and I don't see why the spacing gets smaller here. I suggest you space out 3 from 2. OwO! Nice catch! >w<)////
- 00:43:884 (1,2) - Blanket could be improved here. MY MOM LOVES BLANKETS!
- 00:50:749 (3,1) - The spacing here could throw people off because it's unexpected due to how large the jump is, however it's justified because of the transition in the song. Yeee ;v;7
- 00:57:317 (1,2,3) - In gameplay it's hard to see 3 on top of the burst and it causes reading issues. UHHHHHhhhhhhhhhhhh Yeah changed. Rip linear momemtu desu
- 01:13:437 (2,1) - It's a pixel off the overlap and it makes me uncomfortable xd YES PIXELS ARE NOW ALIGNED! ♥w♥)7
Good luck~ Thank you!!! Will get in to your map soon! < nsasfdkfnslf
Cosmolade wrote:
A wild CrystilonZ appeared! o3o
^ so much motivation lololHappyRocket88 wrote:
Short > long. >< Well it doesn't come to hair though. xD
Holy, thats was a really helpfull mod ヽ(* ´ ▽ ` *)ノCrystilonZ wrote:
Cosmolade wrote:
A wild CrystilonZ appeared! o3o
OOOUUW I want to buy Pokemon Sun now XD^ so much motivation lololHappyRocket88 wrote:
Short > long. >< Well it doesn't come to hair though. xDYour History
I will try to keep this as concise as possible lol
These are major stuff. Fix them ONLY if they don't go against your preferences and you want to oh, okay o3òAnd these are normal-minor stuff
- 00:51:049 (1,2,3,4,5) - imo 00:51:944 (2) - should be extended like this. The priority here should be the dragging sound right there. This will also be more consistent since 00:51:049 (1,2) - are pretty much similar xd. The "ry" echo doesn't stand out imo, and doesn't need to be mapped nice catchy! Fixed
- 00:59:108 (2) - ^ the same applies to here ^
- 01:17:914 (1,2,3,4) - eh i'm guessing this happened because you ran out of space lol. The pattern looks half-baked and a bit random imo. My suggestion would be something similar to the thing in the box below, but you should try to map this yourself without copying it. omg this pattern is amazing! thanks you <3 <3 fixed of course!
- 01:24:481 (1,2,3,4,5,6) - for these notes the flow should be in one direction: clockwise or anticlockwise, but not mixed. Right now 01:24:481 (1,2,3) - are acw and 01:25:376 (4,5,6) - are cw. Changing the flow direction will put stress on the player and is not very comfortable to play. Try changing this if you could. I changed it a little, but I still like the cursor change direction here lol
- 01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this is worse than ^ orz. tbh this is something people call difficulty spike. If possible, please make them go in one direction and make the DS between them equal so they're a bit more comfortable to play. okay, changed the pattern here, now all the jumps have the same DS space :3/
- 00:21:795 (8,9,1) - make the distance between them equal for aesthetic purposes fix
- 00:25:525 (7) - this jump right here doesn't fit really well imo. It makes jumps at 00:23:287 (3) - etc. less intense uwu. fix
- 00:50:153 (1) - just go with the flow xd. Blanketing here make the turn a bit too sharp fix
- 00:52:840 (5,6) - i'm quite curious why there's an anti-jump here @_@ I like it @w@ I don't want to change it </3
- 00:57:765 (5) - is this overmapped? yes LOL deleted
- 01:03:586 (5,6,7) - this pattern looks half-baked again QwQ something like this is more intuitive imo fix<3
- 01:14:929 (2,4) - lol overlap. Besides, a curvy flow goes better with 01:15:825 (5) - that a straight flow. fix
- 01:25:676 (5,1) - in case you didn't change this from above, stack them lol. also overlap 01:25:974 (6,1) - yuush~
no kds on this post
Thank you very much! Luma Luma EL! o3o)/Lumael wrote:
[Rocket's Hard]
- 00:35:825 (1) - 00:34:929 (1) - I think these NCs were missplaced, since you didn't use NC in the middle of the same measurement, you just did on the downbeat normally. Is it for patterning? YES! >w<)/
- This difficulty has a different ending point because of the spinner, I think it's better to remove, since the other difficulties stop here: 01:28:660 - . Ohh, but I think the spinner fits well since it catches the wave of the last tile.
Lumael wrote:
M4M yush~[General]BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply[Easy]
- Some combo colors look weird with the current slider body colors, the yellow for example doesn't seen to make a good combination there. Moreover the actual colors are not on the background, I know that the clean white that covers most of the bg makes it possible to use other colors, but it seens that your following the ciano blue of the background (used on the slider body) so why not make a combination of a silver combo color and a bluish combo color to match both background and the current slider body color? will discuss it with Rocket, she is the expert with this things xD
edit: by the way, dan you give me the code of the combocolours you suggest here? o:[Normal]
- 00:14:331 (1) - What about this rhythm instead here? It will cover the white tick better, since there's a strong sound that worth clicking, even for a beginner difficulty. okay~ fixed
- 00:41:197 (2) - A pattern like this one seens much more interesting here, the flow will be much better, since the transition between these notes 00:40:301 (1,2) - is quite precarious, and it would be better if the (2) was rotated clockwize to improve the flow. nice~ fixed!
- The first half of the kiai, is much easier than all the rest of the map, but in fact it's clearly densier than the prev. part, I'd recommend you to add more objects there, to make it represents better the song. I will try ovo
[Our History]
- 00:32:541 (5,1) - Minor: These objects are so close that makes it look a bit weird. fixed
Good Luck!
- 01:05:376 - AiMod says that there are two timing points at the same time, fix it OOPS lol fixed
- What happened to the downbeat on the first part of the song? It seens out of place (not on the big white tick), are you sure the timing is correct there? yeah, the timing is correct o.o maybe redown can fix it? I change the mp3 a few days ago
- 00:14:929 (5,1) - This is quite a huge jump compared to everything else on this part of the song, there are some sounds that worth much more emphasislike 00:22:392 (1) - with actually lower spacing, try nerfing a bit the spacing there, it doesn't make a great consistency with the rest of the song. fix
- 00:45:676 (6) - This beat woth a NC, it starts a new measurement on the song. fix
- 00:52:690 (3,4) - Auto stacking is making them overlap with the prev. slider, try to replace it manually. fix
- 00:52:840 (4,5) - I kind of don't like the way such an important beat on (5) gets so undermapped by having this incredible short DS between these two objects, I'd rather something more like what you did here: 00:54:631 (1,2) - 00:58:213 (1,2) - etc. I really liked the antijump here, but NGH okay, you win, fixed xD
- 00:59:855 (3,4) - Here we have the same auto stacking issue I pointed earlier, just make sure to fix so the map looks cleaner. fix
- 01:03:586 (5) - I would add a NC here, in fact you should add a NC every half measurement, because you're playing the BPM doubled which makes one measurement equivallent to two. You did it sometimes, but it seens that you either forgot to add to every location, or you were a bit distracted. 01:14:332 (1) - here for example is good. yeah, I really have a mess with the NCs, I need some help to fix them XD
- 01:06:870 (5,6) - I reckon this deserves more emphasis, the (6) beat is very important, as the background instrument changes the note it was playing suddenly and with a lot of intensity. fix
- 01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I quite don't agree with these jumps, they are over everything we have seen in this difficulty (like, waaaay over) every other jump wasn't this high, and this is actually 1/6 jump. And for consistency, every other time that you placed individual circles together (examples: 00:28:810 (1,2,3,4,5) - 00:31:795 (2,3,4,5) - ) It was something that looked like a stream, with low DS, but here you just blew everything up with these stars :p They are too hard for this kind of difficulty and they are not consistent with the way you used this kind of rhythm before, You could try to use some high spacing, enough to make each circle don't touch each other, but not this kind of star. I will keep the star, sorry, xD but remake it with less DS spacing
- If you still decide to keep the stars, I recommend you to place 01:28:660 (1) - (the last note) out of the stars to make it with a bigger impact on the player. fixed!
Buenas noches, y muchas gracias~ItzShintaro wrote:
Hola / Holis >w</
Desde #modreqsModOur History
00:27:467 (5,6,7) - se ve confuso, intenta mover la nota del reverse para que pueda notarse mejor. el reverse se ve perfectamente, no es necesario reposicionar nada >.<
00:29:854 (2) - no hay ningun sonido significativo como parta que haya una nota ahi, andaria bien si la mueves detras de 00:30:153 (3) - . esta nota está aqui para seguir la fluidez del ritmo, si bien no representa un sonido significativo, si sigue la melodia de fondo xD
01:19:555 (4) - esta muy lejos de la siguiente , nai nai . jump intencional~
01:27:616 (1,2,3,4,5) - intenta moverlos entre los espacios que estan en 01:26:869 (1,2,3,4,5) - para que se distingan los jumps diferentes ( un aproximado de -18º desde el centro ) done o3o)/
01:28:361 (1,2,1) - seria bueno algo como esto https://osu.ppy.sh/ss/6684544 . con (1) y (2) esta bien, pero el siguiente (1) necesita énfasis como la ultima nota, por lo cual debe estar separada del resto :3/
Eso es todo Buenas noches :3 /
I tried to but for some reason when I got into the code it wouldn't update with the colors I changed :p I tried a lot of things but It just keept the old colors, and now I lost everything because I updated ...HappyRocket88 wrote:
Thank you very much! LUMA LUMA EL! >e<)/
Just for reference but if you could add the code of the combo colors would be much easier to apply it. /w\
Oh no ; _;Lumael wrote:
I tried to but for some reason when I got into the code it wouldn't update with the colors I changed :p I tried a lot of things but It just keept the old colors, and now I lost everything because I updated ...HappyRocket88 wrote:
Thank you very much! LUMA LUMA EL! >e<)/
Just for reference but if you could add the code of the combo colors would be much easier to apply it. /w\
Thank you so much~♥Pentori wrote:
hey OH hey hey!! >w<)/!!
[Easy]
00:06:272 (1,2,1,2,3,1) - feels like ur just throwing objects around without really taking the music into consideration. 00:08:063 - you end slider on downbeat here and the vocals pick up some time after this. it'd be better if you started the slider on the downbeat so the vocals pick up some time during the slide. 00:08:958 (1,2,3,1) - no sense of flow here. why not use reverse sliders and include circles every so often
00:12:540 (2,3,4,1) - why do you skip all the vocals then map them now? this creates an awkward difficulty spike
00:16:122 (2) - offscreen
00:56:421 (2) - ^
01:08:958 (4) - nc
01:14:331 (3,4) - such an awkward rhythm gap to include in an easy
All fixed here!
[Normal]
there are like almost double the amount of objects in this diff compared to easy. isn't really appropriate for spread since you have huge chains of 1/3, try nerf some of the single tapping you have and allow for some more 1/1 gaps
00:28:959 (5) - what is this mapped to? i'd just remove it imo
00:36:273 (5,1) - why do this? the gap between the two is too small, just make this a slider instead and nc 00:37:316 (6)
01:08:958 (5,1) - swap nc for downbeat
01:16:123 (5,1) - ^
All fixed, and nerfed some rhythms in the kia
[Our History]
00:08:063 (1,2,3,4,5,6) - you're mostly recycling the same rhythm over and over here. since the vocals kick in here, why not use variations to represent that? 00:08:361 - could be made into a slider etc. same for rest of these
00:14:033 (4,5) - make this a slider? the vocals are only on 00:13:734 (2,3,4)
00:28:660 (3,4,5,6,7,8,1) - idk about this. i assume your goal with 00:27:764 (1,2) - was to make the vocals clickable. at 00:28:660 - the vocals are held so spamming circles is the like opposite of the intensity you should aim for. yes, there is a violin that plays constant 1/6 notes, but you can follow this with other methods that doesn't include single tapping all of them In this part I really want the singletap for the violin, this is the purpose here, not only make the vocals clickeable
00:31:645 (2,3,4,5,6) - ^ here I really follow the violin lol and, I test other means, and I don't like the reverse sliders, or tiny sliders spam
00:47:765 (2,3) - these overlap because of the stack
00:49:258 (1,2) - not rly a fan of this overlap, try to not overlap slider heads
00:59:108 (2,3) - too close because of stack
All of the rest fixed!
gl
Thanks you! <3Froschi wrote:
Not sure if I'm helpful but since I'm kinda in love with the anime I would like to see your map rankedOur HistoryAll fixed!!01:25:376 (4,5,6) - Maybe a bit nitpicky and not needed but the pattern would maybe look a bit nicer if you give it a look like a blanket.. http://puu.sh/sHzgo.jpg
01:27:615 (1,2,3,4,5) - I'd space it a bit with ctrl+shift+s up to ~1.200 ? (look at the next link to see what I mean)
01:28:361 (1,2) - Noticed that those two arent like in the middle of the pattern before.. Maybe something unnecessary but I'd do it like that http://puu.sh/sHzvy.jpg
Good Luck!
Thank you very much for modding! Will get in your map ASAP! >w<)/Bubblun wrote:
Was doing m4m, but decided to call it off. So consider it a free mod.
Hard
00:24:631 (6) - I thought transitioning from the instruments to the vocals here was awkward. Try 00:24:183 (5,6) - this rhythm. ayyy ;w; I don't really don't get this TwT
01:08:959 (1,2) - Although this could be argued due to the AR, you can't have the reverse arrow covered. Try removing the reverse and placing a circle on the right of it. So it overlaps one of the notes of the yellow combo. http://puu.sh/sFrMO/c6f21156c3.jpg YEEEEESSS! >w<)/
Hazu- wrote:
Rocket's Hard
- 00:10:750 (8) - Mueve el puntito ese que se me olvidó el nombre un poco a la izquierda (x:440 | y:172) Yes! Se llaman nodos xD
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48660
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 1
[Editor]
Bookmarks: 86870
DistanceSpacing: 1.2
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:Rocket's Hard
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BeatmapID:1139277
BeatmapSetID:536049
[Difficulty]
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CircleSize:4.2
OverallDifficulty:6
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170,370,15227,54,0,P|207:365|231:345,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
292,312,15825,1,2,0:0:0:0:
352,355,16123,2,0,P|385:350|378:263,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
333,227,17019,1,8,3:0:0:0:
341,152,17317,1,2,0:0:0:0:
402,194,17616,1,2,0:0:0:0:
333,227,17914,2,0,P|280:197|269:132,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
341,152,18810,6,0,L|411:274,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
437,327,19705,2,0,B|413:303|380:301|380:301|347:319|307:302,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
259,263,20601,1,8,3:0:0:0:
199,308,20899,2,0,P|184:278|188:243,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
196,213,21347,1,2,0:0:0:0:
204,176,21496,2,0,P|204:146|190:117,1,62.6666666666667,2|2,3:0|0:0,0:0:0:0:
131,164,22093,1,2,0:0:0:0:
279,192,22392,6,0,P|280:127|244:61,1,137.866670874024,4|2,1:0|0:0,0:0:0:0:
309,10,23287,1,8,3:0:0:0:
380,51,23586,1,2,0:0:0:0:
454,14,23884,1,2,0:0:0:0:
380,51,24183,2,0,P|375:85|393:123,1,68.9333354370118,8|0,3:0|0:0,0:0:0:0:
408,152,24631,2,0,P|421:209|406:250,2,103.400003155518,2|8|2,2:0|3:0|0:0,0:0:0:0:
222,298,25974,54,0,P|162:302|126:227,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
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93,120,27467,1,2,0:0:0:0:
129,45,27765,2,0,B|157:22|195:31|195:31|239:21,1,103.400003155518,8|2,3:0|0:0,0:0:0:0:
268,15,28362,1,2,0:0:0:0:
344,46,28661,2,0,P|355:67|353:123,2,68.9333354370118,8|0|0,3:0|0:0|0:0,0:0:0:0:
232,51,29556,6,0,L|359:112,1,137.866670874024,8|2,3:0|0:0,0:0:0:0:
433,141,30452,1,8,3:0:0:0:
367,190,30750,1,0,0:0:0:0:
356,110,31049,1,2,0:0:0:0:
434,241,31347,2,0,P|406:266|355:273,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
302,236,31944,1,2,0:0:0:0:
244,296,32242,2,0,L|220:328,2,34.4666677185059,2|0|2,3:0|0:0|0:0,0:0:0:0:
305,344,32840,1,2,0:0:0:0:
161,251,33138,6,0,P|96:255|52:324,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
133,328,34034,1,8,3:0:0:0:
161,251,34332,1,2,0:0:0:0:
99,195,34631,1,2,0:0:0:0:
201,129,34928,70,0,L|235:103,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
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254,85,36719,53,4,0:0:0:0:
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328,68,37914,1,2,0:0:0:0:
212,156,38213,1,2,0:0:0:0:
337,149,38511,2,0,P|345:105|317:57,1,87.7333306559246,0|2,0:0|0:0,0:0:0:0:
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256,240,39705,1,0,0:0:0:0:
337,149,40004,1,2,0:0:0:0:
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134,159,42093,1,2,0:0:0:0:
114,284,42391,1,2,0:0:0:0:
204,192,42690,1,2,0:0:0:0:
78,214,42988,5,2,0:0:0:0:
193,271,43287,1,0,0:0:0:0:
88,344,43585,1,2,0:0:0:0:
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344,196,46571,1,2,3:0:0:0:
252,132,46870,1,0,0:0:0:0:
316,260,47168,1,2,0:0:0:0:
143,231,47467,6,0,P|135:179|162:135,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
256,44,48064,1,8,3:0:0:0:
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240,188,48959,1,8,3:0:0:0:
252,188,49108,1,8,3:0:0:0:
264,188,49258,1,4,1:0:0:0:
368,231,49556,1,2,0:0:0:0:
349,135,49855,1,2,0:0:0:0:
392,304,50153,5,2,0:0:0:0:
408,324,50452,1,2,0:0:0:0:
428,336,50749,1,0,0:0:0:0:
140,248,51049,6,0,P|92:192|205:191,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
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256,44,55228,1,0,0:0:0:0:
442,84,55526,2,0,L|396:200,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
256,332,56123,1,2,0:0:0:0:
256,56,56422,21,10,3:0:0:0:
256,148,56720,1,2,0:0:0:0:
256,168,56869,1,0,0:0:0:0:
256,188,57019,1,2,0:0:0:0:
256,208,57168,1,0,0:0:0:0:
256,228,57317,5,10,3:0:0:0:
298,295,57615,1,2,0:0:0:0:
234,337,57913,1,2,0:0:0:0:
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268,216,61795,6,0,P|228:148|244:88,2,124.706669758835,4|0|0,0:0|0:0|0:0,0:0:0:0:
426,287,62690,1,8,3:0:0:0:
432,88,62989,2,0,P|400:92|372:120,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
213,238,63287,2,0,P|245:234|273:206,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
308,68,63586,21,8,3:0:0:0:
332,268,63884,1,2,0:0:0:0:
377,110,64183,1,2,0:0:0:0:
212,160,64481,1,8,3:0:0:0:
411,117,64780,5,0,0:0:0:0:
435,147,64928,1,2,0:0:0:0:
438,189,65079,1,8,3:0:0:0:
410,223,65228,1,0,0:0:0:0:
323,175,65377,6,0,P|411:121|408:224,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
201,247,66273,1,8,3:0:0:0:
323,175,66571,1,2,0:0:0:0:
346,338,66870,1,2,0:0:0:0:
262,214,67168,6,0,P|210:178|184:314,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
308,282,68064,2,0,P|339:238|332:167,1,124.706669758835,2|0,3:0|0:0,0:0:0:0:
202,247,68661,1,2,0:0:0:0:
335,349,68959,6,0,P|410:246|380:113,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
262,286,69854,2,0,B|281:314|279:349|279:349|308:330|354:359,2,124.706669758835,8|2|2,3:0|0:0|0:0,0:0:0:0:
237,94,70750,21,8,3:0:0:0:
301,183,71049,1,2,0:0:0:0:
262,286,71347,1,2,0:0:0:0:
470,344,71646,5,8,3:0:0:0:
351,254,71944,1,2,0:0:0:0:
480,180,72243,1,2,0:0:0:0:
161,232,72541,6,0,P|131:122|244:98,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
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340,94,74033,1,2,0:0:0:0:
352,286,74332,6,0,B|381:261|376:228|376:228|363:170,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
416,349,74929,1,2,0:0:0:0:
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92,112,75825,1,2,0:0:0:0:
236,80,76123,6,0,P|284:152|192:108,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
304,32,77019,2,0,P|352:96|328:208,2,187.060004638252,8|2|8,3:0|0:0|3:0,0:0:0:0:
187,123,78213,1,8,3:0:0:0:
336,196,78511,1,8,3:0:0:0:
192,256,78810,37,8,3:0:0:0:
188,52,79108,1,2,0:0:0:0:
64,192,79407,1,8,3:0:0:0:
336,196,79705,53,4,0:0:0:0:
344,196,80601,1,2,0:0:0:0:
352,196,81496,1,8,3:0:0:0:
364,196,82392,21,8,3:0:0:0:
437,255,82690,1,2,0:0:0:0:
445,164,82989,1,2,0:0:0:0:
356,276,83287,70,0,B|328:308|328:308|320:368,1,83.34666323289,4|0,0:0|0:0,0:0:0:0:
256,276,83884,1,2,0:0:0:0:
156,276,84183,2,0,B|184:308|184:308|192:368,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
256,276,84780,1,2,0:0:0:0:
324,200,85079,70,0,P|320:160|284:120,1,83.34666323289,8|0,3:0|0:0,0:0:0:0:
356,276,85675,1,8,3:0:0:0:
187,199,85974,2,0,P|192:159|217:126,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
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214,317,87316,22,0,L|174:364,2,52.0133340873108,8|8|8,3:0|3:0|3:0,0:0:0:0:
217,125,87765,6,0,L|195:52,2,62.3533348794175,8|0|0,3:0|0:0|0:0,0:0:0:0:
298,317,88212,54,0,L|320:390,2,62.3533348794175,8|8|8,3:0|3:0|3:0,0:0:0:0:
256,192,88661,12,0,89705,0:0:0:0:
Gracias man♥ o3oHazu- wrote:
hihi hoi hoooiEasy
- Creo que el OD está muy alto para una Easy, ¿Bajarlo a 3? oh, okay o:
- 00:18:809 (1,1) - Creo que sería mejor si fuera overlap, osea, solo digo (? xD buen ojo!, fixed
- 00:30:451 (2,3) - Este tipo de overlaps pueden resultar difíciles de leer para los mas nuevos. que esto es un easy, no un begginer man :^) sigue en los estándares de un easy xD
- 01:08:958 (1) - Esta blanket está bien rara xd de hecho es perfecta, no sé que le veas de raro xd
- 01:17:913 (3,1) - Lo mismo de antes, sería mas fácil de leer si pones 01:19:704 (1) - abajo de 01:17:913 (3) - ya sé, pero ese si es un tipo de overlap que no se permite en las easys ; v;
Normal
- 00:22:392 (1) - No estoy muy seguro si eso es un blanket, pero si lo es, we ya sabes xd hahaha fixed
- 00:53:734 - Sería mejor si este sonido fuera clickable, es mucho mas prominente que 00:54:034 (5) - (Y ademas es la única diff en donde no lo es) yep, eso es por aligerar un poco la cantidad de notas dentro del normal, veré si a futuro me trae problemas y lo arreglo xd
- 01:05:377 (1,2) - También quedaría bien como blanket. he rehecho ese blannket mil veces, no puede ser mejor a esto, sorry xD
- 01:08:064 (4) - plox las blankets en esta diff xDD XD fixed I guess(?
Our History Ten un pacman con un gorro de navidad y una estrella •<|:v haha buena esa
- No se como modear esto x.x Lo único raro que encontré es que siendo que 00:53:735 (5) - y 01:00:899 (1) - son el mismo sonido, uno tiene NC y el otro no. yup, es por cantidad de notas, ambas partes tiene el mismo sonido, pero poseen cantidad y notas diferentes xD
Thanks you for the mod♥ and I hope rank this too >w<DivineEnigma wrote:
Hiya, NM request from my queue~GeneralOur History
- Isn't Widescreen Support used for SB's? Turn it off unless you're planning on adding a storyboard to the set. This setting is turned on Rocket's Hard and Our History.OOPS my bad, fixed!xD
- 00:13:734 (2,3,4) - Stack these to keep consistency like at 00:06:870 (3,4,5) - , 00:08:660 (3,4,5) - , 00:13:734 (2,3,4) - hm... I test it and I really dont like them stacked, even if it brokes the consistency, is more like a visual thing
- 00:17:615 (3) - ctrl+g I prefer Ctrl+G (2) here lol, because the I like the flow in (3) to (4)
- 00:35:824 (3,4) - Blanket these like you did at 01:02:989 (3,4) - . fix!
- 00:30:451 (5) - Why is there a red anchor on the slider? slider variety, I feel boring to make a simply curve slider here
- 00:54:630 (3,4) - I really think this would look nicer if you did something like this since you did a blanket with the previous notes (00:52:839 (4,5) - ) oh nice! fixed
- 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,1) - I think this is really harsh for a low BPM song, even though it does match the song here. These notes are why the difficulty at a 3.6* but, it wouldn't hurt to change some to sliders even if it means to reduce the star rating... But, if you do decide to keep this, possibly lower the OD to 6.5. oh yeah I will keep this, so the OD change is agreed! fix
- 01:28:361 (1,2,1) - Maybe do something like this rather? oh, thats nice! fix
SPOILER
VKUSNO!!!!
I love the song and map, good luck with the set~~ Hope it gets ranked <3
Thanks for the mod!- G I D Z - wrote:
NM from my queue~General
- Easy utilizes 1.5x DS while Normal uses 1.2x DS, this isnt good for the diff spread imo when a higher diff has lower spacing than the easier one. the spacing setting really have variety, while the difficulty is listed as easy, there should be no problem
Easy
- 00:08:958 (4) - This note isnt following the flow u've built up at 00:07:167 (2,3) - . Just place note after slider end to keep consistency with flow pattern? I think is not necessary to follow this here, because the pattern new will be broken (and it will add more dificulty where it's not requested
- 00:22:391 (1) - No crash is hit on the drums in the music here, so removing the hit-finish might be better to be coherent to the music imo. the finish is for the change of the music, it clearly mark a new tone
- 01:04:481 (4) - Would flow better if moved up imo fixed
- 01:11:645 (3) - Flip this so it flows more naturally? http://puu.sh/sMZ7F/d1f997c5da.jpg nice idea, fixed
- 01:17:913 (3,1) - The overlap here could be fixed, try smth like http://puu.sh/sMZem/16b59095f5.jpg fix
Normal
- 00:11:646 (1,2) - Use either one of the slider shapes? Just to make the map look more consistent cuz instrumentals dun change here and I dun think the slider shapes should as well. hm I think use other will be fine, a triangle one owo
- 00:15:228 (1,2) - Same no, here is for the vocal, so I will not change the form
- 00:21:496 (4,1) - Flows a bit inconsistent here, try http://puu.sh/sMZpq/6e9044ca38.jpg ? I just rotated 00:21:496 (4) - by 45 degrees, and 00:22:392 (1) - by like 30 degrees. oh yeah! I like the flow here, fixed, and thanks!!
- 00:34:929 (4) - Move this down to keep circular flow? okay
- 00:58:213 (1,2,3) - Slider shapes here change completely from 00:51:049 (1,2,3) - when the music is the same, u might wanna copy and paste the pattern from the first part to keep the map more consistent. yeah, but it gonna make the map boring! I respect consistency but I love more variery and a really fun/enjoyable map
- 01:13:437 (2) - Curve this slider for better flow? http://puu.sh/sMZED/f9aa4fdf7b.jpg fix!
- 01:16:123 (1) - Stack properly on 01:14:332 (3) - tail. fix!
Our History
- 00:08:361 (2) - Move to the right a bit so it doesnt overlap with 00:07:765 (6) - ? done!
- 00:12:240 (3) - Object isnt snapped omg nice eye, fixed
- 00:13:734 (2,3,4) - Why out of ur patterns, this one needs cursor movement to hit the triplets whit the previous and the next are stacked triplets? I recommend stacking these as well to keep consistency. the previous stacked streams are for readability only, the next can have cursor movement because is really readable, not like the others (and I really dislike who is looks stacked lol)
- 00:31:645 (2,3,4,5,6) - lol, I would just keep the stream flow simple here cuz there isnt any distortion in the music that suggests the stream to flow this way imo. fix
- 00:37:317 (2) - Stack on 00:35:824 (3) - head? done
- 00:49:108 (8) - This would flow better if u made a jump imo. Smth like http://puu.sh/sN0BQ/ed63bf7282.jpg . uuh, I like how it looks >w< fix
- 01:14:034 (5) - I dun think stacking is a good idea here cuz its unnecessarily confusing to players and it also doesnt emphsize anything in particular in the music. Smth like http://puu.sh/sN0SF/9201cdad66.jpg might be better for flow and readability. this emphasizes the next jump on (1) is this the reason of the stack and the reversed flow for this note, I really like the sudden jump in the cursor movement here
- 01:15:228 (3) - Curve this slider to make better flow? http://puu.sh/sN0Wb/c9eb277efd.jpg fix
- 01:16:720 (2) - Stack on 01:15:825 (5) - tail? Since u've also stacked 01:17:019 (3) - . oh sure! but it brokes a little my spacing lol
- 01:23:287 (1) - Nothing in the music at 01:23:436 - to make that slider stand out imo. Just use regular curved slider would be fine. okay~
- 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,1) - Since u havent used many jumps on the other parts of ur map, this would catch players by surprise as they cannot recognize this pattern subconsciously. Well if u rly wanna keep the jumps to emphasize the ending, u can move it down so its actually easier to read than putting 01:26:869 (1) - on slider body. Try Ctrl > the pattern and place it down http://puu.sh/sN1fW/07d1b8c618.jpg . Furthermore, there are also many overlaps in the last pattern which isnt good for the sake of aesthetics imo. yeah, I can't think a better thin to fix the overlaps, but I thinks they are fine for the pattern, moved down the pattern, I like the idea!
- 01:28:361 (1,2) - I would just use jumps here as well since the music doesnt change here at all. http://puu.sh/sN1mR/ea60615409.jpg , I've just stacked on 01:27:316 (4,5) - . fixed!
Thats all from me, GL~
I was thinking of doing it, but I need to find the HD version firstSinnoh wrote:
https://www.youtube.com/watch?v=czZKdoc1-20
Consider upgrading to the newer OP? Has new parts that follow the music well