forum

DEAN FUJIOKA - History Maker [Osu|CatchTheBeat]

posted
Total Posts
140
Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on lunes, 2 de enero de 2017 at 17:21:39

Artist: DEAN FUJIOKA
Title: History Maker
Source: ユーリ!!! on ICE
Tags: Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BPM: 67
Filesize: 23150kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,31 stars, 76 notes)
  2. MBomb's Rain (3,59 stars, 289 notes)
  3. Normal (1,96 stars, 127 notes)
  4. Our History (3,79 stars, 258 notes)
  5. Rocket's Hard (2,85 stars, 176 notes)
Download: DEAN FUJIOKA - History Maker
Download: DEAN FUJIOKA - History Maker (no video)
Information: Scores/Beatmap Listing
---------------

We . were . born . to . make . History!
My OTP is canon, I can die now
NEW MP3! redownload if you have the map before 24/11/16
NEW VIDEO! redownload if you want to see the final version of the OP! [21/12/16]

Thanks to - Magic Bomb - for the GD
Thanks to HappyRocket88 for the Hard~

BG source: ( ´ ❤ ` )
DeletedUser_6709840
Hype
Cloudchaser
IRC mod with the lady
22:35 Cloudchaser: 00:05:034 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 
22:35 Cloudchaser: high
22:35 Cloudchaser: 00:12:198 (3,4,1,2,3,4,5,1,2,3,4,5,6,7) -
22:35 Cloudchaser: low
22:35 Cloudchaser: DS
22:35 Cosmolade: wowowow
22:35 Cloudchaser: osea, lo primero me gusta el flow
22:36 Cloudchaser: pero después al agregar los tripletes
22:36 Cloudchaser: se ve medio raro
22:36 Cosmolade: hm
22:36 Cosmolade: how I fix it D:
22:37 Cloudchaser: Osea, podrías re hacer unas partes
22:37 Cloudchaser: en el sentido
22:37 Cloudchaser: de hacer algunos jumps
22:37 Cloudchaser: que marquen los NCs
22:37 Cloudchaser: 00:12:496 - quita este NC
22:39 Cloudchaser: 00:11:601 (2) - más spacing
22:39 Cloudchaser: 00:22:347 (1) - también
22:40 Cloudchaser: 00:24:138 (1) - mueve este grid más a la izquierda y mejora el blanket https://imgur-archive.ppy.sh/Aitslp7.jpg
22:40 Cloudchaser: solo estoy viendo aesthetic stuff, al tiro veo ritmo
22:40 Cosmolade: oka <3
22:41 Cloudchaser: el flow del pre-kiai
22:41 Cloudchaser: es super bueno
22:41 Cloudchaser: 00:36:675 -
22:41 Cloudchaser: estos patrones se ven mucho más limpios
22:42 Cloudchaser: buenos jumps
22:42 Cloudchaser: 00:42:048 - creo que acá debería ser NC, IMO
22:43 Cloudchaser: 01:01:750 (1,2,3) - este flow es muy malo
22:43 Cloudchaser: podrías intentar hacer algo más ligero y suave c omo esto
22:44 Cloudchaser: https://osu.ppy.sh/ss/6620696
22:44 Cloudchaser: tiene el mismo impacto de lo que quieres hacer solo que ahroa se lee mejor
22:45 Cloudchaser: 01:05:929 (2) - ctlr+g y tendrás una linda simetría :3
22:45 Cloudchaser: 01:08:019 (1) - haz más suavecito la curvatura
22:46 Cosmolade: yes <3
22:47 Cloudchaser: 00:54:287 (7,8) - tienen spacing distinto comparado a los otros
22:47 Cosmolade: I like how you think grill
22:47 Cloudchaser: osea, no es necesario agregar todo
22:47 Cloudchaser: siempre es a tu criterio
22:49 Cloudchaser: o lo del spacing diferente
22:49 Cloudchaser: olvídalo
22:49 Cosmolade: lol
22:49 Cosmolade: XD
22:50 Cloudchaser: el ritmo lo veo en otro mod
22:50 Cloudchaser: tengo algo de tuto
22:50 Cloudchaser: me gustó el final
22:50 Cloudchaser: esos jumps bonitos
22:50 Cloudchaser: algún día te los robaré
22:50 Cloudchaser: mwhaha
22:52 Cosmolade: mwahaha
22:52 Cosmolade: postee mija :3c
22:52 Cosmolade: asi le doy su kudosu
22:52 Cloudchaser: hiciste sliders tan bonitos que pasan piola los drops
Topic Starter
Cosmolade

RoseusJaeger wrote:

Hype
Victuuri is canon
*hides*
MBomb
Here's my gd as requested.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86825
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:3.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yoi-bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Xinnoh
Mod queue for a song I've mapped before lol. I'll be referencing RoseusJaeger's' set a couple times so have that downloaded please.
I should have mentioned in my queue I prefer modding standard maps that have more mods, my bad there. 2 hours later:

General
  1. The audio quality is pretty low. Copy the audio + offset from Roseus' set and it should be fine.
  2. Timing for our diff is totally different for our set, we use a 3/4 meter and 4/4 beatsnap. You use 4/4 meter and compound timing. One of us is wrong, but both seem to work.
  3. 00:37:571 (3) - Some timing issues, more obvious on lower diffs. lyrics don't sync to timing.
  4. 00:36:675 (1) - Unused timing point on Easy/Normal
  5. 00:50:108 (4) - Consider making this just a circle, by using less notes, you can emphasise the drop in the song.
  6. 00:57:272 (2) - ^
  7. Make the finish on the final spinner quieter a little bit
  8. AR spread needs to be linear. I would suggest AR 6, 7, 8. Easy/Normal are too low, Hard is too high anyway. I will mod with those AR settings.
  9. Drum hitclap doesn't really match this song, feel free to steal some of the hitsounds from Roseus set because I added most of them. Unsure if Roseus would be fine, but probably so. Would suggest soft-hitclap2.wav or soft-hitnormal.wav to replace it. Don't copy the whole hitsound set though or it will lose your original flair
Easy
All distance snaps on Easy diffs should be exactly the same length apart, switching from .7x to 1.5x is going to confuse players. Remap so that all notes have the same snap distance, maybe use 1.0-1.2 as a compromise between the two.
Can't mod this diff further until this is addressed, because it's going to be quite different.
  1. 00:10:705 (3) - I don't think the change in the background brass is worth mapping, it's quite minor.
Normal
This is imo your best diff in the set right now.
  1. 00:12:496 (2) - Looks odd to see the exact same slider twice
  2. 00:17:869 (6,1) - These two don't fit together well, Try making the first part of the slider shorter before it turns, or something else for tetris fitting.
  3. 00:25:929 (1) - Doesn't match any other sliders on the diff
  4. 00:30:407 (2) - Make this a blanket
  5. 00:57:272 (8) - The dropping part occurs more at the start of the slider. Move the red points closer to the start, it maps the drop better.
  6. 00:59:959 (3) - Fishhook looks strange with the bump. Turn off grid snap and straighten it.
  7. 01:05:332 (1) - Fix blanket, right side too close. (probably)
  8. 01:16:974 (1) - Check hitsound
  9. 01:20:556 (2,3,4) - Inconsistent spacing, turn off grid snap to fix
  10. 01:24:735 (4,5) - ^
Hard
  1. 00:05:034 (1,2) - These triples are too far imo, I would suggest you make most of the triples in the diffs stacked. It will be much easier to read if you do this.
  2. 00:10:407 (8) - You go offscreen a bit but not too bad
  3. 00:12:347 (4) - I personally would remove this circle, since the lyrics seems more powerful than the background here.
  4. 00:24:138 (1,2) - These don't really flow with each other well.
  5. 00:29:511 (1) - You have the option to extend this slider for another tick, maps the "where" better. Could just make it go to 00:30:108 (2) - instead, like you did with 00:33:093 (3) -
  6. 00:31:750 (7,8,9,10) - Use even spacing. Most of these patterns have been mapped with two sliders instead, why not use that. Could use a double reverse slider too if you want, but doesn't fit pattern you made.
  7. 00:36:675 (1) - Increase in SV is too rapid, would suggest you lower it but would take time to change
  8. 00:51:004 (1) - This change in SV is fine, since you have a long slider to establish the change.
  9. 00:43:839 (1) - Probably too far
  10. 00:49:213 (1) - Option to ctrl-g this, flows better
  11. 00:52:496 (3,4) - 00:54:287 (7,8) - 00:59:660 (3,4) - 01:08:616 (2,3) - 01:10:407 (3,4) - Why are these completely different from each other. Make a pattern that is easier to identify
  12. 01:19:660 (1) - nice blanket
  13. 01:23:093 (5,1) - Too far, this is fine with sliders as the first note, but circles you have to stop and click.
  14. 01:24:436 (1,2) - Doesn't really fit the style of the other sliders.
  15. 01:26:825 (1,2,3,4,5,6) - Too sudden and too far from each other. I would suggest you remap this part a little. Maybe start out with sliders on the first 6 before changing to circles, since they are easier to hit.
Rain
stop doing that x=192 it's hard to mod
  1. IAR 8.6-8.8 would be better, since your note density is quite high
  2. 00:03:541 (1,2,3,1) - did u copy my diff or somthing
  3. 00:01:451 (5,6) - Something just looks odd about these, maybe put them on the same y value as 00:01:003 (2,3) - to be rounder
  4. 00:02:048 (2) - Anti-flow might be a bit strong imo. Nothing really changes in the music and it's on a crescendo, flow would be better
  5. 00:05:034 (9) - NC somewhere around here because there's 13 objects in this combo.
  6. 00:20:257 (4,1) - Feels further because this jump is going with the direction the catcher is moving, maybe put closer.
  7. 00:29:810 (2,3,4,5) - Not too much of a fan of this pattern, but not really an issue
  8. 00:37:272 (2) - Too close, messes with the larger distance snap used next
  9. 00:44:436 (2) - Same but to a lesser extent
  10. 00:50:108 (2) - Same thing I mentioned in General, changing to circle emphasises the drop better
  11. 00:57:272 (2) - ^
  12. 00:52:795 (1) - Slider doesn't look nice, maybe add more curve
  13. 01:21:153 (3) - Probably too far, anti-flow is stronger here compared to others
It's cool to see someone else's interpretation of a Rain, since there are things I would never consider doing here that I like
Blitzfrog
Metadata:

Composed by Dean Fujioka, Umebayashi Tarou & Matsushiba Taku so add the last 2 in tags


Normal
You got the rhythm down so no need to mod that, also AI mod has no DS problems either so this map is pretty much down to aesthetics
You got flow down too soo...
Normal diffs are all about the aesthetics so my mod is heavily based on it
00:41:153 (3) - Blanket-able
00:52:795 (3) - Can be blanketed by (1)
01:01:153 (4) - Doesn't fit the blanket design, bend it but might be too short for linear curves
01:06:228 (2) - Can be blanketed better
01:09:810 (6) - Make it fit around the outside of (5) better
01:14:287 (3) - Blanket-able by (1)

Hard
No such diff :P :P
MBomb

Sinnoh wrote:

Rain
stop doing that x=192 it's hard to mod - I agree, but no.
  1. IAR 8.6-8.8 would be better, since your note density is quite high - I like how streams look with the current AR, especially the 1/12, which is the most dense the map gets.
  2. 00:03:541 (1,2,3,1) - did u copy my diff or somthing - wat
  3. 00:01:451 (5,6) - Something just looks odd about these, maybe put them on the same y value as 00:01:003 (2,3) - to be rounder - Erm... y value doesn't mean anything in ctb mapping... gonna assume you forgot this was ctb for a second lmao.
  4. 00:02:048 (2) - Anti-flow might be a bit strong imo. Nothing really changes in the music and it's on a crescendo, flow would be better - Direction change is slow here to specifically make sure it follows flow fine.
  5. 00:05:034 (9) - NC somewhere around here because there's 13 objects in this combo. - It's a guideline, so I think it's fine how it is now, as my reason for keeping it is to keep a somewhat consistent NC structure, and so having 13 objects should be fine here.
  6. 00:20:257 (4,1) - Feels further because this jump is going with the direction the catcher is moving, maybe put closer. - Done.
  7. 00:29:810 (2,3,4,5) - Not too much of a fan of this pattern, but not really an issue - Is a stop motion followed by direction change followed by another stop motion followed by another direction change, quite a common pattern I use in maps, I think it should be fine.
  8. 00:37:272 (2) - Too close, messes with the larger distance snap used next - Increased.
  9. 00:44:436 (2) - Same but to a lesser extent - Done.
  10. 00:50:108 (2) - Same thing I mentioned in General, changing to circle emphasises the drop better - I don't like this for two reasons, one, I feel as though the vocal here is particularly strong, sticking out a lot with the lack of music, and secondly because a 1/1 HDash is impossible at this BPM, and the drop is by far one of the strongest notes in the song, so having a HDash makes most sense there.
  11. 00:57:272 (2) - ^ - Same as above
  12. 00:52:795 (1) - Slider doesn't look nice, maybe add more curve - I'm pretty sure this was a ctrl+H on the slider before...? Either way, the curve feels fine to me here.
  13. 01:21:153 (3) - Probably too far, anti-flow is stronger here compared to others - Decreased distance slightly.
It's cool to see someone else's interpretation of a Rain, since there are things I would never consider doing here that I like
Thanks for the mod!

Fixes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48466
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86825
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:yuri op opening - Magic Bomb - MB
BeatmapID:1135616
BeatmapSetID:536049

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:3.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yoi-bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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4437,895.522388059701,4,2,0,50,1,0
51003,-100,4,2,0,50,0,1
65331,-100,4,2,0,50,0,0


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141,192,33989,6,0,L|229:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
64,192,34287,1,2,0:0:0:0:
15,166,34436,1,0,0:0:0:0:
22,111,34585,1,2,0:0:0:0:
75,97,34734,1,0,0:0:0:0:
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464,192,36675,5,4,0:0:0:0:
272,192,37272,1,2,0:0:0:0:
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320,192,38466,5,0,0:0:0:0:
96,192,39063,1,2,0:0:0:0:
496,192,39362,1,2,3:0:0:0:
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393,192,42944,2,0,P|486:166|496:144,2,116.666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
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352,192,59063,2,0,P|496:96|456:32,1,291.666666666667,8|0,3:0|0:0,0:0:0:0:
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104,192,65332,5,4,0:0:0:0:
48,183,65481,1,0,0:0:0:0:
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192,192,65929,2,0,L|120:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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160,192,67123,5,8,3:0:0:0:
103,189,67272,1,0,0:0:0:0:
72,142,67421,1,0,0:0:0:0:
90,89,67570,1,0,0:0:0:0:
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152,192,69213,1,2,0:0:0:0:
102,169,69362,1,2,0:0:0:0:
105,114,69511,1,2,0:0:0:0:
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384,192,69810,6,0,L|456:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
288,192,70108,1,2,0:0:0:0:
311,140,70257,1,0,0:0:0:0:
366,127,70406,1,2,0:0:0:0:
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272,192,72198,2,0,L|336:192,1,58.3333333333333,2|2,0:0|0:0,0:0:0:0:
104,192,72496,5,4,0:0:0:0:
62,156,72645,1,0,0:0:0:0:
82,105,72794,1,0,0:0:0:0:
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296,192,73093,2,0,L|208:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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348,176,76227,1,0,0:0:0:0:
355,121,76376,1,0,0:0:0:0:
307,94,76525,1,0,0:0:0:0:
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376,192,76974,2,0,P|488:112|480:88,1,175,8|2,3:0|0:0,0:0:0:0:
344,192,77720,1,0,0:0:0:0:
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72,192,78466,2,0,L|8:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
232,192,78765,6,0,L|320:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
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16,192,79660,5,4,0:0:0:0:
30,135,79809,1,0,0:0:0:0:
63,88,79958,1,2,0:0:0:0:
110,54,80107,1,2,0:0:0:0:
167,40,80257,1,2,0:0:0:0:
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360,192,83242,5,6,0:0:0:0:
388,189,83317,1,0,0:0:0:0:
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431,198,84287,1,0,0:0:0:0:
455,182,84362,1,0,0:0:0:0:
469,157,84436,1,2,0:0:0:0:
470,128,84511,1,0,0:0:0:0:
458,102,84586,1,0,0:0:0:0:
304,192,84735,2,0,L|376:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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160,192,85332,2,0,L|232:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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360,192,85929,6,0,L|424:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
200,192,86228,2,0,L|280:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
408,192,86526,2,0,L|296:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
128,192,86825,5,8,3:0:0:0:
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224,192,87123,1,8,3:0:0:0:
288,192,87272,1,8,3:0:0:0:
128,192,87422,1,8,3:0:0:0:
192,192,87571,1,8,3:0:0:0:
416,192,87720,5,8,3:0:0:0:
480,192,87869,1,8,3:0:0:0:
320,192,88018,1,8,3:0:0:0:
256,192,88167,1,8,3:0:0:0:
416,192,88317,1,8,3:0:0:0:
352,192,88466,1,8,3:0:0:0:
48,192,88616,5,4,1:0:0:0:
Topic Starter
Cosmolade

Sinnoh wrote:

Mod queue for a song I've mapped before lol. I'll be referencing RoseusJaeger's' set a couple times so have that downloaded please.
I should have mentioned in my queue I prefer modding standard maps that have more mods, my bad there. 2 hours later:

General
  1. The audio quality is pretty low. Copy the audio + offset from Roseus' set and it should be fine. I compared the quality of the audio, and is the same
  2. Timing for our diff is totally different for our set, we use a 3/4 meter and 4/4 beatsnap. You use 4/4 meter and compound timing. One of us is wrong, but both seem to work.
    I think this is the real bpm, and for the 3/4, I try it but, It really doesn't fit, is so much better 4/4
  3. 00:37:571 (3) - Some timing issues, more obvious on lower diffs. lyrics don't sync to timing. I hear it and I think it's sync :/
  4. 00:36:675 (1) - Unused timing point on Easy/Normal oh my, fixed xD
  5. 00:50:108 (4) - Consider making this just a circle, by using less notes, you can emphasise the drop in the song. hm, sorry but I prefer the sliderder with reverse, for me its represents better this part than a only circle
  6. 00:57:272 (2) - ^ done in easy, in others diff I don't think is necessary
  7. Make the finish on the final spinner quieter a little bit Fixed
  8. AR spread needs to be linear. I would suggest AR 6, 7, 8. Easy/Normal are too low, Hard is too high anyway. I will mod with those AR settings. ar6 in a easy!? u r crazy, maybe 4 but 6 no, I will just dont touch the ar now
  9. Drum hitclap doesn't really match this song, feel free to steal some of the hitsounds from Roseus set because I added most of them. Unsure if Roseus would be fine, but probably so. Would suggest soft-hitclap2.wav or soft-hitnormal.wav to replace it. Don't copy the whole hitsound set though or it will lose your original flair I will think this, is not a bad idea xD even If I like the original drum hitsounds
Easy
All distance snaps on Easy diffs should be exactly the same length apart, switching from .7x to 1.5x is going to confuse players. Remap so that all notes have the same snap distance, maybe use 1.0-1.2 as a compromise between the two.
Can't mod this diff further until this is addressed, because it's going to be quite different. All the DS in the easy are the same, check AiMod for confirm that
  1. 00:10:705 (3) - I don't think the change in the background brass is worth mapping, it's quite minor. maybe, but I like the change of the pattern here
Normal
This is imo your best diff in the set right now. ty :3c
  1. 00:12:496 (2) - Looks odd to see the exact same slider twice fixed
  2. 00:17:869 (6,1) - These two don't fit together well, Try making the first part of the slider shorter before it turns, or something else for tetris fitting. Is in purpose
  3. 00:25:929 (1) - Doesn't match any other sliders on the diff variety! and the diff have other slider with the same form, but more long, for this reason it look different
  4. 00:30:407 (2) - Make this a blanket fixed
  5. 00:57:272 (8) - The dropping part occurs more at the start of the slider. Move the red points closer to the start, it maps the drop better. yeah, but I tryed to map the voice in the end with the tail of the slider, for not put more notes
  6. 00:59:959 (3) - Fishhook looks strange with the bump. Turn off grid snap and straighten it. fixed
  7. 01:05:332 (1) - Fix blanket, right side too close. (probably) fixed
  8. 01:16:974 (1) - Check hitsound fixed xD I really forgot to change it
  9. 01:20:556 (2,3,4) - Inconsistent spacing, turn off grid snap to fix fixed
  10. 01:24:735 (4,5) - ^ fixed
Hard
  1. 00:05:034 (1,2) - These triples are too far imo, I would suggest you make most of the triples in the diffs stacked. It will be much easier to read if you do this. stack? I reallt prefer when in the triples, the cursor moves! btw I will think about it
  2. 00:10:407 (8) - You go offscreen a bit but not too bad yup, but in tiny resolution, the note is still in the window, so this is fine :D
  3. 00:12:347 (4) - I personally would remove this circle, since the lyrics seems more powerful than the background here. fe "e" ling, it have vocal sound
  4. 00:24:138 (1,2) - These don't really flow with each other well. fixed a little, maybe I will make other thing here
  5. 00:29:511 (1) - You have the option to extend this slider for another tick, maps the "where" better. Could just make it go to 00:30:108 (2) - instead, like you did with 00:33:093 (3) - fixed
  6. 00:31:750 (7,8,9,10) - Use even spacing. Most of these patterns have been mapped with two sliders instead, why not use that. Could use a double reverse slider too if you want, but doesn't fit pattern you made. exactly, the spacing here mark a pattern change lol this is the reason bc I wont change it
  7. 00:36:675 (1) - Increase in SV is too rapid, would suggest you lower it but would take time to change I think the SV here is fine, because the rythm changes completely here
  8. 00:51:004 (1) - This change in SV is fine, since you have a long slider to establish the change. yup o3o/
  9. 00:43:839 (1) - Probably too far for emphasis the strong sound
  10. 00:49:213 (1) - Option to ctrl-g this, flows better ooo I like it, fix
  11. 00:52:496 (3,4) - 00:54:287 (7,8) - 00:59:660 (3,4) - 01:08:616 (2,3) - 01:10:407 (3,4) - Why are these completely different from each other. Make a pattern that is easier to identify I think it's better now
  12. 01:19:660 (1) - nice blanket ty
  13. 01:23:093 (5,1) - Too far, this is fine with sliders as the first note, but circles you have to stop and click. fixed
  14. 01:24:436 (1,2) - Doesn't really fit the style of the other sliders. variety~~
  15. 01:26:825 (1,2,3,4,5,6) - Too sudden and too far from each other. I would suggest you remap this part a little. Maybe start out with sliders on the first 6 before changing to circles, since they are easier to hit. sudden, but the music climax claims a pattern like this here, all the beats are too strong for make notes without a high spacing
Thanks~

Blitzfrog wrote:

Metadata:

Composed by Dean Fujioka, Umebayashi Tarou & Matsushiba Taku so add the last 2 in tags Thanks you! <3


Normal
You got the rhythm down so no need to mod that, also AI mod has no DS problems either so this map is pretty much down to aesthetics yay~
You got flow down too soo...
Normal diffs are all about the aesthetics so my mod is heavily based on it
00:41:153 (3) - Blanket-able Fix~
00:52:795 (3) - Can be blanketed by (1) Fix~
01:01:153 (4) - Doesn't fit the blanket design, bend it but might be too short for linear curves maybe, but I like it, and remake the blanket better now o3o
01:06:228 (2) - Can be blanketed better Fix~
01:09:810 (6) - Make it fit around the outside of (5) better Fix~
01:14:287 (3) - Blanket-able by (1) nah, I dont like this one xD

Hard
No such diff :P :P
In Hard, I mean the last diff xD (hard for the star rating, but don't worry :P)
Thanks for the mods~
MMBan
Requested.

Ctb Diff

Usnapped SLIDER at 01:20:560 (1) -
Ctb Diff doesn't use video for some strange reason.

Patterns.
Difficult to mod ;f

00:52:795 (1) - Make hdash to it please.
And from to 00:53:690 (2) - too. I guess would fit nice.
Same to 00:59:959 (1) - Hdash please.

Honestly i don't know what to change here.
Xinnoh

- Magic Bomb - wrote:

Rain
  1. 00:01:451 (5,6) - Something just looks odd about these, maybe put them on the same y value as 00:01:003 (2,3) - to be rounder - Erm... y value doesn't mean anything in ctb mapping... gonna assume you forgot this was ctb for a second lmao.
I got my X and Y mixed up, I meant to say put 5/6 on the same x coordinates as 2/3
xpcppo
hi here is my suggest

[Our history]
00:27:422 (4,5,6) - the 5 note maybe in a straight line is good
00:28:765 (7,8,9,10,11) - distance need to fix
00:31:750 (7,8,9,10) - here is the same above
01:08:616 (2,3,4) - not in a straight line


that's all
nice map :)
DeletedUser_6709840
I got sniped a few time buts lets see if im helpful.

From my lazy queue and this map reminds me I need to remap my own set. RIP me in ice skating anime hell.

General

I have no clue if your timing or the timing on my set is correct since both timing seems to work.

There are unsnapped objects on Mbomb's Rain:

01:20:560 (1) -

Also, the kiai isn't snapped on Our History and Mbomb's Rain. Please re-snap.


Mbomb's Rain

Comment: “Can you hear? My screams of rage?”

00:05:183 (10,11) – I feel like this dash could be a little larger for emphasis either that or use the distance snap you did at 00:06:228 (1,2) – so it flows betters. I keep missing (10) because of misjudged distances for the dash.

I can't find much wrong with this Rain, it's a nice map.


Good luck with your mapset. I'm gonna go re-watch episode 7 for the sixth time.
MBomb

MMBan wrote:

Requested.

Ctb Diff

Usnapped SLIDER at 01:20:560 (1) - - Fixed.
Ctb Diff doesn't use video for some strange reason. - Will talk to Cosmolade about this, this is my fault for downloading without video.

Patterns.
Difficult to mod ;f

00:52:795 (1) - Make hdash to it please. - I think the lack of HDash here helps to emphasise the pitch decrease.
And from to 00:53:690 (2) - too. I guess would fit nice. - I feel this note isn't really strong enough for a HDash.
Same to 00:59:959 (1) - Hdash please. - Same as earlier.

Honestly i don't know what to change here.

Sinnoh wrote:

- Magic Bomb - wrote:

Rain
  1. 00:01:451 (5,6) - Something just looks odd about these, maybe put them on the same y value as 00:01:003 (2,3) - to be rounder - Erm... y value doesn't mean anything in ctb mapping... gonna assume you forgot this was ctb for a second lmao.
I got my X and Y mixed up, I meant to say put 5/6 on the same x coordinates as 2/3 - Ah right, I should've assumed this, fixed then.

RoseusJaeger wrote:

I got sniped a few time buts lets see if im helpful.

From my lazy queue and this map reminds me I need to remap my own set. RIP me in ice skating anime hell.

General

I have no clue if your timing or the timing on my set is correct since both timing seems to work.

There are unsnapped objects on Mbomb's Rain:

01:20:560 (1) - - Fixed.

Also, the kiai isn't snapped on Our History and Mbomb's Rain. Please re-snap. - Done on my difficulty.


Mbomb's Rain

Comment: “Can you hear? My screams of rage?”

00:05:183 (10,11) – I feel like this dash could be a little larger for emphasis either that or use the distance snap you did at 00:06:228 (1,2) – so it flows betters. I keep missing (10) because of misjudged distances for the dash. - Done it, nice suggestion!

I can't find much wrong with this Rain, it's a nice map.


Good luck with your mapset. I'm gonna go re-watch episode 7 for the sixth time.
Thanks for all the mods!

Note for Cosmo: Can you add the video to my difficulty, and then tell me when it's updated so I can redownload? I downloaded without video at first so that might mess up something xD

Changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48466
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86825
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB
BeatmapID:1135616
BeatmapSetID:536049

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:3.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"yoi-bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4437,895.522388059701,4,2,0,50,1,0
51004,-100,4,2,0,50,0,1
65332,-100,4,2,0,50,0,0


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Topic Starter
Cosmolade

xpcppo wrote:

hi here is my suggest

[Our history]
00:27:422 (4,5,6) - the 5 note maybe in a straight line is good Fixed
00:28:765 (7,8,9,10,11) - distance need to fix The variety of the distance in the stream is in purpose xD
00:31:750 (7,8,9,10) - here is the same above ^
01:08:616 (2,3,4) - not in a straight line wo, I think it fixed now @v@


that's all
nice map :)
Thanks for the mod♥
All Updated~
-Sh1n1-


General

  1. Slider tick rate 2 pls for the long sliders at kiai time ( 00:51:004 (1,2,1) - )

Rain

  1. 00:06:974 (2,3) - did you miss a hyperdash here? following your next patterns, it feels like you are breaking your consistency.
  2. from 00:05:183 - to 00:21:451 - your patterns are very repetitive with the only exception of 00:14:137 (5,6) -, why your jumps with hdash or w/o hdash are only from right to left (00:05:183 (10,11) - 00:06:974 (2,3) - 00:08:765 (3,4) - 00:10:407 (3,4) - etc)? I suggest you the following: the tail (reverse) of 00:10:705 (4) - should be to the right, the tail of 00:11:601 (1) - should be to the right too and move 00:12:198 (2) - to the left keeping your current space, the rest I'll leave it to you but try to balance your jumps.
  3. 00:08:914 (4) - and 00:10:705 (4) - are unsightly at game play, why not horizontally as you were doing (00:06:228 (1) - 00:07:123 (3) - 00:08:317 (2) - etc)
  4. 00:49:213 - there is a high pitch that deserve hyper dash imo, try to keep consistency with a similar sound at 00:42:944 (3,1) -, so try moving 00:48:914 (6) - to x:48
  5. 01:06:825 (3,1) - missed hyperdash, consistency with 01:08:616 (3,1) - 01:10:555 (5,1) - 01:12:198 (3,1) - and specially with 01:13:989 (3,1) -.

Rest is fine as always, great job MB
MBomb

-Sh1n1- wrote:



General

  1. Slider tick rate 2 pls for the long sliders at kiai time ( 00:51:004 (1,2,1) - ) - Slider tick rate 3 makes more sense with the music, so did that instead.

Rain

  1. 00:06:974 (2,3) - did you miss a hyperdash here? following your next patterns, it feels like you are breaking your consistency. - 00:05:332 (11) - isn't a HDash, neither is 00:08:914 (4) - , and these are the same sounds, so I feel having a HDash here would break that consistency. The next one has a HDash for the vocal pitch, not this.
  2. from 00:05:183 - to 00:21:451 - your patterns are very repetitive with the only exception of 00:14:137 (5,6) -, why your jumps with hdash or w/o hdash are only from right to left (00:05:183 (10,11) - 00:06:974 (2,3) - 00:08:765 (3,4) - 00:10:407 (3,4) - etc)? I suggest you the following: the tail (reverse) of 00:10:705 (4) - should be to the right, the tail of 00:11:601 (1) - should be to the right too and move 00:12:198 (2) - to the left keeping your current space, the rest I'll leave it to you but try to balance your jumps. - Done your suggestion, and tried to balance it out around as a whole.
  3. 00:08:914 (4) - and 00:10:705 (4) - are unsightly at game play, why not horizontally as you were doing (00:06:228 (1) - 00:07:123 (3) - 00:08:317 (2) - etc) - I made the first more horizontal to start off with, but I want to keep it as a curve in general, as I like it, I just made it more defined, and the second one I can't change, as I don't want an antiflow HDash here, however it'll be too against the wall if I move in any more to the left. However, I changed the shape slightly to make it more defined also.
  4. 00:49:213 - there is a high pitch that deserve hyper dash imo, try to keep consistency with a similar sound at 00:42:944 (3,1) -, so try moving 00:48:914 (6) - to x:48 - Done, but x:64 instead, x:48 felt a bit strong for a dash followed by HDash pattern in a rain to me.
  5. 01:06:825 (3,1) - missed hyperdash, consistency with 01:08:616 (3,1) - 01:10:555 (5,1) - 01:12:198 (3,1) - and specially with 01:13:989 (3,1) -. - Added.

Rest is fine as always, great job MB
Thanks for the mod!

I also buffed the ending a bit, should still be fine, but I felt the drums weren't being emphasised enough how it was currently, and increased AR to 8.7, as per Sinnoh's suggestion a few mods ago, I decided it makes more sense to me now.

Fixes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48466
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86825
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB
BeatmapID:1135616
BeatmapSetID:536049

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:3.5
SliderTickRate:3

[Events]
//Background and Video events
0,0,"yoi-bg.jpg",0,0
Video,0,"historymaker.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4437,895.522388059701,4,2,0,50,1,0
51004,-100,4,2,0,50,0,1
65332,-100,4,2,0,50,0,0


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Combo2 : 75,231,239
Combo3 : 18,124,255
Combo4 : 128,128,255

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Topic Starter
Cosmolade
All Updated
owo)/
-Sh1n1-
one more suggestion, no kds

  1. 01:24:138 (1,2,3,4,5,6,7) - change into 1/6 sliders like 01:24:735 (8,1,2,3) -, I understand the purpose of 01:23:242 (1,2,3,4,5,6,7) - cause there isn't vocal, but if you follow such sound while vocal (with drum) is more prominent ( 01:24:138 - ), you should follow the same sound at 01:25:034 - 01:25:929 - 01:26:825 - etc and I'm sure that you don't want to do it.
The last pattern reminds me to old mapping style :3 but yeah is fine.

That's all.
MBomb

-Sh1n1- wrote:

one more suggestion, no kds

  1. 01:24:138 (1,2,3,4,5,6,7) - change into 1/6 sliders like 01:24:735 (8,1,2,3) -, I understand the purpose of 01:23:242 (1,2,3,4,5,6,7) - cause there isn't vocal, but if you follow such sound while vocal (with drum) is more prominent ( 01:24:138 - ), you should follow the same sound at 01:25:034 - 01:25:929 - 01:26:825 - etc and I'm sure that you don't want to do it. - Yeah, makes sense, changed.
The last pattern reminds me to old mapping style :3 but yeah is fine.

That's all.
Aaaa
osu file format v14

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AudioLeadIn: 0
PreviewTime: 48466
Countdown: 0
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[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB
BeatmapID:1135616
BeatmapSetID:536049

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288,192,79362,2,0,L|216:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
16,192,79660,5,4,0:0:0:0:
30,135,79809,1,0,0:0:0:0:
63,88,79958,1,2,0:0:0:0:
110,54,80107,1,2,0:0:0:0:
167,40,80257,1,2,0:0:0:0:
224,45,80406,1,2,0:0:0:0:
448,192,80556,6,0,L|352:192,1,58.3333333333333
232,192,80854,2,0,L|304:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
144,192,81153,2,0,L|208:192,1,58.3333333333333
424,192,81451,6,0,L|488:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
320,192,81750,2,0,L|248:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
424,192,82048,2,0,L|496:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
136,192,82347,6,0,L|64:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
304,192,82645,2,0,L|392:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
200,192,82944,2,0,L|112:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
360,192,83242,5,6,0:0:0:0:
388,189,83317,1,0,0:0:0:0:
412,173,83392,1,0,0:0:0:0:
424,147,83466,1,0,0:0:0:0:
421,118,83541,1,2,0:0:0:0:
403,95,83616,1,0,0:0:0:0:
377,85,83690,1,0,0:0:0:0:
208,192,83839,2,0,L|136:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
376,192,84138,6,0,L|440:192,1,58.3333333333333
288,192,84436,2,0,L|352:192,1,58.3333333333333
492,192,84735,2,0,L|420:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
136,192,85034,6,0,L|56:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
160,192,85332,2,0,L|232:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
56,192,85631,2,0,L|128:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
360,192,85929,6,0,L|424:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
200,192,86228,2,0,L|280:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
408,192,86526,2,0,L|296:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
128,192,86825,5,8,3:0:0:0:
16,192,86974,1,8,3:0:0:0:
176,192,87123,1,8,3:0:0:0:
304,192,87272,1,8,3:0:0:0:
176,192,87422,1,8,3:0:0:0:
304,192,87571,1,8,3:0:0:0:
80,192,87720,5,8,3:0:0:0:
216,192,87869,1,8,3:0:0:0:
352,192,88018,1,8,3:0:0:0:
488,192,88167,1,8,3:0:0:0:
368,192,88317,1,8,3:0:0:0:
488,192,88466,1,8,3:0:0:0:
160,192,88616,5,4,1:0:0:0:
Topic Starter
Cosmolade
Done! \(*`∧´)/
EDIT: I forgot the hitsounds in the remaped part, lol fixed
-Sh1n1-
Everything related to CtB is perfect now.

Good Luck guys.
Topic Starter
Cosmolade

-Sh1n1- wrote:

Everything related to CtB is perfect now.

Good Luck guys.
YAY ≧ ▽ ≦ ) ☆
Thanks you so much -Sh1n1- <3
MBomb

-Sh1n1- wrote:

Everything related to CtB is perfect now.

Good Luck guys.
Thanks <3
polka


[General:]
  • Yaoi on Ice.
    Purple combo colours would be hot.
    Hitsounds are really loud. Turn those drum noises down.
    You need a difficulty between normal and your insane. Too big of a gap.
[Easy:]
  • 00:10:705 (3) - Beginners will not know how to play this. Just put a whistle note on a circle. Yes, it's more boring, but for beginners, it's not. I won't point this out the whole time, but please simplify these.
    00:21:451 (4) - Soft whistle would sound better.
    00:36:228 (1) - Ends on a clickable note.
    00:37:272 (2,3,4,1,2) - These patterns are not for beginners. I would consider renaming this. It's Easy if you look at the SR, but the patterns that make this map up are very complicated for people who have just started playing the game.
    00:46:228 (5,6,1) - Overlaps are not good in beginner difficulties.
    00:53:690 (2,1) - ^
    01:07:123 (2,4) - Confusing. Make sure the next note is closer to the last note.
    01:15:780 (4,1) - This is way too hard for beginners.
    01:23:242 (1,2) - Poor flow. Consider moving (2) to the left side of the grid.
[Normal]
  • 00:06:228 (2) - This plays better.

    00:21:451 (5) - Soft whistle sounds nicer.
    00:24:138 (4,5) - map this like you did at 00:27:720 (4). As it is right now, this pattern is too hard to read.
    00:28:914 (5,1) - Blanket needs work.
    00:33:093 (1) - Move this up to improve flow.
    00:36:228 (5,1) - Simplify this. the distance in time between these two notes is not good for normal players.
    This chorus is mapped so weeeeell

    01:09:810 (6,7,1) - Yasssss
    01:11:899 (4,5,1) - I like the overlap but I think you should remove it because normal players will struggle reading that.
    01:16:974 (1,2,3) - Too confusing. Do this:
[Insane]
  • AR 9 doesn't look right. please use AR 8.
    00:52:496 (3,4) - Just stack this. Too confusing.
    Check your spacing after the chorus. Really hard to follow.
[Afterword]
  • I like the use of the drum hitsounds. Just needs a bit of a quality check. Good luck.
Topic Starter
Cosmolade

PolkaMocha wrote:



[General:]
  • Yaoi on Ice. YEAH! <3
    Purple combo colours would be hot. hm... maybe o:
    Hitsounds are really loud. Turn those drum noises down. all the sounds are un 50%, I don't know if down more will be fine
    You need a difficulty between normal and your insane. Too big of a gap. A friend is mapping one!
[Easy:]
  • 00:10:705 (3) - Beginners will not know how to play this. Just put a whistle note on a circle. Yes, it's more boring, but for beginners, it's not. I won't point this out the whole time, but please simplify these. fix
    00:21:451 (4) - Soft whistle would sound better. fix
    00:36:228 (1) - Ends on a clickable note. fix
    00:37:272 (2,3,4,1,2) - These patterns are not for beginners. I would consider renaming this. It's Easy if you look at the SR, but the patterns that make this map up are very complicated for people who have just started playing the game. I thinks this is no complicated for a easy, I see easys more complicated than mine
    00:46:228 (5,6,1) - Overlaps are not good in beginner difficulties. fixed this, others no, easy is fine "beginner" no
    00:53:690 (2,1) - ^ ^
    01:07:123 (2,4) - Confusing. Make sure the next note is closer to the last note. fix
    01:15:780 (4,1) - This is way too hard for beginners. the same I said before
    01:23:242 (1,2) - Poor flow. Consider moving (2) to the left side of the grid. done
[Normal]
  • 00:06:228 (2) - This plays better. fix

    00:21:451 (5) - Soft whistle sounds nicer. fix
    00:24:138 (4,5) - map this like you did at 00:27:720 (4). As it is right now, this pattern is too hard to read. nah, I like to have more variety
    00:28:914 (5,1) - Blanket needs work. fix
    00:33:093 (1) - Move this up to improve flow. more up and this note will be touch the lifebar, so no
    00:36:228 (5,1) - Simplify this. the distance in time between these two notes is not good for normal players. it's not really than hard, and I see this pattern so many times
    This chorus is mapped so weeeeell
    ty <3
    01:09:810 (6,7,1) - Yasssss
    01:11:899 (4,5,1) - I like the overlap but I think you should remove it because normal players will struggle reading that. The overlap have time to recognize/read it, so I think is fine
    01:16:974 (1,2,3) - Too confusing. Do this: I really like more my pattern here, and (3) have such a strong sound to make it no clikeable
[Insane]
  • AR 9 doesn't look right. please use AR 8. sure!
    00:52:496 (3,4) - Just stack this. Too confusing. Im thinking of stack all the streams like this XD
    Check your spacing after the chorus. Really hard to follow. yeah ; v;
[Afterword]
  • I like the use of the drum hitsounds. Just needs a bit of a quality check. Good luck. yay~

Thanks for the mod~
Xinnoh

-Sh1n1- wrote:

Everything related to CtB is perfect now.

Good Luck guys.
holy crap that was fast bubbleoursettoopls
Topic Starter
Cosmolade
Updated with a new .mp3 with more quality
Please redownload!
baysman
Hi NM from my queue!

Easy
  1. 00:51:049 (1,2) - maybe you shoud try to change like this
  2. 00:54:631 (1,2) - ^
  3. 00:58:213 (1,2) - ^
  4. 01:16:123 (1,2) - change these circles to slider
Normal
  1. I think it's bad idea to use Beat snap divisor 1/6 for normal
  2. 00:36:720 (1) - NO, it's to hard for normal, delete this circle and move end of this 00:36:273 (5) - slider to that place, like this
  3. 00:41:795 (4) - I think in normal can't to use overlap
  4. 00:46:273 (4) - ^
  5. 01:17:467 (2) - ^

Our History
  1. 00:31:944 (8,9,10) - move these circles a bit closer to 7, or make same space as 00:31:795 (7,8) - to 00:31:944 (8,9) - and 00:32:093 (9,10) -
  2. 00:50:153 (4) - maybe change SV for this slider to 0,75. It looks good

That's all, I hope my mod will be hepful (sorry for such short mod :( , catch the star :) )
Topic Starter
Cosmolade

baysman wrote:

Hi NM from my queue!

Easy
  1. 00:51:049 (1,2) - maybe you shoud try to change like this this is part of my pattern, and is more situable for a Easy I think, no change
  2. 00:54:631 (1,2) - ^ ^
  3. 00:58:213 (1,2) - ^ ^
  4. 01:16:123 (1,2) - change these circles to slider (2) have the strong sound to be clickeable, so don't change
Normal
  1. I think it's bad idea to use Beat snap divisor 1/6 for normal is fine because it's mapped with different timeline (1/3 - 1/6 - 1/12 = 1/2 - 1/4 - 1/8)
  2. 00:36:720 (1) - NO, it's to hard for normal, delete this circle and move end of this 00:36:273 (5) - slider to that place, like this It's NOT EVEN HARD for a normal, since its mapped in 1/3, so don't change
  3. 00:41:795 (4) - I think in normal can't to use overlap normals can use overlaps as long as there is no difficulty reading it, and they are in a suitable period of the timeline
  4. 00:46:273 (4) - ^ ^
  5. 01:17:467 (2) - ^ ^

Our History
  1. 00:31:944 (8,9,10) - move these circles a bit closer to 7, or make same space as 00:31:795 (7,8) - to 00:31:944 (8,9) - and 00:32:093 (9,10) - okay, you convince me, changed!
  2. 00:50:153 (4) - maybe change SV for this slider to 0,75. It looks good oh, nice! applied

That's all, I hope my mod will be hepful (sorry for such short mod :( , catch the star :) )
Although I didn't apply much, it was helpful anyways!
Thanks for the mod~
ZekeyHache
Just checking Rocket's diff as per his request~

Rocket
  1. 00:23:884 (4) - toca la puntuacion en resoluciones 4:3 https://osu.ppy.sh/ss/6657988
  2. 00:41:198 (2) - I believe this note deserves a jump just as 00:41:496 (3) - since they belong to the same word and they're expressed with the same intensity~
  3. 01:04:780 (1,2,3,4,1) - No soy fan de este patron~ Supongo que esta bien, pero personalmente no me gusta como las notas cubren el cuerpo del slider y luego uno tiene que cruzar por ahi .-. Hmm.. creo saber de donde sacaste esa idea~ Talvez no debiste c:
  4. 01:11:646 (1,2,3) - You used antijumps in similar places to this where there are just 3 notes emphasizing a word~ Why the inconsistency? The parts I mentioned are: 00:50:153 (1,2,3) - 00:42:989 (1,2,3) - 00:57:317 (1,2,3) -
  5. 01:18:810 (1,2,3) - En esta parte si lo consideraria una excepcion mas justificada ya que enfatiza bien el final del kiai~
  6. 01:16:123 (1) - It would look nicer by not touching the head with the tail~
  7. 01:26:870 (1) - ya que es la parte donde empiezan los sonidos fuertes + el final intenso de la cancion, yo creo que tendria mas sentido que esta nota fuera un jump~
Good Suerte~
Izzywing
m4m with rocket (he thinks he can get away with asking me to mod 1 diff c:)

[Easy]

The DS vs SV is too high imo. Usually in an easy You want a DS of between .8 and 1.2 so that it flows with the slider velocity naturally. When the DS is 1.5, while it's still in the "Easy" threshold, it's generally more uncomfortable because the cursor is changing speed between the movement of the sliders and the gaps between objects.

00:12:540 (2,3,1) - Not a fan of how the gaps between these sliders isn't the same thickness. I think you want something like this - https://osu.ppy.sh/ss/6658085

00:39:406 (1) - Hm, NC should be 00:40:301 (2), no?

00:46:869 (5,1) - Fix blanket c:

01:10:749 (1) - remove NC

Other than the DS thing this diff is pretty fine. Maybe ask a BN if it's okay before making any major changes. I do think that it's a problem worth fixing personally.

[Normal]

00:08:064 (5) - Nc should be here?
00:14:928 (1) - NC should be 00:15:228 (2) - ?

For a song like this I prefer if you NC on the downbeats, as it feels like a more consistent pattern to me. Up to you I guess.

00:24:183 (4,5,1) - You're switching from the 1/3 rhythm to a 1/2 rhythm here, I suggest doing this ina more passive way. Maybe make 00:24:182 (4) - a reverse slider and then putting a slider or circle on 00:25:376 -

(Just like you did for 00:27:765 (4,5) - )

00:39:407 (1) - move NC to 00:40:301 (2) - , and etc

01:00:004 (3,4) - Maybe make the straight parts of these parallel

01:17:019 (1,2,3) - eh...active 1/2 rhythm after the entire map is 1/3 is definitely gonna mess up the player, esp since this is a normal

[Rocket's Hard]

00:06:272 (4) - Eh, not really a fan of skipping 00:06:570 - it's just as important of a sound as all of these other clickable objects, so at least making it a slidertail would be appropriate.

00:42:989 (1,2,3) - I don't agree with making the spacing for these smaller since "history" is the most intense part of the line. To contrast, I like the small spacing 00:50:153 (1,2,3) - here because the instrumental turns off.

00:53:735 (2,1) - Make these perfectly parallel!

01:05:377 (1,3) - Blanket needs work.

01:22:392 (1,2,3) - Like I said earlier I don't like that the "Histories" have low spacing.

01:26:869 (1) - Change color? Yellow is reserved for "history"

[Our History]

I suggest redoing the NCs so that they land on downbeats.

00:10:452 (8,1) - Why not perfect stack these?

00:31:347 (6,7,8,9,10) - You don't usually change the spacing like this (00:31:347 (6,7) - vs the stream)

00:36:720 (1,2) - Hm, why does it get faster here? If anything the music is less intense, so I'd almost expect it to get slower.

00:43:884 (1,2) - Better if they dont touch?

00:48:661 (6,7,8) - Since 6's head is what you click, it would be neater of this pattern if 6's head, 7, and 8 were all equal distance from each other.

00:50:152 (4) - NC for SV change!

Really fun kiai, good job!

nice set and song, gl :)
Topic Starter
Cosmolade

Hobbes2 wrote:

m4m with rocket (he thinks he can get away with asking me to mod 1 diff c:)

[Easy]

The DS vs SV is too high imo. Usually in an easy You want a DS of between .8 and 1.2 so that it flows with the slider velocity naturally. When the DS is 1.5, while it's still in the "Easy" threshold, it's generally more uncomfortable because the cursor is changing speed between the movement of the sliders and the gaps between objects. I know its high, but I see it more comfortable in the 1/3 patterns like 2 sliders together, like you point in > 00:12:540 (2,3,1) -- and I really hate when the sliders overlaps for a low DS

00:12:540 (2,3,1) - Not a fan of how the gaps between these sliders isn't the same thickness. I think you want something like this - https://osu.ppy.sh/ss/6658085 fixed
00:39:406 (1) - Hm, NC should be 00:40:301 (2), no? fixed

00:46:869 (5,1) - Fix blanket c: fixed

01:10:749 (1) - remove NC fixed

Other than the DS thing this diff is pretty fine. Maybe ask a BN if it's okay before making any major changes. I do think that it's a problem worth fixing personally. Okay, I will ask o3o)/

[Normal]

00:08:064 (5) - Nc should be here?
00:14:928 (1) - NC should be 00:15:228 (2) - ?

For a song like this I prefer if you NC on the downbeats, as it feels like a more consistent pattern to me. Up to you I guess. nah, I prefer my NC variability, I follow the voice changes, and the strong changes in the music, but maybe some people can help me with that XD

00:24:183 (4,5,1) - You're switching from the 1/3 rhythm to a 1/2 rhythm here, I suggest doing this ina more passive way. Maybe make 00:24:182 (4) - a reverse slider and then putting a slider or circle on 00:25:376 - The pattern ypu suggest is too hard I think, I prefer this part more simple, so no change

(Just like you did for 00:27:765 (4,5) - )

00:39:407 (1) - move NC to 00:40:301 (2) - , and etc fixed

01:00:004 (3,4) - Maybe make the straight parts of these parallel fixed

01:17:019 (1,2,3) - eh...active 1/2 rhythm after the entire map is 1/3 is definitely gonna mess up the player, esp since this is a normal The voice caps in 1/2 here, I only follow the voice with the end of the slider, I think is better than put other element, more simple even if its 1/2

[Our History]

I suggest redoing the NCs so that they land on downbeats. I will try, but I like my NC pattern already

00:10:452 (8,1) - Why not perfect stack these? they are lol, fixed anyways

00:31:347 (6,7,8,9,10) - You don't usually change the spacing like this (00:31:347 (6,7) - vs the stream) fixed

00:36:720 (1,2) - Hm, why does it get faster here? If anything the music is less intense, so I'd almost expect it to get slower. is bc the gap of the music change, ilike the change here hehe

00:43:884 (1,2) - Better if they dont touch? fixed

00:48:661 (6,7,8) - Since 6's head is what you click, it would be neater of this pattern if 6's head, 7, and 8 were all equal distance from each other. fixed

00:50:152 (4) - NC for SV change! fixed

Really fun kiai, good job! aww thanks you! <3 I really love to map it

nice set and song, gl :)
Thanks for the mod~
HappyRocket88
IRC with Cosmoe o3o
2016-11-25 19:27 Cosmolade: lets do it o3o)/
2016-11-25 19:27 HappyRocket88: YUS! >w<)/
2016-11-25 19:27 HappyRocket88: Empecemos por el Easy. :3
2016-11-25 19:27 Cosmolade: oh
2016-11-25 19:27 Cosmolade: okay xD
2016-11-25 19:28 HappyRocket88: Bueno. En las cosas generales del mapa no hay como
2016-11-25 19:28 HappyRocket88: cosas relevantes para subrayar. >w<
2016-11-25 19:29 HappyRocket88: Solo es revisar si el metadata es el correcto y estaríamos ready. \:3/
2016-11-25 19:30 Cosmolade: [https://puu.sh/suyyG/f22ada9df2.png cofcof]
2016-11-25 19:30 HappyRocket88: OHHHH!
2016-11-25 19:30 Cosmolade: XD
2016-11-25 19:30 HappyRocket88: Génial. >w<
2016-11-25 19:30 Cosmolade: im fast
2016-11-25 19:30 Cosmolade: lmao
2016-11-25 19:31 Cosmolade: aunque ya me da cosita siempre preguntarle a kwan sobre metadata ; w;
2016-11-25 19:31 Cosmolade: no conozco a nadie mas que haga eso ; A;
2016-11-25 19:31 HappyRocket88: Ohhh!
2016-11-25 19:31 HappyRocket88: alacat
2016-11-25 19:31 HappyRocket88: Lanturn
2016-11-25 19:31 HappyRocket88: :3
2016-11-25 19:31 HappyRocket88: Son buenos. owo7
2016-11-25 19:31 HappyRocket88: Bueno. ya demosle chulito al metadata. >w<
2016-11-25 19:32 HappyRocket88: Cosmooooo!
2016-11-25 19:32 HappyRocket88: El BPM debería de empezar dónde empieza el spinner. ;w;
2016-11-25 19:32 Cosmolade: yuuuuu >w<
2016-11-25 19:32 Cosmolade: D:
2016-11-25 19:32 Cosmolade: bueno, lo muevo(?
2016-11-25 19:33 HappyRocket88: ok! >w<
2016-11-25 19:33 HappyRocket88: El BPM si es tan bajito? :o
2016-11-25 19:34 Cosmolade: yup
2016-11-25 19:34 Cosmolade: XD
2016-11-25 19:35 HappyRocket88: Es que
2016-11-25 19:35 HappyRocket88: stalkeando el thread
2016-11-25 19:35 HappyRocket88: al parecer el amigo de mb también la está mapeando
2016-11-25 19:35 HappyRocket88: y dice que el bpm debería ser mayor como el de su set. :o
2016-11-25 19:35 Cosmolade: nah
2016-11-25 19:36 Cosmolade: este es el real
2016-11-25 19:36 Cosmolade: el bpm no puede ser tal alto
2016-11-25 19:36 Cosmolade: si se sigue la bateria de fondo
2016-11-25 19:36 Cosmolade: bum bum bum(?
2016-11-25 19:36 Cosmolade: osea, los toques fuertes o3o
2016-11-25 19:37 Cosmolade: o quizás pueda tener 2, como megalovania? (120/240)
2016-11-25 19:37 Cosmolade: quien sabe
2016-11-25 19:37 Cosmolade: D:
2016-11-25 19:37 Cosmolade: pero yo me quedo con este asdfg
2016-11-25 19:37 HappyRocket88: Ohhh
2016-11-25 19:37 HappyRocket88: Vale. >u<
2016-11-25 19:37 HappyRocket88: Le preguntamos a Bonsai o alguien
2016-11-25 19:37 HappyRocket88: cuando lo encontremos online. /w\
2016-11-25 19:38 HappyRocket88: Bueno, dejemos ese ahí pendiente. :3
2016-11-25 19:38 HappyRocket88: Vamos a la diff. >-<
2016-11-25 19:41 HappyRocket88: 00:00:899 (1,1) - En las Easys, debemos de dejar tan siquiera una stanza entre un spinner y la nota ya que se podrían confundir a la hora de cliclearlo ya que aparece muy rápido. /w\
2016-11-25 19:42 HappyRocket88: Para ello sugiero remover 00:05:377 (1) - y ubicar un círculo aquí 00:06:273 - para arreglar estu /w\
2016-11-25 19:45 Cosmolade: o lo otro seria hacer mas corto el spinner
2016-11-25 19:45 Cosmolade: o3o
2016-11-25 19:45 Cosmolade: ya que me gusta la simetría ahi ;_;
2016-11-25 19:45 HappyRocket88: Ohhhh
2016-11-25 19:45 HappyRocket88: Dale. :3
2016-11-25 19:45 HappyRocket88: Oh pero ten cuidado con el spacing. :o
2016-11-25 19:45 HappyRocket88: actualmente es muy pequeño comparado con los demás. /w\
2016-11-25 19:46 HappyRocket88: ay cosmo
2016-11-25 19:46 HappyRocket88: el bpm del mapa de taiko se siente todo raro
2016-11-25 19:46 HappyRocket88: XDDD
2016-11-25 19:46 HappyRocket88: mejor quedemonos con el tuyo. :>
2016-11-25 19:47 Cosmolade: XDDD te lo dije
2016-11-25 19:47 Cosmolade: arreglado lo del spacing al principio o3o)/
2016-11-25 19:47 HappyRocket88: YUS!
2016-11-25 19:48 HappyRocket88: 00:13:735 (3,1) - el ritmo aquí se siente un poquito débil ;w;
2016-11-25 19:48 HappyRocket88: el problema va en que 00:14:332 - este beat es relativamente fuerte y enfatizarlo con un slider-end crea un patrón un tanto incómodo para jugar
2016-11-25 19:49 HappyRocket88: Para esto, qué tal si removemos un reverse y ubicamos un 1/1 slider 00:14:332 - instead. :o
2016-11-25 19:49 Cosmolade: hm, entonces deberia borrar el slider y hacer solo 2 notas?
2016-11-25 19:50 Cosmolade: o:
2016-11-25 19:50 HappyRocket88: Podría funcionar también tu idea. >w<
2016-11-25 19:50 HappyRocket88: solo que muchos círculos seguidos suben el sr de la diff ;w;
2016-11-25 19:51 Cosmolade: me gusta mas la tuya
2016-11-25 19:51 Cosmolade: XD
2016-11-25 19:51 Cosmolade: aunque eso no es un patrón muy dificil en easy?
2016-11-25 19:51 HappyRocket88: ohhh la verdad no. >w<
2016-11-25 19:51 Cosmolade: esque sigue siendo 1/3 pero todo seguido o:
2016-11-25 19:51 HappyRocket88: La razón es porque son sliders
2016-11-25 19:52 Cosmolade: ah bueno >-<
2016-11-25 19:52 HappyRocket88: y dos de ellos son 1/1 :3
2016-11-25 19:53 Cosmolade: arreglado >w<
2016-11-25 19:53 Cosmolade: y también me parecio al principio seguir lo tuyo en ves de acortar el spinner, porque se sentia raro ; v;
2016-11-25 19:54 Cosmolade: ayy, las easys siempre se me hacen dificiles de mapear >3<
2016-11-25 19:54 HappyRocket88: hahha
2016-11-25 19:54 HappyRocket88: ayy sii
2016-11-25 19:54 HappyRocket88: pero una vez le coges el tiro
2016-11-25 19:55 HappyRocket88: la música une armoniosamente tu imaginación y creas cosas maravillosas
2016-11-25 19:55 HappyRocket88: >u<
2016-11-25 19:56 Cosmolade: ayy <3 >w<
2016-11-25 19:56 Cosmolade: en fin, todo aplicado hasta ahora o3o)7
2016-11-25 19:57 HappyRocket88: Ay cosmo
2016-11-25 19:57 HappyRocket88: Necesito ir a la bñuuu >s<
2016-11-25 19:57 HappyRocket88: dfsdfdf
2016-11-25 19:57 HappyRocket88: pero mi mamá está allá jsfdsbhf
2016-11-25 19:57 HappyRocket88: ayyyy
2016-11-25 19:58 Cosmolade: khasjdk
2016-11-25 19:58 Cosmolade: aguantaa
2016-11-25 19:58 Cosmolade: >w<
2016-11-25 19:59 Cosmolade: gambatte XD!
2016-11-25 20:06 HappyRocket88: ayyy
2016-11-25 20:06 HappyRocket88: nada mejor que
2016-11-25 20:06 HappyRocket88: hacerlo cuando tienes ganas. <3
2016-11-25 20:07 Cosmolade: ayy
2016-11-25 20:07 Cosmolade: XDDDD
2016-11-25 20:07 HappyRocket88: ay eso suena tan
2016-11-25 20:07 HappyRocket88: raro
2016-11-25 20:07 HappyRocket88: xDDD
2016-11-25 20:07 Cosmolade: exacto, nada mejor XD!
2016-11-25 20:08 Cosmolade: si XDD
2016-11-25 20:08 Cosmolade: pero es la verdad o3o
2016-11-25 20:09 HappyRocket88: 00:22:093 (5) - aquí en términos de simplificar un poco el ritmo sería mejor removerlo y permitir el resto de la sección manejar este patrón
2016-11-25 20:10 Cosmolade: removido o3o)/
2016-11-25 20:12 Cosmolade: por cierto, crees que [https://puu.sh/suAFl/daa2aacac6.png este] ritmos ea mejor?
2016-11-25 20:13 Cosmolade: sea*
2016-11-25 20:13 Cosmolade: en el - 00:22:391 - y parecidos
2016-11-25 20:13 Cosmolade: ahora que lo veo, es más leible o3o
2016-11-25 20:14 HappyRocket88: voy voy
2016-11-25 20:15 HappyRocket88: está bien actually. :o
2016-11-25 20:16 HappyRocket88: solo que en ese segmento hay uno que podría confundir a los beginners
2016-11-25 20:16 HappyRocket88: 00:34:929 (2,3,1) -
2016-11-25 20:17 HappyRocket88: el cambio a 1/2 del 1/1 o 1/3 que venías mapeando es un poquito raro ya que no hiciste esta clase de flujos anteriormente
2016-11-25 20:17 HappyRocket88: haciendo que la transición sea algo confusa. /w\
2016-11-25 20:17 HappyRocket88: para ello, recomiendan eliminar un reverse
2016-11-25 20:17 HappyRocket88: y cambiar esto 00:34:929 (2,3) -
2016-11-25 20:18 HappyRocket88: por dos 1/2 sliders. :3
2016-11-25 20:18 Cosmolade: o3o okay >w<
2016-11-25 20:19 HappyRocket88: 00:15:228 (1,2) - también se sugiere evitar stacks /w\
2016-11-25 20:20 Cosmolade: bueno /w\
2016-11-25 20:20 HappyRocket88: 00:42:093 (4,1) - no es directamente un stack pero el hitburst cubre parcialmente la nota haciendo que pueda ser más confuso clickearlo ,w;
2016-11-25 20:22 HappyRocket88: 00:46:571 (5) - 2/3 slider mejor. /w\
2016-11-25 20:23 HappyRocket88: la intensidad de los 1/3 con reverses de adelante ya es muy alta para esta parte ;w;
2016-11-25 20:24 HappyRocket88: 00:53:735 (2,1) - same ;w;
2016-11-25 20:25 HappyRocket88: 01:04:481 (2,1) - blanket can be slightly improved. ;w;
2016-11-25 20:25 HappyRocket88: 01:15:825 (4,1) - nuuuu /u\
2016-11-25 20:28 HappyRocket88: Creo que eso es todo para la easy. >w<
2016-11-25 20:28 Cosmolade: dejame aplicar >0<
2016-11-25 20:28 Cosmolade: voy lentito SLJAD ;3;
2016-11-25 20:29 HappyRocket88: Vale. owo7
2016-11-25 20:29 HappyRocket88: Voy a ir pidiendo m4m >w<
2016-11-25 20:34 Cosmolade: bueno >w<
2016-11-25 20:39 Cosmolade: listo o3o
2016-11-25 20:40 HappyRocket88: ezek agreed to make
2016-11-25 20:40 HappyRocket88: the m4m! >w<
2016-11-25 20:40 Cosmolade: owo
2016-11-25 20:40 Cosmolade: yay!
2016-11-25 20:40 Cosmolade: but espera a que termines el irc tu lol
2016-11-25 20:40 Cosmolade: XD
2016-11-25 20:40 Cosmolade: a ver, cambio un patron más y estaria listo el easy ovo
2016-11-25 20:41 HappyRocket88: Ohhh
2016-11-25 20:41 HappyRocket88: XDD
2016-11-25 20:41 HappyRocket88: OD-1
2016-11-25 20:43 HappyRocket88: y debería quedar ready. :3
2016-11-25 20:46 Cosmolade: listo >.<
2016-11-25 20:47 Cosmolade: hahaha
2016-11-25 20:47 Cosmolade: las stars bajaron
2016-11-25 20:47 Cosmolade: lol
2016-11-25 20:47 HappyRocket88: ♥w♥)/
2016-11-25 20:47 HappyRocket88: Mi proposal since the beginning. xD
2016-11-25 20:48 Cosmolade: now we have 1,33
2016-11-25 20:48 Cosmolade: lol
2016-11-25 20:48 Cosmolade: bueno, pasamos al normal(?
2016-11-25 20:48 HappyRocket88: Cosmo!
2016-11-25 20:48 HappyRocket88: la our history
2016-11-25 20:48 HappyRocket88: deberíamos mapearla como
2016-11-25 20:48 Cosmolade: digame o:
2016-11-25 20:48 HappyRocket88: magic bomb hizo
2016-11-25 20:48 HappyRocket88: la de él :oi
2016-11-25 20:48 HappyRocket88: con los 1/12 beats
2016-11-25 20:48 Cosmolade: D:
2016-11-25 20:48 Cosmolade: eso no es mucho?
2016-11-25 20:49 Cosmolade: además las estrellas subirian demasiado
2016-11-25 20:49 Cosmolade: XD!
2016-11-25 20:49 Cosmolade: osea, podria hacerlo
2016-11-25 20:49 Cosmolade: o3o
2016-11-25 20:49 Cosmolade: pero no tendria spinners(?
2016-11-25 20:50 HappyRocket88: XDDDD
2016-11-25 20:51 Cosmolade: XD
2016-11-25 20:51 Cosmolade: osea, me gusta poner spinners por la simple razón de que los jugadores despues no tengan scores iguales ;w;
2016-11-25 20:51 Cosmolade: he visto mcuhas quejas en otros mapas por eso XD
2016-11-25 20:51 Cosmolade: muchas* u vu
2016-11-25 21:00 HappyRocket88: ay perdón /w\
2016-11-25 21:00 HappyRocket88: 00:14:331 - could be clickable. :3
2016-11-25 21:00 HappyRocket88: 00:28:959 (5,1) - blanket desu
2016-11-25 21:01 Cosmolade: esperame un poco
2016-11-25 21:01 Cosmolade: que estoy cambiando unas cosas porcuenta propia
2016-11-25 21:01 Cosmolade: XD
2016-11-25 21:01 Cosmolade: yo te aviso cuando updatee o3o)/
2016-11-25 21:01 HappyRocket88: Seguro. owo
2016-11-25 21:09 Cosmolade: >w<
2016-11-25 21:10 Cosmolade: listo
2016-11-25 21:10 Cosmolade: revisa ahora owo
2016-11-25 21:11 HappyRocket88: Cosmo
2016-11-25 21:11 HappyRocket88: en la easy
2016-11-25 21:11 HappyRocket88: faltó un nc
2016-11-25 21:11 Cosmolade: D:
2016-11-25 21:11 Cosmolade: where
2016-11-25 21:11 HappyRocket88: casi al terminar la song
2016-11-25 21:11 Cosmolade: yo lo pongo de inmediato
2016-11-25 21:11 Cosmolade: >.<
2016-11-25 21:13 Cosmolade: oh ya
2016-11-25 21:13 Cosmolade: lo arreglé >.< luego de que me digas que tal la normal update o3o)/
2016-11-25 21:14 Cosmolade: eso del clickeable lo acabo de arreglar xD
2016-11-25 21:15 HappyRocket88: si
2016-11-25 21:15 HappyRocket88: ohhh
2016-11-25 21:15 HappyRocket88: 1vale
2016-11-25 21:15 HappyRocket88: >w<
2016-11-25 21:16 Cosmolade: >w<)/
2016-11-25 21:16 Cosmolade: todo arreglado lo que me dijiste(? o3o
2016-11-25 21:18 Cosmolade: en fin, le daré kds a ezek :3/
2016-11-25 21:18 HappyRocket88: YES!
2016-11-25 21:18 HappyRocket88: XDDD
2016-11-25 21:18 HappyRocket88: Creo que Hobbes2
2016-11-25 21:18 HappyRocket88: y Under la estarán modeando dentro de poco. :>
2016-11-25 21:18 Cosmolade: lo veo modeando
2016-11-25 21:18 Cosmolade: lol
2016-11-25 21:19 Cosmolade: hobbes lo esta haciendo ahora
2016-11-25 21:19 Cosmolade: como tanta rapidez XD!
2016-11-25 21:19 HappyRocket88: Indeed D:
2016-11-25 21:19 HappyRocket88: qué miedo lel
2016-11-25 21:20 HappyRocket88: 00:14:331 -
2016-11-25 21:20 HappyRocket88: click!
2016-11-25 21:20 Cosmolade: it clicks now
2016-11-25 21:20 Cosmolade: pero no he updateado XD
2016-11-25 21:20 Cosmolade: aslkdjkads
2016-11-25 21:20 Cosmolade: en fin, eso fue arreglado(=
2016-11-25 21:20 HappyRocket88: ahhh
2016-11-25 21:20 HappyRocket88: :>
2016-11-25 21:20 Cosmolade: XD
2016-11-25 21:20 HappyRocket88: 00:33:734 - it feels a bit weird to skip this vocal. ;w;
2016-11-25 21:21 HappyRocket88: seeing that you followed it nicely in the previous patterns
2016-11-25 21:21 Cosmolade: hm
2016-11-25 21:21 HappyRocket88: 00:51:048 - aquí podrías incrementar el ds para enfatizar mejor la sección
2016-11-25 21:21 Cosmolade: okay, lo haré las corto, y pondré una nota o:
2016-11-25 21:22 HappyRocket88: o sea, no el ds
2016-11-25 21:22 HappyRocket88: el sv
2016-11-25 21:22 HappyRocket88: XD
2016-11-25 21:22 HappyRocket88: es que en la hard y la insane sube mucho
2016-11-25 21:22 Cosmolade: XD!
2016-11-25 21:22 HappyRocket88: entonces sería más intuitivo si incrementase gradualmente entre las dificultades. :3
2016-11-25 21:22 Cosmolade: hm
2016-11-25 21:22 Cosmolade: pero puede haber SV changes in normals?
2016-11-25 21:22 Cosmolade: o:
2016-11-25 21:23 HappyRocket88: YES!
2016-11-25 21:23 HappyRocket88: de hecho
2016-11-25 21:23 HappyRocket88: en todas las diffs. xD
2016-11-25 21:23 HappyRocket88: solo que
2016-11-25 21:23 HappyRocket88: en las dificultades menores
2016-11-25 21:23 HappyRocket88: i.e. easy
2016-11-25 21:23 HappyRocket88: debe ser mucho menor
2016-11-25 21:23 HappyRocket88: e.g. 1.2x
2016-11-25 21:24 HappyRocket88: en la normal 1.4x could also work
2016-11-25 21:24 Cosmolade: oh
2016-11-25 21:24 Cosmolade: o:
2016-11-25 21:25 Cosmolade: y en cuanto más deberia subirle ahi XD?
2016-11-25 21:26 HappyRocket88: 1.3
2016-11-25 21:26 HappyRocket88: estaría bien. >w<
2016-11-25 21:26 HappyRocket88: en la easy tambiénle puedes subir
2016-11-25 21:26 Cosmolade: por cierto, tu crees que sea mejor copiar tus kia times o3o?
2016-11-25 21:26 HappyRocket88: ajajajaj
2016-11-25 21:26 HappyRocket88: ayyy /w\
2016-11-25 21:27 Cosmolade: yo creo que en al easy esta bien tal cual ;v;
2016-11-25 21:27 HappyRocket88: yeah. /w\
2016-11-25 21:27 HappyRocket88: ignore me
2016-11-25 21:27 HappyRocket88: XD
2016-11-25 21:27 Cosmolade: XD
2016-11-25 21:27 HappyRocket88: pero en la normal si sería chévere subirlo un poco
2016-11-25 21:27 HappyRocket88: :3
2016-11-25 21:27 Cosmolade: me gustan tus kia times owo
2016-11-25 21:29 Cosmolade: si en la normal lo subiré
2016-11-25 21:29 Cosmolade: aunque el spacing tambiñen va a variar con eso
2016-11-25 21:29 Cosmolade: D:
2016-11-25 21:29 HappyRocket88: Yes! :3
2016-11-25 21:29 Cosmolade: y eso no importa? XD
2016-11-25 21:29 Cosmolade: osea
2016-11-25 21:30 Cosmolade: me gustaria mantener el spacing parecido
2016-11-25 21:30 Cosmolade: ldjkad
2016-11-25 21:30 Cosmolade: lo intentaré
2016-11-25 21:30 Cosmolade: >.<
2016-11-25 21:30 HappyRocket88: En 1.2x queda casi igual. :3
2016-11-25 21:31 HappyRocket88: por favor testealo con 1.3x y 1.4x a ver si te gusta la distancia. :3
2016-11-25 21:31 HappyRocket88: 01:17:019 (1,2) - confusing. /w\
2016-11-25 21:32 HappyRocket88: 01:22:392 (5,6,7) - feels a little bit monotonous to go in a line ;w;
2016-11-25 21:32 HappyRocket88: esta normal está super cool
2016-11-25 21:32 HappyRocket88: XDDD
2016-11-25 21:39 Cosmolade: yay <3
2016-11-25 21:40 Cosmolade: arreglando lo que me dijiste ahora o3o)/
2016-11-25 21:45 Cosmolade: y lo de la notas en linea me gusta mucho ;v; no creo cambiarlo uvu
2016-11-25 21:45 Cosmolade: fuera de eso todo listo con el normal yay
2016-11-25 21:45 Cosmolade: updateo~
2016-11-25 21:45 HappyRocket88: ohhh
2016-11-25 21:45 HappyRocket88: sugoeh!
2016-11-25 21:46 Cosmolade: listo >w<~
2016-11-25 21:46 HappyRocket88: cosmo, ahorita te mando el update mio del mod de ezek
2016-11-25 21:46 Cosmolade: okay~
2016-11-25 21:46 Cosmolade: :3c
2016-11-25 21:48 HappyRocket88: Con la insane!!!!! \owo/
2016-11-25 21:49 Cosmolade: \owo/
2016-11-25 21:49 HappyRocket88: yo le subí od 6 a la mia
2016-11-25 21:50 HappyRocket88: entonces para no tener el mismo od que la normal
2016-11-25 21:50 HappyRocket88: podríamos subirlo a 7 u 8 :3
2016-11-25 21:50 Cosmolade: o:
2016-11-25 21:50 Cosmolade: okay
2016-11-25 21:50 Cosmolade: yo creo que 7 esta bien
2016-11-25 21:50 Cosmolade: 8 es mucho XD
2016-11-25 21:51 HappyRocket88: you ok! :3
2016-11-25 21:51 HappyRocket88: 00:08:809 - feels weird to skip this one /w\
2016-11-25 21:52 HappyRocket88: 00:14:331 (1) - is this nc necessary? :o
2016-11-25 21:52 HappyRocket88: i think 00:15:228 (3) - this beat would deserve it more. /w\
2016-11-25 21:54 HappyRocket88: 00:17:914 (1) - same
2016-11-25 21:54 HappyRocket88: 00:25:824 - I think to make a more suitable rhythm
2016-11-25 21:56 Cosmolade: y ya esta el mod de hobbes XD!
2016-11-25 21:56 HappyRocket88: we could make this pattern 00:25:079 (3,4) - like
2016-11-25 21:57 HappyRocket88: https://mingi.s-ul.eu/KFG0cIAg
2016-11-25 21:57 HappyRocket88: :3
2016-11-25 21:58 HappyRocket88: SIII!
2016-11-25 21:58 HappyRocket88: D:
2016-11-25 21:58 HappyRocket88: OMG
2016-11-25 21:58 HappyRocket88: XDDD
2016-11-25 22:01 Cosmolade: XDDD
2016-11-25 22:05 Cosmolade: listo, aplicado lo que me dijiste :3/
2016-11-25 22:05 HappyRocket88: 00:31:347 (6,7) - deserve larger spacing. owo7
2016-11-25 22:05 HappyRocket88: just as 00:29:556 (1,2) -
2016-11-25 22:05 Cosmolade: y con respecto a los ncs, tendré que rehacerlos pero o3o)/ ando media confundida con ello XD
2016-11-25 22:05 Cosmolade: oh owo
2016-11-25 22:06 HappyRocket88: XDDDD
2016-11-25 22:06 HappyRocket88: Yeah ;w;
2016-11-25 22:06 HappyRocket88: 00:52:840 (5,6) - why lower spacing here? :o
2016-11-25 22:07 Cosmolade: [pattern]
2016-11-25 22:07 Cosmolade: lol
2016-11-25 22:07 Cosmolade: hm
2016-11-25 22:08 HappyRocket88: se ve bien! Xd
2016-11-25 22:08 HappyRocket88: pero luego podrían decir
2016-11-25 22:09 HappyRocket88: ayy si usaste mayor aquí
2016-11-25 22:09 HappyRocket88: :>
2016-11-25 22:10 HappyRocket88: 01:13:138 (2,3) -
2016-11-25 22:10 HappyRocket88: spacing should be higher Q_Q
2016-11-25 22:10 HappyRocket88: ay y la parte final de los triangles
2016-11-25 22:10 HappyRocket88: super hard ;w;
2016-11-25 22:11 Cosmolade: ; -; no se me ocurre algun pattern bonito en esa parte D:
2016-11-25 22:11 Cosmolade: la final es mi favorita yeah
2016-11-25 22:11 Cosmolade: XD
2016-11-25 22:11 Cosmolade: arreglado lo del spacing o3o
2016-11-25 22:13 HappyRocket88: 01:25:377 (4,6) - we can avoid the overlap! :3
2016-11-25 22:14 Cosmolade: sure!
2016-11-25 22:14 Cosmolade: o3o
2016-11-25 22:15 HappyRocket88: anything else look actually fine. >w<
2016-11-25 22:15 HappyRocket88: el kiai es super hellow con dT!
2016-11-25 22:15 HappyRocket88: XDDD
2016-11-25 22:15 Cosmolade: XDDD
2016-11-25 22:17 Cosmolade: :3/
2016-11-25 22:17 Cosmolade: ahora aplicaré el mod de hobbes XD
2016-11-25 22:17 HappyRocket88: \>w</
2016-11-25 22:17 Cosmolade: apenas termine vemos cap? >w<?
2016-11-25 22:17 HappyRocket88: yo si quiero
2016-11-25 22:17 HappyRocket88: 7u7
2016-11-25 22:17 HappyRocket88: XDDDD
2016-11-25 22:17 Cosmolade: XD
2016-11-25 22:17 Cosmolade: bueno :3c
2016-11-25 22:17 Cosmolade: aplicaré rápido como sonic XD

We talked and discussed regarding:

  1. The song quality and spots which deserved to be clickable objects among the whole difficulties.
  2. Nazi Blankets and overall placement of objects.
  3. More fitting difficulty settings according to the way they increase up.
  4. The sexy and cute Yuri desu ~ Intuitive usage of New Combos and Slider Speeds.
¡Estamos en racha! \(o3o)/
[]
REPLIIEESS

ezek, the sexy pokemon

ezek wrote:

Just checking Rocket's diff as per his request~ Gracias papi! <u<

Rocket
  1. 00:23:884 (4) - toca la puntuacion en resoluciones 4:3 https://osu.ppy.sh/ss/6657988. JESÚS SANTO WHYYY! FIXED! O3O
  2. 00:41:198 (2) - I believe this note deserves a jump just as 00:41:496 (3) - since they belong to the same word and they're expressed with the same intensity~ I understand your point but for consistency purposes, I wanted to leave the first note just after the kiai with lower DS to emphasize the momentum of the vocals offer here. Examples of similar cases are:
    1. 00:37:317 (2,3) -
    2. 00:38:511 (5,6) -
    That's why I think it does make sense to apply it here 00:40:302 (1,2) - too. :3
  3. 01:04:780 (1,2,3,4,1) - No soy fan de este patron~ Supongo que esta bien, pero personalmente no me gusta como las notas cubren el cuerpo del slider y luego uno tiene que cruzar por ahi .-. Hmm.. creo saber de donde sacaste esa idea~ Talvez no debiste c: ;__; Took some points as suggested in the IRC talk! >w<
  4. 01:11:646 (1,2,3) - You used antijumps in similar places to this where there are just 3 notes emphasizing a word~ Why the inconsistency? The parts I mentioned are: 00:50:153 (1,2,3) - 00:42:989 (1,2,3) - 00:57:317 (1,2,3) - Yee! In this case the music isn't slowing down as per reference, the ones provided have small spacing. /w\ However, did To-To-To-TOUCHED the ones which were inconsistent. >u<
  5. 01:18:810 (1,2,3) - En esta parte si lo consideraria una excepcion mas justificada ya que enfatiza bien el final del kiai~ <3
  6. 01:16:123 (1) - It would look nicer by not touching the head with the tail~ QvQ ay but contact looks nice 7u7r
  7. 01:26:870 (1) - ya que es la parte donde empiezan los sonidos fuertes + el final intenso de la cancion, yo creo que tendria mas sentido que esta nota fuera un jump~ You're right, but after figuring out how to place them I lost my hopes. :cry:
Good Suerte~ EHHHH! Gracias por el mod wuapetón. :3
Hobbes2, the wild pokemon.

Hobbes2 wrote:

m4m with rocket (he thinks he can get away with asking me to mod 1 diff c:) I forgot I'd met the faster modder of the Far East. :>>>

[Rocket's Hard]

00:06:272 (4) - Eh, not really a fan of skipping 00:06:570 - it's just as important of a sound as all of these other clickable objects, so at least making it a slidertail would be appropriate. You're right but seeing from another perspective, I don't really think adding more objects to the difficulty would be a good idea since this is one of the slowest part of the song. Hence, skipping up some beats with 1/1 sliders should hurt no one. /w\

00:42:989 (1,2,3) - I don't agree with making the spacing for these smaller since "history" is the most intense part of the line. To contrast, I like the small spacing 00:50:153 (1,2,3) - here because the instrumental turns off. *POURS HOLY WATER IN HERSELF* How could I HAVE MISSED THISSSSSSSS?!!!?!?! AAAAAAAAAAAAAA fixed! o3o

00:53:735 (2,1) - Make these perfectly parallel! *Gives to Hobbes2 the medal of official blanket detector desu~ o3o)/*

01:05:377 (1,3) - Blanket needs work. Mom doesn't love me ;w;

01:22:392 (1,2,3) - Like I said earlier I don't like that the "Histories" have low spacing. we WERE BOOORN to make h i s t o r y

01:26:869 (1) - Change color? Yellow is reserved for "history" Ayy here I could do it but then everything wll be yellow and players might get blind. x.x

nice set and song, gl :) Thanks for moddding!!!!!!!!! ♥
Izzywing
AR 8.5 for Our History? That last jump pattern is very cluttered with AR 8
Topic Starter
Cosmolade

Hobbes2 wrote:

AR 8.5 for Our History? That last jump pattern is very cluttered with AR 8
I agree! Fixed /o3o)/
Senkiu~
kanor
Yuri on ICE !
exciting song and anime ><
[Genel]
because the beginning of the song is a little confusing , so i recommend you to use 5376 as its offest, and so you should change the NC.

[Easy]
no need to ar2, ar3 is well imo
00:34:928 (2,3) - DS warning in the AImod
00:30:451 (2,3) - uncomfortable lap
00:50:152 (2) - ctrl+h can get a better flow

[Hard]
00:42:093 (1,2,3,1,2,3) - if need to make a star pattern, we can make it better
00:47:467 (1,2,3) - from the flow before, i deeply recommend to ctrl+G the 1 and 3,then ctrl+j the 2
01:00:004 (1) - ctrl+G may get a better flow imo

[History]
00:57:317 (4,1) - the lap doesnt fit the pattern imo
01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - the jump here is defferent from the difficulty at other places, theres no need to put a such a big jump

Thats all. GL~ :)
Worldwide
Our History

00:40:301 (3,5) - Could make these sliders longer
00:49:108 (8,1) - Move these closer to each other.

In general, really nice hitsounding and layout, don't really have nothing much to say. Good luck!
CrystilonZ
Expect a mod from me tonight
Placeeedesu


k here comes

Diffs are pretty great! this is gonna be nazi lolll

Easy

Pretty rankable, but there're rooms for improvements~
  1. 00:44:779 (2,3,4,5) - For example, there notes right here can be improved by making 00:44:779 (2,3) - parallel with 00:46:272 (4,5) -
  2. 00:24:182 (3,1,2) - thought this was gonna be one of that symmetrical pattern
  3. 00:42:093 (3,1) - lol rip overlap
  4. 00:50:152 (2) - nazi but i'd rather make this go with the flow coming from 00:49:257 (1) - like this. The turn after (2) is good for emphasis
  5. 00:54:630 (1) - y:257 for nazi symmetry
  6. 01:15:824 (4,1,2) - idk my suggestion would be something like this that keeps the angular momentum rather than linear momentum going like you've done before on 01:13:436 (2,3) - etc.

Normal

solid. nice
  1. 00:07:168 (4) - how about making this slider curvy rather than pointy. This is kinda like 00:05:377 (1,2) - imo
  2. 00:26:870 (2) - rip blanket? put this at 31/97
  3. 00:41:795 (3) - eh pretty sure this is overmapped
  4. 00:45:377 (3) - shouldn't have that reverse. Imo these 2/3 gap should be empty to emphasize the vocals and to represent the music correctly.
  5. 00:56:422 (4,5) - blanket the slider, not the sliderhead lol
  6. 01:05:377 (1) - pretty asymmetrical and stuff. Improve this if you can
  7. 01:25:974 (7) - hmm this should be 3 circles like 01:22:392 (5,6,7) - . This one is even more intense.

Rocket's Hard

good day señorita rocket~ how are you doing
  1. nice as always lol i can hardly find anything
  2. 00:34:929 (1) - this should have jump for consistency... hmm.. i guess a ctrl+G and repositioning stuff should be enough
  3. that's literally all lol

gonna continue on Your History later if i have the mood to do so looool

Goodluck!
HappyRocket88
KANORZASO

kanor wrote:

Yuri on ICE !
exciting song and anime >< You're one of us!!!! <3
[Hard]
00:42:093 (1,2,3,1,2,3) - if need to make a star pattern, we can make it better. TOTALLY! ♥
00:47:467 (1,2,3) - from the flow before, i deeply recommend to ctrl+G the 1 and 3,then ctrl+j the 2 Hmm... But that would make the distance from (7) to (1) somewhat harsh ;w;
01:00:004 (1) - ctrl+G may get a better flow imo You're right! But, for spacing purposes, I'd rather leave it as is since while doing Ctrl + G there, the main spacing would be a bit messed up. ;w;
Cryztilonzaso

CrystilonZ wrote:

Rocket's Hard

good day señorita rocket~ how are you doing CRYZZZZ!!!! >w< How's everything going?! o3o/ Long time no see. Will get into your map soonish! o:
  1. nice as always lol i can hardly find anything QvQ7 Thank you very much! >-<
  2. 00:34:929 (1) - this should have jump for consistency... hmm.. i guess a ctrl+G and repositioning stuff should be enough. AY CARAMBA FIXEXASO DESU!
  3. that's literally all lol Short > long. >< Well it doesn't come to hair though. xD

Thank you very much for modding! >u<
Topic Starter
Cosmolade

kanor wrote:

Yuri on ICE !
exciting song and anime >< ayy, best anime of this season QvQ
[Genel]
because the beginning of the song is a little confusing , so i recommend you to use 5376 as its offest, and so you should change the NC. Happy told me yo put the offset when the spinner begins, so I can't change it now /w\

[Easy]
no need to ar2, ar3 is well imo changes to 3, okay~
00:34:928 (2,3) - DS warning in the AImod yah, I know, but with DS active, its the same spacing I have already, and AiMod tells this error every time I check this part, I think is a bug or something :/
00:30:451 (2,3) - uncomfortable lap I don't think is uncomfortable ;_;
00:50:152 (2) - ctrl+h can get a better flow but it hurts the pattern reverse-slider I have D: I really like more my pattern here, sorry

[History]
00:57:317 (4,1) - the lap doesnt fit the pattern imo Fixed
01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - the jump here is defferent from the difficulty at other places, theres no need to put a such a big jump tha song in this part so much hype to not make jumps here >.<

Thats all. GL~ :)
--

donkat wrote:

Our History

00:40:301 (3,5) - Could make these sliders longer na, they are short for emphasize the vocals
00:49:108 (8,1) - Move these closer to each other. here is a purpose jump!

In general, really nice hitsounding and layout, don't really have nothing much to say. Good luck!
sorry I don't apply anything :c but thanks for the suggestions~
--

CrystilonZ wrote:

Expect a mod from me tonight
Placeeedesu
A wild CrystilonZ appeared! o3o

k here comes

Diffs are pretty great! this is gonna be nazi lolll ayy thanks, btw I like nazi mods, bc this type of mods make the diffs more awesome & perfect/beautiful >w<

Easy

Pretty rankable, but there're rooms for improvements~
  1. 00:44:779 (2,3,4,5) - For example, there notes right here can be improved by making 00:44:779 (2,3) - parallel with 00:46:272 (4,5) - Fixed~
  2. 00:24:182 (3,1,2) - thought this was gonna be one of that symmetrical pattern Fixed~
  3. 00:42:093 (3,1) - lol rip overlap yeah XD
  4. 00:50:152 (2) - nazi but i'd rather make this go with the flow coming from 00:49:257 (1) - like this. The turn after (2) is good for emphasis Fixed~
  5. 00:54:630 (1) - y:257 for nazi symmetry I move (1) so the new y for symmetry is different than that, but already fixed :)
  6. 01:15:824 (4,1,2) - idk my suggestion would be something like this that keeps the angular momentum rather than linear momentum going like you've done before on 01:13:436 (2,3) - etc. o3ô Fixed~

Normal

solid. nice yes~
  1. 00:07:168 (4) - how about making this slider curvy rather than pointy. This is kinda like 00:05:377 (1,2) - Fixsu o3o
  2. 00:26:870 (2) - rip blanket? put this at 31/97 Fixed
  3. 00:41:795 (3) - eh pretty sure this is overmapped you're right, deleted this note ><
  4. 00:45:377 (3) - shouldn't have that reverse. Imo these 2/3 gap should be empty to emphasize the vocals and to represent the music correctly. Fixed
  5. 00:56:422 (4,5) - blanket the slider, not the sliderhead lol nah, I like blanket the sliderhead more
  6. 01:05:377 (1) - pretty asymmetrical and stuff. Improve this if you can I can try ; v;
  7. 01:25:974 (7) - hmm this should be 3 circles like 01:22:392 (5,6,7) - . This one is even more intense. Fixed!

gonna continue on Your History later if i have the mood to do so looool hahaha XD okay, dont worry~ I can wait o3o)/

Goodluck!
Thanks all for the mods♥♥♥~
PD:

wowowowo
Aistre
WE WE WE WERE BORN TO MAKE HISTORY
Modding for Rocket :3

Rocket's Hard


  1. 00:34:929 (1,2,3,4,1,2,3,4) - I don't think this pattern is friendly to players that can't yet properly play hard maps, the spacing is weird and even I didn't read it properly the first time through playing.
  2. 00:36:570 (4,1) - Again with the spacing, I think this is a little too extreme especially for a 1/3 pattern that was spaced smaller before.
  3. 00:43:287 (2,3) - The way he sings "History" doesn't lower in dynamics and I don't see why the spacing gets smaller here. I suggest you space out 3 from 2.
  4. 00:43:884 (1,2) - Blanket could be improved here.
  5. 00:50:749 (3,1) - The spacing here could throw people off because it's unexpected due to how large the jump is, however it's justified because of the transition in the song.
  6. 00:57:317 (1,2,3) - In gameplay it's hard to see 3 on top of the burst and it causes reading issues.
  7. 01:13:437 (2,1) - It's a pixel off the overlap and it makes me uncomfortable xd

Good luck~
CuteFunnyCat
Hi im here form the mod que.

Easy Difficulty:

00:33:137 (1,2) - Spacing difference.

00:33:137 (1,2) - Overlap you could move it a little higher to blanket it https://osu.ppy.sh/ss/6665405 like this.

Hi this is all for my mod and good luck ranking the map its great.
Topic Starter
Cosmolade

CuteFunnyCat wrote:

Hi im here form the mod que.

Easy Difficulty:

00:33:137 (1,2) - Spacing difference. fix

00:33:137 (1,2) - Overlap you could move it a little higher to blanket it https://osu.ppy.sh/ss/6665405 like this. It's already a blanket, but I will remake it

Hi this is all for my mod and good luck ranking the map its great.
Thank~
HappyRocket88

Alphabet wrote:

WE WE WE WERE BORN TO MAKE HISTORY SIIIIIIIIIIIIII! >w<
Modding for Rocket :3 Thanks Alphabet! >u<

Rocket's Hard


  1. 00:34:929 (1,2,3,4,1,2,3,4) - I don't think this pattern is friendly to players that can't yet properly play hard maps, the spacing is weird and even I didn't read it properly the first time through playing. Yee, I tried it but I don't know how else should I map this part. ;w; Any suggestion? o:
  2. 00:36:570 (4,1) - Again with the spacing, I think this is a little too extreme especially for a 1/3 pattern that was spaced smaller before. ReducedDDDDDddDDDdDD
  3. 00:43:287 (2,3) - The way he sings "History" doesn't lower in dynamics and I don't see why the spacing gets smaller here. I suggest you space out 3 from 2. OwO! Nice catch! >w<)////
  4. 00:43:884 (1,2) - Blanket could be improved here. MY MOM LOVES BLANKETS!
  5. 00:50:749 (3,1) - The spacing here could throw people off because it's unexpected due to how large the jump is, however it's justified because of the transition in the song. Yeee ;v;7
  6. 00:57:317 (1,2,3) - In gameplay it's hard to see 3 on top of the burst and it causes reading issues. UHHHHHhhhhhhhhhhhh Yeah changed. Rip linear momemtu desu
  7. 01:13:437 (2,1) - It's a pixel off the overlap and it makes me uncomfortable xd YES PIXELS ARE NOW ALIGNED! ♥w♥)7

Good luck~ Thank you!!! Will get in to your map soon! < nsasfdkfnslf
CrystilonZ

Cosmolade wrote:

A wild CrystilonZ appeared! o3o


HappyRocket88 wrote:

Short > long. >< Well it doesn't come to hair though. xD
^ so much motivation lolol

Your History
I will try to keep this as concise as possible lol

These are major stuff. Fix them ONLY if they don't go against your preferences and you want to
  1. 00:51:049 (1,2,3,4,5) - imo 00:51:944 (2) - should be extended like this. The priority here should be the dragging sound right there. This will also be more consistent since 00:51:049 (1,2) - are pretty much similar xd. The "ry" echo doesn't stand out imo, and doesn't need to be mapped
  2. 00:59:108 (2) - ^ the same applies to here
  3. 01:17:914 (1,2,3,4) - eh i'm guessing this happened because you ran out of space lol. The pattern looks half-baked and a bit random imo. My suggestion would be something similar to the thing in the box below, but you should try to map this yourself without copying it.
  4. 01:24:481 (1,2,3,4,5,6) - for these notes the flow should be in one direction: clockwise or anticlockwise, but not mixed. Right now 01:24:481 (1,2,3) - are acw and 01:25:376 (4,5,6) - are cw. Changing the flow direction will put stress on the player and is not very comfortable to play. Try changing this if you could.
  5. 01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this is worse than ^ orz. tbh this is something people call difficulty spike. If possible, please make them go in one direction and make the DS between them equal so they're a bit more comfortable to play.
And these are normal-minor stuff
  1. 00:21:795 (8,9,1) - make the distance between them equal for aesthetic purposes
  2. 00:25:525 (7) - this jump right here doesn't fit really well imo. It makes jumps at 00:23:287 (3) - etc. less intense uwu.
  3. 00:50:153 (1) - just go with the flow xd. Blanketing here make the turn a bit too sharp
  4. 00:52:840 (5,6) - i'm quite curious why there's an anti-jump here @_@
  5. 00:57:765 (5) - is this overmapped?
  6. 01:03:586 (5,6,7) - this pattern looks half-baked again QwQ something like this is more intuitive imo
  7. 01:14:929 (2,4) - lol overlap. Besides, a curvy flow goes better with 01:15:825 (5) - that a straight flow.
  8. 01:25:676 (5,1) - in case you didn't change this from above, stack them lol. also overlap 01:25:974 (6,1) -

no kds on this post
Topic Starter
Cosmolade

CrystilonZ wrote:

Cosmolade wrote:

A wild CrystilonZ appeared! o3o

OOOUUW I want to buy Pokemon Sun now XD

HappyRocket88 wrote:

Short > long. >< Well it doesn't come to hair though. xD
^ so much motivation lolol

Your History
I will try to keep this as concise as possible lol

These are major stuff. Fix them ONLY if they don't go against your preferences and you want to oh, okay o3ò
  1. 00:51:049 (1,2,3,4,5) - imo 00:51:944 (2) - should be extended like this. The priority here should be the dragging sound right there. This will also be more consistent since 00:51:049 (1,2) - are pretty much similar xd. The "ry" echo doesn't stand out imo, and doesn't need to be mapped nice catchy! Fixed
  2. 00:59:108 (2) - ^ the same applies to here ^
  3. 01:17:914 (1,2,3,4) - eh i'm guessing this happened because you ran out of space lol. The pattern looks half-baked and a bit random imo. My suggestion would be something similar to the thing in the box below, but you should try to map this yourself without copying it. omg this pattern is amazing! thanks you <3 <3 fixed of course!
  4. 01:24:481 (1,2,3,4,5,6) - for these notes the flow should be in one direction: clockwise or anticlockwise, but not mixed. Right now 01:24:481 (1,2,3) - are acw and 01:25:376 (4,5,6) - are cw. Changing the flow direction will put stress on the player and is not very comfortable to play. Try changing this if you could. I changed it a little, but I still like the cursor change direction here lol
  5. 01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - this is worse than ^ orz. tbh this is something people call difficulty spike. If possible, please make them go in one direction and make the DS between them equal so they're a bit more comfortable to play. okay, changed the pattern here, now all the jumps have the same DS space :3/
And these are normal-minor stuff
  1. 00:21:795 (8,9,1) - make the distance between them equal for aesthetic purposes fix
  2. 00:25:525 (7) - this jump right here doesn't fit really well imo. It makes jumps at 00:23:287 (3) - etc. less intense uwu. fix
  3. 00:50:153 (1) - just go with the flow xd. Blanketing here make the turn a bit too sharp fix
  4. 00:52:840 (5,6) - i'm quite curious why there's an anti-jump here @_@ I like it @w@ I don't want to change it </3
  5. 00:57:765 (5) - is this overmapped? yes LOL deleted
  6. 01:03:586 (5,6,7) - this pattern looks half-baked again QwQ something like this is more intuitive imo fix<3
  7. 01:14:929 (2,4) - lol overlap. Besides, a curvy flow goes better with 01:15:825 (5) - that a straight flow. fix
  8. 01:25:676 (5,1) - in case you didn't change this from above, stack them lol. also overlap 01:25:974 (6,1) - yuush~

no kds on this post
Holy, thats was a really helpfull mod ヽ(* ´ ▽ ` *)ノ
Thanks you♥~
Lumael
M4M
BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply
[General]
  1. Some combo colors look weird with the current slider body colors, the yellow for example doesn't seen to make a good combination there. Moreover the actual colors are not on the background, I know that the clean white that covers most of the bg makes it possible to use other colors, but it seens that your following the ciano blue of the background (used on the slider body) so why not make a combination of a silver combo color and a bluish combo color to match both background and the current slider body color?
[Easy]
  1. 00:14:331 (1) - What about this rhythm instead here? It will cover the white tick better, since there's a strong sound that worth clicking, even for a beginner difficulty.
  2. 00:41:197 (2) - A pattern like this one seens much more interesting here, the flow will be much better, since the transition between these notes 00:40:301 (1,2) - is quite precarious, and it would be better if the (2) was rotated clockwize to improve the flow.
  3. The first half of the kiai, is much easier than all the rest of the map, but in fact it's clearly densier than the prev. part, I'd recommend you to add more objects there, to make it represents better the song.
[Normal]
  1. 00:32:541 (5,1) - Minor: These objects are so close that makes it look a bit weird.
[Rocket's Hard]
  1. 00:35:825 (1) - 00:34:929 (1) - I think these NCs were missplaced, since you didn't use NC in the middle of the same measurement, you just did on the downbeat normally. Is it for patterning?
  2. This difficulty has a different ending point because of the spinner, I think it's better to remove, since the other difficulties stop here: 01:28:660 - .
[Our History]
  1. 01:05:376 - AiMod says that there are two timing points at the same time, fix it
  2. What happened to the downbeat on the first part of the song? It seens out of place (not on the big white tick), are you sure the timing is correct there?
  3. 00:14:929 (5,1) - This is quite a huge jump compared to everything else on this part of the song, there are some sounds that worth much more emphasislike 00:22:392 (1) - with actually lower spacing, try nerfing a bit the spacing there, it doesn't make a great consistency with the rest of the song.
  4. 00:45:676 (6) - This beat woth a NC, it starts a new measurement on the song.
  5. 00:52:690 (3,4) - Auto stacking is making them overlap with the prev. slider, try to replace it manually.
  6. 00:52:840 (4,5) - I kind of don't like the way such an important beat on (5) gets so undermapped by having this incredible short DS between these two objects, I'd rather something more like what you did here: 00:54:631 (1,2) - 00:58:213 (1,2) - etc.
  7. 00:59:855 (3,4) - Here we have the same auto stacking issue I pointed earlier, just make sure to fix so the map looks cleaner.
  8. 01:03:586 (5) - I would add a NC here, in fact you should add a NC every half measurement, because you're playing the BPM doubled which makes one measurement equivallent to two. You did it sometimes, but it seens that you either forgot to add to every location, or you were a bit distracted. 01:14:332 (1) - here for example is good.
  9. 01:06:870 (5,6) - I reckon this deserves more emphasis, the (6) beat is very important, as the background instrument changes the note it was playing suddenly and with a lot of intensity.
  10. 01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I quite don't agree with these jumps, they are over everything we have seen in this difficulty (like, waaaay over) every other jump wasn't this high, and this is actually 1/6 jump. And for consistency, every other time that you placed individual circles together (examples: 00:28:810 (1,2,3,4,5) - 00:31:795 (2,3,4,5) - ) It was something that looked like a stream, with low DS, but here you just blew everything up with these stars :p They are too hard for this kind of difficulty and they are not consistent with the way you used this kind of rhythm before, You could try to use some high spacing, enough to make each circle don't touch each other, but not this kind of star.
  11. If you still decide to keep the stars, I recommend you to place 01:28:660 (1) - (the last note) out of the stars to make it with a bigger impact on the player.
Good Luck!
HappyRocket88

Lumael wrote:

[Rocket's Hard]
  1. 00:35:825 (1) - 00:34:929 (1) - I think these NCs were missplaced, since you didn't use NC in the middle of the same measurement, you just did on the downbeat normally. Is it for patterning? YES! >w<)/
  2. This difficulty has a different ending point because of the spinner, I think it's better to remove, since the other difficulties stop here: 01:28:660 - . Ohh, but I think the spinner fits well since it catches the wave of the last tile.
Thank you very much! Luma Luma EL! o3o)/
Topic Starter
Cosmolade

Lumael wrote:

M4M yush~
BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply
[General]
  1. Some combo colors look weird with the current slider body colors, the yellow for example doesn't seen to make a good combination there. Moreover the actual colors are not on the background, I know that the clean white that covers most of the bg makes it possible to use other colors, but it seens that your following the ciano blue of the background (used on the slider body) so why not make a combination of a silver combo color and a bluish combo color to match both background and the current slider body color? will discuss it with Rocket, she is the expert with this things xD

    edit: by the way, dan you give me the code of the combocolours you suggest here? o:
[Easy]
  1. 00:14:331 (1) - What about this rhythm instead here? It will cover the white tick better, since there's a strong sound that worth clicking, even for a beginner difficulty. okay~ fixed
  2. 00:41:197 (2) - A pattern like this one seens much more interesting here, the flow will be much better, since the transition between these notes 00:40:301 (1,2) - is quite precarious, and it would be better if the (2) was rotated clockwize to improve the flow. nice~ fixed!
  3. The first half of the kiai, is much easier than all the rest of the map, but in fact it's clearly densier than the prev. part, I'd recommend you to add more objects there, to make it represents better the song. I will try ovo
[Normal]
  1. 00:32:541 (5,1) - Minor: These objects are so close that makes it look a bit weird. fixed
[Our History]
  1. 01:05:376 - AiMod says that there are two timing points at the same time, fix it OOPS lol fixed
  2. What happened to the downbeat on the first part of the song? It seens out of place (not on the big white tick), are you sure the timing is correct there? yeah, the timing is correct o.o maybe redown can fix it? I change the mp3 a few days ago
  3. 00:14:929 (5,1) - This is quite a huge jump compared to everything else on this part of the song, there are some sounds that worth much more emphasislike 00:22:392 (1) - with actually lower spacing, try nerfing a bit the spacing there, it doesn't make a great consistency with the rest of the song. fix
  4. 00:45:676 (6) - This beat woth a NC, it starts a new measurement on the song. fix
  5. 00:52:690 (3,4) - Auto stacking is making them overlap with the prev. slider, try to replace it manually. fix
  6. 00:52:840 (4,5) - I kind of don't like the way such an important beat on (5) gets so undermapped by having this incredible short DS between these two objects, I'd rather something more like what you did here: 00:54:631 (1,2) - 00:58:213 (1,2) - etc. I really liked the antijump here, but NGH okay, you win, fixed xD
  7. 00:59:855 (3,4) - Here we have the same auto stacking issue I pointed earlier, just make sure to fix so the map looks cleaner. fix
  8. 01:03:586 (5) - I would add a NC here, in fact you should add a NC every half measurement, because you're playing the BPM doubled which makes one measurement equivallent to two. You did it sometimes, but it seens that you either forgot to add to every location, or you were a bit distracted. 01:14:332 (1) - here for example is good. yeah, I really have a mess with the NCs, I need some help to fix them XD
  9. 01:06:870 (5,6) - I reckon this deserves more emphasis, the (6) beat is very important, as the background instrument changes the note it was playing suddenly and with a lot of intensity. fix
  10. 01:26:870 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I quite don't agree with these jumps, they are over everything we have seen in this difficulty (like, waaaay over) every other jump wasn't this high, and this is actually 1/6 jump. And for consistency, every other time that you placed individual circles together (examples: 00:28:810 (1,2,3,4,5) - 00:31:795 (2,3,4,5) - ) It was something that looked like a stream, with low DS, but here you just blew everything up with these stars :p They are too hard for this kind of difficulty and they are not consistent with the way you used this kind of rhythm before, You could try to use some high spacing, enough to make each circle don't touch each other, but not this kind of star. I will keep the star, sorry, xD but remake it with less DS spacing
  11. If you still decide to keep the stars, I recommend you to place 01:28:660 (1) - (the last note) out of the stars to make it with a bigger impact on the player. fixed!
Good Luck!
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