forum

DEAN FUJIOKA - History Maker [Osu|CatchTheBeat]

posted
Total Posts
140
show more
Cirno no Baka
Hola :D /
Desde #modreqs

Mod
Rocket's Hard :

00:13:437 (3) - posible blanket?.
00:18:810 (1,2) - intenta hacerle un poco mas de spacing a la nota (1) para que valla directo a la nota (2) ( sin exagerar).
00:24:631 (6) - intenta transformar esto como en 00:20:899 (4,5,6) - haber q tal suena.
00:34:034 (2) - blanket.
00:35:377 (2,3,4) - esto es aproposito? .
00:36:272 (2,3,4) - esto tambien?.
01:02:988 (3,4) - mucho spacing .
01:27:765 (1,1) - intenta rotar las notas para que se distingan mejor, asi confunden :S .

Our History

00:27:467 (5,6,7) - se ve confuso, intenta mover la nota del reverse para que pueda notarse mejor.
00:29:854 (2) - no hay ningun sonido significativo como parta que haya una nota ahi, andaria bien si la mueves detras de 00:30:153 (3) - .
01:19:555 (4) - esta muy lejos de la siguiente , nai nai .
01:27:616 (1,2,3,4,5) - intenta moverlos entre los espacios que estan en 01:26:869 (1,2,3,4,5) - para que se distingan los jumps diferentes ( un aproximado de -18º desde el centro )
01:28:361 (1,2,1) - seria bueno algo como esto https://osu.ppy.sh/ss/6684544 .

Eso es todo Buenas noches :3 /
Topic Starter
Cosmolade

ItzShintaro wrote:

Hola :D / Holis >w</
Desde #modreqs

Mod
Our History

00:27:467 (5,6,7) - se ve confuso, intenta mover la nota del reverse para que pueda notarse mejor. el reverse se ve perfectamente, no es necesario reposicionar nada >.<
00:29:854 (2) - no hay ningun sonido significativo como parta que haya una nota ahi, andaria bien si la mueves detras de 00:30:153 (3) - . esta nota está aqui para seguir la fluidez del ritmo, si bien no representa un sonido significativo, si sigue la melodia de fondo xD
01:19:555 (4) - esta muy lejos de la siguiente , nai nai . jump intencional~
01:27:616 (1,2,3,4,5) - intenta moverlos entre los espacios que estan en 01:26:869 (1,2,3,4,5) - para que se distingan los jumps diferentes ( un aproximado de -18º desde el centro ) done o3o)/
01:28:361 (1,2,1) - seria bueno algo como esto https://osu.ppy.sh/ss/6684544 . con (1) y (2) esta bien, pero el siguiente (1) necesita énfasis como la ultima nota, por lo cual debe estar separada del resto :3/

Eso es todo Buenas noches :3 /
Buenas noches, y muchas gracias~
Lumael
Ok, here it goes:

NO KDS

Combo colors I recommend:

etc

NCs:

The song plays doubled, so you can also double the comboing by adding one at the middle of a measurement, eg:



I think I explained everything you asked, let me know if you have any doubts :3

Gameplay


I think it's fine enough now, the star is much easier now, I got one miss there though xD
HappyRocket88
Thank you very much! LUMA LUMA EL! >e<)/

Just for reference but if you could add the code of the combo colors would be much easier to apply it. /w\
Lumael

HappyRocket88 wrote:

Thank you very much! LUMA LUMA EL! >e<)/

Just for reference but if you could add the code of the combo colors would be much easier to apply it. /w\
I tried to but for some reason when I got into the code it wouldn't update with the colors I changed :p I tried a lot of things but It just keept the old colors, and now I lost everything because I updated ...
Topic Starter
Cosmolade

Lumael wrote:

HappyRocket88 wrote:

Thank you very much! LUMA LUMA EL! >e<)/

Just for reference but if you could add the code of the combo colors would be much easier to apply it. /w\
I tried to but for some reason when I got into the code it wouldn't update with the colors I changed :p I tried a lot of things but It just keept the old colors, and now I lost everything because I updated ...
Oh no ; _;
Pentori
hey
[Easy]
00:06:272 (1,2,1,2,3,1) - feels like ur just throwing objects around without really taking the music into consideration. 00:08:063 - you end slider on downbeat here and the vocals pick up some time after this. it'd be better if you started the slider on the downbeat so the vocals pick up some time during the slide. 00:08:958 (1,2,3,1) - no sense of flow here. why not use reverse sliders and include circles every so often
00:12:540 (2,3,4,1) - why do you skip all the vocals then map them now? this creates an awkward difficulty spike
00:16:122 (2) - offscreen
00:56:421 (2) - ^
01:08:958 (4) - nc
01:14:331 (3,4) - such an awkward rhythm gap to include in an easy

[Normal]
there are like almost double the amount of objects in this diff compared to easy. isn't really appropriate for spread since you have huge chains of 1/3, try nerf some of the single tapping you have and allow for some more 1/1 gaps
00:28:959 (5) - what is this mapped to? i'd just remove it imo
00:36:273 (5,1) - why do this? the gap between the two is too small, just make this a slider instead and nc 00:37:316 (6)
01:08:958 (5,1) - swap nc for downbeat
01:16:123 (5,1) - ^

[Rocket's Hard]
01:08:959 (1,2) - might be troublesome as you dont get to see the reverse arrow until the very last few milliseconds
01:28:661 (1) - ending like this is kinda meh, the spinner is too short imo. ending on a circle instead would be more appropriate

really good

[Our History]
00:08:063 (1,2,3,4,5,6) - you're mostly recycling the same rhythm over and over here. since the vocals kick in here, why not use variations to represent that? 00:08:361 - could be made into a slider etc. same for rest of these
00:14:033 (4,5) - make this a slider? the vocals are only on 00:13:734 (2,3,4)
00:28:660 (3,4,5,6,7,8,1) - idk about this. i assume your goal with 00:27:764 (1,2) - was to make the vocals clickable. at 00:28:660 - the vocals are held so spamming circles is the like opposite of the intensity you should aim for. yes, there is a violin that plays constant 1/6 notes, but you can follow this with other methods that doesn't include single tapping all of them
00:31:645 (2,3,4,5,6) - ^
00:47:765 (2,3) - these overlap because of the stack
00:49:258 (1,2) - not rly a fan of this overlap, try to not overlap slider heads
00:59:108 (2,3) - too close because of stack

gl
Topic Starter
Cosmolade

Pentori wrote:

hey OH hey hey!! >w<)/!!
[Easy]
00:06:272 (1,2,1,2,3,1) - feels like ur just throwing objects around without really taking the music into consideration. 00:08:063 - you end slider on downbeat here and the vocals pick up some time after this. it'd be better if you started the slider on the downbeat so the vocals pick up some time during the slide. 00:08:958 (1,2,3,1) - no sense of flow here. why not use reverse sliders and include circles every so often
00:12:540 (2,3,4,1) - why do you skip all the vocals then map them now? this creates an awkward difficulty spike
00:16:122 (2) - offscreen
00:56:421 (2) - ^
01:08:958 (4) - nc
01:14:331 (3,4) - such an awkward rhythm gap to include in an easy
All fixed here!

[Normal]
there are like almost double the amount of objects in this diff compared to easy. isn't really appropriate for spread since you have huge chains of 1/3, try nerf some of the single tapping you have and allow for some more 1/1 gaps
00:28:959 (5) - what is this mapped to? i'd just remove it imo
00:36:273 (5,1) - why do this? the gap between the two is too small, just make this a slider instead and nc 00:37:316 (6)
01:08:958 (5,1) - swap nc for downbeat
01:16:123 (5,1) - ^
All fixed, and nerfed some rhythms in the kia

[Our History]
00:08:063 (1,2,3,4,5,6) - you're mostly recycling the same rhythm over and over here. since the vocals kick in here, why not use variations to represent that? 00:08:361 - could be made into a slider etc. same for rest of these
00:14:033 (4,5) - make this a slider? the vocals are only on 00:13:734 (2,3,4)
00:28:660 (3,4,5,6,7,8,1) - idk about this. i assume your goal with 00:27:764 (1,2) - was to make the vocals clickable. at 00:28:660 - the vocals are held so spamming circles is the like opposite of the intensity you should aim for. yes, there is a violin that plays constant 1/6 notes, but you can follow this with other methods that doesn't include single tapping all of them In this part I really want the singletap for the violin, this is the purpose here, not only make the vocals clickeable
00:31:645 (2,3,4,5,6) - ^ here I really follow the violin lol and, I test other means, and I don't like the reverse sliders, or tiny sliders spam
00:47:765 (2,3) - these overlap because of the stack
00:49:258 (1,2) - not rly a fan of this overlap, try to not overlap slider heads
00:59:108 (2,3) - too close because of stack
All of the rest fixed!
gl
Thank you so much~♥
Hollow Delta
Was doing m4m, but decided to call it off. So consider it a free mod.
Hard
00:24:631 (6) - I thought transitioning from the instruments to the vocals here was awkward. Try 00:24:183 (5,6) - this rhythm.
01:08:959 (1,2) - Although this could be argued due to the AR, you can't have the reverse arrow covered. Try removing the reverse and placing a circle on the right of it. So it overlaps one of the notes of the yellow combo. http://puu.sh/sFrMO/c6f21156c3.jpg
Chuiya
Not sure if I'm helpful but since I'm kinda in love with the anime I would like to see your map ranked :)


Our History
01:25:376 (4,5,6) - Maybe a bit nitpicky and not needed but the pattern would maybe look a bit nicer if you give it a look like a blanket.. http://puu.sh/sHzgo.jpg
01:27:615 (1,2,3,4,5) - I'd space it a bit with ctrl+shift+s up to ~1.200 ? (look at the next link to see what I mean)
01:28:361 (1,2) - Noticed that those two arent like in the middle of the pattern before.. Maybe something unnecessary but I'd do it like that http://puu.sh/sHzvy.jpg

Good Luck!
Topic Starter
Cosmolade

Froschi wrote:

Not sure if I'm helpful but since I'm kinda in love with the anime I would like to see your map ranked :)


Our History
01:25:376 (4,5,6) - Maybe a bit nitpicky and not needed but the pattern would maybe look a bit nicer if you give it a look like a blanket.. http://puu.sh/sHzgo.jpg
01:27:615 (1,2,3,4,5) - I'd space it a bit with ctrl+shift+s up to ~1.200 ? (look at the next link to see what I mean)
01:28:361 (1,2) - Noticed that those two arent like in the middle of the pattern before.. Maybe something unnecessary but I'd do it like that http://puu.sh/sHzvy.jpg
All fixed!!
Good Luck!
Thanks you! <3
HappyRocket88

Bubblun wrote:

Was doing m4m, but decided to call it off. So consider it a free mod.
Hard
00:24:631 (6) - I thought transitioning from the instruments to the vocals here was awkward. Try 00:24:183 (5,6) - this rhythm. ayyy ;w; I don't really don't get this TwT
01:08:959 (1,2) - Although this could be argued due to the AR, you can't have the reverse arrow covered. Try removing the reverse and placing a circle on the right of it. So it overlaps one of the notes of the yellow combo. http://puu.sh/sFrMO/c6f21156c3.jpg YEEEEESSS! >w<)/
Thank you very much for modding! Will get in your map ASAP! >w<)/
Hazu-
hihi
Easy
  1. Creo que el OD está muy alto para una Easy, ¿Bajarlo a 3?
  2. 00:18:809 (1,1) - Creo que sería mejor si fuera overlap, osea, solo digo (?
  3. 00:30:451 (2,3) - Este tipo de overlaps pueden resultar difíciles de leer para los mas nuevos.
  4. 01:08:958 (1) - Esta blanket está bien rara xd
  5. 01:17:913 (3,1) - Lo mismo de antes, sería mas fácil de leer si pones 01:19:704 (1) - abajo de 01:17:913 (3) -
Normal
  1. 00:22:392 (1) - No estoy muy seguro si eso es un blanket, pero si lo es, we ya sabes xd
  2. 00:53:734 - Sería mejor si este sonido fuera clickable, es mucho mas prominente que 00:54:034 (5) - (Y ademas es la única diff en donde no lo es)
  3. 01:05:377 (1,2) - También quedaría bien como blanket.
  4. 01:08:064 (4) - plox las blankets en esta diff xDD
Rocket's Hard
  1. 00:10:750 (8) - Mueve el puntito ese que se me olvidó el nombre un poco a la izquierda (x:440 | y:172)
Our History
  1. No se como modear esto x.x Lo único raro que encontré es que siendo que 00:53:735 (5) - y 01:00:899 (1) - son el mismo sonido, uno tiene NC y el otro no.
Ten un pacman con un gorro de navidad y una estrella •<|:v
HappyRocket88

Hazu- wrote:

Rocket's Hard
  1. 00:10:750 (8) - Mueve el puntito ese que se me olvidó el nombre un poco a la izquierda (x:440 | y:172) Yes! Se llaman nodos xD
Gracias por el mod Hazu! ojo de águila D: D:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 86870
DistanceSpacing: 1.2
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:Rocket's Hard
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BeatmapID:1139277
BeatmapSetID:536049

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:6
ApproachRate:7.7
SliderMultiplier:1.88
SliderTickRate:3

[Events]
//Background and Video events
Video,0,"historymaker.avi"
0,0,"victor4happy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
899,895.522388059701,4,2,0,40,1,0
1794,-100,4,2,0,50,0,0
2690,-100,4,2,0,60,0,0
3585,-100,4,2,0,70,0,0
4481,-100,4,2,0,40,0,0
22391,-90.9090909090909,4,2,0,50,0,0
35376,-90.9090909090909,4,2,0,55,0,0
35824,-90.9090909090909,4,2,0,60,0,0
36272,-90.9090909090909,4,2,0,65,0,0
36719,-142.857142857143,4,2,0,70,0,0
37316,-142.857142857143,4,2,0,40,0,0
43884,-71.4285714285714,4,2,0,50,0,0
47467,-58.8235294117647,4,2,0,60,0,0
50152,-117.647058823529,4,2,0,30,0,0
51048,-50.251256281407,4,2,0,70,0,1
57316,-100,4,2,0,30,0,1
58212,-50.251256281407,4,2,0,70,0,1
65227,-50.251256281407,4,2,0,50,0,0
65376,-50.251256281407,4,2,0,70,0,1
79704,-100,4,2,0,50,0,0
83287,-75.187969924812,4,2,0,60,0,0
86869,-60.2409638554217,4,2,0,65,0,0
87764,-50.251256281407,4,2,0,70,0,0
88660,-100,4,2,0,20,0,0
89107,-100,4,2,0,10,0,0
89704,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,255,0
Combo3 : 209,46,46
Combo4 : 0,128,255
Combo5 : 114,5,98
Combo6 : 128,128,128
SliderBorder : 96,166,163
SliderTrackOverride : 0,19,45

[HitObjects]
256,192,899,12,4,4482,1:0:0:0:
256,192,5377,21,8,3:0:0:0:
220,256,5676,1,0,0:0:0:0:
256,320,5974,1,2,0:0:0:0:
324,288,6273,2,0,P|360:280|416:348,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
448,316,7019,1,2,0:0:0:0:
480,292,7168,2,0,P|468:260|444:236,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
384,200,7765,1,2,0:0:0:0:
440,152,8064,5,8,3:0:0:0:
392,92,8362,1,2,0:0:0:0:
336,144,8661,1,2,0:0:0:0:
336,144,8810,1,2,0:0:0:0:
336,144,8959,2,0,P|268:146|227:101,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
300,75,9855,1,8,3:0:0:0:
336,144,10153,2,0,P|346:191|331:223,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
411,233,10750,2,0,B|440:172|400:100|399:100,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
336,144,11646,6,0,B|312:148|288:134|288:134|294:178|258:206,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
191,223,12541,2,0,P|163:188|232:156,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
263,201,13437,1,8,3:0:0:0:
247,274,13735,2,0,L|271:309,2,31.3333333333333,2|2|0,0:0|0:0|0:0,0:0:0:0:
174,294,14332,2,0,B|148:290|132:269|132:269|89:288|112:358,1,125.333333333333,4|2,3:0|0:0,0:0:0:0:
170,370,15227,54,0,P|207:365|231:345,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
292,312,15825,1,2,0:0:0:0:
352,355,16123,2,0,P|385:350|378:263,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
333,227,17019,1,8,3:0:0:0:
341,152,17317,1,2,0:0:0:0:
402,194,17616,1,2,0:0:0:0:
333,227,17914,2,0,P|280:197|269:132,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
341,152,18810,6,0,L|411:274,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
437,327,19705,2,0,B|413:303|380:301|380:301|347:319|307:302,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
259,263,20601,1,8,3:0:0:0:
199,308,20899,2,0,P|184:278|188:243,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
196,213,21347,1,2,0:0:0:0:
204,176,21496,2,0,P|204:146|190:117,1,62.6666666666667,2|2,3:0|0:0,0:0:0:0:
131,164,22093,1,2,0:0:0:0:
279,192,22392,6,0,P|280:127|244:61,1,137.866670874024,4|2,1:0|0:0,0:0:0:0:
309,10,23287,1,8,3:0:0:0:
380,51,23586,1,2,0:0:0:0:
454,14,23884,1,2,0:0:0:0:
380,51,24183,2,0,P|375:85|393:123,1,68.9333354370118,8|0,3:0|0:0,0:0:0:0:
408,152,24631,2,0,P|421:209|406:250,2,103.400003155518,2|8|2,2:0|3:0|0:0,0:0:0:0:
222,298,25974,54,0,P|162:302|126:227,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
160,167,26870,2,0,B|174:135|174:135|174:97,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
93,120,27467,1,2,0:0:0:0:
129,45,27765,2,0,B|157:22|195:31|195:31|239:21,1,103.400003155518,8|2,3:0|0:0,0:0:0:0:
268,15,28362,1,2,0:0:0:0:
344,46,28661,2,0,P|355:67|353:123,2,68.9333354370118,8|0|0,3:0|0:0|0:0,0:0:0:0:
232,51,29556,6,0,L|359:112,1,137.866670874024,8|2,3:0|0:0,0:0:0:0:
433,141,30452,1,8,3:0:0:0:
367,190,30750,1,0,0:0:0:0:
356,110,31049,1,2,0:0:0:0:
434,241,31347,2,0,P|406:266|355:273,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
302,236,31944,1,2,0:0:0:0:
244,296,32242,2,0,L|220:328,2,34.4666677185059,2|0|2,3:0|0:0|0:0,0:0:0:0:
305,344,32840,1,2,0:0:0:0:
161,251,33138,6,0,P|96:255|52:324,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
133,328,34034,1,8,3:0:0:0:
161,251,34332,1,2,0:0:0:0:
99,195,34631,1,2,0:0:0:0:
201,129,34928,70,0,L|235:103,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
99,195,35376,70,0,L|65:221,2,34.4666677185059,2|0|0,0:0|3:0|0:0,0:0:0:0:
228,108,35824,22,0,L|263:78,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
71,215,36272,70,0,L|36:242,2,34.4666677185059,2|0|0,0:0|0:0|0:0,0:0:0:0:
254,85,36719,53,4,0:0:0:0:
254,85,37317,54,0,L|254:33,1,43.8666653279623,2|2,0:0|0:0,0:0:0:0:
328,68,37914,1,2,0:0:0:0:
212,156,38213,1,2,0:0:0:0:
337,149,38511,2,0,P|345:105|317:57,1,87.7333306559246,0|2,0:0|0:0,0:0:0:0:
272,116,39407,1,2,3:0:0:0:
256,240,39705,1,0,0:0:0:0:
337,149,40004,1,2,0:0:0:0:
204,192,40302,6,0,P|184:236|200:284,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
238,331,41197,1,2,0:0:0:0:
134,159,41496,1,2,0:0:0:0:
134,159,42093,1,2,0:0:0:0:
114,284,42391,1,2,0:0:0:0:
204,192,42690,1,2,0:0:0:0:
78,214,42988,5,2,0:0:0:0:
193,271,43287,1,0,0:0:0:0:
88,344,43585,1,2,0:0:0:0:
204,192,43884,54,0,B|248:168|288:192|288:192|328:216|384:188,1,175.466661311849,4|2,0:0|0:0,0:0:0:0:
247,258,44780,2,0,P|239:306|263:346,2,87.7333306559246,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,128,45676,2,0,P|336:80|312:40,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
204,192,46273,1,2,0:0:0:0:
344,196,46571,1,2,3:0:0:0:
252,132,46870,1,0,0:0:0:0:
316,260,47168,1,2,0:0:0:0:
143,231,47467,6,0,P|135:179|162:135,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
256,44,48064,1,8,3:0:0:0:
348,134,48361,2,0,P|375:179|368:231,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
240,188,48959,1,8,3:0:0:0:
252,188,49108,1,8,3:0:0:0:
264,188,49258,1,4,1:0:0:0:
368,231,49556,1,2,0:0:0:0:
349,135,49855,1,2,0:0:0:0:
392,304,50153,5,2,0:0:0:0:
408,324,50452,1,2,0:0:0:0:
428,336,50749,1,0,0:0:0:0:
140,248,51049,6,0,P|92:192|205:191,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
372,248,51944,2,0,P|420:192|308:192,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
316,320,52840,6,0,B|272:268|296:208|296:208|356:68,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
160,88,53735,2,0,B|210:206|210:206|234:266|190:318,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
116,200,54631,6,0,L|66:80,1,124.706669758835,4|0,0:0|0:0,0:0:0:0:
256,44,55228,1,0,0:0:0:0:
442,84,55526,2,0,L|396:200,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
256,332,56123,1,2,0:0:0:0:
256,56,56422,21,10,3:0:0:0:
256,148,56720,1,2,0:0:0:0:
256,168,56869,1,0,0:0:0:0:
256,188,57019,1,2,0:0:0:0:
256,208,57168,1,0,0:0:0:0:
256,228,57317,5,10,3:0:0:0:
298,295,57615,1,2,0:0:0:0:
234,337,57913,1,2,0:0:0:0:
328,192,58213,6,0,B|348:140|320:99|320:99|397:152|470:86,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
256,148,59108,2,0,B|228:176|188:172|188:172|108:156|164:76|264:216|196:280,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
216,84,60004,6,0,P|128:72|112:220,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
256,328,60899,2,0,B|352:340|384:232|384:232|392:280|456:300,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
268,216,61795,6,0,P|228:148|244:88,2,124.706669758835,4|0|0,0:0|0:0|0:0,0:0:0:0:
426,287,62690,1,8,3:0:0:0:
432,88,62989,2,0,P|400:92|372:120,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
213,238,63287,2,0,P|245:234|273:206,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
308,68,63586,21,8,3:0:0:0:
332,268,63884,1,2,0:0:0:0:
377,110,64183,1,2,0:0:0:0:
212,160,64481,1,8,3:0:0:0:
411,117,64780,5,0,0:0:0:0:
435,147,64928,1,2,0:0:0:0:
438,189,65079,1,8,3:0:0:0:
410,223,65228,1,0,0:0:0:0:
323,175,65377,6,0,P|411:121|408:224,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
201,247,66273,1,8,3:0:0:0:
323,175,66571,1,2,0:0:0:0:
346,338,66870,1,2,0:0:0:0:
262,214,67168,6,0,P|210:178|184:314,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
308,282,68064,2,0,P|339:238|332:167,1,124.706669758835,2|0,3:0|0:0,0:0:0:0:
202,247,68661,1,2,0:0:0:0:
335,349,68959,6,0,P|410:246|380:113,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
262,286,69854,2,0,B|281:314|279:349|279:349|308:330|354:359,2,124.706669758835,8|2|2,3:0|0:0|0:0,0:0:0:0:
237,94,70750,21,8,3:0:0:0:
301,183,71049,1,2,0:0:0:0:
262,286,71347,1,2,0:0:0:0:
470,344,71646,5,8,3:0:0:0:
351,254,71944,1,2,0:0:0:0:
480,180,72243,1,2,0:0:0:0:
161,232,72541,6,0,P|131:122|244:98,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
364,171,73437,2,0,B|419:194|419:194|450:205|483:177,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
340,94,74033,1,2,0:0:0:0:
352,286,74332,6,0,B|381:261|376:228|376:228|363:170,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
416,349,74929,1,2,0:0:0:0:
228,320,75228,2,0,B|216:288|228:260|228:260|188:260|164:232,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
92,112,75825,1,2,0:0:0:0:
236,80,76123,6,0,P|284:152|192:108,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
304,32,77019,2,0,P|352:96|328:208,2,187.060004638252,8|2|8,3:0|0:0|3:0,0:0:0:0:
187,123,78213,1,8,3:0:0:0:
336,196,78511,1,8,3:0:0:0:
192,256,78810,37,8,3:0:0:0:
188,52,79108,1,2,0:0:0:0:
64,192,79407,1,8,3:0:0:0:
336,196,79705,53,4,0:0:0:0:
344,196,80601,1,2,0:0:0:0:
352,196,81496,1,8,3:0:0:0:
364,196,82392,21,8,3:0:0:0:
437,255,82690,1,2,0:0:0:0:
445,164,82989,1,2,0:0:0:0:
356,276,83287,70,0,B|328:308|328:308|320:368,1,83.34666323289,4|0,0:0|0:0,0:0:0:0:
256,276,83884,1,2,0:0:0:0:
156,276,84183,2,0,B|184:308|184:308|192:368,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
256,276,84780,1,2,0:0:0:0:
324,200,85079,70,0,P|320:160|284:120,1,83.34666323289,8|0,3:0|0:0,0:0:0:0:
356,276,85675,1,8,3:0:0:0:
187,199,85974,2,0,P|192:159|217:126,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
156,276,86571,1,2,0:0:0:0:
324,200,86870,22,0,L|364:153,2,52.0133340873108,8|0|0,3:0|0:0|0:0,0:0:0:0:
214,317,87316,22,0,L|174:364,2,52.0133340873108,8|8|8,3:0|3:0|3:0,0:0:0:0:
217,125,87765,6,0,L|195:52,2,62.3533348794175,8|0|0,3:0|0:0|0:0,0:0:0:0:
298,317,88212,54,0,L|320:390,2,62.3533348794175,8|8|8,3:0|3:0|3:0,0:0:0:0:
256,192,88661,12,0,89705,0:0:0:0:
Topic Starter
Cosmolade

Hazu- wrote:

hihi hoi hoooi
Easy
  1. Creo que el OD está muy alto para una Easy, ¿Bajarlo a 3? oh, okay o:
  2. 00:18:809 (1,1) - Creo que sería mejor si fuera overlap, osea, solo digo (? xD buen ojo!, fixed
  3. 00:30:451 (2,3) - Este tipo de overlaps pueden resultar difíciles de leer para los mas nuevos. que esto es un easy, no un begginer man :^) sigue en los estándares de un easy xD
  4. 01:08:958 (1) - Esta blanket está bien rara xd de hecho es perfecta, no sé que le veas de raro xd
  5. 01:17:913 (3,1) - Lo mismo de antes, sería mas fácil de leer si pones 01:19:704 (1) - abajo de 01:17:913 (3) - ya sé, pero ese si es un tipo de overlap que no se permite en las easys ; v;

Normal
  1. 00:22:392 (1) - No estoy muy seguro si eso es un blanket, pero si lo es, we ya sabes xd hahaha fixed
  2. 00:53:734 - Sería mejor si este sonido fuera clickable, es mucho mas prominente que 00:54:034 (5) - (Y ademas es la única diff en donde no lo es) yep, eso es por aligerar un poco la cantidad de notas dentro del normal, veré si a futuro me trae problemas y lo arreglo xd
  3. 01:05:377 (1,2) - También quedaría bien como blanket. he rehecho ese blannket mil veces, no puede ser mejor a esto, sorry xD
  4. 01:08:064 (4) - plox las blankets en esta diff xDD XD fixed I guess(?
Our History
  1. No se como modear esto x.x Lo único raro que encontré es que siendo que 00:53:735 (5) - y 01:00:899 (1) - son el mismo sonido, uno tiene NC y el otro no. yup, es por cantidad de notas, ambas partes tiene el mismo sonido, pero poseen cantidad y notas diferentes xD
Ten un pacman con un gorro de navidad y una estrella •<|:v haha buena esa
Gracias man♥ o3o
DivineEnigma
Hiya, NM request from my queue~

General
  1. Isn't Widescreen Support used for SB's? Turn it off unless you're planning on adding a storyboard to the set. This setting is turned on Rocket's Hard and Our History.
Our History
  1. 00:13:734 (2,3,4) - Stack these to keep consistency like at 00:06:870 (3,4,5) - , 00:08:660 (3,4,5) - , 00:13:734 (2,3,4) -
  2. 00:17:615 (3) - ctrl+g
  3. 00:35:824 (3,4) - Blanket these like you did at 01:02:989 (3,4) - .
  4. 00:30:451 (5) - Why is there a red anchor on the slider?
  5. 00:54:630 (3,4) - I really think this would look nicer if you did something like this since you did a blanket with the previous notes (00:52:839 (4,5) - )
  6. 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,1) - I think this is really harsh for a low BPM song, even though it does match the song here. These notes are why the difficulty at a 3.6* but, it wouldn't hurt to change some to sliders even if it means to reduce the star rating... But, if you do decide to keep this, possibly lower the OD to 6.5.
  7. 01:28:361 (1,2,1) - Maybe do something like this rather?


I love the song and map, good luck with the set~~ Hope it gets ranked <3
Topic Starter
Cosmolade

DivineEnigma wrote:

Hiya, NM request from my queue~

General
  1. Isn't Widescreen Support used for SB's? Turn it off unless you're planning on adding a storyboard to the set. This setting is turned on Rocket's Hard and Our History.OOPS my bad, fixed!xD
Our History
  1. 00:13:734 (2,3,4) - Stack these to keep consistency like at 00:06:870 (3,4,5) - , 00:08:660 (3,4,5) - , 00:13:734 (2,3,4) - hm... I test it and I really dont like them stacked, even if it brokes the consistency, is more like a visual thing
  2. 00:17:615 (3) - ctrl+g I prefer Ctrl+G (2) here lol, because the I like the flow in (3) to (4)
  3. 00:35:824 (3,4) - Blanket these like you did at 01:02:989 (3,4) - . fix!
  4. 00:30:451 (5) - Why is there a red anchor on the slider? slider variety, I feel boring to make a simply curve slider here
  5. 00:54:630 (3,4) - I really think this would look nicer if you did something like this since you did a blanket with the previous notes (00:52:839 (4,5) - ) oh nice! fixed
  6. 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,1) - I think this is really harsh for a low BPM song, even though it does match the song here. These notes are why the difficulty at a 3.6* but, it wouldn't hurt to change some to sliders even if it means to reduce the star rating... But, if you do decide to keep this, possibly lower the OD to 6.5. oh yeah I will keep this, so the OD change is agreed! fix
  7. 01:28:361 (1,2,1) - Maybe do something like this rather? oh, thats nice! fix

SPOILER

VKUSNO!!!!

I love the song and map, good luck with the set~~ Hope it gets ranked <3
Thanks you for the mod♥ and I hope rank this too >w<
GIDZ
NM from my queue~

General
  1. Easy utilizes 1.5x DS while Normal uses 1.2x DS, this isnt good for the diff spread imo when a higher diff has lower spacing than the easier one.

Easy
  1. 00:08:958 (4) - This note isnt following the flow u've built up at 00:07:167 (2,3) - . Just place note after slider end to keep consistency with flow pattern?
  2. 00:22:391 (1) - No crash is hit on the drums in the music here, so removing the hit-finish might be better to be coherent to the music imo.
  3. 01:04:481 (4) - Would flow better if moved up imo
  4. 01:11:645 (3) - Flip this so it flows more naturally? http://puu.sh/sMZ7F/d1f997c5da.jpg
  5. 01:17:913 (3,1) - The overlap here could be fixed, try smth like http://puu.sh/sMZem/16b59095f5.jpg

Normal
  1. 00:11:646 (1,2) - Use either one of the slider shapes? Just to make the map look more consistent cuz instrumentals dun change here and I dun think the slider shapes should as well.
  2. 00:15:228 (1,2) - Same
  3. 00:21:496 (4,1) - Flows a bit inconsistent here, try http://puu.sh/sMZpq/6e9044ca38.jpg ? I just rotated 00:21:496 (4) - by 45 degrees, and 00:22:392 (1) - by like 30 degrees.
  4. 00:34:929 (4) - Move this down to keep circular flow?
  5. 00:58:213 (1,2,3) - Slider shapes here change completely from 00:51:049 (1,2,3) - when the music is the same, u might wanna copy and paste the pattern from the first part to keep the map more consistent.
  6. 01:13:437 (2) - Curve this slider for better flow? http://puu.sh/sMZED/f9aa4fdf7b.jpg
  7. 01:16:123 (1) - Stack properly on 01:14:332 (3) - tail.

Rocket's Hard
  1. 00:07:019 (5,6) - This feels a bit far from slider end and isnt good for flow imo. Move it down closer to slider end? http://puu.sh/sMZOB/9d8f052a47.jpg
  2. 00:35:376 (1,1,1,1) - I would avoid these types of overlaps in Hard. Make them similar to 01:26:870 (1,1,1,1) - ? Or u could just make them go in circles instead? http://puu.sh/sMZWw/2655980c0a.jpg
  3. 00:48:959 (4,5,6) - Stacking them would increase the emphasis on the jumps 00:49:258 (6,7) - as the music is in suspense imo.
  4. 00:59:108 (2) - I dun think this is a good shape to use in Hard diff cuz the slider path isnt clear.
  5. 01:04:780 (1,2,3,4,1) - This half stack could be misleading players to read 01:05:377 (1) - as a 1/2 rhythm slider. U could mirror it instead http://puu.sh/sN0bx/cb30b85cf1.jpg .

Our History
  1. 00:08:361 (2) - Move to the right a bit so it doesnt overlap with 00:07:765 (6) - ?
  2. 00:12:240 (3) - Object isnt snapped
  3. 00:13:734 (2,3,4) - Why out of ur patterns, this one needs cursor movement to hit the triplets whit the previous and the next are stacked triplets? I recommend stacking these as well to keep consistency.
  4. 00:31:645 (2,3,4,5,6) - lol, I would just keep the stream flow simple here cuz there isnt any distortion in the music that suggests the stream to flow this way imo.
  5. 00:37:317 (2) - Stack on 00:35:824 (3) - head?
  6. 00:49:108 (8) - This would flow better if u made a jump imo. Smth like http://puu.sh/sN0BQ/ed63bf7282.jpg .
  7. 01:14:034 (5) - I dun think stacking is a good idea here cuz its unnecessarily confusing to players and it also doesnt emphsize anything in particular in the music. Smth like http://puu.sh/sN0SF/9201cdad66.jpg might be better for flow and readability.
  8. 01:15:228 (3) - Curve this slider to make better flow? http://puu.sh/sN0Wb/c9eb277efd.jpg
  9. 01:16:720 (2) - Stack on 01:15:825 (5) - tail? Since u've also stacked 01:17:019 (3) - .
  10. 01:23:287 (1) - Nothing in the music at 01:23:436 - to make that slider stand out imo. Just use regular curved slider would be fine.
  11. 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,1) - Since u havent used many jumps on the other parts of ur map, this would catch players by surprise as they cannot recognize this pattern subconsciously. Well if u rly wanna keep the jumps to emphasize the ending, u can move it down so its actually easier to read than putting 01:26:869 (1) - on slider body. Try Ctrl > the pattern and place it down http://puu.sh/sN1fW/07d1b8c618.jpg . Furthermore, there are also many overlaps in the last pattern which isnt good for the sake of aesthetics imo.
  12. 01:28:361 (1,2) - I would just use jumps here as well since the music doesnt change here at all. http://puu.sh/sN1mR/ea60615409.jpg , I've just stacked on 01:27:316 (4,5) - .

Thats all from me, GL~
Zyl
From my Queue


General


  1. Artist doesn't accord with the information from internet:
    ディーン・フジオカ

    ディーン・フジオカ
  2. Try to make the end time of the difficulties consistent.
    ET
    01:28:660 - Easy
    01:28:661 - Normal
    01:29:705 - Rocket's Hard
    01:28:660 - Our History
    01:28:661 - MBomb's Rain
  3. Mostly of the diffs have too much unsnapped objects.
    EUO
    Easy


    00:07:465 - Slider repeat
    00:07:764 - Slider end
    00:08:660 - Slider end
    00:10:152 - Slider repeat
    00:10:451 - Slider end
    00:12:242 - Slider end
    00:14:928 - Slider end
    00:18:510 - Slider end
    00:23:884 - Slider end
    00:27:466 - Slider end
    00:31:048 - Slider end
    00:37:316 - Slider end
    00:37:913 - Slider repeat
    00:38:212 - Slider end
    00:39:704 - Slider repeat
    00:40:003 - Slider end
    00:41:495 - Slider end
    00:42:391 - Slider repeat
    00:42:690 - Slider end
    00:43:286 - Slider repeat
    00:43:585 - Slider end
    00:45:077 - Slider repeat
    00:45:376 - Slider end
    00:46:272 - Circle
    00:47:167 - Slider end
    00:47:764 - Slider repeat
    00:48:063 - Slider end
    00:48:659 - Slider repeat
    00:48:958 - Slider end
    00:50:450 - Slider repeat
    00:50:749 - Slider end
    00:57:018 - Slider end
    01:02:988 - Slider start
    01:03:286 - Slider end
    01:04:182 - Slider end
    01:04:779 - Slider repeat
    01:05:078 - Slider end
    01:08:660 - Slider end
    01:11:047 - Slider repeat
    01:11:346 - Slider end
    01:11:943 - Slider repeat
    01:12:242 - Slider end
    01:14:033 - Slider end
    01:14:928 - Slider end
    01:16:719 - Slider end
    01:18:211 - Slider repeat
    01:18:510 - Slider end
    01:19:107 - Slider repeat
    01:19:406 - Slider end
    01:21:794 - Slider repeat
    01:22:093 - Slider end
    01:22:689 - Slider repeat
    01:22:988 - Slider end
    01:25:376 - Slider repeat
    01:25:675 - Slider end
    01:26:570 - Slider end

    HUO
    Rocket's Hard


    00:07:019 - Circle
    00:08:810 - Circle
    00:21:347 - Circle
    00:32:391 - Slider repeat
    00:35:077 - Slider repeat
    00:35:674 - Slider end
    00:35:973 - Slider repeat
    00:36:570 - Slider end
    00:49:108 - Circle
    00:57:168 - Circle
    01:03:436 - Slider end
    01:05:228 - Circle
    01:27:019 - Slider repeat
    01:27:614 - Slider end
    01:27:914 - Slider repeat
    01:28:510 - Slider end
    01:28:661 - Spinner end

    OHUO
    Our History

    00:05:228 - Circle
    00:07:019 - Circle
    00:08:809 - Circle
    00:10:601 - Slider end
    00:12:390 - Circle
    00:14:182 - Slider end
    00:15:973 - Circle
    00:17:764 - Slider end
    00:18:660 - Slider end
    00:19:556 - Circle
    00:21:347 - Circle
    00:22:242 - Slider end
    00:23:138 - Slider end
    00:24:928 - Slider end
    00:25:228 - Slider repeat
    00:25:824 - Slider end
    00:27:019 - Slider end
    00:27:616 - Circle
    00:27:913 - Slider repeat
    00:28:510 - Slider end
    00:28:810 - Circle
    00:29:407 - Circle
    00:30:302 - Circle
    00:32:093 - Circle
    00:32:989 - Slider end
    00:33:883 - Slider end
    00:35:078 - Slider repeat
    00:35:675 - Slider end
    00:36:570 - Slider end
    00:37:765 - Slider end
    00:41:347 - Slider end
    00:42:242 - Slider end
    00:42:839 - Slider end
    00:43:735 - Slider end
    00:44:630 - Slider end
    00:44:929 - Slider end
    00:45:526 - Slider end
    00:46:422 - Slider end
    00:47:317 - Slider end
    00:47:616 - Slider end
    00:48:213 - Circle
    00:48:511 - Slider end
    00:49:108 - Circle
    00:49:407 - Slider end
    00:50:004 - Circle
    00:52:690 - Circle
    00:54:481 - Circle
    00:56:571 - Slider end
    00:57:168 - Slider end
    00:58:063 - Slider end
    00:59:855 - Circle
    01:01:048 - Slider end
    01:01:645 - Slider end
    01:03:436 - Slider end
    01:03:735 - Slider end
    01:04:332 - Slider end
    01:05:227 - Slider end
    01:06:123 - Slider end
    01:06:422 - Slider end
    01:07:019 - Slider end
    01:07:914 - Slider end
    01:08:810 - Circle
    01:09:108 - Slider end
    01:09:705 - Circle
    01:10:004 - Slider end
    01:10:601 - Circle
    01:11:496 - Slider end
    01:11:795 - Slider end
    01:12:392 - Circle
    01:13:287 - Slider end
    01:14:183 - Slider end
    01:15:078 - Slider end
    01:15:974 - Slider end
    01:16:869 - Slider end
    01:17:765 - Slider end
    01:18:063 - Slider end
    01:18:659 - Slider end
    01:18:959 - Slider end
    01:19:555 - Circle
    01:20:452 - Circle
    01:20:750 - Slider end
    01:21:347 - Slider end
    01:22:242 - Slider end
    01:23:138 - Circle
    01:24:033 - Slider end
    01:24:929 - Slider end
    01:25:228 - Slider end
    01:25:824 - Slider end
    01:27:018 - Circle
    01:27:615 - Circle
    01:27:913 - Circle
    01:28:510 - Circle

    MBUO
    MBomb's Rain


    00:01:048 - CtB score node
    00:01:645 - CtB score node
    00:02:540 - CtB score node
    00:03:436 - CtB score node
    00:04:556 - CtB score node
    00:04:631 - CtB score node
    00:04:855 - CtB score node
    00:05:004 - CtB score node
    00:05:228 - CtB score node
    00:07:019 - CtB score node
    00:08:810 - CtB score node
    00:14:182 - CtB score node
    00:15:974 - CtB score node
    00:21:347 - CtB score node
    00:22:541 - CtB score node
    00:24:929 - CtB score node
    00:25:228 - CtB score node
    00:25:825 - CtB score node
    00:26:123 - CtB score node
    00:28:735 - CtB score node
    00:28:810 - CtB score node
    00:29:034 - CtB score node
    00:29:183 - CtB score node
    00:29:407 - CtB score node
    00:30:302 - CtB score node
    00:31:197 - CtB score node
    00:32:093 - CtB score node
    00:33:884 - CtB score node
    00:34:779 - CtB score node
    00:46:422 - CtB score node
    01:05:526 - CtB score node
    01:07:317 - CtB score node
    01:09:705 - CtB score node
    01:10:600 - CtB score node
    01:12:690 - CtB score node
    01:14:481 - CtB score node
    01:16:272 - CtB score node
    01:17:765 - CtB score node
    01:19:854 - CtB score node
    01:20:451 - CtB score node
    01:23:362 - CtB score node
    01:23:437 - CtB score node
    01:23:661 - CtB score node
    01:27:019 - CtB score node
    01:27:616 - CtB score node
    01:27:914 - CtB score node
    01:28:511 - CtB score node
    ¿why there are so many unsnapped objects dude?
  4. Hyperdashes on MBomb's Rain
    HPMB
    MBomb's Rain

    00:02:839
    00:03:735
    00:04:332
    00:10:601
    00:14:182
    00:17:765
    00:21:347
    00:22:093
    00:23:138
    00:24:929
    00:25:825
    00:26:720
    00:28:511
    00:29:407
    00:32:093
    00:32:989
    00:34:779
    00:35:675
    00:36:123
    00:36:571
    00:39:108
    00:40:003
    00:42:690
    00:43:586
    00:45:377
    00:46:422
    00:47:168
    00:48:959
    00:49:855
    00:50:750
    00:51:795
    00:54:332
    00:55:377
    00:56:272
    00:57:019
    00:57:914
    00:58:959
    01:01:496
    01:02:541
    01:03:138
    01:03:436
    01:04:183
    01:05:078
    01:06:123
    01:07:019
    01:07:914
    01:08:810
    01:09:705
    01:10:600
    01:11:496
    01:11:795
    01:12:392
    01:13:287
    01:14:183
    01:15:078
    01:15:974
    01:16:869
    01:17:765
    01:18:660
    01:18:959
    01:19:556
    01:20:451
    01:21:347
    01:22:242
    01:22:541
    01:23:138
    01:24:033
    01:24:929
    01:25:825
    01:26:123
    01:26:720
    01:27:616
    01:28:511
  5. The song will make a better effect if you put the previem point here: 00:48:212 (3) - , in the part that say "Yes we were born to make history", the actual one sounds too much repentine & sounds too forced, please try to search the best preview point for a song, if you want to keep the "we were born to make history" put the preview point here: 00:48:585 (4) - , please do not decline this because that references that i gave you make sound better the map and have a better effect on the player.
  6. Also i uploaded the map by error and:

i will mod later the rest
Topic Starter
Cosmolade
@Zyl: for the objects unsnapped, redownload please, I change the mp3 some time ago, maybe you have the older mp3 and the older timing./or maybe you have the editor in 1/4, the song is 1/3 - 1/6!
* For the end time, I will fix it! edit: all the diff have the same end, except happy's gd (He knows it and he do it on purpose)
* For the image file, is normal because HappyRocket88 have other bg in his GD
* For the artist, I take him for the discography!! and Kwan confirm it
http://yurionice.com/discography/detail.php?id=1014332
* And for the preview point, I really have reason for this here, first, I don't like the "YES[...]" in the begin, because I only want to take the most important sentence here, the most hype vocal, so: "WE WERE BORN TO MAKE HISTORY" is the only important one, and what I want is: repentine, and shocking intro, so here is!

-----

- G I D Z - wrote:

NM from my queue~

General
  1. Easy utilizes 1.5x DS while Normal uses 1.2x DS, this isnt good for the diff spread imo when a higher diff has lower spacing than the easier one. the spacing setting really have variety, while the difficulty is listed as easy, there should be no problem

Easy
  1. 00:08:958 (4) - This note isnt following the flow u've built up at 00:07:167 (2,3) - . Just place note after slider end to keep consistency with flow pattern? I think is not necessary to follow this here, because the pattern new will be broken (and it will add more dificulty where it's not requested
  2. 00:22:391 (1) - No crash is hit on the drums in the music here, so removing the hit-finish might be better to be coherent to the music imo. the finish is for the change of the music, it clearly mark a new tone
  3. 01:04:481 (4) - Would flow better if moved up imo fixed
  4. 01:11:645 (3) - Flip this so it flows more naturally? http://puu.sh/sMZ7F/d1f997c5da.jpg nice idea, fixed
  5. 01:17:913 (3,1) - The overlap here could be fixed, try smth like http://puu.sh/sMZem/16b59095f5.jpg fix

Normal
  1. 00:11:646 (1,2) - Use either one of the slider shapes? Just to make the map look more consistent cuz instrumentals dun change here and I dun think the slider shapes should as well. hm I think use other will be fine, a triangle one owo
  2. 00:15:228 (1,2) - Same no, here is for the vocal, so I will not change the form
  3. 00:21:496 (4,1) - Flows a bit inconsistent here, try http://puu.sh/sMZpq/6e9044ca38.jpg ? I just rotated 00:21:496 (4) - by 45 degrees, and 00:22:392 (1) - by like 30 degrees. oh yeah! I like the flow here, fixed, and thanks!!
  4. 00:34:929 (4) - Move this down to keep circular flow? okay
  5. 00:58:213 (1,2,3) - Slider shapes here change completely from 00:51:049 (1,2,3) - when the music is the same, u might wanna copy and paste the pattern from the first part to keep the map more consistent. yeah, but it gonna make the map boring! I respect consistency but I love more variery and a really fun/enjoyable map
  6. 01:13:437 (2) - Curve this slider for better flow? http://puu.sh/sMZED/f9aa4fdf7b.jpg fix!
  7. 01:16:123 (1) - Stack properly on 01:14:332 (3) - tail. fix!

Our History
  1. 00:08:361 (2) - Move to the right a bit so it doesnt overlap with 00:07:765 (6) - ? done!
  2. 00:12:240 (3) - Object isnt snapped omg nice eye, fixed
  3. 00:13:734 (2,3,4) - Why out of ur patterns, this one needs cursor movement to hit the triplets whit the previous and the next are stacked triplets? I recommend stacking these as well to keep consistency. the previous stacked streams are for readability only, the next can have cursor movement because is really readable, not like the others (and I really dislike who is looks stacked lol)
  4. 00:31:645 (2,3,4,5,6) - lol, I would just keep the stream flow simple here cuz there isnt any distortion in the music that suggests the stream to flow this way imo. fix
  5. 00:37:317 (2) - Stack on 00:35:824 (3) - head? done
  6. 00:49:108 (8) - This would flow better if u made a jump imo. Smth like http://puu.sh/sN0BQ/ed63bf7282.jpg . uuh, I like how it looks >w< fix
  7. 01:14:034 (5) - I dun think stacking is a good idea here cuz its unnecessarily confusing to players and it also doesnt emphsize anything in particular in the music. Smth like http://puu.sh/sN0SF/9201cdad66.jpg might be better for flow and readability. this emphasizes the next jump on (1) is this the reason of the stack and the reversed flow for this note, I really like the sudden jump in the cursor movement here
  8. 01:15:228 (3) - Curve this slider to make better flow? http://puu.sh/sN0Wb/c9eb277efd.jpg fix
  9. 01:16:720 (2) - Stack on 01:15:825 (5) - tail? Since u've also stacked 01:17:019 (3) - . oh sure! but it brokes a little my spacing lol
  10. 01:23:287 (1) - Nothing in the music at 01:23:436 - to make that slider stand out imo. Just use regular curved slider would be fine. okay~
  11. 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,1) - Since u havent used many jumps on the other parts of ur map, this would catch players by surprise as they cannot recognize this pattern subconsciously. Well if u rly wanna keep the jumps to emphasize the ending, u can move it down so its actually easier to read than putting 01:26:869 (1) - on slider body. Try Ctrl > the pattern and place it down http://puu.sh/sN1fW/07d1b8c618.jpg . Furthermore, there are also many overlaps in the last pattern which isnt good for the sake of aesthetics imo. yeah, I can't think a better thin to fix the overlaps, but I thinks they are fine for the pattern, moved down the pattern, I like the idea!
  12. 01:28:361 (1,2) - I would just use jumps here as well since the music doesnt change here at all. http://puu.sh/sN1mR/ea60615409.jpg , I've just stacked on 01:27:316 (4,5) - . fixed!

Thats all from me, GL~
Thanks for the mod!
Xinnoh
https://www.youtube.com/watch?v=czZKdoc1-20

Consider upgrading to the newer OP? Has new parts that follow the music well
Topic Starter
Cosmolade

Sinnoh wrote:

https://www.youtube.com/watch?v=czZKdoc1-20

Consider upgrading to the newer OP? Has new parts that follow the music well
I was thinking of doing it, but I need to find the HD version first
Cloudchaser
WI WER BORN TU MEIK JISTORI
Topic Starter
Cosmolade

Cloudchaser wrote:

WI WER BORN TU MEIK JISTORI
Jonarwhal
#modreqs
I made a Taiko set for this song btw~ https://osu.ppy.sh/s/522277

[Easy]
  1. 00:07:167 (2) - I understand why you're doing it, but using this many hitsounds here seems annoying to the player. Consider removing some of the whistles and claps. For example, just my removing the clap 00:07:764 - here, the section sounds much more clean, as the hitsounds emphasize the downbeats. Think of the rule "less is more" meaning that if everything is sounded and emphasized, then nothing is special.
  2. 00:08:063 (3,1) - The flow between these two objects is a little sharp, consider a placement more like this:
  3. 00:14:331 - Similar to the idea above, you're using hitsounds too much in some places, but not enough in places that need emphasis. 00:14:331 - This note seems lacking without a whistle or a finish to help it.
  4. 00:18:809 (1,2,3) - I think you were intending to make this pattern symmetrical. If that's the case, then double-check and fix the symmetry. 3 Needs to be at 474|305.
  5. 00:20:600 (3,4,1) - Same as above.
  6. 00:24:182 (3,1,2) - Again, it seems like this should have been symmetrical. (I could totally be wrong though lol.) If you want symmetry here, move 00:26:869 (2) - this to 185|271 and adjust 00:27:764 (3) - this accordingly. If not, ctrl+g on 00:24:182 (3) - this slider can also make the flow better.
  7. 00:35:824 (3) - To make the flow and aesthetics better, move this to 323|208, essentially blanketing it with the previous slider.
    00:37:615 (2) - Change the position of the reverse to 164|101 to make the player move in a straight line, making the flow slightly better here.
  8. 01:08:063 (3) - Move this a tiny bit so that it doesn't overlap 01:08:958 (1) - this.
  9. 01:12:540 (1,2) - / 01:05:376 (1,2) - be consistent with the rhythm in these places. 01:13:436 (2,3,4) - This section is harder than the simple 1/1 patterns 01:05:376 (1,2,3) - here.
[Normal]
  1. What I said about hitsounds applies to all of your difficulties everywhere.
  2. 00:36:719 - This is too strong of a beat to be mapped as a simple slidertail. Consider changing the slider into 2 circles.
  3. 01:00:004 (3,1) - Nazi stack
  4. 01:11:944 (7) - move to 507|234 to avoid stacking this because stacking like this in a way that covers the sliderstart can be confusing for a Normal player.
  5. 01:25:676 (6,1,2,3) - Even out your diamond shape here.
[Rocket's Hard]
  1. Flip your image Horizontally so I can see Viktor's face instead of blank whiteness here.
    Here is the flipped image.
  2. 00:34:928 (1,1,1,1,1) - this jump seems too intense for this section, try making it lighter
  3. 00:51:049 (1) - ^
  4. 00:52:840 (1,2) - consider fixing the symmetry
  5. 01:12:243 (3) - again, that jump is pretty scary for a hard
[Our History]
  1. 00:06:570 (2,6) - the overlap here is unnecessary, and it makes the aesthetics worse. I recommend you move (6) slightly away. (It really depends on your style though so no pressure at all.)
  2. 00:14:332 (5,6,1) - consider making this a symmetrical pattern but you don't have to of course >w<
  3. 00:39:407 (1,2,3) - ^, you just need to put (2) in the center
  4. 00:54:332 (1) - / 00:54:630 (3) - swap NC, NC should be be as close to the downbeat as possible unless it compliments the pattern.
  5. This is too pretty to tamper with.
Best of luck with the ranking.
Topic Starter
Cosmolade

Jonawaga wrote:

#modreqs oh, naisu!
I made a Taiko set for this song btw~ https://osu.ppy.sh/s/522277 ye, I know =w=

[Easy]
  1. 00:07:167 (2) - I understand why you're doing it, but using this many hitsounds here seems annoying to the player. Consider removing some of the whistles and claps. For example, just my removing the clap 00:07:764 - here, the section sounds much more clean, as the hitsounds emphasize the downbeats. Think of the rule "less is more" meaning that if everything is sounded and emphasized, then nothing is special.
  2. 00:08:063 (3,1) - The flow between these two objects is a little sharp, consider a placement more like this:
  3. 00:14:331 - Similar to the idea above, you're using hitsounds too much in some places, but not enough in places that need emphasis. 00:14:331 - This note seems lacking without a whistle or a finish to help it.
  4. 00:18:809 (1,2,3) - I think you were intending to make this pattern symmetrical. If that's the case, then double-check and fix the symmetry. 3 Needs to be at 474|305. It a horizontal diamond lol
  5. 00:20:600 (3,4,1) - Same as above.
  6. 00:24:182 (3,1,2) - Again, it seems like this should have been symmetrical. (I could totally be wrong though lol.) If you want symmetry here, move 00:26:869 (2) - this to 185|271 and adjust 00:27:764 (3) - this accordingly. If not, ctrl+g on 00:24:182 (3) - this slider can also make the flow better. yeah, is not symmetrical lol, applied the ctrl+G
  7. 00:35:824 (3) - To make the flow and aesthetics better, move this to 323|208, essentially blanketing it with the previous slider. I will break the ds If I do this
    00:37:615 (2) - Change the position of the reverse to 164|101 to make the player move in a straight line, making the flow slightly better here.
  8. 01:08:063 (3) - Move this a tiny bit so that it doesn't overlap 01:08:958 (1) - this.
  9. 01:12:540 (1,2) - / 01:05:376 (1,2) - be consistent with the rhythm in these places. 01:13:436 (2,3,4) - This section is harder than the simple 1/1 patterns 01:05:376 (1,2,3) - here.
[Normal]
  1. What I said about hitsounds applies to all of your difficulties everywhere.
  2. 00:36:719 - This is too strong of a beat to be mapped as a simple slidertail. Consider changing the slider into 2 circles.
  3. 01:00:004 (3,1) - Nazi stack nice eye
  4. 01:11:944 (7) - move to 507|234 to avoid stacking this because stacking like this in a way that covers the sliderstart can be confusing for a Normal player. It's perfectly readable, so It cant be a problem
  5. 01:25:676 (6,1,2,3) - Even out your diamond shape here.
[Our History]
  1. 00:06:570 (2,6) - the overlap here is unnecessary, and it makes the aesthetics worse. I recommend you move (6) slightly away. (It really depends on your style though so no pressure at all.)
  2. 00:14:332 (5,6,1) - consider making this a symmetrical pattern but you don't have to of course >w< can it be, but I like the pattern >w< is feels nice
  3. 00:39:407 (1,2,3) - ^, you just need to put (2) in the center
  4. 00:54:332 (1) - / 00:54:630 (3) - swap NC, NC should be be as close to the downbeat as possible unless it compliments the pattern.
  5. This is too pretty to tamper with.
Best of luck with the ranking.
No reply=fixed
Thanks for the mod~!
HappyRocket88
Fixed all! >w< Thank you very much! The bg I'd rather leave it un-flipped since Viktori looks a bit weird in the screenshot you posted. ;w;

AAAAAAAAAAAAAAAAAAAAAAAAAAA chapter 12 aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86870
DistanceSpacing: 1.2
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:Rocket's Hard
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BeatmapID:1139277
BeatmapSetID:536049

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:6
ApproachRate:7.7
SliderMultiplier:1.88
SliderTickRate:3

[Events]
//Background and Video events
Video,0,"historymaker.avi"
0,0,"victor4happy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
899,895.522388059701,4,2,0,40,1,0
1794,-100,4,2,0,50,0,0
2690,-100,4,2,0,60,0,0
3585,-100,4,2,0,70,0,0
4481,-100,4,2,0,40,0,0
22391,-90.9090909090909,4,2,0,50,0,0
35376,-90.9090909090909,4,2,0,55,0,0
35824,-90.9090909090909,4,2,0,60,0,0
36272,-90.9090909090909,4,2,0,65,0,0
36719,-142.857142857143,4,2,0,70,0,0
37316,-142.857142857143,4,2,0,40,0,0
43884,-71.4285714285714,4,2,0,50,0,0
47467,-58.8235294117647,4,2,0,60,0,0
50152,-117.647058823529,4,2,0,30,0,0
51048,-50.251256281407,4,2,0,70,0,1
57316,-100,4,2,0,30,0,1
58212,-50.251256281407,4,2,0,70,0,1
65227,-50.251256281407,4,2,0,50,0,0
65376,-50.251256281407,4,2,0,70,0,1
79704,-100,4,2,0,50,0,0
83287,-75.187969924812,4,2,0,60,0,0
86869,-60.2409638554217,4,2,0,65,0,0
87764,-50.251256281407,4,2,0,70,0,0
88660,-100,4,2,0,20,0,0
89107,-100,4,2,0,10,0,0
89704,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,255,0
Combo3 : 209,46,46
Combo4 : 0,128,255
Combo5 : 114,5,98
Combo6 : 128,128,128
SliderBorder : 96,166,163
SliderTrackOverride : 0,19,45

[HitObjects]
256,192,899,12,4,4482,1:0:0:0:
256,192,5377,21,8,3:0:0:0:
220,256,5676,1,0,0:0:0:0:
256,320,5974,1,2,0:0:0:0:
324,288,6273,2,0,P|360:280|416:348,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
448,316,7019,1,2,0:0:0:0:
480,292,7168,2,0,P|468:260|444:236,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
384,200,7765,1,2,0:0:0:0:
440,152,8064,5,8,3:0:0:0:
392,92,8362,1,2,0:0:0:0:
336,144,8661,1,2,0:0:0:0:
336,144,8810,1,2,0:0:0:0:
336,144,8959,2,0,P|268:146|227:101,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
300,75,9855,1,8,3:0:0:0:
336,144,10153,2,0,P|346:191|331:223,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
411,233,10750,2,0,B|440:172|400:100|399:100,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
336,144,11646,6,0,B|312:148|288:134|288:134|294:178|258:206,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
191,223,12541,2,0,P|163:188|232:156,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
263,201,13437,1,8,3:0:0:0:
247,274,13735,2,0,L|271:309,2,31.3333333333333,2|2|0,0:0|0:0|0:0,0:0:0:0:
174,294,14332,2,0,B|148:290|132:269|132:269|89:288|112:358,1,125.333333333333,4|2,3:0|0:0,0:0:0:0:
170,370,15227,54,0,P|207:365|231:345,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
292,312,15825,1,2,0:0:0:0:
352,355,16123,2,0,P|385:350|378:263,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
333,227,17019,1,8,3:0:0:0:
341,152,17317,1,2,0:0:0:0:
402,194,17616,1,2,0:0:0:0:
333,227,17914,2,0,P|280:197|269:132,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
341,152,18810,6,0,L|411:274,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
437,327,19705,2,0,B|413:303|380:301|380:301|347:319|307:302,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
259,263,20601,1,8,3:0:0:0:
199,308,20899,2,0,P|184:278|188:243,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
196,213,21347,1,2,0:0:0:0:
204,176,21496,2,0,P|204:146|190:117,1,62.6666666666667,2|2,3:0|0:0,0:0:0:0:
131,164,22093,1,2,0:0:0:0:
279,192,22392,6,0,P|280:127|244:61,1,137.866670874024,4|2,1:0|0:0,0:0:0:0:
309,10,23287,1,8,3:0:0:0:
380,51,23586,1,2,0:0:0:0:
454,14,23884,1,2,0:0:0:0:
380,51,24183,2,0,P|375:85|393:123,1,68.9333354370118,8|0,3:0|0:0,0:0:0:0:
408,152,24631,2,0,P|421:209|406:250,2,103.400003155518,2|8|2,2:0|3:0|0:0,0:0:0:0:
222,298,25974,54,0,P|162:302|126:227,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
160,167,26870,2,0,B|174:135|174:135|174:97,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
93,120,27467,1,2,0:0:0:0:
129,45,27765,2,0,B|157:22|195:31|195:31|239:21,1,103.400003155518,8|2,3:0|0:0,0:0:0:0:
268,15,28362,1,2,0:0:0:0:
344,46,28661,2,0,P|355:67|353:123,2,68.9333354370118,8|0|0,3:0|0:0|0:0,0:0:0:0:
232,51,29556,6,0,L|359:112,1,137.866670874024,8|2,3:0|0:0,0:0:0:0:
433,141,30452,1,8,3:0:0:0:
367,190,30750,1,0,0:0:0:0:
356,110,31049,1,2,0:0:0:0:
434,241,31347,2,0,P|406:266|355:273,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
302,236,31944,1,2,0:0:0:0:
244,296,32242,2,0,L|220:328,2,34.4666677185059,2|0|2,3:0|0:0|0:0,0:0:0:0:
305,344,32840,1,2,0:0:0:0:
161,251,33138,6,0,P|96:255|52:324,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
133,328,34034,1,8,3:0:0:0:
161,251,34332,1,2,0:0:0:0:
99,195,34631,1,2,0:0:0:0:
201,129,34928,70,0,L|235:103,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
99,195,35376,70,0,L|65:221,2,34.4666677185059,2|0|0,0:0|3:0|0:0,0:0:0:0:
228,108,35824,22,0,L|263:78,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
71,215,36272,70,0,L|36:242,2,34.4666677185059,2|0|0,0:0|0:0|0:0,0:0:0:0:
254,85,36719,53,4,0:0:0:0:
254,85,37317,54,0,L|254:33,1,43.8666653279623,2|2,0:0|0:0,0:0:0:0:
328,68,37914,1,2,0:0:0:0:
212,156,38213,1,2,0:0:0:0:
337,149,38511,2,0,P|345:105|317:57,1,87.7333306559246,0|2,0:0|0:0,0:0:0:0:
272,116,39407,1,2,3:0:0:0:
256,240,39705,1,0,0:0:0:0:
337,149,40004,1,2,0:0:0:0:
204,192,40302,6,0,P|184:236|200:284,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
238,331,41197,1,2,0:0:0:0:
134,159,41496,1,2,0:0:0:0:
134,159,42093,1,2,0:0:0:0:
114,284,42391,1,2,0:0:0:0:
204,192,42690,1,2,0:0:0:0:
78,214,42988,5,2,0:0:0:0:
193,271,43287,1,0,0:0:0:0:
88,344,43585,1,2,0:0:0:0:
204,192,43884,54,0,B|248:168|288:192|288:192|328:216|384:188,1,175.466661311849,4|2,0:0|0:0,0:0:0:0:
247,258,44780,2,0,P|239:306|263:346,2,87.7333306559246,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,128,45676,2,0,P|336:80|312:40,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
204,192,46273,1,2,0:0:0:0:
344,196,46571,1,2,3:0:0:0:
252,132,46870,1,0,0:0:0:0:
316,260,47168,1,2,0:0:0:0:
143,231,47467,6,0,P|135:179|162:135,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
256,44,48064,1,8,3:0:0:0:
348,134,48361,2,0,P|375:179|368:231,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
240,188,48959,1,8,3:0:0:0:
252,188,49108,1,8,3:0:0:0:
264,188,49258,1,4,1:0:0:0:
368,231,49556,1,2,0:0:0:0:
349,135,49855,1,2,0:0:0:0:
348,316,50153,5,2,0:0:0:0:
332,336,50452,1,2,0:0:0:0:
312,348,50749,1,0,0:0:0:0:
136,248,51048,6,0,P|88:192|201:191,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
376,248,51944,2,0,P|424:192|312:192,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
320,320,52839,6,0,B|276:268|300:208|300:208|360:68,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
160,88,53735,2,0,B|210:206|210:206|234:266|190:318,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
116,200,54631,6,0,L|66:80,1,124.706669758835,4|0,0:0|0:0,0:0:0:0:
256,44,55228,1,0,0:0:0:0:
442,84,55526,2,0,L|396:200,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
256,332,56123,1,2,0:0:0:0:
256,56,56422,21,10,3:0:0:0:
256,148,56720,1,2,0:0:0:0:
256,168,56869,1,0,0:0:0:0:
256,188,57019,1,2,0:0:0:0:
256,208,57168,1,0,0:0:0:0:
256,228,57317,5,10,3:0:0:0:
298,295,57615,1,2,0:0:0:0:
234,337,57913,1,2,0:0:0:0:
328,192,58213,6,0,B|348:140|320:99|320:99|397:152|470:86,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
256,148,59108,2,0,B|228:176|188:172|188:172|108:156|164:76|264:216|196:280,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
216,84,60004,6,0,P|128:72|112:220,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
256,328,60899,2,0,B|352:340|384:232|384:232|392:280|456:300,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
268,216,61795,6,0,P|228:148|244:88,2,124.706669758835,4|0|0,0:0|0:0|0:0,0:0:0:0:
426,287,62690,1,8,3:0:0:0:
432,88,62989,2,0,P|400:92|372:120,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
213,238,63287,2,0,P|245:234|273:206,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
308,68,63586,21,8,3:0:0:0:
332,268,63884,1,2,0:0:0:0:
377,110,64183,1,2,0:0:0:0:
212,160,64481,1,8,3:0:0:0:
411,117,64780,5,0,0:0:0:0:
435,147,64928,1,2,0:0:0:0:
438,189,65079,1,8,3:0:0:0:
410,223,65228,1,0,0:0:0:0:
323,175,65377,6,0,P|411:121|408:224,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
201,247,66273,1,8,3:0:0:0:
323,175,66570,1,2,0:0:0:0:
346,338,66870,1,2,0:0:0:0:
262,214,67168,6,0,P|210:178|184:314,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
308,282,68064,2,0,P|339:238|332:167,1,124.706669758835,2|0,3:0|0:0,0:0:0:0:
202,247,68661,1,2,0:0:0:0:
335,349,68959,6,0,P|410:246|380:113,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
262,286,69854,2,0,B|281:314|279:349|279:349|308:330|354:359,2,124.706669758835,8|2|2,3:0|0:0|0:0,0:0:0:0:
237,94,70750,21,8,3:0:0:0:
301,183,71049,1,2,0:0:0:0:
262,286,71347,1,2,0:0:0:0:
470,344,71646,5,8,3:0:0:0:
348,268,71944,1,2,0:0:0:0:
392,131,72243,1,2,0:0:0:0:
160,231,72541,6,0,P|128:124|237:94,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
364,171,73437,2,0,B|419:194|419:194|450:205|483:177,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
340,94,74033,1,2,0:0:0:0:
352,286,74332,6,0,B|381:261|376:228|376:228|363:170,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
416,349,74929,1,2,0:0:0:0:
228,320,75228,2,0,B|216:288|228:260|228:260|188:260|164:232,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
92,112,75825,1,2,0:0:0:0:
236,80,76123,6,0,P|284:152|192:108,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
304,32,77019,2,0,P|352:96|328:208,2,187.060004638252,8|2|8,3:0|0:0|3:0,0:0:0:0:
187,123,78213,1,8,3:0:0:0:
336,196,78511,1,8,3:0:0:0:
192,256,78810,37,8,3:0:0:0:
188,52,79108,1,2,0:0:0:0:
64,192,79407,1,8,3:0:0:0:
336,196,79705,53,4,0:0:0:0:
344,196,80601,1,2,0:0:0:0:
352,196,81496,1,8,3:0:0:0:
364,196,82392,21,8,3:0:0:0:
437,255,82690,1,2,0:0:0:0:
445,164,82989,1,2,0:0:0:0:
356,276,83287,70,0,B|328:308|328:308|320:368,1,83.34666323289,4|0,0:0|0:0,0:0:0:0:
256,276,83884,1,2,0:0:0:0:
156,276,84183,2,0,B|184:308|184:308|192:368,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
256,276,84780,1,2,0:0:0:0:
324,200,85079,70,0,P|320:160|284:120,1,83.34666323289,8|0,3:0|0:0,0:0:0:0:
356,276,85675,1,8,3:0:0:0:
187,199,85974,2,0,P|192:159|217:126,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
156,276,86571,1,2,0:0:0:0:
324,200,86870,22,0,L|364:153,2,52.0133340873108,8|0|0,3:0|0:0|0:0,0:0:0:0:
214,317,87316,22,0,L|174:364,2,52.0133340873108,8|8|8,3:0|3:0|3:0,0:0:0:0:
217,125,87765,6,0,L|195:52,2,62.3533348794175,8|0|0,3:0|0:0|0:0,0:0:0:0:
298,317,88212,54,0,L|320:390,2,62.3533348794175,8|8|8,3:0|3:0|3:0,0:0:0:0:
256,192,88661,12,0,89705,0:0:0:0:
Topic Starter
Cosmolade
Updateeee
BN please

EDIT: I changed the video, now is the final version of the cap 11!
redownload please♥~
Gero
Merry Christmas!

Changes/Fixes

  1. Fixed some rhythmical patterns.
  2. Fixed some patterns to increase the aesthetics.
  3. Improved the flow in some parts.
  4. We've fixed some things in the settings.
  5. Added few hitsounds in all difficulties.
Log (Spanish)
2016-12-24 17:38 Cosmolade: puedes IRC?
2016-12-24 17:38 Cosmolade: o3o
2016-12-24 17:39 Gero: uh tiene CtB
2016-12-24 17:39 Gero: ya tiene apple'd okay
2016-12-24 17:40 Cosmolade: yep
2016-12-24 17:40 Cosmolade: lol
2016-12-24 17:41 Cosmolade: hace muucho tiempo que ya tiene el icono de ctb
2016-12-24 17:41 Cosmolade: XD
2016-12-24 17:41 Cosmolade: solo falta que alguien me ayude con elset de std
2016-12-24 17:41 Cosmolade: >w< gerito please, que este sea mi regalo de navidad(? lol
2016-12-24 17:54 Gero: de donde sacaste el source?
2016-12-24 17:55 Gero: ユーリ!!! ON ICE es en el video, asi que quiero confirmar contigo
2016-12-24 17:55 Cosmolade: http://yurionice.com/discography/detail.php?id=1014332
2016-12-24 17:56 Cosmolade: el "on" sale en minúsculas
2016-12-24 17:56 Gero: si ya vi, al final de video tambien
2016-12-24 17:56 Cosmolade: kwan ya lo chekeo =3=
2016-12-24 17:56 Gero: okay todo esta bien
2016-12-24 17:58 Gero: ACTION is editing [http://osu.ppy.sh/b/1135331 DEAN FUJIOKA - History Maker [Our History]]
2016-12-24 17:58 Gero: 00:06:570 (2) - Sugiero aumentar el spacing entre 1 y 2 para mantener la consistencia con el patrón anterior
2016-12-24 18:00 Gero: 00:10:152 (2,3,4) - El spacing entre estos objetos rompe la estetica del mapa debido a que tienen casi el mismo ritmo pero el unico que esta lejos es 4, probablemente es para enfatizar pero yo recomendaria
2016-12-24 18:00 Gero: mover 3 a X:122 y:144
2016-12-24 18:00 Gero: 00:17:615 (3,4) - Lo mismo para este
2016-12-24 18:01 Gero: 00:20:600 (1,2) - Aleja este circulo un poco por la misma razón de arriba, parece otro ritmo si lo dejas así
2016-12-24 18:01 Gero: 00:32:243 (6,8) - No estan perfectamente apilados
2016-12-24 18:02 Gero: 00:33:734 (2,3) - ¿Por qué de repente decides sobreponer ambas notas demasiado juntas? es raro debido a que este es la primera que veo que esta de esta manera
2016-12-24 18:03 Gero: 00:35:377 (2,3) - Estan demasiado alejados, no veo nada que destacar en el fondo como para aumentar el spacing x2
2016-12-24 18:06 Gero: 00:46:571 (3) - No me convence del todo este ritmo, la primera vez que lo jugué tuve la sensación de que faltaba una nota o algo, y efectivamente es lo que falta, [https://osu.ppy.sh/ss/6889772 yo usaria este ritmo en su lugar]
2016-12-24 18:07 Gero: 00:48:213 (4) - Otro jump sin sentido, la musica tiene practicamente el mismo tono hasta 00:48:958 - aqui por lo tanto, yo te recomendaria no apilar ambos circulos y hacer un flujo de [https://osu.ppy.sh/ss/6889784 este] tipo
2016-12-24 18:09 Gero: 01:20:601 (3) - Drum-Clap en la cabeza de este slider (aplica para todas las diffs)
2016-12-24 18:10 Gero: 01:28:660 (1) - Yo personalmente moveria este circulo a X:256 Y:132 le da más estetica al mapa
2016-12-24 18:11 Gero: Usa HP de 6.5 para mantener consistencia con el OD, tambien recomendaria usar CS 4 se ve mejor el mapa y se aprecian más las formas de los sliders
2016-12-24 18:12 Cosmolade: >w<! bueno, aplicaré todo ahora mismo
2016-12-24 18:12 Gero: Tienes permiso de hacer cambios en la dificultad de Happy?
2016-12-24 18:12 Gero: hay cosas unrankeables
2016-12-24 18:12 Gero: o que estan al borde de lo unrankeable
2016-12-24 18:12 Cosmolade: hm, no creo
2016-12-24 18:13 Cosmolade: happy volverá despues del 25
2016-12-24 18:13 Cosmolade: 26 por ahi ya estaría acá
2016-12-24 18:13 Gero: entonces? xD
2016-12-24 18:13 Cosmolade: espera, cosas unrankeables? D:
2016-12-24 18:14 Cosmolade: yo podría pasarle el log de su parte modeada, y cuando aplique yo te aviso? o3o?
2016-12-24 18:14 Cosmolade: pero mover objetos no
2016-12-24 18:14 Cosmolade: si son hitsounds, de eso si tengo permiso
2016-12-24 18:14 Gero: no son hitsounds xD
2016-12-24 18:18 Gero: Vale, sigo cuando termines de aplicar
2016-12-24 18:20 Cosmolade: >_< bueno
2016-12-24 18:20 Cosmolade: perdona, suelo ser muy lenta y minuciosa al aplicar
2016-12-24 18:20 Cosmolade: QAQ
2016-12-24 18:25 Cosmolade: listo >.<!
2016-12-24 18:30 Cosmolade: ACTION pokes Gero* o3o
2016-12-24 18:40 Cosmolade: ACTION waits in the corner* >.<U
2016-12-24 19:50 Gero: ya volvi
2016-12-24 19:50 Cosmolade: ºyay>w<
2016-12-24 19:50 Cosmolade: updatearé o3o
2016-12-24 19:50 Gero: si hazlo, asi re-descargo
2016-12-24 19:52 Cosmolade: listo, pero con updatear las diffs basta XD no creo sea necesario redownload o3o
2016-12-24 19:52 Cosmolade: listo >.<
2016-12-24 19:52 Gero: vale
2016-12-24 19:52 Gero: dame np
2016-12-24 19:53 Cosmolade: ACTION is listening to [https://osu.ppy.sh/b/1135330 DEAN FUJIOKA - History Maker]
2016-12-24 19:55 Cosmolade: gerito!
2016-12-24 19:55 Cosmolade: sh1n1 me esta hablando ahora, y dice que si consigo el bubble el me da el quali
2016-12-24 19:55 Cosmolade: ;A;
2016-12-24 19:55 Cosmolade: im so happy
2016-12-24 19:57 Gero: igual tienes que esperar 24 horas
2016-12-24 19:57 Gero: xD
2016-12-24 19:57 Cosmolade: ya sé </3
2016-12-24 19:57 Cosmolade: soy paciente
2016-12-24 19:57 Gero: uhm dejame ver
2016-12-24 19:57 Cosmolade: además seria para navidad >w<
2016-12-24 19:57 Gero: testeare esto con el skin default
2016-12-24 19:57 Cosmolade: djkas
2016-12-24 19:58 Cosmolade: okay >.<
2016-12-24 19:59 Gero: supongo que tienes permiso para mover los NCs
2016-12-24 19:59 Gero: y solo hay un slider que tendrias que mover tambien
2016-12-24 20:00 Cosmolade: oh, si son minorías como esas claro
2016-12-24 20:00 Gero: me enojo :c no me pediste gd para este :c
2016-12-24 20:03 Gero: siempre fallo ahi pero esta bien xD
2016-12-24 20:03 Cosmolade: ay <3
2016-12-24 20:03 Cosmolade: me alegro que esa parte esté bien, en los mods siempre me decian que la nerfeara XD
2016-12-24 20:03 Cosmolade: aldkj
2016-12-24 20:04 Gero: ACTION is editing [http://osu.ppy.sh/b/1139277 DEAN FUJIOKA - History Maker [Rocket's Hard]]
2016-12-24 20:04 Gero: 00:35:376 (1,1) - Elimina esos combos, son innecesarios
2016-12-24 20:05 Gero: orz Rocket y sus jumps ridiculamente enormes, esto es demasiado para una Hard
2016-12-24 20:05 Cosmolade: xD
2016-12-24 20:06 Gero: el Difficulty spike es demasiado
2016-12-24 20:06 Gero: [https://osu.ppy.sh/ss/6890358 Yo haria algo como esto]
2016-12-24 20:06 Gero: Me equivoque en los combos, que sean 1 2 y 1 2
2016-12-24 20:08 Gero: 01:08:959 (1,2) - No es unrankeable pero esta al borde de estarlo, por lo tanto yo moveria la cola de este slider a otro lugar, o de lo contrario re-hacer la forma de esta para que el repeat no este sobrepuesto en la cabeza del slider anterior
2016-12-24 20:09 Gero: [https://osu.ppy.sh/ss/6890375 Esto podria funcionar]
2016-12-24 20:10 Gero: 01:27:765 (1,1) - El jump es demasiado para una Hard, por lo tanto te recomendaria usar el mismo spacing para estos, [http://osu.ppy.sh/ss/6890382 algo asi estaria mucho mejor, tambien considera la eliminación de esos combos]
2016-12-24 20:10 Gero: son realmente un spam innecesario
2016-12-24 20:12 Gero: 01:29:667 - Sugiero terminar el spinner acá, en el beat 1/6 no hay practicamente nada, o de lo contrario eliminar el mismo spinner porque es la unica dificultad que esta usando uno asi al final de todo el mapping
2016-12-24 20:13 Gero: Yo optaria por eliminarlo y solo añadir una nota en 01:28:660 - ya que no afecta en nada debido a que si hay un spinner al inicio
2016-12-24 20:15 Gero: Rocket en serio que aveces me sorprende oor la cantidad de cosas absurdas que hace y eso que estuvo en el BN xD Happy pls, whatever te recomiendo usar HP Y OD de 5 CS de 4 y AR de 7.5
2016-12-24 20:16 Cosmolade: apliqué todo, excepto lo de eliminar el spinner, habia hablado con happy antes y dijo que quería conservarlo, asi que lo terminaré donde me señalaste
2016-12-24 20:16 Cosmolade: okay, bajaré los settings
2016-12-24 20:16 Gero: HP y OD de 5.5 mejor, asi mantendremos consistencia
2016-12-24 20:16 Gero: siento que daran DQ'd por el spinner
2016-12-24 20:16 Gero: :/
2016-12-24 20:17 Cosmolade: si lo hacen lo elimino, orz
2016-12-24 20:17 Gero: supongo que en 1/8 esta bien terminarlo
2016-12-24 20:17 Cosmolade: si,yo creo que si termina en 1/8 esta bien
2016-12-24 20:17 Cosmolade: o3o
2016-12-24 20:17 Gero: si supongo
2016-12-24 20:18 Gero: avisame cuando estes lista
2016-12-24 20:19 Cosmolade: listo
2016-12-24 20:19 Cosmolade: sigamos >.<
2016-12-24 20:21 Gero: ACTION is editing [http://osu.ppy.sh/b/1135330 DEAN FUJIOKA - History Maker [Normal]]
2016-12-24 20:21 Gero: OD de 4
2016-12-24 20:22 Cosmolade: done
2016-12-24 20:25 Gero: ACTION is editing [http://osu.ppy.sh/b/1135395 DEAN FUJIOKA - History Maker [Easy]]
2016-12-24 20:25 Gero: 00:00:899 (1) - En Easy y en Normal se te olvido añadir Normal-Finish
2016-12-24 20:25 Gero: 00:13:436 - Drum-Finish?
2016-12-24 20:26 Gero: 00:23:287 (2) - Checa el spacing debido a que lo estas rompiendo un poco aqui
2016-12-24 20:27 Gero: 00:25:973 (1) - Lo mismo, aunque aqui te recomiendo moverlo mas abajo ya que estas casi tocando la barra de HP
2016-12-24 20:27 Gero: 00:53:734 (2) - ^
2016-12-24 20:28 Gero: Eso seria todo
2016-12-24 20:31 Cosmolade: listo, updateo ahora
2016-12-24 20:32 Gero: vale
2016-12-24 20:33 Cosmolade: listo >.<
2016-12-24 20:44 Gero: oh, dame np
2016-12-24 20:44 Gero: voy a descargar, ahora si
2016-12-24 20:44 Cosmolade: okay
2016-12-24 20:44 Cosmolade: ACTION is listening to [https://osu.ppy.sh/b/1139277 DEAN FUJIOKA - History Maker]
2016-12-24 20:54 Gero: 01:27:765 (1) - stackea bien (?
2016-12-24 20:55 Gero: ACTION is editing [http://osu.ppy.sh/b/1139277 DEAN FUJIOKA - History Maker [Rocket's Hard]]
2016-12-24 20:55 Gero: en la de rocket
2016-12-24 20:55 Cosmolade: oh, voy >.<
2016-12-24 20:55 Gero: el CS a 4
2016-12-24 20:56 Gero: 4.2 es innecesario ya que tu diff usa 4
2016-12-24 20:56 Cosmolade: okay
2016-12-24 20:56 Cosmolade: listo
2016-12-24 20:57 Gero: ACTION is editing [http://osu.ppy.sh/b/1135395 DEAN FUJIOKA - History Maker [Easy]]
2016-12-24 20:57 Gero: 00:23:287 (2) - El spacing ;;
2016-12-24 20:57 Gero: solo eso y ya esta
2016-12-24 20:57 Cosmolade: pero si me sale bien D:
2016-12-24 20:57 Cosmolade: wtf
2016-12-24 20:57 Gero: es 1.58 lol
2016-12-24 20:57 Gero: estas usando 1.5
2016-12-24 20:58 Cosmolade: yep
2016-12-24 20:58 Cosmolade: ooh
2016-12-24 20:58 Cosmolade: >-<
2016-12-24 21:00 Cosmolade: yeah, ahora si
2016-12-24 21:00 Cosmolade: QAQ
2016-12-24 21:01 Cosmolade: no sé, pero el editor no me lo marcaba ay dios
2016-12-24 21:03 Cosmolade: all ready ahora >.<
2016-12-24 21:06 Cosmolade: disculpa tanta cosa aldsk ;;
2016-12-24 21:16 Gero: AR 7.5?
2016-12-24 21:16 Gero: en la hard de Rocket
2016-12-24 21:16 Gero: ni idea porque usaste 7.7
2016-12-24 21:16 Gero: 7.5 es suficiente imo
2016-12-24 21:16 Cosmolade: lol yo la sentia bastante lenta, que creia que era ar7 wtf
2016-12-24 21:16 Cosmolade: done
2016-12-24 21:17 Gero: dije 7.5 xD
2016-12-24 21:17 Cosmolade: XD
2016-12-24 21:18 Gero: 01:29:667 - snappea la linea aqui
2016-12-24 21:18 Gero: x.x
2016-12-24 21:18 Gero: ACTION is editing [http://osu.ppy.sh/b/1139277 DEAN FUJIOKA - History Maker [Rocket's Hard]
2016-12-24 21:18 Cosmolade: okay o3o

~ Bubbled ~
Topic Starter
Cosmolade
This is the best christmas gift that could have received
Domo Arigatou Geritu ;A; ~
Cloudchaser
why pop
-Sh1n1-

Cloudchaser wrote:

why pop
'cause Irc with me

Irc with Gero about your map
2016-12-25 18:01 -Sh1n1-: ACTION is editing [https://osu.ppy.sh/b/1139277 DEAN FUJIOKA - History Maker [Rocket's Hard]]
2016-12-25 18:01 -Sh1n1-: 00:08:810 (4) - siento que esa nota puede ser removida
2016-12-25 18:01 -Sh1n1-: ya que si la dejas, por consistencia tendrias que agregarla en otras partes
2016-12-25 18:01 -Sh1n1-: por ejemplo
2016-12-25 18:02 -Sh1n1-: 00:10:600 - 00:12:391 -
2016-12-25 18:02 -Sh1n1-: 00:15:973 - 00:17:764 -
2016-12-25 18:02 Gero: no necesariamente
2016-12-25 18:03 Gero: pero estaria mejor eliminarla para evitar inconsistencias, en eso si te doy la razon
2016-12-25 18:03 -Sh1n1-: verdad q si
2016-12-25 18:04 Gero: si, estaria mejor
2016-12-25 18:05 -Sh1n1-: 00:48:959 (4,5,6) - si va a hacer eso preferiria que sea stack
2016-12-25 18:05 -Sh1n1-: cambiarle las distancias a los streams/triplets o lo que sea
2016-12-25 18:05 -Sh1n1-: a una hard como que siento que van a confundir al player
2016-12-25 18:06 -Sh1n1-: noc que pienses
2016-12-25 18:07 -Sh1n1-: O.o
2016-12-25 18:09 -Sh1n1-: 00:50:153 (1,2,3) - same here
2016-12-25 18:10 -Sh1n1-: orz te llegaron mis mensajes?
2016-12-25 18:10 -Sh1n1-: mi internet sucks
2016-12-25 18:10 -Sh1n1-: xD
2016-12-25 18:11 Gero: https://osu.ppy.sh/ss/6896756
2016-12-25 18:11 Gero: ya me estaba enojando
2016-12-25 18:12 -Sh1n1-: hahaha
2016-12-25 18:12 -Sh1n1-: te llego mi mensaje como 4 veces
2016-12-25 18:12 -Sh1n1-: xd
2016-12-25 18:13 Gero: pues el spacing esta bien, no veo razon de cambiarlo
2016-12-25 18:33 -Sh1n1-: ACTION is editing [https://osu.ppy.sh/b/1135331 DEAN FUJIOKA - History Maker [Our History]]
2016-12-25 18:35 -Sh1n1-: 00:07:765 (6,1) - creo que la distancias aqui tmb puede ser menos, teniendo en cuenta de que 00:05:974 (6,1) - 00:09:556 (6,1) - 00:11:346 (5,1) - son iguales en patron pero muy diferentes en distancia
2016-12-25 18:36 -Sh1n1-: 00:10:152 (2,3,4) - antiestetico creo
2016-12-25 18:36 -Sh1n1-: 00:13:734 (2,3,4) - preferiria que sea stack tbh como venia haciendo
2016-12-25 18:36 Gero: tampoco hay que ser consistentes en todo, para mi las distancias de 1/1 de aquellas notas pueden varias y me parecen que estan bien ya que no se siente mal al hacer test
2016-12-25 18:37 Gero: 00:10:152 (2,3,4) - estoy de acuerdo, pero es el estilo del mapper, por lo tanto concluimos en dejarlo
2016-12-25 18:37 Gero: del stack, cierto
2016-12-25 18:37 Gero: eso estoy te acuerdo
2016-12-25 18:38 Gero: 00:48:959 (7,8,1) - la distancia no es grande, la densidad de la musica cambia por lo tanto un jump encaja perfectamente aqui

Me hubiera gustado continuar uwu pero mi internet apesta xD, en conclusion creo que estuvimos de acuerdo al menos en dos puntos:

  1. 00:08:810 (4) - eliminar esa nota en Rocket's Hard
  2. 00:13:734 (2,3,4) - hacerlo stack por consistencia con tus patrones anteriores en Our History


Ya que no pude terminar de decir todo lo que queria aqui dejo mi mod, no sere tan exagerado, I'll respect your mapping style por sobretodo como dijo Gero.

Easy


Only relevant Issues for me...
  1. 00:11:645 (1,2) - distance pls, there is a difference of 0.07x that should be fixed.
  2. 00:30:451 (2,3) - avoid this kind of pattern at easy please, overlap is fine but if u will add a custom slider with overlap becomes hard for a newcomer imo, make blanket or 00:31:346 (3) - change into a straigh slider.
  3. 00:34:928 (2,3,1) - as Gero said, I should respect your mapping style but be carefull with flow, 00:35:824 (3,1) - they are not related, is like a pattern from another map
  4. 00:39:406 (3,1) - distance pls, I hope that u fill fix it fixing my previous advice, try to map without Grid Snap to avoid this kind of issues, they are minimal but still issues.
  5. 01:03:585 (3,4) - distance one more time

    The diff have some antiflow movements but still aceptable cause the low BPM imo.


Normal


1.30 of SV at kiai wasn't necessary, try to avoid changes of velocity at Normal/Easy on your next projects please
  1. 00:08:063 - NC instead of 00:08:958 -
  2. 00:16:123 (2,3) - Distance pls
  3. 00:45:377 (3,4,5) - they are a mirrored pattern but looks unsightly, I suggest you to move 00:46:273 (4,5) - to x:328y:48, looks much better, then reorganize your next patterns.
  4. 00:51:049 (1,2,3) - antiflow x 3, no one is connected with the other slider, they are giving the back, looking to the opposite... try to connect your sliders please, take a look at 01:07:168 (3,4,1) - as an example.
  5. 01:00:004 (3) - I though that u will make a mirrored pattern of 00:58:213 (1) -, doesn't it looks better?
  6. 01:12:541 (1,2) - 01:14:332 (3,4,1) - orz I hate to talk about blankets but they could be improved

    This diff looks much better, just... antiflow pls :'(

Rocket's Hard


  1. 00:48:959 (4,5,6) - I rather stack instead of a triplet with short distances, it only confuse the player.

    I don't want to suggest anymore cause I want to respect the GDer's style.

Our History


  1. 00:11:943 (2,3) - your current distance is too high, reduce it a bit, consistency with 00:04:779 (2,3) - 00:06:570 (2,3) - 00:09:854 (1,2) - etc.
  2. 01:28:361 (1,2) - they are too closer while the intensity of the song is increasing, 01:28:361 (1) - en x:168y:260 looks fine and 01:28:510 (2) - at x:304y:348 might looks nicer too.

    Nothing Unrankeable imo, just mapper's style :'(

Call me back~
HappyRocket88
-sh1n1-
  1. 00:08:810 (4) - eliminar esa nota en Rocket's Hard
  2. 00:48:959 (4,5,6) - I rather stack instead of a triplet with short distances, it only confuse the player. :arrow: I disagree, players that can approach and play Hard difficulties wouldn't have much problem at reading these kind of triplets because the distance is clearly short that will allow them to recognize it's actually a triplet.
¡Muchas gracias por el mod muchacho! >w<
Woof!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86870
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:Rocket's Hard
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BeatmapID:1139277
BeatmapSetID:536049

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.88
SliderTickRate:3

[Events]
//Background and Video events
0,0,"victor4happy.jpg",0,0
Video,0,"historymaker finalversion.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
899,895.522388059701,4,2,0,40,1,0
1794,-100,4,2,0,50,0,0
2690,-100,4,2,0,60,0,0
3585,-100,4,2,0,70,0,0
4481,-100,4,2,0,40,0,0
22391,-90.9090909090909,4,2,0,50,0,0
35376,-90.9090909090909,4,2,0,55,0,0
35824,-90.9090909090909,4,2,0,60,0,0
36272,-90.9090909090909,4,2,0,65,0,0
36719,-142.857142857143,4,2,0,70,0,0
37316,-142.857142857143,4,2,0,40,0,0
43884,-71.4285714285714,4,2,0,50,0,0
47467,-58.8235294117647,4,2,0,60,0,0
50152,-117.647058823529,4,2,0,30,0,0
51048,-50.251256281407,4,2,0,70,0,1
57316,-100,4,2,0,30,0,1
58212,-50.251256281407,4,2,0,70,0,1
65227,-50.251256281407,4,2,0,50,0,0
65376,-50.251256281407,4,2,0,70,0,1
79704,-100,4,2,0,50,0,0
83287,-75.187969924812,4,2,0,60,0,0
86869,-60.2409638554217,4,2,0,65,0,0
87764,-50.251256281407,4,2,0,70,0,0
88660,-100,4,2,0,20,0,0
89107,-100,4,2,0,10,0,0
89667,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,255,0
Combo3 : 209,46,46
Combo4 : 0,128,255
Combo5 : 114,5,98
Combo6 : 128,128,128
SliderBorder : 96,166,163
SliderTrackOverride : 0,19,45

[HitObjects]
256,192,899,12,4,4482,1:0:0:0:
256,192,5377,21,8,3:0:0:0:
220,256,5676,1,0,0:0:0:0:
256,320,5974,1,2,0:0:0:0:
324,288,6273,2,0,P|360:280|416:348,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
448,316,7019,1,2,0:0:0:0:
480,292,7168,2,0,P|468:260|444:236,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
384,200,7765,1,2,0:0:0:0:
452,164,8064,5,8,3:0:0:0:
452,88,8362,1,2,0:0:0:0:
377,80,8660,1,2,0:0:0:0:
336,144,8959,2,0,P|268:146|227:101,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
300,75,9855,1,8,3:0:0:0:
336,144,10153,2,0,P|346:191|331:223,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
411,233,10750,2,0,B|440:172|400:100|399:100,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
336,144,11646,6,0,B|312:148|288:134|288:134|294:178|258:206,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
191,223,12541,2,0,P|163:188|232:156,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
263,201,13437,1,8,3:0:0:0:
247,274,13735,2,0,L|271:309,2,31.3333333333333,2|2|0,0:0|0:0|0:0,0:0:0:0:
174,294,14332,2,0,B|148:290|132:269|132:269|89:288|112:358,1,125.333333333333,4|2,3:0|0:0,0:0:0:0:
170,370,15227,54,0,P|207:365|231:345,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
292,312,15825,1,2,0:0:0:0:
352,355,16123,2,0,P|385:350|378:263,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
333,227,17019,1,8,3:0:0:0:
341,152,17317,1,2,0:0:0:0:
402,194,17616,1,2,0:0:0:0:
333,227,17914,2,0,P|280:197|269:132,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
341,152,18810,6,0,L|411:274,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
437,327,19705,2,0,B|413:303|380:301|380:301|347:319|307:302,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
259,263,20601,1,8,3:0:0:0:
199,308,20899,2,0,P|184:278|188:243,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
196,213,21347,1,2,0:0:0:0:
204,176,21496,2,0,P|204:146|190:117,1,62.6666666666667,2|2,3:0|0:0,0:0:0:0:
131,164,22093,1,2,0:0:0:0:
279,192,22392,6,0,P|280:127|244:61,1,137.866670874024,4|2,1:0|0:0,0:0:0:0:
309,10,23287,1,8,3:0:0:0:
380,51,23586,1,2,0:0:0:0:
454,14,23884,1,2,0:0:0:0:
380,51,24183,2,0,P|375:85|393:123,1,68.9333354370118,8|0,3:0|0:0,0:0:0:0:
408,152,24631,2,0,P|421:209|406:250,2,103.400003155518,2|8|2,2:0|3:0|0:0,0:0:0:0:
222,298,25974,54,0,P|162:302|126:227,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
160,167,26870,2,0,B|174:135|174:135|174:97,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
93,120,27467,1,2,0:0:0:0:
129,45,27765,2,0,B|157:22|195:31|195:31|239:21,1,103.400003155518,8|2,3:0|0:0,0:0:0:0:
268,15,28362,1,2,0:0:0:0:
344,46,28661,2,0,P|355:67|353:123,2,68.9333354370118,8|0|0,3:0|0:0|0:0,0:0:0:0:
232,51,29556,6,0,L|359:112,1,137.866670874024,8|2,3:0|0:0,0:0:0:0:
433,141,30452,1,8,3:0:0:0:
367,190,30750,1,0,0:0:0:0:
356,110,31049,1,2,0:0:0:0:
434,241,31347,2,0,P|406:266|355:273,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
302,236,31944,1,2,0:0:0:0:
244,296,32242,2,0,L|220:328,2,34.4666677185059,2|0|2,3:0|0:0|0:0,0:0:0:0:
305,344,32840,1,2,0:0:0:0:
161,251,33138,6,0,P|96:255|52:324,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
133,328,34034,1,8,3:0:0:0:
161,251,34332,1,2,0:0:0:0:
99,195,34631,1,2,0:0:0:0:
201,129,34928,54,0,L|235:103,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
99,195,35376,2,0,L|65:221,2,34.4666677185059,2|0|0,0:0|3:0|0:0,0:0:0:0:
97,97,35824,6,0,L|67:62,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
190,222,36272,2,0,L|218:257,2,34.4666677185059,2|0|0,0:0|0:0|0:0,0:0:0:0:
254,85,36719,53,4,0:0:0:0:
254,85,37317,54,0,L|254:33,1,43.8666653279623,2|2,0:0|0:0,0:0:0:0:
328,68,37914,1,2,0:0:0:0:
212,156,38213,1,2,0:0:0:0:
337,149,38511,2,0,P|345:105|317:57,1,87.7333306559246,0|2,0:0|0:0,0:0:0:0:
272,116,39407,1,2,3:0:0:0:
256,240,39705,1,0,0:0:0:0:
337,149,40004,1,2,0:0:0:0:
204,192,40302,6,0,P|184:236|200:284,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
238,331,41197,1,2,0:0:0:0:
134,159,41496,1,2,0:0:0:0:
134,159,42093,1,2,0:0:0:0:
114,284,42391,1,2,0:0:0:0:
204,192,42690,1,2,0:0:0:0:
78,214,42988,5,2,0:0:0:0:
193,271,43287,1,0,0:0:0:0:
88,344,43585,1,2,0:0:0:0:
204,192,43884,54,0,B|248:168|288:192|288:192|328:216|384:188,1,175.466661311849,4|2,0:0|0:0,0:0:0:0:
247,258,44780,2,0,P|239:306|263:346,2,87.7333306559246,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,128,45676,2,0,P|336:80|312:40,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
204,192,46273,1,2,0:0:0:0:
344,196,46571,1,2,3:0:0:0:
252,132,46870,1,0,0:0:0:0:
316,260,47168,1,2,0:0:0:0:
143,231,47467,6,0,P|135:179|162:135,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
256,44,48064,1,8,3:0:0:0:
348,134,48361,2,0,P|375:179|368:231,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
240,188,48959,1,8,3:0:0:0:
252,188,49108,1,8,3:0:0:0:
264,188,49258,1,4,1:0:0:0:
368,231,49556,1,2,0:0:0:0:
349,135,49855,1,2,0:0:0:0:
348,316,50153,5,2,0:0:0:0:
332,336,50452,1,2,0:0:0:0:
312,348,50749,1,0,0:0:0:0:
136,248,51048,6,0,P|88:192|201:191,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
377,246,51944,2,0,P|425:190|313:190,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
320,320,52839,6,0,B|276:268|300:208|300:208|360:68,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
160,88,53735,2,0,B|210:206|210:206|234:266|190:318,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
116,200,54631,6,0,L|66:80,1,124.706669758835,4|0,0:0|0:0,0:0:0:0:
256,44,55228,1,0,0:0:0:0:
442,84,55526,2,0,L|396:200,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
256,332,56123,1,2,0:0:0:0:
256,56,56422,21,10,3:0:0:0:
256,148,56720,1,2,0:0:0:0:
256,168,56869,1,0,0:0:0:0:
256,188,57019,1,2,0:0:0:0:
256,208,57168,1,0,0:0:0:0:
256,228,57317,5,10,3:0:0:0:
298,295,57615,1,2,0:0:0:0:
234,337,57913,1,2,0:0:0:0:
328,192,58213,6,0,B|348:140|320:99|320:99|397:152|470:86,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
256,148,59108,2,0,B|228:176|188:172|188:172|108:156|164:76|264:216|196:280,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
216,84,60004,6,0,P|128:72|112:220,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
256,328,60899,2,0,B|352:340|384:232|384:232|392:280|456:300,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
268,216,61795,6,0,P|228:148|244:88,2,124.706669758835,4|0|0,0:0|0:0|0:0,0:0:0:0:
426,287,62690,1,8,3:0:0:0:
432,88,62989,2,0,P|400:92|372:120,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
268,216,63287,2,0,P|300:212|328:184,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
308,68,63586,21,8,3:0:0:0:
332,280,63884,1,2,0:0:0:0:
377,110,64183,1,2,0:0:0:0:
212,160,64481,1,8,3:0:0:0:
411,117,64780,5,0,0:0:0:0:
435,147,64928,1,2,0:0:0:0:
438,189,65079,1,8,3:0:0:0:
410,223,65228,1,0,0:0:0:0:
323,175,65377,6,0,P|411:121|408:224,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
201,247,66273,1,8,3:0:0:0:
323,175,66570,1,2,0:0:0:0:
346,338,66870,1,2,0:0:0:0:
262,214,67168,6,0,P|210:178|184:314,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
308,282,68064,2,0,P|339:238|332:167,1,124.706669758835,2|0,3:0|0:0,0:0:0:0:
202,247,68661,1,2,0:0:0:0:
335,349,68959,6,0,P|410:246|380:113,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
225,223,69854,2,0,B|244:251|242:286|242:286|271:267|317:296,2,124.706669758835,8|2|2,3:0|0:0|0:0,0:0:0:0:
271,84,70750,21,8,3:0:0:0:
303,191,71049,1,2,0:0:0:0:
242,284,71347,1,2,0:0:0:0:
470,344,71646,5,8,3:0:0:0:
348,268,71944,1,2,0:0:0:0:
392,131,72243,1,2,0:0:0:0:
160,231,72541,6,0,P|128:124|237:94,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
364,171,73437,2,0,B|419:194|419:194|450:205|483:177,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
340,94,74033,1,2,0:0:0:0:
352,286,74332,6,0,B|381:261|376:228|376:228|363:170,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
416,349,74929,1,2,0:0:0:0:
228,320,75228,2,0,B|216:288|228:260|228:260|188:260|164:232,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
92,112,75825,1,2,0:0:0:0:
236,80,76123,6,0,P|284:152|192:108,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
304,32,77019,2,0,P|352:96|328:208,2,187.060004638252,8|2|8,3:0|0:0|3:0,0:0:0:0:
187,123,78213,1,8,3:0:0:0:
336,196,78511,1,8,3:0:0:0:
192,256,78810,37,8,3:0:0:0:
188,52,79108,1,2,0:0:0:0:
64,192,79407,1,8,3:0:0:0:
336,196,79705,53,4,0:0:0:0:
344,196,80601,1,8,3:0:0:0:
352,196,81496,1,8,3:0:0:0:
364,196,82392,21,8,3:0:0:0:
437,255,82690,1,2,0:0:0:0:
445,164,82989,1,2,0:0:0:0:
356,276,83287,70,0,B|328:308|328:308|320:368,1,83.34666323289,4|0,0:0|0:0,0:0:0:0:
256,276,83884,1,2,0:0:0:0:
156,276,84183,2,0,B|184:308|184:308|192:368,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
256,276,84780,1,2,0:0:0:0:
324,200,85079,70,0,P|320:160|284:120,1,83.34666323289,8|0,3:0|0:0,0:0:0:0:
356,276,85675,1,8,3:0:0:0:
187,199,85974,2,0,P|192:159|217:126,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
156,276,86571,1,2,0:0:0:0:
324,200,86870,22,0,L|364:153,2,52.0133340873108,8|0|0,3:0|0:0|0:0,0:0:0:0:
214,317,87316,2,0,L|174:364,2,52.0133340873108,8|8|8,3:0|3:0|3:0,0:0:0:0:
187,199,87765,2,0,L|165:126,2,62.3533348794175,8|0|0,3:0|0:0|0:0,0:0:0:0:
298,317,88212,2,0,L|320:390,2,62.3533348794175,8|8|8,3:0|3:0|3:0,0:0:0:0:
256,192,88661,12,0,89667,0:0:0:0:
Topic Starter
Cosmolade
Hey~ *cries in the corner*

All applied except:
  • Normal:
  1. 01:00:004 (3) - I though that u will make a mirrored pattern of 00:58:213 (1) -, doesn't it looks better? - Not really, for me change a little for the change of the vocals looks/feels fine :P
waiting for more changes from happy
Updated @-Sh1n1-
-Sh1n1-
orz... Re-check (no kds)


Esto si que me preocupa, trata de que todos acaban en el mismo tiempo porfavor, es muy importante al menos en tus diffs, pero si puedes pedirle a tus GDers que tambien lo hagan, seria mucho mejor. El spin que tienen algunas diffs al final me parecen muy chiquitos, si puedes pedirle a tus GDers que terminen solo con nota en 01:28:660 - como en Our History sera mucho mejor, al menos espero que happy lo haga, ya que en ctb los spinners cortos no son un gran problema si estan al final


General



  1. 00:22:391 - el sonido que hay ahi no es suficiente como para usar finish en normal sampleset, te recomiendo mantener tu finish pero en sampleset drum, a todas las diffs please.
  2. seria bueno que la bajada de sonido sea en 01:28:660 - en todas las diffs, por ejemplo en easy la pusiste mas atras, ademas creo que 20 es muy bajo, Xinely y yo concordamos en que 35% de volumen aqui es mucho mejor (aplicar a todas las diffs pls )

Easy



  1. Hable con Xinely acerca del AR de esta diff y me sugirio que le bajes a 3 ya que tu BPM es muy bajo


Our History



  1. 01:04:929 (5) - debieron ser notas como hiciste en 00:48:959 (7,8,1) -.
  2. 01:28:660 - NC innecesario, 01:28:361 (1,2,1) - es un simple triangulo asi que no lo necesitas enfatizar con NC

MBomb's Rain


  1. 00:47:467 (1,2,3,4,5,6) - definitely are drums and skip for last one 00:49:107 - ? feels weird imo, add a note.

Really hope that it should be all, send me a forum PM when u are done with all diffs
Xinely
Hey i saw my name on tv
Ok bye
-Sh1n1-
Thanks for the suggestions dear~ :3
Topic Starter
Cosmolade

Xinely wrote:

Hey i saw my name on tv
Ok bye
Hello Xinely o3o)/

@-Sh1n1-:
* Aplicado todo, excepto lo del hitsound, para mí usarlo en sampleset normal encaja perfecto, además de que marca un cambio en la música, lo que es para mí perfectamente justificable. Por cierto, ni idea porque los end-time eran distintos lmao si yo los puse iguales
Waiting for Happy & MB
HappyRocket88

-Sh1n1- wrote:


Esto si que me preocupa, trata de que todos acaban en el mismo tiempo porfavor, es muy importante al menos en tus diffs, pero si puedes pedirle a tus GDers que tambien lo hagan, seria mucho mejor. El spin que tienen algunas diffs al final me parecen muy chiquitos, si puedes pedirle a tus GDers que terminen solo con nota en 01:28:660 - como en Our History sera mucho mejor, al menos espero que happy lo haga, ya que en ctb los spinners cortos no son un gran problema si estan al final


Estoy 100% que esto es una guideline y las guidelines pueden omitirse bajo ciertas circunstancias que justifiquen el hecho. En este caso, los Guest Mappers tienen todo el derecho de terminar su dificultad en el punto que ellos consideren necesario ya que la forma de interpretación del ritmo es muy diferente al del creador del mapa en cuestión. Por lo tanto, manejar un punto de finalización distinto no significa que esté mal o sea un problema de qué preocuparse.

Acerca del spinner, tienes razón. Es demasiado cortico y AutoMod saca 3000 que no creo que sea mucho diferencia, al menos en la hard. Por esto, lo cambié por un slider, así la forma de alcanzar el sonido es mucho más intuitivo y agradable para los jugadores.
¡Muchas gracias por el mod!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86870
DistanceSpacing: 1.2
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:Rocket's Hard
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BeatmapID:1139277
BeatmapSetID:536049

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.88
SliderTickRate:3

[Events]
//Background and Video events
0,0,"victor4happy.jpg",0,0
Video,0,"historymaker finalversion.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
899,895.522388059701,4,2,0,40,1,0
1794,-100,4,2,0,50,0,0
2690,-100,4,2,0,60,0,0
3585,-100,4,2,0,70,0,0
4481,-100,4,2,0,40,0,0
22391,-90.9090909090909,4,2,0,50,0,0
35376,-90.9090909090909,4,2,0,55,0,0
35824,-90.9090909090909,4,2,0,60,0,0
36272,-90.9090909090909,4,2,0,65,0,0
36719,-142.857142857143,4,2,0,70,0,0
37316,-142.857142857143,4,2,0,40,0,0
43884,-71.4285714285714,4,2,0,50,0,0
47467,-58.8235294117647,4,2,0,60,0,0
50152,-117.647058823529,4,2,0,30,0,0
51048,-50.251256281407,4,2,0,70,0,1
57316,-100,4,2,0,30,0,1
58212,-50.251256281407,4,2,0,70,0,1
65227,-50.251256281407,4,2,0,50,0,0
65376,-50.251256281407,4,2,0,70,0,1
79704,-100,4,2,0,50,0,0
83287,-75.187969924812,4,2,0,60,0,0
86869,-60.2409638554217,4,2,0,65,0,0
87764,-50.251256281407,4,2,0,70,0,0
88660,-100,4,2,0,35,0,0
88809,-100,4,2,0,30,0,0
88958,-100,4,2,0,25,0,0
89107,-100,4,2,0,20,0,0
89257,-100,4,2,0,15,0,0
89406,-100,4,2,0,10,0,0
89555,-100,4,2,0,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 255,255,0
Combo3 : 209,46,46
Combo4 : 0,128,255
Combo5 : 114,5,98
Combo6 : 128,128,128
SliderBorder : 96,166,163
SliderTrackOverride : 0,19,45

[HitObjects]
256,192,899,12,4,4482,1:0:0:0:
256,192,5377,21,8,3:0:0:0:
220,256,5676,1,0,0:0:0:0:
256,320,5974,1,2,0:0:0:0:
324,288,6273,2,0,P|360:280|416:348,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
448,316,7019,1,2,0:0:0:0:
480,292,7168,2,0,P|468:260|444:236,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
376,212,7765,1,2,0:0:0:0:
336,144,8064,5,8,3:0:0:0:
375,75,8361,2,0,P|396:94|412:132,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
336,144,8959,2,0,P|268:146|227:101,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
300,75,9855,1,8,3:0:0:0:
336,144,10153,2,0,P|346:191|331:223,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
411,233,10750,2,0,B|440:172|400:100|399:100,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
336,144,11646,6,0,B|312:148|288:134|288:134|294:178|258:206,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
191,223,12541,2,0,P|163:188|232:156,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
263,201,13437,1,8,3:0:0:0:
247,274,13735,2,0,L|271:309,2,31.3333333333333,2|2|0,0:0|0:0|0:0,0:0:0:0:
174,294,14332,2,0,B|148:290|132:269|132:269|89:288|112:358,1,125.333333333333,4|2,3:0|0:0,0:0:0:0:
170,370,15227,54,0,P|207:365|231:345,1,62.6666666666667,8|0,3:0|0:0,0:0:0:0:
292,312,15825,1,2,0:0:0:0:
352,355,16123,2,0,P|385:350|378:263,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
333,227,17019,1,8,3:0:0:0:
341,152,17317,1,2,0:0:0:0:
402,194,17616,1,2,0:0:0:0:
333,227,17914,2,0,P|280:197|269:132,1,125.333333333333,8|2,3:0|0:0,0:0:0:0:
341,152,18810,6,0,L|411:274,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
437,327,19705,2,0,B|413:303|380:301|380:301|347:319|307:302,1,125.333333333333,8|0,3:0|0:0,0:0:0:0:
259,263,20601,1,8,3:0:0:0:
199,308,20899,2,0,P|184:278|188:243,1,62.6666666666667,2|2,0:0|0:0,0:0:0:0:
196,213,21347,1,2,0:0:0:0:
204,176,21496,2,0,P|204:146|190:117,1,62.6666666666667,2|2,3:0|0:0,0:0:0:0:
131,164,22093,1,2,0:0:0:0:
279,192,22392,6,0,P|280:127|244:61,1,137.866670874024,4|2,1:0|0:0,0:0:0:0:
309,10,23287,1,8,3:0:0:0:
380,51,23586,1,2,0:0:0:0:
454,14,23884,1,2,0:0:0:0:
380,51,24183,2,0,P|375:85|393:123,1,68.9333354370118,8|0,3:0|0:0,0:0:0:0:
408,152,24631,2,0,P|421:209|406:250,2,103.400003155518,2|8|2,2:0|3:0|0:0,0:0:0:0:
222,298,25974,54,0,P|162:302|126:227,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
160,167,26870,2,0,B|174:135|174:135|174:97,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
93,120,27467,1,2,0:0:0:0:
129,45,27765,2,0,B|157:22|195:31|195:31|239:21,1,103.400003155518,8|2,3:0|0:0,0:0:0:0:
268,15,28362,1,2,0:0:0:0:
344,46,28661,2,0,P|355:67|353:123,2,68.9333354370118,8|0|0,3:0|0:0|0:0,0:0:0:0:
232,51,29556,6,0,L|359:112,1,137.866670874024,8|2,3:0|0:0,0:0:0:0:
433,141,30452,1,8,3:0:0:0:
367,190,30750,1,0,0:0:0:0:
356,110,31049,1,2,0:0:0:0:
434,241,31347,2,0,P|406:266|355:273,1,68.9333354370118,8|2,3:0|0:0,0:0:0:0:
302,236,31944,1,2,0:0:0:0:
244,296,32242,2,0,L|220:328,2,34.4666677185059,2|0|2,3:0|0:0|0:0,0:0:0:0:
305,344,32840,1,2,0:0:0:0:
161,251,33138,6,0,P|96:255|52:324,1,137.866670874024,8|0,3:0|0:0,0:0:0:0:
133,328,34034,1,8,3:0:0:0:
161,251,34332,1,2,0:0:0:0:
99,195,34631,1,2,0:0:0:0:
201,129,34928,54,0,L|235:103,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
99,195,35376,2,0,L|65:221,2,34.4666677185059,2|0|0,0:0|3:0|0:0,0:0:0:0:
97,97,35824,6,0,L|67:62,2,34.4666677185059,8|0|0,3:0|0:0|0:0,0:0:0:0:
190,222,36272,2,0,L|218:257,2,34.4666677185059,2|0|0,0:0|0:0|0:0,0:0:0:0:
254,85,36719,53,4,0:1:0:0:
254,85,37317,54,0,L|254:33,1,43.8666653279623,2|2,0:0|0:0,0:0:0:0:
328,68,37914,1,2,0:0:0:0:
212,156,38213,1,2,0:0:0:0:
337,149,38511,2,0,P|345:105|317:57,1,87.7333306559246,0|2,0:0|0:0,0:0:0:0:
272,116,39407,1,2,3:0:0:0:
256,240,39705,1,0,0:0:0:0:
337,149,40004,1,2,0:0:0:0:
204,192,40302,6,0,P|184:236|200:284,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
238,331,41197,1,2,0:0:0:0:
134,159,41496,1,2,0:0:0:0:
134,159,42093,1,2,0:0:0:0:
114,284,42391,1,2,0:0:0:0:
204,192,42690,1,2,0:0:0:0:
78,214,42988,5,2,0:0:0:0:
193,271,43287,1,0,0:0:0:0:
88,344,43585,1,2,0:0:0:0:
204,192,43884,54,0,B|248:168|288:192|288:192|328:216|384:188,1,175.466661311849,4|2,0:0|0:0,0:0:0:0:
247,258,44780,2,0,P|239:306|263:346,2,87.7333306559246,2|2|2,0:0|0:0|0:0,0:0:0:0:
328,128,45676,2,0,P|336:80|312:40,1,87.7333306559246,2|0,0:0|0:0,0:0:0:0:
204,192,46273,1,2,0:0:0:0:
344,196,46571,1,2,3:0:0:0:
252,132,46870,1,0,0:0:0:0:
316,260,47168,1,2,0:0:0:0:
143,231,47467,6,0,P|135:179|162:135,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
256,44,48064,1,8,3:0:0:0:
348,134,48361,2,0,P|375:179|368:231,1,106.533335365295,8|8,3:0|3:0,0:0:0:0:
240,188,48959,1,8,3:0:0:0:
252,188,49108,1,8,3:0:0:0:
264,188,49258,1,4,1:0:0:0:
368,231,49556,1,2,0:0:0:0:
349,135,49855,1,2,0:0:0:0:
348,316,50153,5,2,0:0:0:0:
332,336,50452,1,2,0:0:0:0:
312,348,50749,1,0,0:0:0:0:
136,248,51048,6,0,P|88:192|201:191,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
377,246,51944,2,0,P|425:190|313:190,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
320,320,52839,6,0,B|276:268|300:208|300:208|360:68,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
160,88,53735,2,0,B|210:206|210:206|234:266|190:318,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
116,200,54631,6,0,L|66:80,1,124.706669758835,4|0,0:0|0:0,0:0:0:0:
256,44,55228,1,0,0:0:0:0:
442,84,55526,2,0,L|396:200,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
256,332,56123,1,2,0:0:0:0:
256,56,56422,21,10,3:0:0:0:
256,148,56720,1,2,0:0:0:0:
256,168,56869,1,0,0:0:0:0:
256,188,57019,1,2,0:0:0:0:
256,208,57168,1,0,0:0:0:0:
256,228,57317,5,10,3:0:0:0:
298,295,57615,1,2,0:0:0:0:
234,337,57913,1,2,0:0:0:0:
328,192,58213,6,0,B|348:140|320:99|320:99|397:152|470:86,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
256,148,59108,2,0,B|228:176|188:172|188:172|108:156|164:76|264:216|196:280,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
216,84,60004,6,0,P|128:72|112:220,1,249.41333951767,2|2,0:0|0:0,0:0:0:0:
256,328,60899,2,0,B|352:340|384:232|384:232|392:280|456:300,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
268,216,61795,6,0,P|228:148|244:88,2,124.706669758835,4|0|0,0:0|0:0|0:0,0:0:0:0:
426,287,62690,1,8,3:0:0:0:
432,88,62989,2,0,P|400:92|372:120,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
268,216,63287,2,0,P|300:212|328:184,1,62.3533348794175,2|0,0:0|0:0,0:0:0:0:
308,68,63586,21,8,3:0:0:0:
332,280,63884,1,2,0:0:0:0:
377,110,64183,1,2,0:0:0:0:
212,160,64481,1,8,3:0:0:0:
411,117,64780,5,0,0:0:0:0:
435,147,64928,1,2,0:0:0:0:
438,189,65079,1,8,3:0:0:0:
410,223,65228,1,0,0:0:0:0:
323,175,65377,6,0,P|411:121|408:224,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
201,247,66273,1,8,3:0:0:0:
323,175,66570,1,2,0:0:0:0:
346,338,66870,1,2,0:0:0:0:
262,214,67168,6,0,P|210:178|184:314,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
308,282,68064,2,0,P|339:238|332:167,1,124.706669758835,2|0,3:0|0:0,0:0:0:0:
202,247,68661,1,2,0:0:0:0:
335,349,68959,6,0,P|410:246|380:113,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
225,223,69854,2,0,B|244:251|242:286|242:286|271:267|317:296,2,124.706669758835,8|2|2,3:0|0:0|0:0,0:0:0:0:
271,84,70750,21,8,3:0:0:0:
303,191,71049,1,2,0:0:0:0:
242,284,71347,1,2,0:0:0:0:
470,344,71646,5,8,3:0:0:0:
348,268,71944,1,2,0:0:0:0:
392,131,72243,1,2,0:0:0:0:
160,231,72541,6,0,P|128:124|237:94,1,249.41333951767,4|2,0:0|0:0,0:0:0:0:
364,171,73437,2,0,B|419:194|419:194|450:205|483:177,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
340,94,74033,1,2,0:0:0:0:
352,286,74332,6,0,B|381:261|376:228|376:228|363:170,1,124.706669758835,8|0,3:0|0:0,0:0:0:0:
416,349,74929,1,2,0:0:0:0:
228,320,75228,2,0,B|216:288|228:260|228:260|188:260|164:232,1,124.706669758835,8|2,3:0|0:0,0:0:0:0:
92,112,75825,1,2,0:0:0:0:
236,80,76123,6,0,P|284:152|192:108,1,249.41333951767,8|2,3:0|0:0,0:0:0:0:
304,32,77019,2,0,P|352:96|328:208,2,187.060004638252,8|2|8,3:0|0:0|3:0,0:0:0:0:
187,123,78213,1,8,3:0:0:0:
336,196,78511,1,8,3:0:0:0:
192,256,78810,37,8,3:0:0:0:
188,52,79108,1,2,0:0:0:0:
64,192,79407,1,8,3:0:0:0:
336,196,79705,53,4,0:0:0:0:
344,196,80601,1,8,3:0:0:0:
352,196,81496,1,8,3:0:0:0:
364,196,82392,21,8,3:0:0:0:
437,255,82690,1,2,0:0:0:0:
445,164,82989,1,2,0:0:0:0:
356,276,83287,70,0,B|328:308|328:308|320:368,1,83.34666323289,4|0,0:0|0:0,0:0:0:0:
256,276,83884,1,2,0:0:0:0:
156,276,84183,2,0,B|184:308|184:308|192:368,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
256,276,84780,1,2,0:0:0:0:
324,200,85079,70,0,P|320:160|284:120,1,83.34666323289,8|0,3:0|0:0,0:0:0:0:
356,276,85675,1,8,3:0:0:0:
187,199,85974,2,0,P|192:159|217:126,1,83.34666323289,8|2,3:0|0:0,0:0:0:0:
156,276,86571,1,2,0:0:0:0:
324,200,86870,22,0,L|364:153,2,52.0133340873108,8|0|0,3:0|0:0|0:0,0:0:0:0:
214,317,87316,2,0,L|174:364,2,52.0133340873108,8|8|8,3:0|3:0|3:0,0:0:0:0:
187,199,87765,6,0,L|165:126,2,62.3533348794175,8|0|0,3:0|0:0|0:0,0:0:0:0:
298,317,88212,2,0,L|320:390,2,62.3533348794175,8|8|8,3:0|3:0|3:0,0:0:0:0:
357,160,88660,38,0,P|377:112|369:172,1,188,4|0,0:1|0:1,0:1:0:0:
-Sh1n1-

HappyRocket88 wrote:

-Sh1n1- wrote:


Esto si que me preocupa, trata de que todos acaban en el mismo tiempo porfavor, es muy importante al menos en tus diffs, pero si puedes pedirle a tus GDers que tambien lo hagan, seria mucho mejor. El spin que tienen algunas diffs al final me parecen muy chiquitos, si puedes pedirle a tus GDers que terminen solo con nota en 01:28:660 - como en Our History sera mucho mejor, al menos espero que happy lo haga, ya que en ctb los spinners cortos no son un gran problema si estan al final


Estoy 100% que esto es una guideline y las guidelines pueden omitirse bajo ciertas circunstancias que justifiquen el hecho. En este caso, los Guest Mappers tienen todo el derecho de terminar su dificultad en el punto que ellos consideren necesario ya que la forma de interpretación del ritmo es muy diferente al del creador del mapa en cuestión. Por lo tanto, manejar un punto de finalización distinto no significa que esté mal o sea un problema de qué preocuparse.

lol por eso dije, "al menos en tus diffs" xd, eso me lo se de memoria, cuantos años crees que llevo modeando happy? >.<

Acerca del spinner, tienes razón. Es demasiado cortico y AutoMod saca 3000 que no creo que sea mucho diferencia, al menos en la hard. Por esto, lo cambié por un slider, así la forma de alcanzar el sonido es mucho más intuitivo y agradable para los jugadores.

Slider en vez de spinner suena bien
show more
Please sign in to reply.

New reply