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3R2 - Farewell [OsuMania]

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Davin Fortune
click!
2016-09-11 12:31 Gravey-: Hi Davin
2016-09-11 12:32 Davin Fortune: hi gravey chan! >w<
2016-09-11 12:32 Gravey-: Ayy ughmm.. i would like to ask for your opinion
2016-09-11 12:32 Gravey-: If you don't mind
2016-09-11 12:32 Davin Fortune: just ask, i will answer as i can
2016-09-11 12:32 Gravey-: With regards to my map this
2016-09-11 12:32 Gravey-: ACTION is listening to [https://osu.ppy.sh/b/940400 3R2 - Farewell]
2016-09-11 12:33 Gravey-: Because some told me that it is hard enough for this type of song
2016-09-11 12:33 Gravey-: Well imo the density is fine based also in BPM
2016-09-11 12:33 Gravey-: What do you think? Should i nerf this?
2016-09-11 12:34 Davin Fortune: density? i never heard that :3
2016-09-11 12:34 Davin Fortune: explain pls
2016-09-11 12:34 Gravey-: Lol the notes on how many and how hard it is for the map/song
2016-09-11 12:36 Davin Fortune: nerf like decrease the note?
2016-09-11 12:36 Gravey-: Yep
2016-09-11 12:39 Davin Fortune: 01:34:687 - maybe start at this part, the density become higher
2016-09-11 12:39 Gravey-: Ughmm.. on what diff?
2016-09-11 12:39 Davin Fortune: normal
2016-09-11 12:40 Gravey-: Oh so i nerf that part till the end?
2016-09-11 12:41 Davin Fortune: 02:00:750 - until here
2016-09-11 12:41 Oh i see *noted*
2016-09-11 12:42 Gravey-: I'll fix that part thank you and pls do post it to the thread i shall give you Kudos for that :3
2016-09-11 12:43 Davin Fortune: the easy diff is fine, the density is stabil
2016-09-11 12:45 Gravey-: I see thank you :3

Post to raise this map's SP XD
Topic Starter
Gravey-

Davin Fortune wrote:

click!
2016-09-11 12:31 Gravey-: Hi Davin
2016-09-11 12:32 Davin Fortune: hi gravey chan! >w<
2016-09-11 12:32 Gravey-: Ayy ughmm.. i would like to ask for your opinion
2016-09-11 12:32 Gravey-: If you don't mind
2016-09-11 12:32 Davin Fortune: just ask, i will answer as i can
2016-09-11 12:32 Gravey-: With regards to my map this
2016-09-11 12:32 Gravey-: ACTION is listening to [https://osu.ppy.sh/b/940400 3R2 - Farewell]
2016-09-11 12:33 Gravey-: Because some told me that it is hard enough for this type of song
2016-09-11 12:33 Gravey-: Well imo the density is fine based also in BPM
2016-09-11 12:33 Gravey-: What do you think? Should i nerf this?
2016-09-11 12:34 Davin Fortune: density? i never heard that :3
2016-09-11 12:34 Davin Fortune: explain pls
2016-09-11 12:34 Gravey-: Lol the notes on how many and how hard it is for the map/song
2016-09-11 12:36 Davin Fortune: nerf like decrease the note?
2016-09-11 12:36 Gravey-: Yep
2016-09-11 12:39 Davin Fortune: 01:34:687 - maybe start at this part, the density become higher
2016-09-11 12:39 Gravey-: Ughmm.. on what diff?
2016-09-11 12:39 Davin Fortune: normal
2016-09-11 12:40 Gravey-: Oh so i nerf that part till the end?
2016-09-11 12:41 Davin Fortune: 02:00:750 - until here
2016-09-11 12:41 Oh i see *noted*
2016-09-11 12:42 Gravey-: I'll fix that part thank you and pls do post it to the thread i shall give you Kudos for that :3
2016-09-11 12:43 Davin Fortune: the easy diff is fine, the density is stabil
2016-09-11 12:45 Gravey-: I see thank you :3

Post to raise this map's SP XD
Thank you very much! :3
Soul Evans
Heres a m4m mod that i talked to you about in pm

Lv.4 'adieu'
00:01:125 (1125|1,1500|2) - Think this would be better reversed from [2,3] to [3,2] for better flow
00:01:828 - I think you need to do something with the snap,you either low it to where i time-stampeded it or add a note there, would be better i believe
00:31:125 (31125|3,31500|2,31875|1,32250|3,32625|0) - Think rearranging this would give better flow i suggest : http://osu.ppy.sh/ss/6248987
00:34:125 (34125|2,34500|1,34875|0,35250|2,35625|0,36000|2,36375|3,36750|0) - Same thing here, the pattern choice you seem to be going with are only streams 2 4 2 4 or 1 3 1 3 i suggest doing it like this :https://osu.ppy.sh/ss/6248996
00:36:750 (36750|0,37125|0) - This may be a NM diff but surely would be better to keep the chart consistent enough, rearrange it if you want to keep tell me why it's there so i can keep track of stuff like this
00:40:875 - Maybe give the pattern for it a little more smoother instead of {1,3,2,1] suggestion for that and other part :http://osu.ppy.sh/ss/6249006
00:47:437 - Add a Ln for the other sound at 1 until 00:48:750 - and also move 00:48:750 (48750|2) - To 3
00:57:750 (57750|2) - If it's going to include that piano part i'd advise to remove that note and if you don't like the style you might make it like this http://osu.ppy.sh/ss/6249028
01:05:250 (65250|1,65625|1,66000|1) - I don't think that's suitable


You have a very relaxing song and a map i like this song alot, i hope you rank it and take care when you leave osu, here have three stars from me
Topic Starter
Gravey-

Soul Evans wrote:

Heres a m4m mod that i talked to you about in pm

Lv.4 'adieu'
00:01:125 (1125|1,1500|2) - Think this would be better reversed from [2,3] to [3,2] for better flow
00:01:828 - I think you need to do something with the snap,you either low it to where i time-stampeded it or add a note there, would be better i believe
00:31:125 (31125|3,31500|2,31875|1,32250|3,32625|0) - Think rearranging this would give better flow i suggest : http://osu.ppy.sh/ss/6248987
00:34:125 (34125|2,34500|1,34875|0,35250|2,35625|0,36000|2,36375|3,36750|0) - Same thing here, the pattern choice you seem to be going with are only streams 2 4 2 4 or 1 3 1 3 i suggest doing it like this :https://osu.ppy.sh/ss/6248996
00:36:750 (36750|0,37125|0) - This may be a NM diff but surely would be better to keep the chart consistent enough, rearrange it if you want to keep tell me why it's there so i can keep track of stuff like this
00:40:875 - Maybe give the pattern for it a little more smoother instead of {1,3,2,1] suggestion for that and other part :http://osu.ppy.sh/ss/6249006
00:47:437 - Add a Ln for the other sound at 1 until 00:48:750 - and also move 00:48:750 (48750|2) - To 3
00:57:750 (57750|2) - If it's going to include that piano part i'd advise to remove that note and if you don't like the style you might make it like this http://osu.ppy.sh/ss/6249028
01:05:250 (65250|1,65625|1,66000|1) - I don't think that's suitable


You have a very relaxing song and a map i like this song alot, i hope you rank it and take care when you leave osu, here have three stars from me
Applied all! Thank you very much for the nice MOD! I fixed some patterns also!

UPDATED!

Syadow-
NM req from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, NO KUDOS if didn't help much
Nasi goreng :3
[easy]
00:28:478 (28478|1) - maybe remove this, since the sound isn't loud
00:31:478 (31478|3) - ^
00:40:478 (40478|0) - ^
01:15:728 - maybe u can change to this for variation https://osu.ppy.sh/ss/6305987
[adieu]
00:03:728 - maybe make double here since almost same sound like 00:04:853 - n low sound
00:06:728 - ^
00:28:290 - add note here
00:30:165 - ^
00:31:290 - 00:34:290 - 00:36:165 - 00:37:290 - 00:38:415 - ^
00:39:915 - 00:40:290 - 00:42:165 - 00:43:290 - 00:44:415 - ^
00:45:915 - 00:46:290 - 00:47:603 - 00:47:978 - 00:48:353 - ^
00:48:728 - ^
01:13:103 - add note, this part almost have a sound in red tick until 01:30:728 -
01:35:134 - add note
01:35:415 - ^
01:37:290 - ^
01:40:290 - ^
01:41:415 - 01:43:290 - 01:44:415 - 01:46:290 - 01:47:040 -
01:49:290 - 01:52:290 - 01:55:290 - 01:58:290 -
Good Luck >w<)b
Drum-Hitnormal
Keysound source: https://www.youtube.com/watch?v=NbMaLA30nsk

Midi to keysound difficulty using Automap-chan

Download
http://puu.sh/rGXKc/2ebdc4a4ca.zip

The zip contains 3 difficulty:
- keysound difficulty (use program below to copy from this to your actual difficulty if you change your map later)
- your lv2 and lv4 with keysound copied to it. renamed so you can testplay.

Program to copy keysound:
https://osu.ppy.sh/forum/p/5392330
Topic Starter
Gravey-
Thank you very much for the MOD and keysound! I will apply and update soon! ♥
SpectorDG

Normal Mod



Column : |1|2|3|4|


[General]
BPM/Timing/Offset
  1. OK
Metadata/Song Setup
  1. OK
Audio Quality
  1. OK
Background
  1. OK
AiMod
  1. OK
Hitsound
  1. NOT HITSOUNDED

[Lv.2 'Easy']

Easier difficult OD is 8 ? change it :arrow: OD 7

  1. 00:02:228 (2228|2) - Move to [2] for the playable,

  2. 00:03:728 (3728|1) - Same reason no.1, Move to [3]

  3. 00:47:603 - Add LN ?

  4. 01:36:728 - Need more something?

  5. 02:02:228 (122228|1) - Move to [3]

  6. 02:03:728 (123728|2) - Move to [2]

[Lv.4 'Adieu']

  1. 00:10:853 - same sound as 00:11:603 , but 00:10:853 - 00:11:228 - there are jacks ? please re-arrange it :3

  2. 00:47:415 (47415|0) - this LN should be start from here 00:47:603

  3. 01:45:353 - Adieu mapped 1 notes here, but Easy mapped 2 notes . . 01:48:353




  4. 02:12:728 - Easy end for here, so you need to add some LN's on your first and last 1/16 simple notes

:arrow:


Goodluck gravey >w<) ♥ ~ !!!
Topic Starter
Gravey-

Syadow- wrote:

NM req from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, NO KUDOS if didn't help much
[box=Nasi goreng :3][easy]
00:28:478 (28478|1) - maybe remove this, since the sound isn't loud
00:31:478 (31478|3) - ^
00:40:478 (40478|0) - ^
01:15:728 - maybe u can change to this for variation https://osu.ppy.sh/ss/6305987
[adieu]
00:03:728 - maybe make double here since almost same sound like 00:04:853 - n low sound
00:06:728 - ^
00:28:290 - add note here
00:30:165 - ^
00:31:290 - 00:34:290 - 00:36:165 - 00:37:290 - 00:38:415 - ^
00:39:915 - 00:40:290 - 00:42:165 - 00:43:290 - 00:44:415 - ^
00:45:915 - 00:46:290 - 00:47:603 - 00:47:978 - 00:48:353 - ^
00:48:728 - ^
01:13:103 - add note, this part almost have a sound in red tick until 01:30:728 -
01:35:134 - add note
01:35:415 - ^
01:37:290 - ^
01:40:290 - ^
01:41:415 - 01:43:290 - 01:44:415 - 01:46:290 - 01:47:040 -
01:49:290 - 01:52:290 - 01:55:290 - 01:58:290 -
Good Luck >w<)b[/box]

dudehacker wrote:

Keysound source: https://www.youtube.com/watch?v=NbMaLA30nsk

Midi to keysound difficulty using Automap-chan

Download
http://puu.sh/rGXKc/2ebdc4a4ca.zip

The zip contains 3 difficulty:
- keysound difficulty (use program below to copy from this to your actual difficulty if you change your map later)
- your lv2 and lv4 with keysound copied to it. renamed so you can testplay.

Program to copy keysound:
https://osu.ppy.sh/forum/p/5392330

SpectorDG wrote:

Normal Mod



Column : |1|2|3|4|


[General]
BPM/Timing/Offset
  1. OK
Metadata/Song Setup
  1. OK
Audio Quality
  1. OK
Background
  1. OK
AiMod
  1. OK
Hitsound
  1. NOT HITSOUNDED

[Lv.2 'Easy']

Easier difficult OD is 8 ? change it :arrow: OD 7

  1. 00:02:228 (2228|2) - Move to [2] for the playable, Fixed!

  2. 00:03:728 (3728|1) - Same reason no.1, Move to [3] Fixed!

  3. 00:47:603 - Add LN ? Fixed!

  4. 01:36:728 - Need more something? Fixed!

  5. 02:02:228 (122228|1) - Move to [3] Fixed!

  6. 02:03:728 (123728|2) - Move to [2] Fixed!

[Lv.4 'Adieu']

  1. 00:10:853 - same sound as 00:11:603 , but 00:10:853 - 00:11:228 - there are jacks ? please re-arrange it :3

  2. 00:47:415 (47415|0) - this LN should be start from here 00:47:603 Fixed!

  3. 01:45:353 - Adieu mapped 1 notes here, but Easy mapped 2 notes . . 01:48:353 Fixed!




  4. 02:12:728 - Easy end for here, so you need to add some LN's on your first and last 1/16 simple notes Fixed!

:arrow:
Fixed!

Goodluck gravey >w<) ♥ ~ !!!
Thank you very much for the MODs and Keysound! ♥

UPDATED!

-SoraGami-
Hi Gravey >w<)/

saw your post on discord
decided to take a look xD

Column Format:
4K = |1|2|3|4|

[Lv.4 'Adieu']
- 00:09:728 - remove 1 note, i'm pretty sure this should be double only, based on the sounds like before 00:00:728 - 00:03:728 - 00:06:728 - which is the start of each measure has only 2 notes and the bass piano is not that loud like the ones in the triples

- 00:08:228 (8228|0) - how about move this to 3? to differ it's flow from the others since it has higher pitch piano sound than 00:02:228 and then 00:08:978 (8978|2) move this one to the lower column, but if you intentionally made jacks like this 00:01:853 (1853|3,1853|0,2228|0,2228|3) for the whole section, maybe just ignore my suggestion

- 00:10:853 (10853|1,11228|0) - swap notes, these notes 00:09:728 (9728|2,10103|1,10478|2,10853|1) kinda bit monotonouos since the pitch of the piano rises, moving this 00:10:853 (10853|1) to 1 make more the flow more distant so that it cant feel the difference of each pitch, and also to not make 00:11:228 (11228|0,11228|3) have same flow as 00:09:728 (9728|0,9728|3,9728|2) since the other one is way more higher

- 00:17:228 (17228|0) - move to 3, same case with the previous mod but still your choice

- 00:24:728 - why only 1 note? it has same instruments as 00:26:228 and also the effect of the twinkling sparkle shimmering sound makes it feel more denser so i think it is fine to add 1 more...

- 00:49:853 (49853|1,50228|0) - swap this too, feels better to emphasize more the high pitch sound because something like this again 00:48:728 (48728|2,49103|1,49478|2,49853|1,50228|2) gives off feeling, more like monotonouos OR:
  1. 00:49:478 (49478|3,49478|2,53978|3,53978|2,58478|3,58478|0,67478|0,67478|2) - these notes has only 1 piano sound there's no bass piano, main melody, or anything on it so i guess this should be only 1 note like this one 00:55:478 (55478|2) and then 00:54:728 - should be only 2 notes i think, because there's no bass on the background like 00:53:228 and the others
  2. though i would i suggest to double the main melody sound instead for 00:49:853 (49853|1,55853|3) - to be consistent with the intro, but you double and triple in each 1/1 that make the doubles here 01:01:853 (61853|0,61853|3) that you map for the melody seems like "naligaw", please fix this
- i assume you followed the violin here 01:12:728 cuz most of the LN followed it but there are few that make me feel that i followed the melody randomly instead of the violin like here 01:18:728 (78728|1,80228|3) should be 1 whole LN only because the pitch didn't change but keep the double for melody and then 01:21:728 (81728|0,83228|2) this too should be 1 LN only because it the pitch didn't change here 01:23:228 but in here 01:23:978

- 01:45:353 (105353|1) - this should be double, sounds like 01:44:978 that has that (snare or hithat sound i guess? lol) and this 01:46:853 (106853|2,106853|0) should be single based on how yu map that bup bup sound like 01:44:603 but make it jack to maintain the good flow like http://osu.ppy.sh/ss/6312108

- 01:48:353 (108353|3,108353|1,108728|0,108728|2) - ctrl + h for pitch then 01:49:103 (109103|3) move to 3, better flow i think? to emphasize more the high pitch

- 01:37:853 (97853|1,98228|2) - move to right once, same reason as above^

- 02:08:228 (128228|1,128978|2,129353|1) - mirror for pitch also

sorry just 1 diff ;w;
btw Really cool piano map <3
wish you goodluck~ xD
Topic Starter
Gravey-

-SoraGami- wrote:

Hi Gravey >w<)/

saw your post on discord
decided to take a look xD

Column Format:
4K = |1|2|3|4|

[Lv.4 'Adieu']
- 00:09:728 - remove 1 note, i'm pretty sure this should be double only, based on the sounds like before 00:00:728 - 00:03:728 - 00:06:728 - which is the start of each measure has only 2 notes and the bass piano is not that loud like the ones in the triples Fixed!

- 00:08:228 (8228|0) - how about move this to 3? to differ it's flow from the others since it has higher pitch piano sound than 00:02:228 and then 00:08:978 (8978|2) move this one to the lower column, but if you intentionally made jacks like this 00:01:853 (1853|3,1853|0,2228|0,2228|3) for the whole section, maybe just ignore my suggestion Sorry nope, by changing this pattern i would be remapping the whole section.

- 00:10:853 (10853|1,11228|0) - swap notes, these notes 00:09:728 (9728|2,10103|1,10478|2,10853|1) kinda bit monotonouos since the pitch of the piano rises, moving this 00:10:853 (10853|1) to 1 make more the flow more distant so that it cant feel the difference of each pitch, and also to not make 00:11:228 (11228|0,11228|3) have same flow as 00:09:728 (9728|0,9728|3,9728|2) since the other one is way more higher Fixed! Nice

- 00:17:228 (17228|0) - move to 3, same case with the previous mod but still your choice Nep

- 00:24:728 - why only 1 note? it has same instruments as 00:26:228 and also the effect of the twinkling sparkle shimmering sound makes it feel more denser so i think it is fine to add 1 more... Fixed!

- 00:49:853 (49853|1,50228|0) - swap this too, feels better to emphasize more the high pitch sound because something like this again 00:48:728 (48728|2,49103|1,49478|2,49853|1,50228|2) gives off feeling, more like monotonouos OR:
  1. 00:49:478 (49478|3,49478|2,53978|3,53978|2,58478|3,58478|0,67478|0,67478|2) - these notes has only 1 piano sound there's no bass piano, main melody, or anything on it so i guess this should be only 1 note like this one 00:55:478 (55478|2) and then 00:54:728 - should be only 2 notes i think, because there's no bass on the background like 00:53:228 and the others
  2. though i would i suggest to double the main melody sound instead for 00:49:853 (49853|1,55853|3) - to be consistent with the intro, but you double and triple in each 1/1 that make the doubles here 01:01:853 (61853|0,61853|3) that you map for the melody seems like "naligaw", please fix this
Fixed!I re-arrange some le patterns here

- i assume you followed the violin here 01:12:728 cuz most of the LN followed it but there are few that make me feel that i followed the melody randomly instead of the violin like here 01:18:728 (78728|1,80228|3) should be 1 whole LN only because the pitch didn't change but keep the double for melody and then 01:21:728 (81728|0,83228|2) this too should be 1 LN only because it the pitch didn't change here 01:23:228 but in here 01:23:978 Fixed! I didn't follow the 1st one as the pitch stops and re-gain again with the same pitch starting at low so that i made it 2 consecutive LNs. I merge the 2nd suggestion as u said

- 01:45:353 (105353|1) - this should be double, sounds like 01:44:978 that has that (snare or hithat sound i guess? lol) and this 01:46:853 (106853|2,106853|0) should be single based on how yu map that bup bup sound like 01:44:603 but make it jack to maintain the good flow like http://osu.ppy.sh/ss/6312108 Fixed! and re-arrange some patterns for consistency

- 01:48:353 (108353|3,108353|1,108728|0,108728|2) - ctrl + h for pitch then 01:49:103 (109103|3) move to 3, better flow i think? to emphasize more the high pitch Fixed!

- 01:37:853 (97853|1,98228|2) - move to right once, same reason as above^ Fixed!

- 02:08:228 (128228|1,128978|2,129353|1) - mirror for pitch also Fixed!

sorry just 1 diff ;w;
btw Really cool piano map <3
wish you goodluck~ xD
Wow nice MOD! Thank you very much for the MOD SoraGami! >w<)/ ♥

UPDATED!

Drum-Hitnormal
btw if you delete note, dont delete the note with keysound on it.
if you have to delete a note with keysound, put the keysound into storyboard sample first then delete the note.

I need update my program so you dont end up with duplicate keysound when u copy keysound from keysound difficulty to your difficulty that already has keysound.
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

Lv.2 'Easy'
00:01:853 sounds like 2 notes are being hit here
00:07:853 ^
00:13:853 ^
00:24:728 at this part you are mapping mostly to the chimes so keep it that way: Remove: 00:28:478 (28478|1) - Add: 00:29:040 Do the same to similar sections
00:31:478 (31478|3) - Make this a long note instead
Move 01:37:478 (97478|2) - this note to 01:37:103 (97103|2) - (Error)
02:01:853 section is the same as the begaining. The same notes that sound like 2 is hit at once can also be a double note a the start. Like 00:01:853

Lv.4 'Adieu'
00:47:603 add a note here. the build up is mapped by the piano is ignored
01:23:228 (83228|3) - Should be a double
01:36:728 This section you can make the third sound a triple because of the lower sound: Like 01:38:228 & 01:39:728 (Only apply to the ones where a lower sound is audible)
02:11:228 is missing a note
Topic Starter
Gravey-

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195

Lv.2 'Easy'
00:01:853 sounds like 2 notes are being hit here I emphasize the single piano synth here.
00:07:853 ^ I emphasize the single piano synth here.
00:13:853 ^ I emphasize the single piano synth here.
00:24:728 at this part you are mapping mostly to the chimes so keep it that way: Remove: 00:28:478 (28478|1) - Add: 00:29:040 Do the same to similar sections Actually what i followed here on the single notes are the
00:31:478 (31478|3) - Make this a long note instead
Move 01:37:478 (97478|2) - this note to 01:37:103 (97103|2) - (Error)
02:01:853 section is the same as the begaining. The same notes that sound like 2 is hit at once can also be a double note a the start. Like 00:01:853 Same reason as above

Lv.4 'Adieu'
00:47:603 add a note here. the build up is mapped by the piano is ignored
01:23:228 (83228|3) - Should be a double Applied!
01:36:728 This section you can make the third sound a triple because of the lower sound: Like 01:38:228 & 01:39:728 (Only apply to the ones where a lower sound is audible) The 3 noted one is 3 noted because it consists of different instruments such as Snare - Drumbeat - Cymbals - Piano - Bell/Chime with also the effect of impact.
02:11:228 is missing a note Applied!
Thank you very much for the MOD! >w<)/

UPDATED

Protastic101
My procrastination be hardcore this time around

*boop*

General

  1. 0:0:0 audio.mp3@70% - Delete this in the storyboarded samples as it serves no purpose.
  2. Another thing are the claps towards the end of the song in Easy like at 01:39:353 (99353|1) - . Could you find a softer sample for that? The claps just take away so much from the song since they just sound out of place lol. Maybe try a rim like this instead http://puu.sh/sudl1.wav

Diffs


[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section?
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double?
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double

[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing.
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.
Waiting for your response
Topic Starter
Gravey-

Protastic101 wrote:

My procrastination be hardcore this time around

*boop*

General

  1. 0:0:0 audio.mp3@70% - Delete this in the storyboarded samples as it serves no purpose. Removed!
  2. Another thing are the claps towards the end of the song in Easy like at 01:39:353 (99353|1) - . Could you find a softer sample for that? The claps just take away so much from the song since they just sound out of place lol. Maybe try a rim like this instead http://puu.sh/sudl1.wav
Changed! Applied!

Diffs


[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely Hmm i see, Fixed!
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy Applied!
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really Well it's still good either |1| or |2| so ye moved to |2| consistency, Fixed!
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939 Fixed!
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section? Fixed!
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double? Fixed!
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double Fixed!

[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing. Fixed!
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example It doesn't have the low pitch piano sound like the others~
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.
Waiting for your response
Thank you very much for the BN icon check~ >w<)/
Protastic101
talked with you about the last point plus a hitsound change
Topic Starter
Gravey-

Protastic101 wrote:

talked with you about the last point plus a hitsound change
Thank you very much!!!!! >w<)/♥♥♥
-SoraGami-
OwO grats chizzu!
Go rank
Maxus
Here i come.

[Easy]
01:17:228 (77228|1,77978|3) - try make them at the col 3? it will follow PR more correctly, and forms a better difficulty curve with normal, as normal have LN mixed with 1/2 note while this only have 1/1 note.
01:20:228 - Well i understand you want to keep things simple with easy difficulty, but i still think it won't be hurt to try forming the pattern based on PR changes so the player can also get more feeling with the keysound here, something like: https://osu.ppy.sh/ss/6659516 ? don't forget the keysound if you apply.
01:25:103 (85103|3) - i would move this to column.2 so it would be consistent with the pattern at 01:13:103 - since the beginning of the section you use different pattern there.
01:28:103 (88103|3,88478|0,88478|1,88853|0) - shouldn't you keeping the consistency with the patterning that you did at 01:16:103 - ? at 01:16:103 - you simplify it to only 1 note while at 01:28:103 (88103|3,88478|0,88478|1,88853|0) - there's literally no differences with the pattern that you made at 01:26:228 -
01:39:353 (99353|1,100478|3) - not sure about the crunch-rim HS, not using C instead? it's the only 2 place i find you use that, and you revert it to C immediately, i don't really think it's necessary as it doesn't give much changes in the HS either.
01:59:603 (119603|1,119978|0,119978|2,120353|3,120353|1) - The keysound here sounds awkward for me, it feels like the melody got distorted and out of place suddenly compared with other sounds, maybe you can try find a more suit combination for it?

[Normal]
00:54:728 (54728|1,55103|1,55478|0) - make this at col 1-1-2? i find the stack at col 2 isn't natural when you compared it with other pattern that are being formed here.
01:02:603 (62603|0) - also move this to col 2? the triple stack at col 1 seems unintentional here, and it still forms jack at col.2
01:28:478 - why double? i suggest delete one note here since there isn't secondary piano sound like other double here, and it's similar with 01:16:478 -
01:39:353 (99353|1,100478|2) - Now i see your intention here, i still demand elaboration over why only 2 of these that got exception for HS though.
01:59:603 - While you emptied the keysound here maybe to emphasize the clap sound revolving this section, i find this not suit it you suddenly stop putting it..
02:11:228 (131228|0) - missing B5S_s? since you use one at 02:09:728 (129728|0) -

Simple set and yet beautiful , nothing more to say.
Please recheck the keysound and other things here.
Call me back :)
Topic Starter
Gravey-

Maxus wrote:

Here i come.

[Easy]
01:17:228 (77228|1,77978|3) - try make them at the col 3? it will follow PR more correctly, and forms a better difficulty curve with normal, as normal have LN mixed with 1/2 note while this only have 1/1 note. Fixed!
01:20:228 - Well i understand you want to keep things simple with easy difficulty, but i still think it won't be hurt to try forming the pattern based on PR changes so the player can also get more feeling with the keysound here, something like: https://osu.ppy.sh/ss/6659516 ? don't forget the keysound if you apply. Fixed!
01:25:103 (85103|3) - i would move this to column.2 so it would be consistent with the pattern at 01:13:103 - since the beginning of the section you use different pattern there. I fixed the pattern here instead (beginning)
01:28:103 (88103|3,88478|0,88478|1,88853|0) - shouldn't you keeping the consistency with the patterning that you did at 01:16:103 - ? at 01:16:103 - you simplify it to only 1 note while at 01:28:103 (88103|3,88478|0,88478|1,88853|0) - there's literally no differences with the pattern that you made at 01:26:228 - Nice, Fixed!
01:39:353 (99353|1,100478|3) - not sure about the crunch-rim HS, not using C instead? it's the only 2 place i find you use that, and you revert it to C immediately, i don't really think it's necessary as it doesn't give much changes in the HS either. Oh lmao, i use C now since i changed crunch+rim into 'soft-hitclap' Fixed!
01:59:603 (119603|1,119978|0,119978|2,120353|3,120353|1) - The keysound here sounds awkward for me, it feels like the melody got distorted and out of place suddenly compared with other sounds, maybe you can try find a more suit combination for it? I think that wouldn't be necessary as the keysounds came from Midi itself

[Normal]
00:54:728 (54728|1,55103|1,55478|0) - make this at col 1-1-2? i find the stack at col 2 isn't natural when you compared it with other pattern that are being formed here. Okay, fixed!
01:02:603 (62603|0) - also move this to col 2? the triple stack at col 1 seems unintentional here, and it still forms jack at col.2 Fixed!
01:28:478 - why double? i suggest delete one note here since there isn't secondary piano sound like other double here, and it's similar with 01:16:478 - Lol it was added to me by Protastic. . okay removed~ Fixed!
01:39:353 (99353|1,100478|2) - Now i see your intention here, i still demand elaboration over why only 2 of these that got exception for HS though.
01:59:603 - While you emptied the keysound here maybe to emphasize the clap sound revolving this section, i find this not suit it you suddenly stop putting it.. Added C here Fixed!
02:11:228 (131228|0) - missing B5S_s? since you use one at 02:09:728 (129728|0) - Fixed!

Simple set and yet beautiful , nothing more to say.
Please recheck the keysound and other things here.
Call me back :)
Lmao thank you very much! >w<)/

UPDATED

Akasha-
Placeholder, im free tomorrow

nvm i saw 2nd post

... free ticket then (you can use this to ask me help you check other maps), sorry for delay
Topic Starter
Gravey-

Kuo Kyoka wrote:

Placeholder, im free tomorrow

nvm i saw 2nd post

... free ticket then (you can use this to ask me help you check other maps), sorry for delay
Ah! Alas. . i'm sorry for asking for other BNs instead. . i just thought you're very busy irc that you can't do BN works these days. . sorry and thank you for the ticket ;w;/
Maxus
nice, qualified :D
Topic Starter
Gravey-

Maxus wrote:

nice, qualified :D
Thank you very much!! >w<)/ ♥
Rivals_7
GRATZZ !!! :DDDD
Topic Starter
Gravey-

Rivals_7 wrote:

GRATZZ !!! :DDDD

Thank you very much!!! >w<)/♥
alacat
Hello~
I think this song is from Deemo. Because this is added to "Deemo" before coming "DEEMO~ラスト・リサイタル~".

So the source should be "Deemo"

How do you think ?
Akasha-
Now come to think of it
Where you got that source from? All "Deemo" related songs only have "Deemo" in the source, including this
domSaur
and also mayb while you're at it change the tag to collection 19
Topic Starter
Gravey-

alacat wrote:

Hello~
I think this song is from Deemo. Because this is added to "Deemo" before coming "DEEMO~ラスト・リサイタル~".

So the source should be "Deemo"

How do you think ?

Kuo Kyoka wrote:

Now come to think of it
Where you got that source from? All "Deemo" related songs only have "Deemo" in the source, including this

domSaur wrote:

and also mayb while you're at it change the tag to collection 19
Hmm i see lmao thank you and sorry for the mistakes~ Will fix and apply as soon as it gets DQ~ >w<)/

Things to fix:

  1. Metadata : From DEEMO~The Last Recital~ to 'Deemo'
  2. Tags: From Collection 18 to 'Collection 19'
alacat
DQ'ed for fixing them
Topic Starter
Gravey-

All fixed and Updated!



Thank you!
Protastic101
boop
Maxus
Oh well..
AyeAries
congrats :)
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