Applied and fix some patterns! Thank you very much for the MOD! <3
Hitsounds will be applied soon!
UPDATED!
Hitsounds will be applied soon!
i hope you like my mod and it's okay if you don't accept all my suggestions. Shoot a star! nice map btw
Thank you very much for MOD and Star Shiro-neechan! ♥Shiro-neechan wrote:
Here's my mod from osu!mania PH discord group #kudosu-farm
4k Column Pattern: | 1 | 2 | 3 | 4 |Lvl. 1 'Easy'00:00:375 (375|0,562|2) - this one, i think you should remove this one even there's a sound for newbies. Sorry nope, for consistency
00:26:250 (26250|0,26250|2) - this one, i think you should only use long notes for Easy. Newbies can't handle 2 note with different variations (1 LN 1 note at the time) and you can find it to change until 00:45:750 Sorry nope, for consistency. Changed diff name instead since it's a bit hard indeed
00:28:875 (28875|3,29062|2,29250|1) - this one, omg stairs! newbies can't handle 3 notes stairs with 1 LN @_@. i think you should remove this one. Fixed. Changed patternLvl. 3 'Adieu'02:01:125 (121125|1) - move to col 3 Fixed
02:01:500 (121500|3) - move to col 2 Fixedi hope you like my mod and it's okay if you don't accept all my suggestions. Shoot a star! nice map btw Thanks la <3
Good luck man~Gravey- wrote:
Lmao i see what you guys did there HAHA oh well i tried making it hard but it seems like it becomes a shithole pinned down. Oh well thank you very much for the MODs and support guys! I plan on re-mapping this and i hope i can do it soon or else rip HAHA abandon~ Nice MODs and insight!RE-MAPPING!
2016-09-11 12:31 Gravey-: Hi Davin
2016-09-11 12:32 Davin Fortune: hi gravey chan! >w<
2016-09-11 12:32 Gravey-: Ayy ughmm.. i would like to ask for your opinion
2016-09-11 12:32 Gravey-: If you don't mind
2016-09-11 12:32 Davin Fortune: just ask, i will answer as i can
2016-09-11 12:32 Gravey-: With regards to my map this
2016-09-11 12:32 Gravey-: ACTION is listening to [https://osu.ppy.sh/b/940400 3R2 - Farewell]
2016-09-11 12:33 Gravey-: Because some told me that it is hard enough for this type of song
2016-09-11 12:33 Gravey-: Well imo the density is fine based also in BPM
2016-09-11 12:33 Gravey-: What do you think? Should i nerf this?
2016-09-11 12:34 Davin Fortune: density? i never heard that :3
2016-09-11 12:34 Davin Fortune: explain pls
2016-09-11 12:34 Gravey-: Lol the notes on how many and how hard it is for the map/song
2016-09-11 12:36 Davin Fortune: nerf like decrease the note?
2016-09-11 12:36 Gravey-: Yep
2016-09-11 12:39 Davin Fortune: 01:34:687 - maybe start at this part, the density become higher
2016-09-11 12:39 Gravey-: Ughmm.. on what diff?
2016-09-11 12:39 Davin Fortune: normal
2016-09-11 12:40 Gravey-: Oh so i nerf that part till the end?
2016-09-11 12:41 Davin Fortune: 02:00:750 - until here
2016-09-11 12:41 Oh i see *noted*
2016-09-11 12:42 Gravey-: I'll fix that part thank you and pls do post it to the thread i shall give you Kudos for that :3
2016-09-11 12:43 Davin Fortune: the easy diff is fine, the density is stabil
2016-09-11 12:45 Gravey-: I see thank you :3
Thank you very much! :3Davin Fortune wrote:
click!2016-09-11 12:31 Gravey-: Hi Davin
2016-09-11 12:32 Davin Fortune: hi gravey chan! >w<
2016-09-11 12:32 Gravey-: Ayy ughmm.. i would like to ask for your opinion
2016-09-11 12:32 Gravey-: If you don't mind
2016-09-11 12:32 Davin Fortune: just ask, i will answer as i can
2016-09-11 12:32 Gravey-: With regards to my map this
2016-09-11 12:32 Gravey-: ACTION is listening to [https://osu.ppy.sh/b/940400 3R2 - Farewell]
2016-09-11 12:33 Gravey-: Because some told me that it is hard enough for this type of song
2016-09-11 12:33 Gravey-: Well imo the density is fine based also in BPM
2016-09-11 12:33 Gravey-: What do you think? Should i nerf this?
2016-09-11 12:34 Davin Fortune: density? i never heard that :3
2016-09-11 12:34 Davin Fortune: explain pls
2016-09-11 12:34 Gravey-: Lol the notes on how many and how hard it is for the map/song
2016-09-11 12:36 Davin Fortune: nerf like decrease the note?
2016-09-11 12:36 Gravey-: Yep
2016-09-11 12:39 Davin Fortune: 01:34:687 - maybe start at this part, the density become higher
2016-09-11 12:39 Gravey-: Ughmm.. on what diff?
2016-09-11 12:39 Davin Fortune: normal
2016-09-11 12:40 Gravey-: Oh so i nerf that part till the end?
2016-09-11 12:41 Davin Fortune: 02:00:750 - until here
2016-09-11 12:41 Oh i see *noted*
2016-09-11 12:42 Gravey-: I'll fix that part thank you and pls do post it to the thread i shall give you Kudos for that :3
2016-09-11 12:43 Davin Fortune: the easy diff is fine, the density is stabil
2016-09-11 12:45 Gravey-: I see thank you :3
Post to raise this map's SP XD
Applied all! Thank you very much for the nice MOD! I fixed some patterns also!Soul Evans wrote:
Heres a m4m mod that i talked to you about in pmLv.4 'adieu'00:01:125 (1125|1,1500|2) - Think this would be better reversed from [2,3] to [3,2] for better flow
00:01:828 - I think you need to do something with the snap,you either low it to where i time-stampeded it or add a note there, would be better i believe
00:31:125 (31125|3,31500|2,31875|1,32250|3,32625|0) - Think rearranging this would give better flow i suggest : http://osu.ppy.sh/ss/6248987
00:34:125 (34125|2,34500|1,34875|0,35250|2,35625|0,36000|2,36375|3,36750|0) - Same thing here, the pattern choice you seem to be going with are only streams 2 4 2 4 or 1 3 1 3 i suggest doing it like this :https://osu.ppy.sh/ss/6248996
00:36:750 (36750|0,37125|0) - This may be a NM diff but surely would be better to keep the chart consistent enough, rearrange it if you want to keep tell me why it's there so i can keep track of stuff like this
00:40:875 - Maybe give the pattern for it a little more smoother instead of {1,3,2,1] suggestion for that and other part :http://osu.ppy.sh/ss/6249006
00:47:437 - Add a Ln for the other sound at 1 until 00:48:750 - and also move 00:48:750 (48750|2) - To 3
00:57:750 (57750|2) - If it's going to include that piano part i'd advise to remove that note and if you don't like the style you might make it like this http://osu.ppy.sh/ss/6249028
01:05:250 (65250|1,65625|1,66000|1) - I don't think that's suitable
You have a very relaxing song and a map i like this song alot, i hope you rank it and take care when you leave osu, here have three stars from me
Column : |1|2|3|4|
Syadow- wrote:
Good Luck >w<)b[/box]NM req from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, NO KUDOS if didn't help much
[box=Nasi goreng :3][easy]
00:28:478 (28478|1) - maybe remove this, since the sound isn't loud
00:31:478 (31478|3) - ^
00:40:478 (40478|0) - ^
01:15:728 - maybe u can change to this for variation https://osu.ppy.sh/ss/6305987
[adieu]
00:03:728 - maybe make double here since almost same sound like 00:04:853 - n low sound
00:06:728 - ^
00:28:290 - add note here
00:30:165 - ^
00:31:290 - 00:34:290 - 00:36:165 - 00:37:290 - 00:38:415 - ^
00:39:915 - 00:40:290 - 00:42:165 - 00:43:290 - 00:44:415 - ^
00:45:915 - 00:46:290 - 00:47:603 - 00:47:978 - 00:48:353 - ^
00:48:728 - ^
01:13:103 - add note, this part almost have a sound in red tick until 01:30:728 -
01:35:134 - add note
01:35:415 - ^
01:37:290 - ^
01:40:290 - ^
01:41:415 - 01:43:290 - 01:44:415 - 01:46:290 - 01:47:040 -
01:49:290 - 01:52:290 - 01:55:290 - 01:58:290 -
dudehacker wrote:
Keysound source: https://www.youtube.com/watch?v=NbMaLA30nsk
Midi to keysound difficulty using Automap-chan
Download
http://puu.sh/rGXKc/2ebdc4a4ca.zip
The zip contains 3 difficulty:
- keysound difficulty (use program below to copy from this to your actual difficulty if you change your map later)
- your lv2 and lv4 with keysound copied to it. renamed so you can testplay.
Program to copy keysound:
https://osu.ppy.sh/forum/p/5392330
Thank you very much for the MODs and Keysound! ♥SpectorDG wrote:
Normal Mod
Column : |1|2|3|4|
[General]BPM/Timing/OffsetMetadata/Song Setup
- OK
Audio Quality
- OK
Background
- OK
AiMod
- OK
Hitsound
- OK
- NOT HITSOUNDED
[Lv.2 'Easy']Easier difficult OD is 8 ? change it OD 7
- 00:02:228 (2228|2) - Move to [2] for the playable, Fixed!
- 00:03:728 (3728|1) - Same reason no.1, Move to [3] Fixed!
- 00:47:603 - Add LN ? Fixed!
- 01:36:728 - Need more something? Fixed!
- 02:02:228 (122228|1) - Move to [3] Fixed!
- 02:03:728 (123728|2) - Move to [2] Fixed!
[Lv.4 'Adieu']
- 00:10:853 - same sound as 00:11:603 , but 00:10:853 - 00:11:228 - there are jacks ? please re-arrange it :3
- 00:47:415 (47415|0) - this LN should be start from here 00:47:603 Fixed!
- 01:45:353 - Adieu mapped 1 notes here, but Easy mapped 2 notes . . 01:48:353 Fixed!
- 02:12:728 - Easy end for here, so you need to add some LN's on your first and last 1/16 simple notes Fixed!
Fixed!
Goodluck gravey >w<) ♥ ~ !!!
Wow nice MOD! Thank you very much for the MOD SoraGami! >w<)/ ♥-SoraGami- wrote:
Hi Gravey >w<)/
saw your post on discord
decided to take a look xDColumn Format:
4K = |1|2|3|4|
[Lv.4 'Adieu']- 00:09:728 - remove 1 note, i'm pretty sure this should be double only, based on the sounds like before 00:00:728 - 00:03:728 - 00:06:728 - which is the start of each measure has only 2 notes and the bass piano is not that loud like the ones in the triples Fixed!
- 00:08:228 (8228|0) - how about move this to 3? to differ it's flow from the others since it has higher pitch piano sound than 00:02:228 and then 00:08:978 (8978|2) move this one to the lower column, but if you intentionally made jacks like this 00:01:853 (1853|3,1853|0,2228|0,2228|3) for the whole section, maybe just ignore my suggestion Sorry nope, by changing this pattern i would be remapping the whole section.
- 00:10:853 (10853|1,11228|0) - swap notes, these notes 00:09:728 (9728|2,10103|1,10478|2,10853|1) kinda bit monotonouos since the pitch of the piano rises, moving this 00:10:853 (10853|1) to 1 make more the flow more distant so that it cant feel the difference of each pitch, and also to not make 00:11:228 (11228|0,11228|3) have same flow as 00:09:728 (9728|0,9728|3,9728|2) since the other one is way more higher Fixed! Nice
- 00:17:228 (17228|0) - move to 3, same case with the previous mod but still your choice Nep
- 00:24:728 - why only 1 note? it has same instruments as 00:26:228 and also the effect of the twinkling sparkle shimmering sound makes it feel more denser so i think it is fine to add 1 more... Fixed!
- 00:49:853 (49853|1,50228|0) - swap this too, feels better to emphasize more the high pitch sound because something like this again 00:48:728 (48728|2,49103|1,49478|2,49853|1,50228|2) gives off feeling, more like monotonouos OR:Fixed!I re-arrange some le patterns here
- 00:49:478 (49478|3,49478|2,53978|3,53978|2,58478|3,58478|0,67478|0,67478|2) - these notes has only 1 piano sound there's no bass piano, main melody, or anything on it so i guess this should be only 1 note like this one 00:55:478 (55478|2) and then 00:54:728 - should be only 2 notes i think, because there's no bass on the background like 00:53:228 and the others
- though i would i suggest to double the main melody sound instead for 00:49:853 (49853|1,55853|3) - to be consistent with the intro, but you double and triple in each 1/1 that make the doubles here 01:01:853 (61853|0,61853|3) that you map for the melody seems like "naligaw", please fix this
- i assume you followed the violin here 01:12:728 cuz most of the LN followed it but there are few that make me feel that i followed the melody randomly instead of the violin like here 01:18:728 (78728|1,80228|3) should be 1 whole LN only because the pitch didn't change but keep the double for melody and then 01:21:728 (81728|0,83228|2) this too should be 1 LN only because it the pitch didn't change here 01:23:228 but in here 01:23:978 Fixed! I didn't follow the 1st one as the pitch stops and re-gain again with the same pitch starting at low so that i made it 2 consecutive LNs. I merge the 2nd suggestion as u said
- 01:45:353 (105353|1) - this should be double, sounds like 01:44:978 that has that (snare or hithat sound i guess? lol) and this 01:46:853 (106853|2,106853|0) should be single based on how yu map that bup bup sound like 01:44:603 but make it jack to maintain the good flow like http://osu.ppy.sh/ss/6312108 Fixed! and re-arrange some patterns for consistency
- 01:48:353 (108353|3,108353|1,108728|0,108728|2) - ctrl + h for pitch then 01:49:103 (109103|3) move to 3, better flow i think? to emphasize more the high pitch Fixed!
- 01:37:853 (97853|1,98228|2) - move to right once, same reason as above^ Fixed!
- 02:08:228 (128228|1,128978|2,129353|1) - mirror for pitch also Fixed!
sorry just 1 diff ;w;
btw Really cool piano map <3
wish you goodluck~ xD
Thank you very much for the MOD! >w<)/CommandoBlack wrote:
Mod from: CommandoBlack's [4k Mania] queue - t/511195Lv.2 'Easy'00:01:853 sounds like 2 notes are being hit here I emphasize the single piano synth here.
00:07:853 ^ I emphasize the single piano synth here.
00:13:853 ^ I emphasize the single piano synth here.
00:24:728 at this part you are mapping mostly to the chimes so keep it that way: Remove: 00:28:478 (28478|1) - Add: 00:29:040 Do the same to similar sections Actually what i followed here on the single notes are the
00:31:478 (31478|3) - Make this a long note instead
Move 01:37:478 (97478|2) - this note to 01:37:103 (97103|2) - (Error)
02:01:853 section is the same as the begaining. The same notes that sound like 2 is hit at once can also be a double note a the start. Like 00:01:853 Same reason as aboveLv.4 'Adieu'00:47:603 add a note here. the build up is mapped by the piano is ignored
01:23:228 (83228|3) - Should be a double Applied!
01:36:728 This section you can make the third sound a triple because of the lower sound: Like 01:38:228 & 01:39:728 (Only apply to the ones where a lower sound is audible) The 3 noted one is 3 noted because it consists of different instruments such as Snare - Drumbeat - Cymbals - Piano - Bell/Chime with also the effect of impact.
02:11:228 is missing a note Applied!
Thank you very much for the BN icon check~ >w<)/Protastic101 wrote:
My procrastination be hardcore this time around*boop*Waiting for your responseGeneral
Changed! Applied!
- 0:0:0 audio.mp3@70% - Delete this in the storyboarded samples as it serves no purpose. Removed!
- Another thing are the claps towards the end of the song in Easy like at 01:39:353 (99353|1) - . Could you find a softer sample for that? The claps just take away so much from the song since they just sound out of place lol. Maybe try a rim like this instead http://puu.sh/sudl1.wav
Diffs
[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely Hmm i see, Fixed!
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy Applied!
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really Well it's still good either |1| or |2| so ye moved to |2| consistency, Fixed!
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939 Fixed!
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section? Fixed!
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double? Fixed!
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double Fixed!
[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing. Fixed!
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example It doesn't have the low pitch piano sound like the others~
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.
Thank you very much!!!!! >w<)/♥♥♥Protastic101 wrote:
talked with you about the last point plus a hitsound change
Lmao thank you very much! >w<)/Maxus wrote:
Here i come.
[Easy]
01:17:228 (77228|1,77978|3) - try make them at the col 3? it will follow PR more correctly, and forms a better difficulty curve with normal, as normal have LN mixed with 1/2 note while this only have 1/1 note. Fixed!
01:20:228 - Well i understand you want to keep things simple with easy difficulty, but i still think it won't be hurt to try forming the pattern based on PR changes so the player can also get more feeling with the keysound here, something like: https://osu.ppy.sh/ss/6659516 ? don't forget the keysound if you apply. Fixed!
01:25:103 (85103|3) - i would move this to column.2 so it would be consistent with the pattern at 01:13:103 - since the beginning of the section you use different pattern there. I fixed the pattern here instead (beginning)
01:28:103 (88103|3,88478|0,88478|1,88853|0) - shouldn't you keeping the consistency with the patterning that you did at 01:16:103 - ? at 01:16:103 - you simplify it to only 1 note while at 01:28:103 (88103|3,88478|0,88478|1,88853|0) - there's literally no differences with the pattern that you made at 01:26:228 - Nice, Fixed!
01:39:353 (99353|1,100478|3) - not sure about the crunch-rim HS, not using C instead? it's the only 2 place i find you use that, and you revert it to C immediately, i don't really think it's necessary as it doesn't give much changes in the HS either. Oh lmao, i use C now since i changed crunch+rim into 'soft-hitclap' Fixed!
01:59:603 (119603|1,119978|0,119978|2,120353|3,120353|1) - The keysound here sounds awkward for me, it feels like the melody got distorted and out of place suddenly compared with other sounds, maybe you can try find a more suit combination for it? I think that wouldn't be necessary as the keysounds came from Midi itself
[Normal]
00:54:728 (54728|1,55103|1,55478|0) - make this at col 1-1-2? i find the stack at col 2 isn't natural when you compared it with other pattern that are being formed here. Okay, fixed!
01:02:603 (62603|0) - also move this to col 2? the triple stack at col 1 seems unintentional here, and it still forms jack at col.2 Fixed!
01:28:478 - why double? i suggest delete one note here since there isn't secondary piano sound like other double here, and it's similar with 01:16:478 - Lol it was added to me by Protastic. . okay removed~ Fixed!
01:39:353 (99353|1,100478|2) - Now i see your intention here, i still demand elaboration over why only 2 of these that got exception for HS though.
01:59:603 - While you emptied the keysound here maybe to emphasize the clap sound revolving this section, i find this not suit it you suddenly stop putting it.. Added C here Fixed!
02:11:228 (131228|0) - missing B5S_s? since you use one at 02:09:728 (129728|0) - Fixed!
Simple set and yet beautiful , nothing more to say.
Please recheck the keysound and other things here.
Call me back
Ah! Alas. . i'm sorry for asking for other BNs instead. . i just thought you're very busy irc that you can't do BN works these days. . sorry and thank you for the ticket ;w;/Kuo Kyoka wrote:
Placeholder, im free tomorrow
nvm i saw 2nd post
... free ticket then (you can use this to ask me help you check other maps), sorry for delay
Thank you very much!! >w<)/ ♥Maxus wrote:
nice, qualified
Rivals_7 wrote:
GRATZZ !!! DDD
alacat wrote:
Hello~
I think this song is from Deemo. Because this is added to "Deemo" before coming "DEEMO~ラスト・リサイタル~".
So the source should be "Deemo"
How do you think ?
Kuo Kyoka wrote:
Now come to think of it
Where you got that source from? All "Deemo" related songs only have "Deemo" in the source, including this
Hmm i see lmao thank you and sorry for the mistakes~ Will fix and apply as soon as it gets DQ~ >w<)/domSaur wrote:
and also mayb while you're at it change the tag to collection 19