My procrastination be hardcore this time around
*boop*
[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section?
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double?
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double
[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing.
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.
Waiting for your responseGeneral
- 0:0:0 audio.mp3@70% - Delete this in the storyboarded samples as it serves no purpose.
- Another thing are the claps towards the end of the song in Easy like at 01:39:353 (99353|1) - . Could you find a softer sample for that? The claps just take away so much from the song since they just sound out of place lol. Maybe try a rim like this instead http://puu.sh/sudl1.wav
Diffs
[Easy]00:00:353 (353|0,540|2,728|3,728|0) - I honestly think a pattern more like this https://osu.ppy.sh/ss/6654881 would be better as it follows pitch relevancy more closely
00:01:853 (1853|0,2228|3,2228|1) - I'd consider control H for pitch relevancy
00:47:603 (47603|0) - Imo, it's a nicer looking pattern if this LN is in column 2 instead as it's more symmetrical I guess? Meh, it's just my personal preference really
01:11:978 (71978|3,71978|1,72353|0) - I'd consider arranging the notes like this instead since the double is low pitched https://osu.ppy.sh/ss/6654939
01:18:728 (78728|1,79103|0) - Why aren't these notes jacked like the rest of the section?
01:21:728 (81728|1,82103|2) - Same for these notes, why'd you suddenly flip the jacks from being double - jack to jack - double?
01:30:728 (90728|0,90728|1,91853|3) - Stack this as the single note is the same pitch as one of the notes in the double
[Adieu]01:23:228 (83228|1) - Move one of the hitsounds in the storyboard to this note to avoid the soft-hitnormal from playing.
01:28:478 - Shouldn't this also have another note since it's similar to the piano sounds like 01:26:978 (86978|2,86978|3) - for example
02:09:868 (129868|0) - I think it might be a better idea to move this to 4 instead as the roll at 02:09:728 (129728|0,129774|1,129821|2) - feels a bit unnatural to not end in 4 in my opinion.