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Touhosu! / Dodge the Beat

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +12,148
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chainpullz
:idea: :idea: :idea:
Shinwoir

chainpullz wrote:

:idea: :idea: :idea:
Where's that image from?
Yauxo
What is that image even supposed to represent
chainpullz

Akioru wrote:

chainpullz wrote:

:idea: :idea: :idea:
Where's that image from?
Screenshot of very early stage of a prototype (started like 4.5 days ago, screenshot was from like day 2) I'm making for my game design course. Prototype wont be finished until next Wednesday. I probably wont be able to open source anything until May when the class finishes. Sharing gameplay screenshots/vids/etc. isn't considered a honor code violation though.

Edit:
Special thanks to happy30 for letting me use some of his music for this.
Arrcival
I think project vitaru is more "osu-like" than this, and looks way better, need to wait full developement
pandaBear
7 years ago this was posted. Would love to see this come a reality. The only issue I am seeing with this is converting the sliders, spinners etc into this game mode and still having it be really enjoyable
Factorial
Anyone thought of soundodger? Quite similar to touhou bu you are just circled by bullets...
Begissor
That will be with character's equipment? Teleports, ghost form, short time immortality and more like that?
MorsayFanGirl
:'(
DJ Enetro
program objects, bosses, and music.

Check bullet audyssey - a music game on newgrounds. I support this idea
Caput Mortuum

Winter Wyvern wrote:

That will be with character's equipment? Teleports, ghost form, short time immortality and more like that?
I hope not.
DJ Enetro
Me too, maybe have finite lives more like.
Supairo
AAAAAAAAAAAAAHHHHHHHFKFJFKTVGU74V7OWUURIGBYT7GJFHFIGJTVTBIF3I



IT'S HAPPENING

Source: https://twitter.com/ppy/status/865170638947864576

Do know that this is separate to the current osu!lazer project but ranking support for custom modes will be supported.

Source: https://twitter.com/ppy/status/865171251148374016
_Meep_
I'm interested into how the editor of this will look like
RokuonjiKaoruko
yes Touhou On Osu! ^^
Begissor
I want see how to map touhou maps. IMPOSSIBLE ARTS FROM CHERRY BLOSSOM INCOMING!
amax
another mode I'll suck at I guess :/
DJ Enetro

jockeytiyan wrote:

(why. Why do typos kill me every time)
Attack? If the player can attack, it should as well be only for points. However, seeing as it is, the proposal is really going for bullet dodging rather than a shooting game. So attacks would be unnecessary without any enemies to put in the first place, and without any purpose but just for points.
Unless you had some sort of target you had to hit to the beat, similar to project DIVA, so this could be an all-inclusive gamemode or something ;)

Make them attack you and you lose some of your HP? That's what I was thinking. No special for higher-leveled players off but you could modify the setting

OD - health regen/
CS - how exact you gotta be to attack or dodge but that goes back to original touhou lmao,
AR - how fast the objects should go, ask me if that's not explanatory enough

inspiration here
amax
now we can play touhou with demetori playing in he background :o
Haxwill
I wonder what aspire maps would be like
Edgar_Figaro
I also wonder who we will play as since obviously couldn't use actual touhou characters. Guessing a flying Pippi at first until it gets its own mascot
Tanomoshii Nekojou

Edgar_Figaro wrote:

I also wonder who we will play as since obviously couldn't use actual touhou characters. Guessing a flying Pippi at first until it gets its own mascot
new mascoooooot!!! :D <3
YukiPlays
Omg Yes Touhosu! this would be a new intersting mode supporting!
Authoria_old
MFW op is still waiting for this 8 years later
Pachiru
Nice video you brought here Supairo :)
Arrcival
1m19
nubduck
Bumped it up to +9500 :)
Would love to see this happening!
abraker
While it's nice that there is someone working on it, it kinda disappoints me that it moving toward settling on the classic touhou approach. It would be awesome if we got more interesting mechanics than dodging little circles and shooting at bosses. I can think of several things on how to make this more interesting and allow it to be more rhythm based.

How about polygon shapes that mappers can make transform to the music? You would need to dodge those shapes, but also allow to press buttons to change color to dodge things by going through them like in undertale? How about things popping into existence on the location you currently are standing on at every beat to require you to move?

Here is a very crude example of what I imagine: http://i.imgur.com/Q7kKOwO.gifv
abraker
Structures synced to the beat and enemies have approach circles to which you need to press the right key:

error_exe777
do you think people like this idea
Shawdooow

error_exe777 wrote:

do you think people like this idea


Doesn't look like it, I also tried to make this mode a thing. So far failing pretty hard.
IGotsAyClixer
i got 2 ideas for DTB gameplay

1) moving your character so they don't catch the bullets which you can do by 1A) using a normal CTB beatmap but touching the bullets lowers your health or
1B) this:


2) having your cursor avoid circles (only getting hit if the relax mod would click it)
sodaodaoda
i need this in my life
Raren
i want
Poseidon
i want
deadall127
2 month late but... happy 10 years \( ^w^)/
epic man 2
That'd be cool, we could just remake Just Shapes and Beats levels with this engine!
Mr Sonic
I don't doubt that my children will born and touhosu will still not be a thing :(
OsuMagic360
If I’m not too late to this, I have a suggestion for the ‘editor’ of this mode.

I feel like it could be the same as standard but only have sliders and circles. You would be able to have 2+ objects on the same tick and slider ticks would be selectable. I imagine something like a large arrow showing where the bullet would go and the speed of the bullets could be changed through slider velocity (which would change the speed of the bullet) Sliders could be used for better patterns while circles could be used as single objects. There could be a few ‘spawn point’ effects built in to the editor to be placed where bullets come from. There could be bullet pre-sets that would be skinable and combo colors would be the bullet color.

For where bullets can spawn, there could either be a limit to how low you can go or there could not be so that (w/ spawn locations visible) players could dodge bullets in 360 degrees)

I think gameplay would be arrow keys and shift to go slower and another button to go faster.
daBluck820gt
lol 10 years and still nothing
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