IRC NM from #modreqs
01:11 jakomo73: hey is it fine if I mod your map thru irc?
01:16 chparkkim: uhh whats irc lolol
01:16 jakomo73: just thru this chat
01:16 chparkkim: sure
01:17 jakomo73: so, im gonna just say a few major things to try and help
01:17 chparkkim: okayy
01:18 jakomo73: so first, the overall diff should go up to like 8.5 at least (otherwise you get note lock which isnt fun)
01:18 chparkkim: ah
01:18 jakomo73: there shouldnt be a countdown imo, doesnt really fit the song
01:18 chparkkim: oops didn't even realize that theres a countdown haha
01:18 chparkkim: how do i get rid of it?
01:19 jakomo73: Also, the combo colors blend into the background, when they should stick out (tbh im not even sure what combo colors do but i know youre supposed to do that lol)
01:19 chparkkim: oh
01:19 jakomo73: in song setup under design
01:19 chparkkim: i thought it was supposed to fit into the color theme
01:19 chparkkim: im dumb
01:20 jakomo73: nah dw, it like doesnt even show up in game so its like pretty minor (i honestly have no clue what it does lol)
01:20 chparkkim: help i cant change OD lol
01:20 jakomo73: the timing is off as well, which messes up the big white ticks (think of those as like the start of a phrase)
01:20 chparkkim: theres no slidy bar thingy where there should be
01:21 chparkkim: how should i change the timing?
01:21 chparkkim: its just the offset right
01:21 jakomo73: wait like between 8 and 9? cause for that press shift
01:21 jakomo73: yeah the bpm looks fine but you wanna see where the big white tick should be
01:21 jakomo73: and where your offset is
01:21 jakomo73: and then change the offset to match where the big white tick should be
01:22 chparkkim: as in the slider is just not there
01:22 chparkkim: i only see slider for hp
01:22 jakomo73: hmm, maybe try restarting osu? idk if that would help
01:23 chparkkim: http://imgur.com/a/lI6Zq
01:23 chparkkim: i remember trying to change it before but i never could
01:23 jakomo73: yeah thats messed up should be like the hp bar but for all of them D:
01:24 chparkkim: ugh
01:24 chparkkim: ill change it when i figure it out
01:24 jakomo73: kk
01:24 jakomo73: 00:32:249 (1,1,1,1,1) - here is kind of abuse of the new combo
01:24 chparkkim: and i still don't know how to do timing D:
01:24 jakomo73: usually new combo on the big white ticks
01:24 chparkkim: ah
01:24 jakomo73: the timing on that map is kinda weird, lemme try to figure it out
01:25 chparkkim: okee
01:26 jakomo73: ok so the offset is off by half of a measure (should be on the red ticks instead) which in this map is 188
01:27 jakomo73: so just lower the offset to 1312 and you should be fine
01:27 chparkkim: thank you so much
01:27 jakomo73: npnp
01:27 chparkkim: i dont know how timing works haha
01:27 jakomo73: yeah, dw its tough
01:27 jakomo73: honestly for your first map this is really good
01:27 jakomo73: mine was a train wreck LOL
01:28 chparkkim: tyty <#
01:28 chparkkim: <3
01:29 jakomo73: 00:22:126 (3,6) - so stuff like this, theres a lot of overlap
01:29 chparkkim: there are so many parts i dont like how it turned out but also there are some parts i really like
01:29 jakomo73: like with the 3 and 6 can go in the same place and it looks a lot more neat
01:29 jakomo73: change the stuff you dont like and keep the stuff you like tbh
01:30 chparkkim: but i dont like how to change the parts i dont like haha
01:30 chparkkim: so i need professional advice
01:30 chparkkim: so 6 should go where 3 is?
01:30 jakomo73: ok so ill just start from the beginning and point out the stuff i notice should be changed
01:30 jakomo73: yeah
01:30 chparkkim: hmm ok
01:30 jakomo73: wait the 6 is on the next combo
01:31 chparkkim: yea it is
01:31 jakomo73: 00:01:499 (1,1) - the slider has the perfect shape to blanket but you dont blanket the next note
01:32 chparkkim: what is blanketing lol
01:32 jakomo73: blankets are amazing tbh <3 just make everything flow well and look nice
01:32 jakomo73: ok so blanketing is when the slider "blankets" the hitcircle
01:32 jakomo73: lemme find you an example
01:32 chparkkim: is it when i surround it
01:32 chparkkim: in the round part
01:33 jakomo73: yeah
01:33 chparkkim: ahh ill try that out
01:33 jakomo73: its important to have it be the same general curve as well
01:33 jakomo73: one blanket i really like is this one
01:33 *jakomo73 is editing [https://osu.ppy.sh/b/763946 DJ Ozawa - Tokyo (Innovaderz Remix) [Welcome to Skystar's Tokyo]]
01:33 jakomo73: 01:01:773 (1,2,3) -
01:33 jakomo73: 2 blankets 1, and 1 blankets 3
01:34 jakomo73: in general this map has a lot of small blankets, like if you see anything curved in here it usually is a blanket in some way
01:34 chparkkim: ohhh
01:34 jakomo73: 01:02:630 (3,4) - like here 3 blankets 4 even though its only a tiny bit, still works for aesthetics though
01:35 chparkkim: hm
01:35 chparkkim: should i do that for every curved slider in a map
01:36 jakomo73: not every slider, but a lot of them. like if it fits you might as well add it imo
01:36 chparkkim: ahh
01:36 chparkkim: ill keep that in mind
01:37 jakomo73: one sec, audio device glitched and osu hates that, so brb
01:38 jakomo73: ok, back
01:39 jakomo73: 00:04:500 (1) - this slider as well could blanket a few notes
01:39 jakomo73: 00:06:000 (1) - this slider overlaps the other one, in general try to give notes and sliders their own space
01:41 jakomo73: 00:18:187 (1,2,3,4,5,6) - these shouldnt have a smaller distance between them, as the music isnt getting any less intense than prior
01:41 jakomo73: 00:21:374 (1,1) - shouldnt be nc'd
01:42 jakomo73: 00:23:436 (1,2,3,4,5,6,1,2,3,4,5,6,7) - lot of overlap here
01:42 jakomo73: 00:24:936 (1,1,1,1,1,1) - lot of unnecessary nc's
01:43 jakomo73: (btw i dont mean to sound harsh or anything if I'm giving off that vibe)
01:43 jakomo73: 00:26:999 (1,2,3,4,1,1,2,1,2,3,4,5,6,7) - more overlaps
01:43 chparkkim: nah u gud
01:43 jakomo73: 00:27:749 (1,1) - unnecessary nc's
01:43 jakomo73: 00:32:249 (1,1,1,1,1) - nc's again
01:44 jakomo73: 00:35:625 (1,1,1,2) - same here
01:45 jakomo73: 00:35:625 (1,1) - could fix these sliders up a bit, so that they fit into eachother more smoothly
01:45 jakomo73: 00:37:313 (2,4,1) - these all overlap
01:46 jakomo73: 00:38:999 (1,2,3,1,2,3) - could blanket all of these
01:46 jakomo73: 00:43:123 (6,7,8) - these arent stacked correctly
01:46 jakomo73: 00:43:499 (1,1) - remove nc on one of these
01:47 jakomo73: 00:45:186 (1,2,3) - not stacked correctly again
01:47 jakomo73: 00:43:686 (1,2,1,2,1,2) - 1st and 3rd 2 note overlap
01:47 jakomo73: 00:45:937 (1,2,3) - not stacked correctly
01:48 jakomo73: 00:45:561 (1,2,1,2,3,4,1) - first 1 and last 1 are pretty close to eachother, dont overlap but i think they should be in the same location anyway
01:48 jakomo73: 00:47:061 (4,5) - overlap, just make 5 a blanket and you should be good to go
01:49 jakomo73: 00:54:374 (1,1,1,1,1,1) - nc's again
01:49 jakomo73: 00:50:250 (4,1) - overlap
01:50 jakomo73: 00:49:500 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - overall some overlap issues, and just spacing issues in general
01:50 jakomo73: 01:00:561 (2,1,2,3,4,5) - can blanket 2 with this stream
01:51 jakomo73: 00:57:749 (2,3,4,5,1,2,1,2,1,2,3,4,1,2) - some more overlap
01:51 jakomo73: (btw im not trying to say all overlap is bad, but a lot of the time it is, unless its like in a pattern
01:51 jakomo73: lemme find you some examples of good overlap
01:52 *jakomo73 is editing [https://osu.ppy.sh/b/742975 Project Grimoire - Caliburne ~Story of the Legendary sword~ [Extra]]
01:52 jakomo73: 00:11:896 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) -
01:53 jakomo73: also some of these overlaps dont actually make it into the game when playing, as the editor leaves the notes a bit longer
01:53 jakomo73: so like if ur ever concerned abt overlap u can just go into test mode and autoplay to see if it shows up
01:55 chparkkim: okiee
01:55 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
01:55 jakomo73: 01:11:428 (2,1) - these are right by eachother cause theres a big gap in-between
01:56 jakomo73: and they overlap so the player doesnt get confused by the sudden note
01:57 jakomo73: 01:28:687 (1,2,3,4,5) - too variable of spacing with the same intensity of music
01:57 jakomo73: oh btw this is your map again lol
01:58 chparkkim: heh
01:58 chparkkim: i thought i was being clever there
01:58 jakomo73: 01:37:875 (5) - this is a burei slider and is unrankable
01:58 jakomo73: i mean you can still have variety in spacing
01:58 chparkkim: ah shoot
01:58 jakomo73: 01:33:750 (2,3,4,5) - like this is good variety in spacing
01:59 jakomo73: 01:39:000 (1) - this as well wouldnt be rankable, its just too confusing to know where the sliderball is going
01:59 jakomo73: 01:45:562 (5,6,7) - not stacked correctly here as well
01:59 jakomo73: (btw not mentioning overlaps anymore cause dont wanna spam you lol)
02:00 jakomo73: 02:13:125 (4,5) - one other thing you can do is to put 4 on the end of 5 so that it looks neat
02:01 jakomo73: uhh, need some more tags as well, need a good diff spread and stuff if you wanna try and rank it (theres a bunch of rules on the wiki)
02:02 jakomo73: adding custom hitsounds is really nice as well
02:02 jakomo73: and with this song, a lot of the sliders should change velocity as the song amps up
02:03 chparkkim: yea i only recently found out about changing slider velocity
02:03 chparkkim: so i went back to the dubstep part
02:03 jakomo73: also those really like curvy sliders should have a bit bigger velocity so it doesnt mess up playstyle too much
02:04 jakomo73: is this hitsounded at all btw? idk cause my skin has like its own hit-sounds but i did notice that there werent any hitsound files in the folder
02:04 chparkkim: no hit sound
02:05 chparkkim: i only play with default hitsound of my skin so i dont know anything about song specific hitsounds
02:05 chparkkim: ill get help with that eventually i guess
02:05 jakomo73: ok so for song hitsounds
02:05 jakomo73: you put the finish on the big white ticks usually
02:05 jakomo73: the whistles are kind of a wild card
02:06 jakomo73: and the claps should be put on white ticks or stuff thats in the beat
02:06 jakomo73: and they should be consistent the claps and stuff
02:06 chparkkim: ugh are hitsounds necessary
02:06 jakomo73: but those are standard hitsounds, you can do some pretty cool stuff with them that really add to the song
02:06 chparkkim: will default hitsound be bad
02:06 jakomo73: yeah have to have them for ranked
02:06 chparkkim: ahh
02:06 chparkkim: ill look into it then
02:06 jakomo73: dont need to have custom ones for ranked
02:07 jakomo73: but need the map to be hitsounded at least
02:07 chparkkim: ah ok
02:07 chparkkim: thats better lol
02:07 chparkkim: i actually have zero clue how hitsounds work
02:07 chparkkim: cuz i always turn off custom hitsound when i play
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/771496 Reol - Asymmetry [cRyo[Skystar]'s Farewell]]
02:08 jakomo73: 03:46:482 (1,2,1,2,1) - this is something cool you can do with hitsounds
02:08 jakomo73: it sounds like part of the song but its not, and a lot of good beatmaps have that where if youve never heard the song before you would think its part of it
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
02:09 jakomo73: is also a really good example of good hitsounds (the applause and the voices throughout the song are all hitsounds)
02:09 chparkkim: oh wow
02:09 chparkkim: i actually listen to both songs a lot
02:10 chparkkim: and never noticed the applause
02:10 chparkkim: possibly because i play with hitsounds off haha
02:10 jakomo73: lol yeah the hitsounds on it are really well done
02:10 *jakomo73 is editing [https://osu.ppy.sh/b/807074 xi - Ascension to Heaven [Final Moment]]
02:10 jakomo73: this is like an extreme version
02:10 jakomo73: but it shows how you can do anything to fit with the music
02:11 chparkkim: ill look into it i guess
02:11 jakomo73: uh thats about it tbh, i dont wanna get into flow and stuff cause its prob already a lot to think of
02:11 chparkkim: yup haha
02:12 chparkkim: thank you so much though
02:12 chparkkim: i really appreciate your help
02:12 jakomo73: npnp i know how hard it is to get into mapping, but keep it up!
02:12 jakomo73: also, do you mind if i post this convo to your beatmap thread so i could be elegible for some kudosu?
02:13 chparkkim: sure
02:13 chparkkim: actually how does kudosu work??
02:13 jakomo73: thanks
02:13 jakomo73: so its a really weird system
02:13 jakomo73: where if you help someone on their map
02:13 chparkkim: like can i give you kudos or something??
02:13 jakomo73: they can choose to give kudosu or not
02:13 jakomo73: yeah but i have to post the chat as proof
02:13 chparkkim: right
02:14 jakomo73: and the kudos can be used as stars for maps
02:14 chparkkim: ill be happy to give you the kudos haha
02:14 chparkkim: just lmk how to do that
02:14 jakomo73: and stars for maps give them more recognition and you need 12 I think to have it bubbled and then get it to ranked
02:14 jakomo73: but also every mod that you get raises the star power by one
02:14 jakomo73: its a really confusing system
02:15 chparkkim: hmm
02:15 chparkkim: im more worried about making the map good than getting it ranked yet so
02:15 jakomo73: and its really easy, just press give kudosu under the name of someone who helped
02:15 chparkkim: ill try to understand it at another time lol
02:15 chparkkim: ah ok
02:15 jakomo73: you should open up a modding queue btw, it can help you understand things others do wrong and help with your mapping as well as giving you kudosu for later
01:16 chparkkim: uhh whats irc lolol
01:16 jakomo73: just thru this chat
01:16 chparkkim: sure
01:17 jakomo73: so, im gonna just say a few major things to try and help
01:17 chparkkim: okayy
01:18 jakomo73: so first, the overall diff should go up to like 8.5 at least (otherwise you get note lock which isnt fun)
01:18 chparkkim: ah
01:18 jakomo73: there shouldnt be a countdown imo, doesnt really fit the song
01:18 chparkkim: oops didn't even realize that theres a countdown haha
01:18 chparkkim: how do i get rid of it?
01:19 jakomo73: Also, the combo colors blend into the background, when they should stick out (tbh im not even sure what combo colors do but i know youre supposed to do that lol)
01:19 chparkkim: oh
01:19 jakomo73: in song setup under design
01:19 chparkkim: i thought it was supposed to fit into the color theme
01:19 chparkkim: im dumb
01:20 jakomo73: nah dw, it like doesnt even show up in game so its like pretty minor (i honestly have no clue what it does lol)
01:20 chparkkim: help i cant change OD lol
01:20 jakomo73: the timing is off as well, which messes up the big white ticks (think of those as like the start of a phrase)
01:20 chparkkim: theres no slidy bar thingy where there should be
01:21 chparkkim: how should i change the timing?
01:21 chparkkim: its just the offset right
01:21 jakomo73: wait like between 8 and 9? cause for that press shift
01:21 jakomo73: yeah the bpm looks fine but you wanna see where the big white tick should be
01:21 jakomo73: and where your offset is
01:21 jakomo73: and then change the offset to match where the big white tick should be
01:22 chparkkim: as in the slider is just not there
01:22 chparkkim: i only see slider for hp
01:22 jakomo73: hmm, maybe try restarting osu? idk if that would help
01:23 chparkkim: http://imgur.com/a/lI6Zq
01:23 chparkkim: i remember trying to change it before but i never could
01:23 jakomo73: yeah thats messed up should be like the hp bar but for all of them D:
01:24 chparkkim: ugh
01:24 chparkkim: ill change it when i figure it out
01:24 jakomo73: kk
01:24 jakomo73: 00:32:249 (1,1,1,1,1) - here is kind of abuse of the new combo
01:24 chparkkim: and i still don't know how to do timing D:
01:24 jakomo73: usually new combo on the big white ticks
01:24 chparkkim: ah
01:24 jakomo73: the timing on that map is kinda weird, lemme try to figure it out
01:25 chparkkim: okee
01:26 jakomo73: ok so the offset is off by half of a measure (should be on the red ticks instead) which in this map is 188
01:27 jakomo73: so just lower the offset to 1312 and you should be fine
01:27 chparkkim: thank you so much
01:27 jakomo73: npnp
01:27 chparkkim: i dont know how timing works haha
01:27 jakomo73: yeah, dw its tough
01:27 jakomo73: honestly for your first map this is really good
01:27 jakomo73: mine was a train wreck LOL
01:28 chparkkim: tyty <#
01:28 chparkkim: <3
01:29 jakomo73: 00:22:126 (3,6) - so stuff like this, theres a lot of overlap
01:29 chparkkim: there are so many parts i dont like how it turned out but also there are some parts i really like
01:29 jakomo73: like with the 3 and 6 can go in the same place and it looks a lot more neat
01:29 jakomo73: change the stuff you dont like and keep the stuff you like tbh
01:30 chparkkim: but i dont like how to change the parts i dont like haha
01:30 chparkkim: so i need professional advice
01:30 chparkkim: so 6 should go where 3 is?
01:30 jakomo73: ok so ill just start from the beginning and point out the stuff i notice should be changed
01:30 jakomo73: yeah
01:30 chparkkim: hmm ok
01:30 jakomo73: wait the 6 is on the next combo
01:31 chparkkim: yea it is
01:31 jakomo73: 00:01:499 (1,1) - the slider has the perfect shape to blanket but you dont blanket the next note
01:32 chparkkim: what is blanketing lol
01:32 jakomo73: blankets are amazing tbh <3 just make everything flow well and look nice
01:32 jakomo73: ok so blanketing is when the slider "blankets" the hitcircle
01:32 jakomo73: lemme find you an example
01:32 chparkkim: is it when i surround it
01:32 chparkkim: in the round part
01:33 jakomo73: yeah
01:33 chparkkim: ahh ill try that out
01:33 jakomo73: its important to have it be the same general curve as well
01:33 jakomo73: one blanket i really like is this one
01:33 *jakomo73 is editing [https://osu.ppy.sh/b/763946 DJ Ozawa - Tokyo (Innovaderz Remix) [Welcome to Skystar's Tokyo]]
01:33 jakomo73: 01:01:773 (1,2,3) -
01:33 jakomo73: 2 blankets 1, and 1 blankets 3
01:34 jakomo73: in general this map has a lot of small blankets, like if you see anything curved in here it usually is a blanket in some way
01:34 chparkkim: ohhh
01:34 jakomo73: 01:02:630 (3,4) - like here 3 blankets 4 even though its only a tiny bit, still works for aesthetics though
01:35 chparkkim: hm
01:35 chparkkim: should i do that for every curved slider in a map
01:36 jakomo73: not every slider, but a lot of them. like if it fits you might as well add it imo
01:36 chparkkim: ahh
01:36 chparkkim: ill keep that in mind
01:37 jakomo73: one sec, audio device glitched and osu hates that, so brb
01:38 jakomo73: ok, back
01:39 jakomo73: 00:04:500 (1) - this slider as well could blanket a few notes
01:39 jakomo73: 00:06:000 (1) - this slider overlaps the other one, in general try to give notes and sliders their own space
01:41 jakomo73: 00:18:187 (1,2,3,4,5,6) - these shouldnt have a smaller distance between them, as the music isnt getting any less intense than prior
01:41 jakomo73: 00:21:374 (1,1) - shouldnt be nc'd
01:42 jakomo73: 00:23:436 (1,2,3,4,5,6,1,2,3,4,5,6,7) - lot of overlap here
01:42 jakomo73: 00:24:936 (1,1,1,1,1,1) - lot of unnecessary nc's
01:43 jakomo73: (btw i dont mean to sound harsh or anything if I'm giving off that vibe)
01:43 jakomo73: 00:26:999 (1,2,3,4,1,1,2,1,2,3,4,5,6,7) - more overlaps
01:43 chparkkim: nah u gud
01:43 jakomo73: 00:27:749 (1,1) - unnecessary nc's
01:43 jakomo73: 00:32:249 (1,1,1,1,1) - nc's again
01:44 jakomo73: 00:35:625 (1,1,1,2) - same here
01:45 jakomo73: 00:35:625 (1,1) - could fix these sliders up a bit, so that they fit into eachother more smoothly
01:45 jakomo73: 00:37:313 (2,4,1) - these all overlap
01:46 jakomo73: 00:38:999 (1,2,3,1,2,3) - could blanket all of these
01:46 jakomo73: 00:43:123 (6,7,8) - these arent stacked correctly
01:46 jakomo73: 00:43:499 (1,1) - remove nc on one of these
01:47 jakomo73: 00:45:186 (1,2,3) - not stacked correctly again
01:47 jakomo73: 00:43:686 (1,2,1,2,1,2) - 1st and 3rd 2 note overlap
01:47 jakomo73: 00:45:937 (1,2,3) - not stacked correctly
01:48 jakomo73: 00:45:561 (1,2,1,2,3,4,1) - first 1 and last 1 are pretty close to eachother, dont overlap but i think they should be in the same location anyway
01:48 jakomo73: 00:47:061 (4,5) - overlap, just make 5 a blanket and you should be good to go
01:49 jakomo73: 00:54:374 (1,1,1,1,1,1) - nc's again
01:49 jakomo73: 00:50:250 (4,1) - overlap
01:50 jakomo73: 00:49:500 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - overall some overlap issues, and just spacing issues in general
01:50 jakomo73: 01:00:561 (2,1,2,3,4,5) - can blanket 2 with this stream
01:51 jakomo73: 00:57:749 (2,3,4,5,1,2,1,2,1,2,3,4,1,2) - some more overlap
01:51 jakomo73: (btw im not trying to say all overlap is bad, but a lot of the time it is, unless its like in a pattern
01:51 jakomo73: lemme find you some examples of good overlap
01:52 *jakomo73 is editing [https://osu.ppy.sh/b/742975 Project Grimoire - Caliburne ~Story of the Legendary sword~ [Extra]]
01:52 jakomo73: 00:11:896 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) -
01:53 jakomo73: also some of these overlaps dont actually make it into the game when playing, as the editor leaves the notes a bit longer
01:53 jakomo73: so like if ur ever concerned abt overlap u can just go into test mode and autoplay to see if it shows up
01:55 chparkkim: okiee
01:55 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
01:55 jakomo73: 01:11:428 (2,1) - these are right by eachother cause theres a big gap in-between
01:56 jakomo73: and they overlap so the player doesnt get confused by the sudden note
01:57 jakomo73: 01:28:687 (1,2,3,4,5) - too variable of spacing with the same intensity of music
01:57 jakomo73: oh btw this is your map again lol
01:58 chparkkim: heh
01:58 chparkkim: i thought i was being clever there
01:58 jakomo73: 01:37:875 (5) - this is a burei slider and is unrankable
01:58 jakomo73: i mean you can still have variety in spacing
01:58 chparkkim: ah shoot
01:58 jakomo73: 01:33:750 (2,3,4,5) - like this is good variety in spacing
01:59 jakomo73: 01:39:000 (1) - this as well wouldnt be rankable, its just too confusing to know where the sliderball is going
01:59 jakomo73: 01:45:562 (5,6,7) - not stacked correctly here as well
01:59 jakomo73: (btw not mentioning overlaps anymore cause dont wanna spam you lol)
02:00 jakomo73: 02:13:125 (4,5) - one other thing you can do is to put 4 on the end of 5 so that it looks neat
02:01 jakomo73: uhh, need some more tags as well, need a good diff spread and stuff if you wanna try and rank it (theres a bunch of rules on the wiki)
02:02 jakomo73: adding custom hitsounds is really nice as well
02:02 jakomo73: and with this song, a lot of the sliders should change velocity as the song amps up
02:03 chparkkim: yea i only recently found out about changing slider velocity
02:03 chparkkim: so i went back to the dubstep part
02:03 jakomo73: also those really like curvy sliders should have a bit bigger velocity so it doesnt mess up playstyle too much
02:04 jakomo73: is this hitsounded at all btw? idk cause my skin has like its own hit-sounds but i did notice that there werent any hitsound files in the folder
02:04 chparkkim: no hit sound
02:05 chparkkim: i only play with default hitsound of my skin so i dont know anything about song specific hitsounds
02:05 chparkkim: ill get help with that eventually i guess
02:05 jakomo73: ok so for song hitsounds
02:05 jakomo73: you put the finish on the big white ticks usually
02:05 jakomo73: the whistles are kind of a wild card
02:06 jakomo73: and the claps should be put on white ticks or stuff thats in the beat
02:06 jakomo73: and they should be consistent the claps and stuff
02:06 chparkkim: ugh are hitsounds necessary
02:06 jakomo73: but those are standard hitsounds, you can do some pretty cool stuff with them that really add to the song
02:06 chparkkim: will default hitsound be bad
02:06 jakomo73: yeah have to have them for ranked
02:06 chparkkim: ahh
02:06 chparkkim: ill look into it then
02:06 jakomo73: dont need to have custom ones for ranked
02:07 jakomo73: but need the map to be hitsounded at least
02:07 chparkkim: ah ok
02:07 chparkkim: thats better lol
02:07 chparkkim: i actually have zero clue how hitsounds work
02:07 chparkkim: cuz i always turn off custom hitsound when i play
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/771496 Reol - Asymmetry [cRyo[Skystar]'s Farewell]]
02:08 jakomo73: 03:46:482 (1,2,1,2,1) - this is something cool you can do with hitsounds
02:08 jakomo73: it sounds like part of the song but its not, and a lot of good beatmaps have that where if youve never heard the song before you would think its part of it
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
02:09 jakomo73: is also a really good example of good hitsounds (the applause and the voices throughout the song are all hitsounds)
02:09 chparkkim: oh wow
02:09 chparkkim: i actually listen to both songs a lot
02:10 chparkkim: and never noticed the applause
02:10 chparkkim: possibly because i play with hitsounds off haha
02:10 jakomo73: lol yeah the hitsounds on it are really well done
02:10 *jakomo73 is editing [https://osu.ppy.sh/b/807074 xi - Ascension to Heaven [Final Moment]]
02:10 jakomo73: this is like an extreme version
02:10 jakomo73: but it shows how you can do anything to fit with the music
02:11 chparkkim: ill look into it i guess
02:11 jakomo73: uh thats about it tbh, i dont wanna get into flow and stuff cause its prob already a lot to think of
02:11 chparkkim: yup haha
02:12 chparkkim: thank you so much though
02:12 chparkkim: i really appreciate your help
02:12 jakomo73: npnp i know how hard it is to get into mapping, but keep it up!
02:12 jakomo73: also, do you mind if i post this convo to your beatmap thread so i could be elegible for some kudosu?
02:13 chparkkim: sure
02:13 chparkkim: actually how does kudosu work??
02:13 jakomo73: thanks
02:13 jakomo73: so its a really weird system
02:13 jakomo73: where if you help someone on their map
02:13 chparkkim: like can i give you kudos or something??
02:13 jakomo73: they can choose to give kudosu or not
02:13 jakomo73: yeah but i have to post the chat as proof
02:13 chparkkim: right
02:14 jakomo73: and the kudos can be used as stars for maps
02:14 chparkkim: ill be happy to give you the kudos haha
02:14 chparkkim: just lmk how to do that
02:14 jakomo73: and stars for maps give them more recognition and you need 12 I think to have it bubbled and then get it to ranked
02:14 jakomo73: but also every mod that you get raises the star power by one
02:14 jakomo73: its a really confusing system
02:15 chparkkim: hmm
02:15 chparkkim: im more worried about making the map good than getting it ranked yet so
02:15 jakomo73: and its really easy, just press give kudosu under the name of someone who helped
02:15 chparkkim: ill try to understand it at another time lol
02:15 chparkkim: ah ok
02:15 jakomo73: you should open up a modding queue btw, it can help you understand things others do wrong and help with your mapping as well as giving you kudosu for later
good luck on the map and future mapping