01:11 jakomo73: hey is it fine if I mod your map thru irc?
01:16 chparkkim: uhh whats irc lolol
01:16 jakomo73: just thru this chat
01:16 chparkkim: sure
01:17 jakomo73: so, im gonna just say a few major things to try and help
01:17 chparkkim: okayy
01:18 jakomo73: so first, the overall diff should go up to like 8.5 at least (otherwise you get note lock which isnt fun)
01:18 chparkkim: ah
01:18 jakomo73: there shouldnt be a countdown imo, doesnt really fit the song
01:18 chparkkim: oops didn't even realize that theres a countdown haha
01:18 chparkkim: how do i get rid of it?
01:19 jakomo73: Also, the combo colors blend into the background, when they should stick out (tbh im not even sure what combo colors do but i know youre supposed to do that lol)
01:19 chparkkim: oh
01:19 jakomo73: in song setup under design
01:19 chparkkim: i thought it was supposed to fit into the color theme
01:19 chparkkim: im dumb
01:20 jakomo73: nah dw, it like doesnt even show up in game so its like pretty minor (i honestly have no clue what it does lol)
01:20 chparkkim: help i cant change OD lol
01:20 jakomo73: the timing is off as well, which messes up the big white ticks (think of those as like the start of a phrase)
01:20 chparkkim: theres no slidy bar thingy where there should be
01:21 chparkkim: how should i change the timing?
01:21 chparkkim: its just the offset right
01:21 jakomo73: wait like between 8 and 9? cause for that press shift
01:21 jakomo73: yeah the bpm looks fine but you wanna see where the big white tick should be
01:21 jakomo73: and where your offset is
01:21 jakomo73: and then change the offset to match where the big white tick should be
01:22 chparkkim: as in the slider is just not there
01:22 chparkkim: i only see slider for hp
01:22 jakomo73: hmm, maybe try restarting osu? idk if that would help
01:23 chparkkim:
http://imgur.com/a/lI6Zq01:23 chparkkim: i remember trying to change it before but i never could
01:23 jakomo73: yeah thats messed up should be like the hp bar but for all of them D:
01:24 chparkkim: ugh
01:24 chparkkim: ill change it when i figure it out
01:24 jakomo73: kk
01:24 jakomo73: 00:32:249 (1,1,1,1,1) - here is kind of abuse of the new combo
01:24 chparkkim: and i still don't know how to do timing D:
01:24 jakomo73: usually new combo on the big white ticks
01:24 chparkkim: ah
01:24 jakomo73: the timing on that map is kinda weird, lemme try to figure it out
01:25 chparkkim: okee
01:26 jakomo73: ok so the offset is off by half of a measure (should be on the red ticks instead) which in this map is 188
01:27 jakomo73: so just lower the offset to 1312 and you should be fine
01:27 chparkkim: thank you so much
01:27 jakomo73: npnp
01:27 chparkkim: i dont know how timing works haha
01:27 jakomo73: yeah, dw its tough
01:27 jakomo73: honestly for your first map this is really good
01:27 jakomo73: mine was a train wreck LOL
01:28 chparkkim: tyty <#
01:28 chparkkim: <3
01:29 jakomo73: 00:22:126 (3,6) - so stuff like this, theres a lot of overlap
01:29 chparkkim: there are so many parts i dont like how it turned out but also there are some parts i really like
01:29 jakomo73: like with the 3 and 6 can go in the same place and it looks a lot more neat
01:29 jakomo73: change the stuff you dont like and keep the stuff you like tbh
01:30 chparkkim: but i dont like how to change the parts i dont like haha
01:30 chparkkim: so i need professional advice
01:30 chparkkim: so 6 should go where 3 is?
01:30 jakomo73: ok so ill just start from the beginning and point out the stuff i notice should be changed
01:30 jakomo73: yeah
01:30 chparkkim: hmm ok
01:30 jakomo73: wait the 6 is on the next combo
01:31 chparkkim: yea it is
01:31 jakomo73: 00:01:499 (1,1) - the slider has the perfect shape to blanket but you dont blanket the next note
01:32 chparkkim: what is blanketing lol
01:32 jakomo73: blankets are amazing tbh <3 just make everything flow well and look nice
01:32 jakomo73: ok so blanketing is when the slider "blankets" the hitcircle
01:32 jakomo73: lemme find you an example
01:32 chparkkim: is it when i surround it
01:32 chparkkim: in the round part
01:33 jakomo73: yeah
01:33 chparkkim: ahh ill try that out
01:33 jakomo73: its important to have it be the same general curve as well
01:33 jakomo73: one blanket i really like is this one
01:33 *jakomo73 is editing [https://osu.ppy.sh/b/763946 DJ Ozawa - Tokyo (Innovaderz Remix) [Welcome to Skystar's Tokyo]]
01:33 jakomo73: 01:01:773 (1,2,3) -
01:33 jakomo73: 2 blankets 1, and 1 blankets 3
01:34 jakomo73: in general this map has a lot of small blankets, like if you see anything curved in here it usually is a blanket in some way
01:34 chparkkim: ohhh
01:34 jakomo73: 01:02:630 (3,4) - like here 3 blankets 4 even though its only a tiny bit, still works for aesthetics though
01:35 chparkkim: hm
01:35 chparkkim: should i do that for every curved slider in a map
01:36 jakomo73: not every slider, but a lot of them. like if it fits you might as well add it imo
01:36 chparkkim: ahh
01:36 chparkkim: ill keep that in mind
01:37 jakomo73: one sec, audio device glitched and osu hates that, so brb
01:38 jakomo73: ok, back
01:39 jakomo73: 00:04:500 (1) - this slider as well could blanket a few notes
01:39 jakomo73: 00:06:000 (1) - this slider overlaps the other one, in general try to give notes and sliders their own space
01:41 jakomo73: 00:18:187 (1,2,3,4,5,6) - these shouldnt have a smaller distance between them, as the music isnt getting any less intense than prior
01:41 jakomo73: 00:21:374 (1,1) - shouldnt be nc'd
01:42 jakomo73: 00:23:436 (1,2,3,4,5,6,1,2,3,4,5,6,7) - lot of overlap here
01:42 jakomo73: 00:24:936 (1,1,1,1,1,1) - lot of unnecessary nc's
01:43 jakomo73: (btw i dont mean to sound harsh or anything if I'm giving off that vibe)
01:43 jakomo73: 00:26:999 (1,2,3,4,1,1,2,1,2,3,4,5,6,7) - more overlaps
01:43 chparkkim: nah u gud
01:43 jakomo73: 00:27:749 (1,1) - unnecessary nc's
01:43 jakomo73: 00:32:249 (1,1,1,1,1) - nc's again
01:44 jakomo73: 00:35:625 (1,1,1,2) - same here
01:45 jakomo73: 00:35:625 (1,1) - could fix these sliders up a bit, so that they fit into eachother more smoothly
01:45 jakomo73: 00:37:313 (2,4,1) - these all overlap
01:46 jakomo73: 00:38:999 (1,2,3,1,2,3) - could blanket all of these
01:46 jakomo73: 00:43:123 (6,7,8) - these arent stacked correctly
01:46 jakomo73: 00:43:499 (1,1) - remove nc on one of these
01:47 jakomo73: 00:45:186 (1,2,3) - not stacked correctly again
01:47 jakomo73: 00:43:686 (1,2,1,2,1,2) - 1st and 3rd 2 note overlap
01:47 jakomo73: 00:45:937 (1,2,3) - not stacked correctly
01:48 jakomo73: 00:45:561 (1,2,1,2,3,4,1) - first 1 and last 1 are pretty close to eachother, dont overlap but i think they should be in the same location anyway
01:48 jakomo73: 00:47:061 (4,5) - overlap, just make 5 a blanket and you should be good to go
01:49 jakomo73: 00:54:374 (1,1,1,1,1,1) - nc's again
01:49 jakomo73: 00:50:250 (4,1) - overlap
01:50 jakomo73: 00:49:500 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - overall some overlap issues, and just spacing issues in general
01:50 jakomo73: 01:00:561 (2,1,2,3,4,5) - can blanket 2 with this stream
01:51 jakomo73: 00:57:749 (2,3,4,5,1,2,1,2,1,2,3,4,1,2) - some more overlap
01:51 jakomo73: (btw im not trying to say all overlap is bad, but a lot of the time it is, unless its like in a pattern
01:51 jakomo73: lemme find you some examples of good overlap
01:52 *jakomo73 is editing [https://osu.ppy.sh/b/742975 Project Grimoire - Caliburne ~Story of the Legendary sword~ [Extra]]
01:52 jakomo73: 00:11:896 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) -
01:53 jakomo73: also some of these overlaps dont actually make it into the game when playing, as the editor leaves the notes a bit longer
01:53 jakomo73: so like if ur ever concerned abt overlap u can just go into test mode and autoplay to see if it shows up
01:55 chparkkim: okiee
01:55 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
01:55 jakomo73: 01:11:428 (2,1) - these are right by eachother cause theres a big gap in-between
01:56 jakomo73: and they overlap so the player doesnt get confused by the sudden note
01:57 jakomo73: 01:28:687 (1,2,3,4,5) - too variable of spacing with the same intensity of music
01:57 jakomo73: oh btw this is your map again lol
01:58 chparkkim: heh
01:58 chparkkim: i thought i was being clever there
01:58 jakomo73: 01:37:875 (5) - this is a burei slider and is unrankable
01:58 jakomo73: i mean you can still have variety in spacing
01:58 chparkkim: ah shoot
01:58 jakomo73: 01:33:750 (2,3,4,5) - like this is good variety in spacing
01:59 jakomo73: 01:39:000 (1) - this as well wouldnt be rankable, its just too confusing to know where the sliderball is going
01:59 jakomo73: 01:45:562 (5,6,7) - not stacked correctly here as well
01:59 jakomo73: (btw not mentioning overlaps anymore cause dont wanna spam you lol)
02:00 jakomo73: 02:13:125 (4,5) - one other thing you can do is to put 4 on the end of 5 so that it looks neat
02:01 jakomo73: uhh, need some more tags as well, need a good diff spread and stuff if you wanna try and rank it (theres a bunch of rules on the wiki)
02:02 jakomo73: adding custom hitsounds is really nice as well
02:02 jakomo73: and with this song, a lot of the sliders should change velocity as the song amps up
02:03 chparkkim: yea i only recently found out about changing slider velocity
02:03 chparkkim: so i went back to the dubstep part
02:03 jakomo73: also those really like curvy sliders should have a bit bigger velocity so it doesnt mess up playstyle too much
02:04 jakomo73: is this hitsounded at all btw? idk cause my skin has like its own hit-sounds but i did notice that there werent any hitsound files in the folder
02:04 chparkkim: no hit sound
02:05 chparkkim: i only play with default hitsound of my skin so i dont know anything about song specific hitsounds
02:05 chparkkim: ill get help with that eventually i guess
02:05 jakomo73: ok so for song hitsounds
02:05 jakomo73: you put the finish on the big white ticks usually
02:05 jakomo73: the whistles are kind of a wild card
02:06 jakomo73: and the claps should be put on white ticks or stuff thats in the beat
02:06 jakomo73: and they should be consistent the claps and stuff
02:06 chparkkim: ugh are hitsounds necessary
02:06 jakomo73: but those are standard hitsounds, you can do some pretty cool stuff with them that really add to the song
02:06 chparkkim: will default hitsound be bad
02:06 jakomo73: yeah
have to have them for ranked
02:06 chparkkim: ahh
02:06 chparkkim: ill look into it then
02:06 jakomo73: dont need to have custom ones for ranked
02:07 jakomo73: but need the map to be hitsounded at least
02:07 chparkkim: ah ok
02:07 chparkkim: thats better lol
02:07 chparkkim: i actually have zero clue how hitsounds work
02:07 chparkkim: cuz i always turn off custom hitsound when i play
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/771496 Reol - Asymmetry [cRyo[Skystar]'s Farewell]]
02:08 jakomo73: 03:46:482 (1,2,1,2,1) - this is something cool you can do with hitsounds
02:08 jakomo73: it sounds like part of the song but its not, and a lot of good beatmaps have that where if youve never heard the song before you would think its part of it
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
02:09 jakomo73: is also a really good example of good hitsounds (the applause and the voices throughout the song are all hitsounds)
02:09 chparkkim: oh wow
02:09 chparkkim: i actually listen to both songs a lot
02:10 chparkkim: and never noticed the applause
02:10 chparkkim: possibly because i play with hitsounds off haha
02:10 jakomo73: lol yeah the hitsounds on it are really well done
02:10 *jakomo73 is editing [https://osu.ppy.sh/b/807074 xi - Ascension to Heaven [Final Moment]]
02:10 jakomo73: this is like an extreme version
02:10 jakomo73: but it shows how you can do anything to fit with the music
02:11 chparkkim: ill look into it i guess
02:11 jakomo73: uh thats about it tbh, i dont wanna get into flow and stuff cause its prob already a lot to think of
02:11 chparkkim: yup haha
02:12 chparkkim: thank you so much though
02:12 chparkkim: i really appreciate your help
02:12 jakomo73: npnp
i know how hard it is to get into mapping, but keep it up!
02:12 jakomo73: also, do you mind if i post this convo to your beatmap thread so i could be elegible for some kudosu?
02:13 chparkkim: sure
02:13 chparkkim: actually how does kudosu work??
02:13 jakomo73: thanks
02:13 jakomo73: so its a really weird system
02:13 jakomo73: where if you help someone on their map
02:13 chparkkim: like can i give you kudos or something??
02:13 jakomo73: they can choose to give kudosu or not
02:13 jakomo73: yeah but i have to post the chat as proof
02:13 chparkkim: right
02:14 jakomo73: and the kudos can be used as stars for maps
02:14 chparkkim: ill be happy to give you the kudos haha
02:14 chparkkim: just lmk how to do that
02:14 jakomo73: and stars for maps give them more recognition and you need 12 I think to have it bubbled and then get it to ranked
02:14 jakomo73: but also every mod that you get raises the star power by one
02:14 jakomo73: its a really confusing system
02:15 chparkkim: hmm
02:15 chparkkim: im more worried about making the map good than getting it ranked yet so
02:15 jakomo73: and its really easy, just press give kudosu under the name of someone who helped
02:15 chparkkim: ill try to understand it at another time lol
02:15 chparkkim: ah ok
02:15 jakomo73: you should open up a modding queue btw, it can help you understand things others do wrong and help with your mapping as well as giving you kudosu for later