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M2U & Nicode ft. Guriri & Lucy - Myosotis

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Total Posts
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Topic Starter
onsaemiro
This beatmap was submitted using in-game submission on Sunday, October 2, 2016 at 11:16:28 PM

Artist: M2U & Nicode ft. Guriri & Lucy
Title: Myosotis
Source: Deemo
Tags: Rayark, Deemo, Hans, Alice, Cytus, Myosotis, M2U, Nicode, Guriri, Anime
BPM: 160
Filesize: 2619kb
Play Time: 02:10
Difficulties Available:
  1. Easy [LV1] (1.31 stars, 116 notes)
  2. Extra [LV10] (5.65 stars, 611 notes)
  3. Insane [LV6] (4.54 stars, 458 notes)
  4. Underdogs' Hard (3.28 stars, 234 notes)
Download: M2U & Nicode ft. Guriri & Lucy - Myosotis
Information: Scores/Beatmap Listing
---------------
SOMEONE HELP ME WITH HITSOUNDS!!! D:

Alice - by me (100% mapped, 0% hitsounded, open to mod)
Hard - by Underdogs (70% mapped, 0% hitsounded, DON'T MOD YET (waiting for completion))
Hans - by me (100% mapped, 0% hitsounded, open to mod)
Deemo - by me (100% mapped, 0% hitsounded, open to mod)

Will be moved to pending once Underdog's GD is complete


y'all modders have too much time on your hands (jk mod me pls)
Modders

Easy (LV1)
KawaiiLuma
hanswall
_Stan
LawL4Ever
Lilyanna
NewtonsCradle
_Yiiiii

Underdog's Hard
not modded yet :(

Insane (LV6)
KawaiiLuma
_Stan
LawL4Ever
Kondou-Shinichi
Lilyanna
NewtonsCradle
_Yiiiii
Miryle

Extra (LV10)
jakomo73 (irc)
depzdai
Hobbes2 (irc)
KawaiiLuma
jellomon123(irc)
_Stan
xVortexXz
Potatoe751
LawL4Ever
Ward74
William K
_Yiiiii

general
Nao Tomori
Shmiklak
Jakomo73
IRC NM from #modreqs :)
01:11 jakomo73: hey is it fine if I mod your map thru irc?
01:16 chparkkim: uhh whats irc lolol
01:16 jakomo73: just thru this chat
01:16 chparkkim: sure
01:17 jakomo73: so, im gonna just say a few major things to try and help
01:17 chparkkim: okayy
01:18 jakomo73: so first, the overall diff should go up to like 8.5 at least (otherwise you get note lock which isnt fun)
01:18 chparkkim: ah
01:18 jakomo73: there shouldnt be a countdown imo, doesnt really fit the song
01:18 chparkkim: oops didn't even realize that theres a countdown haha
01:18 chparkkim: how do i get rid of it?
01:19 jakomo73: Also, the combo colors blend into the background, when they should stick out (tbh im not even sure what combo colors do but i know youre supposed to do that lol)
01:19 chparkkim: oh
01:19 jakomo73: in song setup under design
01:19 chparkkim: i thought it was supposed to fit into the color theme
01:19 chparkkim: im dumb
01:20 jakomo73: nah dw, it like doesnt even show up in game so its like pretty minor (i honestly have no clue what it does lol)
01:20 chparkkim: help i cant change OD lol
01:20 jakomo73: the timing is off as well, which messes up the big white ticks (think of those as like the start of a phrase)
01:20 chparkkim: theres no slidy bar thingy where there should be
01:21 chparkkim: how should i change the timing?
01:21 chparkkim: its just the offset right
01:21 jakomo73: wait like between 8 and 9? cause for that press shift
01:21 jakomo73: yeah the bpm looks fine but you wanna see where the big white tick should be
01:21 jakomo73: and where your offset is
01:21 jakomo73: and then change the offset to match where the big white tick should be
01:22 chparkkim: as in the slider is just not there
01:22 chparkkim: i only see slider for hp
01:22 jakomo73: hmm, maybe try restarting osu? idk if that would help
01:23 chparkkim: http://imgur.com/a/lI6Zq
01:23 chparkkim: i remember trying to change it before but i never could
01:23 jakomo73: yeah thats messed up should be like the hp bar but for all of them D:
01:24 chparkkim: ugh
01:24 chparkkim: ill change it when i figure it out
01:24 jakomo73: kk
01:24 jakomo73: 00:32:249 (1,1,1,1,1) - here is kind of abuse of the new combo :(
01:24 chparkkim: and i still don't know how to do timing D:
01:24 jakomo73: usually new combo on the big white ticks
01:24 chparkkim: ah
01:24 jakomo73: the timing on that map is kinda weird, lemme try to figure it out
01:25 chparkkim: okee
01:26 jakomo73: ok so the offset is off by half of a measure (should be on the red ticks instead) which in this map is 188
01:27 jakomo73: so just lower the offset to 1312 and you should be fine
01:27 chparkkim: thank you so much
01:27 jakomo73: npnp
01:27 chparkkim: i dont know how timing works haha
01:27 jakomo73: yeah, dw its tough :(
01:27 jakomo73: honestly for your first map this is really good
01:27 jakomo73: mine was a train wreck LOL
01:28 chparkkim: tyty <#
01:28 chparkkim: <3
01:29 jakomo73: 00:22:126 (3,6) - so stuff like this, theres a lot of overlap
01:29 chparkkim: there are so many parts i dont like how it turned out but also there are some parts i really like
01:29 jakomo73: like with the 3 and 6 can go in the same place and it looks a lot more neat
01:29 jakomo73: change the stuff you dont like and keep the stuff you like tbh :)
01:30 chparkkim: but i dont like how to change the parts i dont like haha
01:30 chparkkim: so i need professional advice
01:30 chparkkim: so 6 should go where 3 is?
01:30 jakomo73: ok so ill just start from the beginning and point out the stuff i notice should be changed
01:30 jakomo73: yeah
01:30 chparkkim: hmm ok
01:30 jakomo73: wait the 6 is on the next combo
01:31 chparkkim: yea it is
01:31 jakomo73: 00:01:499 (1,1) - the slider has the perfect shape to blanket but you dont blanket the next note :(
01:32 chparkkim: what is blanketing lol
01:32 jakomo73: blankets are amazing tbh <3 just make everything flow well and look nice
01:32 jakomo73: ok so blanketing is when the slider "blankets" the hitcircle
01:32 jakomo73: lemme find you an example
01:32 chparkkim: is it when i surround it
01:32 chparkkim: in the round part
01:33 jakomo73: yeah
01:33 chparkkim: ahh ill try that out
01:33 jakomo73: its important to have it be the same general curve as well
01:33 jakomo73: one blanket i really like is this one
01:33 *jakomo73 is editing [https://osu.ppy.sh/b/763946 DJ Ozawa - Tokyo (Innovaderz Remix) [Welcome to Skystar's Tokyo]]
01:33 jakomo73: 01:01:773 (1,2,3) -
01:33 jakomo73: 2 blankets 1, and 1 blankets 3
01:34 jakomo73: in general this map has a lot of small blankets, like if you see anything curved in here it usually is a blanket in some way
01:34 chparkkim: ohhh
01:34 jakomo73: 01:02:630 (3,4) - like here 3 blankets 4 even though its only a tiny bit, still works for aesthetics though
01:35 chparkkim: hm
01:35 chparkkim: should i do that for every curved slider in a map
01:36 jakomo73: not every slider, but a lot of them. like if it fits you might as well add it imo
01:36 chparkkim: ahh
01:36 chparkkim: ill keep that in mind
01:37 jakomo73: one sec, audio device glitched and osu hates that, so brb
01:38 jakomo73: ok, back :)
01:39 jakomo73: 00:04:500 (1) - this slider as well could blanket a few notes
01:39 jakomo73: 00:06:000 (1) - this slider overlaps the other one, in general try to give notes and sliders their own space
01:41 jakomo73: 00:18:187 (1,2,3,4,5,6) - these shouldnt have a smaller distance between them, as the music isnt getting any less intense than prior
01:41 jakomo73: 00:21:374 (1,1) - shouldnt be nc'd
01:42 jakomo73: 00:23:436 (1,2,3,4,5,6,1,2,3,4,5,6,7) - lot of overlap here
01:42 jakomo73: 00:24:936 (1,1,1,1,1,1) - lot of unnecessary nc's
01:43 jakomo73: (btw i dont mean to sound harsh or anything if I'm giving off that vibe)
01:43 jakomo73: 00:26:999 (1,2,3,4,1,1,2,1,2,3,4,5,6,7) - more overlaps
01:43 chparkkim: nah u gud
01:43 jakomo73: 00:27:749 (1,1) - unnecessary nc's
01:43 jakomo73: 00:32:249 (1,1,1,1,1) - nc's again :P
01:44 jakomo73: 00:35:625 (1,1,1,2) - same here
01:45 jakomo73: 00:35:625 (1,1) - could fix these sliders up a bit, so that they fit into eachother more smoothly
01:45 jakomo73: 00:37:313 (2,4,1) - these all overlap
01:46 jakomo73: 00:38:999 (1,2,3,1,2,3) - could blanket all of these
01:46 jakomo73: 00:43:123 (6,7,8) - these arent stacked correctly
01:46 jakomo73: 00:43:499 (1,1) - remove nc on one of these
01:47 jakomo73: 00:45:186 (1,2,3) - not stacked correctly again
01:47 jakomo73: 00:43:686 (1,2,1,2,1,2) - 1st and 3rd 2 note overlap
01:47 jakomo73: 00:45:937 (1,2,3) - not stacked correctly
01:48 jakomo73: 00:45:561 (1,2,1,2,3,4,1) - first 1 and last 1 are pretty close to eachother, dont overlap but i think they should be in the same location anyway
01:48 jakomo73: 00:47:061 (4,5) - overlap, just make 5 a blanket and you should be good to go
01:49 jakomo73: 00:54:374 (1,1,1,1,1,1) - nc's again
01:49 jakomo73: 00:50:250 (4,1) - overlap
01:50 jakomo73: 00:49:500 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - overall some overlap issues, and just spacing issues in general
01:50 jakomo73: 01:00:561 (2,1,2,3,4,5) - can blanket 2 with this stream
01:51 jakomo73: 00:57:749 (2,3,4,5,1,2,1,2,1,2,3,4,1,2) - some more overlap
01:51 jakomo73: (btw im not trying to say all overlap is bad, but a lot of the time it is, unless its like in a pattern
01:51 jakomo73: lemme find you some examples of good overlap
01:52 *jakomo73 is editing [https://osu.ppy.sh/b/742975 Project Grimoire - Caliburne ~Story of the Legendary sword~ [Extra]]
01:52 jakomo73: 00:11:896 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) -
01:53 jakomo73: also some of these overlaps dont actually make it into the game when playing, as the editor leaves the notes a bit longer
01:53 jakomo73: so like if ur ever concerned abt overlap u can just go into test mode and autoplay to see if it shows up
01:55 chparkkim: okiee
01:55 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
01:55 jakomo73: 01:11:428 (2,1) - these are right by eachother cause theres a big gap in-between
01:56 jakomo73: and they overlap so the player doesnt get confused by the sudden note
01:57 jakomo73: 01:28:687 (1,2,3,4,5) - too variable of spacing with the same intensity of music
01:57 jakomo73: oh btw this is your map again lol
01:58 chparkkim: heh
01:58 chparkkim: i thought i was being clever there
01:58 jakomo73: 01:37:875 (5) - this is a burei slider and is unrankable :(
01:58 jakomo73: i mean you can still have variety in spacing
01:58 chparkkim: ah shoot
01:58 jakomo73: 01:33:750 (2,3,4,5) - like this is good variety in spacing
01:59 jakomo73: 01:39:000 (1) - this as well wouldnt be rankable, its just too confusing to know where the sliderball is going
01:59 jakomo73: 01:45:562 (5,6,7) - not stacked correctly here as well
01:59 jakomo73: (btw not mentioning overlaps anymore cause dont wanna spam you lol)
02:00 jakomo73: 02:13:125 (4,5) - one other thing you can do is to put 4 on the end of 5 so that it looks neat
02:01 jakomo73: uhh, need some more tags as well, need a good diff spread and stuff if you wanna try and rank it (theres a bunch of rules on the wiki)
02:02 jakomo73: adding custom hitsounds is really nice as well
02:02 jakomo73: and with this song, a lot of the sliders should change velocity as the song amps up
02:03 chparkkim: yea i only recently found out about changing slider velocity
02:03 chparkkim: so i went back to the dubstep part
02:03 jakomo73: also those really like curvy sliders should have a bit bigger velocity so it doesnt mess up playstyle too much
02:04 jakomo73: is this hitsounded at all btw? idk cause my skin has like its own hit-sounds but i did notice that there werent any hitsound files in the folder
02:04 chparkkim: no hit sound
02:05 chparkkim: i only play with default hitsound of my skin so i dont know anything about song specific hitsounds :(
02:05 chparkkim: ill get help with that eventually i guess
02:05 jakomo73: ok so for song hitsounds
02:05 jakomo73: you put the finish on the big white ticks usually
02:05 jakomo73: the whistles are kind of a wild card
02:06 jakomo73: and the claps should be put on white ticks or stuff thats in the beat
02:06 jakomo73: and they should be consistent the claps and stuff
02:06 chparkkim: ugh are hitsounds necessary
02:06 jakomo73: but those are standard hitsounds, you can do some pretty cool stuff with them that really add to the song
02:06 chparkkim: will default hitsound be bad
02:06 jakomo73: yeah :( have to have them for ranked
02:06 chparkkim: ahh
02:06 chparkkim: ill look into it then
02:06 jakomo73: dont need to have custom ones for ranked
02:07 jakomo73: but need the map to be hitsounded at least
02:07 chparkkim: ah ok
02:07 chparkkim: thats better lol
02:07 chparkkim: i actually have zero clue how hitsounds work
02:07 chparkkim: cuz i always turn off custom hitsound when i play
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/771496 Reol - Asymmetry [cRyo[Skystar]'s Farewell]]
02:08 jakomo73: 03:46:482 (1,2,1,2,1) - this is something cool you can do with hitsounds
02:08 jakomo73: it sounds like part of the song but its not, and a lot of good beatmaps have that where if youve never heard the song before you would think its part of it
02:08 *jakomo73 is editing [https://osu.ppy.sh/b/736215 Panda Eyes & Teminite - Highscore [Game Over]]
02:09 jakomo73: is also a really good example of good hitsounds (the applause and the voices throughout the song are all hitsounds)
02:09 chparkkim: oh wow
02:09 chparkkim: i actually listen to both songs a lot
02:10 chparkkim: and never noticed the applause
02:10 chparkkim: possibly because i play with hitsounds off haha
02:10 jakomo73: lol yeah the hitsounds on it are really well done
02:10 *jakomo73 is editing [https://osu.ppy.sh/b/807074 xi - Ascension to Heaven [Final Moment]]
02:10 jakomo73: this is like an extreme version
02:10 jakomo73: but it shows how you can do anything to fit with the music
02:11 chparkkim: ill look into it i guess
02:11 jakomo73: uh thats about it tbh, i dont wanna get into flow and stuff cause its prob already a lot to think of
02:11 chparkkim: yup haha
02:12 chparkkim: thank you so much though
02:12 chparkkim: i really appreciate your help
02:12 jakomo73: npnp :) i know how hard it is to get into mapping, but keep it up!
02:12 jakomo73: also, do you mind if i post this convo to your beatmap thread so i could be elegible for some kudosu?
02:13 chparkkim: sure
02:13 chparkkim: actually how does kudosu work??
02:13 jakomo73: thanks :)
02:13 jakomo73: so its a really weird system
02:13 jakomo73: where if you help someone on their map
02:13 chparkkim: like can i give you kudos or something??
02:13 jakomo73: they can choose to give kudosu or not
02:13 jakomo73: yeah but i have to post the chat as proof
02:13 chparkkim: right
02:14 jakomo73: and the kudos can be used as stars for maps
02:14 chparkkim: ill be happy to give you the kudos haha
02:14 chparkkim: just lmk how to do that
02:14 jakomo73: and stars for maps give them more recognition and you need 12 I think to have it bubbled and then get it to ranked
02:14 jakomo73: but also every mod that you get raises the star power by one
02:14 jakomo73: its a really confusing system
02:15 chparkkim: hmm
02:15 chparkkim: im more worried about making the map good than getting it ranked yet so
02:15 jakomo73: and its really easy, just press give kudosu under the name of someone who helped
02:15 chparkkim: ill try to understand it at another time lol
02:15 chparkkim: ah ok
02:15 jakomo73: you should open up a modding queue btw, it can help you understand things others do wrong and help with your mapping as well as giving you kudosu for later

good luck on the map and future mapping :D
depzdai
#modreqs

[General]
- Only 1 diff in a non-marathon (<5min) song is unrankable. You must make/have at least 2 diffs if you want it to get ranked.
- It lacks hitsounding. Find about it and other stuffs in: t/441929.

[Deemo (Demo?)]
- 00:15:001 (1,2,3,4,1,2,3,4,5) - The tone goes down here. You should try reducing your jumps here in order not to override the rhythm.
- 00:35:438 (2,3,4) - Need fixing. At least do not make 00:35:625 (3,4) overlapped; it's not beautiful.
- 00:38:063 (6,8) - Ctrl+g. It would make your jumps more obvious, although 00:37:125 (1,2,3,4,5,6,7,8,9,10) are bad-looking imo.
- 00:39:001 (1,2) and 00:39:751 (3,4) - Bad blanket (t/208596 for more info). Should be fixed like this: https://puu.sh/rjKov/caeee88bb7.png.
- 00:40:501 (5,6,1) - Like above. Should make it like this: https://puu.sh/rjKEY/56a0094aaa.png and https://puu.sh/rjKKb/1b6614271c.png.
- 00:43:502 (1,2,3,1,2,3,4,1,2) - The jumps look unclean and not aesthetical.
- 00:47:063 (4,5) - Blanket. (I've talked about it above)
- 00:51:001 (1,2,3,4) - Shape it (t/465718 for mor info). It will be much better.
- 00:54:376 (1,1,1,1,1,1) - Wrong rhythm. It is actually like this: https://puu.sh/rjL6T/bfb2f0e5e2.png.
- 00:56:812 (8,1) - Blanket.
- 01:01:689 (2,1) - Blanket like this: https://puu.sh/rjLl5/0002d068f3.png.
- 01:10:502 (1,2) - Blanket like this: https://puu.sh/rjLq7/eeeaa387cd.png.
- 01:15:002 (1) - Fix the shape of this wave slider. It looks asymmetric. (t/208596 for more info)
- 01:23:439 (7,8,9) - Move them to x:229 y:177 to avoid the incidental overlap with 01:24:002 (1).
- 01:43:877 (2,3) - Blanket.
- 01:52:502 (1,2) - Inexact rhythm: https://puu.sh/rjLOX/fff1e15fc3.png.
- 01:56:627 (6,7) - Blanket.
- 02:13:125 (4,5) - Blanket.
- 02:19:125 (5,1) - Blanket.

--> Overall: This is your first map then there is a bunch of faults in your map (it's not all of them, seriously). Keep working and you'll become better. GL.
Topic Starter
onsaemiro
Thank you! It is super helpful. I'm currently working on easy and hard difficulties so I can get it ranked!

- 00:54:376 (1,1,1,1,1,1) - Wrong rhythm. It is actually like this: https://puu.sh/rjL6T/bfb2f0e5e2.png.
I fixed everything but this because I really like how it looks and sounds as it is :3
Lumario
Alice Diff:
Didn't find anything to outstanding apart of the "wub-wub" section, I (could be personal thing) just found it a bit hard to orientate when to click in the some sections of the "wub-wub" part and the part after it. (This could maybe matter if you play this map hidden, I really dunno just played it nomod :3)

Hans Diff:
01:04:500 (1) - 01:04:687 (2) - 01:04:875 (3) - 01:05:062 (4) - + 01:05:250 (1) - 01:05:437 (2) - 01:05:625 (3) - 01:05:812 (4) - It was hard to time these combos well because I didn't hear what part to oriantate (At this point I could miss something and I have to apologize that I can't write clear proper english :S)
Just a minor thing you could another circle between this 01:55:500 (7) - slider and this 01:56:250 (8) - circleto fit the song a bit more (It's like stream, slider, ministream :3)
{02:21:000 (2) - (Again something minor :D) You could let the slider extend quite a bit (or add another slider) so it's winding down a bit further with the song (not sure if winding down is the proper term but I hope you know what I mean :3)}

Deemo Diff:
00:12:187 (3) - 00:12:562 (5) - 00:12:937 (2) - 00:13:312 (4) - I think you should keep single taps before the spinner
01:11:250 (9) - I'm not sure but you could try adding another circle so the stream goes slueantly over into the slider [To fit the song better]
01:39:750 (3) - 01:39:937 (4) - Try to nerf the distance between those a bit (I just don't like the slider overlapping the circle :S)

I hope I helped ^.^
Topic Starter
onsaemiro

KawaiiLuma wrote:

Alice Diff:
Didn't find anything to outstanding apart of the "wub-wub" section, I (could be personal thing) just found it a bit hard to orientate when to click in the some sections of the "wub-wub" part and the part after it. (This could maybe matter if you play this map hidden, I really dunno just played it nomod :3) I agree. Wub wub part was a bit funny timing-wise but i was unsure how to fix it without making it hard for a beginner to play. Tried my best to make the notes fit the beat though

Hans Diff:
01:04:500 (1) - 01:04:687 (2) - 01:04:875 (3) - 01:05:062 (4) - + 01:05:250 (1) - 01:05:437 (2) - 01:05:625 (3) - 01:05:812 (4) - It was hard to time these combos well because I didn't hear what part to oriantate (At this point I could miss something and I have to apologize that I can't write clear proper english :S) I thought about it too since the notes are suddenly so close together. But I thought since I've already used this pattern in the song before, it shouldn't be too confusing I guess. I'll fix it if it's brought up again.
Just a minor thing you could another circle between this 01:55:500 (7) - slider and this 01:56:250 (8) - circleto fit the song a bit more (It's like stream, slider, ministream :3) Added :3
{02:21:000 (2) - (Again something minor :D) You could let the slider extend quite a bit (or add another slider) so it's winding down a bit further with the song (not sure if winding down is the proper term but I hope you know what I mean :3)} Added for now to see how it looks. I may remove it later on depending on how I feel about it.

Deemo Diff:
00:12:187 (3) - 00:12:562 (5) - 00:12:937 (2) - 00:13:312 (4) - I think you should keep single taps before the spinner Not sure what you mean, but I like the current rhythm
01:11:250 (9) - I'm not sure but you could try adding another circle so the stream goes slueantly over into the slider [To fit the song better] Yup it sounds better!
01:39:750 (3) - 01:39:937 (4) - Try to nerf the distance between those a bit (I just don't like the slider overlapping the circle :S) Tried my best to move it around a bit

I hope I helped ^.^
Thank you so much!!
Lumario

KawaiiLuma wrote:

00:12:187 (3) - 00:12:562 (5) - 00:12:937 (2) - 00:13:312 (4) - I think you should keep single taps before the spinner Not sure what you mean, but I like the current rhythm
I didn't like the two circles above each other before the spinner, I thought you could maybe change it to one circle instead.

If you like it as it is, just keep it :3
Topic Starter
onsaemiro
Ah. I felt that the music was building up tension in that part and it's supposed to foreshadow the incoming single tapping frenzy right after the spinner haha.

I may end up not making it stacked, but it will definitely stay as 1/8 beat. Thank you for the suggestion though! :)
Hanswall
Sorry for my bad english :(
Alice diff
00:24:000 (5) - Hmm, i think you need move this note to x:316 y:296
00:39:000 (1,2) - Short combo. 00:43:500 (1) - This note in last combo like this http://puu.sh/rmJ1e/2dc1547fc0.jpg
01:18:000 (1) - Kiai start
01:25:500 (2,3,4) - http://puu.sh/rmJtq/5c655452db.jpg
01:27:000 (1,2) - Make this sliders curved. Straight sliders aren't cool ( ̄ω ̄)
01:33:000 (1) - And this too
01:39:000 (1,3) - And this
01:41:250 (3) - Kiai end
01:45:000 (2,3,4) - Move this notes closer together
02:00:000 (3) - Move this note to x:211 y:163
02:10:500 (1,2,1,2,1,2,1,2) - I think this notes not needed on this diff
Another diffs was cool. :)
Topic Starter
onsaemiro

hanswall wrote:

Alice diff
00:24:000 (5) - Hmm, i think you need move this note to x:316 y:296 applied *it was intentional, but I thought it's not needed at this point
00:39:000 (1,2) - Short combo. 00:43:500 (1) - This note in last combo like this http://puu.sh/rmJ1e/2dc1547fc0.jpg the song changes kind of drastically at this point
01:18:000 (1) - Kiai start yup
01:25:500 (2,3,4) - http://puu.sh/rmJtq/5c655452db.jpg okie
01:27:000 (1,2) - Make this sliders curved. Straight sliders aren't cool ( ̄ω ̄) i think straight sliders are cool >:(
01:33:000 (1) - And this too >:(
01:39:000 (1,3) - And this Changed one of them
01:41:250 (3) - Kiai end yup
01:45:000 (2,3,4) - Move this notes closer together shifted it over slightly
02:00:000 (3) - Move this note to x:211 y:163 as mentioned above... design was intentional and i think it's somewhat fitting here
02:10:500 (1,2,1,2,1,2,1,2) - I think this notes not needed on this diff 100% agreed
Another diffs was cool. :)
TY FOR MOD <3
Underdogs
Making a 3 star as per requested in #modreqs
Topic Starter
onsaemiro

Underdogs wrote:

Making a 3 star as per requested in #modreqs
Thank you~!
_Stan
Hey from my modq and here we go~

[General]
  1. Alice / Hans / Deemo diffs do not have preview point~ add it
  2. change the hitsounds volume for all your diffs
  3. Alice / Hans / Deemo diffs has problems is all objects is concentration, you can check the ranked map, there objects is average everywhere

Alice
  1. 00:04:500 (2) - actully, it's not central point, a little biased
  2. 00:05:250 (3,4,5) - make them to be triangle?
  3. 00:07:500 (1,2) - you can blanket it better
  4. 00:10:500 (3,4) - increase the ds
  5. 00:24:750 (6,1) - idk it's reasonable for ez to change ds about 0.3
  6. 01:18:000 (1,2,3,4) - do not overlap some note in ez diff, how about try to make them 4 to a sqaure
  7. 01:22:125 (2) - ds
  8. 01:23:625 (4) - ^
  9. 01:30:000 (1,2,3) - ^ and same problem after, i'll not mention
  10. 01:49:500 (1,2,1) - make them same ds
  11. 02:00:750 (4,2) - try to not stack


Hans
  1. 00:17:718 - 00:17:906 - have sound here, in other words, miss a note
  2. 00:18:749 (8,9,10,11) - ^
  3. 00:20:625 - how about add a silder to the red line
  4. 00:26:625 - ^
  5. 00:32:437 (2) - you should nc when you change sv about slider
  6. 00:34:312 (6,7) - blanket it better
  7. 00:34:500 (7,1) - why there ds is 0.65 but here 00:35:625 (3,1) - 1.39?
  8. 00:36:000 (1,2) - ds
  9. 00:46:312 (1,2,3,4,5,1,2,3,4) - the ds will mislead player I think
  10. 01:04:500 (1,2,3,4,1,2,3,4) - ^
  11. 01:11:250 (9,1) - add notes
  12. 01:18:000 (1) - idk this kind red point slider it is or not rankable
  13. 01:18:937 (2) - nc
  14. 01:21:000 (1) - 01:22:312 (3) - same
  15. 02:05:625 (10) - 02:07:126 (10) - increase ds
  16. 02:21:000 (2) - nc and reduce the hitsound volume (too loud, right?)

Deemo
  1. 00:26:625 (4,1) - ds is unconfortable, try to change it?
  2. 00:55:125 (1,1) - mislead
  3. 01:18:001 (1) - same
  4. 01:34:126 (6) - nc
  5. 01:40:687 (9) - ^
  6. 01:59:999 (8) - ^

GOOD LUCK~ :)
Topic Starter
onsaemiro

_Stan wrote:

Hey from my modq and here we go~

[General]
  1. Alice / Hans / Deemo diffs do not have preview point~ add it Don't know how D: help
  2. change the hitsounds volume for all your diffs Don't have any hitsounds or volume adjustments yet :( will add eventually
  3. Alice / Hans / Deemo diffs has problems is all objects is concentration, you can check the ranked map, there objects is average everywhere idk what this means :(

Alice
  1. 00:04:500 (2) - actully, it's not central point, a little biased fixed
  2. 00:05:250 (3,4,5) - make them to be triangle? fixed
  3. 00:07:500 (1,2) - you can blanket it better yup
  4. 00:10:500 (3,4) - increase the ds got it
  5. 00:24:750 (6,1) - idk it's reasonable for ez to change ds about 0.3 agreed
  6. 01:18:000 (1,2,3,4) - do not overlap some note in ez diff, how about try to make them 4 to a sqaure i didnt want to but fine :(
  7. 01:22:125 (2) - ds yup
  8. 01:23:625 (4) - ^ ^
  9. 01:30:000 (1,2,3) - ^ and same problem after, i'll not mention ^
  10. 01:49:500 (1,2,1) - make them same ds not a huge fan of sticking to ds in this part (at least for blanketed pairs)
  11. 02:00:750 (4,2) - try to not stack fine >:(


Hans
  1. 00:17:718 - 00:17:906 - have sound here, in other words, miss a note Kinda kinda not
  2. 00:18:749 (8,9,10,11) - ^ same
  3. 00:20:625 - how about add a silder to the red line added a note instead to accentuate the next short slider
  4. 00:26:625 - ^ ^
  5. 00:32:437 (2) - you should nc when you change sv about slider true statement
  6. 00:34:312 (6,7) - blanket it better doh
  7. 00:34:500 (7,1) - why there ds is 0.65 but here 00:35:625 (3,1) - 1.39? ikr? chparkkim is dumb
  8. 00:36:000 (1,2) - ds again, not a fan of hardcore sticking to ds for these patterns
  9. 00:46:312 (1,2,3,4,5,1,2,3,4) - the ds will mislead player I think Kinda did it purpose but will fix it if it keeps getting brought up
  10. 01:04:500 (1,2,3,4,1,2,3,4) - ^ ^
  11. 01:11:250 (9,1) - add notes That island note needs to be acccentuated hence the pause
  12. 01:18:000 (1) - idk this kind red point slider it is or not rankable idk either but ill keep it for now
  13. 01:18:937 (2) - nc okie
  14. 01:21:000 (1) - 01:22:312 (3) - same bleh
  15. 02:05:625 (10) - 02:07:126 (10) - increase ds i like it as is
  16. 02:21:000 (2) - nc and reduce the hitsound volume (too loud, right?) havent touched anything about hitsound yet, but done anyways

Deemo
  1. 00:26:625 (4,1) - ds is unconfortable, try to change it? made them further apart
  2. 00:55:125 (1,1) - mislead intentional
  3. 01:18:001 (1) - same gahh
  4. 01:34:126 (6) - nc ye xD (sorry ill stop)
  5. 01:40:687 (9) - ^ ^
  6. 01:59:999 (8) - ^ ^

GOOD LUCK~ :)
THANK YOU SO MUCH <3
Cyron
Hey! M4M from your queue.
[General]
- Why is there no Kiai Mode at all throughout the whole song. Consider adding it maybe during the technical part that starts here 01:18:000
- Technical songs/parts of songs are harder to map than other stuff. Try playing it at the lowest speed to see if every note corresponds to a certain sound. It is easy to overmap/undermap technical songs.

[Deemo]
- 00:04:125 (4,1) - Stack the not on the end of the slider so that 00:04:500 (1) - forms a blanket.
- 00:06:000 (1) - I think this should be rotated a bit and placed further from the previous slider.
- 00:19:406 - Add another slider here.
- 00:25:875 (2) - Maybe curve this toward the center.
- 00:34:875 (6,3) - Blanket.
- 00:36:376 (4,3) - Fix blanket.
- 00:55:312 (1) - Why is this one not aligned with the rest of the sliders?
- 00:59:250 (1,2,3,4) - Make this a perfect square.
- 01:03:751 (3,4,5) - Why does the spacing change all of a sudden here? If you want to emphasize the vocals 01:03:376 (1,2,3) - those should be spaced as well.
- There are no sounds here 01:18:937 - here 01:19:219 (3) - and here 01:19:501 (4) remove those.
- Add sound here 01:19:406 instead. to form 2 doubles.
- 01:25:126 (3,4,5,6,7,8) - same here
- 01:37:501 (1,2,3,4) - This is overmapped and there is no reason for it since it's just the same as before and song doesn't intensify.
- 01:48:938 (7) - Place this under this slider 01:48:001 (5) - to form a blanket.
- 01:49:500 (1,2) - More spacing.

Hope this helps! GL!
Topic Starter
onsaemiro

xVortexXz wrote:

Hey! M4M from your queue.
[General]
- Why is there no Kiai Mode at all throughout the whole song. Consider adding it maybe during the technical part that starts here 01:18:000 Derp I only recently found out about it
- Technical songs/parts of songs are harder to map than other stuff. Try playing it at the lowest speed to see if every note corresponds to a certain sound. It is easy to overmap/undermap technical songs.

[Deemo]
- 00:04:125 (4,1) - Stack the not on the end of the slider so that 00:04:500 (1) - forms a blanket. good idea!
- 00:06:000 (1) - I think this should be rotated a bit and placed further from the previous slider.bleh i dont see it as necessary, but since i changed its shape a bit it ended up a bit further down anyways
- 00:19:406 - Add another slider here. if i do that i cant emphasize the next note. Also idt anybody can jump from that note to the next one in that short amount of time
- 00:25:875 (2) - Maybe curve this toward the center. i like its current shape
- 00:34:875 (6,3) - Blanket. made 6 blanket 5 better rather than 3
- 00:36:376 (4,3) - Fix blanket.???
- 00:55:312 (1) - Why is this one not aligned with the rest of the sliders? intentional
- 00:59:250 (1,2,3,4) - Make this a perfect square.fixed
- 01:03:751 (3,4,5) - Why does the spacing change all of a sudden here? If you want to emphasize the vocals 01:03:376 (1,2,3) - those should be spaced as well. cuz im dumb haha. good noticing
- There are no sounds here 01:18:937 - here 01:19:219 (3) - and here 01:19:501 (4) remove those. i want to emphasize the beat rather than the scratch. Will fix it becomes a problem
- Add sound here 01:19:406 instead. to form 2 doubles.^
- 01:25:126 (3,4,5,6,7,8) - same here^
- 01:37:501 (1,2,3,4) - This is overmapped and there is no reason for it since it's just the same as before and song doesn't intensify.i kinda agree, but i really like the pattern so ill fix it if it gets brought up again
- 01:48:938 (7) - Place this under this slider 01:48:001 (5) - to form a blanket.okie
- 01:49:500 (1,2) - More spacing.true true

Hope this helps! GL!
THANK YOU SO MUCH!
Potatoe751
Deemo for M4M :3

00:01:500 (1) – Should end at 00:02:250 () –
00:18:750 (7,1) – There’s a timing change here. I got somewhere close to 200bpm with 1/6, but I don’t think that’s exact. I ended up with it laid out like https://puu.sh/ro2xF/9992932be1.jpg but it probably needs more work.
00:12:000 (2,3,4,5,1,2,3,4) – These don’t seem like their mapped to anything.
00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different.
01:00:000 (1) – DS change doesn’t make since again, especially since her voice actually gets higher; if anything it should be farther.
01:00:750 (1,2,3,4,5) – Can just continue the stream to 01:01:501 (1) –
01:02:250 (1) – Should end at 01:02:625
01:18:938 (1,2,3,4,5,6,7) – and 01:24:938 (2,3,4,5,6,7,8) - This pattern doesn’t match the beat, should be closer to https://puu.sh/ro30Z/fe886f3051.jpg
01:23:063 (5,6) – Add a note between these 2
01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here
01:48:000 (5) – Should end on 1:48:375
Topic Starter
onsaemiro

Potatoe751 wrote:

Deemo for M4M :3

00:01:500 (1) – Should end at 00:02:250 () – i wanted to address the pitch change D:
00:18:750 (7,1) – There’s a timing change here. I got somewhere close to 200bpm with 1/6, but I don’t think that’s exact. I ended up with it laid out like https://puu.sh/ro2xF/9992932be1.jpg but it probably needs more work. will look into it. what i have def sounds awk, but i want to stay away from timing change unless absolutely necessary (i.e. somebody else also points it out)
00:12:000 (2,3,4,5,1,2,3,4) – These don’t seem like their mapped to anything. it's to intensify the tapping as a foreshadow as to what's coming
00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different. intentional
01:00:000 (1) – DS change doesn’t make since again, especially since her voice actually gets higher; if anything it should be farther. agreed. fixed.
01:00:750 (1,2,3,4,5) – Can just continue the stream to 01:01:501 (1) – i want to emphasize the start of vocal with an island note
01:02:250 (1) – Should end at 01:02:625 ?? i dont see how :(
01:18:938 (1,2,3,4,5,6,7) – and 01:24:938 (2,3,4,5,6,7,8) - This pattern doesn’t match the beat, should be closer to https://puu.sh/ro30Z/fe886f3051.jpg whoa this got brought up a 2nd time. i really liked how it was mapped atm, but if it keeps getting brought up i'll change it
01:23:063 (5,6) – Add a note between these 2 feels + sounds awk
01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here not sure what you mean :(
01:48:000 (5) – Should end on 1:48:375 sounds better!
THANK YOU FOR MOD (although im an ungrateful a**im sorry)
[ Kuki ]
No kds. Was just Stalking looking through and saw you didn't know how to place a preview point. Its quite simple. Go to your desired place of interest on where you'd like the preview of the song to be heard and then you just click up on timing, and then go all the way to the bottom where it says 'Set currention position as preview point.' and then bam. Ya got yourself a preview point. Do it for all diffs at the exact time. That's all. Good luck on the map!
Topic Starter
onsaemiro

[ KukiLoli ] wrote:

No kds. Was just Stalking looking through and saw you didn't know how to place a preview point. Its quite simple. Go to your desired place of interest on where you'd like the preview of the song to be heard and then you just click up on timing, and then go all the way to the bottom where it says 'Set currention position as preview point.' and then bam. Ya got yourself a preview point. Do it for all diffs at the exact time. That's all. Good luck on the map!
THANK YOU YOU ARE MY SAVIOR (but wait what if i like the default preview point lol)
[ Kuki ]
THANK YOU YOU ARE MY SAVIOR (but wait what if i like the default preview point lol)
Then perhaps set it at where the default preview is at, and your welcome!
LwL
Yo, M4M from your queue.

This is one hell of a hard song to map.

Deemo
Use more consistent Distance Snap. As it is there's a general lack of structure and a lot of the spacing feels random. It's an Extra, so varying it is totally fine, but keep it consistent for similar sounds, and in general use it to emphasize stronger sounds.


00:12:000 (2,3,4,5,1,2,3,4) - I'm 99% sure there's no sound on the red ticks here. Also your emphasis doesn't make much sense to me, the spacing is increasing while the sounds become quieter.

00:16:500 (5) - could make this more spaced, it's by far the most intense sound in this part. Might have to change the entire second pattern though for this to work properly with both aesthetics and spacing to the start of the stream.

00:21:000 (1) - You've spaced the sound on this tick quite far apart otherwise, should probably do that here as well since it fits.

00:22:688 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - You've skipped the final blue tick in the first two streams, but not in the last. Should probably make this consistent. You could end the streams in kicksliders and make a jump afterwards if you want emphasis on the sound of the white tick. Make sure to change 00:28:500 (1,2,3,4,5,6,7,1,2,3,4,5,6) - as well if you do this.

00:25:313 (3,1) - This absolutely needs more spacing.

00:27:750 (1) - Why stack this? It's pretty intense, so this seems weird to me.

00:32:251 (1,2,3,4) - Just a suggestion, these are really quiet and a square isn't an easy pattern, so I'd reduce the spacing a bit.

00:34:500 (5) - The red tick here is more intense than the white tick, make it something clickable (circle or sliderstart), I'd suggest just making both the white and red tick circles (with appropriate spacing).

00:35:625 (3) - Move this further down, rotate it counter-clockwise and/or curve it less, as it is it neither looks nor plays well.

00:38:062 (6,7) - If you make this a triple this fits better and becomes more interesting to play as well. (spaced, curved to the left would probably be best, like this: ).

00:39:000 (1,2) - Does this and the consequent ones really deserve this little spacing, considering that there are vocals here, making it pretty intense compared to previous parts? I like the pattern though (but you should make the sliders visually consistent = all curved the same amount).

00:40:500 (5) - Deserves larger spacing since it's more intense than (1) and (3) before it. At the very least spacing shouldn't be less than on the jump to (3).

00:42:000 (1) - I'd put the NC on 00:42:375 (2) instead. The vocals on (1) are the same word as the previous one, so NCing there doesn't make a whole lot of sense. Also, there's a larger gap to (2) and the vocals feel seperate, so it's a bit confusing if that's not NC'd.

00:42:750 (5,6) - Map this as a stream maybe? Just a suggestion, would fit better imo and make a nice intro into the following, more intense part.

00:45:750 (2,3) - You have the beat on (2) with lower spacing than the really quiet sound on (3), should be either the same spacing or the other way around.

00:53:061 (4) - Again, larger spacing to a quieter sound.

00:54:375 (1,1,1,1,1,1) - I can see what the idea behind this is, but having no real audible sound on the first few sliderends and then suddenly a really loud beat on it is very confusing. Also the spacing to the last one is weird.

01:11:437 (11) - Make this a kickslider and put a jump to the white tick? Would fit better imo.

01:13:125 (10,1) - Needs more spacing.

01:16:125 (2,1) - Could make this a stream.

01:19:126 (2,3,4,5,6,7) - This is horrible flow. First having to speed up from a continuous motion on the first triple, then having to turn around for the next triple isn't nice to play. Just making the angle to the second triple a bit sharper would make this a lot nicer imo. If you do that, ctrl-h and ctrl-j 01:19:876 (1,2) so the spacing makes sense.

01:21:938 (2,3,4) - The sounds on the blue ticks here are pretty intense, yet unmapped.

01:23:063 (5,6) - This blue tick should definitely be mapped as well. Could just make (5) a kickslider if you want.

01:25:126 (3,4,5,6,7,8) - Not as awkward as the previous instance of this since the motion is different, but holy shit is this hard. Also it should probably be consistent with the previous one.

01:35:063 (2,3) - Again, the blue tick should be mapped.

01:37:875 (5) - Why not have this slider end on the red tick and then make it a stream (or 2 with a kickslider to emphasize 01:38:251 (6)) until the start of 01:38:626 (7)?

02:07:501 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is next to impossible to read/play properly.

Hans
00:09:000 (3) - Maybe make it a 1/1 slider to emphasize the vocals and not skip the next beat.

00:20:250 (4,5) - Spacing from buzzsliders and kicksliders isn't as it seems. Basically, while playing you'll probably move to the center of the buzzslider (and stay at the sliderstart for kicksliders), so just try to make the visual distance consistent. For kicksliders, ctrl-g them to get the actual spacing value, then ctrl-g them back after you've placed the following note. As it is, this looks inconsistent because the visual spacing between the slider and the note isn't the same as between the notes before. Also, try to avoid overlap.

00:44:812 (1) - No reason for NC on these. Just put them on 00:45:000 (2) and 00:46:500 (2) since those are the most distinct sounds.

00:51:000 (1,2) - Needs more spacing, as it is this is inconsistent and doesn't really fit since these are intense vocals. You might have to change this part a bit for this to work.

00:56:812 (1) - Same thing about the NCs.

01:03:750 (3) - Needs more spacing.

01:11:250 (9) - Just skipping the end of this stream feels weird, why not put a 1/4 repeat slider to map it without making the stream to long?

01:48:375 (2,3,1) - Skipping the red ticks here feels weird imo, they're pretty intense.

01:56:250 (9,1) - If these were 1/2 sliders you'd map the red ticks while also emphasizing the held sound starting on the white ticks.

Alice
Disclaimer: I honestly don't know shit about easy/normal diffs.

00:10:500 (3) - Maybe make this a 1/1 slider, would make the pause until the next note a bit less extreme.

00:21:000 (2) - It seems appropriate to make these 2/1 sliders, as there's not much of a need for a 4/1 gap at this point of the song imo.

00:22:500 (3,4,5,6,1) - This might be too many circles in a row for an easy, maybe it's fine though.

01:49:500 (1,2) - Afaik, spacing needs to be consistent (0.7x in this case) since it's an easy. Same for the following sliders and the entire rest of the song afterwards.

GL! :)
Kondou-Shinichi
Shitmod from #modreqs kek

Hans
00:19:500 (1) - 2 tick slider okay?

00:20:250 (4) - ^^^^ I suggest something like this https://osu.ppy.sh/ss/6184116

00:22:500 (1,2,1,2,1,2) - Suggest switching the places of slider & circle. It sounds more right (for me) liek that

00:25:500 (1) - geez 2 tick okay

00:26:250 (4) - ^^^^I suggest something like this https://osu.ppy.sh/ss/6184116

00:27:000 (1) - same as 22:500

00:27:750 (4) - yeah. you know it.

00:28:500 (1,2,1,2) - yeah, you know it. (switch places)

00:44:250 (5) - suggesting starting a new combo here.

00:48:750 (3) - perfering https://osu.ppy.sh/ss/6184149

00:56:250 (5) - New combo (suggestion)

01:00:562 (1,2) - Start the combo instead at the second circle.

01:02:812 (6) - New combo here

01:10:500 (1,2,3,4,5,6,7,8,9) - Do something like https://osu.ppy.sh/ss/6184166 kek

01:14:625 (2) - Perfering these https://osu.ppy.sh/ss/6184177 https://osu.ppy.sh/ss/6184180

01:18:937 (1) - Perfering this https://osu.ppy.sh/ss/6184186

01:24:937 (2) - ^^^^

01:30:937 (2) - ^^^^

01:36:937 (2) - ^^^^

01:39:750 (3) - perfering https://osu.ppy.sh/ss/6184193

01:42:656 (3,4) - suggest adding 2 circle on the same spot I mean like http://osu.ppy.sh/ss/6184199

02:21:000 (1) - Best slider.

I'm tired from modding this already
If you really (which I don't think you will lmao) want me to mod Deemo tell me ;3;






I really like this song, one day I should map this.
Ward74
DEEMO

For M4M :)

00:10:500 (4,1) - Blanket if you can
00:27:000 (1) - I suggest move at x:376 y:52
00:55:125 (1,1) - Unsnap
Try change combo While pattern jump it's cool and allows to confusion player
01:03:376 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So long jump try to add a slider beetween 01:06:562 (4,7) -
01:49:500 (1,2) - Blanket if you can
02:21:000 (2) - did a reverse because the sound use 3 tick with echo

There is still not much has changed with all the mods
For me your map are ready to rank very good job and good continuations 8-)
William K
Hi, Please reply my mods, I need to learn XD

[Deemo]

I think making the source a diff name is not recommended, try changing another one?

  1. 00:12:187 (3,5,2,4) - This feels like overmapping to me, consider deleting these.
  2. 00:14:999 (1,2,3,4,1) - Actually this star is a bit like unshaped(?), try fixing this with a consistent spacing like 00:15:750 (1,2,3,4,5) - for a better aesthetics, and there's no serious sound there too, so increasing and lowering the spacing I think is not needed.
  3. 00:16:688 (1,2,3,4) - This also feels like overmapped, I still don't hear a 1/4 piano until 00:17:062 - .
  4. 00:22:125 (6,7) - Spacing's different from the others.
  5. 00:32:251 (1,2,3,4) - You could make this shaped better.
  6. 01:16:500 (1,2,3,4,5) - Actually you must have a consistent rhythming at any diffs, even at Extras. The sound here is simillar to the one at 00:21:750 (4,5,6,7) - , so you must be consistent for making this one has a consistent spacing like the one you did before. But if you made this kind special, I can't do anything though.

I think that's all from me :3 GL
Lilyanna
Hi from my modding queue

General:
-set a preview point
-if u didnt hitsound yet at least turn the volume down 100 percent is so lowed
-ctrl A and see how u dont use the whole area try use as much area as u can dont just map objects in center
-easy need consistency spacing
you can go Aimod and check this box

to see the unconsistency spacing

Alice :

00:06:000 (4,5,1) - avoid unconsistence spacing
00:07:500 (1,2) - 0.54 ds to 0.71 make consistent
00:19:500 (1,2) - now u use 0.40 ds
00:49:500 (1,2,3,4,5,6) - avoic using so much snaped notes it gets dull also new players can make mistake easily
00:54:000 (1,1) - avoid stacking notes in easy
01:04:500 (3) - nc here not here 01:06:000 (1) - because u nc on every 2 downbeats
01:05:250 (4,1) - avoid overlap specialy on the arrow signe it doesnt look apealing
01:13:500 (2) - nc

Hans :

00:19:500 (1,3) - avoid these touching
00:22:500 (1,2) - can blanket
00:23:437 (2,1) - ^
00:28:687 (2,1) - those blanket could use more polish
00:36:000 (1) - remove nc
01:02:812 (1,2) - swap the nc on slider 2 which is the downbeat
01:06:375 (2) - maybe ctrl-g for better flow
01:07:875 (2) - ^
01:12:750 - 01:14:250 - there is strong beat that on the tail of slider which does feel right could make them clickable try this

02:21:000 (1) - nice one

I hope i helped, good luck in further mapping, :)
Topic Starter
onsaemiro
Nooo i havent applied these mods yet lol slow downn

(Will give kudosu after i apply the changes)
Topic Starter
onsaemiro

LawL4Ever wrote:

Yo, M4M from your queue.

This is one hell of a hard song to map.

Deemo
Use more consistent Distance Snap. As it is there's a general lack of structure and a lot of the spacing feels random. It's an Extra, so varying it is totally fine, but keep it consistent for similar sounds, and in general use it to emphasize stronger sounds. i totally agree. i redid tons of jumps in the game but still feel like theres more to change because of shitty spacing D:


00:12:000 (2,3,4,5,1,2,3,4) - I'm 99% sure there's no sound on the red ticks here. Also your emphasis doesn't make much sense to me, the spacing is increasing while the sounds become quieter. ok i really liked the fact that i had notes at the red ticks here because it indicated tension build up right before spinner, but since everybody seems to mention this i got rid of it

00:16:500 (5) - could make this more spaced, it's by far the most intense sound in this part. Might have to change the entire second pattern though for this to work properly with both aesthetics and spacing to the start of the stream. i'll fix if continuously brought up

00:21:000 (1) - You've spaced the sound on this tick quite far apart otherwise, should probably do that here as well since it fits. u r right

00:22:688 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - You've skipped the final blue tick in the first two streams, but not in the last. Should probably make this consistent. You could end the streams in kicksliders and make a jump afterwards if you want emphasis on the sound of the white tick. Make sure to change 00:28:500 (1,2,3,4,5,6,7,1,2,3,4,5,6) - as well if you do this. intentional

00:25:313 (3,1) - This absolutely needs more spacing. fixed

00:27:750 (1) - Why stack this? It's pretty intense, so this seems weird to me. fixed

00:32:251 (1,2,3,4) - Just a suggestion, these are really quiet and a square isn't an easy pattern, so I'd reduce the spacing a bit. looks good as is imo

00:34:500 (5) - The red tick here is more intense than the white tick, make it something clickable (circle or sliderstart), I'd suggest just making both the white and red tick circles (with appropriate spacing). nope but i did separate the 2nd slider into 2 circles

00:35:625 (3) - Move this further down, rotate it counter-clockwise and/or curve it less, as it is it neither looks nor plays well. moved it down along with the slider it's blanketing but shape remains same

00:38:062 (6,7) - If you make this a triple this fits better and becomes more interesting to play as well. (spaced, curved to the left would probably be best, like this: ). applied for now, but not a huge fan of it yet (may switch back)

00:39:000 (1,2) - Does this and the consequent ones really deserve this little spacing, considering that there are vocals here, making it pretty intense compared to previous parts? I like the pattern though (but you should make the sliders visually consistent = all curved the same amount). i want to emphasize it as pairs

00:40:500 (5) - Deserves larger spacing since it's more intense than (1) and (3) before it. At the very least spacing shouldn't be less than on the jump to (3). agreed

00:42:000 (1) - I'd put the NC on 00:42:375 (2) instead. The vocals on (1) are the same word as the previous one, so NCing there doesn't make a whole lot of sense. Also, there's a larger gap to (2) and the vocals feel seperate, so it's a bit confusing if that's not NC'd. doesn't feel right

00:42:750 (5,6) - Map this as a stream maybe? Just a suggestion, would fit better imo and make a nice intro into the following, more intense part. not a huge fan of triple triples tbh

00:45:750 (2,3) - You have the beat on (2) with lower spacing than the really quiet sound on (3), should be either the same spacing or the other way around. remapped whole section

00:53:061 (4) - Again, larger spacing to a quieter sound. ^

00:54:375 (1,1,1,1,1,1) - I can see what the idea behind this is, but having no real audible sound on the first few sliderends and then suddenly a really loud beat on it is very confusing. Also the spacing to the last one is weird. intentional

01:11:437 (11) - Make this a kickslider and put a jump to the white tick? Would fit better imo. tried it. may take out in the future

01:13:125 (10,1) - Needs more spacing. agreed

01:16:125 (2,1) - Could make this a stream. i like current design

01:19:126 (2,3,4,5,6,7) - This is horrible flow. First having to speed up from a continuous motion on the first triple, then having to turn around for the next triple isn't nice to play. Just making the angle to the second triple a bit sharper would make this a lot nicer imo. If you do that, ctrl-h and ctrl-j 01:19:876 (1,2) so the spacing makes sense. changed orientation

01:21:938 (2,3,4) - The sounds on the blue ticks here are pretty intense, yet unmapped. i want to emphasize certain pitch changes

01:23:063 (5,6) - This blue tick should definitely be mapped as well. Could just make (5) a kickslider if you want. ^

01:25:126 (3,4,5,6,7,8) - Not as awkward as the previous instance of this since the motion is different, but holy shit is this hard. Also it should probably be consistent with the previous one. reoriented

01:35:063 (2,3) - Again, the blue tick should be mapped. yes for this one

01:37:875 (5) - Why not have this slider end on the red tick and then make it a stream (or 2 with a kickslider to emphasize 01:38:251 (6)) until the start of 01:38:626 (7)? tried something different

02:07:501 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is next to impossible to read/play properly. intentional. shouldn't be too hard to read

Hans
00:09:000 (3) - Maybe make it a 1/1 slider to emphasize the vocals and not skip the next beat. that works

00:20:250 (4,5) - Spacing from buzzsliders and kicksliders isn't as it seems. Basically, while playing you'll probably move to the center of the buzzslider (and stay at the sliderstart for kicksliders), so just try to make the visual distance consistent. For kicksliders, ctrl-g them to get the actual spacing value, then ctrl-g them back after you've placed the following note. As it is, this looks inconsistent because the visual spacing between the slider and the note isn't the same as between the notes before. Also, try to avoid overlap. changed it

00:44:812 (1) - No reason for NC on these. Just put them on 00:45:000 (2) and 00:46:500 (2) since those are the most distinct sounds. im dumb

00:51:000 (1,2) - Needs more spacing, as it is this is inconsistent and doesn't really fit since these are intense vocals. You might have to change this part a bit for this to work. truuuu

00:56:812 (1) - Same thing about the NCs. im dumb*2

01:03:750 (3) - Needs more spacing. ctrl+g did the job

01:11:250 (9) - Just skipping the end of this stream feels weird, why not put a 1/4 repeat slider to map it without making the stream to long? idk its weird otherwise

01:48:375 (2,3,1) - Skipping the red ticks here feels weird imo, they're pretty intense.agreed

01:56:250 (9,1) - If these were 1/2 sliders you'd map the red ticks while also emphasizing the held sound starting on the white ticks.that sounds a lot better now. ty

Alice
Disclaimer: I honestly don't know shit about easy/normal diffs. same tbh

00:10:500 (3) - Maybe make this a 1/1 slider, would make the pause until the next note a bit less extreme. done

00:21:000 (2) - It seems appropriate to make these 2/1 sliders, as there's not much of a need for a 4/1 gap at this point of the song imo. done

00:22:500 (3,4,5,6,1) - This might be too many circles in a row for an easy, maybe it's fine though. meh i have faith in the newbies

01:49:500 (1,2) - Afaik, spacing needs to be consistent (0.7x in this case) since it's an easy. Same for the following sliders and the entire rest of the song afterwards. blehh i think i fixed it but might have to go thru the whole song again to make sure

GL! :)
by far the longest i spent on modding. it was so helpful ty <3
Potatoe751
00:01:500 (1) – Should end at 00:02:250 () – i wanted to address the pitch change D:

Why map to vocals when there's a really clear note there? Even then the pitch change doesn't actually start on the beat you have it at now...

00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different. intentional

Any like reason for it?

01:02:250 (1) – Should end at 01:02:625 ?? i dont see how :(

There's a beat there + that's when her vocals change.

01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here not sure what you mean :(

I added notes so I could copy+paste the timing, there isn't actually anything at any of those time signatures.
Topic Starter
onsaemiro

Potatoe751 wrote:

00:01:500 (1) – Should end at 00:02:250 () – i wanted to address the pitch change D:

Why map to vocals when there's a really clear note there? Even then the pitch change doesn't actually start on the beat you have it at now...

oh i actually misread your comment before lol. i tried out what you suggested now, but i like how it sounds atm better. will change if brought up multiple times

00:55:125 (1,1) – Both of these should match the DS of the rest of the pattern since I don’t see anything that would justify it being different. intentional

Any like reason for it? i like how it looks + trying unconventional design + inspired from other maps + how i interpret the beat in that section etc. etc.

01:02:250 (1) – Should end at 01:02:625 ?? i dont see how :(

There's a beat there + that's when her vocals change. still dont see/hear it. besides i think it's good as is

01:26:156 (2) – 01:26:531 (4) - 01:31:781 (9) - 01:32:156 (3) - 01:32:531 (6) - 01:32:531 (6) - 01:32:906 (9) - Add notes here not sure what you mean :(

I added notes so I could copy+paste the timing, there isn't actually anything at any of those time signatures. meh too hectic
Topic Starter
onsaemiro

Kondou-Shinichi wrote:

Shitmod from #modreqs kek

Hans
00:19:500 (1) - 2 tick slider okay? yea its ok

00:20:250 (4) - ^^^^ I suggest something like this https://osu.ppy.sh/ss/6184116 that sounds wrong

00:22:500 (1,2,1,2,1,2) - Suggest switching the places of slider & circle. It sounds more right (for me) liek that sounds wrong

00:25:500 (1) - geez 2 tick okay ye its ok

00:26:250 (4) - ^^^^I suggest something like this https://osu.ppy.sh/ss/6184116 meh

00:27:000 (1) - same as 22:500 ^

00:27:750 (4) - yeah. you know it. ^

00:28:500 (1,2,1,2) - yeah, you know it. (switch places) ^

00:44:250 (5) - suggesting starting a new combo here. sure

00:48:750 (3) - perfering https://osu.ppy.sh/ss/6184149 meh

00:56:250 (5) - New combo (suggestion) meh

01:00:562 (1,2) - Start the combo instead at the second circle. y that makes no sense :(

01:02:812 (6) - New combo here already does

01:10:500 (1,2,3,4,5,6,7,8,9) - Do something like https://osu.ppy.sh/ss/6184166 kek uhh no i think our mapping style differs

01:14:625 (2) - Perfering these https://osu.ppy.sh/ss/6184177 https://osu.ppy.sh/ss/6184180 nope

01:18:937 (1) - Perfering this https://osu.ppy.sh/ss/6184186 ^

01:24:937 (2) - ^^^^ ^

01:30:937 (2) - ^^^^ ^

01:36:937 (2) - ^^^^ ^

01:39:750 (3) - perfering https://osu.ppy.sh/ss/6184193 ^

01:42:656 (3,4) - suggest adding 2 circle on the same spot I mean like http://osu.ppy.sh/ss/6184199 ... theres no sound there

02:21:000 (1) - Best slider.ty <3


I'm tired from modding this already
If you really (which I don't think you will lmao) want me to mod Deemo tell me ;3;






I really like this song, one day I should map this.
thanks for mod! and ye its a great song!
Topic Starter
onsaemiro

Ward74 wrote:

DEEMO

For M4M :)

00:10:500 (4,1) - Blanket if you can changed the shape of slider but no blankie :(
00:27:000 (1) - I suggest move at x:376 y:52 sure
00:55:125 (1,1) - Unsnap intentional
Try change combo While pattern jump it's cool and allows to confusion player
01:03:376 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So long jump try to add a slider beetween 01:06:562 (4,7) - intentional
01:49:500 (1,2) - Blanket if you can i like it as is
02:21:000 (2) - did a reverse because the sound use 3 tick with echo ^

There is still not much has changed with all the mods np! thanks for mod!
For me your map are ready to rank very good job and good continuations 8-) doh i disagree :lol: but one day... one day...
Topic Starter
onsaemiro

William K wrote:

Hi, Please reply my mods, I need to learn XD

[Deemo]

I think making the source a diff name is not recommended, try changing another one? it's a reference ;) try playing deemo the mobile rhythm game. it's fun

  1. 00:12:187 (3,5,2,4) - This feels like overmapping to me, consider deleting these. it was already remapped but you are right!
  2. 00:14:999 (1,2,3,4,1) - Actually this star is a bit like unshaped(?), try fixing this with a consistent spacing like 00:15:750 (1,2,3,4,5) - for a better aesthetics, and there's no serious sound there too, so increasing and lowering the spacing I think is not needed. fixed the shape a bit, but keeping the spacing i had
  3. 00:16:688 (1,2,3,4) - This also feels like overmapped, I still don't hear a 1/4 piano until 00:17:062 - .i think the stream is necessary
  4. 00:22:125 (6,7) - Spacing's different from the others. is it...? idk i tried to fix it
  5. 00:32:251 (1,2,3,4) - You could make this shaped better.okie i used ctrl+shift+d this time
  6. 01:16:500 (1,2,3,4,5) - Actually you must have a consistent rhythming at any diffs, even at Extras. The sound here is simillar to the one at 00:21:750 (4,5,6,7) - , so you must be consistent for making this one has a consistent spacing like the one you did before. But if you made this kind special, I can't do anything though. THIS IS SPECIAL jk but i like how it looks/flows atm

I think that's all from me :3 GL THANK YOU <3
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