So helpful
Is there a file for it? I don't want to disable it but I want to use it for my custom skin.Shima Luan wrote:
You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
NoSirLiony wrote:
Is there a file for it? I don't want to disable it but I want to use it for my custom skin.Shima Luan wrote:
You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
Nodws123 wrote:
Quick question, is the "New Skin Template" from the 1st page still up-to-date?
I'm planning to try another go at skinning, but this time I wanna try the Version: 2.x stuff.
Thx~
Any idea where I get an up-to-date template?Shima Luan wrote:
No
No idea ;______________________________;dws123 wrote:
Any idea where I get an up-to-date template?Shima Luan wrote:
No
or perhaps a skin I can use as a guideline?
Oh well, thanks anywayShima Luan wrote:
No idea ;______________________________;
I'd suggest finding a skin you like and just use that as a base.dws123 wrote:
Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
I'll just use the latest NeOsu as my template then, thanks for the suggestionMrCrowley wrote:
I'd suggest finding a skin you like and just use that as a base.
dws123 wrote:
In the NuFuze skin I found some elements named scoreentry-x and fps-x
Where do they appear in the game?
Anyone care to enlighten me?
Also is the size of section-fail/pass limited in version: 2.x ?
I can't seem to enlarge it as much as in version: 1.0
There are no mode specific combo colours. osu! and ctb share the colours.mulraf wrote:
first of all sorry, obviously i couldn't read through 248 pages and this has probably already been asked, but is there a way to change my colours mode-specific?
i really want my ctb-fruits to have realistic colours (like red, green etc.) but my skin is mostly for standard and uses colours like blue, purple etc. which obviously don't fit what i'm looking for
also the menuglow doesn't really work. did i do it wrong(also tried it without the //'s and yes, i am a supporter)
Thanks for clearing those up m8Haskorion wrote:
Just ignore the fps-x files. They only work on Fallback and never were planned to stay skinnable.
Pass/Fail shouldn't have any restrictions. You maybe just made them too small. Also for HD elements you skin for a 2732x1536 playfield, not 1920x1080.
yes, you can animate the lighting like you do the motion of the menu back of some skins, i gues you can use blank pngs and a little of playing around to get the desired effectmarkenergie wrote:
alright so I am wondering if the time the hitlighting.png is active is editable.
(with active I mean from the moment when you hit a circle to the moment in stops and has faded out 100% )
pretty much I dont want the hitlighting to stay there aslong as it is, and I am not sure if I can make it shorter using the skin.ini file or if I have to make the image more transparent which I doubt wont be accurate
You can't animate lighting.png, only lightingN.png and lightingL.png which are used in mania can be animated.Shima Luan wrote:
yes, you can animate the lighting like you do the motion of the menu back of some skins, i gues you can use blank pngs and a little of playing around to get the desired effect
Maybe you can make the box wider? iirc menu-button-background is anchored at the right side[Pw]Forgotten wrote:
I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
dws123 wrote:
Maybe you can make the box wider? iirc menu-button-background is anchored at the right side[Pw]Forgotten wrote:
I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
RituPepper wrote:
Hello, I was trying to find an answer to my question and couldn't find it so here I am asking it:
Is is possible set a certain sound to each comboburst? I mean I have combobursts of many characters and I would like to have them all say something when they pop up.
For example I have comboburst-0.png that is a girl character and I would like that girl to shout yayyy!! But I also have comboburst-1 that is a male and I would like him to shout something else. Now if I make comboburst-0.wav for the girl and comboburst-1.wav for the quy it doesn't really work, they aren't "attached" to the png's meaning sometimes the girl could shout the guys lines instead. I actually have 14 combobursts so when audio plays it's most like the wrong character's one and that's somewhat annoying
I have tried setting the ComboBurstRandom: to 0 and 1 with no luck,
I also tried this
CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000
ComboBursts: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000
But honestly I doubt that "ComboBursts:" is a code that actually exists :'D
So?? Does anyone know if this is possible???
ty so muchNathanael wrote:
The filenames are particle300.png, particle100.png and particle50.png on their respective scoring values.
My guess is that you are using default-numbers as hitcircles.MrNeener wrote:
I have a problem where some random sliders have their circles put off to the side. Not really sure what is causing it.
Gif of the problem here -> https://gyazo.com/de3f9d944aaae772cc6cc0de33e5b4d3
If anyone knows whats happening please help out
HitCircleOverlap=128
You must be able to provide proof of permission if asked by any member of the osu! community.Boomdopew wrote:
So I would like to know-
If I have gotten someone's permission to use their element for a skin in the past, will I need to ask for permission again to add it into another new skin?
Well, I hope they will add such optin some dayShima Luan wrote:
No
you can try to request itAlisaBoscon wrote:
Well, I hope they will add such optin some dayShima Luan wrote:
No
Could you please tell me where exactly do I request such a thing?Shima Luan wrote:
you can try to request itShima Luan wrote:
No
InputOverlayText: 255,255,255^ add this to your skin.ini under [Colours]
its like the same exact thing as skinning standard, just stay close the specs of the default skin and you'll be ay ok. unless there is more you want to know of itThe Real Kyoko wrote:
Been wanting to make a ctb skin, any ideas on how to do it? Still waiting for the guide on that D:
https://docs.google.com/spreadsheets/d/ ... 2074725196The Real Kyoko wrote:
Been wanting to make a ctb skin, any ideas on how to do it? Still waiting for the guide on that D:
First of all it depends on what client version you are using, but lets assume you are using the latest version. Just add a blank png image and name it "sliderendcircle"crystalsuicune wrote:
Hey quick question,how do I do the thing where the sliders end without a hit circle (think taiko drumrolls)?
I had a feeling that it's done the same way you skin taiko drumrolls,but I'm not very sure.
I need to know because reasons
Alright sounds good, thanks for the feedback! ^^ I am horrible with computers so i wanted to make sure before I wasted my timeShima Luan wrote:
its like the same exact thing as skinning standard, just stay close the specs of the default skin and you'll be ay ok. unless there is more you want to know of itThe Real Kyoko wrote:
Been wanting to make a ctb skin, any ideas on how to do it? Still waiting for the guide on that D:DDDDDDDDDDDDDDD
Thanks a bunch! I'll make sure to check that outKheryo wrote:
https://docs.google.com/spreadsheets/d/ ... 2074725196The Real Kyoko wrote:
Been wanting to make a ctb skin, any ideas on how to do it? Still waiting for the guide on that D:
^
Have a good read, experiment with the different files, mess around until you get a result that pleases you, and boom, a skin :^)
Did you refresh your skin? Either change to a different skin and change back, or use the hotkey combination Ctrl+Alt+Shift+S.Nenrei wrote:
When I use version in my skin.ini nothing changes
Sadly, none could be done for that (at least for now).Timo Timo wrote:
Is it possible to change the cursor ripple effect?
I want to replace it with a red dot, so that I can always see where I have clicked when I missed a circle.
Any other way of attaining this feature?
can you sum up your problem and state it clearly becuase i cant identify your problem sryLiving Flower wrote:
will the problem with the rakning-bg ever be fixed? I don't want to see the playfield.png in the bg and I'd rather won't change the playfield.png of evey map I've got / I'll download change to default...
I was talking about the Problem with the Background while the ranking is showed: https://osu.ppy.sh/ss/6158275Shima Luan wrote:
can you sum up your problem and state it clearly becuase i cant identify your problem sryLiving Flower wrote:
will the problem with the rakning-bg ever be fixed? I don't want to see the playfield.png in the bg and I'd rather won't change the playfield.png of evey map I've got / I'll download change to default...
Fums wrote:
How to change the position of progress-bar / pie ? I want it at the TOP MID.
Please help
-+Shige+Seoul+(16-9) is using it.Living Flower wrote:
Fums wrote:
How to change the position of progress-bar / pie ? I want it at the TOP MID.
Please help
You can only Enable/Disable it as far as I know in the Gameplay Settings.
Yes, thats it ! My heroHaskorion wrote:
check out the score-percent.png image. LOTS OF EXTRA SPACE TO THE RIGHT!
I'm pretty sure you just need to make your ranking-panel.png as that "custom background" and have it large enough so that it spans the whole game screen.Living Flower wrote:
I was talking about the Problem with the Background while the ranking is showed: https://osu.ppy.sh/ss/6158275
A few years ago, you could easily add a custom Background there, but now - as far as I know - you can Change the Background only, if you Change the Background of the whole beatmap. To solve this Problem, I was asking for.
nope, because the ranking-Panel.png has now anotther fix-Point. it doesn't matther how big I'll skale the Picture, because if it's set to a lower Position as "highest Point" it won't work at all (sorry for my bad grammer, english isn't my Primary language).Starrodkirby86 wrote:
I'm pretty sure you just need to make your ranking-panel.png as that "custom background" and have it large enough so that it spans the whole game screen.Living Flower wrote:
I was talking about the Problem with the Background while the ranking is showed: https://osu.ppy.sh/ss/6158275
A few years ago, you could easily add a custom Background there, but now - as far as I know - you can Change the Background only, if you Change the Background of the whole beatmap. To solve this Problem, I was asking for.
[General]#2
Name: xxx
Author: xxx
Version: 2
Alright thanks ^-^ Also another question, so Ive changed 'star2' and I got what I wanted on the selection screen but one problem:Rio- wrote:
"SongSelectActiveText: R,G,B" in your skin.ini, under [Colours] tab
Usually the default one is "SongSelectActiveText: 0,0,0" which is Black... So change it in your skin.ini
Alright, thank you for your help :3Haskorion wrote:
depends, if you also want to get rid of combo and kiai fountains.
if yes then it is better to just use a blank pixel as star2.png but this will also get rid of them in the song select.
if no and only the ones from the cursor are distracting you can use "StarBreakAdditive: 0,0,0" in the colours section to have the cursor particles invisible but you will still have them in combo and kiai fountains.
Do you want it to be like what's in the video?weegeeweeg wrote:
I enjoy the skin I'm using, but it doesn't give me anything to indicate my progress when I'm completing a spinner. Here is an example.
How can I go about inserting an image into the spinner's background that is dim and then becomes bright as the spinner approaches completion?
I've tried changing the spinner-background.png file to a bunch of semi-transparent and opaque text, and it doesn't seem to change at all during spinner completion, so maybe I have to set it to do that somewhere? The skin is using version 2.4.
Thanks in advance
Starrodkirby86 wrote:
I think there is a slight offset difference between the two images, but I don't recall... You either want to experiment or look at other skins that have this property if you want them to precisely line up.
assuming youre talking about the hit-lighting, the best way is to just disable it in the options, but you can also replace the image with a blank pngtoadly wrote:
How do I get rid of the rings that appear after I hit a circle? The one that slowly fades away from where the note/end of long note was.
I can't seem to find the file that does it
Here is my skin.ini settings:
(I hit the note in the image)
[Mania]
Keys: 4
//Mania skin config
ColumnStart: 300
HitPosition: 480
SpecialStyle: 0
UpsideDown: 0
ScorePosition: 250
ComboPosition: 170
LightFramePerSecond: 60
LightPosition: 480
JudgementLine: 0
BarlineHeight: 0
BarlineWidth: 1.2
ColumnWidth: 62,62,62,62
ColumnLineWidth: 0,0,0,0,0
LightingNWidth: 0
LightingLWidth: 0
//Colours
Colour1: 0,0,0,255
Colour2: 0,0,0,255
Colour3: 0,0,0,255
Colour4: 0,0,0,255
//images
KeyImage0: Arrows\left
KeyImage0D: Arrows\leftD
KeyImage1: Arrows\up
KeyImage1D: Arrows\upD
KeyImage2: Arrows\down
KeyImage2D: Arrows\downD
KeyImage3: Arrows\right
KeyImage3D: Arrows\rightD
NoteImage0: Arrownote\left
NoteImage0H: Arrownote\left
NoteImage0L: Arrownote\LNB
NoteImage1: Arrownote\down
NoteImage1H: Arrownote\down
NoteImage1L: Arrownote\LNB
NoteImage2: Arrownote\up
NoteImage2H: Arrownote\up
NoteImage2L: Arrownote\LNB
NoteImage3: Arrownote\right
NoteImage3H: Arrownote\right
NoteImage3L: Arrownote\LNB
NoteImage0T: Arrownote\LNT
NoteImage1T: Arrownote\LNT
NoteImage2T: Arrownote\LNT
NoteImage3T: Arrownote\LNT
You must mean menu-button-background.png, right?3x6x0 wrote:
How do you change the song select area song thingies?SPOILERI mean those boxes that when you click on, they play the song, and if you click again you can play it.
Go to your skin.ini and set HitCircleOverlap to 50.Stefankaa wrote:
Hey, i've got a problem with my skin. HERE'S LINK TO MY SCREENSHOT
As you can see i placed dots as default numbers, but when the circle number is above 10, the dot appears twice... How can i fix it?
Don't inlcude the first framenumber. Just write down the picture name.Sora Kagami wrote:
In Mania, I've been trying to animate the notes themselves. Now normally from what I've seen, it wouldn't be a problem more than numbering the pictures. But because I'm going more DDR oriented I've used the skin.ini to set the pictures. So is there a way to animate the notes within the skin.ini that I'm missing?
I don't see the difference between the 4 images (at least from my eyes)...Rio- wrote:
I don't see the difference between the 4 images (at least from my eyes)...
The background = scorebar-bg.png
The Health-bar = scorebar-colour.png
If you want to make the animation of it, rename the 4 images to scorebar-colour-0.png, scorebar-colour-1.png, and so on until scorebar-colour-3.png
You can use it without permission under fair use technically since you can roughly define what you are doing as "progression of the arts" xD. With that being said, its lees likely that the hitsounds you will encounter are copyrighted, so you wnt have a problem using them, since you can claim to have made them yourself and nobody can do much about it. But if you still have a problem with it, you can use the default sounds with out permission as long as its used within the main osu client.Antiverse wrote:
I've made a skin and want to share it with you guys, but I used sounds from another skin, because I can't make my own, I don't know how.
What should I do? The sounds were taken from Rafis 2016 skin, but they can be found in a lot of other skins too, I can't find its creator.
All graphics are done by me, fonts I used are free for non-commercial use, icons I used for making mods icons are free too. Should I look for their creator as well?
Option -> Disable/Untick "Show Thumbnails"daicabonbay4 wrote:
I have a question, please. How to hide the small images in menu-button-backgrounds ?![]()