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Skinning tutorial (+ skinning support)

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AbsurdDive
This was probably done already..

(if not)
Is it possible to separate the notes on Taiko as if it were o!mania ??


Something like this

it's something i thought about after watching "Taikomania"
SirLiony

Boomdopew wrote:

SirLiony wrote:

Hello! I want to make a skin and I ran into a little problem. All aspects of the skin are completed except one thing which I don't know what to call. It is some kind of light/circle that shows up after you hit something. Here is a few screenshots of what I am talking about.

Screenshot 1: http://imgur.com/7wj1mn9

Screenshot 2: http://imgur.com/MKA0BWi


Those are called "lighting", you can remove it by replacing the lighting image in your skin file with a 1x1 image. If that's not the issue, what is the problem you're having?

Also, I got a question. If I were to take someone's element for my own skin(e.g cursor) but I can no longer contact the original owner for permission as the person is inactive(for months), will I still be able to post the element without getting my skin taken down?
For some reason some of it uses lightning.png while some skin like Amethyst uses some other thing which I can't find. Any solution?
xxdinorabbitxx
You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
th3gingergamer
What's the default hitburst size? :?:
xxdinorabbitxx

th3gingergamer wrote:

What's the default hitburst size? :?:
they seem to be around the size of the regular hit elements (dont quote me on this), but as the beauty of osu skinning, you can make it as big as you flippin want
MrCrowley
I have just started getting into skinning however i've ran into a frustrating issue with how osu! scales graphics. The edges of almost alll @2x elements I create show up in-game with incredibly aliased edges, and it just looks plain nasty.


How can I stop this from happening?
OsuMe65
either use standard sizes on that one or deal with it.
xxdinorabbitxx
it might just be how it is, but i never used the hd elements before... #justdealwithit
Naim
So helpful
SirLiony

Shima Luan wrote:

You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
Is there a file for it? I don't want to disable it but I want to use it for my custom skin.
xxdinorabbitxx

SirLiony wrote:

Shima Luan wrote:

You are probably talking about the fading of the hit circle, which in that case you cant necessarily directly disable
Is there a file for it? I don't want to disable it but I want to use it for my custom skin.
No
dws123
Quick question, is the "New Skin Template" from the 1st page still up-to-date?
I'm planning to try another go at skinning, but this time I wanna try the Version: 2.x stuff.


Thx~
xxdinorabbitxx

dws123 wrote:

Quick question, is the "New Skin Template" from the 1st page still up-to-date?
I'm planning to try another go at skinning, but this time I wanna try the Version: 2.x stuff.


Thx~
No
dws123

Shima Luan wrote:

No
Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
xxdinorabbitxx

dws123 wrote:

Shima Luan wrote:

No
Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
No idea ;______________________________;
dws123

Shima Luan wrote:

No idea ;______________________________;
Oh well, thanks anyway
MrCrowley

dws123 wrote:

Any idea where I get an up-to-date template?
or perhaps a skin I can use as a guideline?
I'd suggest finding a skin you like and just use that as a base.
dws123

MrCrowley wrote:

I'd suggest finding a skin you like and just use that as a base.
I'll just use the latest NeOsu as my template then, thanks for the suggestion
ImTouched
So lately the combobreak for all my skins are default for some reason. Is there some way to get them back?
dws123
In the NuFuze skin I found some elements named scoreentry-x and fps-x
Where do they appear in the game?
Anyone care to enlighten me?

Also is the size of section-fail/pass limited in version: 2.x ?
I can't seem to enlarge it as much as in version: 1.0
mulraf
first of all sorry, obviously i couldn't read through 248 pages and this has probably already been asked, but is there a way to change my colours mode-specific?
i really want my ctb-fruits to have realistic colours (like red, green etc.) but my skin is mostly for standard and uses colours like blue, purple etc. which obviously don't fit what i'm looking for :x
so far my skin.ini looks like this:

[Colours]
Combo1: 125, 125, 255
Combo2: 71, 254, 194
Combo3: 227, 227, 227
Combo4: 19, 255, 255
Combo5: 225, 88, 100
Combo6: 255, 187, 221
Combo7: 255, 94, 55
Combo8: 255, 253, 223
//SliderTrackOverride: 0,0,0
//Menuglow: 246, 238, 0

also the menuglow doesn't really work. did i do it wrong :? (also tried it without the //'s and yes, i am a supporter)
Haskorion

dws123 wrote:

In the NuFuze skin I found some elements named scoreentry-x and fps-x
Where do they appear in the game?
Anyone care to enlighten me?

Also is the size of section-fail/pass limited in version: 2.x ?
I can't seem to enlarge it as much as in version: 1.0

Just ignore the fps-x files. They only work on Fallback and never were planned to stay skinnable.

Pass/Fail shouldn't have any restrictions. You maybe just made them too small. Also for HD elements you skin for a 2732x1536 playfield, not 1920x1080.


mulraf wrote:

first of all sorry, obviously i couldn't read through 248 pages and this has probably already been asked, but is there a way to change my colours mode-specific?
i really want my ctb-fruits to have realistic colours (like red, green etc.) but my skin is mostly for standard and uses colours like blue, purple etc. which obviously don't fit what i'm looking for :x

also the menuglow doesn't really work. did i do it wrong :? (also tried it without the //'s and yes, i am a supporter)
There are no mode specific combo colours. osu! and ctb share the colours.

For the glow you must follow correct capitalization for the skin.ini lines. Use "MenuGlow:".
dws123

Haskorion wrote:


Just ignore the fps-x files. They only work on Fallback and never were planned to stay skinnable.

Pass/Fail shouldn't have any restrictions. You maybe just made them too small. Also for HD elements you skin for a 2732x1536 playfield, not 1920x1080.
Thanks for clearing those up m8
[Pw]Forgotten
I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
My Angel Yaong
alright so I am wondering if the time the hitlighting.png is active is editable.

(with active I mean from the moment when you hit a circle to the moment in stops and has faded out 100% )

pretty much I dont want the hitlighting to stay there aslong as it is, and I am not sure if I can make it shorter using the skin.ini file or if I have to make the image more transparent which I doubt wont be accurate
xxdinorabbitxx

markenergie wrote:

alright so I am wondering if the time the hitlighting.png is active is editable.

(with active I mean from the moment when you hit a circle to the moment in stops and has faded out 100% )

pretty much I dont want the hitlighting to stay there aslong as it is, and I am not sure if I can make it shorter using the skin.ini file or if I have to make the image more transparent which I doubt wont be accurate
yes, you can animate the lighting like you do the motion of the menu back of some skins, i gues you can use blank pngs and a little of playing around to get the desired effect
Haskorion

Shima Luan wrote:

yes, you can animate the lighting like you do the motion of the menu back of some skins, i gues you can use blank pngs and a little of playing around to get the desired effect
You can't animate lighting.png, only lightingN.png and lightingL.png which are used in mania can be animated.

Just disable Hitlighting in the options if you think it stays too long. Having it on does not really give any advantage.
dws123

[Pw]Forgotten wrote:

I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
Maybe you can make the box wider? iirc menu-button-background is anchored at the right side
xxdinorabbitxx
Shit
777killer77712

dws123 wrote:

[Pw]Forgotten wrote:

I want to custom my Menu-Button , But After that , My font was stick with the image , what should I do ? thanks!
Maybe you can make the box wider? iirc menu-button-background is anchored at the right side
RituPepper
Hello, I was trying to find an answer to my question and couldn't find it so here I am asking it:

Is is possible set a certain sound to each comboburst? I mean I have combobursts of many characters and I would like to have them all say something when they pop up.

For example I have comboburst-0.png that is a girl character and I would like that girl to shout yayyy!! But I also have comboburst-1 that is a male and I would like him to shout something else. Now if I make comboburst-0.wav for the girl and comboburst-1.wav for the quy it doesn't really work, they aren't "attached" to the png's meaning sometimes the girl could shout the guys lines instead. I actually have 14 combobursts so when audio plays it's most like the wrong character's one and that's somewhat annoying

I have tried setting the ComboBurstRandom: to 0 and 1 with no luck,
I also tried this
CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000
ComboBursts: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000

But honestly I doubt that "ComboBursts:" is a code that actually exists :'D

So?? Does anyone know if this is possible???
ngohavan
Đăng nhập trong osu skinner chỗ nào vậy? :?
(giúp với :cry: )
MrNeener
I have a problem where some random sliders have their circles put off to the side. Not really sure what is causing it.
Gif of the problem here -> https://gyazo.com/de3f9d944aaae772cc6cc0de33e5b4d3
If anyone knows whats happening please help out :D
ngohavan
Tôi ko biết làm combobursts, có ai chỉ với :cry:
ngohavan

RituPepper wrote:

Hello, I was trying to find an answer to my question and couldn't find it so here I am asking it:

Is is possible set a certain sound to each comboburst? I mean I have combobursts of many characters and I would like to have them all say something when they pop up.

For example I have comboburst-0.png that is a girl character and I would like that girl to shout yayyy!! But I also have comboburst-1 that is a male and I would like him to shout something else. Now if I make comboburst-0.wav for the girl and comboburst-1.wav for the quy it doesn't really work, they aren't "attached" to the png's meaning sometimes the girl could shout the guys lines instead. I actually have 14 combobursts so when audio plays it's most like the wrong character's one and that's somewhat annoying

I have tried setting the ComboBurstRandom: to 0 and 1 with no luck,
I also tried this
CustomComboBurstSounds: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000
ComboBursts: 50,100,200,300,400,500,600,700,800,900,1000,1500,2000

But honestly I doubt that "ComboBursts:" is a code that actually exists :'D

So?? Does anyone know if this is possible???








To ask you to do comboburst right? I do not know anywhere, do not you help me? :o
3bdallah
hello :)

i wasnt able to find the glow/splash file that happen with the hit100-0 and the hit50-0 :|
Nathanael
The filenames are particle300.png, particle100.png and particle50.png on their respective scoring values.
3bdallah

Nathanael wrote:

The filenames are particle300.png, particle100.png and particle50.png on their respective scoring values.
ty so much :) :)
Boomdopew
So I would like to know-

If I have gotten someone's permission to use their element for a skin in the past, will I need to ask for permission again to add it into another new skin? :o
xxdinorabbitxx
Well if the person fails to specify on you being able to use it with just saying you can, then i guess. It wouldnt hurt to ask though
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