>complains about star rating
>small cs with 308 bpm jumps
>small cs with 308 bpm jumps
Thanks, bunch of useful things. Thanks too, for the mp3.Whirl wrote:
okay
so I"d rather m4m
My maps for m4m in my sig
{if your gonna mod my nanatsu map I would prefer you mod the hardest diff}
KawaBaugadlkfjasklfj
00:06:450 (2) - this doesn't blanket right with 00:06:061 (2) - this now it does
00:30:704 (4) - the noise here is so faint, so I don't see why you need an ear killing volume of hitsound (this goes for most of your map) yeah hitsounds wouldn't hurt XD
00:34:892 (1) - this can be curved a bit more her voice is quite subtle here, no change!
00:36:061 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - don't do these patterns with such a low ds, please for the sake of god I had othersp laying it and they enjoyed that.
00:37:814 (1) - why curved so much? I would just make this straighter I didn't make it straight, but I loosened up the curve slightly.
Extra
00:11:418 (2,3) - slider ends aren't stacked properly now they are
00:28:366 (3,1) - I think this would be better stacked yea
00:43:658 (2,3) - make these curved maybe? neat idea
00:54:762 (1,2,3) - less spacing would make it flow better like io think the spacing isn eeded but i curved it slightly for better flow!
01:05:866 (1,2,3,4,5,1,2,3,4,5) - I think curving the streams more would be excelent will get more opinion on that.
Hard
00:25:541 (2,3) - instead of reverse sliders, try
00:28:658 (4,5) - ^ i prefer mine tbh!
I can't mod other diffs sorry
(mostly because I can't find problems)
anyways here' the cut mp3 you wanted: https://puu.sh/r1tSy/56f72d9ea2.mp3 (hopefully that works)
thenksies!Arphimigon wrote:
'ello
Mp3 cut is kinda bad, if you want me to make a fade or something I can or maybe you can idk either way the sudden end is meh!
[COWBUNGaaaa]
00:06:101 (2,2) - tfw first thing I'mma say is a blanket kill me done
00:12:529 (1,2,3,4,5) - Ok well, I don't hear any clickable 1/8 here but I DO hear a whoosing sound which is what I think you took for 1/8. Perhaps itd be better as a heavy curved slider instead of 1/8 here because there is no 1/8? https://osu.ppy.sh/ss/6031106 idea but I'm bad at ideas (inb4 my hearing is just bad) hm.. i feel like the short impact fits though, for what's given in the song
00:50:322 (1,2,1,2,1,2,1) - Not complaining about readability, I just think it'd be -cooler- if they rose per slider, like: http://osu.ppy.sh/ss/6031141 cute
Funfunfun
[ULTRaaaaaaaaaaaaaaa]
00:12:529 (1,2,3,4,5) - Same with Irre diff (inb4 hearing really bad)
I like
[EXTRaaaaaaaa]
00:43:503 (1,2,3) - Can you make these the same curved angle? owo (they arent afaik to me)
00:51:490 (3,4,1) - aww this is kinda sad how the big af jump isn't on the EPIC sound at the end but instead the sound before it... I think it is a wasted oppurtunity ;w; both fixd
[INSaaaaaaaNE]
Fine to me
[HaaaaaaaaRD]
00:30:841 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Long combo much? yea
00:49:348 - Try adding a note here if you are mapping to the vocal next pls mh no, because it would ruin my rhythmical pattern
[NORMaaaaaL]
Fun normal 11/10
[EaaaaaaSY]
00:11:361 (3) - Not -perfectly- symettrical, at this point I'm just nazing anything because of the lack of things I wrote tbh dnoe XD
bubai!
It certainly helped, thank you!6th wrote:
Hello
[Hitsounds]
00:58:114 (1,2) - Are you certain that the finishes are correctly placed ? Sounds fine to me
[Easy]
00:05:906 - 00:06:685 - This part is rather intense, can you add a circle at 00:06:296 - ? The rhythmical structure should stay like that, there should be some easier breaks between it.
00:38:633 (1) - It's minor but its length could be confusing. Also the slider itself could feel fast compared to the rest of the map since the break after the spinner is really short for an Easy diff. Will get more opinons.
01:06:685 (2) - Moving it a bit to the left would make the pattern a bit more intuitive since they belong to the same combo. Okay!
[Normal]
00:00:452 (1,2,3,1,2,3) - Imo they sound better when the slider starts on red tick. I disagree, sorry :/
00:59:283 (3,1,2) - CTRL+G rhythm ? the stream at 00:59:283 - deserves a more intense pattern. I wanted to emphasize the vocals here!
01:07:075 (1,1) - It's minor but I recommand placing them differently since they don't exactly sound like 01:05:906 (1,1) - I prefer keeping this as one pattern, considering it's a normal diff.
[Hard]
00:32:984 (8) - NC ?
00:34:737 (11) - ^
00:58:698 (1) - This is really too easy compared to 00:58:114 (1,2,3) -
Perfect otherwise Fixed all!
[Insane]
00:39:997 (1,2,3) - That antiflow doesn't work that well, move it to the right ?
00:49:347 (4) - NC ?
00:53:828 (1,2) - They don't sound okay imo... place a circle at 00:54:120 - ? Will change that when more people tell me to do that.
[Extra]
00:09:510 - This is loud, why is it skipped ? What is ? I don't hear anything special.
01:00:841 - What about an 1/2 slider here ? Hmm, there clearly is something on 01:01:036 - ..
I can't play higher diffs so these are just suggestions. The gap between Extra and Ultra needs to be filled up to make the spread more coherent imo.
[Ultra]
00:06:003 (1,2,3,4,5,6,7) - I understand that it's an Ultra diff, but even if I can't play it I think that this is really too hard compared to the rest of the map. Those direction changes could be really hard to perform at such high speed.
00:12:529 (1,2,3,4,5) - Rotate it a bit ? The actual angle looks a bit uncomfortable.
[Kawabunga]
00:57:627 (5) - Remove NC and add NC to 00:57:919 (2) - ? also you may want to rotate (5) a bit because it looks a bit weird actually. Done~
I hope it will help
Arphimigon wrote:
[ULTRaaaaaaaaaaaaaaa]
00:12:529 (1,2,3,4,5) - Same with Irre diff (inb4 hearing really bad) keeping it for consistency cause irre kept it too
I like
Yukiyo wrote:
Kyshiro's UltraSry idk what I just watched and Idk how to mod it xd
00:42:335 - prominent beat ... honestly I'm following this rhythm everywhere though
01:05:906 (1,2,3,4,5,1,2,3,4,5) - These are harder to play then 01:07:075 (1,2,3,4,5,1,2,3,4,5,1) -
shouldn't it be other way around as intensity goes up I guess it's slightly harder to play, but they're both hard to hit and having them flipped around feels weird for some reason
Thanks guys6th wrote:
[Ultra]
00:06:003 (1,2,3,4,5,6,7) - I understand that it's an Ultra diff, but even if I can't play it I think that this is really too hard compared to the rest of the map. Those direction changes could be really hard to perform at such high speed. Might change this later on, it's rather hard indeed
00:12:529 (1,2,3,4,5) - Rotate it a bit ? The actual angle looks a bit uncomfortable. angle should be fine honestly
Thank you, thanks for modding this. ^_^Net0 wrote:
Hey there m4m as we discussed. This is the map: https://osu.ppy.sh/s/502648
[General][Easy]
- Disable widescreen stuff on Design tab. I'll do a small SB~
- Are you sure about the countdown? xD Fixed
- All diffs don't have preview time point done
- Increase luminosity of combo color 2 by 30: 135 ->165 oh, okay
- O couldn't find much info for metadata check, sorry xS yeah..
[Normal]
- 00:00:452 (1,2,3,1,2,1,2,3,1,2,3) - How about making the combo colors here work in a 1/2 + 1/2 pattern instead of a 1/2/3/4 I didn't understand what you mean o.o
- Fix SMALL blanket issue 00:25:387 (1,2) -
- Blanket as well 01:05:906 (1,2) - fixed all blankets!
- How about blanket these 00:42:529 (2,1) - nah
[Hard]
- The intro of the map has a structure of 00:00:452 (1,2,3,1,2,3,1,2,1,2,3) - and repetition at 00:06:685 (1,2,3,1,2,3,4,1,2,1,2,3) - . Now taking a look at how you developed flow at the combos of the first part it was linear/linear/back and forth/ circular and on the next repetition it was linear/linear/back and forth and also circular flow. However you overlapped here 00:05:127 (1,2,3) - and on the next pattern you've used a slider repeat. Could you consider making this combo 00:05:127 (1,2,3) - without the overlapped? I see your concerns, however let me explain. The reason why I did that was an idea about structuring the part like this: 00:00:452 (1,2,3) - 1 00:02:010 (1,2,3) - 2 00:03:568 (1,2) - 3 and 00:05:127 (1,2,3) - 4. The fourth part always get special emphasis. Here, it's overlap, in the other one it's a blue tick reverse.
- Blanket 00:53:439 (1,2) - yea
- 01:08:244 (1,2,3) - Space increased here. Jumps in normal difficulty, is the community ready to accept this stuff? xD I don't mind this since it's a 0,05 space increase, but be prepared yeah
It's a great mapset. I'll mod the easier diffs because I believe that they have more objective stuff to point and the community in general will mostly mod your Insanes and Extras, so I'll give you some help with easier diffs xD. I believe that the SV changes on the easier difficulties are not recommend as general rule, but since you respect spacing, they work here in this map. Good luck o/
- Spacing inconsistency here 00:04:153 (2,3,4,1) - , I don't think this was intentional because I don't see a reason to increase from here 00:04:153 (2,3) - Same reason as in normal actually, it's special emphasis.
- 00:06:685 (3) - New combo pls >.< done
- 00:26:750 (4,5) - Blanket REALLY SMALL fix done
- Huge combo lol 00:30:841 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - , Maybe start a new one here 00:31:620 (3) - done
- Spacing 2,8x 00:29:283 (5,6) - xD, do you think you might nerf this a little bit Nah, this is fine. Ignore the number
- The blanket here is really weird 00:42:335 (1,2,1) - , maybe you wanted it to look like a blanket but it isn't. No
- Blanket as well 00:56:166 (3,1) - [b]a yea[/b]
Yukiyo wrote:
Kyversible's Insane00:32:789 (6,1) - coudln't there be more spacing here because big vocal? fixed
00:40:971 (1,2) - blanket :V fixed
ote="Nherantelon"]6th wrote:
[Insane]
00:39:997 (1,2,3) - That antiflow doesn't work that well, move it to the right ? fixed
00:49:347 (4) - NC ? looks kind of weird, fine the way it is
Thanks guys!Nherantelon wrote:
Kyshiro's UltraSince i cant play it, its only visual
00:11:361 (1, 2) : putting a circle between those objets (also arranging by placing (1) to the left and the new (2) to the right) could make a good effect... At least it looks good I dont know, I prefer having the jumps like this as buildup for the stream
[*]Make combo colors work on the beggining like:Irreversible wrote:
Net0 wrote:
[Easy]
[list]
[*]00:00:452 (1,2,3,1,2,1,2,3,1,2,3) - How about making the combo colors here work in a 1/2 + 1/2 pattern instead of a 1/2/3/4 I didn't understand what you mean o.o
Thank you - it did help! Modded your map already.Nherantelon wrote:
Hi !
From the #modreqsHardPerhaps you should remake the combo and dont exceed 8
00:32:400 (5, 6, 7, 8) : it could be better if they're not aligned i think
00:34:737 (11) : NC
00:44:867 (4, 5, 6, 7) : same as first, you could round the pattern moving (5) and (6) towards the middle
01:06:490(1, 2) : a slider is easier to play in hard, personnaly i would put it there... Fixed the NCs! I will think about the slider.
And finally : wow such a fast music cut lolKyversible's Insane00:42:822 (2) : you could remove it for a better flow (its not really a music's note btw)
i cant find another mistake, flow is quite perfect and circles are well placedExtra00:40:874 (8, 1) : they are quite far from the slider, it could be hard to hit
01:00:452 (1, 2) : perhaps Ctrl+G the slider and move the circle to the other extremity of (2) to really break with the previous stream
01:08:828 (5, 6, 1) : Why not deploy it to make a little stream (and NC on (5) not on (1)). It would looks better and make a repetition with the previous 5-plets(i think its their name :/) Fixed all except last one, wasn't quite clear what to fix there.Kyshiro's UltraSince i cant play it, its only visual
00:11:361 (1, 2) : putting a circle between those objets (also arranging by placing (1) to the left and the new (2) to the right) could make a good effect... At least it looks goodNormalThe SV should be more constent, at 00:25:387 it twice slower than before the pause, so there we can easily break :/
00:58:114 (1, 2, 3, 1, 2) : this pattern is hard, perhaps repeat once (3) or a slider for the circles (1) and (2). Should be fine.
Sorry i didnt find alot of mistakes but i really hope it will help you !
(And for The M4M : Jean-Jacques Goldman - Il changeait la vie
Thank you! haha, yeah it's pretty challenging.Arduck_GR wrote:
General
- Background image dimensions are 1365x768.. why not 1366 though ;w;
- Add these to tags: 麹町養蚕館 , マテリアル , ランペイジ , Koujimachi Yousankan
- All difficulties except Kawabunga! have widescreen support enabled.
- Set preview point at 00:54:369
Easy
- Maybe add a hit circle here 00:04:499 - , make this slider last for 2 white ticks without reversing 00:04:888 (1) - , then add a hit circle here 00:06:057 - , another slider for 2x white ticks here 00:06:447 (1) - and leave that one empty 00:07:616 - I'm pretty happy with the current rhythm..
Normal
- 00:11:901 (1) - Rotate by 2 Degrees (Playfield selection) to fix blanket. done
- Add hitcircles here 01:04:499 - and here 01:06:057 - sounds better imo. I really would like to make a build up here.
Hard
- Add hitcircles here 00:53:590 - and here 00:53:979 - ? Wasn't planned for the hard diff.
Kyversible's Insane
- 00:04:304 (2) - "Finish" hitsound here was probably put there by mistake.
AiMod- 00:04:498 (3) - end isn't snapped.
- 00:09:173 (3) - end isn't snapped.
- 00:12:290 (3) - end isn't snapped.
- 00:54:369 (1) - end isn't snapped. fixed
Extra
- 00:33:135 (2) - make this 2x hitcircles instead? i prefer not.
Kyshiro's Ultra
- 00:02:064 (2) - fix stacking.
- 00:08:784 (1) - ^
- 00:32:648 (6) - ^
Crazy mapset D: That last difficulty's name killed me xD Good luck!
lit120 wrote:
sup birre o/
[general][cs7]
- offset 408
- it's about a note snap reason from ur cs7 map
- so i just realized that you're mapping a cut ver... GOD DAMN IT I HAVE THAT FULL VER. AND I THOUGHT THAT IT'LL BE A FUCKING FULL VER. MAPSET ;w;
[kyshiro]
- 00:14:239 - aw snap, ya didn't map anything here I did?..
- 00:51:642 (1) - try to set a slider from 00:51:836 - . that'll do rly Mh, I don't think so because the current rhythm is probably the best choice
- ohh ok forget those mods. man... did u intentionally moved all those notes to the wrong beat? .-. ctrl+a those notes and move it to at 00:00:408 - I think you forgot to redownload
- 00:57:486 (1) - would be cool if ya stack it with 00:57:290 (3) - Mh, I think it can be more readable like the current version..
[kyversible ex]
- no
[extra]
- no
[kyversible i]
- no
not p much. i can only find that though, so yaaa
- 01:10:343 (4) - NC this will do xd Well, I guess
thanksssssssssMonstrata wrote:
Kyshiro's Ultra
00:07:021 (4,1) - This jump pattern starts too early xP 1 isn't supported by the song yet, and sounds quite different from all the other notes. They begin at 00:07:411 - . it's better for playability and patternwise
00:30:593 (1,2,3,4) - How about emphasizing 4 instead of 3 with your spacing. fixed
00:34:002 (2,3) - Ctrl+G would be nice. With CS this small players are going to follow the slider a lot more closely so the flow won't be as nice here from 1>2 since slider-leniency is really low xP. Ctrl+G would mimic the flow from 00:32:930 (1,2,3) - too fixed
00:45:787 (3,4,1) - I think the jumps from 3>4 are just too big comparatively xP. And emphasizing 1 could be nice. considering it's an ultra diff i dont think the spacing is too big, it's rather easy to play even, idk how to fix the emphasizing without completely redoing the pattern though and i think it's okay the way it is now
Kyversible's Extreme
00:13:839 (3,4,5,6) - This is pretty hard to catch tbh. The 1/4 jumps are the same visual spacing as those sliders, but you get twice as much time to play those sliders, so it feels like a really big jump in difficulty. The spacing from 3>4 does suggest 1/4 jump, but then 5 and 6 are like ?___?. I think you can do a smaller pattern arrangement. it's really not that hard, it's just 3 circles, and on top of that, in the hardest 2 difficulties this part is mapped with an 1/8 stream, so having jumps instead of a stream to make it slightly easier than the other ones only feels fitting
00:13:839 (3) - Also, this is following a different set of sounds when compared to the previous two sliders. It's a bit dubious since you're using triangle patterns when the rhythm isn't grouped into sets of 3's... the most obvious thing to play according to what it sounds like to me is following the high pitched sound on the 1/2 ticks
00:57:281 (7,8) - This jump is way too big... It looks like a 1/2 spacing, but its in fact 1/4... I don't think its fair to expect players to make this jump lol. If it was slider > slider then it'd be more understandable, but not circle > slider. i didnt do this irre pls y u do dis
Kyshiro's Insane *Kyversible, the things are for irre's parts lol
00:07:313 (4) - How about putting this on 00:07:703 - instead? Since the 1/4 sound there is a lot more prominent.
00:13:839 (1) - I think the slider is too short for a curved buzz slider... it just looks like the arrow is lopsided. I think just a simple straight slider will look nicer here, unless you increase SV or something xP>
00:56:112 (1,2) - Swap NC's? Actually the NC rhythm here seems quite off. Like 00:56:891 (1,2) - should be swapped too, unless you have some reason for this arrangement.
Hi, thanks for your random mod, quite surprising!Sonnyc wrote:
~ Kawabunga! ~Great quality. Nice analyze of music structure, and good usage of patterns representing the music consistently. It's a happy thing to spend time on looking good maps~
- 00:07:411 (1,2,3) - Personally reading the rhythm of this pattern was a little questionable despite the high ar, since the 1/4 spacing of (1,2) and 1/2 spacing of (2,3) was way too similar. Maybe it's just perhaps because I'm not so used to extended slider patterns, so it will be fine if players didn't experienced much difficulty, but anyways I was confused. :3 You are right, I've adjusted it but I need some more feedback now.
- 00:28:645 (3) - 00:31:762 (3) - 00:34:878 (3) - I can see these are all using the same concept of patterns after a linear shape such as 00:28:060 (1). An inconsistency exists at 00:34:878 (3,5,7) in the aspect of slider curve rate. It is much rounder than the other previous two slider rotation patterns. I hope you to use the consistent curve rate if there is no special reason for a different slider shape. What a nice catch, fixed!
- 00:43:839 (1,1) - The combo color selection could be better here. You can see a similar pattern usage at 00:40:723 (1,2,3,4,5,6,7,8) which is heavily relying on symmetry with tricky triple rhythms. And the next section appears right at 00:43:839 (1,2,3,4,1,2,3,4), but now it is containing two comboes in the same pattern. I recommend you to remove the combo of 00:44:619 (1), and use a colorhax at 00:43:839 (1) to change it to combo color 4. The color that you consistently used for tricky triple patterns after the break. Done!
- 00:52:800 (1,1) - I believe this pentagon's shape could be better polished if you use a 72 degree rotation on each note. I believe I did that >_<
- 00:59:716 (4,5,1) - I'm also personally unsure with the rhythm readability for this pattern too with a similar reason. Maybe I hope you can think of a different pattern design here to make the rhythm much clearer inside the pattern. Since your map contains several great patterns, I think making players to rely only on ar to read this rhythm will lose advantage of your good mapping instead of making players to read the actual pattern. I think a slider made it more readable!
- 01:07:605 (5,1) - 01:08:189 (5,1) - 01:08:774 (5,1) - 01:09:358 (5,1) - I recommend you to take a look on these objects and see if the stack setting is done as your intention. I personally feel disabling stacks along the linear stream will be a better setting. Maybe you tried that too, but only 01:07:605 (5,1) worked out. Actually I'd like to suggest using stack leniency 3 to disable 1/2 rhythm stacks. It will affect 00:02:443 (4,2) - 00:37:411 (1,3) - 00:38:579 (1,2,3,4,5) - 00:49:099 (1,2,3) - 00:54:359 (1,2,1) - 01:00:008 (1,1) - 01:00:982 (1,2,3,4) - etc. Maybe 00:54:359 (1,2,1) without a stack might look not natural depending on your preference, so please check that out. Also since it will affect the zigzag stack streams such as 00:38:579 (1,2,3,4,5), also check out if the current version is your intended pattern, or the one without the stack is. Checked and fixed.
I hope that explains it!Monstrata wrote:
Kawabunga
00:59:424 (1,2,3,4,5) - This still feels way too big. The 1/4's here aren't as strong as in other places.
01:09:651 (2) - Here I think it's kinda okay since you want a controlled movement to 01:09:749 (3) - with twice the speed. Angle change isn't that harsh, and you have some time after hitting 01:09:749 (3) - before the next object. Maybe i'm answering my concern, but can you just elaborate a bit here? I will try to explain my thoughts here as good as I can! So, you might also know that I map really closely to the vocals - if you compare these vocals with others, you will quickly find out why I've used such a high spacing here. In my opinion, this is definitely the peak of the kiai, as her voice is the most "cheering", if you will. I additionally think that the background also supports the sudden increase of distance, however. So considering that this is the strongest section in the kiai, I think the 1/4 are warranted. After getting some testplays, I have realized that the square won't be a good pattern here, since it was difficult to combine my thought of distance with a playable pattern - with the angle changes, the star will be better. You've also spoken about the time you have to click, that's another addition I actually made; 00:59:813 (5,6) - if you see this slider, this works as a little break for the player.
Just let me hear your thoughts for those two before I move this forward.