There are few things that could be improved and some details were missed.
[General]
[General]
- Don't rely on metadata from older beatmaps or check the proof in cases someone provides you one. The reference listed is website of her album, which is correct when it comes to title. However, you must use prefered romanization if the artist has one, in this case, she's using Yura Hatsuki, it's even on the same website. You might argue that the link actually shows the previous order, but that's not an official reference. Domain name means nothing to us, as it could've been picked by someone else or her preferred domain could had been taken before she bought it, you might even notice that it says "hatuki", so it's not really a reference for romanization, please use what's on her website.
- Hitsounds bother me here a lot. While the arrangement of claps seems to be good, I quite don't get the custom hitsound you're using. The song is having some pop-rock type of snare, but you're using typical snare for electronical music, which doesn't sound that good here, you could find a better replacement for it. If you decide to change this, you can PM me for some recommendation.
- As I said, claps are fine, whistles seem to be fine too, but the cymbals are really out of place. The usage in some places is following music properly - when there's a cymbal in the music, you use a finish. That's fine, but some places use it to emphasize vocals, which makes it sound really loud and it feels unnatural for listener, somehow the player knows the cymbal is not going to be here. I'd like you to go through all difficulties and check all the finishes, especially during the kiai. The best example is Kami's Hard (and the biggest concern is his difficulty regarding this, but be sure to check it on all diffs) from 00:43:683 - to 00:55:991 - , there are 6 cymbals (in the end of this part, one looks echoed, so let's assume there are 7) but hitsounds have 20 finishes of cymbal type. What's however interesting is that through 00:52:914 - 00:55:991 - you follow the cymbals quite well, apart from 00:53:683 - 00:54:645 - 00:55:414 - but they don't sound that terrible. The thing is that emphasizing vocals as you did can be simply done using whistle - for example 01:03:876 (2,3) - sounds absolutely great with whistles only, because it somehow emphasizes the vocals by the whistle, but highlights the cymbal much better. Less can sometimes be more and having contrast between cymbal-following finishes and vocal-following whistles is musically more intelligent and as a listener, much more pleasant to hear. If you want, I can point out every single place with present issue, but I guess going through it once by yourself is enough.
- Another thing about how the map sounds and last, but things like 00:54:549 - should not be audible if you decide to do such thing. The ends end on nothing, so hearing any feedback here is annoying and doesn't make much sense. This applies to Kami's hard again. The way Insane used this is fine.
- When discussing this map, there was a concern from other BN about overlapping objects. It's not a big thing, but I agreed that it looks unpolished when some parts overlap objects, some parts have visible gaps, not sure if it was your intention.
- 00:20:030 (3,4) - This might look a bit confusing to a Normal player. We know that newbies often miss a repeat with the slider start. That's because the repeat is simply closer to the previous object and generally, they like playing what's closer first. I'd really recommend a different angle of this slider, it can be solved for example this way, it's better to avoid potential confusion on lewer diffs.
- 00:51:183 (4,5,6,7) - and 00:54:260 (3,4,5) - Judging from personal knowledge (what I remember was struggle for me when I was beginner and what my friends mostly complained about when I introduced them to the game) and replays of new players on this map, I must say these are the places where the newbies really get off the track. They usually start to spam 50s or 100s here, which is understandable because the transition from the white ticks to the red ticks is making a tricky rhythm. The players get the most of the rhythmical feedback from drums, so playing vocals while hearing the drums between them is what makes them confused. However, that's different for sliders, because they're easier to hit and don't require so gimmicky clicking as circles in such a pattern. I highly recommend you to replace these patterns with some sliders, eventually with a repeat, so the rhythm is easily understandable for the newbies. I could even say that the way Hard is mapped would feel less tricky for newbies that how the Normal is currently mapped.
- I really like this difficulty, quite a lot, but there's one thing that doesn't seem to fit. 00:42:337 (3) - Is the only 1/2 slider in the whole map and the problem is that it's probably too short, which might for sure surprise the player a lot, because it's unusually rhythm and pattern and in comparison with the rest of the map, it's not corresponding the difficulty of other patterns.