Updated the post as I said before the edit. Anyway, I don't like doing this but I want to respond to your response, because I think this communication doesn't work.
Hanazawa Kana wrote:
If you have searched it and you can see that every ranked song of this artist use "Hatsuki Yura" rather than "Yura Hatsuki" such as the Eclipse Parade ranked last month,so i think there's no need to change it any more.btw,i've asked it to kwan and she said she will have a check of it.
I could even quotate myself "Don't rely on metadata from older beatmaps or check the proof in cases someone provides you one." This is very important, we are discouraged to use metadata from older maps, no matter how old they are. Someone not checking things properly recently doesn't necessarily mean that the metadata can be used in newer maps once someone proves it. I provided you probably the most reliable information you can get - what's more official than the singer's official website? I don't quite get why do you need KwaN here - of course, if you want to be sure about it, then go ahead, but what I said is exactly that you basically never copy metadata from older maps, if their usage is not corresponding to official source, then others still have to follow official data. I guess that album is not easy to get today, therefore unless you find scan of La Pucelle album, you must use Yura Hatsuki instead.
Hanazawa Kana wrote:
You can hear the claps sounds clearly and that shows the rhythm of the music,i think this is enough.From my point of view,i think currently using clap is good.
Well, you probably didn't get the point, if you use any pop-rock drum and replace the clap, it sounds much cooler, you might at least have tried that. I agree it's personal preference, but before trying anything, assuming that it's enough is a bit lazy. I could live with that however.
Hanazawa Kana wrote:
That doestn't matters a lot cause players don't click the end of a slider and will not affect the feeling of play.
That's not what I'm talking about. I'm talking about the fact that it gives annoying feedback even though the song provides nothing. Why'd then insane have these muted and hard would keep that? I really feel like this is attacking your own opinion, because what you do proves what you prefer. There had to be reason for doing it on insane, because it sounded weird probably, so suddenly saying that it doesn't matter because players don't click it is not in accordination with what you did. It's not even about affecting the gameplay, but the overall feeling when playing. Hearing something annoying already makes the feeling worse.
Hanazawa Kana wrote:
I use finish in every big white lines in kiai part and also use it to emphasis some important sound.you can hear there have the same sound in these places.00:52:914 - 00:55:991 - 00:53:683 - 00:54:645 - 00:55:414 -why not using the same hitsound? by the way,I use claps in every 2nd and 4th white lines and whistles in mostly red lines in kiai part to keep a rhythm and lively feeling.Besides kiai part,i use whistles to emphasis the highest tune of voice.
That's not a new thing. I am capable of checking how the things are placed and what they follow. The thing you're doing here is explaining me what do you follow, which is not issue, I explained you why this way of following is an issue and you simply come up with explaining me the way you made the issue, not why it isn't issue. The issue with finishes is that you follow multiple sounds in the music with it, especially all with the same volume and it result in some places to be really overdone and loud. I'm talking about the diversity and following the music properly - using correct instrument to emphasize something. Places where finish (as a cymbal) is following cymbal in the music are perfect, but places where it follows voice or the organ/whatever you call that simply sound loud and unfitting because using so many cymbals wouldn't make sense in this kind of song and because it doesn't highlight the instruments properly. What I'm trying to say here that in some places (such as the pattern I mentioned in previous post 01:03:876 (2,3) - did you even try that without finishes?) you use them unnecessarily and there are ways this can sound much better. Highlighting sounds is about their diversity and about the ability of them being distinguished from others. By putting a cymbal everywhere, listener isn't even able to tell what you're trying to emphasize, if other instruments use different hitsound, for example in the pattern I mentioned that whistle would fit: 01:03:876 (2,3) - the cymbals are highlighed in much better way, because there's the contrast between one and the other instrument. Editor allows you to use 1200 custom hitsounds, limiting yourself to just cymbal for multiple instruments doesn't make sense and could sound much better and more logical. I'm not trying to say that your hitsounds are bad, but why doing it this way, if other makes more sense and sounds/highlights certain instruments better. You can still highlight vocals, the organ and the cymbals while having the contrast, just by using variety of hitsounds, as I mentioned for example 01:03:876 (2,3) - just listen to it in current statement, it's really destroying one's ears, while whistles instead of these cymbals highlight the cymbals in sound much more and it sounds more pleasant. "I use finish in every big white lines in kiai part" - I noticed that and what I'm telling you is explaining why that isn't mostly proper.
This all might sound rude to you and might sound like I want to force everything to be fixed or that I just desperately want to DQ this. I know this is your first ranked map and it's visible from your response. Many mappers who firstly qualify a map try to avoid the disqualification and I'm not surprised, people are afraid of it because of the struggle they had getting BNs and because it took some time to actually get to the point where your map can be qualified, so it's pretty natural that you might feel like that. Disqualifications are there to avoid mistakes or things that were overlooked and to increase the quality of the beatmap. I'm saying this now, because I you seem to use fallacies and make up reasons to avoid the disqualification. I'm trying to explain you how things can be better and why they are better in this way by logical statements. The clap hitsound is personal preference, I just said it could be better for some reasons, but if you're satisfied that the snare sounds a bit more punchy than what the song should probably have, that's personal preference. But I cannot really get through the fact that you want to skip things such as this usage of finishes. I agree that you should follow the sounds you followed, but it doesn't make sense to use the same hitsound for most of sounds you want to emphasize, especially when it's a cymbal, which sounds really loud and in music, it's used very rarely and for a reason - because even in music, it sounds loud and artists use it only in places of some transition. I could write you many reasons why this usage is wrong, but I'm not going to make a "how does highlighting sounds work" thread off this. Please, consider what I said as a valid thing and try it yourself, don't be afraid of disqualification, I can assure you that this is worth requalifying and you have nothing to worry about. The mindset of people having their first beatmap disqualified is really complicated and it's obvious you'll want to avoid it. I just want you to be sure that there are ways to improve things a lot and you can do it to make this beatmap almost perfect. Don't try to make up reasons/fallacies just to avoid things.
You can PM me at any time and I'll be more than glad to show you how better it can be, following the same sounds as you do, I'd really like to talk to you personally, because it's better for you to understand what one wans to say and maybe we could end up in a happy conclusion. We're not here to claw or bite, we're here to help and improve maps!
Please, keep in mind that map being disqualified doesn't always mean a bad thing, especially when there's a
lot of potential for improvement..