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t+pazolite - CENSORED!!

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Topic Starter
Zyl
This beatmap was submitted using in-game submission on Friday, November 4, 2022 at 7:14:17 PM

Artist: t+pazolite
Title: CENSORED!!
Source: SOUND VOLTEX III GRAVITY WARS
Tags: chireiden 東方地霊殿 Subterranean Animism th11 ハルトマンの妖怪少女 Hartmann's Youkai Girl 古明地 こめいじ こいし 上海アリス幻樂団 Touhou Trent83 alice's emotion Koishi Komeiji sdvx museca ZUN Team Shanghai Alice Blossom Extra stage boss Touhou 11 Subterranean Animism Hartmann's youkai girl reitaisai 13 Electronic Instrumental
BPM: 195
Filesize: 8251kb
Play Time: 01:53
Difficulties Available:
  1. ADV*NCED!! (3.59 stars, 337 notes)
  2. B*GINNER!! (1.81 stars, 111 notes)
  3. EXH*UST!! (4.31 stars, 353 notes)
  4. INF*NITE!! (5.76 stars, 585 notes)
  5. M*XIMUM!! (5.04 stars, 486 notes)
  6. N*VICE!! (2.63 stars, 204 notes)
  7. XXX!! (6.22 stars, 585 notes)
Download: t+pazolite - CENSORED!!
Information: Scores/Beatmap Listing
---------------
FINISHED THE MAP AFTER 4 YEARS, TALK ABOUT SPEEDRANKING!





-Warning-


Really Slow Sliders Ahead


ORIGINAL BG
_DT3
Lol, was just thinking about making a standard set of this music xDDD

Good luck! Will probably mod this soon
Topic Starter
Zyl

_DT3 wrote:

Lol, was just thinking about making a standard set of this music xDDD

Good luck! Will probably mod this soon
LOL! that was fast xDDD thank ya! :)
Renumi
what a god omfg
Topic Starter
Zyl

Renigar wrote:

what a god omfg
Loool! Thank you Reni <3
Plaudible
m4m from your queue! My map: https://osu.ppy.sh/s/480736
______________________


These hitsounds remind me a lot of Highscore, lol
They fit though, nice job! I can see you put a lot of work into them.


INSANE!!
00:05:334 (2,3,1) - Stacked a bit odd...double check that.
00:05:488 (1,2,3) - Spacing here is different, no real reason to though, with consistent spacing before it.
00:48:565 (1) - Move the end of this spinner to 00:49:411. Then map something at 00:49:795.
00:54:718 (1) - This doesn't feel like it should be a spinner... mapping it would be appropriate maybe for a normal or easy, but with an insane you can work with triples and stuff to map this nicely. Maybe use reverse sliders instead of streams.
I love the flow in this map, especially the staggering sliders :) fun to play.

ANOTHER!!
00:08:872 (5,1) - Any reason to stack them like this? It's 1/2, you put distance between everything else 1/2 D: either extend slider so it's 1/4 or spread further.
00:54:718 (1) - I'd map this out, too. Just doesn't feel right in a higher difficulty song having a moment like this in the song just be a spinner. I also wanted to mention, since I forgot to in the last instance of this: ending the spinner where it is really interferes with the "3,2,1" in the vocals. when mapping it out, put the 3 notes so it works with this, if that makes sense ;)
01:00:872 (1,2,3,4) - 1,2 and 3,4 are not spaced the same.
01:28:103 (2,3) - Also, with these... I know you've had them throughout the song, but it feels... weird to play. The sound is the same, honestly I would suggest just having one slider and making it twice as long. The sound doesn't change and making it two sliders is uncomfortable. It's more appropriate in areas like 01:46:565 (2,3,4) because the pitch is increasing. :)

EXTRA!!
00:54:718 (1) - Same issue.
01:11:641 (5) - I feel like these in all the difficulties would be cool as a NC, to match the moaning noise.
Didn't see much issue in this difficulty, looks pretty solid!

EXPERT!!
00:05:795 (7) from here to 00:09:795 (2) I feel the hitsounds could be a bit louder, they're almost unhearable.
00:10:411 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Wew, sorry for highlight spam. These sections in the extra/expert feel a bit too... easy. They're very similar to the other difficulties, and with the intensity of this section it certainly should be more difficult, I'd consider mapping it to match the star difficulty a little more, even if it's minor increases of spacing.
00:47:641 (2,3,4,5,6) - This stream looks... awkward. Nothing unplayable about it, but I'd consider changes.
00:54:565 (1) - Ahh, yes! Thanks for mapping it out, this is perfect.
00:59:334 (4) - I'd NC here.

Feel like 4 is a bit too short, I'll do one more~

EXTREME!!
Early hitsounding feels pretty quiet again.
00:52:257 (1,2,3,4,5,6,7,8) - Is this huge jump pattern necessary? The song isn't intense yet. The sound is the same as 00:50:103 (1,2,3,1), yet the difference is significant. I think a smaller pattern will do, here. Some of the patterns in your upcoming kiai are smaller than this.

Overall, your flow is very good and the maps are really fun to play, just a few small things that need improvement! From my newbie mapper eyes, this seems pretty good already, close to being ready for a BN. Fun song, good luck!
Togetic
HOOOLY is that the real fort xd. Anyways I really hope this mod can help! (i didn't have much time so sorry that i could only do one diff)
XXX
00:09:025 (8,9,1) - overlap these with the slider because it looks and flows better
00:22:718 (1) - i would recommend making the slider look more like this http://puu.sh/qmKLF/606b1f1cda.PNG
00:23:949 (1,2) - i would make this a triple instead or i would space these sliders instead because overlapping this completely looks weird and doesn't play as well
00:24:718 (4,5) - ^
00:40:565 (5) - change this slider please it plays awkwardly
00:47:334 (1,2,3,4) - kinda unnecessary quad
00:53:334 (8,1) - overlap please
00:58:410 (1,2,3,4) - i think it would be better if you would use the same distance snap that you used for the second third and fourth notes on the first too
01:04:103 (6) - underwhelming slider i would increase sv
01:05:795 (1,2,3,4,5,6,7,8) - these jumps are a bit too much and are awkward to aim compared to the others
01:07:795 (6,7,8) - overlap this triple
01:36:565 (1) - underwhelming again
01:40:103 (8,1) - doesn't really flow well
01:42:718 (1) - underwhelming again
Topic Starter
Zyl
Nothing wroted= Fixed
Red message= Doesn't applied
I doesn't stood your point
I will change it if other person mentions it

Plaudible wrote:

m4m from your queue! My map: https://osu.ppy.sh/s/480736
______________________


These hitsounds remind me a lot of Highscore, lol
They fit though, nice job! I can see you put a lot of work into them. I know that's the idea xDD i love tham too :3 and yes i worked a lot on them xDD


INSANE!!
00:05:334 (2,3,1) - Stacked a bit odd...double check that.
00:05:488 (1,2,3) - Spacing here is different, no real reason to though, with consistent spacing before it.
00:48:565 (1) - Move the end of this spinner to 00:49:411. Then map something at 00:49:795. No thanks
00:54:718 (1) - This doesn't feel like it should be a spinner... mapping it would be appropriate maybe for a normal or easy, but with an insane you can work with triples and stuff to map this nicely. Maybe use reverse sliders instead of streams.I prefer to mantain that spinner because if i map that part i will use streamers and i don't want to use spinners
I love the flow in this map, especially the staggering sliders :) fun to play. Me too (but my favorite is Another diff :3)

ANOTHER!!
00:08:872 (5,1) - Any reason to stack them like this? It's 1/2, you put distance between everything else 1/2 D: either extend slider so it's 1/4 or spread further.just a little anti-jump ;) but i will think about it
00:54:718 (1) - I'd map this out, too. Just doesn't feel right in a higher difficulty song having a moment like this in the song just be a spinner. No thanks I also wanted to mention, since I forgot to in the last instance of this: ending the spinner where it is really interferes with the "3,2,1" in the vocals. when mapping it out, put the 3 notes so it works with this, if that makes sense ;)
01:00:872 (1,2,3,4) - 1,2 and 3,4 are not spaced the same. That's the idea
01:28:103 (2,3) - Also, with these... I know you've had them throughout the song, but it feels... weird to play. The sound is the same, honestly I would suggest just having one slider and making it twice as long. The sound doesn't change and making it two sliders is uncomfortable. It's more appropriate in areas like 01:46:565 (2,3,4) because the pitch is increasing. :) I will think about it

EXTRA!!
00:54:718 (1) - Same issue. No thanks
01:11:641 (5) - I feel like these in all the difficulties would be cool as a NC, to match the moaning noise.
Didn't see much issue in this difficulty, looks pretty solid!

EXPERT!!
00:05:795 (7) from here to 00:09:795 (2) I feel the hitsounds could be a bit louder, they're almost unhearable. That's the idea :3 is the "kawaii" part of the song xDD
00:10:411 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Wew, sorry for highlight spam. These sections in the extra/expert feel a bit too... easy. They're very similar to the other difficulties, and with the intensity of this section it certainly should be more difficult, I'd consider mapping it to match the star difficulty a little more, even if it's minor increases of spacing. No thanks
00:47:641 (2,3,4,5,6) - This stream looks... awkward. Nothing unplayable about it, but I'd consider changes.
00:54:565 (1) - Ahh, yes! Thanks for mapping it out, this is perfect.
00:59:334 (4) - I'd NC here.I will think about it

Feel like 4 is a bit too short, I'll do one more~ Thanks :3

EXTREME!!
Early hitsounding feels pretty quiet again. That's the idea :3
00:52:257 (1,2,3,4,5,6,7,8) - Is this huge jump pattern necessary? The song isn't intense yet. The sound is the same as 00:50:103 (1,2,3,1), yet the difference is significant. I think a smaller pattern will do, here. Some of the patterns in your upcoming kiai are smaller than this. meh...

Overall, your flow is very good ik :3 and the maps are really fun to play thank you for say that :3, just a few small things that need improvement! yeah... sorry xDD From my newbie mapper eyes, this seems pretty good already thank ya! :) , close to being ready for a BN ;w;. Fun song ;;w;;, good luck! Thanks! :)
Topic Starter
Zyl

Togetic wrote:

HOOOLY is that the real fort xd ;;;;;;w;;;;;; thank you. Anyways I really hope this mod can help! (i didn't have much time so sorry that i could only do one diff) Sure it's ok!
XXX
00:09:025 (8,9,1) - overlap these with the slider because it looks and flows better
00:22:718 (1) - i would recommend making the slider look more like this http://puu.sh/qmKLF/606b1f1cda.PNG
00:23:949 (1,2) - i would make this a triple instead or i would space these sliders instead because overlapping this completely looks weird and doesn't play as well
00:24:718 (4,5) - ^
00:40:565 (5) - change this slider please it plays awkwardly
00:47:334 (1,2,3,4) - kinda unnecessary quad
00:53:334 (8,1) - overlap please No thanks
00:58:410 (1,2,3,4) - i think it would be better if you would use the same distance snap that you used for the second third and fourth notes on the first too
01:04:103 (6) - underwhelming slider i would increase sv No thanks
01:05:795 (1,2,3,4,5,6,7,8) - these jumps are a bit too much and are awkward to aim compared to the others
01:07:795 (6,7,8) - overlap this triple
01:36:565 (1) - underwhelming again
01:40:103 (8,1) - doesn't really flow well
01:42:718 (1) - underwhelming again
Really good mod!, thanks for it!
Ashton
hi m4m from modreqs



lets start



[A REALLY REALLY BAD WORD@@#@#$ (xxx)]
00:01:718 - add a note here
00:05:488 (1) - this can be 1/2 slider with a note at the end
00:06:103 (3) - ^
00:06:718 (1) - ^^
00:09:025 (8,9,1) - I would suggest slowing down the speed to 50 or 25 to see where you should put triples and sliders, cause this doesn't go to the beat at all
01:12:949 - add note here
01:21:026 (2,3,4,5,6) - this can be, improved



[PROHIBITED!!!]
00:00:565 (1,2,3,4,5,6) - the volume can be a bit louder
00:24:257 (3,4,5,6,7,8) - this pattern can be smoothed out a bit more
00:58:411 (1,2,3,4) - in your harder diff these notes are less sperated, consider making this easier than your XXX diff





[EXTREME!!!]
00:43:026 (5,6,7,8,1) - spacing is inconsistant here





ok so uh
'please don't mention any overlap or blanket problem'
and other than that there isn't much problem
Topic Starter
Zyl
Nothing wroted= Fixed
Red message= Doesn't applied
I doesn't stood your point
I will change it if other person mentions it

Whirl wrote:

hi m4m from modreqs



lets start



[A REALLY REALLY BAD WORD@@#@#$ (xxx)]
00:01:718 - add a note here meh
00:05:488 (1) - this can be 1/2 slider with a note at the end ~
00:06:103 (3) - ^ ~
00:06:718 (1) - ^^ ~
00:09:025 (8,9,1) - I would suggest slowing down the speed to 50 or 25 to see where you should put triples and sliders, cause this doesn't go to the beat at all No thanks, no SV changes
01:12:949 - add note here No thanks
01:21:026 (2,3,4,5,6) - this can be, improved No thanks i prefer it like it is



[PROHIBITED!!!]
00:00:565 (1,2,3,4,5,6) - the volume can be a bit louder that's the idea
00:24:257 (3,4,5,6,7,8) - this pattern can be smoothed out a bit more it's good so no thanks
00:58:411 (1,2,3,4) - in your harder diff these notes are less sperated, consider making this easier than your XXX diff





[EXTREME!!!]
00:43:026 (5,6,7,8,1) - spacing is inconsistant here That's the idea





ok so uh
'please don't mention any overlap or blanket problem'
and other than that there isn't much problem
Renumi
[ General]
  1. Jesus christ next Fort calm down omgl fucking wow dude jesus omg this is wow man wow jeez
  2. Bg is 1366x768 which is different from the recommended size of 1024x768. Might wanna get that resized ;w;
  3. One of the diffs has an inconsistent Kiai time with the others. Look through all Kiai times to make them all the same to one another in every diff.
  4. quite the tags :^)
  5. Thoroughly disappointing that you didn't include the "Onii-Chan!~" hitsound tbh FeelsBadMan
absolute madman

[ BEGINNER!!]
Cambia a HP:2,5 y AR:3 por favor TTwTT (Most super easy diffs shouls rely heavily on a slow ds, given the chance that the song allows for such also please btw lower DS please)
kek omg
  1. 00:05:488 (1,2) - Well, 00:00:565 (1,2) - these two are the same... so why shouldn't these two be the same too? Like, I get it's supposed to look likewise to 00:07:949 (2,1) - this but 00:10:411 (1) - this slider marks a whole new section songwise so ;w;
    or

  2. 00:10:411 (1,2) - Make these too parallel. It's just that given the case in such an easy diff (made for the sake of being easy y'know), it should really rely on simplicity and comfortable patterns and slider shapes and whatnot.
  3. 00:15:334 (1) - No NC?
  4. 00:20:257 (1,2) - Blanket?
  5. 00:27:641 (2) - Blanket too?
  6. 00:41:180 (1) - No NC my dude~
  7. 00:43:641 (2) - Replace for a note instead.
  8. 00:44:872 (1,2) - Why no hitsounds?
  9. 01:02:103 (2) - Just curve?
  10. 01:19:334 (1,1,1) - This line of new NC's.. //:
  11. 01:19:334 (1,1) - Make these two alike.
  12. 01:39:026 - Moe hitsound (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  13. 01:51:334 (1) - That SDVX woosh woosh slider spinner sound omggggggg (also only real concern is that the spinners too short?? idk im dumb)


[ EASY!!]
difficulty adjustements are way too alike to beginners' nerf
  1. 00:03:026 (1,2) - Make these two alike?
  2. 00:07:949 (1) - Why the NC?
  3. 00:09:180 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - All these sliders and just one note? Like.. replace some sliders for a note now and then :c
  4. 00:19:026 (2) - Kinda piggybacking the previous suggestion, replace this slider for a note.
  5. 00:39:949 (1,2) - Make these look more parallel and/or similar to each other if that was your intention /:
  6. 00:48:565 (2) - I suggest going for something like this for this slider? (toomanysliderskindamonotonous)
  7. 01:05:795 (2,1,2) - ///:?
    Suggestion

    (just make some more patters instead of slider -> ds spam /:)
  8. 01:10:718 (3) - Sliderend *BEEEP* sound made me so hard happy cause like omg nice dude (but my opinion, I think it'd sound better on sliderhead than sliderend. just idk place green line on sliderhead n place clap on sliderhead and whistle on sliderend ;w;/)
  9. 01:14:411 (1,2) - ;w;?
  10. 01:24:257 (1) - Circular sliders for the most part should have blankets imo NotLikeThis
  11. 01:29:180 - Moe hitsound (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  12. 01:37:795 (2,3) - nice my dude

end this diff on a note pls

[ NORMAL!!]
  1. 00:14:103 (2) - Replace for two notes?
  2. 00:23:949 (2) - Slider shape DD:
  3. 00:39:949 (1) - This slider is too classy for the other sliders. A-L-I-E-N-ify this slider (Kappa)
  4. 00:59:334 (1,1) - I get why the NC but this is a normal diff still ;-;
  5. 00:59:641 (1,2,1,2,1,2,1,2,1,2,3,1,2) -
  6. 01:10:718 (3) - Slider beep thing omg so orgamic
  7. 01:29:180 - Moe hitsound (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  8. 01:37:795 (2,3,4,5) - Sliders for miles then suddenly NOTES (nerf some sliders for notes pls. problem is that because there are so many sliders, this diff would resemble Easy and Beginner a lot :T then again you're fort not me so w/e
  9. 01:50:103 (2) - woosh hngGggG
a lot of sliders my dude

[ ADVANCED!!]
HP:4 please
  1. 00:05:334 (4,5,1,2,3,4,5,1) - Mediate :d
  2. 00:07:641 (2,3) - .-.
  3. 00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - Woulb be quite the leap from Normal tbh. Buff the Normal or nerf this Advanced? ;-;
  4. 00:20:257 - Beginner, Easy and Normal don't have the "tick" hitnormal that this one has ;-; (i.e sounds on 00:20:872 (2,3) - these sliders)
  5. 00:28:257 (2) - :d?
  6. 00:29:488 (4) - Just noticed, why no *BEEEP* hitsound in these sliders in the rest of the diffs, it would really fit with the song :<
  7. 00:38:718 - Useless green line boi
  8. 00:59:641 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - In circles and repeptitive /:
  9. 01:01:488 (4) - Why not make this alike to 01:02:103 (1) - this?
  10. 01:11:641 - Kreygasm
  11. 01:26:718 (1,2) - Make these alike //:
  12. 01:29:180 - hi i'm sukinathan (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  13. 01:37:795 (3) - Normal has a few notes but this advanced diff which is supposed to be harder only has a repeat slider? like i said before, buff or nerf please
  14. 01:49:334 (2,3) - tfw no overlap
a bunch of sliders, not much to say :T

[ Hard]
AR between 7-8 and cs 3.9~7 pls
  1. 00:03:026 (1,2,3,4) - Uhh, something like this? Just that the way it is now looks super "glued" together, I think.
  2. 00:07:949 (1,2,3,4,1,2,3) - Too together? ><
  3. 00:06:718 (1,2,3) - Separate still since it is a hard ><
  4. 00:19:180 (2,3,4,5) - Pattern?
  5. 00:21:949 (2,3,2,3) - Make these curved to resemble 00:20:718 (7,8) - ?
  6. 00:25:180 - Oh boy (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (why this hitsound so early? shouldn't the other diffs have this hitsound at this point and time too if you're gonna place it here in this diff?; make this hitsound fall in the same place in the lower diffs xwx)
  7. 00:25:641 (2,3,4,5,6) - hmmmm .-.
    or maybe?

  8. 00:26:411 (1,2,3,4) - ..?
  9. 00:38:718 - dumb green line
  10. 00:44:872 (1) - Weird slider? /:
  11. 01:04:565 (4,5) - NC on any of these please
  12. 01:29:180 - hi sukinathan (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  13. 01:43:949 (4) - NC
  14. 01:48:872 (1,2) - ?
:d

will mod more later dw
ZekeyHache

el pozolito, yummy!

General
  1. Tu BG esta muy pesada para ser una simple BG, considera convertirla a jpg con algún programa, ya que ese formato comprime mas las imágenes~


BEGINNER!!
  1. Revisa el aimod, te menciona algo de unas lineas que están al mismo tiempo~
  2. Solo tienes 2 circulos en toda la diff O_O deberias variar mas~ (Se que hay diffs que son puros sliders, pero ya que hay círculos, procura poner unos pocos mas)
  3. 00:44:872 (1) - Cuando hagas curvas siempre procura que se noten como tales, el slider se ve raro así, haz de cuenta que te salio un chichón en la frente (por que asi no es como normalmente te vez)

EASY!!
  1. 00:17:795 (1) - Cuidadito! Este slider se va algo offscreen in-game (unrankable papu :v)
  2. 00:22:718 (1) - Se siente algo extraña esa curva, te recomiendo hacer una forma mas abstracta (simple) para mantener las cosas fáciles aquí~
  3. 01:47:641 (2) - En mi opinion no se siente bien que hagas esas micro curvas al final del slider; se que enfatizan esas vocales, pero no creo que este tipo de técnicas encajen bien en una easy, ya que estas dificultades solo cubren un ritmo basico~

NORMAL!!
  1. 00:01:795 (2) - Yo haría que la cola de este slider apuntara directo al siguiente objeto para un flow mas natural, no se tu~
  2. 00:19:026 (2,3,4) - Esta parte es muy densa para una normal, deberías hacerla mas simple~
  3. 00:23:949 (2) - Podría ser que el zigzagueo en este slider cause confusión :c
  4. 01:25:488 (2) - Este va que roza la orilla de la pantalla con la cola, muevelo un poco arriba, esta casi offscreen por un bello pubico~

ADVANCED!!
  1. 00:28:257 (2) - Recuerdas lo que te dije del chichón?

HARD!!
  1. Mismo comentario en ese tipo de sliders, no hay otra cosa que me llame la atención, es que yo no ando con este tipo de música, así que no me siento seguro de que se debería hacer o no por aquí aparte de lo que mencione <.<

INSANE!!
  1. 00:54:565 - Aquí puedes hacer un triple y que el spinner comience en el tick azul que sigue del downbeat, es totalmente aceptable~ Digo, por si no sabias, cada quien con su preferencia de como mappear esta parte~
    Ya no se de insanes a BPM alto o extras así que asta aquí llego~

Good luck t..t....t..... Zyl :v
Wormi
  1. According to https://soundcloud.com/t-pazolite/censored-short-ver the name of the song should be t+pazolite - CENSORED!! (Short ver.) since you are using the short version
  2. Tags are totally inaccurate, you don't have to add names of the songs that Fort mapped, it has nothing to do with the song
    [*However you can add tags such as the album name, doujin circle name, sources, name of the original touhou song (SOUND VOLTEX III GRAVITY WARS, ALICE'S EMOTION for example), do your own search
    [/list]


    This mapset is really far from ranking in term of quality:
    1. Badly structured, random object placement
    2. Random spacing changes
    3. Hitsound abuse imo
    4. Wrong rythm, totally ignoring triplets, small streams that can be found very often in the song
    5. Random jump spam abuse to increase star rating
    I will mod your XXX diff as an example

    1. Hitsounding is really low during the beginning of the song, you could also have hitsounded the drum things starting at 00:05:488 (1) -
    2. The rythm used at the beginning is fine for an easier song but totally not for a 7* map, use less reverse sliders, more circles
    3. From 00:10:411 (1) - to 00:18:718 (3) - Your flow is basically running in a circle for the whole part, not even fun to or anything, still too easy for a 7* map, add circles
      There are also spacing inconsistancies and non structured placement
    4. During the whole kiai from 00:20:257 (1) - You are missing so many triplets, small streams and interessing rythm variety, you just spammed jumps to fill your map
    5. Your abuse of aplause hitsound is painful to listen imo
      These are totally random hitsounds that does not fit well the song
    6. 00:25:180 (1,2,3,4,5,6,7,8) - Star pattern that is not even structured using the circle tool creator or something and has spacing inconsistances
    7. 00:27:641 (1,2,3,4,5,6,7,8) - Missing triplets and stuff
    8. 00:28:872 (1,2,3,4,5) - Ignoring streams
    9. You could have mapped that part from 00:30 to 00:40 since the song is not that long
    10. 00:44:872 (1,2,3,1,2,3,1,2,3,4) - Sliders makes it too easy for this quite intense part that has rythm variety, there are missing triplets, streams again
    11. 00:56:872 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream has small spacing inconsistencies that makes it look bad
    12. The rest of the map is basically non structured jump abuse and missing rythms, too lazy to mention everything
    13. 01:51:334 (1) - Finishing with a spinner is a bad choice, there are interresting things that could have been mapped instead

    If you want to see this map ranked, consider remapping everything once you have more mapping experience

    Sorry for being a bit rough but this was my honest opinion about your mapset, I hope that will help you

    I started mapping this song for fun before you submitted yours, check my version if you want to see what I'm talking about rythm and stuff
    It's not finished nor hitsounded
    http://puu.sh/qoq02/eb547d0bd8.osz
collector7
Hey. M4M from #modreqs

Generally you have one big problem on every diff: you're going in one direction for too long.
As example in ADVANCED!!: 01:29:180 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - for twenty seconds you going anti-clockwise only. It's really boring. Try to change it like every 1-2 tact, it would be much more interesting.

EASY!!

ar2 od2 maybe
00:01:795 (2) - try moving red point on white tick. Same to others sliders. Try to do it whenever you can and want

NORMAL!!

ar4

ADVANCED!!

ar5/5,5
I think triples is too much for advanced
00:19:641 - make it clickable
01:28:565 - ^
00:26:411 (3,4) - move them to 171,215
00:41:180 (3,4) - move red points on red ticks

HARD!!

ar7 od7 atleast

INSANE!!

ar8 od7,5
00:09:180 (1,2) - it would a little bit more interesting, if you rotate them by -90 and make them curved or somthing like that
01:03:334 (1,2) - ^
00:19:180 (2,3,4) - like this maybe?
00:22:411 (4) - ctrl+g
00:47:949 (3) - 420,131 00:48:257 (4) - 168,68
00:52:257 (1,2,3,4) - ctrl+j on each of this separated with same locations would be more prettier
00:54:565 (2) - this note feels out of place. I think if you add not here 00:54:411 - it would be better
01:11:025 (2) - ctrl+g
01:28:103 (2,3,4,5) - I think it's better to unstack

ANOTHER!!

ar8,5 od7,5
00:19:180 (2,3,4) - same as insane
01:28:103 (2,3,4) - ^
01:17:488 (6) - nc

EXTRA!!

od8
00:42:411 (1,2,3) - change the order to 2,3,1

EXPERT!!

00:19:642 (5) - change it into a note
01:15:641 (1,2) - ctrl+g both separately


Well I think there is enough. Really catchy song, but in the map there is so much to improve. Good luck with this ;)
Topic Starter
Zyl
Nothing wroted= Fixed
Red message= Doesn't applied
Blue Message= I doesn't stood your point
Purple Message= I will change it if other person mentions it

Renigar wrote:

[ General]
  1. Jesus christ next Fort calm down omgl fucking wow dude jesus omg this is wow man wow jeez ;;;W;;; thank you
  2. Bg is 1366x768 which is different from the recommended size of 1024x768. Might wanna get that resized ;w; Well normally mostly of the maps have that BG resolution (a rankable like 1366x768) here's an example of it Reol - no title
  3. One of the diffs has an inconsistent Kiai time with the others. Look through all Kiai times to make them all the same to one another in every diff.
  4. quite the tags :^)
  5. Thoroughly disappointing that you didn't include the "Onii-Chan!~" hitsound tbh FeelsBadMan yeah i included that before upload the map but i erased it, i will include it :) Added~
absolute madman :3

[ BEGINNER!!]
Cambia a HP:2,5 meh y AR:3 por favor TTwTT (Most super easy diffs shouls rely heavily on a slow ds, given the chance that the song allows for such also please btw lower DS please No thanks in this part,cuz if i use a lower DS some parts will overlap and the overlap are not permitted on easy diffs and i could not to put emphasis in the places that i want)
kek omg
  1. 00:05:488 (1,2) - Well, 00:00:565 (1,2) - these two are the same... so why shouldn't these two be the same too? Like, I get it's supposed to look likewise to 00:07:949 (2,1) - this but 00:10:411 (1) - this slider marks a whole new section songwise so ;w; No thanks i prefer to keep that part
    or

  2. 00:10:411 (1,2) - Make these too parallel. It's just that given the case in such an easy diff (made for the sake of being easy y'know), it should really rely on simplicity and comfortable patterns and slider shapes and whatnot. 00:10:411 (1) - in this part change the rhytmn so no thanks
  3. 00:15:334 (1) - No NC? I don't really see necessary to remove the NC, but i will think about it
  4. 00:20:257 (1,2) - Blanket? I'll pass from every blanket suggestion
  5. 00:27:641 (2) - Blanket too?^
  6. 00:41:180 (1) - No NC my dude~
  7. 00:43:641 (2) - Replace for a note instead.
  8. 00:44:872 (1,2) - Why no hitsounds?
  9. 01:02:103 (2) - Just curve? Following the same pattern as here 00:10:411 (1,2,1) -
  10. 01:19:334 (1,1,1) - This line of new NC's.. //: Start of a new kiai time= New combo
  11. 01:19:334 (1,1) - Make these two alike.Meh...
  12. 01:39:026 - Moe hitsound (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) Onii-chan~ Added!
  13. 01:51:334 (1) - That SDVX woosh woosh slider spinner sound omggggggg haha ik :3 (also only real concern is that the spinners too short?? idk im dumbIt's easier for new players)


[ EASY!!]
difficulty adjustements are way too alike to beginners' nerf
  1. 00:03:026 (1,2) - Make these two alike?Meh...
  2. 00:07:949 (1) - Why the NC? 00:05:488 (1,2) - 2 downbeats=New combo
  3. 00:09:180 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - All these sliders and just one note? Like.. replace some sliders for a note now and then :c Better for beginner players
  4. 00:19:026 (2) - Kinda piggybacking the previous suggestion, replace this slider for a note.
  5. 00:39:949 (1,2) - Make these look more parallel and/or similar to each other if that was your intention /:intentionally :3
  6. 00:48:565 (2) - I suggest going for something like this for this slider? (toomanysliderskindamonotonous) Better for new players
  7. 01:05:795 (2,1,2) - ///:? the blankets take too much time and errors s i don't like to take suggestions about blankets
    Suggestion

    (just make some more patters instead of slider -> ds spam /:) Erm...?
  8. 01:10:718 (3) - Sliderend *BEEEP* sound made me so hard happy cause like omg nice dude (but my opinion, I think it'd sound better on sliderhead than sliderend. just idk place green line on sliderhead n place clap on sliderhead and whistle on sliderend ;w;/)
  9. 01:14:411 (1,2) - ;w;? Nah
  10. 01:24:257 (1) - Circular sliders for the most part should have blankets imo NotLikeThis meh...
  11. 01:29:180 - Moe hitsound (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) <3
  12. 01:37:795 (2,3) - nice my dude Keh heh heh~

end this diff on a note pls

[ NORMAL!!]
  1. 00:14:103 (2) - Replace for two notes? I tried but... it becomes a chaos xDD
  2. 00:23:949 (2) - Slider shape DD:
  3. 00:39:949 (1) - This slider is too classy for the other sliders. A-L-I-E-N-ify this slider (Kappa)
  4. 00:59:334 (1,1) - I get why the NC but this is a normal diff still ;-; 00:59:334 (1,1) - Start of the kiai= New combo
  5. 00:59:641 (1,2,1,2,1,2,1,2,1,2,3,1,2) - Erm...?
  6. 01:10:718 (3) - Slider beep thing omg so orgamic
  7. 01:29:180 - Moe hitsound (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  8. 01:37:795 (2,3,4,5) - Sliders for miles then suddenly NOTES (nerf some sliders for notes pls. problem is that because there are so many sliders, this diff would resemble Easy and Beginner a lot :T then again you're fort not me so w/e i will think about it
  9. 01:50:103 (2) - woosh hngGggG
a lot of sliders my dude that's the idea

[[b]IT DISAPPEARED! ADVANCED!![/b]]
HP:4 please
  1. 00:05:334 (4,5,1,2,3,4,5,1) - Mediate :d
  2. 00:07:641 (2,3) - .-. Doesn't goes really well with the music so no thanks
  3. 00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1) - Woulb be quite the leap from Normal tbh. Buff the Normal or nerf this Advanced? ;-; Erm...?
  4. 00:20:257 - Beginner, Easy and Normal don't have the "tick" hitnormal that this one has ;-; (i.e sounds on 00:20:872 (2,3) - these sliders)Intentionally, only for match it with the streamer sound
  5. 00:28:257 (2) - :d?
  6. 00:29:488 (4) - Just noticed, why no *BEEEP* hitsound in these sliders in the rest of the diffs, it would really fit with the song :< Fixed on all diffs~
  7. 00:38:718 - Useless green line boi Nothing to see here guys
  8. 00:59:641 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - In circles and repeptitive /: That's the idea
  9. 01:01:488 (4) - Why not make this alike to 01:02:103 (1) - this?
  10. 01:11:641 - Kreygasm
  11. 01:26:718 (1,2) - Make these alike //: Meh...
  12. 01:29:180 - hi i'm sukinathan (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
  13. 01:37:795 (3) - Normal has a few notes but this advanced diff which is supposed to be harder only has a repeat slider? like i said before, buff or nerf please Harder
  14. 01:49:334 (2,3) - tfw no overlap Doesn't overlap while gameplay
a bunch of sliders, not much to say :T I AM A SLIDER INSANE!!

[ Hard]
AR between 7-8 and cs 3.9~7 pls meh...
  1. 00:03:026 (1,2,3,4) - Uhh, something like this? Just that the way it is now looks super "glued" together, I think.
  2. 00:07:949 (1,2,3,4,1,2,3) - Too together? ><
  3. 00:06:718 (1,2,3) - Separate still since it is a hard ><
  4. 00:19:180 (2,3,4,5) - Pattern?
  5. 00:21:949 (2,3,2,3) - Make these curved to resemble 00:20:718 (7,8) - ?
  6. 00:25:180 - Oh boy (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (why this hitsound so early? shouldn't the other diffs have this hitsound at this point and time too if you're gonna place it here in this diff?; make this hitsound fall in the same place in the lower diffs xwx)
  7. 00:25:641 (2,3,4,5,6) - hmmmm .-.
    or maybe?

  8. 00:26:411 (1,2,3,4) - ..? No thanks
  9. 00:38:718 - dumb green line :>
  10. 00:44:872 (1) - Weird slider? /:
  11. 01:04:565 (4,5) - NC on any of these please
  12. 01:29:180 - hi sukinathan (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) Nye heh heh~
  13. 01:43:949 (4) - NC
  14. 01:48:872 (1,2) - ?
:d

will mod more later dw thanks Reni :>

ezek wrote:


el pozolito, yummy!

General
  1. Tu BG esta muy pesada para ser una simple BG, considera convertirla a jpg con algún programa, ya que ese formato comprime mas las imágenes~ Lo prefiero en PNG aun que pese mas le da un toque mas bonito el PNG


BEGINNER!!
  1. Revisa el aimod, te menciona algo de unas lineas que están al mismo tiempo~ No se pero no me sale ;w;
  2. Solo tienes 2 circulos en toda la diff O_O deberias variar mas~ (Se que hay diffs que son puros sliders, pero ya que hay círculos, procura poner unos pocos mas) Considerando que es una beginner es mejor dejarlo con pocos single taps
  3. 00:44:872 (1) - Cuando hagas curvas siempre procura que se noten como tales, el slider se ve raro así, haz de cuenta que te salio un chichón en la frente (por que asi no es como normalmente te vez)

EASY!!
  1. 00:17:795 (1) - Cuidadito! Este slider se va algo offscreen in-game (unrankable papu :v)
  2. 00:22:718 (1) - Se siente algo extraña esa curva, te recomiendo hacer una forma mas abstracta (simple) para mantener las cosas fáciles aquí~
  3. 01:47:641 (2) - En mi opinion no se siente bien que hagas esas micro curvas al final del slider; se que enfatizan esas vocales, pero no creo que este tipo de técnicas encajen bien en una easy, ya que estas dificultades solo cubren un ritmo basico~

NORMAL!!
  1. 00:01:795 (2) - Yo haría que la cola de este slider apuntara directo al siguiente objeto para un flow mas natural, no se tu~
  2. 00:19:026 (2,3,4) - Esta parte es muy densa para una normal, deberías hacerla mas simple~ Esta bien, ya que no sobrepasa los 4 objetos y ademas hago uso de los red ticks, asi que esta bien
  3. 00:23:949 (2) - Podría ser que el zigzagueo en este slider cause confusión :c
  4. 01:25:488 (2) - Este va que roza la orilla de la pantalla con la cola, muevelo un poco arriba, esta casi offscreen por un bello pubico~

ADVANCED!!
  1. 00:28:257 (2) - Recuerdas lo que te dije del chichón?

HARD!!
  1. Mismo comentario en ese tipo de sliders, no hay otra cosa que me llame la atención, es que yo no ando con este tipo de música, así que no me siento seguro de que se debería hacer o no por aquí aparte de lo que mencione <.<

INSANE!!
  1. 00:54:565 - Aquí puedes hacer un triple y que el spinner comience en el tick azul que sigue del downbeat, es totalmente aceptable~ Digo, por si no sabias, cada quien con su preferencia de como mappear esta parte~
    Ya no se de insanes a BPM alto o extras así que asta aquí llego~

Good luck t..t....t..... Trenty is still alive! Zyl :v
Gracias ezek :)

Worminators ican't quote ya so i will do it here...

  1. Badly structured, random object placement Jumps...
  2. Random spacing changes ^
  3. Hitsound abuse imo Custom Hitsounding ;)
  4. Wrong rythm, totally ignoring triplets, small streams that can be found very often in the song Remember that every mapper maps what he want's, for example if there's a part that can possibly make an streamer i can evade that part with a spinner, all is about mapping styles.
  5. Random jump spam abuse to increase star ratingKhe heh heh~ i don't really see the problem of this, cause mostly of the maps haves jumps for make it harder the map so... here's an example Check the diff "it"
  1. Hitsounding is really low during the beginning of the song, you could also have hitsounded the drum things starting at 00:05:488 (1) - that's the idea.
  2. The rythm used at the beginning is fine for an easier song but totally not for a 7* map, use less reverse sliders, more circlesIs the slow part of the song so... no thanks
  3. From 00:10:411 (1) - to 00:18:718 (3) - Your flow is basically running in a circle for the whole part, not even fun to or anything, still too easy for a 7* map, add circles That's the idea, i don't want to "spam" that part with circles, and its better cause the DS can be confusing because if you look at the timeline is like this~ So, how i difference between a pattern like this and a 1/1 slider? ;)
  4. There are also spacing inconsistancies and non structured placement Is an extreme Spacing isn't really important...
  5. During the whole kiai from 00:20:257 (1) - You are missing so many triplets, small streams and interessing rythm variety, you just spammed jumps to fill your map Remember that every mapper maps what he want's, for example if there's a part that can possibly make an streamer i can evade that part with a spinner, all is about mapping styles, and men if you will talk about like this about my style please shut up and mod wisely
  6. Your abuse of aplause hitsound is painful to listen imo Your PC volume is too high :P
  7. These are totally random hitsounds that does not fit well the song Actually they do it... i think you must listen them a little more...
  8. 00:25:180 (1,2,3,4,5,6,7,8) - Star pattern that is not even structured using the circle tool creator or something and has spacing inconsistances Intentionally :)
  9. 00:27:641 (1,2,3,4,5,6,7,8) - Missing triplets and stuff Mapper styles~
  10. 00:28:872 (1,2,3,4,5) - Ignoring streams ^
  11. You could have mapped that part from 00:30 to 00:40 since the song is not that long All the players will need a Break time :P
  12. 00:44:872 (1,2,3,1,2,3,1,2,3,4) - Sliders makes it too easy for this quite intense part that has rythm variety, there are missing triplets, streams againi will ignore all the references to streams... are kinda anoying if you are stalking me with them... sorry """""spamming"""""
  13. 00:56:872 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream has small spacing inconsistencies that makes it look bad Fixed~ you were right in this part Khe heh heh~
  14. The rest of the map is basically non structured jump abuse and missing rythms, too lazy to mention everything If you were good to spam about it and now you don't do it you are really lazy...
  15. 01:51:334 (1) - Finishing with a spinner is a bad choice, there are interresting things that could have been mapped instead Seriously...?
If you want to see this map ranked, consider remapping everything once you have more mapping experience isn't necessary!, i think that you need more experience to mod and mapping cuz this map is really bad mapped and needs lots of fixed and it only haves mapped like 40 secs... and you abuse of the blue ticks+sliders and that plays really awkward, so yeah! i need experience to make extremes but you need more experience to mod and evade the spamming about so little things about streamer consistencies and hitsounding :|

Sorry for being a bit rough but this was my honest opinion about your mapset, I hope that will help you i think that you must be more "formal" while modding", look at the good point! i added some tags and edited the title!

sorry for being "rough" ;)

collector7 wrote:

Hey. M4M from #modreqs

Generally you have one big problem on every diff: you're going in one direction for too long.
As example in ADVANCED!!: 01:29:180 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - for twenty seconds you going anti-clockwise only. It's really boring. Try to change it like every 1-2 tact, it would be much more interesting. Keh heh heh~ good point but i will leave it like it is

EASY!!

ar2 od2 maybe
00:01:795 (2) - try moving red point on white tick. Same to others sliders. Try to do it whenever you can and want Erm...? Well if you are talking about put a slider on a red tick on a easy diff no thanks, das no gud

NORMAL!!

ar4

ADVANCED!!

ar5/5,5
I think triples is too much for advanced Good point fixed, i will take that in mind in future mapping
00:19:641 - make it clickable
01:28:565 - ^
00:26:411 (3,4) - move them to 171,215 meh...
00:41:180 (3,4) - move red points on red ticksred points...?

HARD!!

ar7 od7 atleast No thanks

INSANE!!

ar8 od7,5 Impossible with hidden
00:09:180 (1,2) - it would a little bit more interesting, if you rotate them by -90 and make them curved or somthing like that meh...
01:03:334 (1,2) - ^ i really don't like that patterns while gameplay so, no thanks
00:19:180 (2,3,4) - like this maybe? Erm...?
00:22:411 (4) - ctrl+g meh...
00:47:949 (3) - 420,131 00:48:257 (4) - 168,68 no position suggestions
00:52:257 (1,2,3,4) - ctrl+j on each of this separated with same locations would be more prettier Looks better like it is
00:54:565 (2) - this note feels out of place. I think if you add not here 00:54:411 - it would be better Fixed long time ago xDD
01:11:025 (2) - ctrl+gmeh...
01:28:103 (2,3,4,5) - I think it's better to unstack

ANOTHER!!

ar8,5 od7,5Impossible with hidden
00:19:180 (2,3,4) - same as insanei don't really understand what are you refering to...
01:28:103 (2,3,4) - ^ ?
01:17:488 (6) - nc

EXTRA!!

od8
00:42:411 (1,2,3) - change the order to 2,3,1 No thanks triangles are good

EXPERT!!

00:19:642 (5) - change it into a note
01:15:641 (1,2) - ctrl+g both separately


Well I think there is enough. Really catchy song, but in the map there is so much to improve It only haves 3 days, it's a baby~. Good luck with this ;)
Sorry for the long post xDD, just for evade triple posting (or more posting...)
Axon

Zyl wrote:

Tags: Reol Highscore Monster Freeze DanganRonpa Ooi O2i3 Touhou Trent83 Tatsh GameOver ALiCE'S EMOTiON Reitaisai ZUN SOUND VOLTEX III GRAVITY WARS MUSECA ハルトマンの妖怪少女 作曲 Blossom Koishi Circulation
these tags hOLY
Topic Starter
Zyl

Axon wrote:

Zyl wrote:

Tags: Reol Highscore Monster Freeze DanganRonpa Ooi O2i3 Touhou Trent83 Tatsh GameOver ALiCE'S EMOTiON Reitaisai ZUN SOUND VOLTEX III GRAVITY WARS MUSECA ハルトマンの妖怪少女 作曲 Blossom Koishi Circulation
these tags hOLY
ik they are so poor and so sexy <3 xDDD
Axon
No kudosu.

I may or may not do a full mod later, but for now I'm just going to point out some things that really bugged me, with the difficulty setup specifically.

First off, the BEGINNER!! difficulty has a higher approach rate than the EASY!! diff.

The INSANE!! diff, which is 4.03* is only at AR7, it should be at least AR8, AR8.5 would probably fit best.

The ANOTHER!! diff which is 4.52* is only at AR8, it should be raised up to AR9. Also, INSANE!! has a higher HP drain than ANOTHER!!.

For future reference, Insane maps that are 3.75-4.10* should be around AR8 or AR8.5, 4.10-5.25 should be AR9.

Good Luck! :D

Edit: Also, the hitsounds are very obnoxious. I think you use the audience and hitsound way too liberally. Only use it when there's a part in the music that REALLY deserves it. Not every downbeat :oops:
Topic Starter
Zyl

Axon wrote:

No kudosu.

I may or may not do a full mod later, but for now I'm just going to point out some things that really bugged me, with the difficulty setup specifically.

First off, the BEGINNER!! difficulty has a higher approach rate than the EASY!! diff.

The INSANE!! diff, which is 4.03* is only at AR7, it should be at least AR8, AR8.5 would probably fit best.

The ANOTHER!! diff which is 4.52* is only at AR8, it should be raised up to AR9. Also, INSANE!! has a higher HP drain than ANOTHER!!.

For future reference, Insane maps that are 3.75-4.10* should be around AR8 or AR8.5, 4.10-5.25 should be AR9.

Good Luck! :D

Edit: Also, the hitsounds are very obnoxious. I think you use the audience and hitsound way too liberally. Only use it when there's a part in the music that REALLY deserves it. Not every downbeat :oops:
Thanks forthe advices in Song setup (I suck at that xDD)
: Also, the hitsounds are very obnoxious. I think you use the audience and hitsound way too liberally. Only use it when there's a part in the music that REALLY deserves it. Not every downbeat I must erase 1 Yell hitsound but the other ones i will conserve it!

edit: All fixed thanks at this i suck at editing at song setup keh heh heh~
Terriama
Here is my mod. Sorry if it is bad :)

General:


Change the background to https://i.ytimg.com/vi/eJeeAoKkcC0/maxresdefault.jpg
Change tags to: alice's emotion Koishi Komeiji sdvx sound voltex iii graviry wars museca ZUN Team Shanghai Alice Blossom Extra stage boss Touhou 11 Subterranean Animism Hartmann's youkai girl reitaisai 13
Remove other tags
Keep the kiai of the mapset consistent. (Harder difficulties seem to have different one) Please change it

ADVANCED:

Change the Approach rate to either 5 or 5.5 as this is Hard Normal and people would expect at least AR 5 on these kind of maps
Try to use different Distance Snapping to make the beatmap more interesting (Use for example 0.7, 1.0 and 1.3) to make sure that the beatmap isn't so linear

00:07:641 (2) - Reverse slider - I would recommend that the reverse should be moved a bit (use DS 1.3 for it) since the reverse is too close to the next object on 00:07:949 (3)
(use 1.3 DS here instead) Example https://osu.ppy.sh/ss/5789801
01:24:103 (4) - Circle - This circle causes a HUGE difficult spike (2.22* with, 2.16* without) ad nor only that, but it is very hard to click it in time
I recommend removing this circle and instead making the reverse slider on 01:23:795 (3) and editing the rest of the map as shown on the example https://osu.ppy.sh/ss/5789837 (used DS 1.3)

This map is a good map, however it is kind of boring with nearly constant use of Distance Snap 1.0, meaning that all the jumps are the same (which can get tedious)

INSANE:

Change the Approach Rate to at least 8.5

00:04:257 (1) - Slider - Remove NC
00:05:334 (2) - Circle - Add NC
00:06:718 (1) - Slider - Remove NC
00:09:180 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789915
00:11:641 (4) - Slider - Add NC (Different rhythm)
00:14:103 (4) - Slider - Add NC (Different rhythm)
00:16:565 (4) - Slider - Add NC (Different rhythm)
01:03:334 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789974
01:43:334 (3,4) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5790002
01:45:334 (2,3) - Circle - Switch the places of 2 with 3 So that there is an X pattern. Here's the example https://osu.ppy.sh/ss/5790011

EXTRA:

(Optional) Change the Approach Rate to 9.2

01:17:949 (8) - Circle - I don't know why, but I feel like this circle should be elsewhere
01:27:180 (2) - Slider - This slider should end on 01:27:411

Overall:


I really liked the style of the mapping (I may even take some of the ideas :P) and I hope that it will be ranked soon :)
Ice Poseidon Cx

ANOTHER!!


  • You can also make it like ar 9 or at least ar 8,8.
    00:54:718 (1) - You could fill it a bit more with bursts and maybe a stream instead of a spinner. It looks empty you got so many notes coming HOW DID YOU RESIST ON NOT FILLING THEM XD (Comes to personal preference though.).

    00:01:795 (3) - You can remove this and add like more sliders and notes or maybe a big slider that drastically changes on the white notes . Random Example :
    https://osu.ppy.sh/ss/5793263
But generally that was A perfect beatmap song and map keep up this one will surely get ranked!
MikasaSerket
My ears bout' to explode because of that 100% hitsound volume. Taking a look at some of the upper difficulties, most of them use 100% volume after 00:10:411 - this point. 100% is bad because of multiple reasons. First being it hurts the players ears because of how loud it is (Even worse is that it hurts the players who have headphones,) Example down below.



Second being that it generally has no emphasis and/or it doesn't express anything.



Although not on the ranking criteria, you do have to consider that it's bad for the player themselves. And not to mention the constant spam of "ONI-CHAN!" on 100% volume is probably not the best thing. Lower the hitsound volumes to something else other than 100% volume and make sure that it makes sense. In the end it's a matter of personal preference (And judging from the people I've asked, they certainly did not like it.)

Let's play a drinking game where you take a shot every time an annoying loli voice comes up

The difficulties Insane through Prohibited literally all start with the same rhythm (That doesn't match the music properly) and similar structure (Excluding Extreme.). The problem with having this many difficulties is it starting off the same way as each one does. It's important to have variety espically with this many difficulties. And not to mention that they are difficulties that have higher sr and should have more complex rhythms instead of using the same 1/1 slider or whatever. It doesn't matter if it's intentional or not, it's practically copying.
This is the rhythm used throughout those difficulties



Let's look at Insane,


Now let's look at the rest,


The only pattern I see between them is an alternating "Curved slider" then "Straight slider" But then extreme ruins the pattern. From the looks at it, these difficulties all start with the same rhythm as pictured above, similar structuring (In a way that the slider are to the left uppermost of the map) This needs to be fixed because of the reasoning I said above, If you don't understand here is me saying it again.
1.) Difficulties Insane-Prohibited are too similar to each other
2.) It all starts off with the same rhythm
3.) It all starts with a similar pattern and slider shape.
4.) There is no variety with each other and nothing to indicate that the rhythm is getting more complex (Which is should since these are higher difficulties.)

Take the reasoning into consideration and fix it.

EDIT: I want to add that I have no problem whatsoever with a lot of difficulties. However if the difficulties are TOO similar to each other in a away that there is only one variable separating them from each other (In this case that is spacing) then there is a problem.

Advanced:
00:00:565 (1,2,3) - Weird spacing that looks weird only visually. Happens most with #2. Move to X:140 and Y:192
Original

Fixed


Insane and Another:
The AR for both of them aren't really justifiable because of the SR and the bpm. Would recommending kicking them up a decimal or few.

Final Verdict:
Fix that volume, Jesus Christ. Be more innovative/creative with your patterns and rhythms. And as the person above me said, YES, the hitsounds are VERY OBNOXIOUS. I showed some people the map for more opinions and I would say not many of them appreciated a little girl yelling oni-chan every new measure.

Junko Enoshima <3
Topic Starter
Zyl

MikasaSerket wrote:

My ears bout' to explode because of that 100% hitsound volume. Taking a look at some of the upper difficulties, most of them use 100% volume after 00:10:411 - this point. 100% is bad because of multiple reasons. First being it hurts the players ears because of how loud it is (Even worse is that it hurts the players who have headphones,) Example down below.



Second being that it generally has no emphasis and/or it doesn't express anything.



Although not on the ranking criteria, you do have to consider that it's bad for the player themselves. And not to mention the constant spam of "ONI-CHAN!" on 100% volume is probably not the best thing. Lower the hitsound volumes to something else other than 100% volume and make sure that it makes sense. In the end it's a matter of personal preference (And judging from the people I've asked, they certainly did not like it.)

Changed to 70%

The difficulties Insane through Prohibited literally all start with the same rhythm (That doesn't match the music properly) and similar structure (Excluding Extreme.). The problem with having this many difficulties is it starting off the same way as each one does. It's important to have variety espically with this many difficulties. And not to mention that they are difficulties that have higher sr and should have more complex rhythms instead of using the same 1/1 slider or whatever. It doesn't matter if it's intentional or not, it's practically copying.
This is the rhythm used throughout those difficulties



Let's look at Insane,


Now let's look at the rest,


The only pattern I see between them is an alternating "Curved slider" then "Straight slider" But then extreme ruins the pattern. From the looks at it, these difficulties all start with the same rhythm as pictured above, similar structuring (In a way that the slider are to the left uppermost of the map) This needs to be fixed because of the reasoning I said above, If you don't understand here is me saying it again.
1.) Difficulties Insane-Prohibited are too similar to each other
2.) It all starts off with the same rhythm
3.) It all starts with a similar pattern and slider shape.
4.) There is no variety with each other and nothing to indicate that the rhythm is getting more complex (Which is should since these are higher difficulties.)

Take the reasoning into consideration and fix it.

EDIT: I want to add that I have no problem whatsoever with a lot of difficulties. However if the difficulties are TOO similar to each other in a away that there is only one variable separating them from each other (In this case that is spacing) then there is a problem.

that's the idea on mostly of the makes that they seem similar into each others, and the thing of the start... i feel that the music starts on a corner so...

Advanced:
00:00:565 (1,2,3) - Weird spacing that looks weird only visually. Happens most with #2. Move to X:140 and Y:192 Isn't really to much change
Original

Fixed


Insane and Another:
The AR for both of them aren't really justifiable because of the SR and the bpm. Would recommending kicking them up a decimal or few.

Final Verdict:
Fix that volume, Jesus Christ. Be more innovative/creative with your patterns and rhythms. And as the person above me said, YES, the hitsounds are VERY OBNOXIOUS. I showed some people the map for more opinions and I would say not many of them appreciated a little girl yelling oni-chan every new measure. Fixed volume... sorry for your ears ;w; i everytime play osu on 20% of my PC volume so... SORRY! Check the patterns mod opinion Onii-chan~ will stay

Junko Enoshima <3 i love her!
Topic Starter
Zyl
Nothing wroted= Fixed
Red message= Doesn't applied
Blue Message= I doesn't stood your point
Purple Message= I will change it if other person mentions it

mjozog3 wrote:

Here is my mod. Sorry if it is bad :) Relax~ everybody needs practice when they are starting

General:


Change the background to https://i.ytimg.com/vi/eJeeAoKkcC0/maxresdefault.jpg YOU WANT TO KILL ME? no thanks
Change tags to: alice's emotion Koishi Komeiji sdvx sound voltex iii graviry wars museca ZUN Team Shanghai Alice Blossom Extra stage boss Touhou 11 Subterranean Animism Hartmann's youkai girl reitaisai 13
Remove other tags No thanks
Keep the kiai of the mapset consistent. (Harder difficulties seem to have different one) Please change it

ADVANCED:

Change the Approach rate to either 5 or 5.5 as this is Hard Normal and people would expect at least AR 5 on these kind of maps
Try to use different Distance Snapping to make the beatmap more interesting (Use for example 0.7, 1.0 and 1.3) to make sure that the beatmap isn't so linear

00:07:641 (2) - Reverse slider - I would recommend that the reverse should be moved a bit (use DS 1.3 for it) since the reverse is too close to the next object on 00:07:949 (3) No thanks
(use 1.3 DS here instead) Example https://osu.ppy.sh/ss/5789801
01:24:103 (4) - Circle - This circle causes a HUGE difficult spike (2.22* with, 2.16* without) ad nor only that, but it is very hard to click it in time
I recommend removing this circle and instead making the reverse slider on 01:23:795 (3) and editing the rest of the map as shown on the example https://osu.ppy.sh/ss/5789837 (used DS 1.3) i will not add the arrow but, Fixed

This map is a good map, however it is kind of boring with nearly constant use of Distance Snap 1.0, meaning that all the jumps are the same (which can get tedious) That makes my map style unique

INSANE:

Change the Approach Rate to at least 8.5 I will think about it

00:04:257 (1) - Slider - Remove NC
00:05:334 (2) - Circle - Add NC
00:06:718 (1) - Slider - Remove NC
00:09:180 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789915 No thanks, that's the idea
00:11:641 (4) - Slider - Add NC (Different rhythm)
00:14:103 (4) - Slider - Add NC (Different rhythm)
00:16:565 (4) - Slider - Add NC (Different rhythm)
01:03:334 (1,2) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5789974
01:43:334 (3,4) - Slider - You already have used the same pattern twice before this one - Please think of something different, like for example https://osu.ppy.sh/ss/5790002
No thanks, that's the idea ^
01:45:334 (2,3) - Circle - Switch the places of 2 with 3 So that there is an X pattern. Here's the example https://osu.ppy.sh/ss/5790011 This is hard to play for me so... i will not add this

EXTRA:

(Optional) Change the Approach Rate to 9.2

01:17:949 (8) - Circle - I don't know why, but I feel like this circle should be elsewhere Good point...
01:27:180 (2) - Slider - This slider should end on 01:27:411 but it ends there...

Overall:


I really liked the style of the mapping thanks ;w; you will make me cry ;;;;w;;;; (I may even take some of the ideas :P I also do dat from another mapper style) and I hope that it will be ranked soon :) Thanks, it will!

jimdevl wrote:

ANOTHER!!


  • You can also make it like ar 9 or at least ar 8,8.
    00:54:718 (1) - You could fill it a bit more with bursts and maybe a stream instead of a spinner. It looks empty you got so many notes coming HOW DID YOU RESIST ON NOT FILLING THEM XD (Comes to personal preference though.). jaja xDD it's an Insane diff so that one will be a REALLY hard part to play for Insane players i dunno

    00:01:795 (3) - You can remove this and add like more sliders and notes or maybe a big slider that drastically changes on the white notes . Random Example :
    https://osu.ppy.sh/ss/5793263 that slider goes with the music so... no thanks xDD
But generally that was A perfect beatmap song ;;;;;;;w;;;;;; and map keep up this one will surely get ranked! Yay!
Rizevim
quickmod ;)
NORMAL!!
00:58:718 - add notes here
00:59:026 - ^
ADVANCED!!
00:01:641 - add notes here
00:44:565 - ^
00:58:718 - ^
00:59:026 - ^
01:00:103 - ^
01:01:334 - ^
01:02:565 - ^
01:03:795 - ^
01:05:026 - ^
01:06:257 - ^
01:07:488^
HARD!!
00:03:641 (1) - change it to the opposite direction
00:58:718 - add notes here
00:59:026 - ^
01:10:565 - ^
01:51:180 - ^
Topic Starter
Zyl
Nothing wroted= Fixed
Red message= Doesn't applied
Blue Message= I doesn't stood your point
Purple Message= I will change it if other person mentions it

Rizevim wrote:

quickmod ;)
NORMAL!!
00:58:718 - add notes here This will be really hard for a beginner player cuz, think about this, you have time for click that note if you only play normal diffs?
00:59:026 - ^ ^
ADVANCED!!
00:01:641 - add notes here Nope
00:44:565 - ^ There's no sound that can be a single tick
00:58:718 - ^ Same of the normal one...
00:59:026 - ^ ^
01:00:103 - ^ There's no sound that can be a single tick
01:01:334 - ^ No thanks
01:02:565 - ^ ^
01:03:795 - ^ More than 4 continuous objects are really hard for beginner players
01:05:026 - ^ Nope
01:06:257 - ^ ^
01:07:488^
HARD!!
00:03:641 (1) - change it to the opposite direction
00:58:718 - add notes here Ignored
00:59:026 - ^ ^
01:10:565 - ^ ^
01:51:180 - ^ ^
Such a spam of "Add a note" try to mention more things while modding cuz the mapper mostly of the times evade notes for the gamer "gameplay" so... keep that in mind
Plaudible
I don't know which is angrier, Worminator's mod or your response LOL
Topic Starter
Zyl

Plaudible wrote:

I don't know which is angrier, Worminator's mod or your response LOL
Sorry if i didn't mod yet xDDD, jaja xDD ik ik jaja xDD you need to be like this sometimes jaja xDD (Worminator one)
Akasha-
umm, metadata is wrong . . .

Artist: t+pazolite
Title: CENSORED!!


From the official game: SOUND VOLTEX III GRAVITY WARS
also in: MÚSECA





Source: 東方Project is fine but better change to one of these two because it is from official game which used it

Other information:
Full ver album: http://redalice.net/aecd/aecd-045/
Remywiki: https://remywiki.com/CENSORED!!
Plaudible

Zyl wrote:

Plaudible wrote:

I don't know which is angrier, Worminator's mod or your response LOL
Sorry if i didn't mod yet xDDD, jaja xDD ik ik jaja xDD you need to be like this sometimes jaja xDD (Worminator one)
Oh yeah, I forgot you owe me a mod =w= boiiiiiii don't make me come after you
Topic Starter
Zyl

Kuo Kyoka wrote:

umm, metadata is wrong . . .

Artist: t+pazolite
Title: CENSORED!!
I KNEW IT!, in past mods mention me the thing of "short ver", fixed

From the official game: SOUND VOLTEX III GRAVITY WARS Added
also in: MÚSECA





Source: 東方Project is fine but better change to one of these two because it is from official game which used it

Other information:
Full ver album: http://redalice.net/aecd/aecd-045/
Remywiki: https://remywiki.com/CENSORED!!
Thanks for help! :)
Bara-
My Part from M4M
Next time, please contact me before modding... And I'll only do up to Insane

[General]
2 Custom Diffnames are not allowed!
Prohibited needs to be called something else, as it doesn't indicate difficulty (Maybe something as Master/Terror etc.)

Some diffs have a timing point at 00:00:565 which conflicts the red point in sampleset! This must be fixed ASAP, since it can be really buggy, and is unrankable


Wave hitsounds with possible delay > 5ms:

combobreak.wav
normal-hitfinish69.wav

Hitsounds are inaudible at the start!!!

[Beginner]
00:05:488 (1,2) - Why not make them have the same shape, just as you did with the 2 previous sliders?
01:21:795 (1,1) - While I do understand the reason for the NCs, having combos of 1 in an easy is not recommended. At least remove NC from 01:21:795 (1) - (since 01:26:718 (2) - also doesn;t have NC)

[Easy]
01:11:949 (1,2,3) - This is a rather calm part, so why does this have full 1/1? The rest is almost only 3/1
01:14:411 (1,2) - Blanket the head of (1) with the tail of 2?
01:50:103 (2,3,4) - Just no. The map is almost only 3/1, with an occasional 1/1. Suddenly you have 3/2 notes? Make these into a 3/2 reverse slider since the polarity is really weird for a low diff
-----
Diffspikes, these all require massive rework, this is not acceptable:
00:43:641 (2,3) -
01:02:103 (1,2) -
01:09:488 (1,2) -
01:11:950 (1,2,3) -
01:37:795 (2,3) -
01:50:103 (2,3,4) -


[Normal]
00:19:026 (2,3,4) - Easy is only 3/1. Here you have a 1/2 spam. The gap here is completely broken. If you want to keep it, at least make the sliders start athe white ticks, and not at the red ticks (something like 00:43:641 (2,3,4) - )
00:43:641 (2,3,4) - ^^
01:37:795 (2,3,4,5) - This is completely unacceptable. This part is such a ridiculous diffspike


[Advanced]
The gap from this diff compared to Normal is absolutely insane. Normal uses mostly 3/1, while this spams 3/4 polarities, has 1/3 and 1/4 mixed, and many 1/2. Even though SR doesn't show it, there MUST be a diff between Normal-Advanced. The only reason Normal is hard is because of the diffspikes. I just removed these 3 patterns, and the SR got to 1,3. That is not good
00:07:641 (2) - This is a joke right? 1/4, while the Normal uses 3/1... At least make it a 1/2 slider
00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - What on earth happened here? The Normal uses 3/1 sliders, this uses full 3/4, with 3/4 gaps which are really awkward to play. Please change them all into 3/2 reverse sliders, it's way too hard in it's current state
00:19:180 (4) - 1/4 kicksliders in a 2* diff at 190 BPM... This doesn't sound like a good idea does it? Newbies can't handles sliders like these yet, so don''t use them
First Kiai - This part is really good! The rhythm is calm and easy to follow, why not make the rest like that too?
00:44:872 (1,2) - They are both visible at the same time, so they require normal DS (1.00) (or, at least 0.7 since 1.00 doesn't fit on the screen...)
01:08:257 (1,1) - Recovery time is too low'
01:10:718 (3) - Don't use kicksliders in lower diffs!
01:19:334 (1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Refer to above. Also, the NCing here is different (every 3 notes instead of 6) so make it consistent
01:27:641 (3) - Make it 1/2, the sound at the red tick is much stronger
01:37:795 (3) - Kicksliders are hard to predict, don't use them in low diffs
01:47:641 (3) - ^^
01:48:872 (1,2,3,1,2,3) - Refer to above

[Hard]
I hope you're still planning to make more diffs, right? RIGHT?
00:01:795 (3,4,1) - The jump should be between (4,1) and not between (3,4) since (1) has much more emphasis in the song
00:03:334 (2,1) - This plays rather bad due to the kickslider. Why not make it 2 seperate slider?
00:06:718 (1) - What does this slidershape represent?
00:08:872 (4) - There is no sound at the first blue tick, so this shouldn't be 1/4
00:13:334 (2,5) - Naughty overlap
00:19:180 (2,3,4) - No
00:20:257 (6) - NC for kiai start
00:40:565 (2,4) - Bad overlap
01:03:334 (1,1) - ^^
01:02:103 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - The advanced only uses 1/1. You use full 1/2 with many triplets
01:07:872 (3) - Who ever told you this is a good idea?...
01:17:334 (5,6) - Drumroll start at the white tick, not at the red tick
01:28:103 (2,3,4) - No
01:50:103 (1) - In the other patterns, you don't have an NC here, make it consistent

[Insane]
00:28:872 (1,2,3) - Quite a harsh flow imo
00:44:257 (3) - Make it either a 1/1 sldier of a 3/2 slider. The slidertick makes a 5/4 sldier feel bad in 100% of the cases
01:09:795 (1,2,3) - Why do you use such a high spacing?
01:33:488 (4,5,1) - Look at the spacing. the jump is between (4,5), not between (5,1), while the latter one is stronger in terms of music
01:43:334 (3,4,1) - ^^
01:44:565 (5,6,1) - ^^

I can expect a huge shitstorm falling over me, like with the Genryuu/MTC drama, but I honestly don't care
This map is not good. The diffs itself all are nice, if spikes are nice, but those are not

  1. Let's start with Beginner, this is like the only solid diff
  2. Easy, it's just full 3/1. Not even 2/1, but 3/1, which is much harder to play, since you only have a 1/1 gap instead of a 2/1 gap. Having some gaps are nice. Currently, it plays like a full 1/1 map, yet 1/1 circles here are seen as ridiculous diffspikes. I'd say remove all 1/1, and make some 3/1 into 2/1, and call this diff beginner. That way it justifies its name. And then the 3 circles at the end are just plain shit. I can't say anything else about it. Having a 3/2 in a normal
    is already really hard, let alone in an easy.
  3. Normal, completely unbalanced. You use mostly 3/1, which is already quite bad for a normal, and then suddenly a few 1/2 spams. Not just one 1/2 slider, multiple circle+sliders, some of them are even offbeat which'll make it really weird for newbies to play. And at one point you have a full 1/1 circle spam, which requires an insane amount of aim, compared to the rest of the difficulty
  4. Advanced, it moreso feels like a Hard with parts from Easy. NC inconsistency, 1/4 usage and similar make it feel really weird. Then the 3/4 part comes, and I'm like, "What is this". The polarity is bad, the looks are rather wonky, but the spread compared to the previous diff is absolute horrible. 3/1 to full 3/4 is not acceptable in any case. I really wonder how this diff is only 2.16*, the spikes should push it to much over 2.5. FYI, I do like the kiais, so that's nice for you, I guess
  5. Hard, one word for you: Spread. This diff is a decent diff as hard, but not compared to Advanced, since the gap is too high. Besides, it has many small overlaps which'll only make me want to forget this map faster
  6. Insane, I really find you spacing interesting. High spacing on soft notes, while the strong sounds get little to no attention. That's cool right? (Feel the sarcasm)
Uhh, at least I like the BG
_DT3
Hmm, might be late, but as promised, I'd mod this o/

[General]
  1. While this is obvious and you at the time I am modding this haven't seen this mod yet, fix the things Bara- has suggested. Your map has really unfitting difficulty spikes and the spread is really uneven
_________________________________________________________________________

Worminator wrote:

  1. Badly structured, random object placement Jumps...
  2. Random spacing changes ^
  3. Hitsound abuse imo Custom Hitsounding
  4. Wrong rythm, totally ignoring triplets, small streams that can be found very often in the song Remember that every mapper maps what he want's, for example if there's a part that can possibly make an streamer i can evade that part with a spinner, all is about mapping styles.
  5. Random jump spam abuse to increase star rating Khe heh heh~ i don't really see the problem of this, cause mostly of the maps haves jumps for make it harder the map so... here's an example Check the diff "it"
  1. I have to say these are really valid points and your replies aren't exactly excuses to it. While you may have fixed this in the previous mods (cause I haven't looked at all of the mods):
  2. 1st point: Jumps are not excuses for random object placement and are not there for making the map unnecessary harder. Heck, you can even see that Fort does not only use random jumps, but in fact also jumps that represent the music judging on consistency, spacing emphasis etc. Here, although the placement of the jumps was rather fine, it just looked like you placed jumps in the higher difficulties to make the map harder than it needs to be, it is 195 BPM for god sake even one of the slower t+pazolite songs.
  3. 2nd point: Same as above
  4. 3rd point: While this isn't exactly a bad thing, this is some extremely overused hitsounding that in some cases does not even have to do with the music. Even if the song sounds memey, that is not a reason to pull out so many hitsounds like that, like, what does "ONII-CHAAN" have to do with censored?
  5. 4th point: While ofc the map depends on the mappers interpretation and on how he wants to map it, the mapper still has to follow the song, if you think that a jump should go somewhere just because you think you like it, even though a stream fits better at that point, means that you should go with the songs rhythm and place the stream and not the jump so tl;dr: You have to follow the songs rhythm instead of doing something that is of your preference but is extremely unfitting
  6. 5th point: Same as above and also, your higher diffs focus mainly on jumps although there are so many places that suggest 1/2. rather than 1/4, heck, if you want the map to be harder, use streams... Strike this, wasn't meant to be
    _________________________________________________________________________
  7. Um, what are those tags? Tags are there for helping to find the map easier, the fact that you might have used hitsounds from those maps or that these maps might have been inspirations to you making this map, it is completely irrelevant to the actual context of the song... Like, what do these tags have to do with the actual song?: Tags: Reol Highscore Monster Freeze DanganRonpa Ooi O2i3 GameOver
  8. I am just saying, technically, Another is harder than Extra, because Another has a higher object density than Extra (Another: 3.36; Extra: 3.31).
    Although this might seem irrelevant to you, the fact Another has a higher object density than Extra means, that in Another you have more objects per second than in Extra, and Extra just has bigger jumps that seemingly even out the spread. That is one of the things that make the spread uneven. PM me about this if you have any other questions, cause I know this might have been confusing
[BEGINNER!!]
  1. 00:17:795 (2) - With sliders like this, you could at least put the red anchor point a bit more closer to the start so that it represents the song more, kinda like this: http://osu.ppy.sh/ss/5874933 where as once the sliderball turns around the edge, there actually is a sound there when it turns, maybe you intended the current one, but that makes the map look more clean imo
  2. Same goes for 00:17:795 (2) - A little bit on 00:38:718 (1) - 01:11:949 (2) - 01:43:949 (1) - 01:48:872 (1) -
  3. Otherwise, good diff
[Easy]
  1. The things that Bara- pointed out
  2. 00:09:180 (2) - This should be 2/1 imo because the sound there is more obvious, plus your previous sliders were 2/1 (1/1 reverse sliders)
  3. 00:04:257 (2) - Same as above
  4. 00:03:026 (1) - Hmm, although these kinda sliders represent the song well, there really is no reason to make it so artsy because 1. You seem to do this at random and don't really try to emphasize anything judging by the fact that you do this at random, so if it doesn't emphasize anything, I'd leave it; and 2. You didn't do this in beginner at all, this can cause for some confusion for beginners. So generally, leave it if there isn't something special in the music
  5. 00:48:565 (2) - There should be a hitcircle 00:49:795 - imo, not the slider tail, so I'd decrease the slider length to 3/1 or 2/1, even if your intention is to follow the scream, it gives for a fitting diff spine (unlike other diff spikes)
  6. 01:50:103 (2,3,4) - Um, this is a really confusing pattern for beginners because you haven't used something like this (a 1/2 hitcircle) in the entire song. Try instead making a repeat slider here
[Normal]
  1. 00:03:026 (1,2,3,4) - Why is this so different than 00:00:565 (1,2) - ? It is very inconsistent for a start and it gives for a weird unfitting diff spike
  2. 00:10:411 (1) - Same as in easy
  3. 00:19:026 (2,3,4) - Although this might represent the song, this is a big diff spike, I think if you'd place a 1/2 slider here 00:19:026 - And then a 1/2 repeat slider here 00:19:334 - it would not be as hard and confusing
  4. 00:59:334 (1) - You sure about this? I think a beginner should have more recovery time than three beats, rather 4 beats, I'd remove the hitcircle
  5. 01:11:949 (1,2,3) - Again, very different from 01:09:488 (1,2,3) - Which represents the rhythm nicer imo
  6. 01:37:795 (2,3,4,5) - Extreme diff spike here, replace it with 2 1/1 sliders should do it
[ADVANCED!!]
  1. Advanced? More like a second normal, advanced is usually there for star ratings like 2.6 - 2.9. Call this diff rather "STANDARD!!"
  2. The suggestion above would be recommended because, like Bara- said, this difficulty and Hard are way to far from one another difficulty-wise. So calling this diff "STANDARD!!" and adding another diff called "ADVANCED!!" at SR 2.8 would be more fitting and is highly recommended.
  3. Tbh, I think this diff is one of the diffs where you can fix rhythm in this spread. You could easier nerf some stuff that fits the rhythm better and still come out at this SR while maintaining a technically easier diff than what you have right now to even out the spread more
  4. 00:05:334 (4,1) - Are you sure about having stacks this early in the song where it is really calm?
  5. 00:07:641 (2) - Although I know that you wanted this to turn out as an advanced diff, it is not recommended in Normal diffs to have a slider repeat more than once, and especially not a 1/4 slider
  6. 00:19:180 (4) - ^
  7. 01:28:103 (4) - ^
  8. 00:18:718 (3,4,5) - I think I even saw you say that you shouldn't have many overlaps in normal diffs, well...?
  9. 01:20:257 (3,1,2,3,4,1) - This part just looks too dense to me and can get confusing for newer players
I'll stop here because at this point I seem to be rambling weird stuff if I do continue.
As mentioned, you need to even out your spread incredibly and need some rework on your map.
I'll probably get some negative backlash from this but idc :P
GL! :)
Plus4j
Very hard,I want mod it. lol
Topic Starter
Zyl
:(

Bara- wrote:

My Part from M4M
Next time, please contact me before modding... And I'll only do up to Insane

[General]
2 Custom Diffnames are not allowed!
Prohibited needs to be called something else, as it doesn't indicate difficulty (Maybe something as Master/Terror etc.)

Some diffs have a timing point at 00:00:565 which conflicts the red point in sampleset! This must be fixed ASAP, since it can be really buggy, and is unrankable


Wave hitsounds with possible delay > 5ms:

combobreak.wav
normal-hitfinish69.wav

Well i copy those hitsounds from ranked maps like Highscore and Get the fuck out

Hitsounds are inaudible at the start!!!

[Beginner]
00:05:488 (1,2) - Why not make them have the same shape, just as you did with the 2 previous sliders? No thanks
01:21:795 (1,1) - While I do understand the reason for the NCs, having combos of 1 in an easy is not recommended. At least remove NC from 01:21:795 (1) - (since 01:26:718 (2) - also doesn;t have NC)

[Easy]
01:11:949 (1,2,3) - This is a rather calm part, so why does this have full 1/1? The rest is almost only 3/1
01:14:411 (1,2) - Blanket the head of (1) with the tail of 2? No blanket suggestions
01:50:103 (2,3,4) - Just no. The map is almost only 3/1, with an occasional 1/1. Suddenly you have 3/2 notes? Make these into a 3/2 reverse slider since the polarity is really weird for a low diff
-----
Diffspikes, these all require massive rework, this is not acceptable:
00:43:641 (2,3) -
01:02:103 (1,2) -
01:09:488 (1,2) -
01:11:950 (1,2,3) -
01:37:795 (2,3) -
01:50:103 (2,3,4) -


[Normal]
00:19:026 (2,3,4) - Easy is only 3/1. Here you have a 1/2 spam. The gap here is completely broken. If you want to keep it, at least make the sliders start athe white ticks, and not at the red ticks (something like 00:43:641 (2,3,4) - )
00:43:641 (2,3,4) - ^^
01:37:795 (2,3,4,5) - This is completely unacceptable. This part is such a ridiculous diffspike


[Advanced]
The gap from this diff compared to Normal is absolutely insane. Normal uses mostly 3/1, while this spams 3/4 polarities, has 1/3 and 1/4 mixed, and many 1/2. Even though SR doesn't show it, there MUST be a diff between Normal-Advanced. The only reason Normal is hard is because of the diffspikes. I just removed these 3 patterns, and the SR got to 1,3. That is not good
00:07:641 (2) - This is a joke right? 1/4, while the Normal uses 3/1... At least make it a 1/2 slider
00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - What on earth happened here? The Normal uses 3/1 sliders, this uses full 3/4, with 3/4 gaps which are really awkward to play. Please change them all into 3/2 reverse sliders, it's way too hard in it's current state
00:19:180 (4) - 1/4 kicksliders in a 2* diff at 190 BPM... This doesn't sound like a good idea does it? Newbies can't handles sliders like these yet, so don''t use them
First Kiai - This part is really good! The rhythm is calm and easy to follow, why not make the rest like that too?
00:44:872 (1,2) - They are both visible at the same time, so they require normal DS (1.00) (or, at least 0.7 since 1.00 doesn't fit on the screen...)
01:08:257 (1,1) - Recovery time is too low'
01:10:718 (3) - Don't use kicksliders in lower diffs!
01:19:334 (1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Refer to above. Also, the NCing here is different (every 3 notes instead of 6) so make it consistent
01:27:641 (3) - Make it 1/2, the sound at the red tick is much stronger
01:37:795 (3) - Kicksliders are hard to predict, don't use them in low diffs
01:47:641 (3) - ^^
01:48:872 (1,2,3,1,2,3) - Refer to above

^ I erased this diff, cuz i change a single point of the single map and it became crazy and as i see this is like a hard (cuz was mapped like a hard diff in first place xDD), anyway erased it

[Hard]
I hope you're still planning to make more diffs, right? RIGHT? Nope
00:01:795 (3,4,1) - The jump should be between (4,1) and not between (3,4) since (1) has much more emphasis in the song
00:03:334 (2,1) - This plays rather bad due to the kickslider. Why not make it 2 seperate slider?
00:06:718 (1) - What does this slidershape represent?
00:08:872 (4) - There is no sound at the first blue tick, so this shouldn't be 1/4
00:13:334 (2,5) - Naughty overlap
00:19:180 (2,3,4) - No
00:20:257 (6) - NC for kiai start
00:40:565 (2,4) - Bad overlap I like it
01:03:334 (1,1) - ^^
01:02:103 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4) - The advanced only uses 1/1. You use full 1/2 with many triplets
01:07:872 (3) - Who ever told you this is a good idea?...
01:17:334 (5,6) - Drumroll start at the white tick, not at the red tick
01:28:103 (2,3,4) - No
01:50:103 (1) - In the other patterns, you don't have an NC here, make it consistent

[Insane]
00:28:872 (1,2,3) - Quite a harsh flow imo
00:44:257 (3) - Make it either a 1/1 sldier of a 3/2 slider. The slidertick makes a 5/4 sldier feel bad in 100% of the cases
01:09:795 (1,2,3) - Why do you use such a high spacing?
01:33:488 (4,5,1) - Look at the spacing. the jump is between (4,5), not between (5,1), while the latter one is stronger in terms of music
01:43:334 (3,4,1) - ^^
01:44:565 (5,6,1) - ^^ i like that part

I can expect a huge shitstorm falling over me Meh you are my friend, and actually you modded my map really good, like with the Genryuu/MTC drama, but I honestly don't care Relax~
This map is not good. The diffs itself all are nice, if spikes are nice, but those are not

  1. Let's start with Beginner, this is like the only solid diff
  2. Easy, it's just full 3/1. Not even 2/1, but 3/1, which is much harder to play, since you only have a 1/1 gap instead of a 2/1 gap. Having some gaps are nice. Currently, it plays like a full 1/1 map, yet 1/1 circles here are seen as ridiculous diffspikes. I'd say remove all 1/1, and make some 3/1 into 2/1, and call this diff beginner. That way it justifies its name. And then the 3 circles at the end are just plain shit. I can't say anything else about it. Having a 3/2 in a normal
    is already really hard, let alone in an easy.
  3. Normal, completely unbalanced. You use mostly 3/1, which is already quite bad for a normal, and then suddenly a few 1/2 spams. Not just one 1/2 slider, multiple circle+sliders, some of them are even offbeat which'll make it really weird for newbies to play. And at one point you have a full 1/1 circle spam, which requires an insane amount of aim, compared to the rest of the difficulty
  4. Advanced, it moreso feels like a Hard with parts from Easy. NC inconsistency, 1/4 usage and similar make it feel really weird. Then the 3/4 part comes, and I'm like, "What is this". The polarity is bad, the looks are rather wonky, but the spread compared to the previous diff is absolute horrible. 3/1 to full 3/4 is not acceptable in any case. I really wonder how this diff is only 2.16*, the spikes should push it to much over 2.5. FYI, I do like the kiais, so that's nice for you, I guess
  5. Hard, one word for you: Spread. This diff is a decent diff as hard, but not compared to Advanced (Erased), since the gap is too high. Besides, it has many small overlaps which'll only make me want to forget this map faster
  6. Insane, I really find you spacing interesting. High spacing on soft notes, while the strong sounds get little to no attention. That's cool right? (Feel the sarcasm)
Uhh, at least I like the BG Thanks ;w;
i will check the other ones later
Ashton
hmm, Easy is mapped in 1.1 unrnakable, easies MUST be mapped in 1.0

Beginner diff is weird as each note is seperated by three white ticks, meaning your missing a lot of notes, you can map more beats EVEN without spacing your notes so much

Normal is mapped in 1.0 although easy is mapped in 1.1?
Also cs in normal can be raised

Normal seems a little weird. sv a bit too high 00:09:180 (2,1) - and avoid doing this pattern in normals(big curve slider right above another slider, it just looks messy), overall I don't like this diff, because most of the map is just squigly slider designs, 01:07:026 (1,2) - this can be blanketed, look through your whole map too see places in where you can blanket

Hard difficulty has barely any structure, I would suggest looking at ranked hard difficulties and learn how to map a little bit better, let me point out some stuff

00:00:565 (1,2,3,4,1,1) - the spacing here looks inconsistant, giving it a bad look AND also pretty hard to play,

00:10:411 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3) - I know you were going for a curve flow, but imo it can be improved

00:21:949 (2,3) - this is, quite weird, the flow isn't good, and also doesn't look nice, like said before look at other peoples maps and learn from them

00:43:641 (3) - a double reverse is a little bit weird to play, and also at this sv, eh

00:59:334 (1,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2) - the notes just go in circles here! Not expressive at all


ok i'm gonna stop there, but final word is that you should learn how to map a little bit better :) It's not a bad diff, it's just fundemental issues and stuff like that!
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