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Dailycare
m4m
https://osu.ppy.sh/b/910913 는 븡 모딩을 받으셔서 이거 해드릴게요

[-Neipezi's Insane]
*00:03:667 (1) - 스피너가 굉장히 작위적으로 배치된 느낌을 받았는데, 노래 해석의 차이일진 몰라도 노트 놓는게 더 나아보여요
*00:10:750 (1) - 여기선 뉴콤을 쓰셨고 01:20:083 (4) - 에선 안쓰셨는데, 쓰거나 안 쓰거나 하나로 통일시키는게 좋아보여요
*00:16:417 (1) - 약간 과하다고 생각합니다
*01:19:417 (1) - 꼬리에 휘슬 없어도 될 것 같은데.. 앞에서 1/1로 놓기도 하셨구
*01:20:083 (4) - 몸통에 휘슬 없어도 될듯? 반면 00:11:083 (2) - 여기 몸통엔 추가하셔도 좋을 것 같아요. 그리고 01:20:083 (4,5) - 머리에 드럼샘플셋
*01:20:417 (5,1) - 너무 00:11:083 (2,1) - 에 비해 짧은 느낌이네요

[Insane]
*제가 힛사 체크엔 자신이 없는데 이건 너무 밋밋하다고 말할 수 있을 것 같네요..
*앞 부분 힛사 소리가 지나치게 작은 느낌입니다. 35도 적당해요
*00:06:583 (2,3,4,5) - 와 01:15:917 (2,3,4) - 는 통일시켜주세요. 00:09:250 (2,3,4,5) - 도 마찬가지
*00:21:083 (2) - 위치가 너무 랜덤한 것 같아요. 00:20:750 (1) - 과 00:19:083 (5) - 의 스택을 신경쓰지말고 패턴을 구상해보는건 어떨까요
*00:45:250 (2,5,6,7) - 이 오버랩은 보기에 별로 좋지 않아요. 고쳐주세요
*00:46:250 (1,2,1,2,1,2) - 빨간 틱에 클랩이 들어간건 별로 듣기 좋지 않아요. 심지어 님이 찍으신 하드에도 빨간 틱에 클랩 안넣었어요
*00:48:583 (1) - 슬라 끝에 휘슬 빼주세요. 소리 낮춰주시는 것도 좋을듯
*00:58:917 (5) - 뉴콤보 고려해주세요. 그리고 00:59:250 (8,9,10) - 의 간격이 앞뒤로 차이가 많이 나는 것 같은데
*01:07:750 (2,4,6) - 마찬가지로 빨간 틱 클랩 빼주세요. 차라리 흰 틱에 넣는게 어울립니다
*01:11:083 (4,5) - (4)에 휘슬 (5) 머리에 클랩 넣는게 더 전 어울리다고 봐요
*01:13:750 (4,5) - ^

[Hard]
*마찬가지로 앞부분 힛사 소리좀 키워주세요
*00:05:917 (4) - 변속으로 인한 실질적인 간격에 신경써주세용
*00:08:750 (1,2,3) - 이 부분 힛사가 애매하네요. 01:18:084 (1,2,3) - 도 마찬가지
*00:43:167 (4,5) - 겹치는게 그다지 좋아보이진 않아요
*00:46:083 (5) - 어느 난이도에도 없는 노트인데 지워주시는 편이 좋을 것 같아요
*00:46:917 (3) - 머리에 클랩. 00:47:083 - 대신
*00:47:417 (1,2) - 각각 꼬리에 강조의 의미로 클랩 넣는 것도 고려해주세요. 인세인처럼. 00:48:250 (3) - 머리에도 마찬가지로 고려해주세요
*01:26:250 (1,4) - 힛사 넣어주세요.


전체적으로 하드가 반시계방향으로 도는 느낌을 받았습니다. 참고해주세요. 노말은 잘 만드셨어요ㅠㅠ 제 눈엔 문제가 없네요. 그리고 콤보컬러 설정해보시는게 어떨까요
Topic Starter
Affirmation

Sotarks wrote:

-Neipezi's Insane


  • Why no combo colors, feels so empty aaaa :arrow: I like the standard colors =3=
  1. 00:03:583 (1) - increase spacing a bit for emphasis on the downbeat :arrow: np..
  2. 00:03:667 (1) - how 2 kill a downbeat? put a spinner and end it on a high section in an insane. Done. (pls this makes me so sad that you end your spinner on a downbeat, I wouldn't even put one tbh, and map that part. :arrow: It does not seem a good idea.
  3. 00:06:583 (2) - why is this a 3/4 slider even tho 00:09:250 (2) - this one is not ? 1/2 slider is better at this section tbh.
  4. 00:09:750 (4,4) - why are you murdering your clap here by ending a slider on it, please make this a circle !
  5. 00:16:083 (5,1) - holyshit the spacing dude, nerf this. :arrow: change to 1/2 slide
  6. 00:16:917 (1) - why such low spacing for this downbeat, space it more !!
  7. 00:17:750 (4) - wtf is this slider that kills rythmn? this is a slider you will probably use in Easy/normal, not in insane !!
  8. 00:29:917 (1) - Okay so first of all, wtf is this poor quality flow, and why this slider has a NC? Maybe do something like this so it makes a nice circle flow, and don't forget to remove that useless NC.
  9. 00:32:417 (4) - yeyeye kill the clap again ... >< :arrow: #
  10. 00:34:583 (3,1) - why the spacing here is so low ?! those 2 notes are high voice section and 2 claps, and you reduce the spacing? Please change that for better emphasis.
  11. 00:31:083 (3) - clap murder again :arrow: #
  12. 00:42:417 (3) - this overlap is bad, just remove it. It plays bad. I would highly suggest you to reconsider this patern.
  13. 00:43:417 (9) - those 2 notes has no reasons to be stacked at all, emphasis this clap by putting it somewhere x99 y293, it could be nice with a cool flow.
  14. 00:44:083 (2) - clap murder again, but even worse, you put it on a reverse aaaaaaaaaa
  15. 00:46:583 (3,4) - Why those 2 notes has such low spacing, it's a highsection voice here please. Make a consistent jump, not a totally random one.
  16. 00:48:583 (1) - this can have a longer duration until the other slider, it stops randomly
  17. 00:53:750 (4) - rip clap :arrow: #
  18. 00:55:250 (5) - rip clap emphasis v2 (low spacing :CCC) :arrow: #
  19. 00:56:917 (1,2,3,4,1,2,3,4) - aaa i'm done with your random jumps xd please think about what note needs to be emphasized here, and reconsider.
  20. 01:07:916 (3) - stoooop killing claps aaaaaaaa :arrow: #
  21. 01:07:916 (3,4) - nice overlap 11/10 :c
  22. 01:26:750 (1) - stacking a downbeat for 0 emphasis that's a good idea sir xdd

    # - only rip clap :arrow: clap has already been processed by standard hit sound. I'm not using a custom hit sound. :|


    Holyshit, I think you really need to think about 1 thing in priority while you are mapping, first of all, you need to tell to yourself before adding the actual note, "is this note needs emphasis?" , "is it a downbeat", "is it a high or a low section in the song?", so you can adjust your paterning with correct spacing, so it won't feel random as fck. This is a really good advice, because at this stage this whole diff, feels akward by this random jumps and spacing. And an other thing is, that you should know that a slider end has literraly 0 emphasis, so putting a clap here a 90% chance it's ridiculous tbh.
    I hope this was helpful, so you can learn more about how to really make correct paterns in your maps.

-Neipezi wrote:

-Tochi wrote:

m4m!

  • -Neipezi's Insane

  1. 00:07:417 (1) - Maybe rotate it like this: http://puu.sh/pgecR/cfedb30e54.png :arrow: no problem
  2. 00:08:583 (4) - Moving it to X:448 y:236 will make the flow better imo. :arrow: Done
  3. 00:16:083 (5,1) - The spacing here for this 3/4 is too big considering the difficulty-consistency of the map, so making it touch each other, or less spaced will make it more consistent with the other objects. :arrow: It has been changed.
  4. 00:59:250 (4,5,6,1) - These are too close to each other i think, try moving the triplet 00:59:250 (4,5,6) - to x:312 y:180. It makes a nice flow on the jump :arrow: Done
  5. 01:25:417 (1,2) - Fix blanket. :arrow: Done
  6. Cool diff, seems fine overall.
[/list]
thank you for modding
Topic Starter
Affirmation

Dailycare wrote:

m4m
https://osu.ppy.sh/b/910913 는 븡 모딩을 받으셔서 이거 해드릴게요
[Insane]
*제가 힛사 체크엔 자신이 없는데 이건 너무 밋밋하다고 말할 수 있을 것 같네요..힛사는 뭐...
*앞 부분 힛사 소리가 지나치게 작은 느낌입니다. 35도 적당해요^
*00:06:583 (2,3,4,5) - 와 01:15:917 (2,3,4) - 는 통일시켜주세요. 00:09:250 (2,3,4,5) - 도 마찬가지일단 이거는 패턴을 조금 생각해보고....
*00:21:083 (2) - 위치가 너무 랜덤한 것 같아요. 00:20:750 (1) - 과 00:19:083 (5) - 의 스택을 신경쓰지말고 패턴을 구상해보는건 어떨까요
*00:45:250 (2,5,6,7) - 이 오버랩은 보기에 별로 좋지 않아요. 고쳐주세요
*00:46:250 (1,2,1,2,1,2) - 빨간 틱에 클랩이 들어간건 별로 듣기 좋지 않아요. 심지어 님이 찍으신 하드에도 빨간 틱에 클랩 안넣었어요그래서 하드에 클랩 넣었어요(이게 아닌것 같은데)
*00:48:583 (1) - 슬라 끝에 휘슬 빼주세요. 소리 낮춰주시는 것도 좋을듯
*00:58:917 (5) - 뉴콤보 고려해주세요. 그리고 00:59:250 (8,9,10) - 의 간격이 앞뒤로 차이가 많이 나는 것 같은데뉴콤은 일단 넣지 않았습니다. 그리고 간격은 크게 상관 없어요. 어차피 머리만 치는 슬라인데
*01:07:750 (2,4,6) - 마찬가지로 빨간 틱 클랩 빼주세요. 차라리 흰 틱에 넣는게 어울립니다저는 지금이 더 ㄴ아요
*01:11:083 (4,5) - (4)에 휘슬 (5) 머리에 클랩 넣는게 더 전 어울리다고 봐요
*01:13:750 (4,5) - ^

[Hard]
*마찬가지로 앞부분 힛사 소리좀 키워주세요인세인이랑 같은ㅇ 답변
*00:05:917 (4) - 변속으로 인한 실질적인 간격에 신경써주세용스퓨님 맵셋에도 말씀 드렸지만 어차피 강조해야 할 부분이었습니다.
*00:08:750 (1,2,3) - 이 부분 힛사가 애매하네요. 01:18:084 (1,2,3) - 도 마찬가지
*00:43:167 (4,5) - 겹치는게 그다지 좋아보이진 않아요
*00:46:083 (5) - 어느 난이도에도 없는 노트인데 지워주시는 편이 좋을 것 같아요
*00:46:917 (3) - 머리에 클랩. 00:47:083 - 대신
*00:47:417 (1,2) - 각각 꼬리에 강조의 의미로 클랩 넣는 것도 고려해주세요. 인세인처럼이거는 일단 생각좀..... 00:48:250 (3) - 머리에도 마찬가지로 고려해주세요
*01:26:250 (1,4) - 힛사 넣어주세요.


전체적으로 하드가 반시계방향으로 도는 느낌을 받았습니다. 참고해주세요.00:27:583 - ~00:38:250 - 이랑 00:59:583 - ~01:14:917 - ctrl H를....
노말은 잘 만드셨어요ㅠㅠ 제 눈엔 문제가 없네요. 그리고 콤보컬러 설정해보시는게 어떨까요은이님꺼에 있던데 그걸 가져올까...
스퓨님꺼랑 모딩 퀄차이가....ㅋㅋㅋㅋㅋ
SinJiRu_old
Hello.

From m4m


[General]

■ 전체적인 스프레드를 봤을때, 이지와,노말, 노말과 하드 쪽에서 노트 분포가 조금 안맞는다고 저는 생각이 드는데, 하드는 키아이쪽 슬라이더 속도가 늘어남에 있어서 노말과 SV부분이나 셋팅부분을 고려했을 때 라이트 하드를 만들어야 될 가능성이 조금 있어보여요. 그리고 이지는 이지답지 않고 노말스러운 박자와 노트분포가 있는데 이것도 약간 노트분포를 줄여야 되지않나 싶네요

■ 모든 난이도에서 확인하시길 바랄게요. 와이드스크린과 카운트다운 체크 해제해주세요.



[Del's Easy]

AR-1 I think the setting a little high :( You should be this AR setting decrease) also I don't think this easy diff. A little so many notes and pattern rhythms. but not sure this, You should be check this easy diff spread.(BN or QAT)

■ 00:04:250 (2) - I suggestion this slider symmetry shape for 00:03:583 (1)
■ 00:08:750 (1) -The slider shape quliaty a little low, You can this slider more improve shape it.
■ 00:15:750 (2,4) - Hmm, I don't understand this two slider the other shape it. The sliders to change symmetry shape is better.
■ 00:17:917 (2) - The slider end add clap here.
■ 00:40:583 - Why don't you add this point note. because the same part 00:43:250 here. I think it's recommended to keep a consistent rhythm.
■ 00:48:583 - Hmm, I heard this point clap sound. Can you add this point note? If you don't add this note a little empty feel here.
■ 01:15:417 (1) - The slider head add finish please.
■ 01:26:750 (2) - ^


[Euny's Normal]


00:48:917 ~ 01:09:917 꼭 넣으라는말은 아니지만, 키아이 부분만큼은 기본 방울 휘슬소리를 넣으셔서 신나는 곡분위기를 더 돋구는 것도 괜찮다고 생각합니다.

■ 00:27:583 (1) - 슬라이더 머리에 피니쉬가 빠져있네요
■ 00:37:417 (1,2,3) - 보컬을 따라가신건지, 드럼을 따라가신건지 아니면 또다른 배경음악을 따라가신건지 조금 이해가 안되는 애매한 리듬이네요 이도저도 아닌 리듬은 박자를 읽는데에 있어서 조금 혼란을 줄 수 있을 것 같은데. 이부분은 보컬이 좀더 강조되고 있는 것 같아서 보컬쪽을 따라 리듬을 다시 만드시는게 좋다고 생각해요.
■ 00:38:917 (2) - 슬라이더 끝 위치가 밑으로 가게끔 하는게 동선과 다음에오는 00:39:417 (1) 이 슬라이더 동선에 알맞게 되지 않을까 생각해봅니다.
■ 01:10:250 (1) - 슬라이더 머리에 피니쉬 넣어주셔야 될 것 같아요
■ 01:16:250 (2) - 슬라이더 꼬리부분을 조금 올리시는게 더 좋을 것 같아요. 모양새도 그렇고 flow 쪽에서도 엉성하다고 생각해요.



[Hard]

전체적인 사운드를 다시 한번 확인하셔야 될 것 같은데, 너무 볼륨들이 낮아요. 20~30%인것들이 좀 있는데 곡분위기에 맞추는것은 좋지만 사운드가 거의 들리지 않을 정도로 내리는것은 오히려 타격감이나 노트를 치는 느낌도 없고 플레이 쪽에서 굉장히 좋지 않을 것 같아요. 그리고 키아이 부분에 슬라이더 속도 올리시는건 별로 추천드리지 않아요. 지금 하드 노트 분포를 보면 AR만 살짝올리면 라이트 인세인인데. 이것도 븡이나 QAT에게 여쭤보시고 난이도 분포 확인을 제대로 받으시는게 좋을 것 같아요.

■ 00:16:917 (1) - 슬라이더 머리에 피니시 빠져있어요
■ 00:27:583 (1) - ^
■ 00:37:917 (3,4,5,1) - 패턴 스페이싱을 잘못잡으신 것 같아요, (4,5,1) 거리가 너무 가깝고 살짝 오버랩 된 느낌이있어서 패턴이 엉성하게 된 것 같은데, 1번 슬라이더를 조금 띄워주시는게 좋을 것 같아요.
■ 00:38:083 (5) - 여기 노트 굳이 필요한가 싶기도 하네요, 볼륨 5%로 해서 들어보면 소리나 보컬쪽에서 아무것도 없는데 괜히 억지로 끼워넣은듯한 느낌이 들어요.
■ 00:58:667 (1,4) - 언랭커블이네요, 1번 슬라이더 끝쪽 잔상이 아예 사라지지도 않고 눈에띄게 남아있는데 4번 슬라이더 리핏이 아예 보이질 않고 잘못하면 플레이어가 리핏이 없는 1/4 짧은슬라로 인식해서 리딩을 못할 가능성이 굉장히 크네요.
■ 01:14:917 (3) - 피니쉬 넣어주세요.
■ 01:19:417 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 01:20:750 (1) - ^
■ 01:22:583 (2) - 슬라이더 머리에 클랩 빠져있으니 넣어주세요
■ 01:23:250 (4) - 노트에 클랩 넣어주세요
■ 01:23:417 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 01:25:250 (1,2,3,4) - 이렇게 노트만 넣기엔 소리와 리듬의 느낌으로 봐선 1/2슬라이더 한개와 노트 두개로 바꾸시는게 타격감이 더 좋을 것 같아요.


[Insane]

■ 00:18:583 (3,4) - 의미없는 스페이싱 붕괴와 점프는 넣지 말아주세요. 플레이어가 인식할 때 정말로 까다롭고 헷갈립니다.
■ 00:20:583 (3) - ^
■ 00:50:083 (1) - 슬라이더 방향을 반대로 하시는게 더 동선쪽에서 좋아보여요. 이후에 오는 00:50:583 (2) 슬라이더 동선이랑 자연스럽게 이어지는 것 같구요.
■ 00:54:250 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 00:56:917 (1) - ^
■ 01:03:417 (1) - ^
■ 01:04:917 (1) - 노트에 피니쉬 넣어주세요.
■ 01:17:917 (5) - 스페이싱을 맞춰주시는게 베스트 일 것 같습니다.
■ 01:18:917 (2,3,4,5) - 히트사운드 빼먹으신게 있나없나 확인해주세요.
Kagetsu
[-Neipezi's Insane]
  1. 00:03:667 (1) - isn't this spinner a little forced? the whole previous was clearly following voice so would be better to focus on that imo, at least until 00:04:917 - where the vocal is continous so a spinner would fit nice starting from there
  2. 00:11:917 (2,3,4) - stuff like this is kinda awkward to play, because of the spacing usage. i mean, you were previously using free spacing to place the patterns (00:10:750 (1,2) - this one, for example)... so, the transition here from high to super low spacing is pointless because the music hasn't really changed.
  3. 00:20:083 (3) - well... pretty much the same as previous, i think there's a lot of possibilities available here, you could space stuff like 00:20:083 (3) - more in order to emphasize the voice... maybe stacking 00:20:083 (3) - with 00:19:417 (3) - might be a good option?
  4. 00:26:083 (1,2,3,4,5) - the whole combo feels cramped compared with the previous patterns, you could use more spacing for this 00:26:750 (4) - for example, which is a really strong beat because of the voice and drums
  5. 00:34:583 (3,1) - the spacing is super low considering the 2 claps here, maybe something like this might work?
  6. 00:43:250 (8,9) - stacking here feels odd because these 2 are two completely different beats, i would recomment to move 00:43:417 (9) - somewhere to the left instead, it will also emphasize the voice change on 00:43:583 (1) -
  7. 00:48:583 (1) - this should be 1/6 instead of 1/8, also, i would the repeat to 00:48:861 - because there's still a piano sound on there
  8. 00:53:417 (3,4) - super low spacing considering the instruments on 00:53:750 (4) - :'(
  9. 00:58:750 (3,1,2,3) - linear spacing increments doesn't play that good, i would prefer to have a sharp angle here instead, maybe moving the triplet 00:58:917 (1,2,3) - to the upside would be a nice idea
[]

the diff itself looks really clean, even though i pointed a lot of stuff, it is mostly easily fixable. the patterns looks nice and flows good xd

[Insane]
  1. 00:27:250 (5,6,1) - i understand the spacing change here because of the claps, but shouldn't be 00:27:583 (1) - also emphasized because of the voice? maybe moving 00:27:417 (6) - a bit down, would fit nice. it also creates a smooth movement
  2. 00:53:917 (4,5) - i don't understand the jump here :'( 00:54:083 (5) - isn't even a strong beat so the jump feels out of place
  3. 01:04:750 (5) - kinda weird that you decided to map this beat as clickable, it kinda rest importance on 01:04:917 (1) - so i would recomment to delete 01:04:750 (5) - .... convert 01:04:583 (4,5) - into a slider might work too xd
[]

there's nothing specially "wrong" in this diff, just pointing out that all jumpy patterns were back and forth, maybe you could have experimented with other patterns because it might be boring for the player to play the same pattern over and over again

good luck xd
Topic Starter
Affirmation

Kagetsu wrote:

[Insane]
  1. 00:27:250 (5,6,1) - i understand the spacing change here because of the claps, but shouldn't be 00:27:583 (1) - also emphasized because of the voice? maybe moving 00:27:417 (6) - a bit down, would fit nice. it also creates a smooth movement
  2. 00:53:917 (4,5) - i don't understand the jump here :'( 00:54:083 (5) - isn't even a strong beat so the jump feels out of placeI Think this is okay now. It is insane.//
  3. 01:04:750 (5) - kinda weird that you decided to map this beat as clickable, it kinda rest importance on 01:04:917 (1) - so i would recomment to delete 01:04:750 (5) - .... convert 01:04:583 (4,5) - into a slider might work too xd^
good luck xd

SinJiRu wrote:

[Hard]

전체적인 사운드를 다시 한번 확인하셔야 될 것 같은데, 너무 볼륨들이 낮아요. 20~30%인것들이 좀 있는데 곡분위기에 맞추는것은 좋지만 사운드가 거의 들리지 않을 정도로 내리는것은 오히려 타격감이나 노트를 치는 느낌도 없고 플레이 쪽에서 굉장히 좋지 않을 것 같아요. 그리고 키아이 부분에 슬라이더 속도 올리시는건 별로 추천드리지 않아요. 지금 하드 노트 분포를 보면 AR만 살짝올리면 라이트 인세인인데. 이것도 븡이나 QAT에게 여쭤보시고 난이도 분포 확인을 제대로 받으시는게 좋을 것 같아요.

■ 00:16:917 (1) - 슬라이더 머리에 피니시 빠져있어요
■ 00:27:583 (1) - ^
■ 00:37:917 (3,4,5,1) - 패턴 스페이싱을 잘못잡으신 것 같아요, (4,5,1) 거리가 너무 가깝고 살짝 오버랩 된 느낌이있어서 패턴이 엉성하게 된 것 같은데, 1번 슬라이더를 조금 띄워주시는게 좋을 것 같아요.00:38:583 (2) - 여기 스택에 원래 부분에서 컨트롤 지로 점프 잡은 거라 괜찮다고 봅니당
■ 00:38:083 (5) - 여기 노트 굳이 필요한가 싶기도 하네요, 볼륨 5%로 해서 들어보면 소리나 보컬쪽에서 아무것도 없는데 괜히 억지로 끼워넣은듯한 느낌이 들어요.저는 들려서 넣었는뎀....일단 생각해볼게요
■ 00:58:667 (1,4) - 언랭커블이네요, 1번 슬라이더 끝쪽 잔상이 아예 사라지지도 않고 눈에띄게 남아있는데 4번 슬라이더 리핏이 아예 보이질 않고 잘못하면 플레이어가 리핏이 없는 1/4 짧은슬라로 인식해서 리딩을 못할 가능성이 굉장히 크네요.
■ 01:14:917 (3) - 피니쉬 넣어주세요.
■ 01:19:417 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 01:20:750 (1) - ^
■ 01:22:583 (2) - 슬라이더 머리에 클랩 빠져있으니 넣어주세요
■ 01:23:250 (4) - 노트에 클랩 넣어주세요
■ 01:23:417 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 01:25:250 (1,2,3,4) - 이렇게 노트만 넣기엔 소리와 리듬의 느낌으로 봐선 1/2슬라이더 한개와 노트 두개로 바꾸시는게 타격감이 더 좋을 것 같아요.

no comment=fix.
Thanks


[Insane]

■ 00:18:583 (3,4) - 의미없는 스페이싱 붕괴와 점프는 넣지 말아주세요. 플레이어가 인식할 때 정말로 까다롭고 헷갈립니다.강조를 위해 일부러 스페이싱 붕괴를 넣었습니다./ 글고 인세인이라서 어느정도의 점프는 필요할 것 같아서요
■ 00:20:583 (3) - ^
■ 00:50:083 (1) - 슬라이더 방향을 반대로 하시는게 더 동선쪽에서 좋아보여요. 이후에 오는 00:50:583 (2) 슬라이더 동선이랑 자연스럽게 이어지는 것 같구요.일부러 꼬리스택 시킨겁니당,
■ 00:54:250 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 00:56:917 (1) - ^
■ 01:03:417 (1) - ^
■ 01:04:917 (1) - 노트에 피니쉬 넣어주세요.
■ 01:17:917 (5) - 스페이싱을 맞춰주시는게 베스트 일 것 같습니다.
■ 01:18:917 (2,3,4,5) - 히트사운드 빼먹으신게 있나없나 확인해주세요.
sahuang
M4M
my map: https://osu.ppy.sh/s/455069
To keep drain time the same u can choose 5 diffs to mod lol
Consider reducing gap between h and i. 2.98 is too low so you should make it harder imo

[Easy]
  1. ar3
  2. 00:04:250 (2) - use a circle. but i recommend 00:04:250 (2,3) - same as 00:01:583 (2) -
  3. 00:24:583 (4) - dont put loud beat at slider end.. http://puu.sh/pzdna/64991cf687.jpg
  4. make sure u delete some useless green lines lol

[Normal]
  1. 00:21:250 (2,3) - stack well
  2. 00:24:917 (1,2) - quite strange. u are following drum for (1) but vocal for (2)
    i suggest this http://puu.sh/pzdwX/e7675e839e.jpg
  3. 00:47:417 (1,1) - not properly stacked?
    Nice diff

[Hard]

  • So many sliders in this diff lol
    There is not big issue but i think the sliders are definitely to boring and there is no variation. i think you should try more patterns.
    also should be some triplets here,and dont follow ds so often. it should be harder than this.

[Insane]
  1. 00:08:083 - much louder than 00:08:250 - so maybe dont make it slidertail
  2. 00:20:750 (1,2,3,4) - bad flow. the angle and distance is hard to play
  3. 00:31:917 (3,4) - imo the distance here should > 00:31:417 (1,2,3) - cuz loud vocal
    u can ctrl+G 00:31:417 (1) - and 00:32:083 (4) - etc
  4. 01:01:917 (5,6) - stack here is not good...try a jump
  5. 01:07:583 (1,2,3,4,5,6,7) - u are using too many patterns like this...why cant u try some jumps? that will be funnier and better.
    random example
    http://puu.sh/pzdRU/635932d2ca.jpg
    http://puu.sh/pzdSD/ca1ac52845.jpg
    This also applies to your other parts lol
[/notice]

The hardest diff has too many problems tbh so i think need more work

gl :)
Topic Starter
Affirmation

-Neipezi wrote:

Dailycare wrote:

m4m
https://osu.ppy.sh/b/910913 는 븡 모딩을 받으셔서 이거 해드릴게요

[-Neipezi's Insane]
*00:03:667 (1) - 스피너가 굉장히 작위적으로 배치된 느낌을 받았는데, 노래 해석의 차이일진 몰라도 노트 놓는게 더 나아보여요 :arrow: 수정안합니다.
*00:10:750 (1) - 여기선 뉴콤을 쓰셨고 01:20:083 (4) - 에선 안쓰셨는데, 쓰거나 안 쓰거나 하나로 통일시키는게 좋아보여요 :arrow: 수정완료
*00:16:417 (1) - 약간 과하다고 생각합니다 :arrow: 전에 모딩 내용에 있던거라 수정했습니다.
*01:19:417 (1) - 꼬리에 휘슬 없어도 될 것 같은데.. 앞에서 1/1로 놓기도 하셨구 :arrow: 수정완료
*01:20:083 (4) - 몸통에 휘슬 없어도 될듯? 반면 00:11:083 (2) - 여기 몸통엔 추가하셔도 좋을 것 같아요. 그리고 01:20:083 (4,5) - 머리에 드럼샘플셋 :arrow: 수정완료
*01:20:417 (5,1) - 너무 00:11:083 (2,1) - 에 비해 짧은 느낌이네요 :arrow: 간격 넓혔습니다.


Kagetsu wrote:

[-Neipezi's Insane]
  1. 00:03:667 (1) - isn't this spinner a little forced? the whole previous was clearly following voice so would be better to focus on that imo, at least until 00:04:917 - where the vocal is continous so a spinner would fit nice starting from there :arrow: done and 00:04:833 - to spinner add
  2. 00:11:917 (2,3,4) - stuff like this is kinda awkward to play, because of the spacing usage. i mean, you were previously using free spacing to place the patterns (00:10:750 (1,2) - this one, for example)... so, the transition here from high to super low spacing is pointless because the music hasn't really changed. :arrow: "00:10:750 (1,2) - from a completely different feeling, it does not change.
  3. 00:20:083 (3) - well... pretty much the same as previous, i think there's a lot of possibilities available here, you could space stuff like 00:20:083 (3) - more in order to emphasize the voice... maybe stacking 00:20:083 (3) - with 00:19:417 (3) - might be a good option?
  4. 00:26:083 (1,2,3,4,5) - the whole combo feels cramped compared with the previous patterns, you could use more spacing for this 00:26:750 (4) - for example, which is a really strong beat because of the voice and drums
  5. 00:34:583 (3,1) - the spacing is super low considering the 2 claps here, maybe something like this might work? :arrow: done
  6. 00:43:250 (8,9) - stacking here feels odd because these 2 are two completely different beats, i would recomment to move 00:43:417 (9) - somewhere to the left instead, it will also emphasize the voice change on 00:43:583 (1) - :arrow: It is a little strange.. no change
  7. 00:48:583 (1) - this should be 1/6 instead of 1/8, also, i would the repeat to 00:48:861 - because there's still a piano sound on there :arrow: okay, 1/6 slide change
  8. 00:53:417 (3,4) - super low spacing considering the instruments on 00:53:750 (4) - :'( :arrow: It has broadened the snap.
  9. 00:58:750 (3,1,2,3) - linear spacing increments doesn't play that good, i would prefer to have a sharp angle here instead, maybe moving the triplet 00:58:917 (1,2,3) - to the upside would be a nice idea :arrow: No, I think different.
[]

the diff itself looks really clean, even though i pointed a lot of stuff, it is mostly easily fixable. the patterns looks nice and flows good xd
Topic Starter
Affirmation

sahuang wrote:

M4M
my map: https://osu.ppy.sh/s/455069
To keep drain time the same u can choose 5 diffs to mod lol
Consider reducing gap between h and i. 2.98 is too low so you should make it harder imo

[Easy]
  1. ar3
  2. 00:04:250 (2) - use a circle. but i recommend 00:04:250 (2,3) - same as 00:01:583 (2) -
  3. 00:24:583 (4) - dont put loud beat at slider end.. http://puu.sh/pzdna/64991cf687.jpg
  4. make sure u delete some useless green lines lol

[Normal]
  1. 00:21:250 (2,3) - stack well
  2. 00:24:917 (1,2) - quite strange. u are following drum for (1) but vocal for (2)
    i suggest this http://puu.sh/pzdwX/e7675e839e.jpg
  3. 00:47:417 (1,1) - not properly stacked?
    Nice diff

[Hard]

  • So many sliders in this diff lol
    There is not big issue but i think the sliders are definitely to boring and there is no variation. i think you should try more patterns.
    also should be some triplets here,and dont follow ds so often. it should be harder than this.Umm...I'll think about it.

[Insane]
  1. 00:08:083 - much louder than 00:08:250 - so maybe dont make it slidertailI wanted to make triangle.
  2. 00:20:750 (1,2,3,4) - bad flow. the angle and distance is hard to play
  3. 00:31:917 (3,4) - imo the distance here should > 00:31:417 (1,2,3) - cuz loud vocalI used ctrlG in 00:32:083 (4) - here.
    u can ctrl+G 00:31:417 (1) - and 00:32:083 (4) - etc
  4. 01:01:917 (5,6) - stack here is not good...try a jumpNo.
  5. 01:07:583 (1,2,3,4,5,6,7) - u are using too many patterns like this...why cant u try some jumps? that will be funnier and better.
    random example
    http://puu.sh/pzdRU/635932d2ca.jpg
    http://puu.sh/pzdSD/ca1ac52845.jpg
    This also applies to your other parts lolI want now my pattern
[/notice]

The hardest diff has too many problems tbh so i think need more work

gl :)
Xinely
m4m

Easy :
- AR 3 HP2 for better balance spread ;_;
- banyak greenline yang ga kepake btw, di remove in aja biar ga ngespam
- 00:02:083 - volumenya 50% aja. ga kedengeran
- 00:04:750 (3) - missing whistle
- 00:14:083 (1) - tambah finish di kepala ada cymbal music nya
- 00:17:250 (2) - sampleset normal buat tail? drumnya sama kek yg di head
- 00:18:750 - ini coba di map? suara drumnya lebih important gitu daripada yang di 00:18:583 - , kalo setuju coba ganti 00:18:250 (3,4) - pake http://puu.sh/pBIFD/5b66bea51e.jpg
- 00:21:417 - 00:24:083 - ^
- 00:29:750 (4) - ekornya drum sampleset addition normal? kerasa keras banget aneh gitu normal-hitnormal nya
- 00:50:583 - 00:51:250 - hitsoundnya kok beda pdhl suara drum sama melodinya sama
- 00:56:917 (1) - middle curve nya 184,368 biar bentuk curve nya sama kek slider yang sebelumnya
- 01:03:916 (1) - remove nc
- 01:10:250 (1) - cocok kalo dikasih drum finish
- 01:23:417 (1) - consider bikin tailnya lebih keliatan jalur nya, itu keliatan agak bingungin

Normal :
- HP 4 pls ;_;
- 00:05:417 (3) - should be whistle on head for the piano?
- there are some unused greenlines too
- 00:22:583 (2) - moving the tail to 240,240 would give smoother transtition for the slider
- 00:27:583 (1) - need addition soft in head due cymbal music on background
- 00:54:250 (1) - same as above
- 00:59:583 - definitely feels empty w/o hitsound. try soft whistle?
- 01:03:417 - soft finish
- 01:10:250 (1) - finish for the music
- 01:11:250 (3) - nc for consistency as you nc every stanza

Hard :
- OD 6 HP 5
- 00:01:917 - until 00:05:917 - remove all claps, they dont hitsound any similar sound in music
- 00:02:917 (3) - 8,164 for symmetrical pattern with 00:02:583 (2,3,4) -
- 00:08:583 (4,1) - can be stacked perfectly
- 00:09:250 (2) - remove clap in tail, no music for it
- 00:11:417 (1) - finish due cymbal background music
- 00:14:083 (1) - ^
- 00:12:250 (3) - 268,64 for symmetrical with previous slider
- 00:21:750 (4) - rotate 30 degree for symmetrical with previous slider
- 00:24:083 - clap due music
- 00:34:750 - ^
- 00:46:250 - finish
- pattern is fine, just hitsound really can improved

Insane :
- AR 8,5 i guess, your pattern doesnt include many jumps

good luck ~
Topic Starter
Affirmation

Xinely wrote:

m4m

Easy :
- AR 3 HP2 for better balance spread ;_;
- banyak greenline yang ga kepake btw, di remove in aja biar ga ngespam
- 00:02:083 - volumenya 50% aja. ga kedengeran
- 00:04:750 (3) - missing whistle
- 00:14:083 (1) - tambah finish di kepala ada cymbal music nya
- 00:17:250 (2) - sampleset normal buat tail? drumnya sama kek yg di head
- 00:18:750 - ini coba di map? suara drumnya lebih important gitu daripada yang di 00:18:583 - , kalo setuju coba ganti 00:18:250 (3,4) - pake http://puu.sh/pBIFD/5b66bea51e.jpg
- 00:21:417 - 00:24:083 - ^
- 00:29:750 (4) - ekornya drum sampleset addition normal? kerasa keras banget aneh gitu normal-hitnormal nya
- 00:50:583 - 00:51:250 - hitsoundnya kok beda pdhl suara drum sama melodinya sama
- 00:56:917 (1) - middle curve nya 184,368 biar bentuk curve nya sama kek slider yang sebelumnya
- 01:03:916 (1) - remove nc
- 01:10:250 (1) - cocok kalo dikasih drum finish
- 01:23:417 (1) - consider bikin tailnya lebih keliatan jalur nya, itu keliatan agak bingungin

Normal :
- HP 4 pls ;_;
- 00:05:417 (3) - should be whistle on head for the piano?
- there are some unused greenlines too
- 00:22:583 (2) - moving the tail to 240,240 would give smoother transtition for the slider
- 00:27:583 (1) - need addition soft in head due cymbal music on background
- 00:54:250 (1) - same as above
- 00:59:583 - definitely feels empty w/o hitsound. try soft whistle?
- 01:03:417 - soft finish
- 01:10:250 (1) - finish for the music
- 01:11:250 (3) - nc for consistency as you nc every stanza

Hard :
- OD 6 HP 5
- 00:01:917 - until 00:05:917 - remove all claps, they dont hitsound any similar sound in music
- 00:02:917 (3) - 8,164 for symmetrical pattern with 00:02:583 (2,3,4) - I fixed some.
- 00:08:583 (4,1) - can be stacked perfectly
- 00:09:250 (2) - remove clap in tail, no music for it
- 00:11:417 (1) - finish due cymbal background music
- 00:14:083 (1) - ^
- 00:12:250 (3) - 268,64 for symmetrical with previous slider
- 00:21:750 (4) - rotate 30 degree for symmetrical with previous sliderI don't wany to use symmetry.
- 00:24:083 - clap due music
- 00:34:750 - ^
- 00:46:250 - finish
- pattern is fine, just hitsound really can improved
I fixed all hitsounds modding.

Insane :
- AR 8,5 i guess, your pattern doesnt include many jumpsar 9 is better for me. I don't want to use jumps.

good luck ~
no comment=fix
thanks
Topic Starter
Affirmation
I updated Euny's normal diff
Abe Nana
한거 날아갔다..
Topic Starter
Affirmation

-Chata- wrote:

한거 날아갔다..
히잌...
Abe Nana
Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. 콤보 컬러를 통일해주세요
    Combo1 : 128,255,128
    Combo2 : 255,128,128
    Combo3 : 255,255,128
    Combo4 : 0,128,255
[Del's Easy]
  1. 00:01:000 - ~ 00:04:833 - 00:16:917 - ~ 00:48:583 - unused timeline
  2. 00:02:917 (3,4,1) - 00:26:917 (3,1,2) - 01:24:251 (2,3,4) - Is doesn't keep same spacing. It does not important. but looks bad for me. at least keep same spacing in one screen of the group
  3. 01:03:916 (1) - remove NC
[Euny's Normal]
  1. ; * ;
[Hard]
  1. 00:00:917 - ~00:05:917 - 디스턴스를 1.3 정도로 하는건 어떨까요. 이후 부분이 1.2인데 살짝 긴 느낌이 드는데 반해 여긴 너무 짧은듯합니다
  2. 00:37:917 (4,1) - stack leniency를 의식해서 다시배치해주세요. 2개가 너무 붙어있습니다
  3. 01:26:417 (2) - 이 노트를 없애고 다른부분을 강조하는건 어떨까요. 지금은 그냥 서클 3개일뿐 강조되는 느낌이 없네요
  4. 00:07:917 (2) - 01:17:917 (4) - 소리가 밋밋한 느낌이 있는데 01:22:084 (1) - 뒷노트랑 휘슬위치 변경은 어떤가요
  5. paste!
[Insane]
  1. 00:59:416 (9) - 이걸 없애고 5연타로 해도 괜찮을거같습니다
[-Neipezi's Insane]
  1. 딱히없네욤..

날아가서 조금 간략화됫습니다..
Del05
Hi
My update
Thanks
Topic Starter
Affirmation
[Euny's Normal updated]
00:08:750 (1,2) - blanketted.
Deleted all unused greenlines.
00:58:583 - added clickable beat.

Del05 wrote:

Hi
My update
Thanks
Updated
Nevo
Easy
I can't find anything :D

Normal
00:41:417 (2,3) - I think shorter to 2 and add slider - http://puu.sh/pWkLS/125762cdf3.jpg
00:42:583 (2) - Make 1/2 slider
01:27:667 (3) - Add a slider like from insane http://puu.sh/pWkTw/4fdf8946d0.jpg

Hard
01:26:833 (1) - Maybe I don't play enough hard's anymore but I feel this spinner is to fast for a 3* map

Insane
00:14:583 (2,3,4,5,6) - I say make the jumps bigger - http://puu.sh/pWkjB/83bd232119.jpg
00:46:250 (1,2,1,2,1,2,1) - I think bigger jumps, I like jumps Jumps are life
00:47:750 (3,4,5,6) - ^
00:50:917 (3,4,5,6) - ^
01:07:583 (1,2,3,4,5,6,7) - ^
01:23:916 (2,3,4,5,6) - ^

I mean nothing is wrong with this diff I just feel the jumps are to short for a insane

nei insane
00:42:083 (1,2,3,4) - This seems kinda hard to read for this diff
Topic Starter
Affirmation

Nevo wrote:

Hard
01:26:833 (1) - Maybe I don't play enough hard's anymore but I feel this spinner is to fast for a 3* mapIt's okay.

Insane
00:14:583 (2,3,4,5,6) - I say make the jumps bigger - http://puu.sh/pWkjB/83bd232119.jpg
00:46:250 (1,2,1,2,1,2,1) - I think bigger jumps, I like jumps Jumps are life
00:47:750 (3,4,5,6) - ^
00:50:917 (3,4,5,6) - ^
01:07:583 (1,2,3,4,5,6,7) - ^
01:23:916 (2,3,4,5,6) - ^I didin't fix all. I wanted to make this overlap patterns.
TicClick
[Del's Easy, Euny's Normal, Hard]
I recommend to end these difficulties at 01:27:750 with the last drum hit, because ending the last slider or spinner on the white tick gives a feeling of incompleteness.

[Hard, Insane, -Neipezi's Insane]
Combo colours are not set, are you sure it is intended? Pick these from Euny/Del's difficulties or create your own palette.

[-Neipezi's Insane]
  1. 00:32:083 (3) - I expected it to go up, it feels more logical due to the pattern you built before it, so reverse it (Ctrl-G)
  2. 00:32:750 / 00:35:417 - I'd recommend to add notes here and there to avoid awkward pauses
  3. 00:48:583 (1) - try normal clap instead and see if you like it
[Insane]
  1. 00:16:583 (6,1) - would make a jump here
  2. 01:04:583 (4) - missing hitnormal
What saddens me is amount of back and forth jumps, such as 00:06:583 (2,3,4,5), that you used: you could make something more creative than that instead of putting the same pattern whenever there's a chance.

[Hard]
  1. 00:29:917 (7) - it's the only slider that ends on a blue tick before kiai, which may feel odd
  2. 00:35:083 (7,1) - I recommend to unstack these two to make (1) more noticeable
  3. 00:38:250 ~ 00:46:250 - please increase spacing for the whole slow part to get rid of tiny overlaps
  4. 01:04:583 (7) - missing hitnormal
  5. 01:23:083 (4,5,1) - isn't spacing here too large?
[Euny's Normal]
  1. 00:09:917 - feels empty without a note
  2. 00:22:583 (2) - if you make it twice as short and add a note at 00:23:250, it's more interesting and rhythmic: https://tc.s-ul.eu/OfaladyE.png
  3. 00:35:583 (1) - again, there's too many things going in the music behind the slider. https://tc.s-ul.eu/aWEAaOkW.png or https://tc.s-ul.eu/FLXy68Kv.png is more fitting
  4. 00:37:417 - it's a strong beat, which you buried under a slider's body. Better put a note or start a slider from it instead
  5. 00:58:583 (2) - missing clap
  6. 00:59:583 (1) - feels empty without a finish or something of that sort
  7. 01:16:251 (2) - missing clap on the tail
[Del's Easy]
  1. 01:04:583 (5) - missing hitnormal
Topic Starter
Affirmation

TicClick wrote:

[Del's Easy, Euny's Normal, Hard]
I recommend to end these difficulties at 01:27:750 with the last drum hit, because ending the last slider or spinner on the white tick gives a feeling of incompleteness.

[Hard, Insane, -Neipezi's Insane]
Combo colours are not set, are you sure it is intended? Pick these from Euny/Del's difficulties or create your own palette.

[Insane]
  1. 00:16:583 (6,1) - would make a jump hereNo. I want to make just DS pattern and stack with 00:15:750 (2,3) -
  2. 01:04:583 (4) - missing hitnormal I copied Neipezi's hitsound...
What saddens me is amount of back and forth jumps, such as 00:06:583 (2,3,4,5), that you used: you could make something more creative than that instead of putting the same pattern whenever there's a chance.

[Hard]
  1. 00:29:917 (7) - it's the only slider that ends on a blue tick before kiai, which may feel oddI wanted express trunpet? sounds
  2. 00:35:083 (7,1) - I recommend to unstack these two to make (1) more noticeableI tink It doesn't matter.
  3. 00:38:250 ~ 00:46:250 - please increase spacing for the whole slow part to get rid of tiny overlaps
  4. 01:04:583 (7) - missing hitnormalSame as Insane
  5. 01:23:083 (4,5,1) - isn't spacing here too large?Just ctrl G jump, I think It doesn't matter.
Thanks For mod~
[Euny's Normal]
  1. 00:09:917 - feels empty without a note
  2. 00:22:583 (2) - if you make it twice as short and add a note at 00:23:250, it's more interesting and rhythmic: https://tc.s-ul.eu/OfaladyE.png
  3. 00:35:583 (1) - again, there's too many things going in the music behind the slider. https://tc.s-ul.eu/aWEAaOkW.png or https://tc.s-ul.eu/FLXy68Kv.png is more fitting
  4. 00:37:417 - it's a strong beat, which you buried under a slider's body. Better put a note or start a slider from it instead
  5. 00:58:583 (2) - missing clap
  6. 00:59:583 (1) - feels empty without a finish or something of that sort
  7. 01:16:251 (2) - missing clap on the tail
[Del's Easy]
  1. 01:04:583 (5) - missing hitnormal
Topic Starter
Affirmation
[Euny's Normal updated]
00:01:583 (2) - fixed to reverse slider.
00:37:417 (3,4) - changes some rhythm.
Fixed TicClick's hitsound mods.
01:26:750 (2) - extended to 01:27:750 - .
Electoz
[Del's Easy]

  1. 00:08:083 - Add whistle?
  2. 00:14:917 (2,4) - Use the same shape for symmetry? Also stacking 00:14:917 (2,2) would be nice.
[Euny's Normal]

  1. 00:20:750 (1,2) - 00:36:749 (1,2) - Inconsistent spacings due to stack.
[Hard]

  1. 00:02:583 (4) - This is based on piano right? And you're following vocal with 00:02:917 (5,6) so I suggest changing 00:02:583 (4) to circles to distinguish the difference between piano and vocals, they are different elements so they should be mapped differently.
  2. 00:27:417 (8) - Sounds weaker than 00:27:583 so it should have a smaller spacing.
  3. 00:29:917 (7) - Shouldn't use a 3/4 slider when there's a sound on 00:30:083 . And to me the trumpet or whatever faded out on 00:30:083 .
  4. 00:37:917 (7,8,1) - Should have the same/similar spacing to what you did on 00:27:250 (7,8,1) for consistency.
  5. 00:40:917 (1,2,3) - Just my preference but the flow can be better, 00:41:250 (2) can be placed a bit more to the left for a better cursor movement from 00:40:917 (1) . Same goes for 00:41:583 (3) .
  6. 01:11:250 (3,4) - Imo this beat 01:11:417 is kinda weak and it's not that necessary to be mapped, try this rhythm instead? This will make 01:11:750 clickable so it'll become more stand out.
  7. 01:13:917 (3) - A circle on 01:14:083 instead if you applied the suggestion above, I think a 1/1 pause fits nicely here.
  8. 01:23:083 (4,5) - Swap these? Imo it flows nicer and you got a bigger will have a bigger spacing to emphasize 01:23:417 (1) that way.
[Insane]

  1. In my opinion the whole diff plays a lot better with AR8.5
  2. 00:05:417 (1) - Just my personal preference but the SV change should be on 00:06:083 (1) instead since the rhythm is changing, at least I don't think 00:05:417 (1) deserves 1.00 SV because it's not prominent as 00:06:083 (1), maybe use either use 0.75 or something between 0.75-1.00?
  3. 00:07:750 (2) - The repeat slider doesn't flow well because you have to hold for it in actual gameplay. This rhythm can follow the trumpet or whatever sound nicely, you can also change (1) and (2) to back and forth circles this way too.
  4. 00:26:917 (4) - Move this to 00:27:083 ? I think that beat is kinda stronger.
  5. 00:27:250 (5,6) - Nerf the spacing a bit pls for a better emphasis on 00:27:583 (1) .
  6. 00:32:417 (5) - Ctrl+G and restack 00:32:917 (1) ? Flows better and if you're worrying about making a big spacing, you already did a similar scale on 00:21:417 (4,5) .
  7. 00:45:250 (2,5,6,7) - Can you avoid the overlap? It's really hard to read atm.
  8. 00:46:583 (1) - 00:46:917 (1) - Just curious, is there any reason for NC'ing on these places? Cuz you didn't did the same thing on 00:14:583 (2,3,4,5,6) earlier, and NC on 00:47:250 (1,2) can be swapped here with the downbeat reasoning.
  9. 01:01:917 (5,6) - This stack plays alright but it can be better if there's movement involved, how about swapping 01:01:750 (4,5) ?
Good luck!
lit120
[-neipezi]
  1. 00:02:083 (1) - did u set a drum hitsound intentional here? it doesn't seem suitable for the calm intro part
  2. 00:37:750 (1,2,3,1) - i'd just do this instead cuz of the downbeat http://puu.sh/pYQ56/ada490fe7e.jpg
  3. 01:26:750 (1) - add finish here
[insane]
  1. 00:02:083 (1) - same reason from -neipezi's
  2. 01:26:833 (1) - finish
[hard]
  1. 00:02:083 (3) - again, same reason
  2. 00:17:917 (3) - missing normal sampleset
  3. 01:04:583 (7) - missing normal sampleset
  4. 01:26:750 (3) - finish
there's sth fishy about the hitsound cuz some of them has an error and missing stuff going on

GL!
Lami
H

01:23:083 (4,5,1) - 전체적 난이도에 비해서, 점프가 좀 과한거같습니다

I

00:16:583 (6) - 노트 2개? 하드의 리듬은 2개네요
00:23:417 (1,2,3,4) - 다른파트에 비해 유독 여기만 점프가 커보이네요
(여기와 00:34:083 (1,2,3,4) - 비교했을때..)
00:34:083 (1) - NC넣는게 좋지않을까요. 앞의 알록달록한 00:46:250 (1,2,1,2,1,2,1) - 를
고려했을때 말이죠..
00:56:583 (4,5,1) - 점프크기에 비해 음의 크기가 반대로 느껴지는데,
점프가 뒤바뀐거같아서 어색했어요.

Ne

00:14:917 (1) - 노트 2개? 그냥 슬라로 하기에는 드럼이 쎄게 느껴지네요
01:06:750 (1) - , 01:25:417 (1) - NC주기가 너무 가까운데 NC빼는게 나을듯요.
HP난이도만 낮춘다는 느낌..?
00:58:750 (3) - 184.176 정도가 더 치기 편할거같아요
01:14:917 (1) - 보컬도 그렇고 음악도 그렇고 개인적으론 1/2슬라가 노래에 더 가까운
리듬선택일지도 모르겠네요

다른건 괜찮아보입니다
Topic Starter
Affirmation

Lami wrote:

H

01:23:083 (4,5,1) - 전체적 난이도에 비해서, 점프가 좀 과한거같습니다확실히 강조하고 싶었습니다. 2.1이 조금 크다고 느껴지긴 하지만 일단은 좀 더 지켜보겠습니다.

I

00:16:583 (6) - 노트 2개? 하드의 리듬은 2개네요
00:23:417 (1,2,3,4) - 다른파트에 비해 유독 여기만 점프가 커보이네요
(여기와 00:34:083 (1,2,3,4) - 비교했을때..)
00:34:083 (1) - NC넣는게 좋지않을까요. 앞의 알록달록한 00:46:250 (1,2,1,2,1,2,1) - 를
고려했을때 말이죠..????뉴콤 있는데요
00:56:583 (4,5,1) - 점프크기에 비해 음의 크기가 반대로 느껴지는데,
점프가 뒤바뀐거같아서 어색했어요.
[@lit120's mod]
I'll copy Neipezi's.

Electoz wrote:

[Hard]

  1. 00:02:583 (4) - This is based on piano right? And you're following vocal with 00:02:917 (5,6) so I suggest changing 00:02:583 (4) to circles to distinguish the difference between piano and vocals, they are different elements so they should be mapped differently.But I wanted to make00:02:583 (4,5,6) - pattern.
  2. 00:27:417 (8) - Sounds weaker than 00:27:583 so it should have a smaller spacing.Changed to triangle pattern.
  3. 00:29:917 (7) - Shouldn't use a 3/4 slider when there's a sound on 00:30:083 . And to me the trumpet or whatever faded out on 00:30:083 .
  4. 00:37:917 (7,8,1) - Should have the same/similar spacing to what you did on 00:27:250 (7,8,1) for consistency.You say 1.20x? but it has changed SV. I want to make same distance with 00:37:917 (7,8) -
  5. 00:40:917 (1,2,3) - Just my preference but the flow can be better, 00:41:250 (2) can be placed a bit more to the left for a better cursor movement from 00:40:917 (1) . Same goes for 00:41:583 (3) .But I love this flobreak moving lol
  6. 01:11:250 (3,4) - Imo this beat 01:11:417 is kinda weak and it's not that necessary to be mapped, try this rhythm instead? This will make 01:11:750 clickable so it'll become more stand out.
  7. 01:13:917 (3) - A circle on 01:14:083 instead if you applied the suggestion above, I think a 1/1 pause fits nicely here.
  8. 01:23:083 (4,5) - Swap these? Imo it flows nicer and you got a bigger will have a bigger spacing to emphasize 01:23:417 (1) that way.Flow could be better, But I wanted to express 01:23:083 (4) - this is high sound.
[Insane]

  1. In my opinion the whole diff plays a lot better with AR8.5
  2. 00:05:417 (1) - Just my personal preference but the SV change should be on 00:06:083 (1) instead since the rhythm is changing, at least I don't think 00:05:417 (1) deserves 1.00 SV because it's not prominent as 00:06:083 (1), maybe use either use 0.75 or something between 0.75-1.00?I can't understand what you saying :( sorry.
  3. 00:07:750 (2) - The repeat slider doesn't flow well because you have to hold for it in actual gameplay.This rhythm can follow the trumpet or whatever sound nicely, you can also change (1) and (2) to back and forth circles this way too.Umm...I want to make 00:08:083 - was clickable, But i don't know how can I fix it, If other modders give me good idea, I'll fix it :)
  4. 00:26:917 (4) - Move this to 00:27:083 ? I think that beat is kinda stronger.No. I think 00:26:917 - is stronger.
  5. 00:27:250 (5,6) - Nerf the spacing a bit pls for a better emphasis on 00:27:583 (1) .00:27:417 (6) - is for stack with 00:28:750 (1) -
  6. 00:32:417 (5) - Ctrl+G and restack 00:32:917 (1) ? Flows better and if you're worrying about making a big spacing, you already did a similar scale on 00:21:417 (4,5) .I'll think about it How can I fix..//
  7. 00:45:250 (2,5,6,7) - Can you avoid the overlap? It's really hard to read atm.It is not overlap, anyway fixed
  8. 00:46:583 (1) - 00:46:917 (1) - Just curious, is there any reason for NC'ing on these places? Cuz you didn't did the same thing on 00:14:583 (2,3,4,5,6) earlier, and NC on 00:47:250 (1,2) can be swapped here with the downbeat reasoning.Because of DS changing.
  9. 01:01:917 (5,6) - This stack plays alright but it can be better if there's movement involved, how about swapping 01:01:750 (4,5) ?
Good luck!
No comment=fixed
Thanks for lit120, Electoz, and Lami :)
Lami

Neoskylove wrote:

Lami wrote:

00:34:083 (1) - NC넣는게 좋지않을까요. 앞의 알록달록한 00:46:250 (1,2,1,2,1,2,1) - 를
고려했을때 말이죠..????뉴콤 있는데요
00:47:750 (3) - 저기가 아니라 요기에요
Topic Starter
Affirmation

-Neipezi wrote:

TicClick wrote:

[-Neipezi's Insane]
  1. 00:32:083 (3) - I expected it to go up, it feels more logical due to the pattern you built before it, so reverse it (Ctrl-G)
  2. 00:32:750 / 00:35:417 - I'd recommend to add notes here and there to avoid awkward pauses
  3. 00:48:583 (1) - try normal clap instead and see if you like it

lit120 wrote:

[-neipezi]
  1. 00:02:083 (1) - did u set a drum hitsound intentional here? it doesn't seem suitable for the calm intro part
  2. 00:37:750 (1,2,3,1) - i'd just do this instead cuz of the downbeat http://puu.sh/pYQ56/ada490fe7e.jpg
  3. 01:26:750 (1) - add finish here
all done

I don't know what zs mean looooool
Topic Starter
Affirmation

Lami wrote:

00:47:750 (3) - 저기가 아니라 요기에요
뭔가 안 어울리는것 같아서 패쓰..
일단 Electoz 답변에 써놨지만 그냥 DS변경으로 일부러 걍 뉴콤 해놨을 뿐입니당.
Underdogs
some quick mod

Hard
00:12:250 (3) - ctrl+g so that 00:12:750 (4) - is emphasized instead

00:40:917 (1,2,3) - i prefer it if it was done like : or

Insane
kiai emphasizing can be placed better at the hype part.

the kiai pause can start 00:59:583 and end at 00:59:917

other than the kiai, everything is ok
My Angel RangE
예..?
헛소리 맵퍼라 .. 도움이 안될듯싶은데..

General
모든 난이도에서 카운트다운체크 헤제가 안되어 있네요.
하드 막난을 제외한 와이드 스크린 서포트? 체크 헤제가 안되어 있네요.

Hard
00:09:250 (2,3) - 흐름이 안맞는 싶네요..
00:19:083 (7,8,1) - DS 약간 달라요
00:34:083 (4,5,6) - ^
01:22:583 (2,3,4,5) - 조금 어렵게 보이는거같네요

오늘은 좀 급해서 여기까지..
Anxient
random english mod

insane
try stack leniency 4?

00:07:917 - theres a strong sound in here so maybe better if you dont ignore it. also give it more spacing for emphasis, osmething liek this? http://puu.sh/q3hEl/40995c9080.jpg
00:27:250 (5) - NC?
00:40:250 (4,5,6) - make them move like this. http://puu.sh/q3hKn/ced7205e0a.jpg helps empahsize (4) and flows better imo
00:42:417 (2) - maybe do this? http://puu.sh/q3hM2/e4b6711ff7.jpg theres emphasis on 4.
00:49:750 (4,5) - i think ctrl g is better
00:55:250 (3) - maybe better if you do somethig like this coz 3 has emphasis? http://puu.sh/q3in6/4780b5b340.jpg
00:56:750 (5) - a bit hard to read. try doing something like this http://puu.sh/q3iol/e739b74d7b.jpg
01:02:083 (6) - plays awkwardly. try doing this http://puu.sh/q3iqI/d1c8228d78.jpg imo helps emphasize (1) better
01:26:750 (1) - try to make this slider symmetrical?
Topic Starter
Affirmation
Updated.

[Hard]
01:23:083 (4,5) - fixed DS

[Insane]
00:27:250 (1) - NC
01:01:917 (5,6) - followed Anxient's suggestion.
00:56:083 (3,4,5) - ^

Thanks For mod!!
Ovoui
hi !


[Del's Easy]

00:00:917 (1) - it is a bit weird to begin the diff at the bottom because the whole approach circle is not visible, a suggestion to fix it (slider end of 1 is stacked with 3)
00:04:250 (2,3) - lack of consistency here, the song is like here 00:01:583 (2) - but the rhythm of the map is different.
00:05:417 (4,1) - these slider aren't perfectly parallel
00:17:250 (2,3) - the flow is broken between those sliders because of the shape of 2. After 2, it should more intuitive to play above



[Euny's Insane]

00:42:917 (3) - this slider sounds weird



[Hard]

00:02:583 (4) - i suggest you to change this slider to two circle because the mapping is mapped on the piano, but just after you used slider to map the vocal aswell 00:02:917 (5,6) - and it could be confus when you're playing it. It could be nice to use circle here 00:02:583 (4) - to show a difference.
00:14:583 (2,3) - a jump between those slider should fit well imo



[Insane]

00:06:583 (2,3,4,5,2,3,4,5) - this is good place for jump but these ones are too big imo
00:46:250 (1,2,1,2,1,2,1,2,3,4,5,6) - and these are too small imo



[Neipezi's Insane]

00:41:750 (2,1,2,3,4) - nice pattern but may be it's not readable enough because of this overlap 00:41:750 (2,3) - you should change it imo
00:57:083 (2) - if you want to follow the vocal for the pattern, you should delete this circle
00:57:583 (1,2) - this stack is weird to play and does not make any sense imo



reaaly nice mapset ! good luck to rank it o/

oh and here's the set i request you to mod https://osu.ppy.sh/s/386165
CaffeAmericano
Hard

  • 00:38:083 (8) - 완전 스텍 시키시면 조금 읽기 힘들 것 같은데, 살짝 비껴 놓는게 어떨가요

    00:48:917 (1,2) - 00:51:917 (2) - 스텍 된 듯 안 된 듯한 모양이 어색해요 > <; (여기는 스텍 해 놓으셨네요 ㅇㅅㅇ)

    01:04:083 (6,1,2) - 스텍?

Insane

  • 00:08:583 (6,1) - 여기 DS 를 00:05:917 (2,1) - DS 와 비슷하게 늘려서 강조 하는게 좋지 않을까요? 뒤 두 부분 00:09:750 (5,1) - 00:11:083 (4,1) - 보다 더 강조되야할 소리 같아요 (00:09:250 (2,3) - 여기두요)

    00:06:583 (2,3) - 3번은 거의 소리가 없는데 DS 가 2번보다 크네요.

    00:12:417 (5,1) - 여기 다운비트 flow break은 좋은데, DS 도 좀 늘려 주시면 좋을듯

    00:27:083 - 여기 비워두신게 조금 아쉽네요

    00:46:250 (1,2,1,2,1,2) - 비슷한 플로우가 있는 다른 부분은 그렇지 않은데(e.g. 00:57:250 (2,3,4,5,6) - 01:07:583 (1,2,3,4,5,6,7) - ), 여기만 NC 되 있는 의도를 잘 모르겠어요 ㅇㅅㅇ

    01:14:917 (4) - 스텍에대가 거리도 같아서 1/2 비트랑 햇갈릴수도 있을것 같아요. DS 를 늘려 주시거나, 이곳 01:14:583 (3) - 에 스텍 하시거나, NC 해주는게어떨까요?

    01:15:917 (2,3) - 위 00:06:583 (2,3) - 와 비슷한데, 여기 DS 큰 의도를 모르겠어요. 01:15:917 (2) - 가 오히려 더 강조되어야 하지 않나요?

Neipezi’s Insane

  • 00:03:667 (1,1) - I dislike this decision to cover all vocal and piano with spinners. Especially the spinner end at 00:06:083 -
    스피너가 보컬 피아노 다 커버하고 있는게 좋아보이지 않습니다

    00:07:917 - 00:11:250 - 00:12:583 - I think these drum beats should be clickable since the notes are following other strong drum beats faithfully around this part
    강한 드럼인데, 슬라이더 테일에 가려진게 아쉽습니다

    00:24:417 (2,2) - Perhaps this overlap can be avoided by making 00:24:917 (1,2) - blanket 00:24:417 (2) -
    오버렙이 좋아 보이지 않습니다. 00:24:917 (1,2) - 를 담요로 해서 00:24:417 (2) - 를 감싸주면 좀 더 깔끔할수도 있을것 같아요

    00:29:750 (4,5) - This flow seems bit awkward to me.
    플로우가 좋아 보이지 않네요

    00:37:750 (1,1) - Maybe a blanket here?
    여기 담요 어떨가요

    00:38:250 (1,1,3) - I think these overlaps can be more consistent
    오버랩 된 노트들을 좀 더 깔끔하게 정리해 주실수 있을것 같아요

    00:43:417 (9) - Consider not stacking this note. I think all the 1/4 beats that precedes 00:43:417 (9) - might confuse player into thinking this is also 1/4
    스텍 안 하는게 좋지 않을까요? 읽기 힘들 것 같습니다

    00:43:583 (1,2) - Doesn’t seem consistent with 00:40:917 (1) - and 00:38:250 (1) - … Am I missing something here =w=?
    위 세 부분 일관성이 없어 보이는데, 확인해 주시면 좋을것 같습니다

    00:57:750 (2) - Strong sound, consider not stacking?
    강한 보컬이라 스텍 안 하는게 좋을수도 있겠네요

    01:10:750 (2,3) - 01:11:250 (4,1) - Shouldn’t these have more consistent spacing?
    비슷한 DS 를 쓰는게 맞는것 같아요

    01:11:583 (1,2) - I think this should have larger DS than 01:11:250 (4,1) -
    01:11:583 (1,2) - DS 가 01:11:250 (4,1) - DS 보다 큰게 맞을것 같에요

    01:23:250 (6,2) - I heard this is not good: ( http://puu.sh/q42Lu/e861db9f23.jpg )
    살짝 겹쳐 있는게 좋아 보이지 않습니다

굳럭이요 <3
Topic Starter
Affirmation

CaffeAmericano wrote:

Hard

  • 00:38:083 (8) - 완전 스텍 시키시면 조금 읽기 힘들 것 같은데, 살짝 비껴 놓는게 어떨가요삼각형으로 바꿨습니다

    00:48:917 (1,2) - 00:51:917 (2) - 스텍 된 듯 안 된 듯한 모양이 어색해요 > <; (여기는 스텍 해 놓으셨네요 ㅇㅅㅇ)스택 다 되어있는데염

    01:04:083 (6,1,2) - 스텍?이미 되어있습니다.

Insane

[list]00:08:583 (6,1) - 여기 DS 를 00:05:917 (2,1) - DS 와 비슷하게 늘려서 강조 하는게 좋지 않을까요? 뒤 두 부분 00:09:750 (5,1) - 00:11:083 (4,1) - 보다 더 강조되야할 소리 같아요 (00:09:250 (2,3) - 여기두요)00:08:250 (4,5,6) - 삼각형 만들려구요

00:06:583 (2,3) - 3번은 거의 소리가 없는데 DS 가 2번보다 크네요.일부러 스택시킬려고 이렇게했습니다.

00:12:417 (5,1) - 여기 다운비트 flow break은 좋은데, DS 도 좀 늘려 주시면 좋을듯별로 DS 늘리고 싶지 않네요

00:27:083 - 여기 비워두신게 조금 아쉽네요제가 듣기엔 음이 약해서요[color]

00:46:250 (1,2,1,2,1,2) - 비슷한 플로우가 있는 다른 부분은 그렇지 않은데(e.g. 00:57:250 (2,3,4,5,6) - 01:07:583 (1,2,3,4,5,6,7) - ), 여기만 NC 되 있는 의도를 잘 모르겠어요 ㅇㅅㅇ

01:14:917 (4) - 스텍에대가 거리도 같아서 1/2 비트랑 햇갈릴수도 있을것 같아요. DS 를 늘려 주시거나, 이곳 01:14:583 (3) - 에 스텍 하시거나, NC 해주는게어떨까요?중분히 리딩 가능할 것 같습니다.

01:15:917 (2,3) - 위 00:06:583 (2,3) - 와 비슷한데, 여기 DS 큰 의도를 모르겠어요. 01:15:917 (2) - 가 오히려 더 강조되어야 하지 않나요? 오버랩 피하려고 억지로 집어넣은 패턴이긴 한데...생각해 보겠습니다.

Ovoui wrote:

hi !


Not Euny's Insane, It's Normal


[Hard]

00:02:583 (4) - i suggest you to change this slider to two circle because the mapping is mapped on the piano, but just after you used slider to map the vocal aswell 00:02:917 (5,6) - and it could be confus when you're playing it. It could be nice to use circle here 00:02:583 (4) - to show a difference.00:02:583 (4,5,6) - for this pattern.
00:14:583 (2,3) - a jump between those slider should fit well imo^



[Insane]

00:06:583 (2,3,4,5,2,3,4,5) - this is good place for jump but these ones are too big imo
00:46:250 (1,2,1,2,1,2,1,2,3,4,5,6) - and these are too small imo
about Insane, I don't make too many jumps,Sorry, I didn't fixed all./
No comment=fixed
Thanks
CaffeAmericano
00:49:250 (2) - 여기 살짝 어긋나 있었던것 같은데, 잘못 봤나봐요.

하지만 00:51:917 (2) - 하고 01:04:917 (1,2) - 는 살짝 어긋나 있는데... 다시한번 확인해 보심이...?
Kaifin
free mod for cute map

Del Easy

  1. 00:05:417 (4,1) - make parallel?? :9
  2. 00:06:917 (2,1) - blanket
  3. 00:32:417 (4) - whistle on slider end?
  4. 00:48:917 to 01:10:250 - the whistles in the kiai section of the map are super inconsistent, if you want to follow the horns with the whistle then commit to it and pick a rhythm to use throughout the chorus, some of it has a lot of whistles and some of it has none, if there's a pattern i'm not hearing let me know, but it just sounds random to a casual observer and really throws me off

    other than hitsound inconsistency in kiai really solid easy!

Euny Normal

  1. 00:00:917 (1,1) - parallel or make 00:00:917 (1) a more defined different angle? just looks really off to me, like you wanted to make it parallel but just were off a little
  2. 00:24:917 (1,1) - they aren't parallel :?
  3. 00:45:583 (2,1) - i think it would be cute if these were the same slider, but there's a lot of very similar sliders in the map that don't have matched angles, so maybe its a part of your aesthetic not to, accept this only if it doesn't break your aesthetic !

    interesting diff never saw a Normal with this kind of aesthetics before

Hard

  1. 00:08:083 (6) - was surprised no whistle here because you whistle on 00:10:750 (6) -
  2. 00:34:583 (5,6,7,1) - this is super cool, but i think it would be nicer if you made it a perfect line with 00:34:083 (4)
    wow really nice diff i love your patterns

Insane

  1. 00:27:083 - i think skipping this beat is a little weird, you could make 00:26:917 (4) - a 1/2 slider if you dont want to emphasize it, then it'll feel less empty? i understand the emphasis you're going for its just the beat is still there at 00:27:083, its just not as strong
  2. 00:39:250 (4,3) - 4 is not stacked on 3, wasnt sure if you intended for it to be or not but i think stacking it looks nicer than the auto stack thats there now
  3. 01:14:917 (4) - do you think NCing this would make it easier to read? since changes from 1/2 to 1/1
  4. 01:25:083 (2,6) - same thing as with the other stack

    looks really nice! the back and forths are cool

-Neipezi Insane

  1. 00:09:250 (2) - if you move this note down and mess with the pattern a little, you can get it to blanket off 00:08:083 (3) slider end, and line up 00:10:083 (1) - in a way that fits your aesthetic much much more than the current pattern, see how yellow 1 interacts with the shape of red 2 so they have the same curve (2 screenshots)
  2. 00:13:417 (4,1) - i think its a bit confusing to the player to stack this 1/2 rhythm after you stacked the 00:12:750 (1,2) 1/4 rhythm, unstack and move it somewhere?
  3. 00:17:750 (4,2) - these are far enough apart on the timeline that it would definitely look better just to stack them rather than doing the slightly off stack
  4. 00:24:417 (2,1) - the blanket no oo o o
  5. 00:31:917 (2) - it would look a lot better if you move this down so its not touching 00:32:417 (4), it also makes structure with 00:31:917 (2,4,5)
  6. 00:31:417 (1,3) - if you stack them it'll make your aesthetic 200% less cluttered
  7. 00:33:417 (2,3,4,5,6) - your line is off :?
  8. 00:34:083 (1) - ctrl g for emphasis?
  9. 00:34:417 (2,1,2) - please make even into some kind of pattern, you could make it a line or a curved shape or whatever but right now it just looks so messy, especially when you try to do a line right before it with 00:33:417 (2,3,4,5,6)
  10. 00:37:750 (1,1) - :?
  11. 00:41:750 (2,2,3) - ok so a couple things with this: the line 00:42:250 (2,3) makes is not equal with 00:41:750 (2), and i think it'd be 10000x nicer looking if you also made this a proper triangle 00:42:250 (2,3,4)
  12. 00:51:417 (4,2,4) - make this stack consistent please, they're the same distance apart and it looks super messy :?
  13. 00:51:083 (2) - this placement in relation to 00:50:083 (1) - feels SUPER cluttered, its so close, maybe you could move it back so it blankets off 00:50:083 (1) and alter the pattern accordingly?

    to be honest, the patterns in the kiai all feel sort of lackluster and lack a lot of emphasis, that's just my opinion, but the insane thats lower star rating than this one did a much better job of capturing the intensity of the song, and used less star rating. i'd advise going over your patterns and seeing how you could improve them from both an emphasis and flow standpoint!

good luck with set neoskylove :)

edited twice because i messed up my formatting LOL
Topic Starter
Affirmation

Kaifin wrote:

Hard

  1. 00:08:083 (6) - was surprised no whistle here because you whistle on 00:10:750 (6) -
  2. 00:34:583 (5,6,7,1) - this is super cool, but i think it would be nicer if you made it a perfect line with 00:34:083 (4) No. 00:35:083 (7,1) - Just stacked.

    wow really nice diff i love your patternsThanks :D

Insane

  1. 00:27:083 - i think skipping this beat is a little weird, you could make 00:26:917 (4) - a 1/2 slider if you dont want to emphasize it, then it'll feel less empty? i understand the emphasis you're going for its just the beat is still there at 00:27:083, its just not as strongI don't think so.
  2. 00:39:250 (4,3) - 4 is not stacked on 3, wasnt sure if you intended for it to be or not but i think stacking it looks nicer than the auto stack thats there now
  3. 01:14:917 (4) - do you think NCing this would make it easier to read? since changes from 1/2 to 1/1
  4. 01:25:083 (2,6) - same thing as with the other stack

    looks really nice! the back and forths are cool
No comment= fixed
Thanks

CaffeAmericano wrote:

00:49:250 (2) - 여기 살짝 어긋나 있었던것 같은데, 잘못 봤나봐요.

하지만 00:51:917 (2) - 하고 01:04:917 (1,2) - 는 살짝 어긋나 있는데... 다시한번 확인해 보심이...?
잘 되어 있어욤......
Del05
Hi
Thank you for the mod :D

Ovoui wrote:

hi !


[Del's Easy]

00:00:917 (1) - it is a bit weird to begin the diff at the bottom because the whole approach circle is not visible, a suggestion to fix it (slider end of 1 is stacked with 3) ?? It is fine actually
00:04:250 (2,3) - lack of consistency here, the song is like here 00:01:583 (2) - but the rhythm of the map is different. Nope, if you hear again this one lead to new rhythm so i keep this
00:05:417 (4,1) - these slider aren't perfectly parallel Fixed
00:17:250 (2,3) - the flow is broken between those sliders because of the shape of 2. After 2, it should more intuitive to play above It is fine like now

Kaifin wrote:

free mod for cute map

Del Easy

  1. 00:05:417 (4,1) - make parallel?? :9 Fixed
  2. 00:06:917 (2,1) - blanket Fixed
  3. 00:32:417 (4) - whistle on slider end? Fixed
  4. 00:48:917 to 01:10:250 - the whistles in the kiai section of the map are super inconsistent, if you want to follow the horns with the whistle then commit to it and pick a rhythm to use throughout the chorus, some of it has a lot of whistles and some of it has none, if there's a pattern i'm not hearing let me know, but it just sounds random to a casual observer and really throws me off Fixed

    other than hitsound inconsistency in kiai really solid easy! Thank you
My Update
Line-
m4m4m4m4m4m

  1. 으니님 난이도 빼고 클랩 힛사가 없어서 좀 아쉽네요. 딱히 이유가 있는 것이 아니라면 추가해주시는게 좋을 것 같아요.

    -Neipezi's Insane
  2. 00:06:583 (2,3) - 너무 몸뚱이가 붙어있어서 좀 떨어뜨려주면 좋을거같아요.
  3. 00:46:250 (1,2,3,4,5,6,7,1) - 직사각형 안에서의 스택점프가 조금 아깝게 느껴져서 제 나름대로 노트만 옮겨봤습니다..

    앙기무
    https://osu.ppy.sh/ss/5656686
  4. 00:56:917 (1,2,3,4,1,2,3,4) - 하이라이트 점프가 일반 디스턴스와 별 차이가 없는것 같아서 아쉽네요. 00:57:583 (1,2) - 이런 부분에 스택을 넣으신 이유는 모르겠지만 곡의 하이라이트 답게 좀 더 점프다운 패턴을 만들어도 괜찮을 것 같다고 생각해요.
  5. 01:00:750 (1) - 좀 애매하게 구부러진 느낌?

    Insane
  6. 패턴이 와리가리 점프가 주를 이루네요. 렢트님은 좋게 보신 것 같지만 전 같은 패턴만 반복해서 쓴 것이 조금 다양성이 없어서 아쉬웠습니다.

    Hard
  7. 00:48:583 (1) -슬라 끝소리 줄여주시는건 어떨까요?
  8. 00:49:250 (2,3,4,5) - 제 실력문제일 수도 있지만 이 패턴에서 리딩이 꼬였어요. 00:59:917 (2,3,4) - 이런 식으로 진행방향이 한 방향으로 구성되면 좋겠지만 패턴도 괜찮게 나온 것 같으니 딱히 방치해도 상관은 없을거같네용..
Topic Starter
Affirmation

Line- wrote:

m4m4m4m4m4m

  1. 으니님 난이도 빼고 클랩 힛사가 없어서 좀 아쉽네요. 딱히 이유가 있는 것이 아니라면 추가해주시는게 좋을 것 같아요.샘플 노말이 클랩 역할을 해주기 때문에 괜찮습니다

    Insane
  2. 패턴이 와리가리 점프가 주를 이루네요. 렢트님은 좋게 보신 것 같지만 전 같은 패턴만 반복해서 쓴 것이 조금 다양성이 없어서 아쉬웠습니다.이건 어쩔 수가 없네욤...

    Hard
  3. 00:48:583 (1) -슬라 끝소리 줄여주시는건 어떨까요? 딱히....
  4. 00:49:250 (2,3,4,5) - 제 실력문제일 수도 있지만 이 패턴에서 리딩이 꼬였어요. 00:59:917 (2,3,4) - 이런 식으로 진행방향이 한 방향으로 구성되면 좋겠지만 패턴도 괜찮게 나온 것 같으니 딱히 방치해도 상관은 없을거같네용..그렇게 크게 혼란이 올 패턴은 아니라고 봅니다.
Len
someone called me for a mod so im gonna throw my opinions. no need to fix if you wont!


General:
  1. no custom hitsounds :<
  2. try to find 1366*768 bg? for now, a bit small.
  3. add "-Kirito" on tag? he changed the name before so
  4. turn off "Enable countdown"?


Del05:
  1. 00:17:250 - ~ 00:19:250 - what do you think about this rhythm? http://puu.sh/qfpRK/89db8c2d9f.jpg
  2. 00:20:750 - i think it should be emphasized
  3. 00:29:917 - , 00:32:583 - no need to add normal whistle
  4. 00:42:250 (3) - move to x504 y228 is better for flow: http://puu.sh/qfq2W/6b63730daa.jpg if do, you should re-place 00:43:250 (4,1) -
  5. 00:43:583 (1) - blanket? http://puu.sh/qfqlw/f19fd321fb.jpg
  6. 00:48:583 - add note pls feels so empty here!
  7. 00:49:250 (2) - straight is good imo http://puu.sh/qfqrM/b22c7ddb95.jpg
  8. 00:49:250 - add normal whistle is really good for this section!
  9. 00:51:917 - , 00:59:917 - and 01:02:583 - same as above!
  10. 01:10:250 - ~ 01:11:583 - just add some hitsounds on? like this: 01:10:250 - drum finish, 01:10:750 - drum clap, 01:11:250 - drum clap and 01:11:583 - drum finish

Euny:
  1. 00:00:917 (1,1) - not perfect parallel sliders
  2. 00:02:083 (1,1) - just avoid overlap with
  3. 00:18:750 (3,4) - try this timeline? http://puu.sh/qfrel/e37163e7e0.jpg
  4. 00:21:417 - same as above, for me its better than before for play and rhythm! also 00:29:416 (3,4) - and 00:32:083 (3,4) -
  5. 00:22:250 (1,2) - i felt awkward here; just remove sliders reverse one and map this section or try it http://puu.sh/qfriw/1a166dafe1.jpg i prefer 2nd suggestion. also 00:32:916 (1,2) -
  6. 00:24:917 (1) - if it was me, i would do for this section like this: remove 1's reverse and delete 00:25:750 (2) - , then add 1/1 silder on 00:25:417 - like this: http://puu.sh/qfshc/506efa6080.jpg also 00:35:583 - . imo, 00:25:417 - and 00:36:083 - should be emphasized....
  7. 00:26:750 (3) - this slider should end on 00:27:083 - i think
  8. 00:29:416 (3,4) - save as abovwe. if you do, you can emphasize 00:29:750 - and 00:29:917 - imo!
  9. 00:30:749 (2,1) - too curved?
  10. 00:38:750 - feels so empty. just add note here but idk
  11. 00:47:417 (1,1) - im not sure about this stackin

Hard:
  1. 00:06:083 (1) - anti-flow slider http://puu.sh/qfxUw/055d6700d5.jpg
  2. 00:11:417 (1) - it should be emphasized instead of 00:11:917 (2,3) - ....... http://puu.sh/qfznu/264b7d479f.jpg
  3. 00:15:250 (4,5) - and 00:15:917 (6,7) - lazy stack miss. also 00:20:583 (3,4) - , 00:23:917 (5,6) - and 00:31:250 (3,4) - lazy too!
  4. 00:19:417 (8) - avoid overlap is better i think!
  5. 00:21:750 (7,1) - , 00:24:417 (7,1) - no need to stack or anti here!
  6. 00:27:250 (7) - just nah, anti flow... also too hard to play.... and 00:27:250 (7,8,1) - this jump is shit to play for me but i dont know if you want to keep this pattern!
  7. 00:32:417 (7,1) - if you want to use stack or anti on here just use note on 00:32:583 - like this: 00:45:917 (7,1) - . if no, feels really awkward..
  8. 00:35:083 (6,1) - just wtf; you should change the pattern imo. it isnt for "Hard" users cant do......... http://puu.sh/qfBov/2ecc12f98d.jpg
  9. 00:40:917 (1,2,3) - straight slider is enough http://puu.sh/qfCfg/cd349df79d.jpg
  10. 00:48:917 (1,2,3,4,5) - this pattern is a bit hard to read. change like 00:59:583 (1,2,3,4,5) - is better for playing thooooooooooo!!!!!!!!! and 00:49:250 - it should be ephasized also 00:59:917 - too!
  11. 00:50:917 (7,8) - this hidden notes are too hard to play i think
  12. 00:55:250 (3) - move to x79 y194 for flow and read? i think you're not hollow wings, right?
  13. 00:56:583 (7,1) - make a jump! 00:56:917 (1) - it should be emphasized!!!
  14. 01:04:917 (1,2) - same as 00:50:917 (7,8) - D'X
  15. 01:06:083 (5,7) - too curved
  16. 01:13:917 (3,4,5,6,7) - what a confusing pattern
  17. 01:22:583 (2,4) - same. confusing pattern

Insane:
  1. 00:06:583 (2,3,4,5) - even though many people say its fine, i think those are too bad. lot of back and forth spam jumps in insane.. , 00:09:250 (2,3,4,5) - , 00:14:583 (2,3,4,5,6,1) - ..... and etc
  2. 00:08:083 (3,4,5,6) - try to change like this? http://puu.sh/qgcyZ/bd524c649c.jpg
  3. 00:19:083 (5,1) - same as hard
  4. 00:27:417 (2) - make triangle with 00:27:250 (1,1) - ?
  5. 00:21:417 (4,5) - anti flow sliders are making ugly
  6. 00:28:083 (2) - just make a bit curve on here like this: http://puu.sh/qfDv6/5d42eefdbd.jpg
  7. 00:39:583 (1,2,3,4,5,6) - distance is too short, it will make a shit to play
  8. 00:46:250 (1,2,1,2,1,2,1,2) - the jumps right before the kiai are smaller than the ones at 00:16:417 (5,6,7,1) - which is not a part thats very much emphasized in the song, and this makes it awkward to play. just make a jump without stack and overlap will make a good map!
  9. 00:47:417 (2,3,4,5,6) - same as above! especially 00:48:250 -
  10. 00:50:917 (3,4,5,6,1) - i think u can do make a funny jump
  11. 00:52:417 (4,5) - ctrl+g is better for flow!
  12. 01:07:583 (1,2,3,4,5,6,7,1) -
  13. 01:11:583 (1,2,3) - distance is too short like 00:39:583 (1,2,3,4,5,6) -
  14. 01:17:750 (4,5) - ctrl+g?
  15. 01:23:916 (2,3,4,5,6,1) -
  16. 01:26:583 (2) - x158 y59 for flow?

Neipezi:
  1. ar 8.8 is better
  2. 00:03:667 (1) - no need to add spinner here imo! just make a rhythm with circle and slider is better for playing
  3. 00:10:750 (1) - remove nc
  4. 00:34:750 (1) - ^
  5. 01:21:750 (4) - move to x50 y344?


overall is good! but im not sure about a lot of hidden notes in hard, and many pp(or back and forth spam) jumps in insane. : (

edit: some mods are added and changed
Topic Starter
Affirmation

Len wrote:

Hard:
  1. 00:06:083 (1) - anti-flow slider http://puu.sh/qfxUw/055d6700d5.jpg일부러 꺾은겁니다
  2. 00:11:417 (1) - it should be emphasized instead of 00:11:917 (2,3) - ....... http://puu.sh/qfznu/264b7d479f.jpg다른 방향으로 고침.
  3. 00:15:250 (4,5) - and 00:15:917 (6,7) - lazy stack miss. also 00:20:583 (3,4) - , 00:23:917 (5,6) - and 00:31:250 (3,4) - lazy too!스택에러는 언랭요소가 아니니 뭐....일단은 냅두겠습니다
  4. 00:19:417 (8) - avoid overlap is better i think!(보통 스택이라고 안하나...?)이것도 일부러 스택한겁니다. 리딩에는 별 문제 없을 겁니다.
  5. 00:21:750 (7,1) - , 00:24:417 (7,1) - no need to stack or anti here!스택이어도 괜찮을겁니다
  6. 00:27:250 (7) - just nah, anti flow... also too hard to play.... and 00:27:250 (7,8,1) - this jump is shit to play for me but i dont know if you want to keep this pattern!강조를 위해 놔뒀습니다.
  7. 00:32:417 (7,1) - if you want to use stack or anti on here just use note on 00:32:583 - like this: 00:45:917 (7,1) - . if no, feels really awkward.. 앞에도 계속 스택을 시켰는데 여기를 떨어뜨리면 이상할것 같습니다.
  8. 00:35:083 (6,1) - just wtf; you should change the pattern imo. it isnt for "Hard" users cant do......... http://puu.sh/qfBov/2ecc12f98d.jpg이거는 보류. 얘기는 많이 들어오는데 뭔가 고치고 싶지는 않아서...
  9. 00:40:917 (1,2,3) - straight slider is enough http://puu.sh/qfCfg/cd349df79d.jpg이정도 꺾인 흐름은 괜찮을 겁니다.
  10. 00:48:917 (1,2,3,4,5) - this pattern is a bit hard to read. change like 00:59:583 (1,2,3,4,5) - is better for playing thooooooooooo!!!!!!!!! and 00:49:250 - it should be ephasized also 00:59:917 - too!딱히 꼬아놓은 패턴을 노린건 아닌데 꼬인 패턴이 되어버렸네요...그래도 일단 제가 볼땐 괜찮은 것 같으니 놔두겠습니다. 앞에도 이런 꼬인 패턴 많이 있어서 괜찮을겁니다.
  11. 00:50:917 (7,8) - this hidden notes are too hard to play i think그냥 단순 스택인데....
  12. 00:55:250 (3) - move to x79 y194 for flow and read? i think you're not hollow wings, right?00:54:250 (1,3) - 스택을 위해 여기 놔둔 겁니다.
  13. 00:56:583 (7,1) - make a jump! 00:56:917 (1) - it should be emphasized!!!이곳도 일부러 스택을 시킨거긴 한데... 생각 해보겠습니다
  14. 01:04:917 (1,2) - same as 00:50:917 (7,8) - D'X^같은 이유로 안고칩니다.
  15. 01:06:083 (5,7) - too curved괜찮을겁니다.
  16. 01:13:917 (3,4,5,6,7) - what a confusing pattern
  17. 01:22:583 (2,4) - same. confusing pattern01:22:583 (2,4) - 스택.

Insane:
  1. 00:06:583 (2,3,4,5) - even though many people say its fine, i think those are too bad. lot of back and forth spam jumps in insane.. , 00:09:250 (2,3,4,5) - , 00:14:583 (2,3,4,5,6,1) - ..... and etc그렇게 큰 점프는 아닐것 같네요
  2. 00:08:083 (3,4,5,6) - try to change like this? http://puu.sh/qgcyZ/bd524c649c.jpg그건 무슨 패턴이죠
  3. 00:19:083 (5,1) - same as hard^저도 하드랑 같은 의견.
  4. 00:27:417 (2) - make triangle with 00:27:250 (1,1) - ?00:27:417 (2,1) - 스택이리서 놔두겠습니다.
  5. 00:21:417 (4,5) - anti flow sliders are making uglybut fun for me
  6. 00:28:083 (2) - just make a bit curve on here like this: http://puu.sh/qfDv6/5d42eefdbd.jpg이거는 그냥 직선으로 놔두고 싶습니다.
  7. 00:39:583 (1,2,3,4,5,6) - distance is too short, it will make a shit to play음악 분위기상.
  8. 00:46:250 (1,2,1,2,1,2,1,2) - the jumps right before the kiai are smaller than the ones at 00:16:417 (5,6,7,1) - which is not a part thats very much emphasized in the song, and this makes it awkward to play. just make a jump without stack and overlap will make a good map!음 하나하나를 강조하고 싶습니다
  9. 00:47:417 (2,3,4,5,6) - same as above! especially 00:48:250 - ^
  10. 00:50:917 (3,4,5,6,1) - i think u can do make a funny jump지금 이 형태의 패턴이 제 인세인 맵의 컨셉이기 때문에 놔두겠습니다.
  11. 00:52:417 (4,5) - ctrl+g is better for flow!그렇게 하면 00:51:917 (2,3,4) - 얘네가 이상해지므로 일단 패스.
  12. 01:07:583 (1,2,3,4,5,6,7,1) - ㅇㅅㅇ? 패턴 지적하신것 같은데 두줄 위 답변 참조
  13. 01:11:583 (1,2,3) - distance is too short like 00:39:583 (1,2,3,4,5,6) - 음악 분위기.
  14. 01:17:750 (4,5) - ctrl+g?얘는 생각해보겠습니다
  15. 01:23:916 (2,3,4,5,6,1) - .
  16. 01:26:583 (2) - x158 y59 for flow?01:25:916 (6,2) - 스택
No comment=fixed.
Thanks
Kyle Y

#in-game request

[]
[General]
Untick countdown and widescreen support for all diff.

[Easy]
Del's diff is always nice :)
um.... just some minor problems here, see if you want to fix or not.
00:04:250 (2) - I think 1/2 slider should be avoid to use in Easy diff, although it is still rankable. Just becasue new players maybe hold it for 1/1 beat and miss the slider (3) easily for high bpm songs. I suggested to use this rhythm:

(there are other 1/2 slider, if you fix this modding, then fix them also. Otherwise, just remain them also)
00:20:917 (3) - This part got the similar rhythm with 00:18:250 - . I think it is better to have same rhythm becasue it is more easy to follow for new player.
00:18:750 - 00:21:417 - 00:24:083 - they got the beat sound, is it better to make the rhythm the same?
00:24:917 - Here is the strong beat, it is better to avoid using slider end. Rather, it is better to put clickable object.
00:42:083 - here is the strong beat, should it be something clickable here?
00:48:583 - piano sound skipped?
00:52:750 - 01:03:417 - strong beat, clickable object here?
[Normal]
nice map.
For the ending slider 01:27:583 - , I think it is better to end at 01:27:583 - as it is the start of the triple sound with is strong sound.
I think the combo chain here is too short. I suggest you can set nc every two white ticks instead of one, like what Easy diff did.

[Hard]
00:27:250 (7,8,1) - it is good to set jumping for 7->8 and 8->1. However, I think they should be in different ds, becasue 00:27:583 - this beat is more stronger, which you need to emphasise more. For emphasising strong beat (1), you can set bigger ds compared to 7->8, or stacking, even you can break the flowing.

[Insane]
00:43:167 - strong beat is placed here, therefore the rhythm still be:
OR

[-Neipezi's Insane]
00:07:083 - here is strong downbeat, therefore it is better to use clickable items here, just like what you diff in 00:09:750 - . suggested rhythm:


00:06:583 (2) - and 00:09:250 (2) - 00:11:917 (2) - they got similar melody, but why different rhythm? I think it is better to use both 3/4 slider or 1/2 slider.
00:19:083 (2) - please stack well with 00:17:750 (4) -
00:12:750 (1,2) - 00:13:417 (4,1) - both of them end with stacking circle, it is quite misleading that you use 1/2 snapped for 00:13:417 (4,1) - but 1/4 snapped for 00:12:750 (1,2) - . maybe you can unstack 00:13:083 (2) - .
01:09:750 (1,2,3,4,5,6) - I think you can unstack these circle, seems it is more fun, or you can use 1/4 slider for 01:09:917 (3,4,5,6) - .
Len
음 하나하나를 강조하고싶은건 잘 알겠으나 다른 쓸모없는 부분보다 점프가 강조되어야 하는곳보다 약한것은 오히려 강조라기보단 수정하기 귀찮아서 라고밖에 안보이네요 제대로 음악을 표현하시는게 맞나요? 강조해야하는 부분이 어디인지, 아니어야하는 부분이 어딘지 쯤은 아실거라 생각하니 길게 적지는 않았는데 답변 보고나서 조금 실망했네요.
또한 스택을 이용한 흐름 끊기는 오히려 해가 될수 있다는건 알아두셨으면하네요 ar이 느리기때문에 플레이하기에 불편한점이 "반드시" 있는데 그 부분도 말입니다.

모딩온걸 수정하기 귀찮아서 또는 그냥 고치기 싫어서 회피하는 경향이 다른 맵에도 많이 보이는데, 제가 진하게 언급한 저 부분하고 general 부분은 언랭커블이 될수있으니 참고해주세요. 그리고 가끔씩은 컨셉을 내려놓는것도 맵 퀄리티의 증가로 이어질수 있을것같습니다... ㅋㅋ
Doormat
hi hi sorry for late m4m
[General]
  1. drum sliderslide is pretty loud on Easy at 01:10:250 -.. maybe consider using a mute drum sliderslide.wav?
[Del]
  1. 00:04:250 (2,3) – 1/2 slider here feels kind of really abrupt and doesn’t really follow the instruments or vocals that well. maybe try a pattern like this?
  2. 00:40:583 – maybe consider adding in a circle here since you did one at 00:43:250 (4) – and 00:45:917 (4) – and it kind of completes this rhythm pattern you were going with
[Euny]
  1. 00:24:917 (1,2) – this rhythm feels really weird to me since it doesn’t really match with the vocals or instrumentals all that well.. maybe try something like this? this suggestion could also be used at 00:35:583 (1,2) -
  2. 00:41:917 – 00:45:417 – if you’re going to be following vocals during the bridge I don’t think you should ignore the vocal notes here; it feels kind of weird how there’s this sudden gap in the rhythm since there’s no gap in the vocals and it feels a bit weird
  3. 00:52:750 (1) – 00:55:417 (1) – 01:03:417 (1) – 01:06:083 (1) – i think that if you divided these longer sliders up into a 1/1 slider followed by a circle on the white tick it would give some more emphasis to the clap. it’d also help emphasize vocals since the vocals aren’t held for this long. maybe give it a try?
[Insane]
  1. 00:08:250 (4,5) – if you’re going to put hitsounds on the (5) I kind of expected a larger distance between these notes to highlight the emphasis
  2. 00:18:417 (2,3) – ^refer to the above because that applies here. you highlighted the emphasis between 00:18:583 (3,4) – which is fine, but I think there should be a spacing difference between the (2,3) as well. this suggestion also applies to 00:21:083 (2,3) -
  3. 00:26:917 (4,1) – this gap feels really weird to play. the music is still going here, so why the sudden stop? I recommend placing a note at 00:27:083 –
  4. 00:59:083 (6) – to be honest I think using just a circle here is more appropriate than a 1/4 slider. there’s not really a sound on 00:59:167 – so I don’t see any reason as to why this should be held down
  5. 00:59:083 (6) - 01:08:583 (7,2,3) – you should try turning on stacking under View > Stacking every once in a while to see how your stacks look. these look really weird aesthetically since the stacks mess up all the spacing
[Neipezi]
  1. 00:03:667 (1,1) – why the spinners? Why have the spinner follow the instrumentals and then the second spinner follow the vocals? I think mapping this part out like what the other mappers did would be more ideal than using a spinner but it’s up to you
  2. 00:18:583 (5,1) – the (1) is kind of in a really bad position.. players will be moving from left to right, and then this slider is moving up to down with a slight right to left movement. imo it creates this very sudden pull that feels uncomfortable to play. maybe try to Ctrl + H the slider for smoother play? this way, since the slider is also moving left to right like the player is, it makes it less uncomfortable
  3. 00:21:250 (2,3) – kind of expected some more distance between these two notes since there’s an emphasis on the (3) as well
  4. 00:38:250 (1,2,1,2,3,4,5) – feels out of place with the rest of bridge since this is the only part that follows the drums really closely and then 00:40:917 (1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2) – follows vocals more closely than it does the drums.
  5. 01:23:417 (1) – i’d rotate this clockwise by some degrees so the movement from (6) to (1) is less sharp since the current angle feels very stiff; it kind of feels like I’m moving up and left, and the suddenly very left, which feels slightly uncomfortable imo
hard looks fine to me. hope this helps!
Topic Starter
Affirmation

Len wrote:

음 하나하나를 강조하고싶은건 잘 알겠으나 다른 쓸모없는 부분보다 점프가 강조되어야 하는곳보다 약한것은 오히려 강조라기보단 수정하기 귀찮아서 라고밖에 안보이네요 제대로 음악을 표현하시는게 맞나요? 강조해야하는 부분이 어디인지, 아니어야하는 부분이 어딘지 쯤은 아실거라 생각하니 길게 적지는 않았는데 답변 보고나서 조금 실망했네요.
또한 스택을 이용한 흐름 끊기는 오히려 해가 될수 있다는건 알아두셨으면하네요 ar이 느리기때문에 플레이하기에 불편한점이 "반드시" 있는데 그 부분도 말입니다.

모딩온걸 수정하기 귀찮아서 또는 그냥 고치기 싫어서 회피하는 경향이 다른 맵에도 많이 보이는데, 제가 진하게 언급한 저 부분하고 general 부분은 언랭커블이 될수있으니 참고해주세요. 그리고 가끔씩은 컨셉을 내려놓는것도 맵 퀄리티의 증가로 이어질수 있을것같습니다... ㅋㅋ
아 제네럴은 아직 안고쳤어여. 제네럴을 잘 체크 안하는 편이라...
그리고 볼드가 키아이 앞 뉴콤패턴 말씀하시는것 같은데 그거는 진짜 고치기 싫어염...ㅠ
혹시 제가 많이 안고친거 때문에 화나셨다면 죄송합니다. 패스트님꺼 다음 접 때 한번 더 체크 해보겠습니다.
Topic Starter
Affirmation

Doormat wrote:

hi hi sorry for late m4m
[Insane]
  1. 00:08:250 (4,5) – if you’re going to put hitsounds on the (5) I kind of expected a larger distance between these notes to highlight the emphasis
  2. 00:18:417 (2,3) – ^refer to the above because that applies here. you highlighted the emphasis between 00:18:583 (3,4) – which is fine, but I think there should be a spacing difference between the (2,3) as well. this suggestion also applies to 00:21:083 (2,3) -
  3. 00:26:917 (4,1) – this gap feels really weird to play. the music is still going here, so why the sudden stop? I recommend placing a note at 00:27:083 –
  4. 00:59:083 (6) – to be honest I think using just a circle here is more appropriate than a 1/4 slider. there’s not really a sound on 00:59:167 – so I don’t see any reason as to why this should be held down[color=#FF0000]I want 00:59:167 - Here should be add a rhythm..I'll think about that.[/color]
  5. 00:59:083 (6) - 01:08:583 (7,2,3) – you should try turning on stacking under View > Stacking every once in a while to see how your stacks look. these look really weird aesthetically since the stacks mess up all the spacing
@Kyle Y
I didn't tfixed Insane diff, and in Hard diff, I wanted to make triangle pattern.
[]
thanks for mod
Shiranai
Hello~
Sugestion

Del Easy
  1. 01:04:583 (5) - Add normal sampleset, I think you forget
  2. 01:26:750 (2) - Try to use drum sampleset with finish, if use normal sampleset the hitsound still sound too loud
Eun Normal
  1. 00:36:749 (1,2,3,4) - Missing some hitsound, can add clap on following beat 00:37:250 - 00:37:417 - and 00:37:917 -
  2. 00:58:750 (3) - Somehow that rhythm sounds weird, the beat on 00:59:417 - not necesarry to emphsize imo, yet you ignore the trumpet sound on 00:59:250 - . I think you can slightly have a better rhythm like http://puu.sh/qmTpK/cdacae511c.jpg , and the placement can be like this http://puu.sh/qmTry/6fe42831a5.jpg or something else better
  3. 01:27:750 - Try volume 10-20%? there still drum sound at the end and I think a sudden 5% volume not good on that one
Hard
  1. 00:35:083 (7,1) - The slider path on (1) is not clear to see during testplay, please avoid a complete stacking like that. You can slightly move this 00:35:583 (1) - to x:440 y:120 to improve the readability on (1) http://puu.sh/qmU3t/ab9aefb949.jpg
  2. 00:27:250 (7,8,1) - The jumps on them feels too big compared to 00:16:583 (8,9,1) - which literally have same music. Maybe you can move 00:27:417 (8) - to x:192 y:176 to keep the consistency on them
  3. 01:14:250 (4) - Add nc? slightly improve the anti jump and the music transition
Insane
  1. 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beat
Neipezi Insane
  1. Why no custom combo color like the rest?
  2. 00:16:750 (3,1) - I think you can add a bit more spacing like you did on 00:16:417 (1,2) - for better emphsized on (1)
  3. 01:27:639 (2) - 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beat
Fun map, good luck :)
Rose Pacifica
딱히 모딩할개 없다고 생각이 되면 넘어가겠습니다. *

Euny's Normal
00:00:917 (1,1) - 조그만한 이유지만 이거 각도맞춰도 좋지않을까요?
00:21:417 (3) - 스택오류

Hard
00:15:250 (4,6) - 스택오류
00:23:917 (5) - 스택오류
00:27:250 (7,8,1) - 이부분에서 00:26:917 (6,7) - 요거땜에 치기 불편할거같네요....
00:55:083 (2,3,4) - 이거 햇갈릴거같은데
요건 어떨까용?

Insane
호모나 섹상에 게이 뭐야
점프들이..전부...복붙이라니....
점프들 자비좀...
01:05:417 - 여긴 음있는거같아요
00:49:750 (4,5) - 컨트롤G?


다른건 잘모르겠음....
Kencho
As request.
[Del's Easy]
  1. 01:26:750 (2) - Try to increase the length to 01:27:750 - as well, like Normal diff.

[Euny's Normal]
  1. 00:21:250 (2,3) - Stack carefully
  2. 00:37:250 (2,3) - ^

[Hard]
  1. In my opinion, NC in every 1 big white tick will be better than every 2 big white tick because some places like 00:51:417 (10) - and 01:14:250 (4) - which are too many combo and readability problem.

  2. 00:15:250 (4,5) - 00:15:917 (6,7) - Stack carefully
  3. 00:20:583 (3,4) - 00:23:917 (5,6) - 00:31:250 (3,4) - ^

[Insane]
  1. 00:52:750 (1,2) - A litter bit too far, I suggest you try this.
  2. 00:55:417 (1) - Ctrl+G for better flow.
  3. 00:58:750 (3,1) - Stack carefully
  4. 01:26:583 (2) - Move to x170 y146 for better flow.

[-Neipezi's Insane]
  1. Combo colors are not set.

  2. 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully
  3. 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79.
Nice song, Good Luck!
Topic Starter
Affirmation
Topic Starter
Affirmation

-Neipezi wrote:

Kyle Y wrote:

[-Neipezi's Insane]
00:07:083 - here is strong downbeat, therefore it is better to use clickable items here, just like what you diff in 00:09:750 - . suggested rhythm: :arrow: Fixed


00:06:583 (2) - and 00:09:250 (2) - 00:11:917 (2) - they got similar melody, but why different rhythm? I think it is better to use both 3/4 slider or 1/2 slider.
00:19:083 (2) - please stack well with 00:17:750 (4) -
00:12:750 (1,2) - 00:13:417 (4,1) - both of them end with stacking circle, it is quite misleading that you use 1/2 snapped for 00:13:417 (4,1) - but 1/4 snapped for 00:12:750 (1,2) - . maybe you can unstack 00:13:083 (2) - .
01:09:750 (1,2,3,4,5,6) - I think you can unstack these circle, seems it is more fun, or you can use 1/4 slider for 01:09:917 (3,4,5,6) - . :arrow: Change

Len wrote:

Neipezi:
  1. ar 8.8 is better
  2. 00:03:667 (1) - no need to add spinner here imo! just make a rhythm with circle and slider is better for playing
    :arrow: 그 파트는 FX Uplifter에 소리 맞춘겁니다.(뭔지 모르시면 구글링하시길)
  3. 00:10:750 (1) - remove nc :arrow: Fixed
  4. 00:34:750 (1) - ^ :arrow: np
  5. 01:21:750 (4) - move to x50 y344? :arrow: 위치상 좀 아닌거같네요.

Doormat wrote:

[Neipezi]
  1. 00:03:667 (1,1) ? why the spinners? Why have the spinner follow the instrumentals and then the second spinner follow the vocals? I think mapping this part out like what the other mappers did would be more ideal than using a spinner but it’s up to you :arrow: That part is stepped on sound FX Uplifter.
  2. 00:18:583 (5,1) ? the (1) is kind of in a really bad position.. players will be moving from left to right, and then this slider is moving up to down with a slight right to left movement. imo it creates this very sudden pull that feels uncomfortable to play. maybe try to Ctrl + H the slider for smoother play? this way, since the slider is also moving left to right like the player is, it makes it less uncomfortable :arrow: not bad idea..
  3. 00:21:250 (2,3) ? kind of expected some more distance between these two notes since there’s an emphasis on the (3) as well :arrow: Fixed
  4. 00:38:250 (1,2,1,2,3,4,5) ? feels out of place with the rest of bridge since this is the only part that follows the drums really closely and then 00:40:917 (1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2) ? follows vocals more closely than it does the drums.
  5. 01:23:417 (1) ? i’d rotate this clockwise by some degrees so the movement from (6) to (1) is less sharp since the current angle feels very stiff; it kind of feels like I’m moving up and left, and the suddenly very left, which feels slightly uncomfortable imo
hard looks fine to me. hope this helps!

Mako Sakata wrote:

Neipezi Insane
  1. Why no custom combo color like the rest? :arrow: I had forgotten. Fixed
  2. 00:16:750 (3,1) - I think you can add a bit more spacing like you did on 00:16:417 (1,2) - for better emphsized on (1) :arrow: That I do not widen the interval.
  3. 01:27:639 (2) - 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beat :arrow: There is no mention of it from BN. I do not change.
Fun map, good luck :)

Kencho wrote:

[-Neipezi's Insane]
  1. Combo colors are not set. :arrow: Already it addressed in the previous modding.

  2. 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully :arrow: I think there is no problem ._.
  3. 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79. :arrow: not bad..
Nice song, Good Luck!
thank you for modding'_'
Topic Starter
Affirmation

Mako Sakata wrote:

Hard
  1. 00:35:083 (7,1) - The slider path on (1) is not clear to see during testplay, please avoid a complete stacking like that. You can slightly move this 00:35:583 (1) - to x:440 y:120 to improve the readability on (1) http://puu.sh/qmU3t/ab9aefb949.jpgI changed to 440,167. 440,120 is overlapping with 00:34:750 (6) - .
  2. 00:27:250 (7,8,1) - The jumps on them feels too big compared to 00:16:583 (8,9,1) - which literally have same music. Maybe you can move 00:27:417 (8) - to x:192 y:176 to keep the consistency on themI changed other way.
  3. 01:14:250 (4) - Add nc? slightly improve the anti jump and the music transitionBut I added NC about 2 downbeats. I don't want to add NC here.
Insane
  1. 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beatNo. It's okay, I think

Kencho wrote:

[Hard]
  1. In my opinion, NC in every 1 big white tick will be better than every 2 big white tick because some places like 00:51:417 (10) - and 01:14:250 (4) - which are too many combo and readability problem.But 1downbeat NC is too short... I'' consider it.

  2. 00:15:250 (4,5) - 00:15:917 (6,7) - Stack carefully
  3. 00:20:583 (3,4) - 00:23:917 (5,6) - 00:31:250 (3,4) - ^

[Insane]
  1. 00:52:750 (1,2) - A litter bit too far, I suggest you try this.
  2. 00:55:417 (1) - Ctrl+G for better flow.No. It has too far spacing.
  3. 00:58:750 (3,1) - Stack carefully
  4. 01:26:583 (2) - Move to x170 y146 for better flow.I followed Len's mod,,, I moved to 158,59

Rose Pacifica wrote:

Hard
00:15:250 (4,6) - 스택오류
00:23:917 (5) - 스택오류
00:27:250 (7,8,1) - 이부분에서 00:26:917 (6,7) - 요거땜에 치기 불편할거같네요....충분히 괜찮다고 봅니다
00:55:083 (2,3,4) - 이거 햇갈릴거같은데그냥 두개 스택으로 바꿀게요.
요건 어떨까용?

Insane
호모나 섹상에 게이 뭐야
점프들이..전부...복붙이라니....
점프들 자비좀...
01:05:417 - 여긴 음있는거같아요전체적으로 보컬을 까라가서 말이죠....
00:49:750 (4,5) - 컨트롤G?왜 다들 이걸 잡는지 모르겠네....00:49:917 (5,1) - 단순히 이렇게 1차원적인 스택을 하고 싶었을 뿐입니다.


다른건 잘모르겠음....
No comment=fixed,
Thanks
[-Neipezi's Insane]
  1. Combo colors are not set.

  2. 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully
  3. 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79.
Nice song, Good Luck!
Euny

Electoz wrote:

[Euny's Normal]

  1. 00:20:750 (1,2) - 00:36:749 (1,2) - Inconsistent spacings due to stack. ✔fixed

Ovoui wrote:

[Euny's Insane]

00:42:917 (3) - this slider sounds weird ✔fixed

Kaifin wrote:

Euny Normal

  1. 00:00:917 (1,1) - parallel or make 00:00:917 (1) a more defined different angle? just looks really off to me, like you wanted to make it parallel but just were off a little ✔fixed
  2. 00:24:917 (1,1) - they aren't parallel :? ✔fixed
  3. 00:45:583 (2,1) - i think it would be cute if these were the same slider, but there's a lot of very similar sliders in the map that don't have matched angles, so maybe its a part of your aesthetic not to, accept this only if it doesn't break your aesthetic !i did similar for my past ranked maps was fine. i think its enough for play.

    interesting diff never saw a Normal with this kind of aesthetics before

Len wrote:

Euny:
  1. 00:00:917 (1,1) - not perfect parallel sliders✔fixed
  2. 00:02:083 (1,1) - just avoid overlap with✔fixed
  3. 00:18:750 (3,4) - try this timeline? http://puu.sh/qfrel/e37163e7e0.jpg지금꺼가 더 보컬이랑 잘맞는거같아요. 더군다나 25~50%로 들으심 퉁 하고 분명 클리커블 한 부분이 제게는 들려요.
  4. 00:21:417 - same as above, for me its better than before for play and rhythm! also 00:29:416 (3,4) - and 00:32:083 (3,4) - 같은이유에요 보컬에 맞다고 느껴지는부분들은 킵할게요!
  5. 00:22:250 (1,2) - i felt awkward here; just remove sliders reverse one and map this section or try it http://puu.sh/qfriw/1a166dafe1.jpg i prefer 2nd suggestion. also 00:32:916 (1,2) - ^
  6. 00:24:917 (1) - if it was me, i would do for this section like this: remove 1's reverse and delete 00:25:750 (2) - , then add 1/1 silder on 00:25:417 - like this: http://puu.sh/qfshc/506efa6080.jpg also 00:35:583 - . imo, 00:25:417 - and 00:36:083 - should be emphasized....^
  7. 00:26:750 (3) - this slider should end on 00:27:083 - i think✔fixed
  8. 00:29:416 (3,4) - save as abovwe. if you do, you can emphasize 00:29:750 - and 00:29:917 - imo!거절 해 온 부분들이랑 같은이유에요
  9. 00:30:749 (2,1) - too curved?✔fixed
  10. 00:38:750 - feels so empty. just add note here but idk 음.. 제안주신 방법두 좋은데 노멀에 모든 음을 다 채울 필요는 없다고 생각해요~
  11. 00:47:417 (1,1) - im not sure about this stackin✔fixed

Kyle Y wrote:

[Normal]
nice map.
For the ending slider 01:27:583 - , I think it is better to end at 01:27:583 - as it is the start of the triple sound with is strong sound.
I think the combo chain here is too short. I suggest you can set nc every two white ticks instead of one, like what Easy diff did.good suggestion. but i want to let it keep for fill the music until perfect end of song.

Doormat wrote:

[Euny]
  1. 00:24:917 (1,2) – this rhythm feels really weird to me since it doesn’t really match with the vocals or instrumentals all that well.. maybe try something like this? this suggestion could also be used at 00:35:583 (1,2) - listen with 25~50% you will feels vocal accents are there.
  2. 00:41:917 – 00:45:417 – if you’re going to be following vocals during the bridge I don’t think you should ignore the vocal notes here; it feels kind of weird how there’s this sudden gap in the rhythm since there’s no gap in the vocals and it feels a bit weird i dont think its weird your points are weak than my object points. i think its fine to keep.
  3. 00:52:750 (1) – 00:55:417 (1) – 01:03:417 (1) – 01:06:083 (1) – i think that if you divided these longer sliders up into a 1/1 slider followed by a circle on the white tick it would give some more emphasis to the clap. it’d also help emphasize vocals since the vocals aren’t held for this long. maybe give it a try?we cant bit ignore for weak rhythm parts? i cant feels its annoying for play.

Mako Sakata wrote:

Eun Normal ✔applied all
  1. 00:36:749 (1,2,3,4) - Missing some hitsound, can add clap on following beat 00:37:250 - 00:37:417 - and 00:37:917 -
  2. 00:58:750 (3) - Somehow that rhythm sounds weird, the beat on 00:59:417 - not necesarry to emphsize imo, yet you ignore the trumpet sound on 00:59:250 - . I think you can slightly have a better rhythm like http://puu.sh/qmTpK/cdacae511c.jpg , and the placement can be like this http://puu.sh/qmTry/6fe42831a5.jpg or something else better
  3. 01:27:750 - Try volume 10-20%? there still drum sound at the end and I think a sudden 5% volume not good on that one

Rose Pacifica wrote:

Euny's Normal ✔applied all
00:00:917 (1,1) - 조그만한 이유지만 이거 각도맞춰도 좋지않을까요?
00:21:417 (3) - 스택오류

Kencho wrote:

[Euny's Normal] ✔applied all
  1. 00:21:250 (2,3) - Stack carefully
  2. 00:37:250 (2,3) - ^
@modders : thanks for mod<3 host checked before Electoz's mods. sorry for late!

이곳이 그 유명한 슬라이더 박스입니까
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48583
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6083,16917,27583,38250,46250,75417
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Yumeiro Parade
TitleUnicode:夢色パレード
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:Neoskylove
Version:Euny's Normal
Source:ハロー!!きんいろモザイク
Tags:Hello!! Kin-iro Mosaic season 2 TV Size op opening -Neipezi Euny Del05
BeatmapID:982752
BeatmapSetID:453345

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"bg1.jpg",0,0
//Break Periods
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59583,-100,4,2,0,50,0,1
70250,-100,4,2,0,50,0,0
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[Colours]
Combo1 : 128,255,128
Combo2 : 255,128,128
Combo3 : 255,255,128
Combo4 : 0,128,255

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59,125,14083,6,0,P|85:175|44:272,1,165,4|8,3:2|0:0,0:0:0:0:
141,346,14917,2,0,L|204:333,1,55,8|0,0:0|0:0,0:0:0:0:
254,324,15250,1,8,0:0:0:0:
254,324,15417,6,0,P|257:257|300:208,1,110,0|0,3:0|3:0,0:0:0:0:
386,166,16083,2,0,P|350:126|299:107,1,110,4|4,3:2|3:0,0:0:0:0:
240,125,16583,2,0,P|213:129|186:124,1,55,8|8,0:0|0:0,0:0:0:0:
133,93,16917,6,0,L|116:212,1,110,4|8,3:0|0:0,0:0:0:0:
109,262,17417,2,0,P|165:250|218:263,1,110,0|0,0:0|3:0,0:0:0:0:
293,354,18083,6,0,P|348:366|401:353,1,110,0|0,3:0|3:0,0:0:0:0:
442,311,18583,1,8,0:0:0:0:
442,311,18750,2,0,L|459:246,1,55,8|0,0:0|0:0,0:0:0:0:
487,205,19083,2,0,L|470:151,1,55,0|8,3:0|0:0,0:0:0:0:
426,39,19583,6,0,L|315:69,1,110,4|8,3:0|0:0,0:0:0:0:
262,88,20083,2,0,P|302:126|304:179,1,110,0|0,0:0|3:0,0:0:0:0:
214,260,20750,6,0,L|322:311,1,110,0|0,3:0|0:0,0:0:0:0:
369,331,21250,1,8,0:0:0:0:
369,331,21417,2,0,P|378:304|396:282,1,55,8|0,0:0|0:0,0:0:0:0:
445,249,21750,2,0,L|420:194,1,55,0|8,3:0|0:0,0:0:0:0:
344,105,22250,6,0,P|318:115|291:119,1,55,0|0,3:0|0:0,0:0:0:0:
231,116,22583,2,0,L|270:234,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
176,88,23417,6,0,B|122:102|122:71|67:87,1,110,0|0,3:0|3:0,0:0:0:0:
13,195,24083,2,0,L|33:269,1,55,8|0,0:0|0:0,0:0:0:0:
45,306,24417,2,0,P|100:289|156:301,1,110,0|0,3:0|0:0,0:0:0:0:
208,315,24917,6,0,L|192:193,2,110,0|8|0,3:0|0:0|0:0,0:0:0:0:
261,343,25750,1,0,3:0:0:0:
381,328,26083,6,0,L|366:194,1,110,0|0,3:0|3:0,0:0:0:0:
357,159,26583,1,8,0:0:0:0:
357,159,26750,2,0,P|305:181|240:190,1,110
193,205,27250,2,0,L|117:180,1,55,8|8,0:0|0:0,0:0:0:0:
79,184,27583,6,0,P|79:129|55:80,2,110,4|8|0,0:0|0:0|0:0,0:0:0:0:
36,226,28416,2,0,L|49:288,1,55,0|8,3:0|0:0,0:0:0:0:
74,333,28749,6,0,P|126:320|180:331,1,110,0|0,3:0|3:0,0:0:0:0:
234,358,29249,1,8,0:0:0:0:
234,358,29416,2,0,L|267:308,1,55,8|0,0:0|0:0,0:0:0:0:
312,274,29750,2,0,L|290:203,1,55,0|8,3:0|0:0,0:0:0:0:
249,109,30249,6,0,B|304:124|304:92|357:110,1,110,4|8,3:0|0:0,0:0:0:0:
405,146,30749,2,0,P|406:92|437:43,1,110,0|0,0:0|3:0,0:0:0:0:
504,144,31417,6,0,P|502:197|480:248,1,110,0|0,3:0|3:0,0:0:0:0:
423,271,31917,1,8,0:0:0:0:
423,271,32083,2,0,L|397:340,1,55,8|0,0:0|0:0,0:0:0:0:
347,345,32416,2,0,L|291:354,1,55,0|8,3:0|0:0,0:0:0:0:
171,356,32916,6,0,P|174:328|171:301,1,55,0|0,3:0|0:0,0:0:0:0:
124,263,33250,2,0,L|36:329,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
146,206,34083,6,0,P|105:170|103:117,1,110,0|0,3:0|3:0,0:0:0:0:
200,45,34750,2,0,L|271:59,1,55,8|0,0:0|0:0,0:0:0:0:
313,68,35083,2,0,P|292:121|300:178,1,110,0|0,3:0|0:0,0:0:0:0:
339,216,35583,6,0,L|230:257,2,110,0|8|0,3:0|0:0|0:0,0:0:0:0:
398,227,36416,1,0,3:0:0:0:
473,132,36749,6,0,P|422:111|395:64,1,110,4|0,0:0|3:0,0:0:0:0:
378,6,37250,1,8,0:0:0:0:
378,6,37417,2,0,P|326:26|272:24,1,110,8|0,0:0|0:0,0:0:0:0:
213,12,37917,1,8,0:0:0:0:
185,130,38250,6,0,L|177:257,1,110,4|0,3:2|3:0,0:0:0:0:
286,184,38917,2,0,L|290:112,2,55,8|0|0,0:0|0:0|3:0,0:0:0:0:
347,182,39417,6,0,P|394:155|424:104,1,110
454,57,39917,1,0,3:0:0:0:
454,57,40083,2,0,L|491:222,1,165,0|0,0:0|3:0,0:0:0:0:
473,338,40917,6,0,L|531:352,2,55,2|2|2,3:2|0:0|3:0,0:0:0:0:
412,341,41417,2,0,B|354:363|354:326|292:345,1,110,0|0,0:0|0:0,0:0:0:0:
183,352,42083,6,0,P|183:303|136:245,1,110
99,220,42583,1,0,3:0:0:0:
181,131,42917,2,0,L|282:134,2,82.5,0|8|0,0:0|0:3|3:0,0:0:0:0:
120,132,43583,6,0,P|73:104|57:53,2,110,0|0|8,3:0|3:0|0:0,0:0:0:0:
181,131,44417,2,0,L|188:205,1,55,0|0,0:0|3:0,0:0:0:0:
198,245,44750,6,0,B|279:279|279:214|361:249,1,165,0|0,0:0|3:0,0:0:0:0:
457,316,45583,2,0,L|478:379,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
470,195,46250,6,0,L|487:120,1,55,4|4,3:0|3:0,0:0:0:0:
472,81,46583,2,0,L|408:94,1,55,8|0,0:0|0:0,0:0:0:0:
362,116,46917,2,0,L|290:88,1,55,8|0,0:0|0:0,0:0:0:0:
250,93,47250,1,8,0:0:0:0:
250,93,47417,6,0,P|236:208|136:150,1,275,0|8,3:0|0:0,0:0:0:0:
116,29,48583,1,4,3:0:0:0:
43,126,48917,6,0,P|47:180|71:235,1,110,4|8,0:1|0:0,0:0:0:0:
176,285,49583,2,0,L|211:243,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
215,331,50083,6,0,B|301:297|301:353|376:326,1,165,0|8,3:0|0:0,0:0:0:0:
461,240,50917,2,0,L|480:170,1,55,0|0,3:0|3:0,0:0:0:0:
440,137,51250,2,0,L|423:81,1,55,8|0,0:0|0:0,0:0:0:0:
377,45,51583,6,0,L|253:79,1,110,4|8,3:0|0:0,0:0:0:0:
150,84,52250,2,0,P|137:59|119:38,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
130,141,52750,6,0,P|126:222|190:281,1,165,0|8,3:0|0:0,0:0:0:0:
230,312,53417,2,0,P|266:241|344:226,1,165,0|8,3:0|0:0,0:0:0:0:
459,263,54250,6,0,L|478:202,1,55,4|0,3:0|0:0,0:0:0:0:
441,159,54583,2,0,L|424:102,1,55,8|0,0:0|0:0,0:0:0:0:
419,45,54917,2,0,P|451:37|480:21,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
358,41,55417,6,0,B|298:65|251:33|251:33|195:61,1,165,0|8,3:0|0:0,0:0:0:0:
156,94,56083,2,0,P|191:144|133:234,1,165,0|8,3:0|0:0,0:0:0:0:
49,299,56917,5,4,3:0:0:0:
152,361,57250,2,0,L|221:349,1,55,8|0,0:0|0:0,0:0:0:0:
266,360,57583,2,0,L|328:387,2,55,8|0|8,0:0|3:0|0:0,0:0:0:0:
307,315,58083,6,0,B|291:202,1,110,0|0,3:0|3:0,0:0:0:0:
310,148,58583,1,8,0:0:0:0:
310,148,58750,2,0,P|357:122|381:74,1,110,0|8,3:0|0:0,0:0:0:0:
352,21,59250,1,8,0:0:0:0:
230,29,59583,6,0,L|115:49,1,110,4|8,0:1|0:0,0:0:0:0:
11,98,60250,2,0,P|3:77|1:33,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
59,134,60750,6,0,B|35:223|91:216|73:294,1,165,4|8,3:0|0:0,0:0:0:0:
167,370,61584,2,0,L|227:357,1,55,0|0,3:0|3:0,0:0:0:0:
277,337,61917,2,0,L|340:354,1,55,8|0,0:0|0:0,0:0:0:0:
390,359,62250,6,0,P|381:305|405:257,1,110,0|8,3:0|0:0,0:0:0:0:
484,165,62917,2,0,P|492:138|494:110,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
423,165,63417,6,0,L|254:152,1,165,4|8,3:0|0:0,0:0:0:0:
197,159,64084,2,0,P|241:93|217:17,1,165,0|8,3:0|0:0,0:0:0:0:
96,33,64917,6,0,L|72:95,1,55,4|0,3:0|0:0,0:0:0:0:
33,127,65250,2,0,L|48:179,1,55,8|0,0:0|0:0,0:0:0:0:
75,234,65584,2,0,P|62:258|45:279,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
135,227,66084,6,0,B|213:195|213:253|295:219,1,165,0|8,3:0|0:0,0:0:0:0:
339,177,66750,2,0,P|325:254|369:324,1,165,0|8,3:0|0:0,0:0:0:0:
490,333,67583,6,0,L|481:270,1,55,4|0,3:0|0:0,0:0:0:0:
448,227,67917,2,0,L|475:163,1,55,8|0,0:0|3:0,0:0:0:0:
471,115,68250,2,0,P|485:91|493:65,2,55,8|0|8,0:0|3:0|0:0,0:0:0:0:
414,91,68750,6,0,L|287:104,1,110,0|0,3:0|3:0,0:0:0:0:
188,137,69417,2,0,P|207:86|188:35,1,110,0|8,0:0|0:0,0:0:0:0:
128,29,69917,1,8,0:0:0:0:
51,122,70250,6,0,L|64:240,1,110,4|0,3:0|3:0,0:0:0:0:
82,288,70750,2,0,P|107:277|134:271,1,55,0|0,3:0|3:0,0:0:0:0:
246,317,71250,2,0,L|253:194,1,110,0|0,3:0|3:0,0:0:0:0:
283,155,71750,2,0,P|316:173|346:174,1,55,0|0,3:0|3:0,0:0:0:0:
447,135,72250,2,0,L|447:249,1,110,8|8,3:0|3:0,0:0:0:0:
353,320,72917,6,0,P|299:307|245:316,1,110,4|0,3:0|3:0,0:0:0:0:
193,348,73417,2,0,L|183:273,1,55,8|0,3:0|0:0,0:0:0:0:
168,173,73917,1,8,3:0:0:0:
65,237,74250,2,0,P|48:188|54:131,2,110,4|4|4,3:0|3:0|3:0,0:0:0:0:
131,67,75417,6,0,L|301:51,1,165,4|8,3:2|0:0,0:0:0:0:
416,58,76251,2,0,L|472:63,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
390,112,76751,6,0,P|403:167|400:237,1,110,0|0,3:0|3:0,0:0:0:0:
323,311,77417,2,0,P|310:257|312:195,1,110,0|0,3:0|3:0,0:0:0:0:
390,112,78083,6,0,B|307:83|307:127|226:95,1,165,4|8,3:2|0:0,0:0:0:0:
133,20,78917,2,0,L|109:72,1,55,0|0,3:0|3:0,0:0:0:0:
109,191,79417,6,0,B|160:203|160:170|217:190,1,110,4|0,3:2|3:0,0:0:0:0:
275,208,79917,1,8,0:0:0:0:
275,208,80084,2,0,L|279:84,1,110,0|0,3:0|3:0,0:0:0:0:
387,45,80751,6,0,B|384:159,1,110,4|0,3:2|3:0,0:0:0:0:
382,215,81251,1,8,0:0:0:0:
449,315,81584,2,0,L|504:334,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
392,337,82084,6,0,B|336:345|337:310|279:324,1,110,4|0,3:2|3:0,0:0:0:0:
224,327,82584,2,0,P|219:299|209:274,1,55,8|0,0:0|0:0,0:0:0:0:
89,257,83084,2,0,L|21:266,1,55,0|8,3:0|0:0,0:0:0:0:
12,207,83417,6,0,P|72:154|72:74,1,165,4|8,3:2|0:0,0:0:0:0:
186,31,84251,2,0,L|252:48,1,55,0|0,3:0|0:0,0:0:0:0:
296,64,84584,1,8,0:0:0:0:
296,64,84751,6,0,P|268:110|269:165,1,110,0|0,3:0|3:0,0:0:0:0:
355,250,85417,2,0,L|255:306,1,110,4|0,3:2|0:0,0:0:0:0:
209,338,85917,1,8,0:0:0:0:
123,253,86250,6,0,L|226:197,1,110,8|0,0:2|3:0,0:0:0:0:
268,164,86750,2,0,P|239:136|341:157,1,330,4|0,0:2|0:0,0:0:0:0:
Kawashiro
[Insane]
00:38:250 (1,2,3,4,1,2,3,4) - 이 박자가 더 낫지 않나 싶네요. 지금은 박자를 너무 대충 박았다는 느낌이 강함 http://puu.sh/qv7qH/22ef1065cf.jpg
00:40:917 (1,2,3,4,1,2,3) - ^ http://puu.sh/qv7tX/eba4656158.jpg
00:43:583 (1,2,3,4,1,2,3,4) - ^ http://puu.sh/qv7xc/3c4a5bd2cc.jpg
01:08:750 (1,2) - 2를 지우고 1을 1/1 슬라로 만들어서 보컬도 맞춰주는게 좋다고 봅니다

박자는 매우 중요하다고 생각되니 깔거라도 일단 따라해보시고 까주시길

00:48:083 (5) - 492 76 정도로 움직여서 그냥 삼각형 점프로 만드는게 낫다고 봅니다. 어째서 저렇게 디스턴스 차이를 두는지 모르겠음
00:59:416 (9) - 서클 2개로 바꿔서 5연타로 만드는 것도 00:59:583 (1) - 이걸 강조하게 되고 좋지 않을까요.
01:07:583 (1,2,3,4,5,6,7) - 조금만 더 창의로운 패턴을 시도해보시는건 어떤가요, 너무 루즈하네요. 점점 디스턴스가 커지는 서클점프도 좋을듯
01:23:916 (2,3,4,5,6) - ^

뭔가 Doyak 님이 떠오르는 맵이네요. GL
Topic Starter
Affirmation

UnLock- wrote:

[Insane]
00:38:250 (1,2,3,4,1,2,3,4) - 이 박자가 더 낫지 않나 싶네요. 지금은 박자를 너무 대충 박았다는 느낌이 강함 http://puu.sh/qv7qH/22ef1065cf.jpg
00:40:917 (1,2,3,4,1,2,3) - ^ http://puu.sh/qv7tX/eba4656158.jpg
00:43:583 (1,2,3,4,1,2,3,4) - ^ http://puu.sh/qv7xc/3c4a5bd2cc.jpg세개는 패턴 유지
01:08:750 (1,2) - 2를 지우고 1을 1/1 슬라로 만들어서 보컬도 맞춰주는게 좋다고 봅니다

박자는 매우 중요하다고 생각되니 깔거라도 일단 따라해보시고 까주시길

00:48:083 (5) - 492 76 정도로 움직여서 그냥 삼각형 점프로 만드는게 낫다고 봅니다. 어째서 저렇게 디스턴스 차이를 두는지 모르겠음00:47:417 (2,3,5) - 흐름
00:59:416 (9) - 서클 2개로 바꿔서 5연타로 만드는 것도 00:59:583 (1) - 이걸 강조하게 되고 좋지 않을까요. 00:47:417 (2,3,5) - 뭔가 이친구가 큰 리듬이 아닌것 같아서요
01:07:583 (1,2,3,4,5,6,7) - 조금만 더 창의로운 패턴을 시도해보시는건 어떤가요, 너무 루즈하네요. 점점 디스턴스가 커지는 서클점프도 좋을듯끄앙 제가 창의력이 없고 일단 생각은 해볼게요. 근데 어떻게 고쳐질지는 저도 모름
01:23:916 (2,3,4,5,6) - ^^

뭔가 Doyak 님이 떠오르는 맵이네요. GL
Thanks for mod
nocomment=-fixed
riffy
As per your request.

[General]
  1. You don't really need widescreen support as the map has no storyboard.
  2. Since you shorten your username as NeoSL you might want to add it to the tags. Those who enjoyed your guest diffs will probably use it to search for your maps.
[Del's Easy]
  1. 00:00:917 (1) - the overlap with the score-metre looks a bit untidy. Why not place the slider higher to prevent it? Overlap
  2. 00:17:250 (2) - a suuden direction change here feels pretty foced. Try to make the angle softer, making the slider feel more "natural" and beginner-friendly.
    Note: 00:34:083 (3) - 00:38:250 (1,3) - 00:43:583 (1,3) - 01:26:750 (2) - same here.

    It's a neat difficulty, I only disagre with the usage of extreme cuves that go way over the edge with the sliders like 01:26:750 (2).
[Euny's Normal]
  1. 00:24:083 (2,1) - minor - probably making them parallel would make the flow a bit better here. Give it a try and see if it works.
  2. 00:42:917 (3,2) - personally, I feel a bit uncomfortable with the stack. Would prefer to have these two unstacked, forming a triangle with 00:43:583 (1) - for better readability.
  3. 00:44:750 (1) - would finish this one 1/2 earlier as this is where the vocals fade. And then add 00:45:417 - a circle here for the vocals and because polarity would require us to have a circle here.
  4. 01:13:917 (3,4,1) - to make the 3/2 gap between 4 and 1 more obvious, I would move (1) somewhere lower. It is definitely gives a more clear hint that the gap here is a lot bigger than it was between the previous beats. example

    Great difficulty, I enjoyed this one a lot!
[Hard]
  1. 00:49:583 (3,5) - after 00:48:917 (1,2) - this pattern it is very easy to misread 00:49:583 (3,5) - these as a 1/4 pattern.

    Awesome!
[Insane]
  1. 00:15:084 (5,1) - I would place (1) somewhere else, it does not belong to the previous combo, as it has a lot stronger instruments. Unstacking it to make flow more dynamic sounds like a good idea. example
  2. 00:28:083 (2) - you don't use many sliders like this one, in fact, I haven't seen any before. It looks pretty random, so try a slider with a regular shape insntead?
    Note: 01:06:083 (1) - 01:08:750 (1) - you use only two more sliders like the one above. They feel pretty inconsistent, so I'd recommend to make a less agressive curve for them.
  3. 00:40:250 (4,5,6) - the spacing change here can be easily misread as 1/4. Try to keep it more consistent and avoid antijumps? Or place a new combo on (4) or (5) for better readability of the antijump.

    Pretty neat. Good job.
[-Neipezi's Insane]
  1. 00:06:583 (2,3) - this is literally the only place in the intro where a 3/4 slider is used for mapping the instruments. IT feels very inconsistent, so either apply 3/4s later on or make this an 1/1 slider.
  2. 00:26:750 (4,5) - the stack here feels somewhat flow-breaking as it creates an artificial slowdown before the jumpy part.

    Nice one.
Looks like the set is quite a solid one.

~~~~~~~~~~~~~~~~~~~`

Best of luck!
Beomsan
키리토님 팬입니다
노티스 미 센파이~~~~~~~
Topic Starter
Affirmation

Beomsan wrote:

키리토님 팬입니다
노티스 미 센파이~~~~~~~
헐 이분을 아시는...?
Beomsan
저 플레이어때는 구곡 많이해서 ㅎ,,
Mafumafu
Hi!

It seems you've requested a mod from my queue!
Sadly it doesn't meet my standard of nomination. So I would just post some major issues with suggestions.

[Del's Easy]
Lack of rhythm consistency:
00:19:583 (1,2,3,4,1,2,3,4) - For this part, you are following completely 1/2 yet it looks quite differentiated from previous sections.
00:25:250 (1,2,3,1,2,3,4,1,2,3)
The two parts mentioned above are all vocal-oriented parts, yet they owns completely different rhythm. They need to be consistent.

Additionally:
00:17:250 (2) - Having variety in slider shapes is a nice idea, however this is too much.

[-Neipezi's Insane]
00:03:667 (1) - This slider is too old, better to follow the vocal here.
00:16:917 (1) - Lower SV works better here.
The spacings of your smooth and intense parts are almost the same. You need more variety and ups and downs during a map!
00:42:417 (3) - This stack is pretty hard to read due to current AR setting.

===================
Good luck!
Topic Starter
Affirmation

Bakari wrote:

[Hard]
  1. 00:49:583 (3,5) - after 00:48:917 (1,2) - this pattern it is very easy to misread 00:49:583 (3,5) - these as a 1/4 pattern.
    Awesome!
[Insane]
  1. 00:15:084 (5,1) - I would place (1) somewhere else, it does not belong to the previous combo, as it has a lot stronger instruments. Unstacking it to make flow more dynamic sounds like a good idea. exampleBut I want make 00:14:750 (3,5,1) - same flow.
  2. 00:28:083 (2) - you don't use many sliders like this one, in fact, I haven't seen any before. It looks pretty random, so try a slider with a regular shape insntead?
    Note: 01:06:083 (1) - 01:08:750 (1) - you use only two more sliders like the one above. They feel pretty inconsistent, so I'd recommend to make a less agressive curve for them. I'll think about it if others are say.
  3. 00:40:250 (4,5,6) - the spacing change here can be easily misread as 1/4. Try to keep it more consistent and avoid antijumps? Or place a new combo on (4) or (5) for better readability of the antijump. OMG I made triangle, I don't know why this triangle is error....fixed..

    Pretty neat. Good job.
No comment=fixed.
Thanks
Topic Starter
Affirmation

-Neipezi wrote:

Bakari wrote:

As per your request.

[-Neipezi's Insane]
  1. 00:06:583 (2,3) - this is literally the only place in the intro where a 3/4 slider is used for mapping the instruments. IT feels very inconsistent, so either apply 3/4s later on or make this an 1/1 slider. :arrow: 1/1 slide to change
  2. 00:26:750 (4,5) - the stack here feels somewhat flow-breaking as it creates an artificial slowdown before the jumpy part. :arrow: change. x228,192 to move

    Nice one. :arrow: thanks
thank u for moding
Euny

Bakari wrote:

[Euny's Normal]
  1. 00:24:083 (2,1) - minor - probably making them parallel would make the flow a bit better here. Give it a try and see if it works. ✔fixed
  2. 00:42:917 (3,2) - personally, I feel a bit uncomfortable with the stack. Would prefer to have these two unstacked, forming a triangle with 00:43:583 (1) - for better readability. ✔fixed
  3. 00:44:750 (1) - would finish this one 1/2 earlier as this is where the vocals fade. And then add 00:45:417 - a circle here for the vocals and because polarity would require us to have a circle here. 00:45:250 - this sound feels strong for me and i think its nice to end of slider.
  4. 01:13:917 (3,4,1) - to make the 3/2 gap between 4 and 1 more obvious, I would move (1) somewhere lower. It is definitely gives a more clear hint that the gap here is a lot bigger than it was between the previous beats. example ✔fixed

    Great difficulty, I enjoyed this one a lot!
thanks for mod bakaring<3

업뎃해주세요~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48583
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6083,16917,27583,38250,46250,75417
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Yumeiro Parade
TitleUnicode:夢色パレード
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:Neoskylove
Version:Euny's Normal
Source:ハロー!!きんいろモザイク
Tags:Hello!! Kin-iro Mosaic season 2 TV Size op opening -Neipezi Euny Del05
BeatmapID:982752
BeatmapSetID:453345

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
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414,91,68750,6,0,L|287:104,1,110,0|0,3:0|3:0,0:0:0:0:
188,137,69417,2,0,P|207:86|188:35,1,110,0|8,0:0|0:0,0:0:0:0:
128,29,69917,1,8,0:0:0:0:
51,122,70250,6,0,L|64:240,1,110,4|0,3:0|3:0,0:0:0:0:
82,288,70750,2,0,P|107:277|134:271,1,55,0|0,3:0|3:0,0:0:0:0:
246,317,71250,2,0,L|253:194,1,110,0|0,3:0|3:0,0:0:0:0:
283,155,71750,2,0,P|316:173|346:174,1,55,0|0,3:0|3:0,0:0:0:0:
447,135,72250,2,0,L|447:249,1,110,8|8,3:0|3:0,0:0:0:0:
353,320,72917,6,0,P|299:307|245:316,1,110,4|0,3:0|3:0,0:0:0:0:
193,348,73417,2,0,L|183:273,1,55,8|0,3:0|0:0,0:0:0:0:
114,195,73917,1,8,3:0:0:0:
0,153,74250,2,0,P|-6:207|11:258,2,110,4|4|4,3:0|3:0|3:0,0:0:0:0:
136,32,75417,6,0,L|301:20,1,165,4|8,3:2|0:0,0:0:0:0:
416,58,76251,2,0,L|472:63,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
390,112,76751,6,0,P|403:167|400:237,1,110,0|0,3:0|3:0,0:0:0:0:
323,311,77417,2,0,P|310:257|312:195,1,110,0|0,3:0|3:0,0:0:0:0:
390,112,78083,6,0,B|307:83|307:127|226:95,1,165,4|8,3:2|0:0,0:0:0:0:
133,20,78917,2,0,L|109:72,1,55,0|0,3:0|3:0,0:0:0:0:
109,191,79417,6,0,B|160:203|160:170|217:190,1,110,4|0,3:2|3:0,0:0:0:0:
275,208,79917,1,8,0:0:0:0:
275,208,80084,2,0,L|279:84,1,110,0|0,3:0|3:0,0:0:0:0:
387,45,80751,6,0,B|384:159,1,110,4|0,3:2|3:0,0:0:0:0:
382,215,81251,1,8,0:0:0:0:
449,315,81584,2,0,L|504:334,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
392,337,82084,6,0,B|336:345|337:310|279:324,1,110,4|0,3:2|3:0,0:0:0:0:
224,327,82584,2,0,P|219:299|209:274,1,55,8|0,0:0|0:0,0:0:0:0:
89,257,83084,2,0,L|21:266,1,55,0|8,3:0|0:0,0:0:0:0:
12,207,83417,6,0,P|72:154|72:74,1,165,4|8,3:2|0:0,0:0:0:0:
186,31,84251,2,0,L|252:48,1,55,0|0,3:0|0:0,0:0:0:0:
296,64,84584,1,8,0:0:0:0:
296,64,84751,6,0,P|268:110|269:165,1,110,0|0,3:0|3:0,0:0:0:0:
355,250,85417,2,0,L|255:306,1,110,4|0,3:2|0:0,0:0:0:0:
209,338,85917,1,8,0:0:0:0:
123,253,86250,6,0,L|226:197,1,110,8|0,0:2|3:0,0:0:0:0:
268,164,86750,2,0,P|239:136|341:157,1,330,4|0,0:2|0:0,0:0:0:0:
HelloSCV
m4m

[Del's Easy]
  1. 00:05:417 (4) - consider adding a whistle on slider start, it is in harmony with 00:04:750 (3) - this
  2. 00:17:250 (2) - need Normal sampleset on slider end for consistency
  3. 00:22:917 (2) - i think current rhythm feels quite weird because the vocal sound takes main portion of this part, so try changing that like this
  4. 00:51:250 (5) - add normal sampleset
  5. 01:04:583 (5) - ^
[Euny's Normal]
  1. 00:42:083 (1,3) - 드럼소리 맞춰서 클랩 넣으셨는데 여기 두개 슬라이더에도 적절하게 넣으시는건 어떨까요?
  2. 00:48:917 - 키아이 부분도 같은 볼륨으로 유지되는게 좀 아쉬운데 60%정도로 키우시면 좋을거같아요
[Hard]
  1. 00:05:417 (5) - 슬라이더 머리에 휘슬들어가면 잘 어울리네요
  2. 00:17:917 (3) - 노말 샘플셋 까먹으신듯
  3. 01:04:583 (7) - ^ 슬라이더 머리쪽
  4. 01:26:750 (3) - 노래 마지막부분이기도 하고 강조도 되고있어서 마지막 노트는 점프를 좀 주시는게 더 좋을거 같아요 http://puu.sh/qEhwo/ebf5075067.jpg 이런거나 http://puu.sh/qEhxA/19a0108fef.jpg 이런식으로?
[Insane]
  1. 00:08:083 (3) - 노말 휘슬 적절하게 사용하셨는데 여기만 빠져있으니 좀 어색한거같아요, 에디션 바꾸셔서 노말휘슬 넣으시는건 어떨까요?
  2. 00:16:917 - 이런 초록색선은 딱히 아무런 역할을 안하는거 같은데 지우시는게 좋을거같아요, 뒤에도 몇개 더 있는데 필요하시면 다 집어드릴게요 (귀찮은건아니고...)
  3. 00:40:583 (6) - 노말보다는 드럼샘플셋이 더 나을거같아요
  4. 01:04:583 (4) - 노말 샘플셋 빠진거같네요
[-Neipezi's Insane]
  1. 00:03:667 (1) - 노래 도입부이기도하고 보컬소리가 명확한데 스피너로 처리하는건 좀 어색하지 싶어요 http://puu.sh/qBOOy/6788d6d58e.jpg 이런식으로 스피너대신 다른 오브젝트들로 리듬 맞춰주시는게 좋을거같아요 스피너도 뒤쪽에 하나만 있는게 더 나은거같구요
  2. 00:13:417 (3,1) - 음이 갑자기 높아지는 부분인데 스택은 좀 어색한느낌이 드는거같아요 차라리 1.0으로 두시거나 점프를 조금 넣으시는건 어떨까요?
  3. 00:14:083 (3) - 머리쪽에 노말 피니시 추가하시면 좋을거같아요 뒤쪽에서도 넣으셨고 노래하고도 잘 맞아서 추천드려요
  4. 00:16:417 (1) - 뉴콤보를 여기 두시는 것 보다 00:16:083 (5) - 여기 슬라이더에 넣으시는게 리듬하고도 잘맞고 새로운 패턴을 보여준다 하기에도 무리가 없어보여서 더 나아보여요
  5. 00:22:583 (1) - 딱히 강조되는 부분도 아니고 해서 뉴콤보가 굳이 들어갈 필요는 없어보여요
  6. 00:51:083 (2,3) - 여기두개 샘플셋이 바뀐거같아요
  7. 01:06:083 (1) - 이 뉴콤보는 그다지 필요해보이지 않는데 지우시는건 어떨까요?
  8. 01:06:750 (1) - ^
아귀찮닫ㄷㄷㄷㄷㄷㄷㄷㄷ나머지는 나중에 마무리할게요
Topic Starter
Affirmation
할거없어서 네피지님 맵 구경중

[Neipezi's Insane]
00:02:917 (1,2,3,4) - 정삼각형 만들어주시면 예쁠듯?
00:10:750 (3,2) - 이렇게 두개가 대칭이면 좋을 것 같네얌
00:17:750 (4,2) - 스택 에러 같은데 스택 해주세얌
00:33:417 (2,3,4,5,6) - 이런 두배 디스턴스가 헷갈릴 것 같은 느낌이 듭니다. 뭐 저는 아니지만 인세인 입문자들이 보기엔 상당히 힘들수도
00:32:750 (5,1) - 스택에러
00:37:750 (1,1) - 블랭킷 해주시면 예쁠것 같네염 http://osu.ppy.sh/ss/5897246
00:42:417 (3,4,5) - ^00:33:417 (2,3,4,5,6) -
00:48:583 (1) - 1/8?1/6? 이건 리듬 잘 모르겠...ㅠ
00:56:917 (1,2,3,4) - 뭔가 플레이하기 상당히 어려운것 같은데염... 많이 꼬여있어서...
01:09:917 (3,4) - 아니 님ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ간격ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ http://osu.ppy.sh/ss/5897259 이렇게만 해줘도 될듯 한뎁
01:12:583 (5,1) - 조금 어색해보이는 스택이에요.
01:23:417 (1,2,3,4) - 얘랑 00:14:083 (3,4,1,2) - 얘랑 같은 음악 파트인데 리듬이 달라서 조금 이상하다는 느낌이 들었습니다. 00:14:750 - 여기는 비트가 없는데 01:24:083 - 여기 비트가 있다는게 좀 어색하네얌.
01:25:750 (2,1) - 스택 에러

제껀 답변 안해주셔도 되얌
Topic Starter
Affirmation
@SCV fixed all.
GugUCorn
From ingame pm

[General]

  1. Song Setup에서 Design탭에 Enable countdown 체크해제(모든 난이도에 해당)
  2. Song Setup에서 Design탭에 Widescreen support 체크해제(Del's Easy,Euny's Normal,Insane 난이도에 해당)
  3. 비디오 오프셋이 살짝 안 맞는 것 같아요. design탭에서 오른쪽 상단에 비디오 오프셋을 -417ms 정도로 고쳐주세요.(이건 구지 안 고쳐도 상관없어요ㅎㅎ)
[Del's Easy]

  1. 00:17:250 (2) - Add Sampeset Normal on slider of tail.
  2. 00:37:750 (4) - Swap hitsound like slider head is Sampleset Drum Finish and Slider tail is Sampleset Normal NoHitsound.
  3. 00:51:250 (5) - It is good that SampleSet Normal than Additions Normal.
  4. 00:55:583 (3) - Change it to Curve Slider like this. https://puu.sh/qI1j3/a5ba61b164.png
  5. 01:04:583 (5) - Sampleset Normal
  6. 01:06:917 (5) - Curve Slider than Straight Slider
  7. 01:08:583 (2) - Change SampleSet drum to Normal(Additions is Auto)
  8. 01:10:250 (1) - Add Additions Soft finish on slider head. and Sampleset drum is not bad, but I recommend change addition auto.
  9. 01:12:250 (3,1) - Emphasizing as whistle and Sampleset Normal and additions is auto.
  10. 01:15:417 (1) - finish on slider head
  11. 01:26:750 (2) - Sampleset normal and expand it to 01:27:750.

[Euny's Normal]

  1. 00:08:750 (1,2) - 블랭킷 수정해주세요 요런 식으로요 https://puu.sh/qIZzk/eefbcf5bf7.png
  2. 00:22:250 (1) - 00:16:917 (1) / 00:19:583 (1)에 피니쉬 넣은 것처럼 여기도 피니쉬 넣는게 낫지 않을까요?
  3. 00:42:917 (3) - 다음 슬라이더 모양에 따라서 곡선 슬라이더가 낫지 않을까 싶어요
  4. 00:45:583 (2) - 머리하고 리버스 부분에 드럼 피니쉬 괜찮을 것 같아요
  5. 00:48:583 (2) - 드럼 피니쉬보단 소프트 피니쉬가 강조시키는데 좋을 것 같아요
  6. 00:54:250 (1) - 심벌즈 소리가 살짝 나는데, 애디션 노말으로 피니쉬넣는게 좋을 것같습니다
  7. 01:10:250 (1,2,3,4) - (1)번 슬라이드 머리에 피니쉬보단 클랩, (2), (3)번 슬라이드 머리엔 클랩을 넣어주시고, (4)번 슬라이드에는 앞뒤 순서대로 클랩과 피니쉬를 넣는게 나을 듯 합니다. 5번 슬라이드 까지 힛사가 없어서 약간 허전한 느낌이 없진않네요
  8. 01:14:250 (4) - 머리하고 리버스에 피니쉬 넣으셨는데, 클랩이 낫지 않을까 싶습니다. 잇차오! 할때 음이 다르니까요..
  9. 01:26:750 (2) - 이부분은 볼륨이 10%라서 넣으나 마나겠지만, 끝에 드럼 피니쉬 넣는것도 나쁘지 않아요
[Hard]

  1. 00:16:083 (7) - 뉴콤보?
  2. 00:38:083 (8) - (7)번에 피니쉬 넣었듯이 여기도 드럼 피니쉬넣는것도 좋아요
  3. 00:38:917 (3,4) - 00:41:583 (3,4)에 휘슬 넣었듯이 휘슬 넣어주세요
  4. 00:50:917 (7) - 뉴콤?
  5. 00:59:917 (2) - Crtl+G 추천
  6. 01:01:583 (7) - 뉴콤?
  7. 01:04:583 (7) - 애디션을 오토로 해주시고, 샘플셋을 노말로 해주세요
  8. 01:10:250 (1) - 슬라이더 머리에 소프트 피니쉬
  9. 01:12:250 (5,6,1) - 똑같이 애디션을 오토, 샘플셋을 노말로 하는게 좋아요
  10. 01:14:250 (4) - 뉴콤보
  11. 01:15:417 (1) - 머리에 노말 피니쉬
[-Neipezi's Insane]

  1. 00:38:083 (3) - 드럼 피니쉬
  2. 00:42:917 (7) - 뉴콤보?
  3. 01:07:917 (3,3) - 샘플셋 노말로 해주세요 00:46:250 (1,2,3,4,5,6,7,1)나 01:23:917 (2,3,4) 처럼..
[Insane]

  1. 00:04:250 (2,3) - 00:01:583 (2,3,1) 이 부분에 휘슬을 넣은 것을 고려해서, 2번 서클에 휘슬, (3) 슬라이더 머리에 휘슬 넣어주세요.
  2. 00:05:417 (1,2) - 휘슬 넣는 거 추천 드려요. 슬라이더 부분은 앞에만요.
  3. 00:08:250 (4) - 간격 일정하게 하기위해 이 노트를 (192,88) 으로 옮겨주세요. (3)부터 (6) 사이 간격이 1.30x가 되도록해주세요.
  4. 00:14:750 (3) - 드럼 힛사 피니쉬 넣어주세요
  5. 00:17:917 (3) - 샘플셋 노멀해주세요
  6. 00:20:083 (2) - 뒤에 휘슬을 넣으신게 드럼 소리를 강조시키려는 의도인 것 같은데, 00:17:417 (2,1,2) 부분에 소프트 휘슬을 넣었으니까 소프트 힛사로 넣는게 통일되고 좋을 것 같아요..
  7. 00:27:250 (1) - 샘플셋 노멀해주세요
  8. 00:38:083 (5) - 드럼 피니쉬 추천 드립니다^^
  9. 00:38:917 (3,4) - 뒷부분에 휘슬 넣어주세요. 00:41:583 (3,4) 에 휘슬을 넣었으므로..
  10. 00:45:833 (6) - 드럼 피니쉬
  11. 00:45:917 (7) - 이건 그대로 피니쉬 넣어주세요
  12. 00:47:250 (1,2) - 뉴콤보 바꾸는 게 좋을 것 같아요
  13. 00:48:583 (1) - 클랩보단 피니쉬 추천드려요(동시에 넣으셔도되고요ㅎㅎ;)
  14. 00:58:917 (4) - 뉴콤보..?
  15. 01:08:583 (7) - 샘플셋을 노멀로 바꿔주세요
  16. 01:10:250 (1) - 머리에 샘플셋 소프트 피니쉬 넣어주세요
  17. 01:12:917 (1) - ^
  18. 01:15:417 (1) - 머리에 노멀 피니쉬
  19. 01:17:917 (5) - 드럼 힛사보단 노멀 힛사가 낫다고 생각합니다
  20. 01:27:639 (2) - 맨 끝에 드럼 피니쉬

힛사 위주로 모딩해봤습니다...조금이나마 도움이 됬으면 좋겠네요ㅎㅎ

Good Luck! ;)
SnowNiNo_
k here is your mod :>

  • [-Neipezi's Insane]
  1. 00:03:417 (4,1) - i would say make the spacing a bit bigger for more emphasis
  2. 00:06:083 - make this clickable makes more sense cuz is rly intense
  3. 00:13:417 (3,1) - stack here seems inconsistent to your whole structure.. cuz the gap is not 1/1 and you do stack on 1/1 after 00:14:583 (4,1) -
  4. 00:16:583 (2,3) - spacing here should be maller cuz the trump pitch on 3 is rather low
  5. 00:21:417 (3,4) - 00:23:417 (6,7) - same here
  6. 00:42:083 (1) - if you nc here then 00:42:083 (1,2) - should be a slider instead cuz the vocal that you NC it
  7. 00:51:250 (3,4) - spacing here should be the same as 00:50:917 (1,2) - cuz the vocal sound the same, makes no snese to decreased here
  8. 00:52:417 (4,5) - i would say the flow is better if ctrl + g and fix the shape a bit xdd
  9. 00:52:250 (3,4,5,1,2,3,4) - try this instead, flow is much better and the spacing is more consist
  10. 01:05:250 (3,4) - 01:08:416 (2,3) - stack here makes no sense to me lol
  • [Insane]
  1. 00:08:750 (1) - should get more emphasized
  2. 00:10:750 (3,4) - looks nicer if you spaced more xd
  3. 00:24:750 - 00:30:083 - add a notes make the flow more smooth imo
  4. 00:42:917 (4,5) - rhythm should be like this
  5. 01:26:750 (1) - this could be more nicer lol
k
Topic Starter
Affirmation

-Neipezi wrote:

TaMul wrote:

From ingame pm
[-Neipezi's Insane]

  1. 00:38:083 (3) - 드럼 피니쉬 :arrow: okay fixed
  2. 00:42:917 (7) - 뉴콤보? :arrow: 야다
  3. 01:07:917 (3,3) - 샘플셋 노말로 해주세요 00:46:250 (1,2,3,4,5,6,7,1)나 01:23:917 (2,3,4) 처럼.. :arrow: 야다
Good Luck! ;)

SnowNiNo_ wrote:

k here is your mod :>

  • [-Neipezi's Insane]
  1. 00:03:417 (4,1) - i would say make the spacing a bit bigger for more emphasis
  2. 00:06:083 - make this clickable makes more sense cuz is rly intense :arrow: Integrated into one
  3. 00:13:417 (3,1) - stack here seems inconsistent to your whole structure.. cuz the gap is not 1/1 and you do stack on 1/1 after 00:14:583 (4,1) - :arrow: okay slider to change
  4. 00:16:583 (2,3) - spacing here should be maller cuz the trump pitch on 3 is rather low
  5. 00:21:417 (3,4) - 00:23:417 (6,7) - same here
  6. 00:42:083 (1) - if you nc here then 00:42:083 (1,2) - should be a slider instead cuz the vocal that you NC it
  7. 00:51:250 (3,4) - spacing here should be the same as 00:50:917 (1,2) - cuz the vocal sound the same, makes no snese to decreased here
  8. 00:52:417 (4,5) - i would say the flow is better if ctrl + g and fix the shape a bit xdd
  9. 00:52:250 (3,4,5,1,2,3,4) - try this instead, flow is much better and the spacing is more consist :arrow: good
  10. 01:05:250 (3,4) - 01:08:416 (2,3) - stack here makes no sense to me lol
k
Topic Starter
Affirmation

TaMul wrote:

From ingame pm

[General]

  1. Song Setup에서 Design탭에 Enable countdown 체크해제(모든 난이도에 해당)
  2. Song Setup에서 Design탭에 Widescreen support 체크해제(Del's Easy,Euny's Normal,Insane 난이도에 해당)
  3. 비디오 오프셋이 살짝 안 맞는 것 같아요. design탭에서 오른쪽 상단에 비디오 오프셋을 -417ms 정도로 고쳐주세요.(이건 구지 안 고쳐도 상관없어요ㅎㅎ)
[Hard]

  1. 00:16:083 (7) - 뉴콤보?2틱 기준으로 뉴콤보를 일정하게 넣었습니다. 필요 없을것 같습니다.
  2. 00:38:083 (8) - (7)번에 피니쉬 넣었듯이 여기도 드럼 피니쉬넣는것도 좋아요
  3. 00:38:917 (3,4) - 00:41:583 (3,4)에 휘슬 넣었듯이 휘슬 넣어주세요
  4. 00:50:917 (7) - 뉴콤?
  5. 00:59:917 (2) - Crtl+G 추천스택 의도
  6. 01:01:583 (7) - 뉴콤?
  7. 01:04:583 (7) - 애디션을 오토로 해주시고, 샘플셋을 노말로 해주세요
  8. 01:10:250 (1) - 슬라이더 머리에 소프트 피니쉬
  9. 01:12:250 (5,6,1) - 똑같이 애디션을 오토, 샘플셋을 노말로 하는게 좋아요
  10. 01:14:250 (4) - 뉴콤보
  11. 01:15:417 (1) - 머리에 노말 피니쉬
[Insane]

  1. 00:04:250 (2,3) - 00:01:583 (2,3,1) 이 부분에 휘슬을 넣은 것을 고려해서, 2번 서클에 휘슬, (3) 슬라이더 머리에 휘슬 넣어주세요.
  2. 00:05:417 (1,2) - 휘슬 넣는 거 추천 드려요. 슬라이더 부분은 앞에만요.
  3. 00:08:250 (4) - 간격 일정하게 하기위해 이 노트를 (192,88) 으로 옮겨주세요. (3)부터 (6) 사이 간격이 1.30x가 되도록해주세요.흠...00:08:250 (4) - 뭔가 여기를 강조하고 싶기도 하고 00:08:250 (4,5,6) - 삼각형 흐름을 잡아놓을거라 패스합니다.
  4. 00:14:750 (3) - 드럼 힛사 피니쉬 넣어주세요
  5. 00:17:917 (3) - 샘플셋 노멀해주세요
  6. 00:20:083 (2) - 뒤에 휘슬을 넣으신게 드럼 소리를 강조시키려는 의도인 것 같은데, 00:17:417 (2,1,2) 부분에 소프트 휘슬을 넣었으니까 소프트 힛사로 넣는게 통일되고 좋을 것 같아요..
  7. 00:27:250 (1) - 샘플셋 노멀해주세요
  8. 00:38:083 (5) - 드럼 피니쉬 추천 드립니다^^
  9. 00:38:917 (3,4) - 뒷부분에 휘슬 넣어주세요. 00:41:583 (3,4) 에 휘슬을 넣었으므로..
  10. 00:45:833 (6) - 드럼 피니쉬
  11. 00:45:917 (7) - 이건 그대로 피니쉬 넣어주세요
  12. 00:47:250 (1,2) - 뉴콤보 바꾸는 게 좋을 것 같아요? 뭘 바꿔염...?
  13. 00:48:583 (1) - 클랩보단 피니쉬 추천드려요(동시에 넣으셔도되고요ㅎㅎ;)
  14. 00:58:917 (4) - 뉴콤보..?
  15. 01:08:583 (7) - 샘플셋을 노멀로 바꿔주세요
  16. 01:10:250 (1) - 머리에 샘플셋 소프트 피니쉬 넣어주세요
  17. 01:12:917 (1) - ^
  18. 01:15:417 (1) - 머리에 노멀 피니쉬
  19. 01:17:917 (5) - 드럼 힛사보단 노멀 힛사가 낫다고 생각합니다
  20. 01:27:639 (2) - 맨 끝에 드럼 피니쉬

힛사 위주로 모딩해봤습니다...조금이나마 도움이 됬으면 좋겠네요ㅎㅎ

Good Luck! ;)
일단 힛사는 냅두겠습니다...
제너럴은 몰아서 고칠게욤

SnowNiNo_ wrote:

k here is your mod :>



  • [list:1337][Insane]
  1. 00:08:750 (1) - should get more emphasizedI think h\now is okay.
  2. 00:10:750 (3,4) - looks nicer if you spaced more xdumm... 00:11:083 (4,1) - but this spacing....XD
  3. 00:24:750 - 00:30:083 - add a notes make the flow more smooth imoI want to stop flow
  4. 00:42:917 (4,5) - rhythm should be like this00:43:250 - I think this part has drum
  5. 01:26:750 (1) - this could be more nicer lol?
k
Len
no kds recheck



Hard:

하드에 적합한 난이도인것같네요.


Insane:

잘만드셨네요 잡을곳이 없습니다.



나머지 난이도도 완벽한것같습니다. 아무리 체크해도 나쁜것같은 패턴은 없네요 굿럭
Topic Starter
Affirmation
.........ㅠ
Gloria Guard
??????????????

Edit : 닉네임 밑에 노미네이터 뱃지가 없었다면 단순한 장난일텐데, 노미네이터라는 뱃지가 붙어있으니 매퍼 두번 죽이기. ㅋㅋ 사스가 렌쨩
Topic Starter
Affirmation

Gloria Guard wrote:

??????????????
넹?
Beomsan
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Topic Starter
Affirmation
웃지마욧ㅠㅠ
HelloSCV

Gloria Guard wrote:

??????????????

Edit : 닉네임 밑에 노미네이터 뱃지가 없었다면 단순한 장난일텐데, 노미네이터라는 뱃지가 붙어있으니 매퍼 두번 죽이기. ㅋㅋ 사스가 렌쨩
일단 화가나시더라도 조금만 냉정하게 판단을 해주시고. 모쪼록 잘 해결 됐으면 좋겠네요
Len
ㅋㅋ
-NanoRIPE-
hi as promised

[Metadata]
looks fine

[General]
  1. Disable Countdown for Easy diff
  2. Add special hitsound? like "Soft-sliderslide" to make the slider slient? or something ~
  3. Can you use another bg? because your bg just 1024x768,i know its rankable but the size still low imo
  4. also maybe Put the Character name (Rhodante* member) in Tags?
[Easy]
01:26:750 (2) - saya rasa slidertailnya harus di 01:27:750 karena suara drumnya nggk dpt gitu

well diff ini udah bagus banget

[Normal]
00:08:750 (1,2) - blanket is kinda off here

nice diff bro

[Hard]
00:02:917 (1) - i think here should be nc because the word "Mada-Mada" looks strong here
00:13:250 (5,7,8) - this pattern make me confuses xd
00:14:083 (1) - blanket is kinda off here
00:21:750 (7) - can you move this to (340,189)? so it will make flow better with slider (6) and (7)
00:26:917 (6) - move this little bit down for good flow
00:40:917 (1,2,3) - i'm not really like the pattern here xd looks odd imo (maybe ctrl j slider (2) or make straight slider all of that slider)
00:45:417 (6) - curve slider here? because too edgy imo
01:22:583 (2,4,5) - ohh not this again xd

[Insane]
00:16:083 (4,6) - imperfect blanket
00:19:083 (5) - move to (256,132)? to make the flow better imo
00:21:417 (4,5) - i'm just curious,why you make this pattern a jump and then you follow ds at 00:18:750 (4,5) (they have same rhythm and same vocal to emphatize it but you make a jump here)
00:55:917 (2) - move to (256,36) for better placement?
01:23:917 (2,3,4,5,6) - make the pattern same as 00:14:583 (2,3,4,5,6) for consitency?

[Neipezi]
00:03:667 (1) - Questionable spinner (I Suggest map something around here and start the spinner at 00:04:750)
00:13:750 (1) - stack this with 00:13:250 (2) or somewhere so it make the circle see clearly
00:26:417 (2,4) - blanket would be great
00:32:417 (4,5) - swap it (it looks awkward rhythm imo)
01:03:417 (1,3) - can you avoid this overlap? for consistency
01:06:083 (1) - unnecessary nc
01:21:417 (2,4) - what about stacked?
01:22:750 (4) - move to (380,240) then blanket it with 01:23:250 (6) ?
01:23:417 (1,3) - overlap
01:24:583 (4) - move to (200,208) for better flow imo
01:25:250 (2) - unstack it and move to 01:25:250 (384,304) because i think stack not a good choice here
01:27:639 (2) - move little bit down? so the slidertail (1) immediatelty below sliderhead (2)

ok thats it from me~
GL!
Gloria Guard

HelloSCV wrote:

Gloria Guard wrote:

??????????????

Edit : 닉네임 밑에 노미네이터 뱃지가 없었다면 단순한 장난일텐데, 노미네이터라는 뱃지가 붙어있으니 매퍼 두번 죽이기. ㅋㅋ 사스가 렌쨩
일단 화가나시더라도 조금만 냉정하게 판단을 해주시고. 모쪼록 잘 해결 됐으면 좋겠네요

흠..... 말투때문인지는 모르겠지만 저글이 화난걸로 보이면 저는 조금 의외네여;; 저건 100% 장난식으로 쓴글인데 남들이 보기엔 비꼬면서 화내는글로 보였나본데.. 저 글에 대해서 별의미 없어요 따로 오해는 안했으면 좋겠네요 개인적으로 렌님이랑 사이가 안좋은게 아니라서 조흔 결과가 있기를 빠람
Topic Starter
Affirmation

-NanoRIPE- wrote:

hi as promised

[Metadata]
looks fine

[General]
  1. Disable Countdown for Easy diff
  2. Add special hitsound? like "Soft-sliderslide" to make the slider slient? or something ~
  3. Can you use another bg? because your bg just 1024x768,i know its rankable but the size still low imo
  4. also maybe Put the Character name (Rhodante* member) in Tags?
[Easy]
01:26:750 (2) - saya rasa slidertailnya harus di 01:27:750 karena suara drumnya nggk dpt gitu

well diff ini udah bagus banget

[Normal]
00:08:750 (1,2) - blanket is kinda off here

nice diff bro

[Hard]
00:02:917 (1) - i think here should be nc because the word "Mada-Mada" looks strong herefor pattern.
00:13:250 (5,7,8) - this pattern make me confuses xdfor emphasize,
00:14:083 (1) - blanket is kinda off here
00:21:750 (7) - can you move this to (340,189)? so it will make flow better with slider (6) and (7)for stack
00:26:917 (6) - move this little bit down for good flowUmmm..Just followed distance and Ctrl+G
00:40:917 (1,2,3) - i'm not really like the pattern here xd looks odd imo (maybe ctrl j slider (2) or make straight slider all of that slider)It's okay enough. I think
00:45:417 (6) - curve slider here? because too edgy imoalready curved...?
01:22:583 (2,4,5) - ohh not this again xd ^

[Insane]
00:16:083 (4,6) - imperfect blanket
00:19:083 (5) - move to (256,132)? to make the flow better imofor stack.
00:21:417 (4,5) - i'm just curious,why you make this pattern a jump and then you follow ds at 00:18:750 (4,5) (they have same rhythm and same vocal to emphatize it but you make a jump here)
00:55:917 (2) - move to (256,36) for better placement?for distance and symmetry.
01:23:917 (2,3,4,5,6) - make the pattern same as 00:14:583 (2,3,4,5,6) for consitency?

[Neipezi]
00:03:667 (1) - Questionable spinner (I Suggest map something around here and start the spinner at 00:04:750)
00:13:750 (1) - stack this with 00:13:250 (2) or somewhere so it make the circle see clearly
00:26:417 (2,4) - blanket would be great
00:32:417 (4,5) - swap it (it looks awkward rhythm imo)
01:03:417 (1,3) - can you avoid this overlap? for consistency
01:06:083 (1) - unnecessary nc
01:21:417 (2,4) - what about stacked?
01:22:750 (4) - move to (380,240) then blanket it with 01:23:250 (6) ?
01:23:417 (1,3) - overlap
01:24:583 (4) - move to (200,208) for better flow imo
01:25:250 (2) - unstack it and move to 01:25:250 (384,304) because i think stack not a good choice here
01:27:639 (2) - move little bit down? so the slidertail (1) immediatelty below sliderhead (2)

ok thats it from me~
GL!
DeRandom Otaku
alright
[General]
  1. Seems Fine
[Neipezi]
  1. 00:07:750 (2) - u could copy the same shape as 00:07:417 (1) - , visuals would look nicer that way
  2. 00:08:083 (3,4,1) - use consistent spacing here? There is no spacial sound at 00:08:583 - that u need to emphasize so giving it higher spacing makes no sense
  3. 00:15:250 (2,3) - The transition is kinda awkward since 2 doesnt flow well towards 3 , its kinda messed up
  4. 00:17:750 (4) - the vocal at the repeat of the slider 00:18:083 - is actually louder than the vocal that the slider head supports so u should make it clickable
  5. 00:27:417 (2,2) - the overlap looks kinda bad , would be cool if u avoid it
  6. 00:36:750 - consider adding a soft addition finish on slider start since heres a cymbal sound in the song
  7. 00:47:417 (1) - u dont need this nc
  8. 01:08:416 (2,3) - This is not a good idea since 01:08:583 (3) - Supports a loud vocal which is stacked under (2) that way its getting no emphasis at all . a jump here would be a lot cooler
  9. 01:12:917 (1) - why is this stacked under 01:12:583 (5) - ? there should be a jump here aswell like i said in the above suggestion
  10. 01:14:917 - i dont see a reason for u to decrease SV here since the pitch here is same as 01:15:417 - or is there any spacial reason for that?
  11. 01:26:750 (1) - the slider start of this slider supports one of the loudest sound of the song which is a must to be emphasized so i would suggest u to rather put a jump here aswell just like in the "Insane" difficulty , u can see theres a big jump in that diff which gives proper emphasis to the cymbal sound
  12. also could u set the tickrate to 1? i dont think u need tick rate 2 and since other diffs have tickrate 1 also so u should change that in your difficulty to be consistent with the rest of the set
[Insane]
  1. 00:13:917 (4,1) - This jump is abit too spaced compared to the spacing between 00:12:750 (1,2,3,4) - . it does look nice but it feels like the jump is forced
  2. 00:21:750 (5,1) - could fix stack
  3. 00:27:417 (2,1) - spacing between these two should be same or higher than 00:27:250 (1,2) - since there is a cymbal sound at 00:27:583 - which u need to emphasize more
  4. 00:29:750 (4) - The sliderend supports a pretty loud sound . its louder than the sound which the sliderhead supports so i would suggest u make it clickable
  5. 00:36:750 - there is a cymbal sound in the background and u could use a soft addition finish hitsound to represent it
  6. 00:47:750 (3) - add nc to emphasize the instrument more
  7. 00:51:250 (5,6) - 00:50:917 (3,4) - i highly suggest u to use same spacing between both jumps since the pitch of the song is same
  8. 00:52:417 (4,5) - ctrl+g'ing this plays much better
  9. 00:59:416 (6,1) - spacing between these should be higher than 00:59:083 (3,4) - because the kiai starts there and there is loud cymbal sound which needs emphasis
  10. 01:17:917 (5) - remove finish
[Hard]
  1. 00:11:417 (1) - Need more emphasis for this because of the cymbal
  2. 00:13:917 (8,1) - spacing between these should be higher or same as 00:13:750 (7,8) - since the pitch at 00:14:083 - is more intense
  3. 00:15:417 (5,7) - could u probably overlap these a bit more the current one looks messy
  4. 00:22:250 (1,4) - They slightly touch each other which look uuugly af :< please avoid this overlap
  5. 00:27:583 (1,4) - stack error
  6. 00:35:083 (7,1) - stack these for consistency? its not really a big deal but u stacked patterns like these before such as 00:32:417 (7,1) - 00:24:417 (7,1) - etc so i think u should stack 00:35:083 (7,1) - also but its really not that big of a deal
  7. 01:15:917 (2,3) - This kinda threw me off . the spacing is a bit too high compared to the rest and there is no spacial sound or instrument at 01:16:250 - which u need to emphasize so nerf this spacing a little
[Euny]
  1. 00:22:750 - 00:23:083 - These are some pretty important vocals i think they should be supported by some kind of object , even a sliderend would work but sliderslider isnt enough for these
  2. 00:33:417 - 00:33:750 - same goes for these
  3. 00:42:583 (2) - replace with 1/2 slider instead ? because theres a vocal at red tick which shouldnt be ignored
  4. 00:47:417 (1) - it shouldnt be stacked under 00:47:250 (4) - since the song is getting more intenser fastly i would rather use DS for 00:47:250 (4,1) - because stacking them dont give any emphasis to the loud vocal at 00:47:417 -
[Del]
  1. 00:02:083 - unnecessary green timing point
  2. 00:11:417 (1,2,3) - for these i would suggest u to copy 00:11:417 (1) - and paste it at 00:12:250 - since they are both same in length and they support almost the same sound while for 00:13:083 (3) - u could use some variation since it supports 3 1/2 sounds in a row~ i hope u got my point
  3. 01:26:750 (2) - u can end this slider at 01:27:750 - so that it would support the drums also . it kinda feels empty right now since there is no object right now for those fdum sounds
ok thats it i guess. gl
Kencho
Umm…… check DeRandom Otaku's mod first?
Topic Starter
Affirmation

Kencho wrote:

Umm…… check DeRandom Otaku's mod first?
Oh. I forgot fixing That mod....
@NanoRipe, Derandom otaku
Neipezi said "didn't fixed anything."
Electoz

Neoskylove wrote:

Kencho wrote:

Umm…… check DeRandom Otaku's mod first?
Oh. I forgot fixing That mod....
@NanoRipe, Derandom otaku
Neipezi said "didn't fixed anything."
Please reply to the mods properly, rather than saying "didn't fix anything"
At least providing reasons why those suggestions aren't helpful to him will help us BNs a lot in the future so we can know mapper's intrepretation/intention on each part of the song.
Not to mention that modders need your reply as well so they can improve themselves.
Topic Starter
Affirmation

Electoz wrote:

Please respond to the mods properly, rather than saying "didn't fix anything"
At least providing reasons why those suggestions aren't helpful to him will help us BNs a lot in the future so we can know mapper's intrepretation/intention on each part of the song.
Sorry. But I'm not Neipezi, and Neipezi is banned mapper. So I got messenger from Neipezi, He said "Say Nanoripe And Derandom otaku that I didn't fixed anything." Anyway, I'll say it to Neipezi.
Electoz

Neoskylove wrote:

Sorry. But I'm not Neipezi, and Neipezi is banned mapper. So I got messenger from Neipezi, He said "Say Nanoripe And Derandom otaku that I didn't fixed anything." Anyway, I'll say it to Neipezi.
Please make him reply and quote his reply here.
Sry Kencho if this looked like I'm butting in I think this is needed, I'm still monitoring this set so I might recheck this again if you decided to bubble this.
Topic Starter
Affirmation

Electoz wrote:

Neoskylove wrote:

Sorry. But I'm not Neipezi, and Neipezi is banned mapper. So I got messenger from Neipezi, He said "Say Nanoripe And Derandom otaku that I didn't fixed anything." Anyway, I'll say it to Neipezi.
Please make him reply and quote his reply here.
Sry Kencho if this looked like I'm butting in I think this is needed, I'm still monitoring this set so I might recheck this again if you decided to bubble this.
Yes. I quoted all Neipezi's Reply mods. I got .osu file and .txt file.
But this time, Neipezi jusy said this one.....I'm Talkkng to him.
@Derandon otaku
I'll fix your mods asap.
Len
i just came for his request but woohoo

here are some of the details:

he didnt fix everything of my mod stuffs when im normal modder not bn. he rejected and said ITS MY CONCEPT
but recently he came for recheck it and he said im gonna consider to fix them if those patterns is bad.
when i heard that im so upset cuz break his concept for icons? or fix BNs mods only? well
it means if im not BN he will never consider or think about my mod and he didnt ask for recheck.... (acutally icons cuz he said if it has bubble or someone give a bubble on this, someone will rank it)

his attitudepersonality speaks for itself..

its about mapsets creators story obviously not about neipezi xd
Topic Starter
Affirmation

Len wrote:

i just came for his request but well..

here are some of the details:

he didnt fix everything of my mod stuffs when im normal modder not bn
but recently he came for recheck it and he said im gonna consider to fix them if those patterns is bad
it means if im not BN he will never consider or think about my mod and he didnt ask for recheck.... (acutally icons cuz he said if it has bubble or someone give a bubble on this, someone will rank it)

his attitudepersonality speaks for itself..
It is about Neipezi, Not me.
Len

Neoskylove wrote:

위에 문제는 네피지님 문제라서 저랑 관련은 크게 없...
i was disappointed ur personality
thats all no drama xd
Topic Starter
Affirmation

Len wrote:

Neoskylove wrote:

위에 문제는 네피지님 문제라서 저랑 관련은 크게 없...
i was disappointed ur personality
그건 죄송하긴 한데 굳이 여기까지 와서 공개적으로 사람 힘들게 하실 필요는 없다고 봅니다.
제가보기에는 그냥 와봤다 라기 보단 저 저격하러 온것밖에 안보이는데 말이죠.
Topic Starter
Affirmation

DeRandom Otaku wrote:

[Hard]
  1. 00:11:417 (1) - Need more emphasis for this because of the cymbal00:10:750 (6,7,1) - for making triangle, I'll consider about that.
  2. 00:13:917 (8,1) - spacing between these should be higher or same as 00:13:750 (7,8) - since the pitch at 00:14:083 - is more intense00:14:083 (1) - I don't think it doesn't need to emphasize..
  3. 00:15:417 (5,7) - could u probably overlap these a bit more the current one looks messy
  4. 00:22:250 (1,4) - They slightly touch each other which look uuugly af :< please avoid this overlap
  5. 00:27:583 (1,4) - stack errorNo, It's not stack error...?
  6. 00:35:083 (7,1) - stack these for consistency? its not really a big deal but u stacked patterns like these before such as 00:32:417 (7,1) - 00:24:417 (7,1) - etc so i think u should stack 00:35:083 (7,1) - also but its really not that big of a dealFirst, I stacked, But stack was Hard to read because two sliders was stacked perfectly.
  7. 01:15:917 (2,3) - This kinda threw me off . the spacing is a bit too high compared to the rest and there is no spacial sound or instrument at 01:16:250 - which u need to emphasize so nerf this spacing a little01:18:583 (2,3) - =00:06:583 (2,3) - . It is okay, I think
No comment=fixed.
Sorry, I deleted My insane diff:(
riffy
If you think that the mapper's attitude is going way too wrong just notify us and we'll handle this. There is no need to start flaming in the beatmap's thread. This is also a reminder to keep irrelevant comments to yourselves, these are not welcome here.

Stay on topic, be polite.
Doyak
@Len: 네오님의 고집 + 귀차니즘 + 위선적인 모습에 다소 실망하신 걸로 보이는데 굳이 여기서 공개적으로 공격하는 발언까지 하실 필요는 없습니다. 그보다는 매퍼에게 이것저것을 고쳐야 할 이유를 잘 설명해서 납득시키는 게 BN의 역할입니다. 마음에 안 든다면 노미를 안 해주면 됩니다.

@Neoskylove: 여러 차례 말씀드렸지만 맵을 랭크시키는 데에만 급급해서 모딩 들어온 거 고침/안 고침으로 끝낼 게 아니라 모더가 설명해주는 이유를 잘 듣고 왜 그런 모딩들이 들어오는지 생각해봐서 자신의 맵에 도움이 될 수 있다면 적극적으로 고쳐나가는 게 좋습니다. 딱 모더가 하라는 대로만 바꿔야 된다는 법도 없고, 같은 지적을 맵 전체에 걸쳐서 받게 된다면 단순 '컨셉'이 어떤가 이전에 그것이 다른 문제를 야기하고 있지는 않은지 생각해보고 받아들여야 하고요. BN 모딩이라고 해서 특별할 것 없습니다. 보다 자신의 확고한 생각이 있다면 BN한테도 자신의 의도를 잘 설명해주면 됩니다.
그리고 렌님 발언에 대해서 오해를 하신 것 같은데 렌님이 지적하는 건 렌님이 "자신이 BN이 아니었을 때와 BN이 된 후"의 네오님의 태도가 180도 뒤바뀌어서 위선적이라는 느낌을 받으신 거에요. 다시 말씀드리지만 좋은 맵이 먼저 있고 그것을 BN이 노미해주는 거지, BN의 입맛에 맞추기 위해 맵을 바꿔야 하는 게 아닙니다. 모더가 BN인가 여부가 중요한 게 아니라 그 모딩이 얼마나 유효한가가 중요한 거고요.

두 분 서로 감정 풀고 다시 차근차근 대화를 해보셨으면 좋겠습니다. 좁은 매핑 커뮤니티에서 두 사람이 싸우면 본인들은 물론이고 모두가 불편합니다.
Kencho
Actually I don't know what you guys say.

Electoz wrote:

Please make him reply and quote his reply here.
Sry Kencho if this looked like I'm butting in I think this is needed, I'm still monitoring this set so I might recheck this again if you decided to bubble this.
No, you are right. We need to confirm that is mapper has been fixed the mods or rejected the mods and their reasons. So Neoskylove you should make Neipezi reply and quote his reply here.

Len wrote:

it means if im not BN he will never consider or think about my mod and he didnt ask for recheck.... (acutally icons cuz he said if it has bubble or someone give a bubble on this, someone will rank it)
I know your feeling because I also tried. People always look forward to BN's mods and never consider the mods if we are not BNs. They maybe think only BN's mods is important. But it is true cause BNs are more convincing and reliable, more importantly is that BNs can nomination their maps, even they may not think we will become BNs.
Well, maybe some people like that are really bad, but in my opinion, everyone has made mistakes and look down on others. Give him a chance to turn over if he is wrong.

Neoskylove wrote:

It is about Neipezi, Not me.
I don't know it is about Neipezi or you, but I would believe Len's said. It doesn't mean I don't believe you because I think you are not that bad. So if you think you are wrong, we will give a change to you. If you think you didn't wrong then continue to do things that you think right.

Bakari wrote:

If you think that the mapper's attitude is going way too wrong just notify us and we'll handle this. There is no need to start flaming in the beatmap's thread. This is also a reminder to keep irrelevant comments to yourselves, these are not welcome here.

Stay on topic, be polite.
Sorry Bakari, that is all I want to say because I think it is very important and I am try to be very polite. :?
Topic Starter
Affirmation

Kencho wrote:

Actually I don't know what you guys say.

Electoz wrote:

Please make him reply and quote his reply here.
Sry Kencho if this looked like I'm butting in I think this is needed, I'm still monitoring this set so I might recheck this again if you decided to bubble this.
No, you are right. We need to confirm that is mapper has been fixed the mods or rejected the mods and their reasons. So Neoskylove you should make Neipezi reply and quote his reply here.Yes, I'm saying to Neipezi.

Len wrote:

it means if im not BN he will never consider or think about my mod and he didnt ask for recheck.... (acutally icons cuz he said if it has bubble or someone give a bubble on this, someone will rank it)
I know your feeling because I also tried. People always look forward to BN's mods and never consider the mods if we are not BNs. They maybe think only BN's mods is important. But it is true cause BNs are more convincing and reliable, more importantly is that BNs can nomination their maps, even they may not think we will become BNs.
Well, maybe some people like that are really bad, but in my opinion, everyone has made mistakes and look down on others. Give him a chance to turn over if he is wrong.

Neoskylove wrote:

It is about Neipezi, Not me.
I don't know it is about Neipezi or you, but I would believe Len's said. It doesn't mean I don't believe you because I think you are not that bad. So if you think you are wrong, we will give a change to you. If you think you didn't wrong then continue to do things that you think right.

Bakari wrote:

If you think that the mapper's attitude is going way too wrong just notify us and we'll handle this. There is no need to start flaming in the beatmap's thread. This is also a reminder to keep irrelevant comments to yourselves, these are not welcome here.

Stay on topic, be polite.
Sorry Bakari, that is all I want to say because I think it is very important and I am try to be very polite. :?
I don't think only BN's mod is important.
Sorry about it, I want to finish arguing about this anyway.
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