[-Neipezi's Insane]
the diff itself looks really clean, even though i pointed a lot of stuff, it is mostly easily fixable. the patterns looks nice and flows good xd
[Insane]
there's nothing specially "wrong" in this diff, just pointing out that all jumpy patterns were back and forth, maybe you could have experimented with other patterns because it might be boring for the player to play the same pattern over and over again
good luck xd
- 00:03:667 (1) - isn't this spinner a little forced? the whole previous was clearly following voice so would be better to focus on that imo, at least until 00:04:917 - where the vocal is continous so a spinner would fit nice starting from there
- 00:11:917 (2,3,4) - stuff like this is kinda awkward to play, because of the spacing usage. i mean, you were previously using free spacing to place the patterns (00:10:750 (1,2) - this one, for example)... so, the transition here from high to super low spacing is pointless because the music hasn't really changed.
- 00:20:083 (3) - well... pretty much the same as previous, i think there's a lot of possibilities available here, you could space stuff like 00:20:083 (3) - more in order to emphasize the voice... maybe stacking 00:20:083 (3) - with 00:19:417 (3) - might be a good option?
- 00:26:083 (1,2,3,4,5) - the whole combo feels cramped compared with the previous patterns, you could use more spacing for this 00:26:750 (4) - for example, which is a really strong beat because of the voice and drums
- 00:34:583 (3,1) - the spacing is super low considering the 2 claps here, maybe something like this might work?
- 00:43:250 (8,9) - stacking here feels odd because these 2 are two completely different beats, i would recomment to move 00:43:417 (9) - somewhere to the left instead, it will also emphasize the voice change on 00:43:583 (1) -
- 00:48:583 (1) - this should be 1/6 instead of 1/8, also, i would the repeat to 00:48:861 - because there's still a piano sound on there
- 00:53:417 (3,4) - super low spacing considering the instruments on 00:53:750 (4) - :'(
- 00:58:750 (3,1,2,3) - linear spacing increments doesn't play that good, i would prefer to have a sharp angle here instead, maybe moving the triplet 00:58:917 (1,2,3) - to the upside would be a nice idea
the diff itself looks really clean, even though i pointed a lot of stuff, it is mostly easily fixable. the patterns looks nice and flows good xd
[Insane]
- 00:27:250 (5,6,1) - i understand the spacing change here because of the claps, but shouldn't be 00:27:583 (1) - also emphasized because of the voice? maybe moving 00:27:417 (6) - a bit down, would fit nice. it also creates a smooth movement
- 00:53:917 (4,5) - i don't understand the jump here :'( 00:54:083 (5) - isn't even a strong beat so the jump feels out of place
- 01:04:750 (5) - kinda weird that you decided to map this beat as clickable, it kinda rest importance on 01:04:917 (1) - so i would recomment to delete 01:04:750 (5) - .... convert 01:04:583 (4,5) - into a slider might work too xd
there's nothing specially "wrong" in this diff, just pointing out that all jumpy patterns were back and forth, maybe you could have experimented with other patterns because it might be boring for the player to play the same pattern over and over again
good luck xd