from neipezi(I got txt file from him.)-Neipezi wrote:
Janpai wrote:
-Neipezi's Insane
Goodluck :3!
- 00:04:333 (1) - I think it's better if you map this instead of spinner like the other diffs
To remove slide, it increased the length of the spinner.
- 00:22:583 (1,2,3,4,5,6) - Jump is too compressed imo i wish you could use more space on this
It expanded the distance a little snap.
-Tochi wrote:
m4m!
General
- Combo colors are not set in Hard, Insane 1st and Insane 2nd. Be sure to set some, maybe from the easier diff's.
-Neipezi's Insane
- 00:07:417 (1) - Maybe rotate it like this: http://puu.sh/pgecR/cfedb30e54.png
- 00:08:583 (4) - Moving it to X:448 y:236 will make the flow better imo.
- 00:16:083 (5,1) - The spacing here for this 3/4 is too big considering the difficulty-consistency of the map, so making it touch each other, or less spaced will make it more consistent with the other objects.
- 00:59:250 (4,5,6,1) - These are too close to each other i think, try moving the triplet 00:59:250 (4,5,6) - to x:312 y:180. It makes a nice flow on the jump
- 01:25:417 (1,2) - Fix blanket.
- Cool diff, seems fine overall.
Insane
- 00:07:750 (2) - Try to delete the reverse and add a circle under the slider here 00:08:083 - This will emphasis the beat better because 00:08:083 - should be clickable.
- 00:27:250 (5,6,1) - This flow could be improved if you moved this 00:27:417 (6) - to somewhere like x:192 y:256.
- This diff looks fine overall too, i don't have much to say because it's clean.
Hard
- 00:39:583 - Why did you skip this strong beat? I think it would be better to map it lol.Because I followed vocal
- 00:42:250 - Same as above.^
- 00:44:750 (1) - You didn't make a long slider here and mapped to the strong beat on the big white tick, so i think it would be best to do the same for the previous too xDI changed a little bit.
- Nice diff, but i think the flow is too much anticlockwise.
Euny's Normal
- 00:43:167 - Slider repeat is unsnapped.
- Looks good overall.
Feedback
Nice map, good luck!
Janpai wrote:
M4M! General
- Maybe you'll need to put an easy here due to too much 1/2 slider usage in normal
- Disable widescreen support since no SB
Euny's Normal
- Reduce HP to 4 and CS to 3.3
- 00:07:917 - I think you should add a note here cuz I see on the following rhythms these drum where filled out
- 00:24:083 (2,3) - Switching to vocals here is kinda out of place, saw on your rhythms that you follow the melody of piano or drums but not really the vocals
- 01:16:250 (2) - Add clap?
Hard
- 00:02:583 (2) - Ctrl+J? and put it below the tail of 00:02:083 (1) - like this http://puu.sh/pdpOq/94eba75213.jpgNo.
- 00:07:417 (1) - Remove clap and put clap at 00:07:917 (2) -
- 00:08:750 (1) - Remove clap and put clap at 00:09:250 (2) - and remove the clap at the tailIDK about the hitsound.
- 00:13:750 (3) - I think this should be clickable because the trumpet is audible and also this is a clapumm..I'll think about that
- 00:43:250 (5) - Ctrl+>? cuz overlap doesn't look goodIt's okay.
- 01:14:917 (3) - Remove clap
- Is it just me but the playfield of objects is really at the center most of the time ._.
-Neipezi's Insane
Goodluck :3!
- 00:04:333 (1) - I think it's better if you map this instead of spinner like the other diffs
- 00:22:583 (1,2,3,4,5,6) - Jump is too compressed imo i wish you could use more space on this
Sotarks wrote:
-Neipezi's Insane
Why no combo colors, feels so empty aaaaI like the standard colors =3=
- 00:03:583 (1) - increase spacing a bit for emphasis on the downbeat
np..
- 00:03:667 (1) - how 2 kill a downbeat? put a spinner and end it on a high section in an insane. Done. (pls this makes me so sad that you end your spinner on a downbeat, I wouldn't even put one tbh, and map that part.
It does not seem a good idea.
- 00:06:583 (2) - why is this a 3/4 slider even tho 00:09:250 (2) - this one is not ? 1/2 slider is better at this section tbh.
- 00:09:750 (4,4) - why are you murdering your clap here by ending a slider on it, please make this a circle !
- 00:16:083 (5,1) - holyshit the spacing dude, nerf this.
change to 1/2 slide
- 00:16:917 (1) - why such low spacing for this downbeat, space it more !!
- 00:17:750 (4) - wtf is this slider that kills rythmn? this is a slider you will probably use in Easy/normal, not in insane !!
- 00:29:917 (1) - Okay so first of all, wtf is this poor quality flow, and why this slider has a NC? Maybe do something like this so it makes a nice circle flow, and don't forget to remove that useless NC.
- 00:32:417 (4) - yeyeye kill the clap again ... ><
#
- 00:34:583 (3,1) - why the spacing here is so low ?! those 2 notes are high voice section and 2 claps, and you reduce the spacing? Please change that for better emphasis.
- 00:31:083 (3) - clap murder again
#
- 00:42:417 (3) - this overlap is bad, just remove it. It plays bad. I would highly suggest you to reconsider this patern.
- 00:43:417 (9) - those 2 notes has no reasons to be stacked at all, emphasis this clap by putting it somewhere x99 y293, it could be nice with a cool flow.
- 00:44:083 (2) - clap murder again, but even worse, you put it on a reverse aaaaaaaaaa
- 00:46:583 (3,4) - Why those 2 notes has such low spacing, it's a highsection voice here please. Make a consistent jump, not a totally random one.
- 00:48:583 (1) - this can have a longer duration until the other slider, it stops randomly
- 00:53:750 (4) - rip clap
#
- 00:55:250 (5) - rip clap emphasis v2 (low spacing :CCC)
#
- 00:56:917 (1,2,3,4,1,2,3,4) - aaa i'm done with your random jumps xd please think about what note needs to be emphasized here, and reconsider.
- 01:07:916 (3) - stoooop killing claps aaaaaaaa
#
- 01:07:916 (3,4) - nice overlap 11/10 :c
- 01:26:750 (1) - stacking a downbeat for 0 emphasis that's a good idea sir xdd
# - only rip clapclap has already been processed by standard hit sound. I'm not using a custom hit sound.
![]()
Holyshit, I think you really need to think about 1 thing in priority while you are mapping, first of all, you need to tell to yourself before adding the actual note, "is this note needs emphasis?" , "is it a downbeat", "is it a high or a low section in the song?", so you can adjust your paterning with correct spacing, so it won't feel random as fck. This is a really good advice, because at this stage this whole diff, feels akward by this random jumps and spacing. And an other thing is, that you should know that a slider end has literraly 0 emphasis, so putting a clap here a 90% chance it's ridiculous tbh.
I hope this was helpful, so you can learn more about how to really make correct paterns in your maps.
-Neipezi wrote:
thank you for modding-Tochi wrote:
m4m!
-Neipezi's Insane
[/list]
- 00:07:417 (1) - Maybe rotate it like this: http://puu.sh/pgecR/cfedb30e54.png
no problem
- 00:08:583 (4) - Moving it to X:448 y:236 will make the flow better imo.
Done
- 00:16:083 (5,1) - The spacing here for this 3/4 is too big considering the difficulty-consistency of the map, so making it touch each other, or less spaced will make it more consistent with the other objects.
It has been changed.
- 00:59:250 (4,5,6,1) - These are too close to each other i think, try moving the triplet 00:59:250 (4,5,6) - to x:312 y:180. It makes a nice flow on the jump
Done
- 01:25:417 (1,2) - Fix blanket.
Done
- Cool diff, seems fine overall.
스퓨님꺼랑 모딩 퀄차이가....ㅋㅋㅋㅋㅋDailycare wrote:
m4m
https://osu.ppy.sh/b/910913 는 븡 모딩을 받으셔서 이거 해드릴게요
[Insane]
*제가 힛사 체크엔 자신이 없는데 이건 너무 밋밋하다고 말할 수 있을 것 같네요..힛사는 뭐...
*앞 부분 힛사 소리가 지나치게 작은 느낌입니다. 35도 적당해요^
*00:06:583 (2,3,4,5) - 와 01:15:917 (2,3,4) - 는 통일시켜주세요. 00:09:250 (2,3,4,5) - 도 마찬가지일단 이거는 패턴을 조금 생각해보고....
*00:21:083 (2) - 위치가 너무 랜덤한 것 같아요. 00:20:750 (1) - 과 00:19:083 (5) - 의 스택을 신경쓰지말고 패턴을 구상해보는건 어떨까요
*00:45:250 (2,5,6,7) - 이 오버랩은 보기에 별로 좋지 않아요. 고쳐주세요
*00:46:250 (1,2,1,2,1,2) - 빨간 틱에 클랩이 들어간건 별로 듣기 좋지 않아요. 심지어 님이 찍으신 하드에도 빨간 틱에 클랩 안넣었어요그래서 하드에 클랩 넣었어요(이게 아닌것 같은데)
*00:48:583 (1) - 슬라 끝에 휘슬 빼주세요. 소리 낮춰주시는 것도 좋을듯
*00:58:917 (5) - 뉴콤보 고려해주세요. 그리고 00:59:250 (8,9,10) - 의 간격이 앞뒤로 차이가 많이 나는 것 같은데뉴콤은 일단 넣지 않았습니다. 그리고 간격은 크게 상관 없어요. 어차피 머리만 치는 슬라인데
*01:07:750 (2,4,6) - 마찬가지로 빨간 틱 클랩 빼주세요. 차라리 흰 틱에 넣는게 어울립니다저는 지금이 더 ㄴ아요
*01:11:083 (4,5) - (4)에 휘슬 (5) 머리에 클랩 넣는게 더 전 어울리다고 봐요
*01:13:750 (4,5) - ^
[Hard]
*마찬가지로 앞부분 힛사 소리좀 키워주세요인세인이랑 같은ㅇ 답변
*00:05:917 (4) - 변속으로 인한 실질적인 간격에 신경써주세용스퓨님 맵셋에도 말씀 드렸지만 어차피 강조해야 할 부분이었습니다.
*00:08:750 (1,2,3) - 이 부분 힛사가 애매하네요. 01:18:084 (1,2,3) - 도 마찬가지
*00:43:167 (4,5) - 겹치는게 그다지 좋아보이진 않아요
*00:46:083 (5) - 어느 난이도에도 없는 노트인데 지워주시는 편이 좋을 것 같아요
*00:46:917 (3) - 머리에 클랩. 00:47:083 - 대신
*00:47:417 (1,2) - 각각 꼬리에 강조의 의미로 클랩 넣는 것도 고려해주세요. 인세인처럼이거는 일단 생각좀..... 00:48:250 (3) - 머리에도 마찬가지로 고려해주세요
*01:26:250 (1,4) - 힛사 넣어주세요.
전체적으로 하드가 반시계방향으로 도는 느낌을 받았습니다. 참고해주세요.00:27:583 - ~00:38:250 - 이랑 00:59:583 - ~01:14:917 - ctrl H를....
노말은 잘 만드셨어요ㅠㅠ 제 눈엔 문제가 없네요. 그리고 콤보컬러 설정해보시는게 어떨까요은이님꺼에 있던데 그걸 가져올까...
Kagetsu wrote:
[Insane]good luck xd
- 00:27:250 (5,6,1) - i understand the spacing change here because of the claps, but shouldn't be 00:27:583 (1) - also emphasized because of the voice? maybe moving 00:27:417 (6) - a bit down, would fit nice. it also creates a smooth movement
- 00:53:917 (4,5) - i don't understand the jump here :'( 00:54:083 (5) - isn't even a strong beat so the jump feels out of placeI Think this is okay now. It is insane.//
- 01:04:750 (5) - kinda weird that you decided to map this beat as clickable, it kinda rest importance on 01:04:917 (1) - so i would recomment to delete 01:04:750 (5) - .... convert 01:04:583 (4,5) - into a slider might work too xd^
SinJiRu wrote:
[Hard]
전체적인 사운드를 다시 한번 확인하셔야 될 것 같은데, 너무 볼륨들이 낮아요. 20~30%인것들이 좀 있는데 곡분위기에 맞추는것은 좋지만 사운드가 거의 들리지 않을 정도로 내리는것은 오히려 타격감이나 노트를 치는 느낌도 없고 플레이 쪽에서 굉장히 좋지 않을 것 같아요. 그리고 키아이 부분에 슬라이더 속도 올리시는건 별로 추천드리지 않아요. 지금 하드 노트 분포를 보면 AR만 살짝올리면 라이트 인세인인데. 이것도 븡이나 QAT에게 여쭤보시고 난이도 분포 확인을 제대로 받으시는게 좋을 것 같아요.
■ 00:16:917 (1) - 슬라이더 머리에 피니시 빠져있어요
■ 00:27:583 (1) - ^
■ 00:37:917 (3,4,5,1) - 패턴 스페이싱을 잘못잡으신 것 같아요, (4,5,1) 거리가 너무 가깝고 살짝 오버랩 된 느낌이있어서 패턴이 엉성하게 된 것 같은데, 1번 슬라이더를 조금 띄워주시는게 좋을 것 같아요.00:38:583 (2) - 여기 스택에 원래 부분에서 컨트롤 지로 점프 잡은 거라 괜찮다고 봅니당
■ 00:38:083 (5) - 여기 노트 굳이 필요한가 싶기도 하네요, 볼륨 5%로 해서 들어보면 소리나 보컬쪽에서 아무것도 없는데 괜히 억지로 끼워넣은듯한 느낌이 들어요.저는 들려서 넣었는뎀....일단 생각해볼게요
■ 00:58:667 (1,4) - 언랭커블이네요, 1번 슬라이더 끝쪽 잔상이 아예 사라지지도 않고 눈에띄게 남아있는데 4번 슬라이더 리핏이 아예 보이질 않고 잘못하면 플레이어가 리핏이 없는 1/4 짧은슬라로 인식해서 리딩을 못할 가능성이 굉장히 크네요.
■ 01:14:917 (3) - 피니쉬 넣어주세요.
■ 01:19:417 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 01:20:750 (1) - ^
■ 01:22:583 (2) - 슬라이더 머리에 클랩 빠져있으니 넣어주세요
■ 01:23:250 (4) - 노트에 클랩 넣어주세요
■ 01:23:417 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 01:25:250 (1,2,3,4) - 이렇게 노트만 넣기엔 소리와 리듬의 느낌으로 봐선 1/2슬라이더 한개와 노트 두개로 바꾸시는게 타격감이 더 좋을 것 같아요.
no comment=fix.
Thanks
[Insane]
■ 00:18:583 (3,4) - 의미없는 스페이싱 붕괴와 점프는 넣지 말아주세요. 플레이어가 인식할 때 정말로 까다롭고 헷갈립니다.강조를 위해 일부러 스페이싱 붕괴를 넣었습니다./ 글고 인세인이라서 어느정도의 점프는 필요할 것 같아서요
■ 00:20:583 (3) - ^
■ 00:50:083 (1) - 슬라이더 방향을 반대로 하시는게 더 동선쪽에서 좋아보여요. 이후에 오는 00:50:583 (2) 슬라이더 동선이랑 자연스럽게 이어지는 것 같구요.일부러 꼬리스택 시킨겁니당,
■ 00:54:250 (1) - 슬라이더 머리에 피니쉬 넣어주세요
■ 00:56:917 (1) - ^
■ 01:03:417 (1) - ^
■ 01:04:917 (1) - 노트에 피니쉬 넣어주세요.
■ 01:17:917 (5) - 스페이싱을 맞춰주시는게 베스트 일 것 같습니다.
■ 01:18:917 (2,3,4,5) - 히트사운드 빼먹으신게 있나없나 확인해주세요.
-Neipezi wrote:
Dailycare wrote:
m4m
https://osu.ppy.sh/b/910913 는 븡 모딩을 받으셔서 이거 해드릴게요
[-Neipezi's Insane]
*00:03:667 (1) - 스피너가 굉장히 작위적으로 배치된 느낌을 받았는데, 노래 해석의 차이일진 몰라도 노트 놓는게 더 나아보여요수정안합니다.
*00:10:750 (1) - 여기선 뉴콤을 쓰셨고 01:20:083 (4) - 에선 안쓰셨는데, 쓰거나 안 쓰거나 하나로 통일시키는게 좋아보여요수정완료
*00:16:417 (1) - 약간 과하다고 생각합니다전에 모딩 내용에 있던거라 수정했습니다.
*01:19:417 (1) - 꼬리에 휘슬 없어도 될 것 같은데.. 앞에서 1/1로 놓기도 하셨구수정완료
*01:20:083 (4) - 몸통에 휘슬 없어도 될듯? 반면 00:11:083 (2) - 여기 몸통엔 추가하셔도 좋을 것 같아요. 그리고 01:20:083 (4,5) - 머리에 드럼샘플셋수정완료
*01:20:417 (5,1) - 너무 00:11:083 (2,1) - 에 비해 짧은 느낌이네요간격 넓혔습니다.
Kagetsu wrote:
[-Neipezi's Insane][]
- 00:03:667 (1) - isn't this spinner a little forced? the whole previous was clearly following voice so would be better to focus on that imo, at least until 00:04:917 - where the vocal is continous so a spinner would fit nice starting from there
done and 00:04:833 - to spinner add
- 00:11:917 (2,3,4) - stuff like this is kinda awkward to play, because of the spacing usage. i mean, you were previously using free spacing to place the patterns (00:10:750 (1,2) - this one, for example)... so, the transition here from high to super low spacing is pointless because the music hasn't really changed.
"00:10:750 (1,2) - from a completely different feeling, it does not change.
- 00:20:083 (3) - well... pretty much the same as previous, i think there's a lot of possibilities available here, you could space stuff like 00:20:083 (3) - more in order to emphasize the voice... maybe stacking 00:20:083 (3) - with 00:19:417 (3) - might be a good option?
- 00:26:083 (1,2,3,4,5) - the whole combo feels cramped compared with the previous patterns, you could use more spacing for this 00:26:750 (4) - for example, which is a really strong beat because of the voice and drums
- 00:34:583 (3,1) - the spacing is super low considering the 2 claps here, maybe something like this might work?
done
- 00:43:250 (8,9) - stacking here feels odd because these 2 are two completely different beats, i would recomment to move 00:43:417 (9) - somewhere to the left instead, it will also emphasize the voice change on 00:43:583 (1) -
It is a little strange.. no change
- 00:48:583 (1) - this should be 1/6 instead of 1/8, also, i would the repeat to 00:48:861 - because there's still a piano sound on there
okay, 1/6 slide change
- 00:53:417 (3,4) - super low spacing considering the instruments on 00:53:750 (4) - :'(
It has broadened the snap.
- 00:58:750 (3,1,2,3) - linear spacing increments doesn't play that good, i would prefer to have a sharp angle here instead, maybe moving the triplet 00:58:917 (1,2,3) - to the upside would be a nice idea
No, I think different.
the diff itself looks really clean, even though i pointed a lot of stuff, it is mostly easily fixable. the patterns looks nice and flows good xd
sahuang wrote:
M4M
my map: https://osu.ppy.sh/s/455069
To keep drain time the same u can choose 5 diffs to mod lol
Consider reducing gap between h and i. 2.98 is too low so you should make it harder imo[Easy]
- ar3
- 00:04:250 (2) - use a circle. but i recommend 00:04:250 (2,3) - same as 00:01:583 (2) -
- 00:24:583 (4) - dont put loud beat at slider end.. http://puu.sh/pzdna/64991cf687.jpg
- make sure u delete some useless green lines lol
[Normal]
- 00:21:250 (2,3) - stack well
- 00:24:917 (1,2) - quite strange. u are following drum for (1) but vocal for (2)
i suggest this http://puu.sh/pzdwX/e7675e839e.jpg- 00:47:417 (1,1) - not properly stacked?
Nice diff[Hard]
So many sliders in this diff lol
There is not big issue but i think the sliders are definitely to boring and there is no variation. i think you should try more patterns.
also should be some triplets here,and dont follow ds so often. it should be harder than this.Umm...I'll think about it.[Insane][/notice]
- 00:08:083 - much louder than 00:08:250 - so maybe dont make it slidertailI wanted to make triangle.
- 00:20:750 (1,2,3,4) - bad flow. the angle and distance is hard to play
- 00:31:917 (3,4) - imo the distance here should > 00:31:417 (1,2,3) - cuz loud vocalI used ctrlG in 00:32:083 (4) - here.
u can ctrl+G 00:31:417 (1) - and 00:32:083 (4) - etc- 01:01:917 (5,6) - stack here is not good...try a jumpNo.
- 01:07:583 (1,2,3,4,5,6,7) - u are using too many patterns like this...why cant u try some jumps? that will be funnier and better.
random example
http://puu.sh/pzdRU/635932d2ca.jpg
http://puu.sh/pzdSD/ca1ac52845.jpg
This also applies to your other parts lolI want now my pattern
The hardest diff has too many problems tbh so i think need more work
gl
no comment=fixXinely wrote:
m4m
Easy :
- AR 3 HP2 for better balance spread ;_;
- banyak greenline yang ga kepake btw, di remove in aja biar ga ngespam
- 00:02:083 - volumenya 50% aja. ga kedengeran
- 00:04:750 (3) - missing whistle
- 00:14:083 (1) - tambah finish di kepala ada cymbal music nya
- 00:17:250 (2) - sampleset normal buat tail? drumnya sama kek yg di head
- 00:18:750 - ini coba di map? suara drumnya lebih important gitu daripada yang di 00:18:583 - , kalo setuju coba ganti 00:18:250 (3,4) - pake http://puu.sh/pBIFD/5b66bea51e.jpg
- 00:21:417 - 00:24:083 - ^
- 00:29:750 (4) - ekornya drum sampleset addition normal? kerasa keras banget aneh gitu normal-hitnormal nya
- 00:50:583 - 00:51:250 - hitsoundnya kok beda pdhl suara drum sama melodinya sama
- 00:56:917 (1) - middle curve nya 184,368 biar bentuk curve nya sama kek slider yang sebelumnya
- 01:03:916 (1) - remove nc
- 01:10:250 (1) - cocok kalo dikasih drum finish
- 01:23:417 (1) - consider bikin tailnya lebih keliatan jalur nya, itu keliatan agak bingungin
Normal :
- HP 4 pls ;_;
- 00:05:417 (3) - should be whistle on head for the piano?
- there are some unused greenlines too
- 00:22:583 (2) - moving the tail to 240,240 would give smoother transtition for the slider
- 00:27:583 (1) - need addition soft in head due cymbal music on background
- 00:54:250 (1) - same as above
- 00:59:583 - definitely feels empty w/o hitsound. try soft whistle?
- 01:03:417 - soft finish
- 01:10:250 (1) - finish for the music
- 01:11:250 (3) - nc for consistency as you nc every stanza
Hard :
- OD 6 HP 5
- 00:01:917 - until 00:05:917 - remove all claps, they dont hitsound any similar sound in music
- 00:02:917 (3) - 8,164 for symmetrical pattern with 00:02:583 (2,3,4) - I fixed some.
- 00:08:583 (4,1) - can be stacked perfectly
- 00:09:250 (2) - remove clap in tail, no music for it
- 00:11:417 (1) - finish due cymbal background music
- 00:14:083 (1) - ^
- 00:12:250 (3) - 268,64 for symmetrical with previous slider
- 00:21:750 (4) - rotate 30 degree for symmetrical with previous sliderI don't wany to use symmetry.
- 00:24:083 - clap due music
- 00:34:750 - ^
- 00:46:250 - finish
- pattern is fine, just hitsound really can improved
I fixed all hitsounds modding.
Insane :
- AR 8,5 i guess, your pattern doesnt include many jumpsar 9 is better for me. I don't want to use jumps.
good luck ~
히잌...-Chata- wrote:
한거 날아갔다..
UpdatedDel05 wrote:
Hi
My update
Thanks
Nevo wrote:
Hard
01:26:833 (1) - Maybe I don't play enough hard's anymore but I feel this spinner is to fast for a 3* mapIt's okay.
Insane
00:14:583 (2,3,4,5,6) - I say make the jumps bigger - http://puu.sh/pWkjB/83bd232119.jpg
00:46:250 (1,2,1,2,1,2,1) - I think bigger jumps, I like jumps Jumps are life
00:47:750 (3,4,5,6) - ^
00:50:917 (3,4,5,6) - ^
01:07:583 (1,2,3,4,5,6,7) - ^
01:23:916 (2,3,4,5,6) - ^I didin't fix all. I wanted to make this overlap patterns.
TicClick wrote:
[Del's Easy, Euny's Normal, Hard]
I recommend to end these difficulties at 01:27:750 with the last drum hit, because ending the last slider or spinner on the white tick gives a feeling of incompleteness.
[Hard, Insane, -Neipezi's Insane]
Combo colours are not set, are you sure it is intended? Pick these from Euny/Del's difficulties or create your own palette.
[Insane]What saddens me is amount of back and forth jumps, such as 00:06:583 (2,3,4,5), that you used: you could make something more creative than that instead of putting the same pattern whenever there's a chance.
- 00:16:583 (6,1) - would make a jump hereNo. I want to make just DS pattern and stack with 00:15:750 (2,3) -
- 01:04:583 (4) - missing hitnormal I copied Neipezi's hitsound...
[Hard]Thanks For mod~
- 00:29:917 (7) - it's the only slider that ends on a blue tick before kiai, which may feel oddI wanted express trunpet? sounds
- 00:35:083 (7,1) - I recommend to unstack these two to make (1) more noticeableI tink It doesn't matter.
- 00:38:250 ~ 00:46:250 - please increase spacing for the whole slow part to get rid of tiny overlaps
- 01:04:583 (7) - missing hitnormalSame as Insane
- 01:23:083 (4,5,1) - isn't spacing here too large?Just ctrl G jump, I think It doesn't matter.
[Euny's Normal][Del's Easy]
- 00:09:917 - feels empty without a note
- 00:22:583 (2) - if you make it twice as short and add a note at 00:23:250, it's more interesting and rhythmic: https://tc.s-ul.eu/OfaladyE.png
- 00:35:583 (1) - again, there's too many things going in the music behind the slider. https://tc.s-ul.eu/aWEAaOkW.png or https://tc.s-ul.eu/FLXy68Kv.png is more fitting
- 00:37:417 - it's a strong beat, which you buried under a slider's body. Better put a note or start a slider from it instead
- 00:58:583 (2) - missing clap
- 00:59:583 (1) - feels empty without a finish or something of that sort
- 01:16:251 (2) - missing clap on the tail
- 01:04:583 (5) - missing hitnormal
Lami wrote:
H
01:23:083 (4,5,1) - 전체적 난이도에 비해서, 점프가 좀 과한거같습니다확실히 강조하고 싶었습니다. 2.1이 조금 크다고 느껴지긴 하지만 일단은 좀 더 지켜보겠습니다.
I
00:16:583 (6) - 노트 2개? 하드의 리듬은 2개네요
00:23:417 (1,2,3,4) - 다른파트에 비해 유독 여기만 점프가 커보이네요
(여기와 00:34:083 (1,2,3,4) - 비교했을때..)
00:34:083 (1) - NC넣는게 좋지않을까요. 앞의 알록달록한 00:46:250 (1,2,1,2,1,2,1) - 를
고려했을때 말이죠..????뉴콤 있는데요
00:56:583 (4,5,1) - 점프크기에 비해 음의 크기가 반대로 느껴지는데,
점프가 뒤바뀐거같아서 어색했어요.
[@lit120's mod]
I'll copy Neipezi's.
No comment=fixedElectoz wrote:
[Hard][Insane]
- 00:02:583 (4) - This is based on piano right? And you're following vocal with 00:02:917 (5,6) so I suggest changing 00:02:583 (4) to circles to distinguish the difference between piano and vocals, they are different elements so they should be mapped differently.But I wanted to make00:02:583 (4,5,6) - pattern.
- 00:27:417 (8) - Sounds weaker than 00:27:583 so it should have a smaller spacing.Changed to triangle pattern.
- 00:29:917 (7) - Shouldn't use a 3/4 slider when there's a sound on 00:30:083 . And to me the trumpet or whatever faded out on 00:30:083 .
- 00:37:917 (7,8,1) - Should have the same/similar spacing to what you did on 00:27:250 (7,8,1) for consistency.You say 1.20x? but it has changed SV. I want to make same distance with 00:37:917 (7,8) -
- 00:40:917 (1,2,3) - Just my preference but the flow can be better, 00:41:250 (2) can be placed a bit more to the left for a better cursor movement from 00:40:917 (1) . Same goes for 00:41:583 (3) .But I love this flobreak moving lol
- 01:11:250 (3,4) - Imo this beat 01:11:417 is kinda weak and it's not that necessary to be mapped, try this rhythm instead? This will make 01:11:750 clickable so it'll become more stand out.
- 01:13:917 (3) - A circle on 01:14:083 instead if you applied the suggestion above, I think a 1/1 pause fits nicely here.
- 01:23:083 (4,5) - Swap these? Imo it flows nicer and you got a bigger will have a bigger spacing to emphasize 01:23:417 (1) that way.Flow could be better, But I wanted to express 01:23:083 (4) - this is high sound.
Good luck!
- In my opinion the whole diff plays a lot better with AR8.5
- 00:05:417 (1) - Just my personal preference but the SV change should be on 00:06:083 (1) instead since the rhythm is changing, at least I don't think 00:05:417 (1) deserves 1.00 SV because it's not prominent as 00:06:083 (1), maybe use either use 0.75 or something between 0.75-1.00?I can't understand what you saying
sorry.
- 00:07:750 (2) - The repeat slider doesn't flow well because you have to hold for it in actual gameplay.This rhythm can follow the trumpet or whatever sound nicely, you can also change (1) and (2) to back and forth circles this way too.Umm...I want to make 00:08:083 - was clickable, But i don't know how can I fix it, If other modders give me good idea, I'll fix it
- 00:26:917 (4) - Move this to 00:27:083 ? I think that beat is kinda stronger.No. I think 00:26:917 - is stronger.
- 00:27:250 (5,6) - Nerf the spacing a bit pls for a better emphasis on 00:27:583 (1) .00:27:417 (6) - is for stack with 00:28:750 (1) -
- 00:32:417 (5) - Ctrl+G and restack 00:32:917 (1) ? Flows better and if you're worrying about making a big spacing, you already did a similar scale on 00:21:417 (4,5) .I'll think about it How can I fix..//
- 00:45:250 (2,5,6,7) - Can you avoid the overlap? It's really hard to read atm.It is not overlap, anyway fixed
- 00:46:583 (1) - 00:46:917 (1) - Just curious, is there any reason for NC'ing on these places? Cuz you didn't did the same thing on 00:14:583 (2,3,4,5,6) earlier, and NC on 00:47:250 (1,2) can be swapped here with the downbeat reasoning.Because of DS changing.
- 01:01:917 (5,6) - This stack plays alright but it can be better if there's movement involved, how about swapping 01:01:750 (4,5) ?
00:47:750 (3) - 저기가 아니라 요기에요Neoskylove wrote:
Lami wrote:
00:34:083 (1) - NC넣는게 좋지않을까요. 앞의 알록달록한 00:46:250 (1,2,1,2,1,2,1) - 를
고려했을때 말이죠..????뉴콤 있는데요
-Neipezi wrote:
TicClick wrote:
[-Neipezi's Insane]
- 00:32:083 (3) - I expected it to go up, it feels more logical due to the pattern you built before it, so reverse it (Ctrl-G)
- 00:32:750 / 00:35:417 - I'd recommend to add notes here and there to avoid awkward pauses
- 00:48:583 (1) - try normal clap instead and see if you like it
all donelit120 wrote:
[-neipezi]
- 00:02:083 (1) - did u set a drum hitsound intentional here? it doesn't seem suitable for the calm intro part
- 00:37:750 (1,2,3,1) - i'd just do this instead cuz of the downbeat http://puu.sh/pYQ56/ada490fe7e.jpg
- 01:26:750 (1) - add finish here
뭔가 안 어울리는것 같아서 패쓰..Lami wrote:
00:47:750 (3) - 저기가 아니라 요기에요
No comment=fixedCaffeAmericano wrote:
Hard
- 00:38:083 (8) - 완전 스텍 시키시면 조금 읽기 힘들 것 같은데, 살짝 비껴 놓는게 어떨가요삼각형으로 바꿨습니다
00:48:917 (1,2) - 00:51:917 (2) - 스텍 된 듯 안 된 듯한 모양이 어색해요 > <; (여기는 스텍 해 놓으셨네요 ㅇㅅㅇ)스택 다 되어있는데염
01:04:083 (6,1,2) - 스텍?이미 되어있습니다.Insane
[list]00:08:583 (6,1) - 여기 DS 를 00:05:917 (2,1) - DS 와 비슷하게 늘려서 강조 하는게 좋지 않을까요? 뒤 두 부분 00:09:750 (5,1) - 00:11:083 (4,1) - 보다 더 강조되야할 소리 같아요 (00:09:250 (2,3) - 여기두요)00:08:250 (4,5,6) - 삼각형 만들려구요
00:06:583 (2,3) - 3번은 거의 소리가 없는데 DS 가 2번보다 크네요.일부러 스택시킬려고 이렇게했습니다.
00:12:417 (5,1) - 여기 다운비트 flow break은 좋은데, DS 도 좀 늘려 주시면 좋을듯별로 DS 늘리고 싶지 않네요
00:27:083 - 여기 비워두신게 조금 아쉽네요제가 듣기엔 음이 약해서요[color]
00:46:250 (1,2,1,2,1,2) - 비슷한 플로우가 있는 다른 부분은 그렇지 않은데(e.g. 00:57:250 (2,3,4,5,6) - 01:07:583 (1,2,3,4,5,6,7) - ), 여기만 NC 되 있는 의도를 잘 모르겠어요 ㅇㅅㅇ
01:14:917 (4) - 스텍에대가 거리도 같아서 1/2 비트랑 햇갈릴수도 있을것 같아요. DS 를 늘려 주시거나, 이곳 01:14:583 (3) - 에 스텍 하시거나, NC 해주는게어떨까요?중분히 리딩 가능할 것 같습니다.
01:15:917 (2,3) - 위 00:06:583 (2,3) - 와 비슷한데, 여기 DS 큰 의도를 모르겠어요. 01:15:917 (2) - 가 오히려 더 강조되어야 하지 않나요? 오버랩 피하려고 억지로 집어넣은 패턴이긴 한데...생각해 보겠습니다.Ovoui wrote:
hi !
Not Euny's Insane, It's Normal
[Hard]
00:02:583 (4) - i suggest you to change this slider to two circle because the mapping is mapped on the piano, but just after you used slider to map the vocal aswell 00:02:917 (5,6) - and it could be confus when you're playing it. It could be nice to use circle here 00:02:583 (4) - to show a difference.00:02:583 (4,5,6) - for this pattern.
00:14:583 (2,3) - a jump between those slider should fit well imo^
[Insane]
00:06:583 (2,3,4,5,2,3,4,5) - this is good place for jump but these ones are too big imo
00:46:250 (1,2,1,2,1,2,1,2,3,4,5,6) - and these are too small imo
about Insane, I don't make too many jumps,Sorry, I didn't fixed all./
No comment= fixedKaifin wrote:
Hard
- 00:08:083 (6) - was surprised no whistle here because you whistle on 00:10:750 (6) -
- 00:34:583 (5,6,7,1) - this is super cool, but i think it would be nicer if you made it a perfect line with 00:34:083 (4) No. 00:35:083 (7,1) - Just stacked.
wow really nice diff i love your patternsThanksInsane
- 00:27:083 - i think skipping this beat is a little weird, you could make 00:26:917 (4) - a 1/2 slider if you dont want to emphasize it, then it'll feel less empty? i understand the emphasis you're going for its just the beat is still there at 00:27:083, its just not as strongI don't think so.
- 00:39:250 (4,3) - 4 is not stacked on 3, wasnt sure if you intended for it to be or not but i think stacking it looks nicer than the auto stack thats there now
- 01:14:917 (4) - do you think NCing this would make it easier to read? since changes from 1/2 to 1/1
- 01:25:083 (2,6) - same thing as with the other stack
looks really nice! the back and forths are cool
잘 되어 있어욤......CaffeAmericano wrote:
00:49:250 (2) - 여기 살짝 어긋나 있었던것 같은데, 잘못 봤나봐요.
하지만 00:51:917 (2) - 하고 01:04:917 (1,2) - 는 살짝 어긋나 있는데... 다시한번 확인해 보심이...?
Ovoui wrote:
hi !
[Del's Easy]
00:00:917 (1) - it is a bit weird to begin the diff at the bottom because the whole approach circle is not visible, a suggestion to fix it (slider end of 1 is stacked with 3) ?? It is fine actually
00:04:250 (2,3) - lack of consistency here, the song is like here 00:01:583 (2) - but the rhythm of the map is different. Nope, if you hear again this one lead to new rhythm so i keep this
00:05:417 (4,1) - these slider aren't perfectly parallel Fixed
00:17:250 (2,3) - the flow is broken between those sliders because of the shape of 2. After 2, it should more intuitive to play above It is fine like now
My UpdateKaifin wrote:
free mod for cute mapDel Easy
- 00:05:417 (4,1) - make parallel?? :9 Fixed
- 00:06:917 (2,1) - blanket Fixed
- 00:32:417 (4) - whistle on slider end? Fixed
- 00:48:917 to 01:10:250 - the whistles in the kiai section of the map are super inconsistent, if you want to follow the horns with the whistle then commit to it and pick a rhythm to use throughout the chorus, some of it has a lot of whistles and some of it has none, if there's a pattern i'm not hearing let me know, but it just sounds random to a casual observer and really throws me off Fixed
other than hitsound inconsistency in kiai really solid easy! Thank you
Line- wrote:
m4m4m4m4m4m
- 으니님 난이도 빼고 클랩 힛사가 없어서 좀 아쉽네요. 딱히 이유가 있는 것이 아니라면 추가해주시는게 좋을 것 같아요.샘플 노말이 클랩 역할을 해주기 때문에 괜찮습니다
Insane- 패턴이 와리가리 점프가 주를 이루네요. 렢트님은 좋게 보신 것 같지만 전 같은 패턴만 반복해서 쓴 것이 조금 다양성이 없어서 아쉬웠습니다.이건 어쩔 수가 없네욤...
Hard- 00:48:583 (1) -슬라 끝소리 줄여주시는건 어떨까요? 딱히....
- 00:49:250 (2,3,4,5) - 제 실력문제일 수도 있지만 이 패턴에서 리딩이 꼬였어요. 00:59:917 (2,3,4) - 이런 식으로 진행방향이 한 방향으로 구성되면 좋겠지만 패턴도 괜찮게 나온 것 같으니 딱히 방치해도 상관은 없을거같네용..그렇게 크게 혼란이 올 패턴은 아니라고 봅니다.
No comment=fixed.Len wrote:
Hard:
- 00:06:083 (1) - anti-flow slider http://puu.sh/qfxUw/055d6700d5.jpg일부러 꺾은겁니다
- 00:11:417 (1) - it should be emphasized instead of 00:11:917 (2,3) - ....... http://puu.sh/qfznu/264b7d479f.jpg다른 방향으로 고침.
- 00:15:250 (4,5) - and 00:15:917 (6,7) - lazy stack miss. also 00:20:583 (3,4) - , 00:23:917 (5,6) - and 00:31:250 (3,4) - lazy too!스택에러는 언랭요소가 아니니 뭐....일단은 냅두겠습니다
- 00:19:417 (8) - avoid overlap is better i think!(보통 스택이라고 안하나...?)이것도 일부러 스택한겁니다. 리딩에는 별 문제 없을 겁니다.
- 00:21:750 (7,1) - , 00:24:417 (7,1) - no need to stack or anti here!스택이어도 괜찮을겁니다
- 00:27:250 (7) - just nah, anti flow... also too hard to play.... and 00:27:250 (7,8,1) - this jump is shit to play for me but i dont know if you want to keep this pattern!강조를 위해 놔뒀습니다.
- 00:32:417 (7,1) - if you want to use stack or anti on here just use note on 00:32:583 - like this: 00:45:917 (7,1) - . if no, feels really awkward.. 앞에도 계속 스택을 시켰는데 여기를 떨어뜨리면 이상할것 같습니다.
- 00:35:083 (6,1) - just wtf; you should change the pattern imo. it isnt for "Hard" users cant do......... http://puu.sh/qfBov/2ecc12f98d.jpg이거는 보류. 얘기는 많이 들어오는데 뭔가 고치고 싶지는 않아서...
- 00:40:917 (1,2,3) - straight slider is enough http://puu.sh/qfCfg/cd349df79d.jpg이정도 꺾인 흐름은 괜찮을 겁니다.
- 00:48:917 (1,2,3,4,5) - this pattern is a bit hard to read. change like 00:59:583 (1,2,3,4,5) - is better for playing thooooooooooo!!!!!!!!! and 00:49:250 - it should be ephasized also 00:59:917 - too!딱히 꼬아놓은 패턴을 노린건 아닌데 꼬인 패턴이 되어버렸네요...그래도 일단 제가 볼땐 괜찮은 것 같으니 놔두겠습니다. 앞에도 이런 꼬인 패턴 많이 있어서 괜찮을겁니다.
- 00:50:917 (7,8) - this hidden notes are too hard to play i think그냥 단순 스택인데....
- 00:55:250 (3) - move to x79 y194 for flow and read? i think you're not hollow wings, right?00:54:250 (1,3) - 스택을 위해 여기 놔둔 겁니다.
- 00:56:583 (7,1) - make a jump! 00:56:917 (1) - it should be emphasized!!!이곳도 일부러 스택을 시킨거긴 한데... 생각 해보겠습니다
- 01:04:917 (1,2) - same as 00:50:917 (7,8) - D'X^같은 이유로 안고칩니다.
- 01:06:083 (5,7) - too curved괜찮을겁니다.
- 01:13:917 (3,4,5,6,7) - what a confusing pattern
- 01:22:583 (2,4) - same. confusing pattern01:22:583 (2,4) - 스택.
Insane:
- 00:06:583 (2,3,4,5) - even though many people say its fine, i think those are too bad. lot of back and forth spam jumps in insane.. , 00:09:250 (2,3,4,5) - , 00:14:583 (2,3,4,5,6,1) - ..... and etc그렇게 큰 점프는 아닐것 같네요
- 00:08:083 (3,4,5,6) - try to change like this? http://puu.sh/qgcyZ/bd524c649c.jpg그건 무슨 패턴이죠
- 00:19:083 (5,1) - same as hard^저도 하드랑 같은 의견.
- 00:27:417 (2) - make triangle with 00:27:250 (1,1) - ?00:27:417 (2,1) - 스택이리서 놔두겠습니다.
- 00:21:417 (4,5) - anti flow sliders are making uglybut fun for me
- 00:28:083 (2) - just make a bit curve on here like this: http://puu.sh/qfDv6/5d42eefdbd.jpg이거는 그냥 직선으로 놔두고 싶습니다.
- 00:39:583 (1,2,3,4,5,6) - distance is too short, it will make a shit to play음악 분위기상.
- 00:46:250 (1,2,1,2,1,2,1,2) - the jumps right before the kiai are smaller than the ones at 00:16:417 (5,6,7,1) - which is not a part thats very much emphasized in the song, and this makes it awkward to play. just make a jump without stack and overlap will make a good map!음 하나하나를 강조하고 싶습니다
- 00:47:417 (2,3,4,5,6) - same as above! especially 00:48:250 - ^
- 00:50:917 (3,4,5,6,1) - i think u can do make a funny jump지금 이 형태의 패턴이 제 인세인 맵의 컨셉이기 때문에 놔두겠습니다.
- 00:52:417 (4,5) - ctrl+g is better for flow!그렇게 하면 00:51:917 (2,3,4) - 얘네가 이상해지므로 일단 패스.
- 01:07:583 (1,2,3,4,5,6,7,1) - ㅇㅅㅇ? 패턴 지적하신것 같은데 두줄 위 답변 참조
- 01:11:583 (1,2,3) - distance is too short like 00:39:583 (1,2,3,4,5,6) - 음악 분위기.
- 01:17:750 (4,5) - ctrl+g?얘는 생각해보겠습니다
- 01:23:916 (2,3,4,5,6,1) - .
- 01:26:583 (2) - x158 y59 for flow?01:25:916 (6,2) - 스택
아 제네럴은 아직 안고쳤어여. 제네럴을 잘 체크 안하는 편이라...Len wrote:
음 하나하나를 강조하고싶은건 잘 알겠으나 다른 쓸모없는 부분보다 점프가 강조되어야 하는곳보다 약한것은 오히려 강조라기보단 수정하기 귀찮아서 라고밖에 안보이네요 제대로 음악을 표현하시는게 맞나요? 강조해야하는 부분이 어디인지, 아니어야하는 부분이 어딘지 쯤은 아실거라 생각하니 길게 적지는 않았는데 답변 보고나서 조금 실망했네요.
또한 스택을 이용한 흐름 끊기는 오히려 해가 될수 있다는건 알아두셨으면하네요 ar이 느리기때문에 플레이하기에 불편한점이 "반드시" 있는데 그 부분도 말입니다.
모딩온걸 수정하기 귀찮아서 또는 그냥 고치기 싫어서 회피하는 경향이 다른 맵에도 많이 보이는데, 제가 진하게 언급한 저 부분하고 general 부분은 언랭커블이 될수있으니 참고해주세요. 그리고 가끔씩은 컨셉을 내려놓는것도 맵 퀄리티의 증가로 이어질수 있을것같습니다... ㅋㅋ
@Kyle YDoormat wrote:
hi hi sorry for late m4m
[Insane]
- 00:08:250 (4,5) – if you’re going to put hitsounds on the (5) I kind of expected a larger distance between these notes to highlight the emphasis
- 00:18:417 (2,3) – ^refer to the above because that applies here. you highlighted the emphasis between 00:18:583 (3,4) – which is fine, but I think there should be a spacing difference between the (2,3) as well. this suggestion also applies to 00:21:083 (2,3) -
- 00:26:917 (4,1) – this gap feels really weird to play. the music is still going here, so why the sudden stop? I recommend placing a note at 00:27:083 –
- 00:59:083 (6) – to be honest I think using just a circle here is more appropriate than a 1/4 slider. there’s not really a sound on 00:59:167 – so I don’t see any reason as to why this should be held down[color=#FF0000]I want 00:59:167 - Here should be add a rhythm..I'll think about that.[/color]
- 00:59:083 (6) - 01:08:583 (7,2,3) – you should try turning on stacking under View > Stacking every once in a while to see how your stacks look. these look really weird aesthetically since the stacks mess up all the spacing
-Neipezi wrote:
Kyle Y wrote:
[-Neipezi's Insane]00:07:083 - here is strong downbeat, therefore it is better to use clickable items here, just like what you diff in 00:09:750 - . suggested rhythm:Fixed
00:06:583 (2) - and 00:09:250 (2) - 00:11:917 (2) - they got similar melody, but why different rhythm? I think it is better to use both 3/4 slider or 1/2 slider.
00:19:083 (2) - please stack well with 00:17:750 (4) -
00:12:750 (1,2) - 00:13:417 (4,1) - both of them end with stacking circle, it is quite misleading that you use 1/2 snapped for 00:13:417 (4,1) - but 1/4 snapped for 00:12:750 (1,2) - . maybe you can unstack 00:13:083 (2) - .
01:09:750 (1,2,3,4,5,6) - I think you can unstack these circle, seems it is more fun, or you can use 1/4 slider for 01:09:917 (3,4,5,6) - .Change
Len wrote:
Neipezi:
- ar 8.8 is better
- 00:03:667 (1) - no need to add spinner here imo! just make a rhythm with circle and slider is better for playing
그 파트는 FX Uplifter에 소리 맞춘겁니다.(뭔지 모르시면 구글링하시길)
- 00:10:750 (1) - remove nc
Fixed
- 00:34:750 (1) - ^
np
- 01:21:750 (4) - move to x50 y344?
위치상 좀 아닌거같네요.
Doormat wrote:
[Neipezi]hard looks fine to me. hope this helps!
- 00:03:667 (1,1) ? why the spinners? Why have the spinner follow the instrumentals and then the second spinner follow the vocals? I think mapping this part out like what the other mappers did would be more ideal than using a spinner but it’s up to you
That part is stepped on sound FX Uplifter.
- 00:18:583 (5,1) ? the (1) is kind of in a really bad position.. players will be moving from left to right, and then this slider is moving up to down with a slight right to left movement. imo it creates this very sudden pull that feels uncomfortable to play. maybe try to Ctrl + H the slider for smoother play? this way, since the slider is also moving left to right like the player is, it makes it less uncomfortable
not bad idea..
- 00:21:250 (2,3) ? kind of expected some more distance between these two notes since there’s an emphasis on the (3) as well
Fixed
- 00:38:250 (1,2,1,2,3,4,5) ? feels out of place with the rest of bridge since this is the only part that follows the drums really closely and then 00:40:917 (1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2) ? follows vocals more closely than it does the drums.
- 01:23:417 (1) ? i’d rotate this clockwise by some degrees so the movement from (6) to (1) is less sharp since the current angle feels very stiff; it kind of feels like I’m moving up and left, and the suddenly very left, which feels slightly uncomfortable imo
Mako Sakata wrote:
Neipezi InsaneFun map, good luck
- Why no custom combo color like the rest?
I had forgotten. Fixed
- 00:16:750 (3,1) - I think you can add a bit more spacing like you did on 00:16:417 (1,2) - for better emphsized on (1)
That I do not widen the interval.
- 01:27:639 (2) - 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beat
There is no mention of it from BN. I do not change.
thank you for modding'_'Kencho wrote:
[-Neipezi's Insane]Nice song, Good Luck!
- Combo colors are not set.
Already it addressed in the previous modding.
- 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully
I think there is no problem ._.
- 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79.
not bad..
Mako Sakata wrote:
HardInsane
- 00:35:083 (7,1) - The slider path on (1) is not clear to see during testplay, please avoid a complete stacking like that. You can slightly move this 00:35:583 (1) - to x:440 y:120 to improve the readability on (1) http://puu.sh/qmU3t/ab9aefb949.jpgI changed to 440,167. 440,120 is overlapping with 00:34:750 (6) - .
- 00:27:250 (7,8,1) - The jumps on them feels too big compared to 00:16:583 (8,9,1) - which literally have same music. Maybe you can move 00:27:417 (8) - to x:192 y:176 to keep the consistency on themI changed other way.
- 01:14:250 (4) - Add nc? slightly improve the anti jump and the music transitionBut I added NC about 2 downbeats. I don't want to add NC here.
- 01:27:639 (2) - Add nc? for easier to distinguish the 1/3 beatNo. It's okay, I think
Kencho wrote:
[Hard]
- In my opinion, NC in every 1 big white tick will be better than every 2 big white tick because some places like 00:51:417 (10) - and 01:14:250 (4) - which are too many combo and readability problem.But 1downbeat NC is too short... I'' consider it.
- 00:15:250 (4,5) - 00:15:917 (6,7) - Stack carefully
- 00:20:583 (3,4) - 00:23:917 (5,6) - 00:31:250 (3,4) - ^
[Insane]
- 00:52:750 (1,2) - A litter bit too far, I suggest you try this.
- 00:55:417 (1) - Ctrl+G for better flow.No. It has too far spacing.
- 00:58:750 (3,1) - Stack carefully
- 01:26:583 (2) - Move to x170 y146 for better flow.I followed Len's mod,,, I moved to 158,59
No comment=fixed,Rose Pacifica wrote:
Hard
00:15:250 (4,6) - 스택오류
00:23:917 (5) - 스택오류
00:27:250 (7,8,1) - 이부분에서 00:26:917 (6,7) - 요거땜에 치기 불편할거같네요....충분히 괜찮다고 봅니다
00:55:083 (2,3,4) - 이거 햇갈릴거같은데그냥 두개 스택으로 바꿀게요.
요건 어떨까용?
Insane
호모나 섹상에 게이 뭐야
점프들이..전부...복붙이라니....
점프들 자비좀...
01:05:417 - 여긴 음있는거같아요전체적으로 보컬을 까라가서 말이죠....
00:49:750 (4,5) - 컨트롤G?왜 다들 이걸 잡는지 모르겠네....00:49:917 (5,1) - 단순히 이렇게 1차원적인 스택을 하고 싶었을 뿐입니다.
다른건 잘모르겠음....
Thanks[-Neipezi's Insane]Nice song, Good Luck!
- Combo colors are not set.
- 00:31:417 (1,3) - 00:32:750 (5,1) - Stack carefully
- 00:55:250 (5) - In my opinion, you can put this one farther away, like x105 y79.
Electoz wrote:
[Euny's Normal]
- 00:20:750 (1,2) - 00:36:749 (1,2) - Inconsistent spacings due to stack. ✔fixed
Ovoui wrote:
[Euny's Insane]
00:42:917 (3) - this slider sounds weird ✔fixed
Kaifin wrote:
Euny Normal
- 00:00:917 (1,1) - parallel or make 00:00:917 (1) a more defined different angle? just looks really off to me, like you wanted to make it parallel but just were off a little ✔fixed
- 00:24:917 (1,1) - they aren't parallel
✔fixed
- 00:45:583 (2,1) - i think it would be cute if these were the same slider, but there's a lot of very similar sliders in the map that don't have matched angles, so maybe its a part of your aesthetic not to, accept this only if it doesn't break your aesthetic !i did similar for my past ranked maps was fine. i think its enough for play.
interesting diff never saw a Normal with this kind of aesthetics before
Len wrote:
Euny:
- 00:00:917 (1,1) - not perfect parallel sliders✔fixed
- 00:02:083 (1,1) - just avoid overlap with✔fixed
- 00:18:750 (3,4) - try this timeline? http://puu.sh/qfrel/e37163e7e0.jpg지금꺼가 더 보컬이랑 잘맞는거같아요. 더군다나 25~50%로 들으심 퉁 하고 분명 클리커블 한 부분이 제게는 들려요.
- 00:21:417 - same as above, for me its better than before for play and rhythm! also 00:29:416 (3,4) - and 00:32:083 (3,4) - 같은이유에요 보컬에 맞다고 느껴지는부분들은 킵할게요!
- 00:22:250 (1,2) - i felt awkward here; just remove sliders reverse one and map this section or try it http://puu.sh/qfriw/1a166dafe1.jpg i prefer 2nd suggestion. also 00:32:916 (1,2) - ^
- 00:24:917 (1) - if it was me, i would do for this section like this: remove 1's reverse and delete 00:25:750 (2) - , then add 1/1 silder on 00:25:417 - like this: http://puu.sh/qfshc/506efa6080.jpg also 00:35:583 - . imo, 00:25:417 - and 00:36:083 - should be emphasized....^
- 00:26:750 (3) - this slider should end on 00:27:083 - i think✔fixed
- 00:29:416 (3,4) - save as abovwe. if you do, you can emphasize 00:29:750 - and 00:29:917 - imo!거절 해 온 부분들이랑 같은이유에요
- 00:30:749 (2,1) - too curved?✔fixed
- 00:38:750 - feels so empty. just add note here but idk 음.. 제안주신 방법두 좋은데 노멀에 모든 음을 다 채울 필요는 없다고 생각해요~
- 00:47:417 (1,1) - im not sure about this stackin✔fixed
Kyle Y wrote:
[Normal]nice map.
For the ending slider 01:27:583 - , I think it is better to end at 01:27:583 - as it is the start of the triple sound with is strong sound.
I think the combo chain here is too short. I suggest you can set nc every two white ticks instead of one, like what Easy diff did.good suggestion. but i want to let it keep for fill the music until perfect end of song.
Doormat wrote:
[Euny]
- 00:24:917 (1,2) – this rhythm feels really weird to me since it doesn’t really match with the vocals or instrumentals all that well.. maybe try something like this? this suggestion could also be used at 00:35:583 (1,2) - listen with 25~50% you will feels vocal accents are there.
- 00:41:917 – 00:45:417 – if you’re going to be following vocals during the bridge I don’t think you should ignore the vocal notes here; it feels kind of weird how there’s this sudden gap in the rhythm since there’s no gap in the vocals and it feels a bit weird i dont think its weird your points are weak than my object points. i think its fine to keep.
- 00:52:750 (1) – 00:55:417 (1) – 01:03:417 (1) – 01:06:083 (1) – i think that if you divided these longer sliders up into a 1/1 slider followed by a circle on the white tick it would give some more emphasis to the clap. it’d also help emphasize vocals since the vocals aren’t held for this long. maybe give it a try?we cant bit ignore for weak rhythm parts? i cant feels its annoying for play.
Mako Sakata wrote:
Eun Normal ✔applied all
- 00:36:749 (1,2,3,4) - Missing some hitsound, can add clap on following beat 00:37:250 - 00:37:417 - and 00:37:917 -
- 00:58:750 (3) - Somehow that rhythm sounds weird, the beat on 00:59:417 - not necesarry to emphsize imo, yet you ignore the trumpet sound on 00:59:250 - . I think you can slightly have a better rhythm like http://puu.sh/qmTpK/cdacae511c.jpg , and the placement can be like this http://puu.sh/qmTry/6fe42831a5.jpg or something else better
- 01:27:750 - Try volume 10-20%? there still drum sound at the end and I think a sudden 5% volume not good on that one
Rose Pacifica wrote:
Euny's Normal ✔applied all
00:00:917 (1,1) - 조그만한 이유지만 이거 각도맞춰도 좋지않을까요?
00:21:417 (3) - 스택오류
@modders : thanks for mod<3 host checked before Electoz's mods. sorry for late!Kencho wrote:
[Euny's Normal] ✔applied all
- 00:21:250 (2,3) - Stack carefully
- 00:37:250 (2,3) - ^
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48583
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 6083,16917,27583,38250,46250,75417
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Yumeiro Parade
TitleUnicode:夢色パレード
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:Neoskylove
Version:Euny's Normal
Source:ハロー!!きんいろモザイク
Tags:Hello!! Kin-iro Mosaic season 2 TV Size op opening -Neipezi Euny Del05
BeatmapID:982752
BeatmapSetID:453345
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
-416,333.333333333333,4,2,0,50,1,0
917,-100,4,2,0,50,0,0
48917,-100,4,2,0,50,0,1
58917,-100,4,2,0,50,0,0
59583,-100,4,2,0,50,0,1
70250,-100,4,2,0,50,0,0
87750,-100,4,2,0,10,0,0
[Colours]
Combo1 : 128,255,128
Combo2 : 255,128,128
Combo3 : 255,255,128
Combo4 : 0,128,255
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252,172,10083,6,0,B|215:161|183:122|183:122|156:143,1,110,4|0,3:2|3:0,0:0:0:0:
123,181,10583,1,8,0:0:0:0:
123,181,10750,2,0,L|133:296,1,110,0|0,0:0|3:0,0:0:0:0:
238,353,11417,6,0,B|294:351|288:318|346:322,1,110,4|0,3:2|3:0,0:0:0:0:
399,340,11917,1,8,0:0:0:0:
445,228,12250,2,0,L|475:178,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
384,221,12750,6,0,B|328:229|329:194|271:208,1,110,4|0,3:2|3:2,0:0:0:0:
220,229,13250,2,0,P|215:201|205:176,1,55,8|0,0:0|0:0,0:0:0:0:
142,72,13750,2,0,L|74:71,1,55,0|8,3:0|0:0,0:0:0:0:
59,125,14083,6,0,P|85:175|44:272,1,165,4|8,3:2|0:0,0:0:0:0:
141,346,14917,2,0,L|204:333,1,55,8|0,0:0|0:0,0:0:0:0:
254,324,15250,1,8,0:0:0:0:
254,324,15417,6,0,P|257:257|300:208,1,110,0|0,3:0|3:0,0:0:0:0:
386,166,16083,2,0,P|350:126|299:107,1,110,4|4,3:2|3:0,0:0:0:0:
240,125,16583,2,0,P|213:129|186:124,1,55,8|8,0:0|0:0,0:0:0:0:
133,93,16917,6,0,L|116:212,1,110,4|8,3:0|0:0,0:0:0:0:
109,262,17417,2,0,P|165:250|218:263,1,110,0|0,0:0|3:0,0:0:0:0:
293,354,18083,6,0,P|348:366|401:353,1,110,0|0,3:0|3:0,0:0:0:0:
442,311,18583,1,8,0:0:0:0:
442,311,18750,2,0,L|459:246,1,55,8|0,0:0|0:0,0:0:0:0:
487,205,19083,2,0,L|470:151,1,55,0|8,3:0|0:0,0:0:0:0:
426,39,19583,6,0,L|315:69,1,110,4|8,3:0|0:0,0:0:0:0:
262,88,20083,2,0,P|302:126|304:179,1,110,0|0,0:0|3:0,0:0:0:0:
214,260,20750,6,0,L|322:311,1,110,0|0,3:0|0:0,0:0:0:0:
369,331,21250,1,8,0:0:0:0:
369,331,21417,2,0,P|378:304|396:282,1,55,8|0,0:0|0:0,0:0:0:0:
445,249,21750,2,0,L|420:194,1,55,0|8,3:0|0:0,0:0:0:0:
344,105,22250,6,0,P|318:115|291:119,1,55,0|0,3:0|0:0,0:0:0:0:
231,116,22583,2,0,L|270:234,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
176,88,23417,6,0,B|122:102|122:71|67:87,1,110,0|0,3:0|3:0,0:0:0:0:
13,195,24083,2,0,L|33:269,1,55,8|0,0:0|0:0,0:0:0:0:
45,306,24417,2,0,P|100:289|156:301,1,110,0|0,3:0|0:0,0:0:0:0:
208,315,24917,6,0,L|192:193,2,110,0|8|0,3:0|0:0|0:0,0:0:0:0:
261,343,25750,1,0,3:0:0:0:
381,328,26083,6,0,L|366:194,1,110,0|0,3:0|3:0,0:0:0:0:
357,159,26583,1,8,0:0:0:0:
357,159,26750,2,0,P|305:181|240:190,1,110
193,205,27250,2,0,L|117:180,1,55,8|8,0:0|0:0,0:0:0:0:
79,184,27583,6,0,P|79:129|55:80,2,110,4|8|0,0:0|0:0|0:0,0:0:0:0:
36,226,28416,2,0,L|49:288,1,55,0|8,3:0|0:0,0:0:0:0:
74,333,28749,6,0,P|126:320|180:331,1,110,0|0,3:0|3:0,0:0:0:0:
234,358,29249,1,8,0:0:0:0:
234,358,29416,2,0,L|267:308,1,55,8|0,0:0|0:0,0:0:0:0:
312,274,29750,2,0,L|290:203,1,55,0|8,3:0|0:0,0:0:0:0:
249,109,30249,6,0,B|304:124|304:92|357:110,1,110,4|8,3:0|0:0,0:0:0:0:
405,146,30749,2,0,P|406:92|437:43,1,110,0|0,0:0|3:0,0:0:0:0:
504,144,31417,6,0,P|502:197|480:248,1,110,0|0,3:0|3:0,0:0:0:0:
423,271,31917,1,8,0:0:0:0:
423,271,32083,2,0,L|397:340,1,55,8|0,0:0|0:0,0:0:0:0:
347,345,32416,2,0,L|291:354,1,55,0|8,3:0|0:0,0:0:0:0:
171,356,32916,6,0,P|174:328|171:301,1,55,0|0,3:0|0:0,0:0:0:0:
124,263,33250,2,0,L|36:329,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
146,206,34083,6,0,P|105:170|103:117,1,110,0|0,3:0|3:0,0:0:0:0:
200,45,34750,2,0,L|271:59,1,55,8|0,0:0|0:0,0:0:0:0:
313,68,35083,2,0,P|292:121|300:178,1,110,0|0,3:0|0:0,0:0:0:0:
339,216,35583,6,0,L|230:257,2,110,0|8|0,3:0|0:0|0:0,0:0:0:0:
398,227,36416,1,0,3:0:0:0:
473,132,36749,6,0,P|422:111|395:64,1,110,4|0,0:0|3:0,0:0:0:0:
378,6,37250,1,8,0:0:0:0:
378,6,37417,2,0,P|326:26|272:24,1,110,8|0,0:0|0:0,0:0:0:0:
213,12,37917,1,8,0:0:0:0:
185,130,38250,6,0,L|177:257,1,110,4|0,3:2|3:0,0:0:0:0:
286,184,38917,2,0,L|290:112,2,55,8|0|0,0:0|0:0|3:0,0:0:0:0:
347,182,39417,6,0,P|394:155|424:104,1,110
454,57,39917,1,0,3:0:0:0:
454,57,40083,2,0,L|491:222,1,165,0|0,0:0|3:0,0:0:0:0:
473,338,40917,6,0,L|531:352,2,55,2|2|2,3:2|0:0|3:0,0:0:0:0:
412,341,41417,2,0,B|354:363|354:326|292:345,1,110,0|0,0:0|0:0,0:0:0:0:
183,352,42083,6,0,P|183:303|136:245,1,110
99,220,42583,1,0,3:0:0:0:
181,131,42917,2,0,L|282:134,2,82.5,0|8|0,0:0|0:3|3:0,0:0:0:0:
120,132,43583,6,0,P|73:104|57:53,2,110,0|0|8,3:0|3:0|0:0,0:0:0:0:
181,131,44417,2,0,L|188:205,1,55,0|0,0:0|3:0,0:0:0:0:
198,245,44750,6,0,B|279:279|279:214|361:249,1,165,0|0,0:0|3:0,0:0:0:0:
457,316,45583,2,0,L|478:379,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
470,195,46250,6,0,L|487:120,1,55,4|4,3:0|3:0,0:0:0:0:
472,81,46583,2,0,L|408:94,1,55,8|0,0:0|0:0,0:0:0:0:
362,116,46917,2,0,L|290:88,1,55,8|0,0:0|0:0,0:0:0:0:
250,93,47250,1,8,0:0:0:0:
250,93,47417,6,0,P|236:208|136:150,1,275,0|8,3:0|0:0,0:0:0:0:
116,29,48583,1,4,3:0:0:0:
43,126,48917,6,0,P|47:180|71:235,1,110,4|8,0:1|0:0,0:0:0:0:
176,285,49583,2,0,L|211:243,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
215,331,50083,6,0,B|301:297|301:353|376:326,1,165,0|8,3:0|0:0,0:0:0:0:
461,240,50917,2,0,L|480:170,1,55,0|0,3:0|3:0,0:0:0:0:
440,137,51250,2,0,L|423:81,1,55,8|0,0:0|0:0,0:0:0:0:
377,45,51583,6,0,L|253:79,1,110,4|8,3:0|0:0,0:0:0:0:
150,84,52250,2,0,P|137:59|119:38,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
130,141,52750,6,0,P|126:222|190:281,1,165,0|8,3:0|0:0,0:0:0:0:
230,312,53417,2,0,P|266:241|344:226,1,165,0|8,3:0|0:0,0:0:0:0:
459,263,54250,6,0,L|478:202,1,55,4|0,3:0|0:0,0:0:0:0:
441,159,54583,2,0,L|424:102,1,55,8|0,0:0|0:0,0:0:0:0:
419,45,54917,2,0,P|451:37|480:21,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
358,41,55417,6,0,B|298:65|251:33|251:33|195:61,1,165,0|8,3:0|0:0,0:0:0:0:
156,94,56083,2,0,P|191:144|133:234,1,165,0|8,3:0|0:0,0:0:0:0:
49,299,56917,5,4,3:0:0:0:
152,361,57250,2,0,L|221:349,1,55,8|0,0:0|0:0,0:0:0:0:
266,360,57583,2,0,L|328:387,2,55,8|0|8,0:0|3:0|0:0,0:0:0:0:
307,315,58083,6,0,B|291:202,1,110,0|0,3:0|3:0,0:0:0:0:
310,148,58583,1,8,0:0:0:0:
310,148,58750,2,0,P|357:122|381:74,1,110,0|8,3:0|0:0,0:0:0:0:
352,21,59250,1,8,0:0:0:0:
230,29,59583,6,0,L|115:49,1,110,4|8,0:1|0:0,0:0:0:0:
11,98,60250,2,0,P|3:77|1:33,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
59,134,60750,6,0,B|35:223|91:216|73:294,1,165,4|8,3:0|0:0,0:0:0:0:
167,370,61584,2,0,L|227:357,1,55,0|0,3:0|3:0,0:0:0:0:
277,337,61917,2,0,L|340:354,1,55,8|0,0:0|0:0,0:0:0:0:
390,359,62250,6,0,P|381:305|405:257,1,110,0|8,3:0|0:0,0:0:0:0:
484,165,62917,2,0,P|492:138|494:110,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
423,165,63417,6,0,L|254:152,1,165,4|8,3:0|0:0,0:0:0:0:
197,159,64084,2,0,P|241:93|217:17,1,165,0|8,3:0|0:0,0:0:0:0:
96,33,64917,6,0,L|72:95,1,55,4|0,3:0|0:0,0:0:0:0:
33,127,65250,2,0,L|48:179,1,55,8|0,0:0|0:0,0:0:0:0:
75,234,65584,2,0,P|62:258|45:279,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
135,227,66084,6,0,B|213:195|213:253|295:219,1,165,0|8,3:0|0:0,0:0:0:0:
339,177,66750,2,0,P|325:254|369:324,1,165,0|8,3:0|0:0,0:0:0:0:
490,333,67583,6,0,L|481:270,1,55,4|0,3:0|0:0,0:0:0:0:
448,227,67917,2,0,L|475:163,1,55,8|0,0:0|3:0,0:0:0:0:
471,115,68250,2,0,P|485:91|493:65,2,55,8|0|8,0:0|3:0|0:0,0:0:0:0:
414,91,68750,6,0,L|287:104,1,110,0|0,3:0|3:0,0:0:0:0:
188,137,69417,2,0,P|207:86|188:35,1,110,0|8,0:0|0:0,0:0:0:0:
128,29,69917,1,8,0:0:0:0:
51,122,70250,6,0,L|64:240,1,110,4|0,3:0|3:0,0:0:0:0:
82,288,70750,2,0,P|107:277|134:271,1,55,0|0,3:0|3:0,0:0:0:0:
246,317,71250,2,0,L|253:194,1,110,0|0,3:0|3:0,0:0:0:0:
283,155,71750,2,0,P|316:173|346:174,1,55,0|0,3:0|3:0,0:0:0:0:
447,135,72250,2,0,L|447:249,1,110,8|8,3:0|3:0,0:0:0:0:
353,320,72917,6,0,P|299:307|245:316,1,110,4|0,3:0|3:0,0:0:0:0:
193,348,73417,2,0,L|183:273,1,55,8|0,3:0|0:0,0:0:0:0:
168,173,73917,1,8,3:0:0:0:
65,237,74250,2,0,P|48:188|54:131,2,110,4|4|4,3:0|3:0|3:0,0:0:0:0:
131,67,75417,6,0,L|301:51,1,165,4|8,3:2|0:0,0:0:0:0:
416,58,76251,2,0,L|472:63,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
390,112,76751,6,0,P|403:167|400:237,1,110,0|0,3:0|3:0,0:0:0:0:
323,311,77417,2,0,P|310:257|312:195,1,110,0|0,3:0|3:0,0:0:0:0:
390,112,78083,6,0,B|307:83|307:127|226:95,1,165,4|8,3:2|0:0,0:0:0:0:
133,20,78917,2,0,L|109:72,1,55,0|0,3:0|3:0,0:0:0:0:
109,191,79417,6,0,B|160:203|160:170|217:190,1,110,4|0,3:2|3:0,0:0:0:0:
275,208,79917,1,8,0:0:0:0:
275,208,80084,2,0,L|279:84,1,110,0|0,3:0|3:0,0:0:0:0:
387,45,80751,6,0,B|384:159,1,110,4|0,3:2|3:0,0:0:0:0:
382,215,81251,1,8,0:0:0:0:
449,315,81584,2,0,L|504:334,2,55,0|0|8,3:0|3:0|0:0,0:0:0:0:
392,337,82084,6,0,B|336:345|337:310|279:324,1,110,4|0,3:2|3:0,0:0:0:0:
224,327,82584,2,0,P|219:299|209:274,1,55,8|0,0:0|0:0,0:0:0:0:
89,257,83084,2,0,L|21:266,1,55,0|8,3:0|0:0,0:0:0:0:
12,207,83417,6,0,P|72:154|72:74,1,165,4|8,3:2|0:0,0:0:0:0:
186,31,84251,2,0,L|252:48,1,55,0|0,3:0|0:0,0:0:0:0:
296,64,84584,1,8,0:0:0:0:
296,64,84751,6,0,P|268:110|269:165,1,110,0|0,3:0|3:0,0:0:0:0:
355,250,85417,2,0,L|255:306,1,110,4|0,3:2|0:0,0:0:0:0:
209,338,85917,1,8,0:0:0:0:
123,253,86250,6,0,L|226:197,1,110,8|0,0:2|3:0,0:0:0:0:
268,164,86750,2,0,P|239:136|341:157,1,330,4|0,0:2|0:0,0:0:0:0:
Thanks for modUnLock- wrote:
[Insane]
00:38:250 (1,2,3,4,1,2,3,4) - 이 박자가 더 낫지 않나 싶네요. 지금은 박자를 너무 대충 박았다는 느낌이 강함 http://puu.sh/qv7qH/22ef1065cf.jpg
00:40:917 (1,2,3,4,1,2,3) - ^ http://puu.sh/qv7tX/eba4656158.jpg
00:43:583 (1,2,3,4,1,2,3,4) - ^ http://puu.sh/qv7xc/3c4a5bd2cc.jpg세개는 패턴 유지
01:08:750 (1,2) - 2를 지우고 1을 1/1 슬라로 만들어서 보컬도 맞춰주는게 좋다고 봅니다
박자는 매우 중요하다고 생각되니 깔거라도 일단 따라해보시고 까주시길
00:48:083 (5) - 492 76 정도로 움직여서 그냥 삼각형 점프로 만드는게 낫다고 봅니다. 어째서 저렇게 디스턴스 차이를 두는지 모르겠음00:47:417 (2,3,5) - 흐름
00:59:416 (9) - 서클 2개로 바꿔서 5연타로 만드는 것도 00:59:583 (1) - 이걸 강조하게 되고 좋지 않을까요. 00:47:417 (2,3,5) - 뭔가 이친구가 큰 리듬이 아닌것 같아서요
01:07:583 (1,2,3,4,5,6,7) - 조금만 더 창의로운 패턴을 시도해보시는건 어떤가요, 너무 루즈하네요. 점점 디스턴스가 커지는 서클점프도 좋을듯끄앙 제가 창의력이 없고 일단 생각은 해볼게요. 근데 어떻게 고쳐질지는 저도 모름
01:23:916 (2,3,4,5,6) - ^^
뭔가 Doyak 님이 떠오르는 맵이네요. GL
헐 이분을 아시는...?Beomsan wrote:
키리토님 팬입니다
노티스 미 센파이~~~~~~~
No comment=fixed.Bakari wrote:
[Hard][Insane]
- 00:49:583 (3,5) - after 00:48:917 (1,2) - this pattern it is very easy to misread 00:49:583 (3,5) - these as a 1/4 pattern.
Awesome!
- 00:15:084 (5,1) - I would place (1) somewhere else, it does not belong to the previous combo, as it has a lot stronger instruments. Unstacking it to make flow more dynamic sounds like a good idea. exampleBut I want make 00:14:750 (3,5,1) - same flow.
- 00:28:083 (2) - you don't use many sliders like this one, in fact, I haven't seen any before. It looks pretty random, so try a slider with a regular shape insntead?
Note: 01:06:083 (1) - 01:08:750 (1) - you use only two more sliders like the one above. They feel pretty inconsistent, so I'd recommend to make a less agressive curve for them. I'll think about it if others are say.- 00:40:250 (4,5,6) - the spacing change here can be easily misread as 1/4. Try to keep it more consistent and avoid antijumps? Or place a new combo on (4) or (5) for better readability of the antijump. OMG I made triangle, I don't know why this triangle is error....fixed..
Pretty neat. Good job.
-Neipezi wrote:
thank u for modingBakari wrote:
As per your request.
[-Neipezi's Insane]
- 00:06:583 (2,3) - this is literally the only place in the intro where a 3/4 slider is used for mapping the instruments. IT feels very inconsistent, so either apply 3/4s later on or make this an 1/1 slider.
1/1 slide to change
- 00:26:750 (4,5) - the stack here feels somewhat flow-breaking as it creates an artificial slowdown before the jumpy part.
change. x228,192 to move
Nice one.thanks
thanks for mod bakaring<3Bakari wrote:
[Euny's Normal]
- 00:24:083 (2,1) - minor - probably making them parallel would make the flow a bit better here. Give it a try and see if it works. ✔fixed
- 00:42:917 (3,2) - personally, I feel a bit uncomfortable with the stack. Would prefer to have these two unstacked, forming a triangle with 00:43:583 (1) - for better readability. ✔fixed
- 00:44:750 (1) - would finish this one 1/2 earlier as this is where the vocals fade. And then add 00:45:417 - a circle here for the vocals and because polarity would require us to have a circle here. 00:45:250 - this sound feels strong for me and i think its nice to end of slider.
- 01:13:917 (3,4,1) - to make the 3/2 gap between 4 and 1 more obvious, I would move (1) somewhere lower. It is definitely gives a more clear hint that the gap here is a lot bigger than it was between the previous beats. example ✔fixed
Great difficulty, I enjoyed this one a lot!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48583
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 6083,16917,27583,38250,46250,75417
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Yumeiro Parade
TitleUnicode:夢色パレード
Artist:Rhodanthe*
ArtistUnicode:Rhodanthe*
Creator:Neoskylove
Version:Euny's Normal
Source:ハロー!!きんいろモザイク
Tags:Hello!! Kin-iro Mosaic season 2 TV Size op opening -Neipezi Euny Del05
BeatmapID:982752
BeatmapSetID:453345
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
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-Neipezi wrote:
TaMul wrote:
From ingame pm
[-Neipezi's Insane]Good Luck!
- 00:38:083 (3) - 드럼 피니쉬
okay fixed
- 00:42:917 (7) - 뉴콤보?
야다
- 01:07:917 (3,3) - 샘플셋 노말로 해주세요 00:46:250 (1,2,3,4,5,6,7,1)나 01:23:917 (2,3,4) 처럼..
야다
SnowNiNo_ wrote:
k here is your mod :>
- [-Neipezi's Insane]
k
- 00:03:417 (4,1) - i would say make the spacing a bit bigger for more emphasis
- 00:06:083 - make this clickable makes more sense cuz is rly intense
Integrated into one
- 00:13:417 (3,1) - stack here seems inconsistent to your whole structure.. cuz the gap is not 1/1 and you do stack on 1/1 after 00:14:583 (4,1) -
okay slider to change
- 00:16:583 (2,3) - spacing here should be maller cuz the trump pitch on 3 is rather low
- 00:21:417 (3,4) - 00:23:417 (6,7) - same here
- 00:42:083 (1) - if you nc here then 00:42:083 (1,2) - should be a slider instead cuz the vocal that you NC it
- 00:51:250 (3,4) - spacing here should be the same as 00:50:917 (1,2) - cuz the vocal sound the same, makes no snese to decreased here
- 00:52:417 (4,5) - i would say the flow is better if ctrl + g and fix the shape a bit xdd
- 00:52:250 (3,4,5,1,2,3,4) - try this instead, flow is much better and the spacing is more consist
good
- 01:05:250 (3,4) - 01:08:416 (2,3) - stack here makes no sense to me lol
일단 힛사는 냅두겠습니다...TaMul wrote:
From ingame pm
[General][Hard]
- Song Setup에서 Design탭에 Enable countdown 체크해제(모든 난이도에 해당)
- Song Setup에서 Design탭에 Widescreen support 체크해제(Del's Easy,Euny's Normal,Insane 난이도에 해당)
- 비디오 오프셋이 살짝 안 맞는 것 같아요. design탭에서 오른쪽 상단에 비디오 오프셋을 -417ms 정도로 고쳐주세요.(이건 구지 안 고쳐도 상관없어요ㅎㅎ)
[Insane]
- 00:16:083 (7) - 뉴콤보?2틱 기준으로 뉴콤보를 일정하게 넣었습니다. 필요 없을것 같습니다.
- 00:38:083 (8) - (7)번에 피니쉬 넣었듯이 여기도 드럼 피니쉬넣는것도 좋아요
- 00:38:917 (3,4) - 00:41:583 (3,4)에 휘슬 넣었듯이 휘슬 넣어주세요
- 00:50:917 (7) - 뉴콤?
- 00:59:917 (2) - Crtl+G 추천스택 의도
- 01:01:583 (7) - 뉴콤?
- 01:04:583 (7) - 애디션을 오토로 해주시고, 샘플셋을 노말로 해주세요
- 01:10:250 (1) - 슬라이더 머리에 소프트 피니쉬
- 01:12:250 (5,6,1) - 똑같이 애디션을 오토, 샘플셋을 노말로 하는게 좋아요
- 01:14:250 (4) - 뉴콤보
- 01:15:417 (1) - 머리에 노말 피니쉬
- 00:04:250 (2,3) - 00:01:583 (2,3,1) 이 부분에 휘슬을 넣은 것을 고려해서, 2번 서클에 휘슬, (3) 슬라이더 머리에 휘슬 넣어주세요.
- 00:05:417 (1,2) - 휘슬 넣는 거 추천 드려요. 슬라이더 부분은 앞에만요.
- 00:08:250 (4) - 간격 일정하게 하기위해 이 노트를 (192,88) 으로 옮겨주세요. (3)부터 (6) 사이 간격이 1.30x가 되도록해주세요.흠...00:08:250 (4) - 뭔가 여기를 강조하고 싶기도 하고 00:08:250 (4,5,6) - 삼각형 흐름을 잡아놓을거라 패스합니다.
- 00:14:750 (3) - 드럼 힛사 피니쉬 넣어주세요
- 00:17:917 (3) - 샘플셋 노멀해주세요
- 00:20:083 (2) - 뒤에 휘슬을 넣으신게 드럼 소리를 강조시키려는 의도인 것 같은데, 00:17:417 (2,1,2) 부분에 소프트 휘슬을 넣었으니까 소프트 힛사로 넣는게 통일되고 좋을 것 같아요..
- 00:27:250 (1) - 샘플셋 노멀해주세요
- 00:38:083 (5) - 드럼 피니쉬 추천 드립니다^^
- 00:38:917 (3,4) - 뒷부분에 휘슬 넣어주세요. 00:41:583 (3,4) 에 휘슬을 넣었으므로..
- 00:45:833 (6) - 드럼 피니쉬
- 00:45:917 (7) - 이건 그대로 피니쉬 넣어주세요
- 00:47:250 (1,2) - 뉴콤보 바꾸는 게 좋을 것 같아요? 뭘 바꿔염...?
- 00:48:583 (1) - 클랩보단 피니쉬 추천드려요(동시에 넣으셔도되고요ㅎㅎ;)
- 00:58:917 (4) - 뉴콤보..?
- 01:08:583 (7) - 샘플셋을 노멀로 바꿔주세요
- 01:10:250 (1) - 머리에 샘플셋 소프트 피니쉬 넣어주세요
- 01:12:917 (1) - ^
- 01:15:417 (1) - 머리에 노멀 피니쉬
- 01:17:917 (5) - 드럼 힛사보단 노멀 힛사가 낫다고 생각합니다
- 01:27:639 (2) - 맨 끝에 드럼 피니쉬
힛사 위주로 모딩해봤습니다...조금이나마 도움이 됬으면 좋겠네요ㅎㅎ
Good Luck!
SnowNiNo_ wrote:
k here is your mod :>
[list:1337][Insane]k
- 00:08:750 (1) - should get more emphasizedI think h\now is okay.
- 00:10:750 (3,4) - looks nicer if you spaced more xdumm... 00:11:083 (4,1) - but this spacing....XD
- 00:24:750 - 00:30:083 - add a notes make the flow more smooth imoI want to stop flow
- 00:42:917 (4,5) - rhythm should be like this00:43:250 - I think this part has drum
- 01:26:750 (1) - this could be more nicer lol?
넹?Gloria Guard wrote:
??????????????
일단 화가나시더라도 조금만 냉정하게 판단을 해주시고. 모쪼록 잘 해결 됐으면 좋겠네요Gloria Guard wrote:
??????????????
Edit : 닉네임 밑에 노미네이터 뱃지가 없었다면 단순한 장난일텐데, 노미네이터라는 뱃지가 붙어있으니 매퍼 두번 죽이기. ㅋㅋ 사스가 렌쨩
HelloSCV wrote:
일단 화가나시더라도 조금만 냉정하게 판단을 해주시고. 모쪼록 잘 해결 됐으면 좋겠네요Gloria Guard wrote:
??????????????
Edit : 닉네임 밑에 노미네이터 뱃지가 없었다면 단순한 장난일텐데, 노미네이터라는 뱃지가 붙어있으니 매퍼 두번 죽이기. ㅋㅋ 사스가 렌쨩
-NanoRIPE- wrote:
hi as promised
[Metadata]
looks fine
[General][Easy]
- Disable Countdown for Easy diff
- Add special hitsound? like "Soft-sliderslide" to make the slider slient? or something ~
- Can you use another bg? because your bg just 1024x768,i know its rankable but the size still low imo
- also maybe Put the Character name (Rhodante* member) in Tags?
01:26:750 (2) - saya rasa slidertailnya harus di 01:27:750 karena suara drumnya nggk dpt gitu
well diff ini udah bagus banget
[Normal]
00:08:750 (1,2) - blanket is kinda off here
nice diff bro
[Hard]
00:02:917 (1) - i think here should be nc because the word "Mada-Mada" looks strong herefor pattern.
00:13:250 (5,7,8) - this pattern make me confuses xdfor emphasize,
00:14:083 (1) - blanket is kinda off here
00:21:750 (7) - can you move this to (340,189)? so it will make flow better with slider (6) and (7)for stack
00:26:917 (6) - move this little bit down for good flowUmmm..Just followed distance and Ctrl+G
00:40:917 (1,2,3) - i'm not really like the pattern here xd looks odd imo (maybe ctrl j slider (2) or make straight slider all of that slider)It's okay enough. I think
00:45:417 (6) - curve slider here? because too edgy imoalready curved...?
01:22:583 (2,4,5) - ohh not this again xd ^
[Insane]
00:16:083 (4,6) - imperfect blanket
00:19:083 (5) - move to (256,132)? to make the flow better imofor stack.
00:21:417 (4,5) - i'm just curious,why you make this pattern a jump and then you follow ds at 00:18:750 (4,5) (they have same rhythm and same vocal to emphatize it but you make a jump here)
00:55:917 (2) - move to (256,36) for better placement?for distance and symmetry.
01:23:917 (2,3,4,5,6) - make the pattern same as 00:14:583 (2,3,4,5,6) for consitency?
[Neipezi]
00:03:667 (1) - Questionable spinner (I Suggest map something around here and start the spinner at 00:04:750)
00:13:750 (1) - stack this with 00:13:250 (2) or somewhere so it make the circle see clearly
00:26:417 (2,4) - blanket would be great
00:32:417 (4,5) - swap it (it looks awkward rhythm imo)
01:03:417 (1,3) - can you avoid this overlap? for consistency
01:06:083 (1) - unnecessary nc
01:21:417 (2,4) - what about stacked?
01:22:750 (4) - move to (380,240) then blanket it with 01:23:250 (6) ?
01:23:417 (1,3) - overlap
01:24:583 (4) - move to (200,208) for better flow imo
01:25:250 (2) - unstack it and move to 01:25:250 (384,304) because i think stack not a good choice here
01:27:639 (2) - move little bit down? so the slidertail (1) immediatelty below sliderhead (2)
ok thats it from me~
GL!
Oh. I forgot fixing That mod....Kencho wrote:
Umm…… check DeRandom Otaku's mod first?
Please reply to the mods properly, rather than saying "didn't fix anything"Neoskylove wrote:
Oh. I forgot fixing That mod....Kencho wrote:
Umm…… check DeRandom Otaku's mod first?
@NanoRipe, Derandom otaku
Neipezi said "didn't fixed anything."
Sorry. But I'm not Neipezi, and Neipezi is banned mapper. So I got messenger from Neipezi, He said "Say Nanoripe And Derandom otaku that I didn't fixed anything." Anyway, I'll say it to Neipezi.Electoz wrote:
Please respond to the mods properly, rather than saying "didn't fix anything"
At least providing reasons why those suggestions aren't helpful to him will help us BNs a lot in the future so we can know mapper's intrepretation/intention on each part of the song.
Please make him reply and quote his reply here.Neoskylove wrote:
Sorry. But I'm not Neipezi, and Neipezi is banned mapper. So I got messenger from Neipezi, He said "Say Nanoripe And Derandom otaku that I didn't fixed anything." Anyway, I'll say it to Neipezi.
Yes. I quoted all Neipezi's Reply mods. I got .osu file and .txt file.Electoz wrote:
Please make him reply and quote his reply here.Neoskylove wrote:
Sorry. But I'm not Neipezi, and Neipezi is banned mapper. So I got messenger from Neipezi, He said "Say Nanoripe And Derandom otaku that I didn't fixed anything." Anyway, I'll say it to Neipezi.
Sry Kencho if this looked like I'm butting in I think this is needed, I'm still monitoring this set so I might recheck this again if you decided to bubble this.
It is about Neipezi, Not me.Len wrote:
i just came for his request but well..
here are some of the details:
he didnt fix everything of my mod stuffs when im normal modder not bn
but recently he came for recheck it and he said im gonna consider to fix them if those patterns is bad
it means if im not BN he will never consider or think about my mod and he didnt ask for recheck.... (acutally icons cuz he said if it has bubble or someone give a bubble on this, someone will rank it)
his attitudepersonalityspeaks for itself..