Thanks AFB & Axiaan for the constructive feedback XD
@AFB I think as for HP it deters people from playing certain map D: For example I won't play Big Black because I know I will fail badly, but if it has super low HP I would probably have made an record on it D: Also I can think of it this way: If a song only allow maximum of 1 miss to pass, it has a lot more timing accuracy required as compared to a song that can tolerate 20 misses in a row. Therefore the benchmark on timing is higher, therefore more difficult and thus deserve more pp (slightly). It's like a test that initially can pass by getting 50/100 marks, now the requirement is to get 95/100 to pass, the test is certainly tougher even though nothing about the questions themselves changed a single bit, but those who can pass the second test requirement should ultimately be credited more than those who can pass the first test requirement, that's how I saw it. Of course if you can get 100/100 the passing mark means nothing, but having high benchmark sure filtered out many people who are just not up to standard yet. Still I agree that HP should play the least importance in pp calculation as stated by you :3
@Axiaan Well EZ is actually VERY difficult for me D: In fact more than half of the time I can clock more score on AR10 than AR5 doubled OTL For the given example of Banned Forever I can get 700+ combos on it till the cancer part but can't even pass 100+ combo on EZ DT *dies* But I recognise your point that low AR might not be as difficult as high AR in many scenarios as well. Like when I just began as a new CTB players I could do AR5 HD like I'm the king of low AR, but those were nothing compared to things like Airman. I guess I just grew out of it and have gotten used to much faster ARs :C I guess it's just up to the individuals then D:
Also I added the point on my original post about long maps and why longer maps deserve more pp C:
@AFB I think as for HP it deters people from playing certain map D: For example I won't play Big Black because I know I will fail badly, but if it has super low HP I would probably have made an record on it D: Also I can think of it this way: If a song only allow maximum of 1 miss to pass, it has a lot more timing accuracy required as compared to a song that can tolerate 20 misses in a row. Therefore the benchmark on timing is higher, therefore more difficult and thus deserve more pp (slightly). It's like a test that initially can pass by getting 50/100 marks, now the requirement is to get 95/100 to pass, the test is certainly tougher even though nothing about the questions themselves changed a single bit, but those who can pass the second test requirement should ultimately be credited more than those who can pass the first test requirement, that's how I saw it. Of course if you can get 100/100 the passing mark means nothing, but having high benchmark sure filtered out many people who are just not up to standard yet. Still I agree that HP should play the least importance in pp calculation as stated by you :3
@Axiaan Well EZ is actually VERY difficult for me D: In fact more than half of the time I can clock more score on AR10 than AR5 doubled OTL For the given example of Banned Forever I can get 700+ combos on it till the cancer part but can't even pass 100+ combo on EZ DT *dies* But I recognise your point that low AR might not be as difficult as high AR in many scenarios as well. Like when I just began as a new CTB players I could do AR5 HD like I'm the king of low AR, but those were nothing compared to things like Airman. I guess I just grew out of it and have gotten used to much faster ARs :C I guess it's just up to the individuals then D:
Also I added the point on my original post about long maps and why longer maps deserve more pp C: