I think when Tom or someone else who can actually come help fix things comes around we can get somewhere if they simply put a heavier weight on timing jumps as most players will agree those are usually much harder to hit than hypers a majority of the time. With weighting put to both hyper and non-hyper patterns put properly lots of converted maps will be giving similar pp to ctb maps and rankings will be much more varied.
It's not that the devs don't read this thread, it's that there was pretty much only a single person capable of creating the pp formula we currently use, and that person was Tom and he's currently busy with real life. We pretty much need to wait for him to be able to come back or for someone else to come along who is able to adjust the formula accordingly.CelegaS wrote:
It's called hdash overweight. faster hdash = higher stars, but there is some pattern that make hdash easier or harder to pass.
This thread is about pp feedback and suggestions, i think we already said everything about pp and stars problem but it's like devs don't read this thread. It's my feeling, like for many thread in feature request that have no answer for ages.