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Len Kagamine - Kimi ni Sasagu Fantasia

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Topic Starter
wanhyrzh
SPOILER

GladiOol wrote:

TheVileOne wrote:

00:34:462 (7) - Move right and up 1 unit? (Fixes spacing and aligns note with 00:34:795 (1)
I did the same here 01:33:962 (7), so why not post about that then too x)
Always keep your eyes open for ze copy pasta. But no, won't fix. I don't want to have perfectly alligned stuff, I like to have things random.

TheVileOne wrote:

01:48:018 (4,5,6,7,8) - I don't even have to play this to know it will play awkward. Of course I haven't got a good idea what pros consider "awkward".
True, fix'd.

TheVileOne wrote:

02:49:986 - Add note?
No.

~

Doomsday wrote:

00:44:962 (3) - Eww. I don't see where this 0.5xBPM slider fits in. I actually missed on my run since I had no idea it was a slow slider. Remove it?
01:43:629 (3) - ^
Yes~ fix'd. It even surprised me when I just played it. I fail~

Doomsday wrote:

02:45:296 (7,1,2) - I can live with the massive deathstreams, but this overlap threw me off completely. Could you move it so you can see the (2) note at least?
Nah, it's perfectly read-able in my opinion.


[attachment=0:f9c68]Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Gladi's Insane].osu[/attachment:f9c68]
Added.
Thank you for fixxing it, Gladi!
swish
nice~ :)
Louis Cyphre
[Easy]
00:03:129 - Why you have silenced tick notes in sliders?
00:07:712 - ^
00:07:879 - ^
00:08:046 - ^
00:08:212 - ^
and many more, i think there is not point
00:34:795 - this slider is a little away from field, please fix that.

[Normal]
00:56:129 - one grid left
02:31:462 - 20 seconds break not rankable.

[Hard]
03:43:629 - finish
03:44:129 - ^
03:44:629 - ^

[Insane]
:3
Lizbeth
Gladi's Insane
Couldn't find mistakes, good job

Hard
all good just a suggestion
00:08:795 (1) - add a repeat, then 00:09:462 (2) - remove a repeat and move to next red tick, sounds better imo :3

Shuna's Normal
Nice diff <3 I enjoy it
suggestion:
03:26:962 - add note
03:27:129 - ^

Easy
I find this diff a bit hard to follow when using red ticks (maybe is just me@.@) but technically is fine

star
Topic Starter
wanhyrzh
SPOILER

Louis Cyphre wrote:

[Easy]
00:03:129 - Why you have silenced tick notes in sliders? just because they don't fit the song imo
00:07:712 - ^
00:07:879 - ^
00:08:046 - ^
00:08:212 - ^
and many more, i think there is not point
00:34:795 - this slider is a little away from field, please fix that. I think it's OK when playing

[Normal]
00:56:129 - one grid left k
02:31:462 - 20 seconds break not rankable. OK we will think about it

[Hard]
03:43:629 - finish I think now it's OK
03:44:129 - ^
03:44:629 - ^

[Insane]
:3
Thank you Louis~ :D

SPOILER

Lizbeth wrote:

Gladi's Insane
Couldn't find mistakes, good job

Hard
all good just a suggestion
00:08:795 (1) - add a repeat, then 00:09:462 (2) - remove a repeat and move to next red tick, sounds better imo :3 yeah

Shuna's Normal
Nice diff <3 I enjoy it
suggestion: We'll think about them~
03:26:962 - add note
03:27:129 - ^

Easy
I find this diff a bit hard to follow when using red ticks (maybe is just me@.@) but technically is fine

star
Thank you Lizbeth~~ ;)
Soaprman
General
poor background image... only there as a formality... living its life buried beneath storyboard... oh, the humanity! (not a complaint or anything, just an observation)

Any reason why the credits for Shuna's diff are on the lower right, and the rest on the upper right? Nothing wrong with this, just something I noticed.

Gladi's Insane
00:50:796 (5,6,7) - space these a little closer together. I didn't have any idea from looking that they were so close on the timeline. They broke my combo and my heart. (normally I don't bother mentioning minor spacing things but you also just switched from 1/4 to 1/6 here so keeping spacing consistent is kind of important)
01:49:462 (5,6,7) - same here.

other difficulties
Don't remember anything tripping me up on these... good work!

These are nice maps. Well done, you guys.
Arusha Shuna
too lazy to quote every mod posts
@Doomsday I've tried, but it didn't turn out good

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh
SPOILER

Soaprman wrote:

General
poor background image... only there as a formality... living its life buried beneath storyboard... oh, the humanity! (not a complaint or anything, just an observation) so I make my Hard longer to make use of the BG...I use it just because it really fits the song's title imo. And I let it appear at the end, means a happy end XD

Any reason why the credits for Shuna's diff are on the lower right, and the rest on the upper right? Nothing wrong with this, just something I noticed. because Arusha's name is much longer and I think that position is better >_>

Gladi's InsaneOK I'll let Gladi know later~
00:50:796 (5,6,7) - space these a little closer together. I didn't have any idea from looking that they were so close on the timeline. They broke my combo and my heart. (normally I don't bother mentioning minor spacing things but you also just switched from 1/4 to 1/6 here so keeping spacing consistent is kind of important)
01:49:462 (5,6,7) - same here.

other difficulties
Don't remember anything tripping me up on these... good work!

These are nice maps. Well done, you guys.
Thanik you Soaprman~

Arusha Shuna wrote:

too lazy to quote every mod posts
@Doomsday I've tried, but it didn't turn out good
added~
Mizu_banned
meeeeeeeoooooooww~
stttar :3
fartownik
hi, here's what I found:

Add some kiai time? I see only some random kiai "flashes", but not the proper kiai time. It's not necessary, but it'd be nice to see some difference in gameplay in the final chorus.

The SB load raises to 6,75 at 02:46. I know it was mentioned before, but I don't know if you tried to fix it. This thing is pretty annoying, and if you did your best, and it's still out of the limit, it'll be acceptable.
Refer to this thread.

The length is not consistent. It would be nice if you map all of the diffs into the end, like in Hard.

[Easy]

02:58:129 (1) - I feel like you were too lazy to map this part properly. This spinner is out of place and sounds off.


[Shuna]

Hitsound mod:

00:34:796 (1) - - The claps sound odd and misplaced. Reset all selected object's samples, and then add a Finish at the beggining and a Clap on on the end.
00:36:129 (2) - - ^ but without finish.
00:37:462 (1) - Delete Clap.
00:37:796 (2) - Add clap.
00:38:129 (3) - Add Finish instead of a Clap on the beggining. Optionally you can add a Finish on the end too.
00:40:129 (1) - Same as previous sliders.
00:41:462 (2) - ^ but without Finish.
00:56:795 (1) - ^
00:58:129 (2) - ^ but without Finish.
00:59:462 (3) - Reset all selected object's samples.
01:02:129 (1) - The same as previous sliders (following your rhythm from 00:51:462 (1,2,3,4)
01:03:462 (2) - ^ but without Finish.
01:33:462 (1,2) - Same as previous sliders.
01:38:796 (1,2) - ^
02:32:796 (1,2) - Just delete Claps. The Finishes would be nice in the entire part.
02:38:129 (1,2) - ^

Non hitsound:

02:30:962 - Uh, add a note.

There are similar patterns in the whole diff, try to fix them all.


[Hard]

00:13:629 - The end of the spinner should soft-whistle. Like in Easy.
00:52:129 (7) - Add a Clap.


[Gladi]

Awesome difficulty.

00:51:462 - The volume from here is too low, raise it to 60-70%.
01:50:129 - ^
03:11:462 - ^
01:47:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - <3


Cool SB and really good mapset.
starred
NatsumeRin
recheck for Hard.

00:09:629 (1) - 感觉不需要new combo
00:11:462 (1) - 晚1/2结束
00:51:462 (5,6) - 考虑换slider,只是感觉这样会比较流畅
00:52:796 (1,2) - ^
01:00:962 (1,2) - 这里注意下,虽然你是压了版边,但是叠了几个后很可能会出去,谨慎为上
01:04:796 (1,2,3,4,5) - 给个建议,2放在14的延长线上,用3代替原4,4代替原3,5仍然叠在4尾
02:31:462 (1) - 这里开始把音量升高点。
03:06:629 (5) - 从这个尾开始的三个三连1/2,都用clap-clap-normal
03:08:796 (11) - 这个尾开始,用clap-clap-normal-clap-clap-clap
03:26:962 (1) & 03:28:296 (1) - 建议维持同一风格来放这两组。。。
Topic Starter
wanhyrzh

BattorA wrote:

meeeeeeeoooooooww~
stttar :3
Hihi~~Thanks XD

SPOILER

fartownik wrote:

hi, here's what I found:

Add some kiai time? I see only some random kiai "flashes", but not the proper kiai time. It's not necessary, but it'd be nice to see some difference in gameplay in the final chorus. I just think that KIAI with such bright hitcircles will be a hell...

The SB load raises to 6,75 at 02:46. I know it was mentioned before, but I don't know if you tried to fix it. This thing is pretty annoying, and if you did your best, and it's still out of the limit, it'll be acceptable. Oh I have fixed since 9.8~You may download the old SB?
Refer to this thread.

The length is not consistent. It would be nice if you map all of the diffs into the end, like in Hard. OK I'll try this in my another diff~

[Easy]

02:58:129 (1) - I feel like you were too lazy to map this part properly. This spinner is out of place and sounds off. >_> I do as that in Gladi's diff~Now I trun down the volume to make it sound better~

[Hard]

00:13:629 - The end of the spinner should soft-whistle. Like in Easy. k
00:52:129 (7) - Add a Clap. k


[Gladi]

Awesome difficulty.

00:51:462 - The volume from here is too low, raise it to 60-70%. k
01:50:129 - ^ k
03:11:462 - ^ k
01:47:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - <3


Cool SB and really good mapset.
starred
Thank you fartownik~ :D

SPOILER

NatsumeRin wrote:

recheck for Hard.

00:09:629 (1) - 感觉不需要new combo k
00:11:462 (1) - 晚1/2结束change to soft whistle
00:51:462 (5,6) - 考虑换slider,只是感觉这样会比较流畅k
00:52:796 (1,2) - ^k
01:00:962 (1,2) - 这里注意下,虽然你是压了版边,但是叠了几个后很可能会出去,谨慎为上k
01:04:796 (1,2,3,4,5) - 给个建议,2放在14的延长线上,用3代替原4,4代替原3,5仍然叠在4尾great!
02:31:462 (1) - 这里开始把音量升高点。+10%
03:06:629 (5) - 从这个尾开始的三个三连1/2,都用clap-clap-normal great
03:08:796 (11) - 这个尾开始,用clap-clap-normal-clap-clap-clapRin大的音效好精致><
03:26:962 (1) & 03:28:296 (1) - 建议维持同一风格来放这两组。。。k
THX Rin sensei~ :)
GladiOol

Soaprman wrote:

Gladi's Insane
00:50:796 (5,6,7) - space these a little closer together. I didn't have any idea from looking that they were so close on the timeline. They broke my combo and my heart. (normally I don't bother mentioning minor spacing things but you also just switched from 1/4 to 1/6 here so keeping spacing consistent is kind of important)
01:49:462 (5,6,7) - same here.
Wut?

I just use 1.0 spacing so how can it be a minor spacing issue?
It's been perfectly spaced and it's a switch from 1/3 to 1/2 btw. Not from 1/4 to 1/6 o.O
Soaprman
Gladi: ok yeah, not sure what I was thinking with with the 1/4 and 1/6 stuff either. 5,6,7 in those are spaced differently from 1,2,3 though.
choche_old
Hi! :) I'm going to start with the mod :)

Things you must do.
Suggestions (If you don't agree with me, you don't have to change it.

[General]

I like this beatmap :3

[easy]
Perfect O.O

[Shuna's Normal]
Perfect too! :D

[Hard]
I love this difficulty, for me it's a good hard :P

[Gladi's insane]

Awesome.

*star*
LesTrucsRoses
[Easy]
SPOILER
No problems found

[Shuna's Normal]
SPOILER
00:29:462 (5) - Instead of putting this beat over slider 00:30:462 (3), why not move it up? [suggestion]

[Hard]
SPOILER
00:10:129 (3,4,5) - Move all 3 of these slider up by 2 gridspaces on gridlevel 3. The bottom 2 were a little too close to the edge.
02:31:295 - Lower the volume here by 2 lines in the timing panel.
03:04:962 (2) - It's kind of hard to see this beat. Consider moving things around.

[Gladi's Insane]
SPOILER
00:40:629 (1) - Make this slider curve the other way.(Don't mind me, just OCDing)
01:45:462 (4,5,6,7,8,9,10,1,2,3,4,5,6) - What is this I don't even.
02:55:629 (2,3,4,5,1,2,3,4) - Maybe some gradually more spaced sliders? [suggestion]

Excellent
Astom
No problems to me :>
Star~
Topic Starter
wanhyrzh
SPOILER

LesTrucsRose wrote:

[Hard]
00:10:129 (3,4,5) - Move all 3 of these slider up by 2 gridspaces on gridlevel 3. The bottom 2 were a little too close to the edge. K
02:31:295 - Lower the volume here by 2 lines in the timing panel. 1 is OK imo
03:04:962 (2) - It's kind of hard to see this beat. Consider moving things around.K

Excellent
Thank you~ :D

Also many thanks to choche and Astom~ :)
Sure
There are nothing to point out. Nice map. :D

I have just one suggestion for Hard diff.
Increase AR to 7 if you want.

No kudosu.
Topic Starter
wanhyrzh

ykcarrot wrote:

There are nothing to point out. Nice map. :D

I have just one suggestion for Hard diff.
Increase AR to 7 if you want.

No kudosu.
Thank you very much YK.
That's a good point! :D
Arusha Shuna

fartownik wrote:

[Shuna]

Hitsound mod:

00:34:796 (1) - - The claps sound odd and misplaced. Reset all selected object's samples, and then add a Finish at the beggining and a Clap on on the end.
00:36:129 (2) - - ^ but without finish.
00:37:462 (1) - Delete Clap.
00:37:796 (2) - Add clap.
00:38:129 (3) - Add Finish instead of a Clap on the beggining. Optionally you can add a Finish on the end too.
00:40:129 (1) - Same as previous sliders.
00:41:462 (2) - ^ but without Finish.
00:56:795 (1) - ^
00:58:129 (2) - ^ but without Finish.
00:59:462 (3) - Reset all selected object's samples.
01:02:129 (1) - The same as previous sliders (following your rhythm from 00:51:462 (1,2,3,4)
01:03:462 (2) - ^ but without Finish.
01:33:462 (1,2) - Same as previous sliders.
01:38:796 (1,2) - ^
02:32:796 (1,2) - Just delete Claps. The Finishes would be nice in the entire part.
02:38:129 (1,2) - ^

Non hitsound:

02:30:962 - Uh, add a note.

There are similar patterns in the whole diff, try to fix them all.
all done!


LesTrucsRose wrote:

[Shuna's Normal]
SPOILER
00:29:462 (5) - Instead of putting this beat over slider 00:30:462 (3), why not move it up? suggestion]
seems nice, done!

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh
SPOILER

Arusha Shuna wrote:

fartownik wrote:

[Shuna]

Hitsound mod:

00:34:796 (1) - - The claps sound odd and misplaced. Reset all selected object's samples, and then add a Finish at the beggining and a Clap on on the end.
00:36:129 (2) - - ^ but without finish.
00:37:462 (1) - Delete Clap.
00:37:796 (2) - Add clap.
00:38:129 (3) - Add Finish instead of a Clap on the beggining. Optionally you can add a Finish on the end too.
00:40:129 (1) - Same as previous sliders.
00:41:462 (2) - ^ but without Finish.
00:56:795 (1) - ^
00:58:129 (2) - ^ but without Finish.
00:59:462 (3) - Reset all selected object's samples.
01:02:129 (1) - The same as previous sliders (following your rhythm from 00:51:462 (1,2,3,4)
01:03:462 (2) - ^ but without Finish.
01:33:462 (1,2) - Same as previous sliders.
01:38:796 (1,2) - ^
02:32:796 (1,2) - Just delete Claps. The Finishes would be nice in the entire part.
02:38:129 (1,2) - ^

Non hitsound:

02:30:962 - Uh, add a note.

There are similar patterns in the whole diff, try to fix them all.
all done!


LesTrucsRose wrote:

[Shuna's Normal]
00:29:462 (5) - Instead of putting this beat over slider 00:30:462 (3), why not move it up? suggestion]
seems nice, done!
ADDED!! :D
thekillerhjkhjk
Gladi's insane
02:35:795 (5,6,7,8,9,10) - (suggestion) yea-no this would be way too hard to follow well
02:43:879 (6,7,1) - (suggestion) Maybe put these sliders in more music-fitting places instead of in random parts of the solo?
03:24:546 (4) - (suggestion) I think this would work better as two notes, instead of a slider

Hard:

nothing

shuna's normal:

somebody likes slider duplicate patterns...

me too :D

nothing

Eazy

Nothing

really well-mapped.

star~
Neethime
What the hell, find BAT and rank it,I have nothing to say,except "GJ"
Hyguys
My mod.

[General]
It become more better with video.
(all diffs)Fix the background , it's walking(Unraked).(02:11:879 - 03:03:462)
You should put a kiai time there.

[Easy]
Sounds cool , only fix the background :3.

[Shuna's Normal]
Fix those sliders.

[Hard]
No errors in this diff.

[Gladi's Insane]
No errors again and ... wow , what an insane diff!
Hyguys
For now i will only mod wip maps , sorry DD:
ops , double post .
Topic Starter
wanhyrzh
SPOILER

Hyguys123123132 wrote:

My mod.

[General]
It become more better with video. Video makes the file size much more bigger
(all diffs)Fix the background , it's walking(Unraked).(02:11:879 - 03:03:462) Oh they're SBs but not background. Of course SBs can be moving.
You should put a kiai time there. Haha KIAI is just for fun but not a problem.

[Easy]
Sounds cool , only fix the background :3.

[Shuna's Normal]

Fix those sliders. I can't find anything to fix here

[Hard]
No errors in this diff.

[Gladi's Insane]
No errors again and ... wow , what an insane diff!
Anyway, Thanks for your checking this! ;)
Crazy Jay
gladi的guest hp好像高了点,改不改随意

[Hard]
00:30:962 (6) - 往左一个tiny grid
00:31:295 (7) - 往上一个tiny grid

Len/Len/Len/Len/
star
Topic Starter
wanhyrzh
SPOILER

Crazy Jay wrote:

gladi的guest hp好像高了点,改不改随意 不改了……改了分数少300W>_>

[Hard]
00:30:962 (6) - 往左一个tiny grid K
00:31:295 (7) - 往上一个tiny grid K

Len/Len/Len/Len/
star
:D
Derekku
Sorry that it took me so long to get to this. =x

[General]
*I found it strange that you added the default hitcircle elements to the folder. Why not remove them and just force the default skin to cover the parts that your skin doesn't? (Nice skin, though, btw)
*No kiai? ): (OH, I see the fountains now :v)
*You could place the preview point a bit earlier (like the red tick before 00:24:462) so that the song select fade-in doesn't cut off the beginning of the lyrics.
*Offset sounds great.

[Easy]
00:03:462 (1) - Single notes like this (with lots of silence before and after) are a bit hard to hit with correct timing in an easy difficulty. I'd rather that it was a slider (perhaps ending on 00:04:795), but if you insist on leaving it, I won't argue.
00:05:295 (1,2) - I definitely won't let you slide by with these, though. Please make these a slider, since (2) would be very hard to hit correctly.
02:26:295 (3) - Please don't have unpredictable red tick notes by themselves like this (in an easy) especially since the timing/rhythm is a bit strange during this section.
02:47:462 (1,2,3,4) - Again, I don't care for the single beats with lots of spacing/silence around them. The music almost stops before (1), which makes it confusing.
*Overall, this difficulty was a bit tricky to follow (even for an experienced player like me). The offbeat red tick notes were slightly confusing (even when paired with sliders), but it would take too much remapping to make this as easy as I would like it to be. In the future, try to map your easy difficulties a bit, well... easier. Sure, it's less than 2 stars, but that's only because of the small amount of notes overall. Star rating isn't the most accurate measure of difficulty for things such as this. PS: I don't think that this difficulty is "bad" (in case you're worrying).
*Nice hitsounds (on Hard too) (:

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.

[Hard]
*Looks fine!

[Gladi's Insane]
*fffffffffff those deathstreams >(
*I would've liked a 0.5x section at 02:22:129 to break up the 20 second break (instead of just a long break and then deathstreams EVERYWHERE). ;~;
*Though, it's still really fun <3

Great job!
Topic Starter
wanhyrzh
SPOILER

Derekku wrote:

Sorry that it took me so long to get to this. =x

[General]
*I found it strange that you added the default hitcircle elements to the folder. Why not remove them and just force the default skin to cover the parts that your skin doesn't? (Nice skin, though, btw) OK I do something to the hitcircle XD
*No kiai? ): (OH, I see the fountains now :v)
*You could place the preview point a bit earlier (like the red tick before 00:24:462) so that the song select fade-in doesn't cut off the beginning of the lyrics. yeah I make 24295 now
*Offset sounds great. XD

[Easy]
00:03:462 (1) - Single notes like this (with lots of silence before and after) are a bit hard to hit with correct timing in an easy difficulty. I'd rather that it was a slider (perhaps ending on 00:04:795), but if you insist on leaving it, I won't argue. A slider instead~nice idea!
00:05:295 (1,2) - I definitely won't let you slide by with these, though. Please make these a slider, since (2) would be very hard to hit correctly. K
02:26:295 (3) - Please don't have unpredictable red tick notes by themselves like this (in an easy) especially since the timing/rhythm is a bit strange during this section. OK a slider instead ;)
02:47:462 (1,2,3,4) - Again, I don't care for the single beats with lots of spacing/silence around them. The music almost stops before (1), which makes it confusing. OK I make some sliders~
*Overall, this difficulty was a bit tricky to follow (even for an experienced player like me). The offbeat red tick notes were slightly confusing (even when paired with sliders), but it would take too much remapping to make this as easy as I would like it to be. In the future, try to map your easy difficulties a bit, well... easier. Sure, it's less than 2 stars, but that's only because of the small amount of notes overall. Star rating isn't the most accurate measure of difficulty for things such as this. PS: I don't think that this difficulty is "bad" (in case you're worrying).
*Nice hitsounds (on Hard too) (: Thank you

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.

[Hard]
*Looks fine!

[Gladi's Insane]
*fffffffffff those deathstreams >(
*I would've liked a 0.5x section at 02:22:129 to break up the 20 second break (instead of just a long break and then deathstreams EVERYWHERE). ;~;
*Though, it's still really fun <3

Great job!
Thank you Derekku!
GladiOol
20 sec break > deathstreams.

I so want to keep it~ so no fix ^^
Arusha Shuna
found a minor issue on the map, and...

thekillerhjkhjk wrote:

somebody likes slider duplicate patterns...
yes, yes i do. This is also to reduce star rating

Derekku wrote:

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.
i'll take that as a compliment, and yes, i'm trying to minimalize the use of red ticks.

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh

GladiOol wrote:

20 sec break > deathstreams.

I so want to keep it~ so no fix ^^
OK~

Arusha Shuna wrote:

found a minor issue on the map, and...

thekillerhjkhjk wrote:

somebody likes slider duplicate patterns...
yes, yes i do. This is also to reduce star rating

Derekku wrote:

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.
i'll take that as a compliment, and yes, i'm trying to minimalize the use of red ticks.
ADDED~ :D
Mafiamaster
Looks good.
NatsumeRin

Mafiamaster wrote:

Looks good.
我泡
Topic Starter
wanhyrzh

Mafiamaster wrote:

Looks good.
Thank you very much Mafiamaster!!~ :D

NatsumeRin wrote:

Mafiamaster wrote:

Looks good.
我泡
现在要争取“我心”了XD
Verdisphena
Rank!
rank rank ~~
AngelHoney
>~</
Topic Starter
wanhyrzh

Verdisphena wrote:

Rank!
rank rank ~~
Thank you~~
I hope so XD

AngelHoney wrote:

>~</
AHoooooo~
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