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Len Kagamine - Kimi ni Sasagu Fantasia

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eee
eeemod GO!!!

[Easy]
00:08:795 (1) - end this 1/2 later (or 1/1 back, that's to the previous red tick, so it ends like Shuna's) (?) only a suggestion
02:26:129 (4) - for me, sounds better 1/2 later. That *ding* is 1/2 later, and I think that sound is prominent here. (?)
02:26:462 (1) - end 1/1 later with a finish hitsound (?)
difficulty shifts towards the end, but that's not a big deal.

[Shuna]
I think the storyboard "scale to original size/zoom out" should end 00:03:462 so it snaps to the music :-/
cool patterns complimented by some neat sliders

[Hard]
00:11:462 (1) - same as [Easy] remember it is only a suggestion
cool, several confusing patterns here and there, but it's a nice map

[GladiOol]
there's a different preview point :|
crazy, yes, but very cool in auto/edit

that is all

ALSO!!! POST 777!!!
Sakura
Please remember, some of theese errors are suggestions not directions, feel free to take or leave any or edit as you see fit

[osz File Scan!]
Nothing wrong here.

[General]
Gladi's Insane has a different preview point that the rest of the diffs.
Inconsistent Mapping, [Hard] Is longer than all the other diffs while the rest have a consistent ending point, consider cutting Hard or making the other diffs longer

[Gladi's Insane]
Set Preview Point to 24397 to match up the other diffs.
00:39:129 (1,2) - Are theese necessary? dont think are following anything.

[Hard]
02:30:795 (1,2) - Instead of putting this in the dead center after the spinner, you could try separaing them and putting them at the sides of the center symmetrically like this:
That way the player wont be blinded by the spinner's hitburst

[Shuna's Normal]
Omg love them sliders <3
Didnt find any problems here.

[Easy]
00:05:629 (X) - Add a note? looks like a good place to add one.
Topic Starter
wanhyrzh
SPOILER

eee wrote:

eeemod GO!!!

[Easy]
00:08:795 (1) - end this 1/2 later (or 1/1 back, that's to the previous red tick, so it ends like Shuna's) (?) only a suggestion I think it's OK~
02:26:129 (4) - for me, sounds better 1/2 later. That *ding* is 1/2 later, and I think that sound is prominent here. (?) yes
02:26:462 (1) - end 1/1 later with a finish hitsound (?)yes
difficulty shifts towards the end, but that's not a big deal.

[Shuna]
I think the storyboard "scale to original size/zoom out" should end 00:03:462 so it snaps to the music :-/yesNice diff <3
cool patterns complimented by some neat sliders

[Hard]
00:11:462 (1) - same as [Easy] remember it is only a suggestion no need imo~
cool, several confusing patterns here and there, but it's a nice map

[GladiOol]
there's a different preview point :| fixed
crazy, yes, but very cool in auto/edit

that is all
Thank you eee~ ;)

SPOILER

Sakura Hana wrote:

Please remember, some of theese errors are suggestions not directions, feel free to take or leave any or edit as you see fit

[osz File Scan!]
Nothing wrong here.

[General]
Gladi's Insane has a different preview point that the rest of the diffs. fixed~
Inconsistent Mapping, [Hard] Is longer than all the other diffs while the rest have a consistent ending point, consider cutting Hard or making the other diffs longer hmm...I think it maybe OK since just a bit longer ;)

[Gladi's Insane]
Set Preview Point to 24397 to match up the other diffs. fixed~
00:39:129 (1,2) - Are theese necessary? dont think are following anything.I think maybe Gladi is following the earlier parts' style~

[Hard]
02:30:795 (1,2) - Instead of putting this in the dead center after the spinner, you could try separaing them and putting them at the sides of the center symmetrically like this:

That way the player wont be blinded by the spinner's hitburstfixed~

[Shuna's Normal]
Omg love them sliders <3
Didnt find any problems here.

[Easy]
00:05:629 (X) - Add a note? looks like a good place to add one.I think if here is a note, new players may feel hard to hit the next note~
Thank you Sakura~
:D
Zetsubou Sensei
Hey.

- Delete the osb file & fully submit
- I think offset should be 760

[Easy]
Seems fne.

[Shuna's Normal]
02:11:603 - this break seems to long...I think...(listed below)
02:30:269 (x) - add a note
02:30:769 (x) - add a repeating slider that ends at 02:31:103
02:31:436 (x) - add a note
02:31:769 (x) - add a slider that ends at 02:32:103
02:32:436 (x) - add a note
(Or add spinners like in Hard or something)

Seems fine.

[Hard]
Seems fine.

[Galdi's Insane]
Seems fine.

~STAR
Arusha Shuna
Thx for the mod zetsubou :>
Yo wanhyrzh, can I handle the mods for my diff from now on?

I got less stress from school now
Garven
Hey again, wanhyrzh~

[Skin]
spinner-circle should have a center point in the middle like in the default skin. This way people can know where to aim their spinning at. That felt redundant, but yeah.
Sectionpass looks really low quality due to the style of the picture. I'd suggest you find something that fits better with the rest of the images that you have used.

[Easy]
00:46:129 (3) - May be a bit confusing as to when this slider is going to end for newer players. Maybe try some different configuration?
01:11:295 - Kind of felt like a weird spot for a fountain, but whatever. I guess you use them throughout, so eh. Ignore this I guess, hehe.
01:48:962 (1) - Really soon after a spinner for an easy. Maybe end the spinner at 01:48:129?
01:44:129 (1) - This would be a good spot for kiai if you choose to use it.
02:20:962 - I'm not a fan of .5 sections in the easiest difficulty of a map set.
02:20:962 (1,2) - And due to that .5 section, this felt awkward to play visually, though after listening to it a couple times I can see what you're going for. It just was visually deceptive due to the slow down.
03:03:462 (1) - Soon after a spinner again. Maybe end the spinner at 03:02:129?
03:29:629 (3,4) - These are sticking into the HP a little bit. Maybe lower the entire combo by one grid? Don't worry about distance snap.
Really nice easy difficulty!

[Shuna's Normal]
In general, it felt really fast-paced for a normal.
There were a few slider ends that weren't quite stacked perfectly, but whatever. They look fine.

[Hard]
01:41:462 (1,2) - Maybe space these out a bit further? I keep thinking these'll be full speed
02:10:129 (1) - End this spinner at 02:11:462
02:30:962 (2) - The break after this feels way too son after the last break. It kind of kills the pacing of the map. I'd map through the guitar solo then break during the slow part you mapped... but eh. You've already done it, hehe. Just my opinion here.
03:05:962 (1) - This combo ran pretty long. I'd suggest splitting it up.
Wow, kiai spam at the end there, haha.

[Gladi's Insane]
Hrm, this is the only difficulty I'm having issue with it in, but that light yellow combo color is really hard to see (mainly during 01:14:129) due to the OD8 and smaller circles.
03:06:462 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This part felt like an excellent opportunity for some accelerated spacing to me. :twisted:
Great map!

Really nice set you have here, wanh!
Arusha Shuna

Zetsubou Sensei wrote:

[Shuna's Normal]
02:11:603 - this break seems to long...I think...(listed below)
02:30:269 (x) - add a note
02:30:769 (x) - add a repeating slider that ends at 02:31:103
02:31:436 (x) - add a note
02:31:769 (x) - add a slider that ends at 02:32:103
02:32:436 (x) - add a note

added 3 circles

Garven wrote:

[Shuna's Normal]
In general, it felt really fast-paced for a normal.
There were a few slider ends that weren't quite stacked perfectly, but whatever. They look fine.
since you didn't list which sliders, i can't really fix anything. Fast paced for a normal? i've seen a lot of normal and has faster pace than this

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh
SPOILER

Garven wrote:

Hey again, wanhyrzh~

[Skin]
spinner-circle should have a center point in the middle like in the default skin. This way people can know where to aim their spinning at. That felt redundant, but yeah. added~
Sectionpass looks really low quality due to the style of the picture. I'd suggest you find something that fits better with the rest of the images that you have used. I find another

[Easy]
00:46:129 (3) - May be a bit confusing as to when this slider is going to end for newer players. Maybe try some different configuration? k
01:11:295 - Kind of felt like a weird spot for a fountain, but whatever. I guess you use them throughout, so eh. Ignore this I guess, hehe.yeah throw out XD
01:48:962 (1) - Really soon after a spinner for an easy. Maybe end the spinner at 01:48:129? k
01:44:129 (1) - This would be a good spot for kiai if you choose to use it. Oh I don't like KIAI in this map~sorry;_;
02:20:962 - I'm not a fan of .5 sections in the easiest difficulty of a map set.
02:20:962 (1,2) - And due to that .5 section, this felt awkward to play visually, though after listening to it a couple times I can see what you're going for. It just was visually deceptive due to the slow down.I make the slider end at 2
03:03:462 (1) - Soon after a spinner again. Maybe end the spinner at 03:02:129?I end it at 03:02:629
03:29:629 (3,4) - These are sticking into the HP a little bit. Maybe lower the entire combo by one grid? Don't worry about distance snap.fixed
Really nice easy difficulty!

[Shuna's Normal]
In general, it felt really fast-paced for a normal.
There were a few slider ends that weren't quite stacked perfectly, but whatever. They look fine.

[Hard]
01:41:462 (1,2) - Maybe space these out a bit further? I keep thinking these'll be full speed k
02:10:129 (1) - End this spinner at 02:11:462k
02:30:962 (2) - The break after this feels way too son after the last break. It kind of kills the pacing of the map. I'd map through the guitar solo then break during the slow part you mapped... but eh. You've already done it, hehe. Just my opinion here.ok I'll think about it
03:05:962 (1) - This combo ran pretty long. I'd suggest splitting it up.I just want to mke it feels like a whole part~
Wow, kiai spam at the end there, haha.

Really nice set you have here, wanh!
Thank you Garven~
You do a pretty mod~
And a lot thanks for your ping star! :D


And thanks for Arusha's fixing~
banvi
Oh , I like this song~ :3
Nice skin & BG. Map is fine for me : )

General
Please add Vocaloid in Tags. (Because "Vocaloid2" is not search "Vocaloid")
Composer name is ok.

All diff
How do you add Kiai at chorus of the song???
(00:36:129 ~ 00:36:129 , 01:50:129 ~ 02:11:462 , 03:11:462 ~ 03:32:795)
You can ignore this suggestion.

Good Luck :)
Topic Starter
wanhyrzh
SPOILER

banvi wrote:

Oh , I like this song~ :3
Nice skin & BG. Map is fine for me : )

General
Please add Vocaloid in Tags. (Because "Vocaloid2" is not search "Vocaloid")
Composer name is ok.

All diff
How do you add Kiai at chorus of the song???
(00:36:129 ~ 00:36:129 , 01:50:129 ~ 02:11:462 , 03:11:462 ~ 03:32:795)
You can ignore this suggestion.

Good Luck :)
Oh I forgot the "vocaloid" tag...thank you for pointing out~
about KIAI....I just don't like it since the SKIN and SB are so bright~
AeoNRivaS
Yay! Mod:

[Easy]:
very nice.

[Shuna's Normal]:
00:51:462 (1,3): These sliders look funny, do you have to use the red mark?
00:54:129 (1,3): ^
02:11:629 (B): This break seems really long.
All those sliders with a curve and a sharp turn, really bug me.

[Hard]:
repeat: All those sliders with a curve and a sharp turn, really bug me.

[Gladi's Insane]:
oh wow..

all suggestions. my modding is never not a suggestion (if that makes sense).
Rukario
SB:
Why not SB the names on a certain time in the beginning like you did with the guest diffs? I think it would be better to be consistent.

Easy:
00:36:462 (3) - maybe add another repeat?
00:47:462 (5) - one grid down and left
02:06:962 (2) - the middle sliderpoint two ticks up

Shuna's Normal:
01:33:462 (1,2) - sliderpoint one grid up

Hard:
Nothing found.

Gladi's Insane:
Nothing found.

Man I really like your maps^^
Star~
Arusha Shuna

AeoNRivaS wrote:

[Shuna's Normal]:
00:51:462 (1,3): These sliders look funny, do you have to use the red mark? yep
00:54:129 (1,3): ^ yep
02:11:629 (B): This break seems really long. can't think of anything in here
All those sliders with a curve and a sharp turn, really bug me. GET GOOD

Rukarioman wrote:

Shuna's Normal:
01:33:462 (1,2) - sliderpoint one grid up fix'd my way
Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh
SPOILER

AeoNRivaS wrote:

Yay! Mod:
[Hard]:
repeat: All those sliders with a curve and a sharp turn, really bug me. ;_;

all suggestions. my modding is never not a suggestion (if that makes sense).
Thank you for modding it~

SPOILER

Rukarioman wrote:

SB:
Why not SB the names on a certain time in the beginning like you did with the guest diffs? I think it would be better to be consistent.

Easy:
00:36:462 (3) - maybe add another repeat? no for I follow the song~
00:47:462 (5) - one grid down and left OK
02:06:962 (2) - the middle sliderpoint two ticks up 1 tick up is better imo


Man I really like your maps^^ Thank you~
Star~
Thank you~~ :D
blissfulyoshi
I am a little worried about the sb load shooting above 5x at 02:46:129, so if you can make the sb01 and sb04 fade in and fade out time overlap a little less, it would be nice, but optimizing the code cases the sb to screw up, don't bother.

Easy:
Timing section mod: (I really wish I knew about that trick with kiai timing earlier)
02:31:629 - unneeded timing section, please remove

Shuna's Normal:
Normal mod: (I really did not like the amount of partial overlapping in this diff. I provided some examples below, but it is up to you to change it)
00:27:796 (2,3) - it would look nicer if these 2 notes are repositioned so that 3 is under the end of 5
00:38:129 (3,1) - it would look better if one of these notes is repositioned so that they do partially overlap each other
02:07:296 (2,1,2,3) - a looks a little better when all of these notes are flipped vertically, imo
02:38:129 (1,2) - lower stacking leniency to make these sliders look better
02:54:795 (2) - it would look better if this note is moved down a grid to avoid touching the hp bar
03:16:795 (1) - make a vertical reflection of 2 (prevents the partial overlap with 4)

Combo mod: (I really do not get how you added combos, so I made a guess early on, but after looking harder, I could not find a problem, so essentially, I stopped combo modding after the first combo problem I noticed. Also, note that it could just be my lack of comprehension that led to my lack of understanding of your combos)
00:15:462 (1) - remove new combo to make all the combos between the spinners 2 whole beats long (not sure if beats is the right word, but make sure each combo spans 2 white lines)

Hard:
Normal mod:
03:07:462 (7) - this slider would look more aesthetically pleasing if the curve was sharper

Timing section mod:
00:45:962 - unneeded timing section, please remove
03:11:462 - a quarter snap before this timing section add a timing section with the same hitsound volume and type, but no kiai

Gladi's Insane:
As other people have said, please make the preview time the same as the other diffs.
Timing section mod:
01:23:462 - move back a quarter snap for the volume change

Very nice mapset. Besides Shuna's diff, I have very few things to complain about. Star.
Topic Starter
wanhyrzh
SPOILER

blissfulyoshi wrote:

I am a little worried about the sb load shooting above 5x at 02:46:129, so if you can make the sb01 and sb04 fade in and fade out time overlap a little less, it would be nice, but optimizing the code cases the sb to screw up, don't bother. yeah I know this...I hate the newly adding SB LOAD ;_; anyway I will try to fix this~

Easy:
Timing section mod: (I really wish I knew about that trick with kiai timing earlier)
02:31:629 - unneeded timing section, please remove I move it back to 02:31:462~
Hard:

Hard:
Normal mod:
03:07:462 (7) - this slider would look more aesthetically pleasing if the curve was sharper k

Timing section mod:
00:45:962 - unneeded timing section, please removek
03:11:462 - a quarter snap before this timing section add a timing section with the same hitsound volume and type, but no kiaik

Gladi's Insane:
As other people have said, please make the preview time the same as the other diffs.k
Timing section mod:
01:23:462 - move back a quarter snap for the volume changek

Very nice mapset. Besides Shuna's diff, I have very few things to complain about. Star.
Thank you again blissfulyoshi~! :D

To Arusha and Gladi and all the coming modders:
I'm very sorry I'll be absent for a few days...so I may not fix the mods atm.
I promise I'll fix them ASAP when I come back.
Thanks for understanding!
Arusha Shuna

blissfulyoshi wrote:

Shuna's Normal:
Normal mod: (I really did not like the amount of partial overlapping in this diff. I provided some examples below, but it is up to you to change it)
00:27:796 (2,3) - it would look nicer if these 2 notes are repositioned so that 3 is under the end of 5 done
00:38:129 (3,1) - it would look better if one of these notes is repositioned so that they do partially overlap each other i think i'll leave it like this, i can't think of a better pattern
02:07:296 (2,1,2,3) - a looks a little better when all of these notes are flipped vertically, imo you're right o_O
02:38:129 (1,2) - lower stacking leniency to make these sliders look better -2
02:54:795 (2) - it would look better if this note is moved down a grid to avoid touching the hp bar done
03:16:795 (1) - make a vertical reflection of 2 (prevents the partial overlap with 4) done

Combo mod: (I really do not get how you added combos, so I made a guess early on, but after looking harder, I could not find a problem, so essentially, I stopped combo modding after the first combo problem I noticed. Also, note that it could just be my lack of comprehension that led to my lack of understanding of your combos)
00:15:462 (1) - remove new combo to make all the combos between the spinners 2 whole beats long (not sure if beats is the right word, but make sure each combo spans 2 white lines)done
the speedmapping effect

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
IceBeam
[Shuna]
01:10:962 (4) - Stack it with 01:09:962 (2).Looks better to me.
01:38:796 (1,2) - 1 grid left both.
03:04:795 (2) - 1 right to make it simmetrical.

All I can find,great job!
Star~
Doomsday
Hi :)

  1. I got offset: 790 (A little earlier than yours)
  2. For vocaloid songs, people usually put "Vocaloid" in the source. "PolyphonicBranch" shoul be in the tags, and "Vocaloid" should be in the source
[EASY]

Looks nice enough. More interesting than most Easy difficulties I find :)

[SHUNA'S NORMAL]

00:24:796 to 00:32:129 - You could probably map to the lyrics more here. Sticking to constant 1/4's like you did doesn't work well in this case.

Apart from that, Nice map

[HARD]

Seems clean. I even kinda liked what you did at 00:46:129, with the slow sliders. I don't usually like things like that. It does get much harder suddenly at the end though, which feels odd, but apart from that, nice.

[GLADI'S INSANE] (Gladinsane c:)

Fun stuff, mostly.

00:44:962 (3) - Eww. I don't see where this 0.5xBPM slider fits in. I actually missed on my run since I had no idea it was a slow slider. Remove it?
01:43:629 (3) - ^
02:45:296 (7,1,2) - I can live with the massive deathstreams, but this overlap threw me off completely. Could you move it so you can see the (2) note at least?

A pretty nice map you have here. It isn't groundbreaking, but it's fairly interesting, well balanced, and pretty fun to boot, which is all good :)

Starred
Shohei Ohtani

Doomsday wrote:

[*]For vocaloid songs, people usually put "Vocaloid" in the source. "PolyphonicBranch" shoul be in the tags, and "Vocaloid" should be in the source
If PolyphonicBranch made the song, then they should be in the source, and vocaloid in the tags. Similar to how I had to change the source in stargazer to "Kotsuban-P"~

But if they didn't make it, then keep it like that until you find the person who made it.
TheVileOne
Easy

00:51:462 (2,3,4,5) - Too slow IMO.

01:09:629 (1) - Remove new combo?

Shuna's Normal

Fine

Hard

00:41:462 (1,2) - Line up better?

03:03:462 (1,2,3,4,5,1) - I find this awkward to hit. It might be because my cursor is glitched.

Gladi's Insane

00:34:462 (7) - Move right and up 1 unit? (Fixes spacing and aligns note with 00:34:795 (1) - )

01:48:018 (4,5,6,7,8) - I don't even have to play this to know it will play awkward. Of course I haven't got a good idea what pros consider "awkward".

02:49:986 - Add note?

Sorry I couldn't help very much on this difficulty.


It's a well rounded beatmap. Not exactly my cup of tea, but good. It deserves a star.
Krisom
General-
I find the sliderball kinda disturbing and not fitting with the rest of the skin/SB :< I mean, the Skin/SB is all dark and serious, and the sliderball is a spinning chibi len sayin like "YAY! I like bananas!!". Same goes for the warningarrow and sectionpass/sectionfail.

Easy-
01:50:129 (2) - Add a finish at the start
03:08:629 (4) - Consider moving this 1/2 later, its much more intuitive for the newbies this way.
Well, this is technically well made, but even though the star rating is 1.71, I find that you used way too many 1/2 notes :<

Shuna's-
00:19:462 (1,2,3,4) - Clap (2) and (4) and unclap (1)'s and (3)'s end
00:51:462 (1) - Finish at the start?
03:11:462 (1) - ^?
This diff is so beautiful

Hard-
PLEASE AVOID ABUSING THE FOUNTAINS AT THE END!!! It takes away all the seriousness of the SB (Also, the last fountain should be at 03:44:962, just leave that one if you want fountains)
Also, is there a reason on why this diff uses the soft custom hitsounds and the others don't? Please hitsound all your (aka: just Easy and Hard, as the guest diffs can do what they want) diffs in a similar way to add quality to the mapset.

Gladi's-
I don't see anything wrong here~

~Arusha did a great job here
Topic Starter
wanhyrzh
So I'm back~

SPOILER

SadKangaroo wrote:

[Shuna]
01:10:962 (4) - Stack it with 01:09:962 (2).Looks better to me. k
01:38:796 (1,2) - 1 grid left both.k
03:04:795 (2) - 1 right to make it simmetrical.k

All I can find,great job!
Star~
Thank you Sadkangaroo~

SPOILER

Doomsday wrote:

Hi :)

  1. I got offset: 790 (A little earlier than yours) I keep my 796~
  2. For vocaloid songs, people usually put "Vocaloid" in the source. "PolyphonicBranch" shoul be in the tags, and "Vocaloid" should be in the sourcesame as CDFA said
[EASY]

Looks nice enough. More interesting than most Easy difficulties I find :)Thank you~

[SHUNA'S NORMAL]

00:24:796 to 00:32:129 - You could probably map to the lyrics more here. Sticking to constant 1/4's like you did doesn't work well in this case.I leave this to Arusha

Apart from that, Nice map

[HARD]

Seems clean. I even kinda liked what you did at 00:46:129, with the slow sliders. I don't usually like things like that. It does get much harder suddenly at the end though, which feels odd, but apart from that, nice.Thank you~~

[GLADI'S INSANE] (Gladinsane c:)I leave this to Gladi...

Fun stuff, mostly.

00:44:962 (3) - Eww. I don't see where this 0.5xBPM slider fits in. I actually missed on my run since I had no idea it was a slow slider. Remove it?
01:43:629 (3) - ^
02:45:296 (7,1,2) - I can live with the massive deathstreams, but this overlap threw me off completely. Could you move it so you can see the (2) note at least?

A pretty nice map you have here. It isn't groundbreaking, but it's fairly interesting, well balanced, and pretty fun to boot, which is all good :)

Starred
Thank you Doomsday~~ :D

CDFA wrote:

Doomsday wrote:

[*]For vocaloid songs, people usually put "Vocaloid" in the source. "PolyphonicBranch" shoul be in the tags, and "Vocaloid" should be in the source
If PolyphonicBranch made the song, then they should be in the source, and vocaloid in the tags. Similar to how I had to change the source in stargazer to "Kotsuban-P"~

But if they didn't make it, then keep it like that until you find the person who made it.
Thank you CDFA!

SPOILER

TheVileOne wrote:

Easy

00:51:462 (2,3,4,5) - Too slow IMO.for the new players XD

01:09:629 (1) - Remove new combo?k

Shuna's Normal

Fine

Hard

00:41:462 (1,2) - Line up better?k

03:03:462 (1,2,3,4,5,1) - I find this awkward to hit. It might be because my cursor is glitched.

Gladi's InsaneI leave this to Gladi

00:34:462 (7) - Move right and up 1 unit? (Fixes spacing and aligns note with 00:34:795 (1) - )

01:48:018 (4,5,6,7,8) - I don't even have to play this to know it will play awkward. Of course I haven't got a good idea what pros consider "awkward".

02:49:986 - Add note?

Sorry I couldn't help very much on this difficulty.


It's a well rounded beatmap. Not exactly my cup of tea, but good. It deserves a star.
Thanks~ ;)

SPOILER

Krisom wrote:

General-
I find the sliderball kinda disturbing and not fitting with the rest of the skin/SB :< I mean, the Skin/SB is all dark and serious, and the sliderball is a spinning chibi len sayin like "YAY! I like bananas!!". Same goes for the warningarrow and sectionpass/sectionfail.I know what you mean but I will keep them until I find better ones

Easy-
01:50:129 (2) - Add a finish at the startk
03:08:629 (4) - Consider moving this 1/2 later, its much more intuitive for the newbies this way. I think it's OK~
Well, this is technically well made, but even though the star rating is 1.71, I find that you used way too many 1/2 notes :< yeah due to the song...I'm a nood mapper ;_;

Shuna's-
00:19:462 (1,2,3,4) - Clap (2) and (4) and unclap (1)'s and (3)'s endk
00:51:462 (1) - Finish at the start? k
03:11:462 (1) - ^?k
This diff is so beautiful

Hard-
PLEASE AVOID ABUSING THE FOUNTAINS AT THE END!!! It takes away all the seriousness of the SB (Also, the last fountain should be at 03:44:962, just leave that one if you want fountains)OK delete two of them
Also, is there a reason on why this diff uses the soft custom hitsounds and the others don't? Please hitsound all your (aka: just Easy and Hard, as the guest diffs can do what they want) diffs in a similar way to add quality to the mapset.Easy have much less notes, and doesn't follow the song, so normal hitsound is better imo. But when it comes to Hard, since it follows the song and most of the song lyrics are on the red tick, so I think soft hitsound for the two parts are OK

Gladi's-
I don't see anything wrong here~

~Arusha did a great job here
Thank you Krisom~
GladiOol

TheVileOne wrote:

00:34:462 (7) - Move right and up 1 unit? (Fixes spacing and aligns note with 00:34:795 (1)
I did the same here 01:33:962 (7), so why not post about that then too x)
Always keep your eyes open for ze copy pasta. But no, won't fix. I don't want to have perfectly alligned stuff, I like to have things random.

TheVileOne wrote:

01:48:018 (4,5,6,7,8) - I don't even have to play this to know it will play awkward. Of course I haven't got a good idea what pros consider "awkward".
True, fix'd.

TheVileOne wrote:

02:49:986 - Add note?
No.

~

Doomsday wrote:

00:44:962 (3) - Eww. I don't see where this 0.5xBPM slider fits in. I actually missed on my run since I had no idea it was a slow slider. Remove it?
01:43:629 (3) - ^
Yes~ fix'd. It even surprised me when I just played it. I fail~

Doomsday wrote:

02:45:296 (7,1,2) - I can live with the massive deathstreams, but this overlap threw me off completely. Could you move it so you can see the (2) note at least?
Nah, it's perfectly read-able in my opinion.


Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Gladi's Insane].osu
Topic Starter
wanhyrzh
SPOILER

GladiOol wrote:

TheVileOne wrote:

00:34:462 (7) - Move right and up 1 unit? (Fixes spacing and aligns note with 00:34:795 (1)
I did the same here 01:33:962 (7), so why not post about that then too x)
Always keep your eyes open for ze copy pasta. But no, won't fix. I don't want to have perfectly alligned stuff, I like to have things random.

TheVileOne wrote:

01:48:018 (4,5,6,7,8) - I don't even have to play this to know it will play awkward. Of course I haven't got a good idea what pros consider "awkward".
True, fix'd.

TheVileOne wrote:

02:49:986 - Add note?
No.

~

Doomsday wrote:

00:44:962 (3) - Eww. I don't see where this 0.5xBPM slider fits in. I actually missed on my run since I had no idea it was a slow slider. Remove it?
01:43:629 (3) - ^
Yes~ fix'd. It even surprised me when I just played it. I fail~

Doomsday wrote:

02:45:296 (7,1,2) - I can live with the massive deathstreams, but this overlap threw me off completely. Could you move it so you can see the (2) note at least?
Nah, it's perfectly read-able in my opinion.


[attachment=0:f9c68]Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Gladi's Insane].osu[/attachment:f9c68]
Added.
Thank you for fixxing it, Gladi!
swish
nice~ :)
Louis Cyphre
[Easy]
00:03:129 - Why you have silenced tick notes in sliders?
00:07:712 - ^
00:07:879 - ^
00:08:046 - ^
00:08:212 - ^
and many more, i think there is not point
00:34:795 - this slider is a little away from field, please fix that.

[Normal]
00:56:129 - one grid left
02:31:462 - 20 seconds break not rankable.

[Hard]
03:43:629 - finish
03:44:129 - ^
03:44:629 - ^

[Insane]
:3
Lizbeth
Gladi's Insane
Couldn't find mistakes, good job

Hard
all good just a suggestion
00:08:795 (1) - add a repeat, then 00:09:462 (2) - remove a repeat and move to next red tick, sounds better imo :3

Shuna's Normal
Nice diff <3 I enjoy it
suggestion:
03:26:962 - add note
03:27:129 - ^

Easy
I find this diff a bit hard to follow when using red ticks (maybe is just me@.@) but technically is fine

star
Topic Starter
wanhyrzh
SPOILER

Louis Cyphre wrote:

[Easy]
00:03:129 - Why you have silenced tick notes in sliders? just because they don't fit the song imo
00:07:712 - ^
00:07:879 - ^
00:08:046 - ^
00:08:212 - ^
and many more, i think there is not point
00:34:795 - this slider is a little away from field, please fix that. I think it's OK when playing

[Normal]
00:56:129 - one grid left k
02:31:462 - 20 seconds break not rankable. OK we will think about it

[Hard]
03:43:629 - finish I think now it's OK
03:44:129 - ^
03:44:629 - ^

[Insane]
:3
Thank you Louis~ :D

SPOILER

Lizbeth wrote:

Gladi's Insane
Couldn't find mistakes, good job

Hard
all good just a suggestion
00:08:795 (1) - add a repeat, then 00:09:462 (2) - remove a repeat and move to next red tick, sounds better imo :3 yeah

Shuna's Normal
Nice diff <3 I enjoy it
suggestion: We'll think about them~
03:26:962 - add note
03:27:129 - ^

Easy
I find this diff a bit hard to follow when using red ticks (maybe is just me@.@) but technically is fine

star
Thank you Lizbeth~~ ;)
Soaprman
General
poor background image... only there as a formality... living its life buried beneath storyboard... oh, the humanity! (not a complaint or anything, just an observation)

Any reason why the credits for Shuna's diff are on the lower right, and the rest on the upper right? Nothing wrong with this, just something I noticed.

Gladi's Insane
00:50:796 (5,6,7) - space these a little closer together. I didn't have any idea from looking that they were so close on the timeline. They broke my combo and my heart. (normally I don't bother mentioning minor spacing things but you also just switched from 1/4 to 1/6 here so keeping spacing consistent is kind of important)
01:49:462 (5,6,7) - same here.

other difficulties
Don't remember anything tripping me up on these... good work!

These are nice maps. Well done, you guys.
Arusha Shuna
too lazy to quote every mod posts
@Doomsday I've tried, but it didn't turn out good

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh
SPOILER

Soaprman wrote:

General
poor background image... only there as a formality... living its life buried beneath storyboard... oh, the humanity! (not a complaint or anything, just an observation) so I make my Hard longer to make use of the BG...I use it just because it really fits the song's title imo. And I let it appear at the end, means a happy end XD

Any reason why the credits for Shuna's diff are on the lower right, and the rest on the upper right? Nothing wrong with this, just something I noticed. because Arusha's name is much longer and I think that position is better >_>

Gladi's InsaneOK I'll let Gladi know later~
00:50:796 (5,6,7) - space these a little closer together. I didn't have any idea from looking that they were so close on the timeline. They broke my combo and my heart. (normally I don't bother mentioning minor spacing things but you also just switched from 1/4 to 1/6 here so keeping spacing consistent is kind of important)
01:49:462 (5,6,7) - same here.

other difficulties
Don't remember anything tripping me up on these... good work!

These are nice maps. Well done, you guys.
Thanik you Soaprman~

Arusha Shuna wrote:

too lazy to quote every mod posts
@Doomsday I've tried, but it didn't turn out good
added~
Mizu_banned
meeeeeeeoooooooww~
stttar :3
fartownik
hi, here's what I found:

Add some kiai time? I see only some random kiai "flashes", but not the proper kiai time. It's not necessary, but it'd be nice to see some difference in gameplay in the final chorus.

The SB load raises to 6,75 at 02:46. I know it was mentioned before, but I don't know if you tried to fix it. This thing is pretty annoying, and if you did your best, and it's still out of the limit, it'll be acceptable.
Refer to this thread.

The length is not consistent. It would be nice if you map all of the diffs into the end, like in Hard.

[Easy]

02:58:129 (1) - I feel like you were too lazy to map this part properly. This spinner is out of place and sounds off.


[Shuna]

Hitsound mod:

00:34:796 (1) - - The claps sound odd and misplaced. Reset all selected object's samples, and then add a Finish at the beggining and a Clap on on the end.
00:36:129 (2) - - ^ but without finish.
00:37:462 (1) - Delete Clap.
00:37:796 (2) - Add clap.
00:38:129 (3) - Add Finish instead of a Clap on the beggining. Optionally you can add a Finish on the end too.
00:40:129 (1) - Same as previous sliders.
00:41:462 (2) - ^ but without Finish.
00:56:795 (1) - ^
00:58:129 (2) - ^ but without Finish.
00:59:462 (3) - Reset all selected object's samples.
01:02:129 (1) - The same as previous sliders (following your rhythm from 00:51:462 (1,2,3,4)
01:03:462 (2) - ^ but without Finish.
01:33:462 (1,2) - Same as previous sliders.
01:38:796 (1,2) - ^
02:32:796 (1,2) - Just delete Claps. The Finishes would be nice in the entire part.
02:38:129 (1,2) - ^

Non hitsound:

02:30:962 - Uh, add a note.

There are similar patterns in the whole diff, try to fix them all.


[Hard]

00:13:629 - The end of the spinner should soft-whistle. Like in Easy.
00:52:129 (7) - Add a Clap.


[Gladi]

Awesome difficulty.

00:51:462 - The volume from here is too low, raise it to 60-70%.
01:50:129 - ^
03:11:462 - ^
01:47:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - <3


Cool SB and really good mapset.
starred
NatsumeRin
recheck for Hard.

00:09:629 (1) - 感觉不需要new combo
00:11:462 (1) - 晚1/2结束
00:51:462 (5,6) - 考虑换slider,只是感觉这样会比较流畅
00:52:796 (1,2) - ^
01:00:962 (1,2) - 这里注意下,虽然你是压了版边,但是叠了几个后很可能会出去,谨慎为上
01:04:796 (1,2,3,4,5) - 给个建议,2放在14的延长线上,用3代替原4,4代替原3,5仍然叠在4尾
02:31:462 (1) - 这里开始把音量升高点。
03:06:629 (5) - 从这个尾开始的三个三连1/2,都用clap-clap-normal
03:08:796 (11) - 这个尾开始,用clap-clap-normal-clap-clap-clap
03:26:962 (1) & 03:28:296 (1) - 建议维持同一风格来放这两组。。。
Topic Starter
wanhyrzh

BattorA wrote:

meeeeeeeoooooooww~
stttar :3
Hihi~~Thanks XD

SPOILER

fartownik wrote:

hi, here's what I found:

Add some kiai time? I see only some random kiai "flashes", but not the proper kiai time. It's not necessary, but it'd be nice to see some difference in gameplay in the final chorus. I just think that KIAI with such bright hitcircles will be a hell...

The SB load raises to 6,75 at 02:46. I know it was mentioned before, but I don't know if you tried to fix it. This thing is pretty annoying, and if you did your best, and it's still out of the limit, it'll be acceptable. Oh I have fixed since 9.8~You may download the old SB?
Refer to this thread.

The length is not consistent. It would be nice if you map all of the diffs into the end, like in Hard. OK I'll try this in my another diff~

[Easy]

02:58:129 (1) - I feel like you were too lazy to map this part properly. This spinner is out of place and sounds off. >_> I do as that in Gladi's diff~Now I trun down the volume to make it sound better~

[Hard]

00:13:629 - The end of the spinner should soft-whistle. Like in Easy. k
00:52:129 (7) - Add a Clap. k


[Gladi]

Awesome difficulty.

00:51:462 - The volume from here is too low, raise it to 60-70%. k
01:50:129 - ^ k
03:11:462 - ^ k
01:47:462 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - <3


Cool SB and really good mapset.
starred
Thank you fartownik~ :D

SPOILER

NatsumeRin wrote:

recheck for Hard.

00:09:629 (1) - 感觉不需要new combo k
00:11:462 (1) - 晚1/2结束change to soft whistle
00:51:462 (5,6) - 考虑换slider,只是感觉这样会比较流畅k
00:52:796 (1,2) - ^k
01:00:962 (1,2) - 这里注意下,虽然你是压了版边,但是叠了几个后很可能会出去,谨慎为上k
01:04:796 (1,2,3,4,5) - 给个建议,2放在14的延长线上,用3代替原4,4代替原3,5仍然叠在4尾great!
02:31:462 (1) - 这里开始把音量升高点。+10%
03:06:629 (5) - 从这个尾开始的三个三连1/2,都用clap-clap-normal great
03:08:796 (11) - 这个尾开始,用clap-clap-normal-clap-clap-clapRin大的音效好精致><
03:26:962 (1) & 03:28:296 (1) - 建议维持同一风格来放这两组。。。k
THX Rin sensei~ :)
GladiOol

Soaprman wrote:

Gladi's Insane
00:50:796 (5,6,7) - space these a little closer together. I didn't have any idea from looking that they were so close on the timeline. They broke my combo and my heart. (normally I don't bother mentioning minor spacing things but you also just switched from 1/4 to 1/6 here so keeping spacing consistent is kind of important)
01:49:462 (5,6,7) - same here.
Wut?

I just use 1.0 spacing so how can it be a minor spacing issue?
It's been perfectly spaced and it's a switch from 1/3 to 1/2 btw. Not from 1/4 to 1/6 o.O
Soaprman
Gladi: ok yeah, not sure what I was thinking with with the 1/4 and 1/6 stuff either. 5,6,7 in those are spaced differently from 1,2,3 though.
choche_old
Hi! :) I'm going to start with the mod :)

Things you must do.
Suggestions (If you don't agree with me, you don't have to change it.

[General]

I like this beatmap :3

[easy]
Perfect O.O

[Shuna's Normal]
Perfect too! :D

[Hard]
I love this difficulty, for me it's a good hard :P

[Gladi's insane]

Awesome.

*star*
LesTrucsRoses
[Easy]
SPOILER
No problems found

[Shuna's Normal]
SPOILER
00:29:462 (5) - Instead of putting this beat over slider 00:30:462 (3), why not move it up? [suggestion]

[Hard]
SPOILER
00:10:129 (3,4,5) - Move all 3 of these slider up by 2 gridspaces on gridlevel 3. The bottom 2 were a little too close to the edge.
02:31:295 - Lower the volume here by 2 lines in the timing panel.
03:04:962 (2) - It's kind of hard to see this beat. Consider moving things around.

[Gladi's Insane]
SPOILER
00:40:629 (1) - Make this slider curve the other way.(Don't mind me, just OCDing)
01:45:462 (4,5,6,7,8,9,10,1,2,3,4,5,6) - What is this I don't even.
02:55:629 (2,3,4,5,1,2,3,4) - Maybe some gradually more spaced sliders? [suggestion]

Excellent
Astom
No problems to me :>
Star~
Topic Starter
wanhyrzh
SPOILER

LesTrucsRose wrote:

[Hard]
00:10:129 (3,4,5) - Move all 3 of these slider up by 2 gridspaces on gridlevel 3. The bottom 2 were a little too close to the edge. K
02:31:295 - Lower the volume here by 2 lines in the timing panel. 1 is OK imo
03:04:962 (2) - It's kind of hard to see this beat. Consider moving things around.K

Excellent
Thank you~ :D

Also many thanks to choche and Astom~ :)
Sure
There are nothing to point out. Nice map. :D

I have just one suggestion for Hard diff.
Increase AR to 7 if you want.

No kudosu.
Topic Starter
wanhyrzh

ykcarrot wrote:

There are nothing to point out. Nice map. :D

I have just one suggestion for Hard diff.
Increase AR to 7 if you want.

No kudosu.
Thank you very much YK.
That's a good point! :D
Arusha Shuna

fartownik wrote:

[Shuna]

Hitsound mod:

00:34:796 (1) - - The claps sound odd and misplaced. Reset all selected object's samples, and then add a Finish at the beggining and a Clap on on the end.
00:36:129 (2) - - ^ but without finish.
00:37:462 (1) - Delete Clap.
00:37:796 (2) - Add clap.
00:38:129 (3) - Add Finish instead of a Clap on the beggining. Optionally you can add a Finish on the end too.
00:40:129 (1) - Same as previous sliders.
00:41:462 (2) - ^ but without Finish.
00:56:795 (1) - ^
00:58:129 (2) - ^ but without Finish.
00:59:462 (3) - Reset all selected object's samples.
01:02:129 (1) - The same as previous sliders (following your rhythm from 00:51:462 (1,2,3,4)
01:03:462 (2) - ^ but without Finish.
01:33:462 (1,2) - Same as previous sliders.
01:38:796 (1,2) - ^
02:32:796 (1,2) - Just delete Claps. The Finishes would be nice in the entire part.
02:38:129 (1,2) - ^

Non hitsound:

02:30:962 - Uh, add a note.

There are similar patterns in the whole diff, try to fix them all.
all done!


LesTrucsRose wrote:

[Shuna's Normal]
SPOILER
00:29:462 (5) - Instead of putting this beat over slider 00:30:462 (3), why not move it up? suggestion]
seems nice, done!

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh
SPOILER

Arusha Shuna wrote:

fartownik wrote:

[Shuna]

Hitsound mod:

00:34:796 (1) - - The claps sound odd and misplaced. Reset all selected object's samples, and then add a Finish at the beggining and a Clap on on the end.
00:36:129 (2) - - ^ but without finish.
00:37:462 (1) - Delete Clap.
00:37:796 (2) - Add clap.
00:38:129 (3) - Add Finish instead of a Clap on the beggining. Optionally you can add a Finish on the end too.
00:40:129 (1) - Same as previous sliders.
00:41:462 (2) - ^ but without Finish.
00:56:795 (1) - ^
00:58:129 (2) - ^ but without Finish.
00:59:462 (3) - Reset all selected object's samples.
01:02:129 (1) - The same as previous sliders (following your rhythm from 00:51:462 (1,2,3,4)
01:03:462 (2) - ^ but without Finish.
01:33:462 (1,2) - Same as previous sliders.
01:38:796 (1,2) - ^
02:32:796 (1,2) - Just delete Claps. The Finishes would be nice in the entire part.
02:38:129 (1,2) - ^

Non hitsound:

02:30:962 - Uh, add a note.

There are similar patterns in the whole diff, try to fix them all.
all done!


LesTrucsRose wrote:

[Shuna's Normal]
00:29:462 (5) - Instead of putting this beat over slider 00:30:462 (3), why not move it up? suggestion]
seems nice, done!
ADDED!! :D
thekillerhjkhjk
Gladi's insane
02:35:795 (5,6,7,8,9,10) - (suggestion) yea-no this would be way too hard to follow well
02:43:879 (6,7,1) - (suggestion) Maybe put these sliders in more music-fitting places instead of in random parts of the solo?
03:24:546 (4) - (suggestion) I think this would work better as two notes, instead of a slider

Hard:

nothing

shuna's normal:

somebody likes slider duplicate patterns...

me too :D

nothing

Eazy

Nothing

really well-mapped.

star~
Neethime
What the hell, find BAT and rank it,I have nothing to say,except "GJ"
Hyguys
My mod.

[General]
It become more better with video.
(all diffs)Fix the background , it's walking(Unraked).(02:11:879 - 03:03:462)
You should put a kiai time there.

[Easy]
Sounds cool , only fix the background :3.

[Shuna's Normal]
Fix those sliders.

[Hard]
No errors in this diff.

[Gladi's Insane]
No errors again and ... wow , what an insane diff!
Hyguys
For now i will only mod wip maps , sorry DD:
ops , double post .
Topic Starter
wanhyrzh
SPOILER

Hyguys123123132 wrote:

My mod.

[General]
It become more better with video. Video makes the file size much more bigger
(all diffs)Fix the background , it's walking(Unraked).(02:11:879 - 03:03:462) Oh they're SBs but not background. Of course SBs can be moving.
You should put a kiai time there. Haha KIAI is just for fun but not a problem.

[Easy]
Sounds cool , only fix the background :3.

[Shuna's Normal]

Fix those sliders. I can't find anything to fix here

[Hard]
No errors in this diff.

[Gladi's Insane]
No errors again and ... wow , what an insane diff!
Anyway, Thanks for your checking this! ;)
Crazy Jay
gladi的guest hp好像高了点,改不改随意

[Hard]
00:30:962 (6) - 往左一个tiny grid
00:31:295 (7) - 往上一个tiny grid

Len/Len/Len/Len/
star
Topic Starter
wanhyrzh
SPOILER

Crazy Jay wrote:

gladi的guest hp好像高了点,改不改随意 不改了……改了分数少300W>_>

[Hard]
00:30:962 (6) - 往左一个tiny grid K
00:31:295 (7) - 往上一个tiny grid K

Len/Len/Len/Len/
star
:D
Derekku
Sorry that it took me so long to get to this. =x

[General]
*I found it strange that you added the default hitcircle elements to the folder. Why not remove them and just force the default skin to cover the parts that your skin doesn't? (Nice skin, though, btw)
*No kiai? ): (OH, I see the fountains now :v)
*You could place the preview point a bit earlier (like the red tick before 00:24:462) so that the song select fade-in doesn't cut off the beginning of the lyrics.
*Offset sounds great.

[Easy]
00:03:462 (1) - Single notes like this (with lots of silence before and after) are a bit hard to hit with correct timing in an easy difficulty. I'd rather that it was a slider (perhaps ending on 00:04:795), but if you insist on leaving it, I won't argue.
00:05:295 (1,2) - I definitely won't let you slide by with these, though. Please make these a slider, since (2) would be very hard to hit correctly.
02:26:295 (3) - Please don't have unpredictable red tick notes by themselves like this (in an easy) especially since the timing/rhythm is a bit strange during this section.
02:47:462 (1,2,3,4) - Again, I don't care for the single beats with lots of spacing/silence around them. The music almost stops before (1), which makes it confusing.
*Overall, this difficulty was a bit tricky to follow (even for an experienced player like me). The offbeat red tick notes were slightly confusing (even when paired with sliders), but it would take too much remapping to make this as easy as I would like it to be. In the future, try to map your easy difficulties a bit, well... easier. Sure, it's less than 2 stars, but that's only because of the small amount of notes overall. Star rating isn't the most accurate measure of difficulty for things such as this. PS: I don't think that this difficulty is "bad" (in case you're worrying).
*Nice hitsounds (on Hard too) (:

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.

[Hard]
*Looks fine!

[Gladi's Insane]
*fffffffffff those deathstreams >(
*I would've liked a 0.5x section at 02:22:129 to break up the 20 second break (instead of just a long break and then deathstreams EVERYWHERE). ;~;
*Though, it's still really fun <3

Great job!
Topic Starter
wanhyrzh
SPOILER

Derekku wrote:

Sorry that it took me so long to get to this. =x

[General]
*I found it strange that you added the default hitcircle elements to the folder. Why not remove them and just force the default skin to cover the parts that your skin doesn't? (Nice skin, though, btw) OK I do something to the hitcircle XD
*No kiai? ): (OH, I see the fountains now :v)
*You could place the preview point a bit earlier (like the red tick before 00:24:462) so that the song select fade-in doesn't cut off the beginning of the lyrics. yeah I make 24295 now
*Offset sounds great. XD

[Easy]
00:03:462 (1) - Single notes like this (with lots of silence before and after) are a bit hard to hit with correct timing in an easy difficulty. I'd rather that it was a slider (perhaps ending on 00:04:795), but if you insist on leaving it, I won't argue. A slider instead~nice idea!
00:05:295 (1,2) - I definitely won't let you slide by with these, though. Please make these a slider, since (2) would be very hard to hit correctly. K
02:26:295 (3) - Please don't have unpredictable red tick notes by themselves like this (in an easy) especially since the timing/rhythm is a bit strange during this section. OK a slider instead ;)
02:47:462 (1,2,3,4) - Again, I don't care for the single beats with lots of spacing/silence around them. The music almost stops before (1), which makes it confusing. OK I make some sliders~
*Overall, this difficulty was a bit tricky to follow (even for an experienced player like me). The offbeat red tick notes were slightly confusing (even when paired with sliders), but it would take too much remapping to make this as easy as I would like it to be. In the future, try to map your easy difficulties a bit, well... easier. Sure, it's less than 2 stars, but that's only because of the small amount of notes overall. Star rating isn't the most accurate measure of difficulty for things such as this. PS: I don't think that this difficulty is "bad" (in case you're worrying).
*Nice hitsounds (on Hard too) (: Thank you

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.

[Hard]
*Looks fine!

[Gladi's Insane]
*fffffffffff those deathstreams >(
*I would've liked a 0.5x section at 02:22:129 to break up the 20 second break (instead of just a long break and then deathstreams EVERYWHERE). ;~;
*Though, it's still really fun <3

Great job!
Thank you Derekku!
GladiOol
20 sec break > deathstreams.

I so want to keep it~ so no fix ^^
Arusha Shuna
found a minor issue on the map, and...

thekillerhjkhjk wrote:

somebody likes slider duplicate patterns...
yes, yes i do. This is also to reduce star rating

Derekku wrote:

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.
i'll take that as a compliment, and yes, i'm trying to minimalize the use of red ticks.

Download: Len Kagamine - Kimi ni Sasagu Fantasia (wanhyrzh) [Shuna's Normal].osu
Topic Starter
wanhyrzh

GladiOol wrote:

20 sec break > deathstreams.

I so want to keep it~ so no fix ^^
OK~

Arusha Shuna wrote:

found a minor issue on the map, and...

thekillerhjkhjk wrote:

somebody likes slider duplicate patterns...
yes, yes i do. This is also to reduce star rating

Derekku wrote:

[Shuna's Normal]
*Much easier to follow than Easy. Obviously harder, but Arusha mapped more white ticks, leaving the offbeat red ones on repeats and the like to help show the player the rhythm.
i'll take that as a compliment, and yes, i'm trying to minimalize the use of red ticks.
ADDED~ :D
Mafiamaster
Looks good.
NatsumeRin

Mafiamaster wrote:

Looks good.
我泡
Topic Starter
wanhyrzh

Mafiamaster wrote:

Looks good.
Thank you very much Mafiamaster!!~ :D

NatsumeRin wrote:

Mafiamaster wrote:

Looks good.
我泡
现在要争取“我心”了XD
Verdisphena
Rank!
rank rank ~~
AngelHoney
>~</
Topic Starter
wanhyrzh

Verdisphena wrote:

Rank!
rank rank ~~
Thank you~~
I hope so XD

AngelHoney wrote:

>~</
AHoooooo~
[eifersucht]
yay, star~ :) :)
Alace
Gladi i hate you!!!

nice playable mapset, all diffs are good
Topic Starter
wanhyrzh

[eifersucht] wrote:

yay, star~ :) :)
Thank you for supporting~~

Alace wrote:

Gladi i hate you!!!

nice playable mapset, all diffs are good
Thank you very much TEACHER~XD :D
lovhin456
Congrats :3 !!
Yuji Tokaji
Congratz ~
Arusha Shuna
XDDDDDDDDDDDDDDDDDDD
Derekku
>>Len Kagamine

...wow how'd I miss this. It should've been Kagamine Len. orz

*waits for osz2*
arien666

Derekku wrote:

>>Len Kagamine

...wow how'd I miss this. It should've been Kagamine Len. orz

*waits for osz2*
Actually, that's cuz of 'First Name' and 'Last Name'
I dunno about the Vocaloid ;_;
But...

「Together」(第2 - 78話)
歌 - あきよしふみえ / 作詞 - D&Pプロジェクト / 作曲 - Rie / 編曲 - 市川淳

「サイコー・エブリデイ!」(第158 - 182話)
歌 - あきよしふみえ (Akiyoshi Fumie)/ 作詞 - あきよしふみえ・GJ / 作曲・編曲 - 三留一純
Fumie Akiyoshi - Saikou Everyday (TV Size)
Fumie Akiyoshi - Together (TV Size)
:3???
Sorry Derekku but It doesn't matter big issue ;_;
Topic Starter
wanhyrzh
That's the problem what arien666 said.
I know people using Hatsune Miku and Kagamine Len and so on,
but when I made my first Ranked map http://osu.ppy.sh/s/14159
I use Len Kagamine due to the FIRST NAME.
And it seemed everyone didn't care about this.
I don't know if there were some rules or guidances about this.
If this do be a problem, I'm sorry for it.
Thank you for paying attention to my map, Derekku and arien666.
Also many thanks to lovhin456, Slanox and Arusha~
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