Hey again, wanhyrzh~
[Skin]
spinner-circle should have a center point in the middle like in the default skin. This way people can know where to aim their spinning at. That felt redundant, but yeah.
Sectionpass looks really low quality due to the style of the picture. I'd suggest you find something that fits better with the rest of the images that you have used.
[Easy]
00:46:129 (3) - May be a bit confusing as to when this slider is going to end for newer players. Maybe try some different configuration?
01:11:295 - Kind of felt like a weird spot for a fountain, but whatever. I guess you use them throughout, so eh. Ignore this I guess, hehe.
01:48:962 (1) - Really soon after a spinner for an easy. Maybe end the spinner at 01:48:129?
01:44:129 (1) - This would be a good spot for kiai if you choose to use it.
02:20:962 - I'm not a fan of .5 sections in the easiest difficulty of a map set.
02:20:962 (1,2) - And due to that .5 section, this felt awkward to play visually, though after listening to it a couple times I can see what you're going for. It just was visually deceptive due to the slow down.
03:03:462 (1) - Soon after a spinner again. Maybe end the spinner at 03:02:129?
03:29:629 (3,4) - These are sticking into the HP a little bit. Maybe lower the entire combo by one grid? Don't worry about distance snap.
Really nice easy difficulty!
[Shuna's Normal]
In general, it felt really fast-paced for a normal.
There were a few slider ends that weren't quite stacked perfectly, but whatever. They look fine.
[Hard]
01:41:462 (1,2) - Maybe space these out a bit further? I keep thinking these'll be full speed
02:10:129 (1) - End this spinner at 02:11:462
02:30:962 (2) - The break after this feels way too son after the last break. It kind of kills the pacing of the map. I'd map through the guitar solo then break during the slow part you mapped... but eh. You've already done it, hehe. Just my opinion here.
03:05:962 (1) - This combo ran pretty long. I'd suggest splitting it up.
Wow, kiai spam at the end there, haha.
[Gladi's Insane]
Hrm, this is the only difficulty I'm having issue with it in, but that light yellow combo color is really hard to see (mainly during 01:14:129) due to the OD8 and smaller circles.
03:06:462 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This part felt like an excellent opportunity for some accelerated spacing to me.
Great map!
Really nice set you have here, wanh!
[Skin]
spinner-circle should have a center point in the middle like in the default skin. This way people can know where to aim their spinning at. That felt redundant, but yeah.
Sectionpass looks really low quality due to the style of the picture. I'd suggest you find something that fits better with the rest of the images that you have used.
[Easy]
00:46:129 (3) - May be a bit confusing as to when this slider is going to end for newer players. Maybe try some different configuration?
01:11:295 - Kind of felt like a weird spot for a fountain, but whatever. I guess you use them throughout, so eh. Ignore this I guess, hehe.
01:48:962 (1) - Really soon after a spinner for an easy. Maybe end the spinner at 01:48:129?
01:44:129 (1) - This would be a good spot for kiai if you choose to use it.
02:20:962 - I'm not a fan of .5 sections in the easiest difficulty of a map set.
02:20:962 (1,2) - And due to that .5 section, this felt awkward to play visually, though after listening to it a couple times I can see what you're going for. It just was visually deceptive due to the slow down.
03:03:462 (1) - Soon after a spinner again. Maybe end the spinner at 03:02:129?
03:29:629 (3,4) - These are sticking into the HP a little bit. Maybe lower the entire combo by one grid? Don't worry about distance snap.
Really nice easy difficulty!
[Shuna's Normal]
In general, it felt really fast-paced for a normal.
There were a few slider ends that weren't quite stacked perfectly, but whatever. They look fine.
[Hard]
01:41:462 (1,2) - Maybe space these out a bit further? I keep thinking these'll be full speed
02:10:129 (1) - End this spinner at 02:11:462
02:30:962 (2) - The break after this feels way too son after the last break. It kind of kills the pacing of the map. I'd map through the guitar solo then break during the slow part you mapped... but eh. You've already done it, hehe. Just my opinion here.
03:05:962 (1) - This combo ran pretty long. I'd suggest splitting it up.
Wow, kiai spam at the end there, haha.
[Gladi's Insane]
Hrm, this is the only difficulty I'm having issue with it in, but that light yellow combo color is really hard to see (mainly during 01:14:129) due to the OD8 and smaller circles.
03:06:462 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This part felt like an excellent opportunity for some accelerated spacing to me.

Great map!
Really nice set you have here, wanh!