SPOILER
Thank you eee~ eee wrote:
eeemod GO!!!
[Easy]
00:08:795 (1) - end this 1/2 later (or 1/1 back, that's to the previous red tick, so it ends like Shuna's) (?) only a suggestion I think it's OK~
02:26:129 (4) - for me, sounds better 1/2 later. That *ding* is 1/2 later, and I think that sound is prominent here. (?) yes
02:26:462 (1) - end 1/1 later with a finish hitsound (?)yes
difficulty shifts towards the end, but that's not a big deal.
[Shuna]
I think the storyboard "scale to original size/zoom out" should end 00:03:462 so it snaps to the music :-/yesNice diff <3
cool patterns complimented by some neat sliders
[Hard]
00:11:462 (1) - same as [Easy] remember it is only a suggestion no need imo~
cool, several confusing patterns here and there, but it's a nice map
[GladiOol]
there's a different preview pointfixed
crazy, yes, but very cool in auto/edit
that is all

SPOILER
Thank you Sakura~Sakura Hana wrote:
Please remember, some of theese errors are suggestions not directions, feel free to take or leave any or edit as you see fit
[osz File Scan!]
Nothing wrong here.
[General]
Gladi's Insane has a different preview point that the rest of the diffs. fixed~
Inconsistent Mapping, [Hard] Is longer than all the other diffs while the rest have a consistent ending point, consider cutting Hard or making the other diffs longer hmm...I think it maybe OK since just a bit longer
[Gladi's Insane]
Set Preview Point to 24397 to match up the other diffs. fixed~
00:39:129 (1,2) - Are theese necessary? dont think are following anything.I think maybe Gladi is following the earlier parts' style~
[Hard]
02:30:795 (1,2) - Instead of putting this in the dead center after the spinner, you could try separaing them and putting them at the sides of the center symmetrically like this:
That way the player wont be blinded by the spinner's hitburstfixed~
[Shuna's Normal]
Omg love them sliders <3
Didnt find any problems here.
[Easy]
00:05:629 (X) - Add a note? looks like a good place to add one.I think if here is a note, new players may feel hard to hit the next note~
