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GFRIEND - Glass Bead

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Topic Starter
Norman
This beatmap was submitted using in-game submission on 2016년 4월 4일 월요일 at 오전 12:26:46

Artist: GFRIEND
Title: Glass Bead
Tags: 소원 예린 은하 유주 신비 엄지 Season Of Glass 쏘스뮤직 kpop
BPM: 114
Filesize: 29149kb
Play Time: 03:12
Difficulties Available:
  1. Easy (1.35 stars, 144 notes)
  2. Hard (2.58 stars, 368 notes)
  3. Insane (3.16 stars, 488 notes)
  4. Normal (1.78 stars, 257 notes)
Download: GFRIEND - Glass Bead
Download: GFRIEND - Glass Bead (no video)
Information: Scores/Beatmap Listing
---------------
Enjoy <3
Euny

as your request!came from my queue


  • General
  1. for metadata : add tag, +쏘스뮤직 << GFRIEND's entertainment name. (almost k-pop ranked map wrote artist's entertainment name)
    <this is sites that evidence>
    - http://ko.wikipedia.org/wiki/%EC%97%AC%EC%9E%90%EC%B9%9C%EA%B5%AC_(%EC%9D%8C%EC%95%85_%EA%B7%B8%EB%A3%B9)
    - http://search.naver.com/search.naver?where=nexearch&sm=tab_nc2&ie=utf8&query=%EC%97%AC%EC%9E%90%EC%B9%9C%EA%B5%AC&os=2304866&pkid=1

    <and screen shots>


  2. and add tag + kpop too.
  3. 다 알아들으셨겠지만, 그냥 의례같은거라 추가해주세요 ㅎㅎ 우선 소속사 이름 ' 쏘스뮤직 ' 들어가구요, (아티스트의 출처와 같은개념이기에 ..)
    + ' kpop ' 자체를 태그에 넣어줍니다. 최근랭된것들도 보니까 그게 맞아요.
  4. disable widescreen support because there's a video. 레터박스는 맘대로 하셔도되는데, 비디오있으니 와이드스크린서폿은 체크풀어주셔야되요
  • Normal
  1. 우선, 음악하고는 너무너무 잘 어울리게 맞아떨어지는데, 노멀이 제일 하위난이도인 맵셋에서 슬라변속이 들어가는게 괜찮은건지 그게 확신서지 않습니다.
    어지간하면 고치는게 좋겠지만 .. 혹시 될수도있는부분이니까, 스킵해두시려면 그러셔도되요!
  2. 00:32:598 (1) - 이 슬라이더 머리는...키아이가 막 끝나고, 캄파트인데 챙하는 피니시보다는 차분하게 휘슬로 눌러주는게 더 어울릴거같다는 생각이들어요~
  3. 00:41:019 (1) - 이지,노멀 하위난이도에 쓰기엔 조금 애매한 모양이라고 생각해요. 뉴비들에게 길이예측이 힘든 꼬아지는 슬라는 특히 리딩에 어려움을 살 수 있거든요..! 풀어주는것을 추천드립니다.
  4. 00:51:545 (1) - 뒤에 쿵 하는 소리에 맞게 이부분은 피니시가 어울릴텐데 챙하는소리보단 드럼이 더 이쁘게 들릴거같아요.
  • Light Hard
  1. 00:13:651 (1,2,3) - 디스턴스 맞춰 배열하신거 너무 좋은데, 라이트하드니까 스택좀 줄여서 슬라이더들끼리 쪼금만 더 띄워두면 리딩이나 스트리밍에 훨씬 수월할거같아요.
    혹시 accept하신다면 지우고 제 코드 이용해보셔요 !
    96,64,13651,6,0,P|88:128|128:184,1,135,4|0,0:0|0:0,0:0:0:0:
    156,220,14177,2,0,P|108:232|80:260,1,90,2|0,0:0|0:0,0:0:0:0:
    108,296,14572,2,0,P|180:304|236:256,1,135
  2. 01:04:703 (2) - 하드에선 뉴콤스팟으로 쓰셨는데 슬라변속없어도여기도 뉴콤해주면 좋을거같아요. 노멀이면 모르겠지만 라이트 하드니까 적절하다고 생각합니다. 01:04:177 (1) - 이거 단일콤보로 두고 똑같이 뉴콤 넣어주세요~
  3. 01:08:387 (1,2,3) - 처음과같은 이유로 말씀드립니다 슬라 쪼끔만 더 풀어 배치해주세요~(라이트하드니까~! > <)
  • Hard
  1. 대세인 ar7.5써보시는거 좋을거같은데 ..ㅋㅋ 더 낮은 bpm도 일본노래는 하드에 ar7.5많이 보이더라구요 ~
  2. 01:11:545 (8,1) - 스택완벽하게 겹쳐주세요
하드는 너무 제 맘에듭니다 진짜 깔끔하고 좋네요
제가 담요모딩은 안해서 몇몇 눈에 보이는게 있는데 그냥 스킵했어요 ㅋㅋ.
도움이 되길 바랄게요
that's it :)
hope this is helpful... ;)
Topic Starter
Norman
AR 7.5 를 제외한 나머지는 모두 고쳤습니다

이것에 대해선 생각해 보도록 하겠습니다.

귀한 모딩과 별 감사 드립니다!

+ 노멀은 제일 하위난이도에 비해선 조금 어려운 것 같아 이지를 추가하겠습니다 <<
Euny

Norman wrote:

주말에 체크하겠습니다

모딩 정말 감사드립니다.
늦은 별 죄송해요 ㅋㅋ
저는 쿠도스 남은게 없어서 늘 하루벌어 하루탕진이거든요
_tasty
Hi o/ from my queue
[General]
  1. Uncheck letterbox during breaks
  2. Filesize of the mapset exceeds 24MB without video
[Hard]
  1. 00:56:545 (2) - Fix the blanket around slider tail of 1
  2. 01:01:282 (5) - consider changing these to 2 circles as there are strong beat on both beginning and end of slider
  3. 01:01:808 (6) - Strong beat on end of slider. Start sliders only on strong beats and not weaker ones because you'd want to click on the strong beat.
  4. 01:02:335 (1,2,3,4) - the square is slightly off
  5. 01:30:493 (4) - fix blanket
  6. 01:31:282 (6) - Strong beat on end of slider
  7. 01:31:808 (1) - ^
  8. 01:33:387 (7) - ^
  9. 01:37:072 (5) - consider changing to 2 circles because strong beats on bot beginning and end
  10. 01:39:703 (7) - Strong beat on end
  11. 01:40:229 (1) - ^
  12. 01:51:545 (2) - this is a pretty huge jump for a slower part
[Light Hard]
  1. 00:15:756 (1) - fix blanket
  2. 00:45:229 (1) - ^
  3. 00:51:545 (1) - use same shape as 00:49:440 (4) - because same sound and for symmetry?
  4. 01:16:808 (1) - fix blanket
  5. 01:35:756 (1) - ^
  6. 02:02:072 (5) - ^ (move red point 1 px left)
  7. 02:04:045 (3) - ^
Topic Starter
Norman

_tasty wrote:

Hi o/ from my queue
[General]
  1. Uncheck letterbox during breaks
  2. Filesize of the mapset exceeds 24MB without video

    Ranking_Criteria wrote:

    Try to keep osz files under 10mb, or 30mb if you include a video/storyboard.
[Hard]
  1. 00:56:545 (2) - Fix the blanket around slider tail of 1
  2. 01:01:282 (5) - consider changing these to 2 circles as there are strong beat on both beginning and end of slider
  3. 01:01:808 (6) - Strong beat on end of slider. Start sliders only on strong beats and not weaker ones because you'd want to click on the strong beat.
  4. 01:02:335 (1,2,3,4) - the square is slightly off
  5. 01:30:493 (4) - fix blanket
  6. 01:31:282 (6) - Strong beat on end of slider
  7. 01:31:808 (1) - ^
  8. 01:33:387 (7) - ^ I thinks it's okay.
  9. 01:37:072 (5) - consider changing to 2 circles because strong beats on bot beginning and end
  10. 01:39:703 (7) - Strong beat on end
  11. 01:40:229 (1) - ^
  12. 01:51:545 (2) - this is a pretty huge jump for a slower part I like this!
[Light Hard]
  1. 00:15:756 (1) - fix blanket
  2. 00:45:229 (1) - ^
  3. 00:51:545 (1) - use same shape as 00:49:440 (4) - because same sound and for symmetry? I like the shape of now.
  4. 01:16:808 (1) - fix blanket
  5. 01:35:756 (1) - ^
  6. 02:02:072 (5) - ^ (move red point 1 px left)
  7. 02:04:045 (3) - ^
Thank you for modding :3
Sangzin
Hello! From your request!

[General]
  • K-pop 모르니 스킵.
    문제는 없는거 같네요.
[Hard]
  • 01:12:598 (1) - 스택
    01:49:966 (3) - 앞에꺼 180도 돌려서 배치하는게 좋을 것 같네요.
    02:03:651 (1) - 피니시?
    02:11:282 (10) - 오버랩이 이상해보이네요. 약간 내려서 왼족으로 이동시켜주세요
    03:03:124 (5) - NC?
    03:11:282 (4,5,6) - 연타 이렇게 들어가는게 좋을것 같네요.

    [Light Hard]
    • 00:57:861 (1,2) - 이부분 플레이하기에 뭔가 헷갈리지 않을까요?
      02:03:651 (2) - 피니시?
    [Normal]
    • 00:37:343 제가 알고있기로는 노멀에서 변속 쓰면 안되는걸로 알고있는데....일단 이부분은 스킵해둘게요
      02:03:124 (1) - 끝에 피니시?
      03:03:914 (4,2) - 오버랩이 이상해보이네요.
    [Easy]
    • 00:24:177 (1,2,1) - 블랭캣이 조금 이상하네요. 수정해주세요
      00:58:387 (2,1) - ^
      02:03:651 (2) - 피니시?
      역시 이지모딩은 못해드리겠음.....
    굳이 이렇다 할 부분이 없네요. 스타하나 쏴드리고 갑니다. GL! :)
Topic Starter
Norman

Sangzin wrote:

[Hard]
  • 01:12:598 (1) - 스택
    01:49:966 (3) - 앞에꺼 180도 돌려서 배치하는게 좋을 것 같네요. 앞에꺼가 어떤건가요?
    02:03:651 (1) - 피니시? 수정
    02:11:282 (10) - 오버랩이 이상해보이네요. 약간 내려서 왼족으로 이동시켜주세요 플레이 할 때는 그닥 이상하진 않아서 그대로 두겠습니다.
    03:03:124 (5) - NC? 수정
    03:11:282 (4,5,6) - 연타 이렇게 들어가는게 좋을것 같네요. 일부러 둥글게 모양 잡은거라 조금 생각해 보겠습니다.

    [Light Hard]
    • 00:57:861 (1,2) - 이부분 플레이하기에 뭔가 헷갈리지 않을까요? 약간 수정
      02:03:651 (2) - 피니시? 수정
    [Normal]
    • 00:37:343 제가 알고있기로는 노멀에서 변속 쓰면 안되는걸로 알고있는데....일단 이부분은 스킵해둘게요 펭귄님 께서 대체로 안 쓰는게 좋다고 하셨지만, 이 부분도 생각해 보겠습니다 ..
      02:03:124 (1) - 끝에 피니시? 수정
      03:03:914 (4,2) - 오버랩이 이상해보이네요. 수정
    [Easy]
    • 00:24:177 (1,2,1) - 블랭캣이 조금 이상하네요. 수정해주세요 수정
      00:58:387 (2,1) - ^ ^
      02:03:651 (2) - 피니시? ^
      역시 이지모딩은 못해드리겠음.....
    굳이 이렇다 할 부분이 없네요. 스타하나 쏴드리고 갑니다. GL! :)
모딩과 스타 감사합니다.
VTC
Still working?
Topic Starter
Norman
모딩 3-4개 정도 더 받은 뒤에 버블 얻는걸 목표로 두고 있습니다.
Underforest
Hello, from my queue! I'll mod you easy
Display me, I have cookies XD
00:11:545 (1) - Delete this, not neccesary
00:16:282 (2) - The slider needs to end correctly (00:16:808)
00:24:703 (2) - Same. The slider needs to end correctly (00:25:229)
00:28:387 (1) - 00:30:493 (2) - Replace this with a spinner
01:18:914 (1,2) - Same
01:06:808 (2) - Cut this slider to 01:07:335
01:10:493 (1) - Same to 01:12:203
01:18:914 (1,2) - Replace this with a spinner
02:36:808 (1) - Same
03:10:493 (1,2,3,4) - Same
03:12:598 - 03:20:493 - Add some final objects
And also, don't put "Kiai" to 1/3 of the beatmap. Fix it.
Like your song, a "Favorite" and if I helped you give me a kudosu thanks.
SPOILER
Anyway, heres your cookie XD
YCYkiller
Good !!!!!!
Santtu
Hello! Came from my queue

[Hard]
00:13:519 - just a suggest: you could add here circle to make it triple. It would fit nicely since the music calls to it a little bit.
00:32:072 (5,6) - If you wanted to, you could Ctrl + G them and replace them for better rhythm. Now you have un-clickable downbeat at 00:32:598 -
00:42:598 (8) - minor: bit too close to 00:42:861 (9) - ,
00:50:493 (2) - blanket would be improved a bit.
01:43:914 (7) - What if you stack this with (6)?
01:45:756 (6) - I don't see reason or call to do 2,00x jump. I would understand it if it was downbeat but this is on upbeat.
01:57:729 (3) - The end of slider would be more curvy. (blanket is bit off there)
[Light Hard]
00:19:440 (4) - blanket could be more curvy.
00:23:651 (3) - ^
00:43:124 (1) - blanket is bit off with 00:43:914 (2) -
00:45:229 (1,2) - ^
01:03:124 (5,1) - ^
01:20:493 (7) - Not sure about slider. Maybe make it something normal or... idk... just keep it... just wondering is that rankable.
01:54:703 (1) - blanket is bit off
02:15:229 (4) - Too close to 02:15:493 (5) -
02:36:019 (5,6,7) - I think you should not do jumps in Light Hard diff like this. You didn't use 1,4x jump anywhere else, even not in 03:10:493 (1,2,3,4,5,6) - , so why to use there. You must rethink this, so you won't face it in ranking.
02:39:440 (1,2) - I think rhythms is wrong here (I mean like different than you did previously). You are trying to follow the vocal, so the rhythm should be like this. Do the same rhythm like in 01:04:703 (1,2) - and 02:03:651 (2,3) -
[Normal]
01:54:440 (1) - Remove NC since there is no reason to have it there. I think this is just a mistake? :o
03:12:072 (1) - I think there should not be NC. Even when it is last note of the diff.
[Easy]
00:14:177 (2) - blanket would be improved

I really like the mapping style!! And maps are really goods. I wish good luck with map!
Topic Starter
Norman

smsh150 wrote:

Hello! Came from my queue

[Hard]
00:13:519 - just a suggest: you could add here circle to make it triple. It would fit nicely since the music calls to it a little bit.
00:32:072 (5,6) - If you wanted to, you could Ctrl + G them and replace them for better rhythm. Now you have un-clickable downbeat at 00:32:598 -
00:42:598 (8) - minor: bit too close to 00:42:861 (9) - ,
01:43:914 (7) - What if you stack this with (6)?

[Light Hard]
02:39:440 (1,2) - I think rhythms is wrong here (I mean like different than you did previously). You are trying to follow the vocal, so the rhythm should be like this. Do the same rhythm like in 01:04:703 (1,2) - and 02:03:651 (2,3) -
[Normal]
01:54:440 (1) - Remove NC since there is no reason to have it there. I think this is just a mistake? :o

I will think about this.
Thank you for modding!
Lami
hello

[Easy]

nothing

[Normal]

00:47:335 - 노말치곤 속도차이가 너무 큰거같은데 0.85..쯤..? 사실 변속은 별로 추천드리고싶지않..

[Light Hard]

00:47:335 (1) - 개인적으로 이 슬라 모양이 좀 어색해보였습니다. 노래와 맞지 않는달까..
01:02:072 (1,2,3,4) - 사각형 모양 조금 어긋낫네요
03:11:808 (6,1) - 박자가 03:10:493 (1) - 부터 2단위로 끊으신거면 이런배치도 좋을거같네요 http://osu.ppy.sh/ss/3859870

[제일 어려운거]

01:12:598 (1,2,3) - ds맞춰주시는게 좋을듯하네요 랜덤느낌이나서;;
01:41:282 (6,7) - 너무 가까워서 치기 조금 불편할수도..?
02:34:177 (6) - 강한비트가 아닌데 갑자기 흐름이 여기서 끊기니 조금 미묘한테 1/2슬라 한번 고려해보시는건
03:11:282 (4,5,6) - 직선형 배치 아니면 아예 겹쳐버리는게 보기도 좋고 치는데도 더 좋을꺼라 생각해요
Topic Starter
Norman
intoon // 노말 슬라속도 를 제외하고 모두 고쳤습니다. 속도문제는 좀 더 생각해 보겠습니다 ..
SYAHME
Ranked it. Yuju <3
Topic Starter
Norman

SYAHME wrote:

Ranked it. Yuju <3

YCYkiller wrote:

Good !!!!!!
Thank you <3
Namki
Several nazi suggestions.

[General]
Fine.

[Easy]
02:03:651 (2) - may be do it more symmetrical.

[Normal]
Your blankets are beautiful.
00:57:335 (3) - lower this circle. 01:38:914 (3) - curve this and place it lower, to get better flow and playability. If u want u can also change other similar patterns and change them.

[Ligth Hard]
00:35:229 (2) - make more curve.
01:20:493 (7) - more symmetrical.
01:32:072 (2) - fix blanket.

[Hard]
02:29:308 (4,5) - make it more straight. 02:31:019 (3,4,5) - same here.

I really like your flow.
Good luck.
Topic Starter
Norman

Namki wrote:

[Normal]
Your blankets are beautiful. Thanks :3
00:57:335 (3) - lower this circle.
[Hard]
02:29:308 (4,5) - make it more straight. 02:31:019 (3,4,5) - same here.

^^I will think about this.
Thank you ford modding!!
DahplA
[Hard]
  1. 01:12:598 (1) - By logic of your previous chorus, this should have a NC to symbolise the break in Kiai, similar to 00:22:072 (1) -
  2. 02:47:861 (1,2) - The pattern you've used here causes inconsistencies with the other choruses, like 00:22:598 (1,2) - and 01:13:124 (2,3) - . I would stick to using the same rhythm to match the vocals.
  3. 02:39:440 (1) - I feel the flow of this first object is very harsh considering it's the start of the chorus. Typically, you've used quite standard and flowing slider shapes. This one however will require the player to hold the cursor in that spot for a while, causing awkward gameplay. I recommend changing the nature of this slider to make it feel less "squished"
  4. 02:54:966 (7,8,9,1) - With the previous patterns, your flow has been directed counter-clockwise in a circular motion. It would make most sense to continue this movement, rather than having these kicksliders go diagonally, breaking that flow.
  5. 03:11:282 (4,5,6) - The flow here is punishing in my eyes. I recommend changing the angle of this triple to be in line with 3.
  6. 03:12:072 (1) - This follows the same rhythm as other parts, just like 02:19:440 (8,9,1) - . I would continue mapping it just like the other parts, rather than ignoring the beats here.
[Light Hard]
  1. 00:58:387 (2,3) - This is a bit of a weird transition from vocals to the instrumentals. I recommend continuing to map the vocals for consistency.
  2. 01:57:598 (2) - This can be considered similar to the above note.
  3. 02:03:124 (1) - Like the previous chorus, this should be NC to indicate a note before Kiai starts.
  4. 02:11:545 (1) - Again, similar to the above note.
[Normal]
  1. Very nicely done.
[Easy]
  1. Nothing here.
-

I love it. Good luck on ranking C:
Nekomata
(ノ・ω・)ノ
Sonnyc
[Easy]
  1. 00:15:756 (1) - 00:19:966 (1) - 00:24:177 (1) - 00:28:387 (1) - 00:32:598 (1) - 00:36:808 (1) - 등등 전부 콤보 풀어주세요. 한 스탠자를 콤보 주기로 설정하셨는데, 이지의 경우 박자 밀도가 낮은 편이기 때문에 2개 노트만에 콤보가 계속 바뀌게 되는 결과로 이어져서 맵에 패턴감이 잘 안느껴지게 되었습니다. 다시 말해서, 콤보 주기를 스탠자 2개로 설정해주세요.
  2. 00:21:545 - 클랩
  3. 00:36:808 (1) - 00:41:020 (1) - 00:45:229 (1) - 음악 안에 특수한 소리가 있어서 피니시 넣으신거잖아요. 근데 그 피니시 힛사가 00:47:335 (1)와 동일해서 음악상으로는 명백히 다른 소리임에도 그것이 잘 표현되지 않았습니다. 앞의 피니시들을 가력 드럼-휘슬이라던가 다른 것으로 바꿔주세요.
[Normal]
  1. 00:47:335 (1) - 슬라 뒷부분 불균형이 너무 두드러지네요. 3점 베지어는 점들이 만드는 선 두 개의 길이가 다르면 균형잡혀보이지 않습니다.
  2. 00:49:440 (1) - 00:54:703 (1) - 01:48:387 (1) - 01:53:651 (1) - 음악 템포가 느려져서 이지와 유사하게 박자 밀도가 낮아졌는데, 그 점 유념하셔서 뉴콤 풀어주세요.
  3. 00:21:545 - 02:09:966 - 02:11:019 - 클랩
  4. 02:28:387 (1) - 여기 뉴콤하실 건가요? 02:27:861 (1)의 단일 콤보가 상당히 어색하네요.
    박자가 쉽진 않은데, 이정도 선이라면 가능할 것 같네요.
[Light Hard]
  1. 00:49:440 (4) - 00:53:387 (1) - 콤보 통일해주세요.
  2. 01:11:019 - 01:12:072 - 02:09:966 - 02:11:019 - 02:45:756 - 02:46:808 - 클랩
  3. 02:26:019 - 가사가 "행복--"이니까 02:26:282 박자 어색하게 시작하지 않게 노트 추가해주세요.
  4. 03:04:703 (1,2) - ctrl+G했을 때 박자가 더 가사와 맞는것 같네요.
  5. 03:12:072 (1) - 일관성 위해서 콤보 풀어주세요.
지금의 Hard에서 등장하는 점프/연타 봤을 때 난이도명을 Insane으로 해도 무방할 것 같네요.
Topic Starter
Norman
Hard 를 Insane 으로 하는건 좀 더 생각 해 보도록 하겠습니다.

나머지는 모두 고쳤습니다.

모딩 감사합니다!

Nekomata wrote:

(ノ・ω・)ノ
Thank you :3
Sonnyc
Nominated.
Topic Starter
Norman
버블 감사합니다!
Shinzo-
AAAAAAA
2 sar for gfriend >w<
Topic Starter
Norman
Thank you for the stars! >w<
SYAHME
When qualified?
BeatofIke
3 month old bubble.
Call me when you are ready.
Sonnyc
yay~
Topic Starter
Norman

BeatofIke wrote:

3 month old bubble.
Call me when you are ready.
I'm always ready.
But, I couldn't see you at the in-game. :o
BeatofIke
Mapset looks good. Have fun~
Beige
Congratz~ 갓자친구 학교 시리즈 달려~
Underforest
gratz
Topic Starter
Norman

BeatofIke wrote:

Mapset looks good. Have fun~
lol
Thank you very much!

W h i t e wrote:

Congratz~ 갓자친구 학교 시리즈 달려~
감사합니다! 갓자친구!

Underforest wrote:

gratz
Thank you :>
Euny


♥♥♥

퀄축하드려요!
Topic Starter
Norman

Euny wrote:



♥♥♥

퀄축하드려요!
축하해주셔서 감사합니다!
hehe
00:22:072 (1,1) - i liked this concept, it stopped the flow which reflected the music well, and brought contrast to 00:24:177 (1,2) -
however, 01:12:598 (1,2) - 02:11:545 (1,2) - 03:04:177 (1,1) - doesn't do this, which is kinda weird. other than the inconsistency, it uses the same rhythm and almost the same movement as 01:14:703 (1,2) - which comes right after. so they both are gonna feel similar, however the music is drastically different.

seems like dalpha has kinda pointed it out and i'm interested as to why it isn't addressed.

otherwise great song~ :d
Topic Starter
Norman
Thank you for the tip~ :d
Nekomata
finally
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