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GFRIEND - Glass Bead

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SYAHME
Ranked it. Yuju <3
Topic Starter
Norman

SYAHME wrote:

Ranked it. Yuju <3

YCYkiller wrote:

Good !!!!!!
Thank you <3
Namki
Several nazi suggestions.

[General]
Fine.

[Easy]
02:03:651 (2) - may be do it more symmetrical.

[Normal]
Your blankets are beautiful.
00:57:335 (3) - lower this circle. 01:38:914 (3) - curve this and place it lower, to get better flow and playability. If u want u can also change other similar patterns and change them.

[Ligth Hard]
00:35:229 (2) - make more curve.
01:20:493 (7) - more symmetrical.
01:32:072 (2) - fix blanket.

[Hard]
02:29:308 (4,5) - make it more straight. 02:31:019 (3,4,5) - same here.

I really like your flow.
Good luck.
Topic Starter
Norman

Namki wrote:

[Normal]
Your blankets are beautiful. Thanks :3
00:57:335 (3) - lower this circle.
[Hard]
02:29:308 (4,5) - make it more straight. 02:31:019 (3,4,5) - same here.

^^I will think about this.
Thank you ford modding!!
DahplA
[Hard]
  1. 01:12:598 (1) - By logic of your previous chorus, this should have a NC to symbolise the break in Kiai, similar to 00:22:072 (1) -
  2. 02:47:861 (1,2) - The pattern you've used here causes inconsistencies with the other choruses, like 00:22:598 (1,2) - and 01:13:124 (2,3) - . I would stick to using the same rhythm to match the vocals.
  3. 02:39:440 (1) - I feel the flow of this first object is very harsh considering it's the start of the chorus. Typically, you've used quite standard and flowing slider shapes. This one however will require the player to hold the cursor in that spot for a while, causing awkward gameplay. I recommend changing the nature of this slider to make it feel less "squished"
  4. 02:54:966 (7,8,9,1) - With the previous patterns, your flow has been directed counter-clockwise in a circular motion. It would make most sense to continue this movement, rather than having these kicksliders go diagonally, breaking that flow.
  5. 03:11:282 (4,5,6) - The flow here is punishing in my eyes. I recommend changing the angle of this triple to be in line with 3.
  6. 03:12:072 (1) - This follows the same rhythm as other parts, just like 02:19:440 (8,9,1) - . I would continue mapping it just like the other parts, rather than ignoring the beats here.
[Light Hard]
  1. 00:58:387 (2,3) - This is a bit of a weird transition from vocals to the instrumentals. I recommend continuing to map the vocals for consistency.
  2. 01:57:598 (2) - This can be considered similar to the above note.
  3. 02:03:124 (1) - Like the previous chorus, this should be NC to indicate a note before Kiai starts.
  4. 02:11:545 (1) - Again, similar to the above note.
[Normal]
  1. Very nicely done.
[Easy]
  1. Nothing here.
-

I love it. Good luck on ranking C:
Nekomata
(ノ・ω・)ノ
Sonnyc
[Easy]
  1. 00:15:756 (1) - 00:19:966 (1) - 00:24:177 (1) - 00:28:387 (1) - 00:32:598 (1) - 00:36:808 (1) - 등등 전부 콤보 풀어주세요. 한 스탠자를 콤보 주기로 설정하셨는데, 이지의 경우 박자 밀도가 낮은 편이기 때문에 2개 노트만에 콤보가 계속 바뀌게 되는 결과로 이어져서 맵에 패턴감이 잘 안느껴지게 되었습니다. 다시 말해서, 콤보 주기를 스탠자 2개로 설정해주세요.
  2. 00:21:545 - 클랩
  3. 00:36:808 (1) - 00:41:020 (1) - 00:45:229 (1) - 음악 안에 특수한 소리가 있어서 피니시 넣으신거잖아요. 근데 그 피니시 힛사가 00:47:335 (1)와 동일해서 음악상으로는 명백히 다른 소리임에도 그것이 잘 표현되지 않았습니다. 앞의 피니시들을 가력 드럼-휘슬이라던가 다른 것으로 바꿔주세요.
[Normal]
  1. 00:47:335 (1) - 슬라 뒷부분 불균형이 너무 두드러지네요. 3점 베지어는 점들이 만드는 선 두 개의 길이가 다르면 균형잡혀보이지 않습니다.
  2. 00:49:440 (1) - 00:54:703 (1) - 01:48:387 (1) - 01:53:651 (1) - 음악 템포가 느려져서 이지와 유사하게 박자 밀도가 낮아졌는데, 그 점 유념하셔서 뉴콤 풀어주세요.
  3. 00:21:545 - 02:09:966 - 02:11:019 - 클랩
  4. 02:28:387 (1) - 여기 뉴콤하실 건가요? 02:27:861 (1)의 단일 콤보가 상당히 어색하네요.
    박자가 쉽진 않은데, 이정도 선이라면 가능할 것 같네요.
[Light Hard]
  1. 00:49:440 (4) - 00:53:387 (1) - 콤보 통일해주세요.
  2. 01:11:019 - 01:12:072 - 02:09:966 - 02:11:019 - 02:45:756 - 02:46:808 - 클랩
  3. 02:26:019 - 가사가 "행복--"이니까 02:26:282 박자 어색하게 시작하지 않게 노트 추가해주세요.
  4. 03:04:703 (1,2) - ctrl+G했을 때 박자가 더 가사와 맞는것 같네요.
  5. 03:12:072 (1) - 일관성 위해서 콤보 풀어주세요.
지금의 Hard에서 등장하는 점프/연타 봤을 때 난이도명을 Insane으로 해도 무방할 것 같네요.
Topic Starter
Norman
Hard 를 Insane 으로 하는건 좀 더 생각 해 보도록 하겠습니다.

나머지는 모두 고쳤습니다.

모딩 감사합니다!

Nekomata wrote:

(ノ・ω・)ノ
Thank you :3
Sonnyc
Nominated.
Topic Starter
Norman
버블 감사합니다!
Shinzo-
AAAAAAA
2 sar for gfriend >w<
Topic Starter
Norman
Thank you for the stars! >w<
SYAHME
When qualified?
BeatofIke
3 month old bubble.
Call me when you are ready.
Sonnyc
yay~
Topic Starter
Norman

BeatofIke wrote:

3 month old bubble.
Call me when you are ready.
I'm always ready.
But, I couldn't see you at the in-game. :o
BeatofIke
Mapset looks good. Have fun~
Beige
Congratz~ 갓자친구 학교 시리즈 달려~
Underforest
gratz
Topic Starter
Norman

BeatofIke wrote:

Mapset looks good. Have fun~
lol
Thank you very much!

W h i t e wrote:

Congratz~ 갓자친구 학교 시리즈 달려~
감사합니다! 갓자친구!

Underforest wrote:

gratz
Thank you :>
Euny


♥♥♥

퀄축하드려요!
Topic Starter
Norman

Euny wrote:



♥♥♥

퀄축하드려요!
축하해주셔서 감사합니다!
hehe
00:22:072 (1,1) - i liked this concept, it stopped the flow which reflected the music well, and brought contrast to 00:24:177 (1,2) -
however, 01:12:598 (1,2) - 02:11:545 (1,2) - 03:04:177 (1,1) - doesn't do this, which is kinda weird. other than the inconsistency, it uses the same rhythm and almost the same movement as 01:14:703 (1,2) - which comes right after. so they both are gonna feel similar, however the music is drastically different.

seems like dalpha has kinda pointed it out and i'm interested as to why it isn't addressed.

otherwise great song~ :d
Topic Starter
Norman
Thank you for the tip~ :d
Nekomata
finally
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