come on! i have seen the progress.
Hello! Thanks for the mod Will be taking a look at your beatmap soon![ Rizen ] wrote:
Hello!
Affirmative- will be taking a look at what needs to be fixed, but there'll probably still be blanketing issues for a while. I want to put priority on fixing the map first before focusing on blankets[ Rizen ] wrote:
[General]
blanketing issues across mapset. seek and destroy!
- dat 2008 mapping tho. Seriously though, I didn't like it myself after giving it more testing[ Rizen ] wrote:
[Easy]00:03:712 (1) - if you do the above mod, replace via. copy/paste and ctrl+j and remove repeat
- 00:01:046 (1) - The slider isn't symmetrical (slightly bugs me). Can clearly be seen when you ctrl+h it. Try with these points
[list:1337]1w - x:124 y:148
2r - x:180 y:120
3w - x:256 y:152
4r - x:332 y:120
5w - x:388 y:148
00:06:712 -> 00:17:045 What is this? 2008 mapping? Try be more creative like adding sliders instead of all these circles (Like map the clarinet/saxophone/whatever that brass instrument is)
00:58:379 (5) - I don't think 4 flows very well to 5 (the shapes are not related via blanketing/stacking/etc. what i recommend is the following--
00:58:379 (5) - shorten to 00:59:045 and...
00:59:712 - add a circle beat (and NC). I feel as though the beginning of the second run-through in the chorus should be clickable
01:01:045 - try this rhythm here because of the same reason as mentioned above
01:02:379 - if you do the previous mod, NC here. or else NC at 01:03:045 (8) - but it'll feels a little bit weird
01:10:379 (5) - NC
01:13:045 (7) - NC
01:15:545 (3) - remove NC
01:16:712 (1) - NC
01:16:712 (1) - (insert rant on 2008)
- fixed all the NCs, and you were right regarding the end snap 00:20:377. Turns out it was 0.002 seconds off[ Rizen ] wrote:
[Normal]
(I hate modding normals because it's between hard and easy. please excuse the lack of non-nc remarks)
- 00:03:712 (5) - NC
00:08:879 (5) - NC
00:14:212 (1) - NC
00:19:711 (6) - NC (because different vocals)
00:25:045 (6) - NC (Emphasis on white tick)
00:33:045 (1) - NC (emphasis on instruments)
00:41:045 (6) - NC (different vocals)
00:46:379 (6) - NC (emphasis on vocals)
00:51:712 (1) - NC ^
00:57:045 (1) - NC ^
01:02:379 (5) - NC ^
01:07:712 (1) - NC ^
01:13:545 (1) - NC ^
01:18:212 (5) - NC ^
01:23:545 (1) - NC ^
also, check AiMod regarding object end snap at 00:20:377 (maybe it's just me)
edit: worked on hard on April 26, 2015. here's what I did:[ Rizen ] wrote:
[Hard]
- 00:03:045 (4) - Try this maybe? It solves the object distance clash at 00:04:379 (2)
SPOILER00:43:545 (6) - maybe move this closer to 00:43:712 (1) ? The equal distance between objects before could confuse people when they're not the same rhythmhttp://puu.sh/hnU0n/8d984ebf1d.png
01:17:545 (7) - maybe blanket this with circle 4 in same combo
Nah don't worry about it, you did the best you can and that still helps me out a lot[ Rizen ] wrote:
I'm still not confident in modding hard/insanes...
If you can, can you please mod this map?
good luck``
Thanks for the mod! I'll be returning the favour later todaym1223961117 wrote:
From your Queue~
And this is one anime I like this season
- Thanks for the tips on the hitsounds! I had a feeling the hitsounds were a little bit too loud, and I didn't want to spam the beatmap with finishes, but your placements for them make sense in a way that it doesn't feel like it's being spammed fixedm1223961117 wrote:
[General]
- For all diff: add finish
00:11:545 - 00:08:879 - 00:14:212 - 00:15:545 - 00:16:212 -
00:17:045 - 00:30:379 - 00:33:045 - 00:46:379 - 00:47:545 -
00:54:379 - 00:57:045 - 00:58:212 - 01:05:045 - 01:07:712 -
01:08:879 - 01:10:379 - 01:13:045 - 01:15:045 - 01:18:212 -
01:20:879 - 01:23:545 - 01:24:879 - 01:25:545 - 01:26:379 -
01:26:879 -- Volume for all diff:
00:01:046 - 50%
00:06:212 - 70%
00:17:045 - 60%
00:38:379 - 50%
00:46:379 - 60%
00:47:545 - 70% (to kiai end)
01:10:379 - 50%
01:15:545 - 60%
edit 2: worked on insane on April 27, 2015. here's what I did:m1223961117 wrote:
[Insane]
00:16:962 - add circle
00:46:295 - ^
00:48:712 (5) - too loud, suggest you can remove whistle
00:59:045 - to 00:59:545 - change to like this?? follow drum?? http://puu.sh/hnZ12/63b7763256.jpg
01:09:545 (10,11) - ^, http://puu.sh/hnZ3v/5d13dbbf95.jpg
edit: worked on hard on April 26, 2015. here's what I did:m1223961117 wrote:
[Hard]
00:04:879 (5) - http://puu.sh/hnZ7n/d5d1857a47.jpg
00:05:545 (6) - ^
00:12:379 (3) - change 1/2 slider+ a circle??
00:13:712 - add circle
00:16:879 - ^
00:17:045 (1,2) - hope you like this: http://puu.sh/hnZho/dbce8bc97d.jpg
00:18:379 (4) - follow voice and drum. and this reverse slider not follow anything: http://puu.sh/hnZnw/70a74de94c.jpg
00:19:712 (1,2,3,4,5,1) - same rhythm. If you change 00:17:045 (1,2) -
00:38:879 (4) - change this?? http://puu.sh/hnZtW/3297ecd530.jpg
00:40:379 - add circle
00:41:545 (2) - same url]http://puu.sh/hnZ7n/d5d1857a47.jpg[/url]
01:05:045 (1,2,3) - I can't understand what you follow ??
01:17:545 (7,1) - too far
Woops, must've been something I overlooked. fixedm1223961117 wrote:
[Normal]
- Why all notes use 0.75x...no sense. Change to 1.0x
fixedm1223961117 wrote:
[Easy]
01:22:712 (3,4) - combine a slider
I think the current offset is fine as it is, so I'm going to leave it as is. If other people think that it may be off, however, I'll change itm1223961117 wrote:
For all diff: All offset -16
Heheh, thanks!m1223961117 wrote:
Good luck
- awawawa thanks for the random mod ;w;Wafu wrote:
Random mod Red - UnrankableGeneral
Blue - Highly recommended
Black - Suggestion
- Please remove the commas from tags, this will not allow people to look for more than just one tag.
- Because 'Rhodanthe*' seems to be used only for this anime, so it is not very famous, you should include names of singers in tags:
西明日香 (romanised Nishi Asuka)
田中真奈美 (romanised Tanaka Manami)
種田梨沙 (romanised Taneda Risa)
内山夕実 (romanised Uchiyama Yumi)
東山奈央 (romanised Touyama Nao)- You might want to use custom hitsound for the clap, because it currently feels a bit out of place when there is loud clap, while music contains a simple snare. I think this one fits really well.
- I think there should be a better mp3 available, try to look for it, because it sounds like some parts are a bit distorted and start is really low volume.
- Muting soft-sliderslide with this file would be quite good, because you are sometimes using 100% volume, which makes the sliderslide do a lot of noise, so muting it is probably the easiest way to fix this.
- did what you recommended at 00:05:879, but as a result of it the distance snap got all screwy and I ended up having to remap quite a bit of the easy difficulty. I think it's a lot better than what it was before thoughWafu wrote:
Easy
- You have to use hitsounds. In case of this map, it is enough to use grumd's hitsound copier and hitsound the notes which are missing, they were not many, so it is just few minutes of work.
- 00:05:879 (4) - Move this slider somewhere else, you might do something like screenshot below. The problem is the slider is hidden under previous slider which is not so cool on easy difficulty, because the player will barely react to this, especially when he has only something about 350ms to react
- 00:27:712 - You start to break new combo consistency and sensibility here and you make the combo lengths inconsistent. That will result in messed up HP gain, which is especially important on low diffs. Previously you used NC on each 3rd downbeat, but while it still fits music to be used like before, you just started to use them variably.
- decreased AR and OD to 4 and 4 respectivelyWafu wrote:
Normal
- Same issue with hitsounds as Easy
- Difficulty is very high considering it is only Normal. I recommend to decrease AR and OD by 1 and then increase the combo count. Currently the combos are long 7-10, which is really inappropriate for normal. Try to keep them under 6, I recommend each 3rd downbeat.
- 00:18:379 (3,4,5,8,9,10) - These two patterns are very annoying. Rhythmically it is fine, but it doesn't fit with the pattern. It is all overlapped and focused on one place so the approach circles will be mixed together and someone who is able to play only Normal will just simply miss there because he will get lost in this. I hope you might understand what I mean. I suggest to remake them so every part of it is perfectly visible in natural way without overlaps and other traps or you might use a bit different rhythm, but that's up to you.
- 00:27:045 (9,10,1) - This might be also problem for newbies, because he is most likely not gonna expect a circle between two sliders stacked together, so make it just simple and remove the circle and move the slider somewhere else, or make this with regular distance snap.
- 00:19:711 (6) - Slider ends on 00:20:377, but it must end on 00:20:379, because current position is out of timing point, this might have been caused by offset change.
edit: worked on hard on April 26, 2015. here's what I did:Wafu wrote:
Hard
- You should decrease the AR by 1, because you have Insane diff and it will fix the spread a bit. The problem here is Insane has 9 AR, while it is definitely wrong, when it is quite a chilling map, just doesn't fit the song nor map, then you should decrease AR of Insane to 8 so it is a bit more sensible and whole settings should be fine.
- 00:13:379 (5,6) - I don't know if you know it, but be aware that this kind of pattern is often considered as unrankable unless it plays extremelly well, what it doesn't there.
- To be honest, as a hard it is pretty fine, balanced and so on, but just go through the difficulty and fix the antijumps. You are sometimes using the same distances for 1/2 notes and 1/1, which makes player click earlier than they are supposed to.
edit 2: worked on insane on April 27, 2015. here's what I did:Wafu wrote:
Insane
- As I reasoned in Hard diff, reduce the AR to 8.
- 00:07:047 (3) - The slider is on 00:07:047 while it must be on 00:07:045, because it would not be snapped to the timing.
- 00:24:545 - The clap doesn't fit there very much because the snare is on 00:24:712 in real. If you used the custom hitsound provided in General, try to find all missing snares. That would increase the map's quality a lot. Those are for example 00:29:379 - 00:30:045 and more.
- 00:48:712 - Reduce the volume, it is currently ideal for ear-bleed. Whistle spam is not really cool on that high volume.
Conclusion: Needs some improvement
Awawawawa you're too kind- Thanks for your help and I'll definitely get back to you on your offer! Thanks for the star too waaaa totally did not expect thisWafu wrote:
If I consider you are a newbie, the map is pretty okay. You should care more about perfection, spread and what was really missing there, hitsounds. It would not take a long to make this actually rankable so feel free to ask me anything, I'll be glad to help you if you need something. Also have my star and good luck~! :3
I don't know whether you took a look at a mod above, but just wanted to say current offset is fine if you didn't already change it
Hey there, thanks for the mod! Don't worry about your English, it's finesaisee2010 wrote:
Hi! for M4M - Sorry for my poor English and modding skill
edit 2: worked on insane on April 27, 2015. here's what I did:saisee2010 wrote:
InsaneSPOILER00:01:379 (2) - Can you move it to 428/284 , it's better blanket .
00:03:712 (1,2) - better pattern if you blanket them together
00:48:045 (2,3,4) - I think 00:48:045 (2) - move to 168/120
00:48:212 (3) - move to 256/196
00:48:379 (4) - move to 324/120
01:01:712 (8) - 348/272 for better blanket
01:13:045 (1,2,3,4) - I think 01:14:045 (3) - shouldn't stack with 01:13:045 (1) - It isn't a good pattern imo.
edit: worked on hard on April 26, 2015. here's what I did:saisee2010 wrote:
HardSPOILERAR-1
00:11:545 (1,3,4) - improve blanket
00:13:879 (6) - move to 186/50 not good to stack like them.
00:49:712 (3) - ctrl+H
01:20:545 (8) - slider end stack with 01:21:379 (2)
01:26:879 (6) - 384/88 - triangle pattern
- fixed the issues at 00:18:379 and 00:21:045saisee2010 wrote:
NormalSPOILERYour DS is good for now but some slider like 00:18:379 (3,4) - 00:21:045 (8,9) , They aren't good pattern and hard to read by beginner
00:18:379 (3,4) - delete 00:18:879 (4) - and add reverse slider 00:18:379 (3) is better.
00:21:045 (7,8,9) - delete 00:21:545 (8) - add reverse slider 00:21:045 (7) and place 00:22:045 (8) stack this 00:20:712 (6)
00:48:045 (8,9,10) - change them to reverse slider , 3 stack notes aren't good imo.
.
.
add NC 00:03:712 - 00:08:879 - 00:14:212 - 00:19:711 - 00:22:379 - 00:25:045 - 00:33:045 - 00:41:045 - 00:46:379 - 00:51:712 - 00:57:045 - 01:02:379 - 01:07:712 - 01:12:379 - 01:18:212 - 01:23:545 - (some NC I'm not sure you can ignore if it doesn't fit for you.)
.
.
.
And Hitsound , same as other modders. Zzz
- I ended up changing a lot of the easy difficulty, but still took into consideration what you said.saisee2010 wrote:
EasySPOILERI think pattern from 00:06:712 to 00:16:712 isn't good imo , add some slider in this pattern could be better .
00:57:045 (3,4) - Ctrl+G them?
00:57:045 (3) - NC
01:00:379 (6) - NC
01:03:045 (8) - NC
01:10:379 (5) - NC
.
.
.
And Hitsound , same as Normal. Zzz
Awawawa thanks for the starsaisee2010 wrote:
Get a little star from me , good luck .
My map
:
t/322130
AIBat v3.1 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:295
- [Hard] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:379
- [Insane] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:379
- [Normal] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:295
AIBat v3.1 wrote:
Snapping
00:07:047 (3) - Unsnapped slider (start).
AIBat v3.1 wrote:
Snapping
00:01:046 (1) - Unsnapped slider (end).
00:02:379 (3) - Unsnapped slider (end).
00:03:712 (1) - Unsnapped slider (end).
00:05:045 (3) - Unsnapped slider (repeat).
00:05:045 (3) - Unsnapped slider (repeat).
00:05:045 (3) - Unsnapped slider (end).
00:06:212 (1) - Unsnapped slider (end).
00:07:045 (2) - Unsnapped slider (end).
00:07:712 (3) - Unsnapped slider (end).
00:08:879 (1) - Unsnapped slider (end).
00:10:379 (3) - Unsnapped slider (end).
00:13:045 (4) - Unsnapped slider (repeat).
00:13:045 (4) - Unsnapped slider (end).
00:14:212 (1) - Unsnapped slider (end).
00:15:045 (2) - Unsnapped slider (repeat).
00:15:045 (2) - Unsnapped slider (end).
00:17:045 (1) - Unsnapped slider (end).
00:18:379 (3) - Unsnapped slider (end).
00:19:712 (1) - Unsnapped slider (end).
00:21:045 (3) - Unsnapped slider (repeat).
00:21:045 (3) - Unsnapped slider (end).
00:23:045 (2) - Unsnapped slider (end).
00:24:212 (5) - Unsnapped slider (end).
00:25:045 (1) - Unsnapped slider (end).
00:27:045 (4) - Unsnapped slider (end).
00:29:045 (3) - Unsnapped slider (end).
00:30:379 (1) - Unsnapped slider (end).
00:33:045 (1) - Unsnapped slider (end).
00:35:712 (1) - Unsnapped slider (end).
00:37:545 (5) - Unsnapped slider (end).
00:39:045 (2) - Unsnapped slider (end).
00:43:045 (6) - Unsnapped slider (end).
00:45:045 (4) - Unsnapped slider (end).
00:47:045 (2) - Unsnapped slider (repeat).
00:47:045 (2) - Unsnapped slider (end).
00:49:045 (1) - Unsnapped slider (end).
00:53:045 (4) - Unsnapped slider (repeat).
00:53:045 (4) - Unsnapped slider (end).
00:55:045 (3) - Unsnapped slider (end).
00:57:045 (1) - Unsnapped slider (repeat).
00:57:045 (1) - Unsnapped slider (end).
00:58:379 (3) - Unsnapped slider (end).
01:01:045 (3) - Unsnapped slider (repeat).
01:01:045 (3) - Unsnapped slider (end).
01:03:045 (2) - Unsnapped slider (end).
01:07:045 (6) - Unsnapped slider (end).
01:09:045 (3) - Unsnapped slider (end).
01:09:545 (4) - Unsnapped slider (end).
01:14:379 (4) - Unsnapped slider (end).
01:15:545 (1) - Unsnapped slider (end).
01:17:045 (3) - Unsnapped slider (repeat).
01:17:045 (3) - Unsnapped slider (end).
01:18:212 (1) - Unsnapped slider (end).
01:19:045 (2) - Unsnapped slider (end).
01:20:879 (1) - Unsnapped slider (end).
01:22:379 (3) - Unsnapped slider (end).
01:23:545 (1) - Unsnapped slider (end).
01:24:879 (4) - Unsnapped slider (end).
Thanks for the mod! (I completely forgot to log on osu the past few days, so sorry for the late kd).CelsiusLK wrote:
from my q
- I disabled WS supportCelsiusLK wrote:
[general]
- uncheck widescreen support , this is use for sb
- soft-hitclap is unused if you want to use it you need to change sampleset to softcustom-1
kiai inconsistentYou need to make sure kiai is consistent on every diffs if you map fullset by yourselfAIBat v3.1 wrote:
Kiai
Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:295
- [Hard] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:379
- [Insane] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:379
- [Normal] :
Kiai #1: Starts on 00:49:045, ends on 00:59:045
Kiai #2: Starts on 00:59:712, ends on 01:10:295AIBat v3.1 wrote:
Snapping
00:07:047 (3) - Unsnapped slider (start).- Also lots of unsnapped thing in normal that need to fix
unsnapped things in normalAIBat v3.1 wrote:
Snapping
00:01:046 (1) - Unsnapped slider (end).
00:02:379 (3) - Unsnapped slider (end).
00:03:712 (1) - Unsnapped slider (end).
00:05:045 (3) - Unsnapped slider (repeat).
00:05:045 (3) - Unsnapped slider (repeat).
00:05:045 (3) - Unsnapped slider (end).
00:06:212 (1) - Unsnapped slider (end).
00:07:045 (2) - Unsnapped slider (end).
00:07:712 (3) - Unsnapped slider (end).
00:08:879 (1) - Unsnapped slider (end).
00:10:379 (3) - Unsnapped slider (end).
00:13:045 (4) - Unsnapped slider (repeat).
00:13:045 (4) - Unsnapped slider (end).
00:14:212 (1) - Unsnapped slider (end).
00:15:045 (2) - Unsnapped slider (repeat).
00:15:045 (2) - Unsnapped slider (end).
00:17:045 (1) - Unsnapped slider (end).
00:18:379 (3) - Unsnapped slider (end).
00:19:712 (1) - Unsnapped slider (end).
00:21:045 (3) - Unsnapped slider (repeat).
00:21:045 (3) - Unsnapped slider (end).
00:23:045 (2) - Unsnapped slider (end).
00:24:212 (5) - Unsnapped slider (end).
00:25:045 (1) - Unsnapped slider (end).
00:27:045 (4) - Unsnapped slider (end).
00:29:045 (3) - Unsnapped slider (end).
00:30:379 (1) - Unsnapped slider (end).
00:33:045 (1) - Unsnapped slider (end).
00:35:712 (1) - Unsnapped slider (end).
00:37:545 (5) - Unsnapped slider (end).
00:39:045 (2) - Unsnapped slider (end).
00:43:045 (6) - Unsnapped slider (end).
00:45:045 (4) - Unsnapped slider (end).
00:47:045 (2) - Unsnapped slider (repeat).
00:47:045 (2) - Unsnapped slider (end).
00:49:045 (1) - Unsnapped slider (end).
00:53:045 (4) - Unsnapped slider (repeat).
00:53:045 (4) - Unsnapped slider (end).
00:55:045 (3) - Unsnapped slider (end).
00:57:045 (1) - Unsnapped slider (repeat).
00:57:045 (1) - Unsnapped slider (end).
00:58:379 (3) - Unsnapped slider (end).
01:01:045 (3) - Unsnapped slider (repeat).
01:01:045 (3) - Unsnapped slider (end).
01:03:045 (2) - Unsnapped slider (end).
01:07:045 (6) - Unsnapped slider (end).
01:09:045 (3) - Unsnapped slider (end).
01:09:545 (4) - Unsnapped slider (end).
01:14:379 (4) - Unsnapped slider (end).
01:15:545 (1) - Unsnapped slider (end).
01:17:045 (3) - Unsnapped slider (repeat).
01:17:045 (3) - Unsnapped slider (end).
01:18:212 (1) - Unsnapped slider (end).
01:19:045 (2) - Unsnapped slider (end).
01:20:879 (1) - Unsnapped slider (end).
01:22:379 (3) - Unsnapped slider (end).
01:23:545 (1) - Unsnapped slider (end).
01:24:879 (4) - Unsnapped slider (end).
- well I think this diff can be improved a lot LOL. After not having played it for a while, it just feels very off compared to the other difficulties. Will probably end up redesigning this difficultyCelsiusLK wrote:
[insane]
- 00:04:045 (2) - ctrl+g this would make flow here 00:03:712 (1,2,3) - nice imo , it's ok to jumps here 00:04:045 (2,3) -
- 00:14:212 (1,2) - flow here is kinda awkward , the bent in flow here is somehow make flow here awkward would be better if you swap place of these 00:14:712 (2,3) - notes it would give nice transition flow from slider 00:14:212 (1) - to 00:14:712 (2) - also you might need to re-adjust next notes if you make change here
- 00:31:879 (6) - ctrl+g this and it would make flow here 00:31:545 (5,6,7) - nice imo , it's ok to jumps here 00:31:879 (6,7) -
- 00:43:045 (9) - nc for change in spacing here
- 00:54:379 (1) - ctrl+g this and it would make flow here 00:54:045 (9,1,2) - nice imo
- 01:02:712 (2,3) - swap place of these notes would make flow here 01:02:712 (2,3,4) - nice imo , it's ok to jumps here 01:02:879 (3,4) - since 01:03:045 (4) - sound pretty emphasized would the map looks intresting to play
- 01:16:879 (5) - ctrl+g this and it would make flow here 01:16:379 (4,5,6) - nice imo
I think flow in this diff can be improved a bit
- will fix all hitsound issues at a later date because I'm lazy and would rather focus on getting a good flow firstCelsiusLK wrote:
[hard]
- 00:07:379 - missing clap
- 00:28:711 (2,3) - I think stacking would emphasis beat here really well
- 00:31:879 (4,5,6) - I think antijumps might be too hard for hard diff
- 00:42:712 (5,6,7) - I guess this is really hard to read for hard diff , try this rhythm ?
- 00:45:045 (4,6) - these place so close , space them a bit so the pattern here looks cleaner
- 00:47:045 (2,3,4,5) -I think antijumps might be too hard for hard diff
- 00:48:045 (1,2,3) - jumps here might be too big for hard , I'd try to keep ds lower than 2.1x when making jumps in hard
- 00:53:545 (4,5) - this is pretty hard to read for hard diff , consider stacking them or spacing them more
- 01:22:045 - missing clap
spacing can be improved here , try to make sure spacing is easy to read , antijumps or big jumps is rarely use in hard diff imo
- will fix all hitsound issues at a later date because I'm lazy and would rather focus on getting a good flow firstCelsiusLK wrote:
[normal]
- you missing clap a lots here , probably because some unsnapped things I mention in general so resnap everything then try to copy hitsound from other diffs to this diff again
- 00:05:045 (3) - multi-reverse slider is too hard for normal diff , try this rhythm instead
- 00:48:045 (3,4,5) - this is too hard for normal imo , try rhis
I think you can add more 1/2 note here a bit
- will fix all hitsound issues at a later date because I'm lazy and would rather focus on getting a good flow firstCelsiusLK wrote:
[easy]
- 00:07:379 - missing clap
- 00:24:712 - ^
- 00:30:045 - mising clap
01:01:045 (3,4) - stacking is hard to read for beginners , spacing them- 01:05:045 (1) - multi-reverse slider is too hard for beginners , try this rhythm instead
- 01:22:712 (3,1) - 1/2 spacing is hard for beginners , try to make rhythm here a bit more simple , try this
- 01:25:879 (3,1) - stacking is hard to read for beginners , spacing them
Thanks! Aiming for ranked is toughCelsiusLK wrote:
good luck
Slidertick could be custom hitclap tooStrategas wrote:
You have a custom soft hitclap hitsound that you are not using
Thanks for the mod!Strategas wrote:
Greetings. I can't mod diffs below 4 stars so hope this will be helpful enough
General
You have a custom soft hitclap hitsound that you are not using
Insane
00:03:045 (9,10,11) - imo makes this consistant (either two sliders or 4 notes)
00:07:045 (3) - not snapped on white tick
00:10:629 (6) - there's no sound on this tripple but I guess a bit of overmap is ok
00:16:712 (4,5) - move these a bit down so that the 5 can overlap on the 00:15:545 (1) - ?
00:22:879 (3) - split into two circles?
00:31:879 (6) - ^
00:32:212 (7,8) - rather make 8 return slider that starts on 00:32:545 and 7 slider which ends at 00:32:379
00:43:045 (9) - 1/4 slider or a 1/2 slider that ends into 00:43:295 (10) -
00:43:379 add a note that stacks on 00:43:295 (10) -
00:44:045 (3,6) - I'm guessing these were suppose to overlap
00:46:879 (4,2) - these too
00:55:045 (3) - this might be better if split in circles
00:58:879 (10,11) - there's beats on blue ticks in this part that are ignored
00:58:545 (9) - maybe split this into two circles aswell
00:59:712 (1) - slider?
01:00:379 (3) - split
01:02:712 (2) - I have a feeling this note needs to be emphasised more.
01:07:712 (1,2,3,4,5,6,7,8) - note exactly sure why the 2nd part spacing is so small compared to the 1st part. I mean I hear the same beat?
01:14:379 (4) - if you mapped on vocal here then ok but beat is strong here too
01:15:379 (6) - it's empty beat, if you didn't want to leave this clear, just make the slider reverse arrow 01:14:712 (5) -
01:19:962 (6) - same as 00:10:629 (6) -
01:27:712 (1,2,3) - aren't there suppose to be 4 of these?
Good luck
- yeah, this must've slipped my mind LOL. will fix at a later dategiantzarz wrote:
Hi M4M please
GeneralSlidertick could be custom hitclap tooStrategas wrote:
You have a custom soft hitclap hitsound that you are not using
Soooo many hitsounds problem i'm too lazy to mod all your hitsounds
- will fix hitsounds at a later dategiantzarz wrote:
Easy
00:06:712 (1) - at the reverse add hitclap
00:17:045 (1) - you shoud use a shorter slider with reverse and add clap at the reverse 00:18:712 - slidertick here would be hitclap sound (soft-slidertick sound but use the same as (soft-hitclap)
00:18:379 (3) - better use hitwhistle
00:20:045 - add slidertick that sound as hitclap
00:24:712 (4) - add hitclap here
00:25:045 (1) - better use shorter slider or add slidertick hitsounds
00:30:045 (3) - add hitclap here
00:32:045 (2) - add hitclap here
00:35:712 (1) - use shorter slider or add slidertick hitsounds
00:38:379 (1) - ^
00:40:045 (2,3) - don't stack them
00:41:045 (1) - use shorter slider or add slidertick hitsounds
00:43:045 (3) - use a short reverse slider with hitclap at reverse
00:44:712 (2,3,4,1) - stacking aren't beautiful
00:46:379 (1) - use shorter slider
00:51:712 (1) - ^
00:53:379 (2,3) - no stack
01:01:045 (3,4) - ^
01:04:712 (4) - need hitclap
01:22:712 (3,1) - no!! not for beginners
01:26:379 (1) - move it further
- will fix hitsounds at a later dategiantzarz wrote:
Normal
Go check your hitsounds you for got so much
00:06:712 - 00:08:379 - missing a lot of hitclaps
00:09:379 - 00:10:045 - ^
00:14:712 - 00:15:712 - ^^
00:16:545 - missing hitclap between slider
00:25:045 - 00:26:045 - missing a lot of hitclaps
00:53:379 - hitclap here
00:55:379 - ^
01:01:379 - ^^
and a lot at last part
- added a note at 00:18:045giantzarz wrote:
Hard
Check your hitsounds
00:18:045 - need a note
00:23:879 (3,4) - overlap is not good
00:53:879 (5) - move further
hey at least I got one of these right LOLgiantzarz wrote:
Insane
The only difficult that has less hitsound problems
Check just a little hitsound
01:25:379 (5) - need hitclap
Thanks I'll be checking out your map soongiantzarz wrote:
Good luck
GeneralA pretty good map ^^
I love your blankets
Insane
I would recommend using a higher ar, maybe 8.3 as right now some of the patterns are too hard to read
00:40:712 (11) - It looks kinda ugly with this slider stacked under 00:40:212 (10) , maybe you could try moving it to x:387 y:175 for a blanket?
00:48:212 (10) - This note is partially off the screen, move it up
01:11:879 (7) - Copy 01:10:879 (3) and replace this slider with it
01:16:879 (4) - Off the screen
Hard
00:04:712 (4) - I think you should move it a bit to the left to prevent an overlap with 00:03:712 (1)
00:51:379 (8) - Imo this is a bit confusing for hard the way it is stacked under 00:50:712 (5), I would suggest moving it somewhere else
Normal
00:07:712 (3) - I think you should move this slider to 00:07:545 in time, it makes more sense for the song (don't forget to DS it and the notes after)
01:21:712 (2) - This might be a bit too hard to read for a normal diff as it is stacked under 01:19:712 (3), I think you should move it
Easy
00:16:045 (2) - This slider is a bit too high, move it down a bit
01:18:379 - I think there should be a note here with a NC
01:21:045 - ^
Thanks for the modTheKoala wrote:
Hey c: From my queue
Sorry for the waitGeneralA pretty good map ^^
I love your blankets // Thanks
Insane
I would recommend using a higher ar, maybe 8.3 as right now some of the patterns are too hard to read // I was actually messing around with this earlier, since it feels somewhere in between 8-9. Ended up going with 8.3 like you suggested
00:40:712 (11) - It looks kinda ugly with this slider stacked under 00:40:212 (10) , maybe you could try moving it to x:387 y:175 for a blanket?// Fixed
00:48:212 (10) - This note is partially off the screen, move it up // Fixed
01:11:879 (7) - Copy 01:10:879 (3) and replace this slider with it // Fixed (I didn't even realize it was off centre; thanks ;w;)
01:16:879 (4) - Off the screen // Fixed
Hard
00:04:712 (4) - I think you should move it a bit to the left to prevent an overlap with 00:03:712 (1) // Fixed
00:51:379 (8) - Imo this is a bit confusing for hard the way it is stacked under 00:50:712 (5), I would suggest moving it somewhere else // I think this is fine as it is, but I see what you mean. I'll consider it if another modder points this out as well
Normal
00:07:712 (3) - I think you should move this slider to 00:07:545 in time, it makes more sense for the song (don't forget to DS it and the notes after) // I think this is fine as it is, since the slider does follow the drumbeat. I see what you mean though, so I'll consider moving it if another modder points it out
01:21:712 (2) - This might be a bit too hard to read for a normal diff as it is stacked under 01:19:712 (3), I think you should move it // I don't think this is a problem, since you can clearly see the whole slider ahead of time
Easy
00:16:045 (2) - This slider is a bit too high, move it down a bit // I don't think this is a problem since the slider is still movable within the borders of the grid
01:18:379 - I think there should be a note here with a NC // Added a note here like you suggested
01:21:045 - ^ // Sort of took this suggestion; placed it at 01:20:879 instead
Sorry for the short mod, there's not much I could find c:
Good luck!
Thanks for the modclp012345 wrote:
Sorry for late mod >.<
Newbid modding ;_;
[General]
Sorry I cannot help out much I think OAO most of them are personal opinions
[Insane]
00:03:045 (3,4,5) - will it cause confusion? // I don't think it's that confusing
00:51:045 (9,10,11,12) - ^, I will suggest swapping 10 with 11 QAQ // Great idea here! Used it
01:01:713 (8,9,10,11) - ^ // Took your suggestion here as well
00:59:712 (1,2) - I think they touches the HP bar (I am using official skin QAQ), maybe lowering them? // Fixed
01:21:712 (3,4) - I think too many objects start here .__. // I don't think it's too much of a problem. If another modder points it out I'll consider fixing it
[Hard]
00:17:545 (2,3,4) - DS here does not look good ._. // It looks fine to me, but moved it slightly anyways. Hope it's better now
00:30:379 (1,2) - missing a beat here, looks weird to me // Fixed
00:50:712 (5,8) - will it be too hard to read for hard difficulty? Idk QAQ // I'll play around to see if I can come up with something better but for now I'll leave it as is
01:23:545 (1,2,3,4) - this part do not quite work for me // I think this is fine as it currently is since it follows the trumpets
[Normal]
00:55:045 (3,5) - If I'm correct such overlaps are not preferred in normal ;__; // Fixed
01:14:045 (3,4) - ^ // Fixed
[Easy]
I don't know how to mod easy, sorry .__. // Don't worry about it, you did your best
Thanks for the mod, and sorry about the late kudos! Been a little busy with school lately; will take a look at your mod when I have the chanceneonat wrote:
Insane
00:03:212 (4,5) - why the anti-jump here, it's weird
00:21:879 (7,8) - I think you should unstack this as it halts movement
00:29:878 (8,9) - ^
00:38:379 (1,2,3,4,5,6,7,8,9) and 00:41:045 (1,2,3,4,5,6,7,8) - are similar in music, yet the former one is much more spaced out, some common balance would be good
01:00:379 (3) - it feels different from 00:59:712 (1,2) - unstack 3 from those 2 for more emphasis of the new vocal line, which isn't a held vocal
01:26:879 (4) - add finish on slider start?
Hard
00:13:545 - something should start here instead of having a slider end here, with the trumpet holding on in the music
00:16:712 (8,1) - don't let them touch each other, your objects with the usual spacing do not do so, this is irregular and isn't nice, sticks out
00:28:879 (3,4,5,1,2,3,4,5,6,7,8) - why the sudden decrease in spacing?
00:31:212 - missing the strong beat in vocals
00:42:712 (5,6,7) - I rather you repeat the 3/4 rhythm rather than the 1/2 rhythm before that
01:00:379 (2,3,4,5,6,7,8) - why the sudden decrease in spacing
The random spacing doesn't make sense, it's not intuitive here. It makes it unpolished and more complicated
Normal
For Normal either stack 00:04:712 (3,4) - 1/2 rhythms or 00:08:712 (4,1) - 1/4 rhythms, don't further complicate things by having both sometimes use stacking
Easy
01:05:045 (1) - I won't recommend multiple repeat sliders in Easy
01:17:379 (3,1) - 01:20:045 (4,1) - keep things in Easy to at most 1/1 beat apart between objects. Only these 2 are like this, it comes at the end and is quite a surprise
Good Luck
RVMathew wrote:
Hi there. Sorry for the late reply (you made your request in June)
Note that whatever I say is my own opinion so you do not have to follow whatever I say. Changes are separated into boxes.General1) Audio lead in should be between 1500-2000ms.
2) 01:27:879 The spinner should have a finish sound. Try this hitsound: http://puu.sh/jEbmv/5c158ec070.wav
3) Is there a way for you to compress the vid size without losing quality to reduce download size?Normal1) 00:17:045 Make the arrow shape more symmetrical.
2) 00:30:379 Why go with the angled curve at the end? It looks a little weird. I think a curve will do but this is a minor thing.Hard1) 00:02:212 Adjust the slider like so; I think it looks better imoSPOILER[img]osu.ppy.sh/ss/3546162[/img]
Final thoughts: There is not much for me to mod since a lot of things are A-Ok in my opinion. Of course when playing insane it took me a few tries to get it but it works. There are a few minor things that if fixed can make a huge impact (that is what I think).
Good luck and again I apologize for the very late reply.
you should check out the full version instead same song, but longer and not in graveyard lolsahuang wrote:
nice song,rip graveyard