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Rhodanthe* - old version of yumeiro parade

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Topic Starter
Doormat
This map has been deleted on the request of its creator. It is no longer available.
SalloxWave
First of all I want to say I've never ever modded before and i'm not very experienced with what you "should" and should not have in a beatmap, but i'll try to point out some places you could change in the song.


00:02:159->00:02:325
I think they are too close to each other, distance snapping isn't followed. I think it feels a little bit awkward.

00:20:825->00:21:159
I think the notes are too close. It might ruin the flow a bit.

00:46:159->00:46:325->00:46:492
Jumps here are smaller compared to the notes before. This feels uncomfortable. Try to have the same space whole all six notes.

00:56:825
This note shouldn't be stacked according to me. I don't know if other like to have a sudden stack in a "jump-combo" but I don't like it. Try to move the note a bit

00:59:159->00:59:325
Even though it looks symmetric which is satisfying :D , I don't believe you should have that much of a jump. You have the same space between the notes in the whole combo. That doesn't feel good, try to move the notes after 00:59:325 or make 00:59:325 closer to 00:59:159.


Those adjustments are not crucial for the beatmap but they might give that extra feel. Otherwise, nice beatmap, hope it gets ranked sometime.
:D
Topic Starter
Doormat

Stealthwave wrote:

First of all I want to say I've never ever modded before and i'm not very experienced with what you "should" and should not have in a beatmap, but i'll try to point out some places you could change in the song.
Thanks for the feedback! I was actually messing around with the beatmap for the past few days and I didn't like some of the stuff myself, so I did change it, but I'll take into consideration what you said as well :)

Stealthwave wrote:

00:02:159->00:02:325
I think they are too close to each other, distance snapping isn't followed. I think it feels a little bit awkward.
Were you referring to the 1-->2, the 3-->4, or the 4-->5? I'm not entirely sure. Either way, I changed the notes from 00:02:325-->00:02:659 to something that hopefully flows better.

Stealthwave wrote:

00:20:825->00:21:159
I think the notes are too close. It might ruin the flow a bit.
I ended up reversing the start and end position of the slider at 00:21:159, so hopefully it feels better now.

Stealthwave wrote:

00:46:159->00:46:325->00:46:492
Jumps here are smaller compared to the notes before. This feels uncomfortable. Try to have the same space whole all six notes.
I ended up changing the jump to something that's hopefully more comfortable.

Stealthwave wrote:

00:56:825
This note shouldn't be stacked according to me. I don't know if other like to have a sudden stack in a "jump-combo" but I don't like it. Try to move the note a bit
There's still a stack in the jump-combo, but I changed it so that "4" is on stacked with "5" instead of being stacked with "3".

Stealthwave wrote:

00:59:159->00:59:325
Even though it looks symmetric which is satisfying :D , I don't believe you should have that much of a jump. You have the same space between the notes in the whole combo. That doesn't feel good, try to move the notes after 00:59:325 or make 00:59:325 closer to 00:59:159.
I ended up moving the note in question closer to the center of the map. Hopefully it flows better?

Stealthwave wrote:

Those adjustments are not crucial for the beatmap but they might give that extra feel. Otherwise, nice beatmap, hope it gets ranked sometime. :D
Well, here's to hoping :)
SalloxWave
Nice! The beatmap feels better now about the "flow".

I believe there should be more colours, either more gradiations of yellow or maybe add another color, light blue for example(A bright color ofcourse ;) )

Next thing to work with is the hitsounds, that is a must have in a beatmap. I would suggest mainly using "soft-whistle" and "soft-normal" and sometimes add a louder sound like a crash or a whistle.

This beatmap will need more difficulties in the future. I might be able to help if you want to :P.

You might want to check out my beatmap as well. :)

Good luck!!!

PS: Quick question. By giving me a Kudosu will you also get one?
Topic Starter
Doormat

Stealthwave wrote:

Nice! The beatmap feels better now about the "flow".

I believe there should be more colours, either more gradiations of yellow or maybe add another color, light blue for example(A bright color ofcourse ;) )

Next thing to work with is the hitsounds, that is a must have in a beatmap. I would suggest mainly using "soft-whistle" and "soft-normal" and sometimes add a louder sound like a crash or a whistle.

This beatmap will need more difficulties in the future. I might be able to help if you want to :P.

You might want to check out my beatmap as well. :)

Good luck!!!

PS: Quick question. By giving me a Kudosu will you also get one?
Glad to hear that it flows better, it's still something I'm working on :)

I am planning on doing more difficulties; I have some ideas on what I want to do but nothing solid yet.

I'll definitely check out your beatmap when I have the time!

Also, to answer your question, no I don't get kudosu for giving you one.
xclaudioh
i love this song <3
Furirin
Great Beatmap!! Keep on doing what you doing~ :3
Riyujin
Hii!

The map is sugoii,, got something to mod tho!

General
nothing :3

Easy
00:04:849 (1) - the spinner is waaayy too short and fast for easy mode :o
00:03:682 (3) - make the slider this long.. till 00:04:515
00:04:682 - and begin the spinner here till 00:05:932
01:26:849 (2) - delete this one and add the spinner start here from 01:27:015 (1) so it should be this: spinner start: 01:26:849 (1) - spinner end: 01:27:682 -
also change the offset from the spinner ^^ to 0.50

Normal
same with the spinner at easy make it longer
00:04:849 (1) - make this spinner longer till 00:05:849
00:34:849 (4) - add a slider here till 00:35:015 - goes nice with the rythm.

Hard
00:16:682 (5,6) - 00:16:849 - 2 notes here.. the long slider makes it boring and doesn't nicely flow with the rythm :^
00:19:515 - 1 note here :_:
00:26:682 (4,5,6) - add these here :3
00:31:349 - 1 note here,,
00:43:224 (3,4) - set this up like this.. the previous one didn't sound nice..

Insane
nuthing to add atm :)
Topic Starter
Doormat

Riyujin wrote:

Hii!

The map is sugoii,, got something to mod tho!
Thanks for the mod!

Riyujin wrote:

Easy
00:04:849 (1) - the spinner is waaayy too short and fast for easy mode :o
00:03:682 (3) - make the slider this long.. till 00:04:515
00:04:682 - and begin the spinner here till 00:05:932
01:26:849 (2) - delete this one and add the spinner start here from 01:27:015 (1) so it should be this: spinner start: 01:26:849 (1) - spinner end: 01:27:682 -
also change the offset from the spinner ^^ to 0.50
Thanks for the tip on the spinners! I was playing around with it and I agree, they need to be longer than what they currently are
I changed the speed of the slider at 00:03:682 (3) so that it goes to 00:04:349 instead of 00:04:515, and I added a note at 00:04:682; it felt a little odd having a slider end at 00:04:515 in my opinion
Moved the last spinner at the end like you suggested, and it definitely feels better

Riyujin wrote:

Normal
same with the spinner at easy make it longer
00:04:849 (1) - make this spinner longer till 00:05:849
00:34:849 (4) - add a slider here till 00:35:015 - goes nice with the rythm.
Adjusted the spinner at the beginning to be longer
Adjusted the note at 00:34:849 so that it's a slider now, and it definitely flows better; thanks for the suggestion :)

Riyujin wrote:

Hard
00:16:682 (5,6) - 00:16:849 - 2 notes here.. the long slider makes it boring and doesn't nicely flow with the rythm :^
00:19:515 - 1 note here :_:
00:26:682 (4,5,6) - add these here :3
00:31:349 - 1 note here,,
00:43:224 (3,4) - set this up like this.. the previous one didn't sound nice..
I agree with you with the slider at 00:16:682 being too long, and I did separate it into two notes; however, I used a slider at 00:16:515 for the second note instead
Added a note at 00:19:515; it feels better :)
Confused by what you meant by "add these here", but I turned the note at 00:26:682 into a slider and got rid of the (5); this feels better than having two separate notes in my opinion
Added the note at 00:31:349 and the maps feels like it flows better :)
Have to disagree with you on the note at 00:43:224; I think it feels fine and moving the note forward by a couple milliseconds doesn't really change that much in my opinion :o

Overall, thanks for your suggestions; really helped me out with figuring out how to better map easy, normal and hard maps :)
I find them more difficult to map compared to insane maps lol
A Mystery
Hello! From my queue
This anime is <3 (but going to wait until season 2 is done before I watch)

General

  1. There is still a lot of work to be done, but you probably know that :P
  2. The offset is way too early, and I highly suggest changing it to somewhere around 1036
  3. No hitsounds (read the queue description, might be able to help you out a bit)
  4. Please give a bit more variety tot he combo colors. They help the player reading the map but also gives a more colorful and pleasant experience when playing. Take a darker yellow and some other colors (this yellow blends quite a lot with the backgroud)
  5. There is no kiai, you might want to add it where the chorus is (starting from 00:49:035 (1) - lasting until 01:10:369 (1) - )
  6. The background image is 1109x768, which is rankable but it's better to use a 1366x768 image. Also the audio file is 128 kbps. Same problem: quality is fine, but if you manage to find a higher quality one it is always appreciated.
Insane

  1. I think you did a good job on the use of object, rhythm wise. However, the spacing was quite often confusing and there are a lot of overlaps that look terrible. I will try to help you out a bit :D
  2. Regarding spacing, the patterns you choose are okay, though sometimes a bit weird. At some places (00:08:869 (1) - for example) you did a good job emphasizing a new downbeat, but most of the time you stick very close to the distance snap.
  3. Things like these are confusing 00:18:702 (5,6,7) - because of the gap on the timeline, so consider either moving 6 and 7 more apart (In this case it is better to stick to the distance snap, because otherwise you will cause reading issues), or making 6 a slider/doing something similar to this 00:29:535 (5) - . The latter sounds the best to me and it also makes more sense than making an awkward gap like that. There Same with 00:21:535 (7,8) - 01:04:202 (7,8) - 01:06:535 (5) - 01:14:702 (5,6) -
  4. 00:30:035 (6,1) - Also here you are creating an awkward gap, and since there is a new downbeat spacing like this would be extremely confusing in most cases. Consider making 6 a slider/2 circles in order to solve this, though there are a lot more possibilities. Same issue here 00:32:702 (6,1) - 00:43:035 (4,5,6,1,2) -
  5. 00:43:035 (4,5,6) - Another issu with spacing. Most people will simply miss here because you cannot expect the 3/4 gap here. There are several techniques to do this with circles and still make it readable, however a more simple solution would be using a return slider. Testplay the map yourself, don't you think it is confusing as well?
  6. Don't throw around with the slider velocities like that :( A lot of people use a slightly higher velocity (notice, slightly) in the chorus, but keep it quite consistent throughout the rest of the map. These changes 01:18:202 (1) - 00:56:035 (5) - do not really make sense, but they are also waaay too much. A lot of people will at least get a slider release here because it's suddenly very slow. There is also no reason for the speed up at the end. The SV change here 00:38:869 (4) - does make sense, but is a little overdone. Something like x0.75 would probably fit a lot better.
  7. 00:02:202 (1) - Blankets are fun, however, do them a little more properly. This is an example, but there are a lot more
  8. 00:12:035 (2,3,4) - I don't think this needs explanation. Overlaps like these do not look very visually appealing. move the objects more apart, and reposition them if you don't want them to go out of the grid. Same issue here 00:20:869 (4,6) - 00:21:369 (6,8) - 00:26:202 (5,1) - 00:26:869 (1,1) - 00:32:202 (5,1) - 00:46:285 (8,1,6) - 00:52:035 (2,4) - 00:53:535 (3,4) - 01:10:369 (1,2,3,5,7,8) - . Especially veeery slight overlaps look bad
  9. 00:13:369 (6) - A return slider does not really fit imo, consider using a circle followed by a slider, since the first trumpet note is rather short so it will emphasize the instrument a lot better. Same here 01:25:869 (4) - . The trumpet plays 2 notes, so a circle followed by a slider would make more sense so you can represent both in the map.
  10. 00:27:285 (2,3,4,5,6) - There is no stream in the music, so you're really overmapping here. Listen to the music and map what you can hear, not what you can't. Sometimes a triple is fine in my opinion, but an entire stream like this not. Same issue here 00:37:952 (2,3,4,5,6) - 00:46:119 (6,7,8) -
  11. 01:05:535 (2) - Pretty much every off-beat slider you used was fine, since the slider head represented a starting sound in the music (mostly vocal). However, there is not reason to use it here, since the voice starts on the slider end, which would better be a starting slider or a circle so you can tap it.
  12. 01:27:702 (1) - The sound you can hear in the music is 1/6 and not 1/4 like the current one.
Phew that really took some time to explain. There are basically the same issues in the easier difficulties, and spacing becomes really important then. If you are not sure, using the distance snap will help you avoid the above problems. Especially in normals and easies using the distance snap is very important, or it will become unreadable for most starters. Also keep enough space between a spinner and the next object after the the spinner (looking at the easy and normal >.>)

About hitsounding

First of all I noticed how you selected every object and changed the sampleset to soft. However you can use the green lines (inherited points) to do this instead. It is a lot easier that way.
Hitsounding is not as hard as you might think. The best thing to do is to listen closely to the music. Can you hear a cymbal or something? use a finish. Can you hear a drum snare like here 00:06:682 (2) - Slider end of 00:07:015 (4) - Slider end of 00:07:849 (6) - 00:08:682 (8) - ,...? Use a clap to represent it

If you want help regarding this, PM me in game instead, this way I can be a lot more useful than posting a 6516565 sentences long text. Pretty much every more experienced mapper knows how to do this, and there are several that are happy to help you out as well, like most BNs.

Good luck with the mapset!
Topic Starter
Doormat

A Mystery wrote:

Hello! From my queue
This anime is <3 (but going to wait until season 2 is done before I watch)
This anime is indeed very <3
Spoilers: so far, the second season is even more moe than the first one (not really a spoiler)

edit: now with comments! woo look at that all fancy

A Mystery wrote:

There is still a lot of work to be done, but you probably know that :P
The offset is way too early, and I highly suggest changing it to somewhere around 1036
No hitsounds (read the queue description, might be able to help you out a bit)
Please give a bit more variety tot he combo colors. They help the player reading the map but also gives a more colorful and pleasant experience when playing. Take a darker yellow and some other colors (this yellow blends quite a lot with the backgroud)
There is no kiai, you might want to add it where the chorus is (starting from 00:49:035 (1) - lasting until 01:10:369 (1) - )
The background image is 1109x768, which is rankable but it's better to use a 1366x768 image. Also the audio file is 128 kbps. Same problem: quality is fine, but if you manage to find a higher quality one it is always appreciated.
- Ahh, I had a feeling I had the offset off. I was running it through multiple times and I kept changing the offset since it didn't feel right. although it doesn't really matter anymore because the audio has been changed lol
- I was originally planning to go with dark yellow, orange, blue, and a darkish green colour, but since the show is literally based around blonde hair I decided to use multiple shades of yellow. I'll probably switch back to my original plan though
- Kiai is definitely planned, but I wanted to make sure everything else was good before I added it in
- Fun fact: the original size of the background is 4Kx5K or something like that; guessing osu! resized it or something? Anyways, I replaced the background with the same background that's 1366x768
- Regarding audio, I replaced it with a 256 version edit: converted it into 192kbps version. Hope it's better for the ears :P

A Mystery wrote:

I think you did a good job on the use of object, rhythm wise. However, the spacing was quite often confusing and there are a lot of overlaps that look terrible. I will try to help you out a bit :D
Well, at least my rhythm was okay :)

A Mystery wrote:

Regarding spacing, the patterns you choose are okay, though sometimes a bit weird. At some places (00:08:869 (1) - for example) you did a good job emphasizing a new downbeat, but most of the time you stick very close to the distance snap.
- I was playing around with the distance snap, and as a result ended up completely redesigning the insane for the most part again, lol. Hopefully it feels better now?

A Mystery wrote:

Things like these are confusing 00:18:702 (5,6,7) - because of the gap on the timeline, so consider either moving 6 and 7 more apart (In this case it is better to stick to the distance snap, because otherwise you will cause reading issues), or making 6 a slider/doing something similar to this 00:29:535 (5) - . The latter sounds the best to me and it also makes more sense than making an awkward gap like that. There Same with 00:21:535 (7,8) - 01:04:202 (7,8) - 01:06:535 (5) - 01:14:702 (5,6) -
- Fixed most of these gaps using the slider example you gave

A Mystery wrote:

00:30:035 (6,1) - Also here you are creating an awkward gap, and since there is a new downbeat spacing like this would be extremely confusing in most cases. Consider making 6 a slider/2 circles in order to solve this, though there are a lot more possibilities. Same issue here 00:32:702 (6,1) - 00:43:035 (4,5,6,1,2) -
- In these cases I made the gap bigger between the notes

A Mystery wrote:

00:43:035 (4,5,6) - Another issu with spacing. Most people will simply miss here because you cannot expect the 3/4 gap here. There are several techniques to do this with circles and still make it readable, however a more simple solution would be using a return slider. Testplay the map yourself, don't you think it is confusing as well?
- I've had it like this for a while now, and I personally don't find it that confusing, but I understand what you mean by it not being too readable, so I adjusted it quite significantly along with the rest of the map lol. I'll probably change the (4-5-6) into a return slider if other modders continue to see this as an issue

A Mystery wrote:

Don't throw around with the slider velocities like that :( A lot of people use a slightly higher velocity (notice, slightly) in the chorus, but keep it quite consistent throughout the rest of the map. These changes 01:18:202 (1) - 00:56:035 (5) - do not really make sense, but they are also waaay too much. A lot of people will at least get a slider release here because it's suddenly very slow. There is also no reason for the speed up at the end. The SV change here 00:38:869 (4) - does make sense, but is a little overdone. Something like x0.75 would probably fit a lot better.
- Yes, because drastic SV changes are the devil :o
- Seriously though, I readjusted all of the SVs with your suggestions in mind. the x0.75 does work better than the x0.50 after testing it for quite some time, and I got rid of the x1.25 and replaced it with a x1.1. Also made it so that it is x1.1 only during the chorus and x.075 only during the buildup to the chorus.

A Mystery wrote:

00:02:202 (1) - Blankets are fun, however, do them a little more properly. This is an example, but there are a lot more
- Readjusted all the blankets so that they hopefully are more proper this time around. There are probably still some issues, but I think they're better than before

A Mystery wrote:

00:12:035 (2,3,4) - I don't think this needs explanation. Overlaps like these do not look very visually appealing. move the objects more apart, and reposition them if you don't want them to go out of the grid. Same issue here 00:20:869 (4,6) - 00:21:369 (6,8) - 00:26:202 (5,1) - 00:26:869 (1,1) - 00:32:202 (5,1) - 00:46:285 (8,1,6) - 00:52:035 (2,4) - 00:53:535 (3,4) - 01:10:369 (1,2,3,5,7,8) - . Especially veeery slight overlaps look bad
- Ended up re-positioning most of the map anyways, so I think there are far less overlaps now

A Mystery wrote:

00:13:369 (6) - A return slider does not really fit imo, consider using a circle followed by a slider, since the first trumpet note is rather short so it will emphasize the instrument a lot better. Same here 01:25:869 (4) - . The trumpet plays 2 notes, so a circle followed by a slider would make more sense so you can represent both in the map.
- I agree, circle followed by slider fits the flow of the map more than a return slider

A Mystery wrote:

00:27:285 (2,3,4,5,6) - There is no stream in the music, so you're really overmapping here. Listen to the music and map what you can hear, not what you can't. Sometimes a triple is fine in my opinion, but an entire stream like this not. Same issue here 00:37:952 (2,3,4,5,6) - 00:46:119 (6,7,8) -
- got rid of all the streams; I was planning on getting rid of them anyways because it didn't really fit after more testing why I thought this was a good idea in the first place I don't know

A Mystery wrote:

01:05:535 (2) - Pretty much every off-beat slider you used was fine, since the slider head represented a starting sound in the music (mostly vocal). However, there is not reason to use it here, since the voice starts on the slider end, which would better be a starting slider or a circle so you can tap it.
- I ended up changing the returning slider at the beginning of this combo into a circle-circle-slider, so the voice starts on a circle now instead of a slider end

A Mystery wrote:

01:27:702 (1) - The sound you can hear in the music is 1/6 and not 1/4 like the current one.
- Tinkered around with 1/6 and 1/4 and I agree

A Mystery wrote:

Phew that really took some time to explain. There are basically the same issues in the easier difficulties, and spacing becomes really important then. If you are not sure, using the distance snap will help you avoid the above problems. Especially in normals and easies using the distance snap is very important, or it will become unreadable for most starters. Also keep enough space between a spinner and the next object after the the spinner (looking at the easy and normal >.>)
- I'm definitely going to revisit the easy/normal/hard maps and probably end up remapping them entirely or adjusting the distance snap to make it more intuitive and beginner-friendly

A Mystery wrote:

About hitsounding

First of all I noticed how you selected every object and changed the sampleset to soft. However you can use the green lines (inherited points) to do this instead. It is a lot easier that way.
Hitsounding is not as hard as you might think. The best thing to do is to listen closely to the music. Can you hear a cymbal or something? use a finish. Can you hear a drum snare like here 00:06:682 (2) - Slider end of 00:07:015 (4) - Slider end of 00:07:849 (6) - 00:08:682 (8) - ,...? Use a clap to represent it

If you want help regarding this, PM me in game instead, this way I can be a lot more useful than posting a 6516565 sentences long text. Pretty much every more experienced mapper knows how to do this, and there are several that are happy to help you out as well, like most BNs.

Good luck with the mapset!
There's an easier way to assign all the sounds to soft without my having to select all the objects!? :o i hate myself right now lol Anyways, thanks for the tips on how to hitsound. Thanks for all your tips and suggestions!

edit: I have not uploaded these changes yet. I will probably do so in the evening tonight or tomorrow morning since I plan on revisiting the other difficulties as well second edit: changes for insane and easy have been uploaded
Anxient
Insane

  • 00:04:349 (3,4) - ctrl+g cuz flow
    00:02:182 (1) - less curved so better blanket
    00:14:182 (1) - ^
    00:15:515 (1) - ^
    00:31:182 (4) - ctrl+g
    00:32:015 (4) - nudge down a little bit so it actually arcs from slider 1 to slider 5
    00:32:682 (6) - might wanna snap with 4 if follow ^
    00:44:182 (4) - for this you can either rotate by -28 degrees, from that point or move to x280 y140. why? because slider track position makes it look ugly
    00:44:849 (1) - ctrl+g for circular flow
    00:47:015 (5,6,7) - larger jumps?
    01:20:182 (5) - rotate by -13 degrees. same reason as the last rotate mod
    01:24:849 (1) - less curved for better blanket
    01:26:849 (8) - fix by moving to x208 y192. you cant be doing this on purpose right D:
    01:27:682 (1) - if follow above mod, move to x280 y172 and second sliderpoint from sliderstart to x316 y188.
AM I HELPFUL YET
A Mystery
OMG THE SPOILERS NO nah I knew that it was going to be

Doormat wrote:

- Regarding audio, I replaced it with a 256 version. Hope it's better for the ears :P
According to the ranking criteria 192 kbps is the maximum allowed, so if you can, convert the better version you have now, to this.
Also on a side note, the green lines you used are somewhere random between 2 notes, but it will affect the object you place it on as well, so it's better to move them to a certain white/red tick because the last thing you want is unsnapped kiai, etc. The kiai starts on the downbeat and ends on that as well iirc, so make sure the inherited points are set right there.

EDIT: I will try to provide you with an mp3 if I'm able to this afternoon, since I'm not sure if there's not a better sound-quality version of it, but doesn't sound at its best atm (yes I do care about that)

Don't kd this post
Topic Starter
Doormat
edit: now with comments!

small notice: I ended up redesigning most of the insane map, but I still took into consideration your comments when redesigning it, so that hopefully the flow feels better :)

Anxient wrote:

[00:04:349 (3,4) - ctrl+g cuz flow
- The jump here is less crazy now

Anxient wrote:

00:02:182 (1) - less curved so better blanket
00:14:182 (1) - ^
00:15:515 (1) - ^
- I ended up redesigning most of the blankets

Anxient wrote:

00:31:182 (4) - ctrl+g
- I ended up changing this pattern entirely but I think the new pattern has a better flow

Anxient wrote:

00:32:015 (4) - nudge down a little bit so it actually arcs from slider 1 to slider 5
00:32:682 (6) - might wanna snap with 4 if follow ^
- Lo and behold, another pattern I ended up completely changing (sorry)
- However, the new pattern follows the same rhythm as the previous pattern (it's literally just in a different place now) but the arc is more defined this time around

Anxient wrote:

00:44:182 (4) - for this you can either rotate by -28 degrees, from that point or move to x280 y140. why? because slider track position makes it look ugly
00:44:849 (1) - ctrl+g for circular flow
- Ended up making this pattern similar to the pattern at 00:04:849, so it's less ugly now (also the flow is now circular)

Anxient wrote:

00:47:015 (5,6,7) - larger jumps?
- I made the jump less convoluted (hopefully) and it's slightly larger now

Anxient wrote:

01:20:182 (5) - rotate by -13 degrees. same reason as the last rotate mod
- Ended up changing this pattern (is this a surprise by now?) but I think the new pattern looks more appealing :)

Anxient wrote:

01:24:849 (1) - less curved for better blanket
- Like I said before, most blankets were redone

Anxient wrote:

01:26:849 (8) - fix by moving to x208 y192. you cant be doing this on purpose right D:
- I swear I'm not doing this on purpose I didn't even notice that x208 y192 would make the slider look more appealing. Even though this part has been slightly changed so that the ending repeat slider is now inside the circle instead, it's more centered than previously, so thanks for that tip!

Anxient wrote:

01:27:682 (1) - if follow above mod, move to x280 y172 and second sliderpoint from sliderstart to x316 y188.
- Ended up doing the above

Anxient wrote:

AM I HELPFUL YET
YES THIS IS VERY HELPFUL.

edit: beatmap has not been updated with these changes yet. I plan on revisiting the easier difficulties and adjusting them as well before I upload the new changes. Will probably be up by this evening or tomorrow morning second edit: easy and insane remaps have been uploaded
Tamanegi-K
I feel that this beatmap has the potential to be ranked, don't give up!
salinqi
hi~from your m4m queue :)
I'm a new modder so what I discussed below are just suggestions :) Feel free to ignore them if you think they're useless

[Easy]
01:04:045 (6) - better do not use 1/2 sliders in an easy diff
01:26:879 (1) - I think it should stop at here 01:27:879

[Normal]
Regarding hitsounds:using 100%N is too noisy ;w; try to use soft and turn down the volume
00:11:379 (6,1) - ds inconsistency---I'm not sure whether it's allowed in a normal diff
00:19:712 (1,2) - potential blanket
01:02:379 (1) - rhythm inconsistency with former sentence
01:26:879 (1) - I think it should stop at here 01:27:879

[Hard]
00:15:545 (6) - didn't stack well
00:43:295 (5,6) - rhythm a bit difficult,try to avoid this
00:53:879 (5) - move to 00:53:712 -
01:00:379 (2,3,4,5) - not beautiful enough, you can make it either straighter or smoothier
01:04:712 - add a note?
01:23:545 (1,2) - potential blanket
01:26:879 (1) - I think it should stop at here 01:27:879


[Insane]
00:46:379 (1,2,3,4,5,6,7) - please do not put all these notes at the same position :o less overlap will make it more beautiful
00:53:879 (9) - strange, move it to 00:53:712 - and add a note at 00:54:212 -
00:54:379 (1,2) - improve blanket
00:56:045 (5) - extend it to 1/1 by adding a reverse arrow (like 00:55:045 (3) )
And pay more attention on flow :)
Good Luck!
Topic Starter
Doormat

salinqi wrote:

hi~from your m4m queue :)
I'm a new modder so what I discussed below are just suggestions :) Feel free to ignore them if you think they're useless
Hey, thanks for the mod!

salinqi wrote:

[Easy]
01:04:045 (6) - better do not use 1/2 sliders in an easy diff
01:26:879 (1) - I think it should stop at here 01:27:879
- The 1/2 slider only shows up once on the entire map, so I don't really think it's that big of a deal.
- The spinner at 1:26:879(1) does seem a bit too long though. Ended up making it shorter. Did the same for Normal and Hard.

salinqi wrote:

[Normal]
Regarding hitsounds:using 100%N is too noisy ;w; try to use soft and turn down the volume
00:11:379 (6,1) - ds inconsistency---I'm not sure whether it's allowed in a normal diff
00:19:712 (1,2) - potential blanket
01:02:379 (1) - rhythm inconsistency with former sentence
01:26:879 (1) - I think it should stop at here 01:27:879
- awawawawawa I thought I had the hitsounds set to soft ;w; how embarrassing Fixed the hitsounds though :)
- the ds inconsistency at 00:11:379(6, 1) was intentional to emphasize the new combo/downbeat. If other modders find it to be an issue I'll fix it, but for now it'll be left alone.
- fixed the blanket at 00:19:712(1, 2)
- I ended up moving the note at 00:59:712(1) closer to 00:59:545(7) because the distance between the two felt pretty big.
- I don't find the rhythm to be inconsistent at 01:02:379. Granted that it feels oddly slow compared to the previous combo, so this will be considered, especially if another modder points it out as well.

salinqi wrote:

[Hard]
00:15:545 (6) - didn't stack well
00:43:295 (5,6) - rhythm a bit difficult,try to avoid this
00:53:879 (5) - move to 00:53:712 -
01:00:379 (2,3,4,5) - not beautiful enough, you can make it either straighter or smoothier
01:04:712 - add a note?
01:23:545 (1,2) - potential blanket
01:26:879 (1) - I think it should stop at here 01:27:879
- Ended up moving the slider at 00:15:545(6) so that it no longer stacks.
- The rhythm at 00:43:295(5, 6) is intentional, so it will be left the same.
- Ended up moving the slider at 00:53:879(5) so that it stacks with 00:53:712(4); thanks for that idea!
- I feel that moving the slider from 00:53:879(5) to 00:53:712 will make the flow of the map there seem off, so I left this alone.
- Made the pattern at 01:00:379(2, 3, 4, 5) more straight.
- Added a slider at 01:04:712
- Blanketed 01:23:545(1) around 01:24:045(2). Thanks for the idea!
- Also changed the notes at 01:24:379(4, 5, 6) so that it's less difficult.

salinqi wrote:

[Insane]
00:46:379 (1,2,3,4,5,6,7) - please do not put all these notes at the same position :o less overlap will make it more beautiful
00:53:879 (9) - strange, move it to 00:53:712 - and add a note at 00:54:212 -
00:54:379 (1,2) - improve blanket
00:56:045 (5) - extend it to 1/1 by adding a reverse arrow (like 00:55:045 (3) )
And pay more attention on flow :)
- Thanks for the suggestion at 00:46:379! Made it so that it's a star jump instead of triangle jump.
- It sounds off if I move the slider to 00:53:712 and add a note at 00:54:212 in my opinion. However, I ended up moving the slider to 00:53:545 and added a slider at 00:54:045 :)
- The slider at 00:54:379(1) was never intended to blanket 00:54:879(2), so I left it as is
- Made the slider at 00:56:045(5) into a reverse slider and it does feel better!
- Also, I think the flow is fine, but there's always room for improvement :)

salinqi wrote:

Good Luck!
Heheh, thanks! Good luck with your map too ;)
Ipas
Hello~
From my Queue~
I'm sorry If the mod display doesn't looks beautiful because I want to go faster . I hope the mods still beautiful though xD

I won't say anything same twice

Let's gooo

Easy
  1. 00:05:712 (8,1) - Check distance snap between these
  2. 00:11:045 (6,1) - Same as above
  3. Okay, I will throw you something .-.
    I guess your Easy have too many inconsistency of Distance snap . Please, use distance snap carefully since this diff directed to beginner players . You know that beginner will confused because of inconsistency distance snap . Try to remap your Easy since there's too many of Inconsistency of distance snap
    With this, I can't mod your Easy

Normal
  1. Same as Easy, you have too many inconsistency of distance snap . Since this is Normal and directed to advanced player but still have low reflects, they will go confused too though

Hard
  1. 00:12:045 (2,3,4,5) - Make a longer distance between these notes since these all use 1/1 slider without 1/2 pattern
  2. 00:16:879 - The strong beat appears at here so you must put 00:17:045 (1) - on it and delete 00:16:879 (9) - also you move that clap on (9) to head of slider (1)
  3. 01:26:879 - Put a note here so you can start spinner at 01:27:045 - since you must clarified the strong beat before it starts to disappear into a spinner head that doesn't have any sounds

Insane
  1. 00:10:629 (6) - Delete this . I think it's overmapped
  2. 00:26:212 (4,7) - This overlap still visible and looks bad too though . Move (4) to somewhere to avoid this
  3. 00:29:295 (7) - Delete . Overmapped
  4. 00:31:962 (7) - ^
  5. 01:26:879 (4) - Move this to somewhere . I think it's off-screen . You could put 01:27:712 (1) - to another place to avoid overlap . If you still want to put it on the center of slider (4), please don't make an overlap

This is what I can do for you .-.
Please, your map is fine but you must keep notice that you must using consistence distance snap on Normal and Easy . It's fine on Hard but you must put 1/1 pattern with a better distance and you must not put it on the same distance as 1/2 pattern . Keep remember my word . I think it will be useful sometimes
Good Luck~
Topic Starter
Doormat

NewIpas wrote:

Hello~
From my Queue~
I'm sorry If the mod display doesn't looks beautiful because I want to go faster . I hope the mods still beautiful though xD

I won't say anything same twice

Let's gooo

Easy
  1. 00:05:712 (8,1) - Check distance snap between these
  2. 00:11:045 (6,1) - Same as above
  3. Okay, I will throw you something .-.
    I guess your Easy have too many inconsistency of Distance snap . Please, use distance snap carefully since this diff directed to beginner players . You know that beginner will confused because of inconsistency distance snap . Try to remap your Easy since there's too many of Inconsistency of distance snap
    With this, I can't mod your Easy

Normal
  1. Same as Easy, you have too many inconsistency of distance snap . Since this is Normal and directed to advanced player but still have low reflects, they will go confused too though
First of all, thanks for the mod and the star! :D I'll definitely tinker around with the distance snap in the easier difficulties, as well as play around with your suggestions in the Hard/Insane difficulties.

NewIpas wrote:

Hard
  1. 00:12:045 (2,3,4,5) - Make a longer distance between these notes since these all use 1/1 slider without 1/2 pattern
  2. 00:16:879 - The strong beat appears at here so you must put 00:17:045 (1) - on it and delete 00:16:879 (9) - also you move that clap on (9) to head of slider (1)
  3. 01:26:879 - Put a note here so you can start spinner at 01:27:045 - since you must clarified the strong beat before it starts to disappear into a spinner head that doesn't have any sounds
- made the distance between the notes at 00:12:045(2, 3, 4, 5) longer
- deleted the note at 00:16:879(9) since it did feel redundant
- added a note at 01:26:879 and moved the spinner; this does feel better :)

NewIpas wrote:

Insane
  1. 00:10:629 (6) - Delete this . I think it's overmapped
  2. 00:26:212 (4,7) - This overlap still visible and looks bad too though . Move (4) to somewhere to avoid this
  3. 00:29:295 (7) - Delete . Overmapped
  4. 00:31:962 (7) - ^
  5. 01:26:879 (4) - Move this to somewhere . I think it's off-screen . You could put 01:27:712 (1) - to another place to avoid overlap . If you still want to put it on the center of slider (4), please don't make an overlap
- moved the notes around 00:26:212 so (4) and (7) no longer overlap
- I don't think the notes at 00:29:295(7) and 00:31:962(7) are an issue, but if other modders point it out I'll definitely reconsider
- rotated the slider at 01:26:879(4) so that it's no longer off-screen

NewIpas wrote:

This is what I can do for you .-.
Please, your map is fine but you must keep notice that you must using consistence distance snap on Normal and Easy . It's fine on Hard but you must put 1/1 pattern with a better distance and you must not put it on the same distance as 1/2 pattern . Keep remember my word . I think it will be useful sometimes
Good Luck~
Hey, every little bit counts. Thanks again for the tips on distance for easier difficulties :)
h1b1k11



  • About the Kiai, I was thinking:
    End Kiai here 00:59:379 or 00:59:045
    Start Kiai again here 00:59:712
Insane
00:18:879 (8) - Fix this end properly
Before

After

00:29:212 (6,7,8) - I don't think triplets should be here, the beat nor the singing isn't fast at that time. All I can think of is another slider and maybe position it like this:

00:47:212 (6) - Better flow if this circle was up here

00:59:212 (11) - Ctrl+G
01:03:545 (5) - Improper ends like this bothers me a lot, fix it?

01:11:712 (6) - Maybe make this circle go on top of 01:11:879 (7)

Hard
00:16:879 (9) - Better flow if the circle was over here

00:26:045 (3) - Maybe this should go on top of 00:26:212 (4)
00:31:378 (3) - Remove and put 00:31:545 (4) in place
^^00:31:879 - Add a circle
00:41:712 - Missing a beat/clap here, maybe change the mapping a little bit

Normal
00:32:212 (4,5) - I would consider doing something different like:
Remove them both
^^00:32:212 - Add a slider ending 00:32:545

00:29:545 (4,5) - ^^
01:00:379 (2,3,4) - I don't recommend doing this so much, maybe change in to a medium slider with reverse
01:13:045 (1,2) - Replace for a slider
01:24:879 (4) - End the slider here instead?

Easy
00:41:045 (1) - Maybe Ctrl+G? That's a pretty huge jump for easy diff players
00:47:379 (1) - Spinner should start here
01:03:713 (5,6) - About this, you should probably change it. Maybe do this:
Remove both of them
^^01:03:712 - Add a slider ending 01:04:045 then add reverse
Topic Starter
Doormat

imaikiseta wrote:

Thanks for the mod! Really appreciate the help :)

imaikiseta wrote:


  • About the Kiai, I was thinking:
    End Kiai here 00:59:379 or 00:59:045
    Start Kiai again here 00:59:712
- Took your suggestion for the kiai time short break. Thanks!

imaikiseta wrote:

Insane
00:18:879 (8) - Fix this end properly
Before

After

00:29:212 (6,7,8) - I don't think triplets should be here, the beat nor the singing isn't fast at that time. All I can think of is another slider and maybe position it like this:

00:47:212 (6) - Better flow if this circle was up here

00:59:212 (11) - Ctrl+G
01:03:545 (5) - Improper ends like this bothers me a lot, fix it?

01:11:712 (6) - Maybe make this circle go on top of 01:11:879 (7)
- Fixed the slider at 00:18:879(8)
- Got rid of the triplet at 00:29:212(6, 7, 8) and replaced it with a slider
- I did move the six to your suggested area and it definitely feels better than before :)
- I don't think the slider at 00:59:212 needs to be reversed, so this was left alone
- And another end that I didn't notice :o thanks for pointing it out! fixed
- Did not take your suggestion at 01:11:712(6), but I did change the flow slightly so that the circle comes before the slider instead

imaikiseta wrote:

Hard
00:16:879 (9) - Better flow if the circle was over here

00:26:045 (3) - Maybe this should go on top of 00:26:212 (4)
00:31:378 (3) - Remove and put 00:31:545 (4) in place
^^00:31:879 - Add a circle
00:41:712 - Missing a beat/clap here, maybe change the mapping a little bit
- Ended up deleting the note at 00:16:879
- Ended up moving 00:26:045(3) and 00:26:712(5) so that they stack on top of their respective sliders
- Took your suggestion at 00:31:378(3). Thanks!
- I think the beat at 00:41:712 is fine as it is

imaikiseta wrote:

Normal
00:32:212 (4,5) - I would consider doing something different like:
Remove them both
^^00:32:212 - Add a slider ending 00:32:545

00:29:545 (4,5) - ^^
01:00:379 (2,3,4) - I don't recommend doing this so much, maybe change in to a medium slider with reverse
01:13:045 (1,2) - Replace for a slider
01:24:879 (4) - End the slider here instead?
- Made 00:32:212 a slider ending and added a circle at 00:32:712; same thing for 00:29:545
- The setup at 01:00:379(2, 3, 4) seems fine to me, but if another modder points it out I'll definitely fix this!
- I don't feel like a slider is necessary for replacing 01:13:045(1, 2)
- Regarding 01:24:879(4), what do you mean by "end the slider here instead"? I'm a little confused..

imaikiseta wrote:

Easy
00:41:045 (1) - Maybe Ctrl+G? That's a pretty huge jump for easy diff players
00:47:379 (1) - Spinner should start here
01:03:713 (5,6) - About this, you should probably change it. Maybe do this:
Remove both of them
^^01:03:712 - Add a slider ending 01:04:045 then add reverse
- Reversed the slider at 00:41:045(1)
- The spinner already does start at 00:47:379....?
- Ahh, somebody else has pointed out the pattern at 01:03:712(5, 6). Ended up changing it so that a 1/1 slider starts at 01:03:712

Again, thanks for your tips and suggestions, hopefully the map feels better to play now :D
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