A Mystery wrote:
Hello! From my queue
This anime is <3 (but going to wait until season 2 is done before I watch)
This anime is indeed very <3
Spoilers:
so far, the second season is even more moe than the first one (not really a spoiler)
edit: now with comments! woo look at that all fancyA Mystery wrote:
There is still a lot of work to be done, but you probably know that
The offset is way too early, and I highly suggest changing it to somewhere around 1036
No hitsounds (read the queue description, might be able to help you out a bit)
Please give a bit more variety tot he combo colors. They help the player reading the map but also gives a more colorful and pleasant experience when playing. Take a darker yellow and some other colors (this yellow blends quite a lot with the backgroud)
There is no kiai, you might want to add it where the chorus is (starting from 00:49:035 (1) - lasting until 01:10:369 (1) - )
The background image is 1109x768, which is rankable but it's better to use a 1366x768 image. Also the audio file is 128 kbps. Same problem: quality is fine, but if you manage to find a higher quality one it is always appreciated.
- Ahh, I had a feeling I had the offset off. I was running it through multiple times and I kept changing the offset since it didn't feel right.
although it doesn't really matter anymore because the audio has been changed lol- I was originally planning to go with dark yellow, orange, blue, and a darkish green colour, but since the show is literally based around
blonde hair I decided to use multiple shades of yellow. I'll probably switch back to my original plan though
- Kiai is definitely planned, but I wanted to make sure everything else was good before I added it in
- Fun fact: the original size of the background is 4Kx5K or something like that; guessing osu! resized it or something? Anyways, I replaced the background with the same background that's 1366x768
- Regarding audio, I replaced it with a
256 version edit: converted it into 192kbps version. Hope it's better for the ears
A Mystery wrote:
I think you did a good job on the use of object, rhythm wise. However, the spacing was quite often confusing and there are a lot of overlaps that look terrible. I will try to help you out a bit
Well, at least my rhythm was okay
A Mystery wrote:
Regarding spacing, the patterns you choose are okay, though sometimes a bit weird. At some places (00:08:869 (1) - for example) you did a good job emphasizing a new downbeat, but most of the time you stick very close to the distance snap.
- I was playing around with the distance snap, and as a result ended up completely redesigning the insane for the most part
again, lol. Hopefully it feels better now?
A Mystery wrote:
Things like these are confusing 00:18:702 (5,6,7) - because of the gap on the timeline, so consider either moving 6 and 7 more apart (In this case it is better to stick to the distance snap, because otherwise you will cause reading issues), or making 6 a slider/doing something similar to this 00:29:535 (5) - . The latter sounds the best to me and it also makes more sense than making an awkward gap like that. There Same with 00:21:535 (7,8) - 01:04:202 (7,8) - 01:06:535 (5) - 01:14:702 (5,6) -
- Fixed most of these gaps using the slider example you gave
A Mystery wrote:
00:30:035 (6,1) - Also here you are creating an awkward gap, and since there is a new downbeat spacing like this would be extremely confusing in most cases. Consider making 6 a slider/2 circles in order to solve this, though there are a lot more possibilities. Same issue here 00:32:702 (6,1) - 00:43:035 (4,5,6,1,2) -
- In these cases I made the gap bigger between the notes
A Mystery wrote:
00:43:035 (4,5,6) - Another issu with spacing. Most people will simply miss here because you cannot expect the 3/4 gap here. There are several techniques to do this with circles and still make it readable, however a more simple solution would be using a return slider. Testplay the map yourself, don't you think it is confusing as well?
- I've had it like this for a while now, and I personally don't find it that confusing, but I understand what you mean by it not being too readable, so I adjusted it quite significantly
along with the rest of the map lol. I'll probably change the (4-5-6) into a return slider if other modders continue to see this as an issue
A Mystery wrote:
Don't throw around with the slider velocities like that A lot of people use a slightly higher velocity (notice, slightly) in the chorus, but keep it quite consistent throughout the rest of the map. These changes 01:18:202 (1) - 00:56:035 (5) - do not really make sense, but they are also waaay too much. A lot of people will at least get a slider release here because it's suddenly very slow. There is also no reason for the speed up at the end. The SV change here 00:38:869 (4) - does make sense, but is a little overdone. Something like x0.75 would probably fit a lot better.
- Yes, because drastic SV changes are the devil
- Seriously though, I readjusted
all of the SVs with your suggestions in mind. the x0.75 does work better than the x0.50 after testing it for quite some time, and I got rid of the x1.25 and replaced it with a x1.1. Also made it so that it is x1.1 only during the chorus and x.075 only during the buildup to the chorus.
A Mystery wrote:
00:02:202 (1) - Blankets are fun, however, do them a little more properly. This is an example, but there are a lot more
- Readjusted all the blankets so that they hopefully are more proper this time around. There are probably still some issues, but I think they're better than before
A Mystery wrote:
00:12:035 (2,3,4) - I don't think this needs explanation. Overlaps like these do not look very visually appealing. move the objects more apart, and reposition them if you don't want them to go out of the grid. Same issue here 00:20:869 (4,6) - 00:21:369 (6,8) - 00:26:202 (5,1) - 00:26:869 (1,1) - 00:32:202 (5,1) - 00:46:285 (8,1,6) - 00:52:035 (2,4) - 00:53:535 (3,4) - 01:10:369 (1,2,3,5,7,8) - . Especially veeery slight overlaps look bad
- Ended up re-positioning most of the map anyways, so I think there are far less overlaps now
A Mystery wrote:
00:13:369 (6) - A return slider does not really fit imo, consider using a circle followed by a slider, since the first trumpet note is rather short so it will emphasize the instrument a lot better. Same here 01:25:869 (4) - . The trumpet plays 2 notes, so a circle followed by a slider would make more sense so you can represent both in the map.
- I agree, circle followed by slider fits the flow of the map more than a return slider
A Mystery wrote:
00:27:285 (2,3,4,5,6) - There is no stream in the music, so you're really overmapping here. Listen to the music and map what you can hear, not what you can't. Sometimes a triple is fine in my opinion, but an entire stream like this not. Same issue here 00:37:952 (2,3,4,5,6) - 00:46:119 (6,7,8) -
- got rid of all the streams; I was planning on getting rid of them anyways because it didn't really fit after more testing
why I thought this was a good idea in the first place I don't knowA Mystery wrote:
01:05:535 (2) - Pretty much every off-beat slider you used was fine, since the slider head represented a starting sound in the music (mostly vocal). However, there is not reason to use it here, since the voice starts on the slider end, which would better be a starting slider or a circle so you can tap it.
- I ended up changing the returning slider at the beginning of this combo into a circle-circle-slider, so the voice starts on a circle now instead of a slider end
A Mystery wrote:
01:27:702 (1) - The sound you can hear in the music is 1/6 and not 1/4 like the current one.
- Tinkered around with 1/6 and 1/4 and I agree
A Mystery wrote:
Phew that really took some time to explain. There are basically the same issues in the easier difficulties, and spacing becomes really important then. If you are not sure, using the distance snap will help you avoid the above problems. Especially in normals and easies using the distance snap is very important, or it will become unreadable for most starters. Also keep enough space between a spinner and the next object after the the spinner (looking at the easy and normal >.>)
- I'm definitely going to revisit the easy/normal/hard maps and probably end up remapping them entirely or adjusting the distance snap to make it more intuitive and beginner-friendly
A Mystery wrote:
About hitsounding
First of all I noticed how you selected every object and changed the sampleset to soft. However you can use the green lines (inherited points) to do this instead. It is a lot easier that way.
Hitsounding is not as hard as you might think. The best thing to do is to listen closely to the music. Can you hear a cymbal or something? use a finish. Can you hear a drum snare like here 00:06:682 (2) - Slider end of 00:07:015 (4) - Slider end of 00:07:849 (6) - 00:08:682 (8) - ,...? Use a clap to represent it
If you want help regarding this, PM me in game instead, this way I can be a lot more useful than posting a 6516565 sentences long text. Pretty much every more experienced mapper knows how to do this, and there are several that are happy to help you out as well, like most BNs.
Good luck with the mapset!
There's an easier way to assign all the sounds to soft without my having to select all the objects!?
i hate myself right now lol Anyways, thanks for the tips on how to hitsound. Thanks for all your tips and suggestions!
edit: I have not uploaded these changes yet. I will probably do so in the evening tonight or tomorrow morning since I plan on revisiting the other difficulties as well second edit: changes for insane and easy have been uploaded