This map has been deleted on the request of its creator. It is no longer available.
Thanks for the feedback! I was actually messing around with the beatmap for the past few days and I didn't like some of the stuff myself, so I did change it, but I'll take into consideration what you said as wellStealthwave wrote:
First of all I want to say I've never ever modded before and i'm not very experienced with what you "should" and should not have in a beatmap, but i'll try to point out some places you could change in the song.
Were you referring to the 1-->2, the 3-->4, or the 4-->5? I'm not entirely sure. Either way, I changed the notes from 00:02:325-->00:02:659 to something that hopefully flows better.Stealthwave wrote:
00:02:159->00:02:325
I think they are too close to each other, distance snapping isn't followed. I think it feels a little bit awkward.
I ended up reversing the start and end position of the slider at 00:21:159, so hopefully it feels better now.Stealthwave wrote:
00:20:825->00:21:159
I think the notes are too close. It might ruin the flow a bit.
I ended up changing the jump to something that's hopefully more comfortable.Stealthwave wrote:
00:46:159->00:46:325->00:46:492
Jumps here are smaller compared to the notes before. This feels uncomfortable. Try to have the same space whole all six notes.
There's still a stack in the jump-combo, but I changed it so that "4" is on stacked with "5" instead of being stacked with "3".Stealthwave wrote:
00:56:825
This note shouldn't be stacked according to me. I don't know if other like to have a sudden stack in a "jump-combo" but I don't like it. Try to move the note a bit
I ended up moving the note in question closer to the center of the map. Hopefully it flows better?Stealthwave wrote:
00:59:159->00:59:325
Even though it looks symmetric which is satisfying , I don't believe you should have that much of a jump. You have the same space between the notes in the whole combo. That doesn't feel good, try to move the notes after 00:59:325 or make 00:59:325 closer to 00:59:159.
Well, here's to hopingStealthwave wrote:
Those adjustments are not crucial for the beatmap but they might give that extra feel. Otherwise, nice beatmap, hope it gets ranked sometime.
Glad to hear that it flows better, it's still something I'm working onStealthwave wrote:
Nice! The beatmap feels better now about the "flow".
I believe there should be more colours, either more gradiations of yellow or maybe add another color, light blue for example(A bright color ofcourse )
Next thing to work with is the hitsounds, that is a must have in a beatmap. I would suggest mainly using "soft-whistle" and "soft-normal" and sometimes add a louder sound like a crash or a whistle.
This beatmap will need more difficulties in the future. I might be able to help if you want to .
You might want to check out my beatmap as well.
Good luck!!!
PS: Quick question. By giving me a Kudosu will you also get one?
Thanks for the mod!Riyujin wrote:
Hii!
The map is sugoii,, got something to mod tho!
Thanks for the tip on the spinners! I was playing around with it and I agree, they need to be longer than what they currently areRiyujin wrote:
Easy
00:04:849 (1) - the spinner is waaayy too short and fast for easy mode
00:03:682 (3) - make the slider this long.. till 00:04:515
00:04:682 - and begin the spinner here till 00:05:932
01:26:849 (2) - delete this one and add the spinner start here from 01:27:015 (1) so it should be this: spinner start: 01:26:849 (1) - spinner end: 01:27:682 -
also change the offset from the spinner ^^ to 0.50
Adjusted the spinner at the beginning to be longerRiyujin wrote:
Normal
same with the spinner at easy make it longer
00:04:849 (1) - make this spinner longer till 00:05:849
00:34:849 (4) - add a slider here till 00:35:015 - goes nice with the rythm.
I agree with you with the slider at 00:16:682 being too long, and I did separate it into two notes; however, I used a slider at 00:16:515 for the second note insteadRiyujin wrote:
Hard
00:16:682 (5,6) - 00:16:849 - 2 notes here.. the long slider makes it boring and doesn't nicely flow with the rythm :^
00:19:515 - 1 note here :_:
00:26:682 (4,5,6) - add these here :3
00:31:349 - 1 note here,,
00:43:224 (3,4) - set this up like this.. the previous one didn't sound nice..
This anime is indeed very <3A Mystery wrote:
Hello! From my queue
This anime is <3 (but going to wait until season 2 is done before I watch)
- Ahh, I had a feeling I had the offset off. I was running it through multiple times and I kept changing the offset since it didn't feel right.A Mystery wrote:
There is still a lot of work to be done, but you probably know that
The offset is way too early, and I highly suggest changing it to somewhere around 1036
No hitsounds (read the queue description, might be able to help you out a bit)
Please give a bit more variety tot he combo colors. They help the player reading the map but also gives a more colorful and pleasant experience when playing. Take a darker yellow and some other colors (this yellow blends quite a lot with the backgroud)
There is no kiai, you might want to add it where the chorus is (starting from 00:49:035 (1) - lasting until 01:10:369 (1) - )
The background image is 1109x768, which is rankable but it's better to use a 1366x768 image. Also the audio file is 128 kbps. Same problem: quality is fine, but if you manage to find a higher quality one it is always appreciated.
Well, at least my rhythm was okayA Mystery wrote:
I think you did a good job on the use of object, rhythm wise. However, the spacing was quite often confusing and there are a lot of overlaps that look terrible. I will try to help you out a bit
- I was playing around with the distance snap, and as a result ended up completely redesigning the insane for the most partA Mystery wrote:
Regarding spacing, the patterns you choose are okay, though sometimes a bit weird. At some places (00:08:869 (1) - for example) you did a good job emphasizing a new downbeat, but most of the time you stick very close to the distance snap.
- Fixed most of these gaps using the slider example you gaveA Mystery wrote:
Things like these are confusing 00:18:702 (5,6,7) - because of the gap on the timeline, so consider either moving 6 and 7 more apart (In this case it is better to stick to the distance snap, because otherwise you will cause reading issues), or making 6 a slider/doing something similar to this 00:29:535 (5) - . The latter sounds the best to me and it also makes more sense than making an awkward gap like that. There Same with 00:21:535 (7,8) - 01:04:202 (7,8) - 01:06:535 (5) - 01:14:702 (5,6) -
- In these cases I made the gap bigger between the notesA Mystery wrote:
00:30:035 (6,1) - Also here you are creating an awkward gap, and since there is a new downbeat spacing like this would be extremely confusing in most cases. Consider making 6 a slider/2 circles in order to solve this, though there are a lot more possibilities. Same issue here 00:32:702 (6,1) - 00:43:035 (4,5,6,1,2) -
- I've had it like this for a while now, and I personally don't find it that confusing, but I understand what you mean by it not being too readable, so I adjusted it quite significantlyA Mystery wrote:
00:43:035 (4,5,6) - Another issu with spacing. Most people will simply miss here because you cannot expect the 3/4 gap here. There are several techniques to do this with circles and still make it readable, however a more simple solution would be using a return slider. Testplay the map yourself, don't you think it is confusing as well?
- Yes, because drastic SV changes are the devilA Mystery wrote:
Don't throw around with the slider velocities like that A lot of people use a slightly higher velocity (notice, slightly) in the chorus, but keep it quite consistent throughout the rest of the map. These changes 01:18:202 (1) - 00:56:035 (5) - do not really make sense, but they are also waaay too much. A lot of people will at least get a slider release here because it's suddenly very slow. There is also no reason for the speed up at the end. The SV change here 00:38:869 (4) - does make sense, but is a little overdone. Something like x0.75 would probably fit a lot better.
- Readjusted all the blankets so that they hopefully are more proper this time around. There are probably still some issues, but I think they're better than beforeA Mystery wrote:
00:02:202 (1) - Blankets are fun, however, do them a little more properly. This is an example, but there are a lot more
- Ended up re-positioning most of the map anyways, so I think there are far less overlaps nowA Mystery wrote:
00:12:035 (2,3,4) - I don't think this needs explanation. Overlaps like these do not look very visually appealing. move the objects more apart, and reposition them if you don't want them to go out of the grid. Same issue here 00:20:869 (4,6) - 00:21:369 (6,8) - 00:26:202 (5,1) - 00:26:869 (1,1) - 00:32:202 (5,1) - 00:46:285 (8,1,6) - 00:52:035 (2,4) - 00:53:535 (3,4) - 01:10:369 (1,2,3,5,7,8) - . Especially veeery slight overlaps look bad
- I agree, circle followed by slider fits the flow of the map more than a return sliderA Mystery wrote:
00:13:369 (6) - A return slider does not really fit imo, consider using a circle followed by a slider, since the first trumpet note is rather short so it will emphasize the instrument a lot better. Same here 01:25:869 (4) - . The trumpet plays 2 notes, so a circle followed by a slider would make more sense so you can represent both in the map.
- got rid of all the streams; I was planning on getting rid of them anyways because it didn't really fit after more testingA Mystery wrote:
00:27:285 (2,3,4,5,6) - There is no stream in the music, so you're really overmapping here. Listen to the music and map what you can hear, not what you can't. Sometimes a triple is fine in my opinion, but an entire stream like this not. Same issue here 00:37:952 (2,3,4,5,6) - 00:46:119 (6,7,8) -
- I ended up changing the returning slider at the beginning of this combo into a circle-circle-slider, so the voice starts on a circle now instead of a slider endA Mystery wrote:
01:05:535 (2) - Pretty much every off-beat slider you used was fine, since the slider head represented a starting sound in the music (mostly vocal). However, there is not reason to use it here, since the voice starts on the slider end, which would better be a starting slider or a circle so you can tap it.
- Tinkered around with 1/6 and 1/4 and I agreeA Mystery wrote:
01:27:702 (1) - The sound you can hear in the music is 1/6 and not 1/4 like the current one.
- I'm definitely going to revisit the easy/normal/hard maps and probably end up remapping them entirely or adjusting the distance snap to make it more intuitive and beginner-friendlyA Mystery wrote:
Phew that really took some time to explain. There are basically the same issues in the easier difficulties, and spacing becomes really important then. If you are not sure, using the distance snap will help you avoid the above problems. Especially in normals and easies using the distance snap is very important, or it will become unreadable for most starters. Also keep enough space between a spinner and the next object after the the spinner (looking at the easy and normal >.>)
There's an easier way to assign all the sounds to soft without my having to select all the objects!?A Mystery wrote:
About hitsounding
First of all I noticed how you selected every object and changed the sampleset to soft. However you can use the green lines (inherited points) to do this instead. It is a lot easier that way.
Hitsounding is not as hard as you might think. The best thing to do is to listen closely to the music. Can you hear a cymbal or something? use a finish. Can you hear a drum snare like here 00:06:682 (2) - Slider end of 00:07:015 (4) - Slider end of 00:07:849 (6) - 00:08:682 (8) - ,...? Use a clap to represent it
If you want help regarding this, PM me in game instead, this way I can be a lot more useful than posting a 6516565 sentences long text. Pretty much every more experienced mapper knows how to do this, and there are several that are happy to help you out as well, like most BNs.
Good luck with the mapset!
According to the ranking criteria 192 kbps is the maximum allowed, so if you can, convert the better version you have now, to this.Doormat wrote:
- Regarding audio, I replaced it with a 256 version. Hope it's better for the ears
- The jump here is less crazy nowAnxient wrote:
[00:04:349 (3,4) - ctrl+g cuz flow
- I ended up redesigning most of the blanketsAnxient wrote:
00:02:182 (1) - less curved so better blanket
00:14:182 (1) - ^
00:15:515 (1) - ^
- I ended up changing this pattern entirely but I think the new pattern has a better flowAnxient wrote:
00:31:182 (4) - ctrl+g
- Lo and behold, another pattern I ended up completely changing (sorry)Anxient wrote:
00:32:015 (4) - nudge down a little bit so it actually arcs from slider 1 to slider 5
00:32:682 (6) - might wanna snap with 4 if follow ^
- Ended up making this pattern similar to the pattern at 00:04:849, so it's less ugly now (also the flow is now circular)Anxient wrote:
00:44:182 (4) - for this you can either rotate by -28 degrees, from that point or move to x280 y140. why? because slider track position makes it look ugly
00:44:849 (1) - ctrl+g for circular flow
- I made the jump less convoluted (hopefully) and it's slightly larger nowAnxient wrote:
00:47:015 (5,6,7) - larger jumps?
- Ended up changing this pattern (is this a surprise by now?) but I think the new pattern looks more appealingAnxient wrote:
01:20:182 (5) - rotate by -13 degrees. same reason as the last rotate mod
- Like I said before, most blankets were redoneAnxient wrote:
01:24:849 (1) - less curved for better blanket
- I swear I'm not doing this on purpose I didn't even notice that x208 y192 would make the slider look more appealing. Even though this part has been slightly changed so that the ending repeat slider is now inside the circle instead, it's more centered than previously, so thanks for that tip!Anxient wrote:
01:26:849 (8) - fix by moving to x208 y192. you cant be doing this on purpose right D:
- Ended up doing the aboveAnxient wrote:
01:27:682 (1) - if follow above mod, move to x280 y172 and second sliderpoint from sliderstart to x316 y188.
YES THIS IS VERY HELPFUL.Anxient wrote:
AM I HELPFUL YET
Hey, thanks for the mod!salinqi wrote:
hi~from your m4m queue
I'm a new modder so what I discussed below are just suggestions Feel free to ignore them if you think they're useless
- The 1/2 slider only shows up once on the entire map, so I don't really think it's that big of a deal.salinqi wrote:
[Easy]
01:04:045 (6) - better do not use 1/2 sliders in an easy diff
01:26:879 (1) - I think it should stop at here 01:27:879
- awawawawawa I thought I had the hitsounds set to soft ;w;salinqi wrote:
[Normal]
Regarding hitsounds:using 100%N is too noisy ;w; try to use soft and turn down the volume
00:11:379 (6,1) - ds inconsistency---I'm not sure whether it's allowed in a normal diff
00:19:712 (1,2) - potential blanket
01:02:379 (1) - rhythm inconsistency with former sentence
01:26:879 (1) - I think it should stop at here 01:27:879
- Ended up moving the slider at 00:15:545(6) so that it no longer stacks.salinqi wrote:
[Hard]
00:15:545 (6) - didn't stack well
00:43:295 (5,6) - rhythm a bit difficult,try to avoid this
00:53:879 (5) - move to 00:53:712 -
01:00:379 (2,3,4,5) - not beautiful enough, you can make it either straighter or smoothier
01:04:712 - add a note?
01:23:545 (1,2) - potential blanket
01:26:879 (1) - I think it should stop at here 01:27:879
- Thanks for the suggestion at 00:46:379! Made it so that it's a star jump instead of triangle jump.salinqi wrote:
[Insane]
00:46:379 (1,2,3,4,5,6,7) - please do not put all these notes at the same position less overlap will make it more beautiful
00:53:879 (9) - strange, move it to 00:53:712 - and add a note at 00:54:212 -
00:54:379 (1,2) - improve blanket
00:56:045 (5) - extend it to 1/1 by adding a reverse arrow (like 00:55:045 (3) )
And pay more attention on flow
Heheh, thanks! Good luck with your map toosalinqi wrote:
Good Luck!
First of all, thanks for the mod and the star! I'll definitely tinker around with the distance snap in the easier difficulties, as well as play around with your suggestions in the Hard/Insane difficulties.NewIpas wrote:
Hello~
From my Queue~
I'm sorry If the mod display doesn't looks beautiful because I want to go faster .I hope the mods still beautiful though xD
I won't say anything same twice
Let's goooEasy
- 00:05:712 (8,1) - Check distance snap between these
- 00:11:045 (6,1) - Same as above
- Okay, I will throw you something .-.
I guess your Easy have too many inconsistency of Distance snap . Please, use distance snap carefully since this diff directed to beginner players . You know that beginner will confused because of inconsistency distance snap . Try to remap your Easy since there's too many of Inconsistency of distance snap
With this, I can't mod your EasyNormal
- Same as Easy, you have too many inconsistency of distance snap . Since this is Normal and directed to advanced player but still have low reflects, they will go confused too though
- made the distance between the notes at 00:12:045(2, 3, 4, 5) longerNewIpas wrote:
Hard
- 00:12:045 (2,3,4,5) - Make a longer distance between these notes since these all use 1/1 slider without 1/2 pattern
- 00:16:879 - The strong beat appears at here so you must put 00:17:045 (1) - on it and delete 00:16:879 (9) - also you move that clap on (9) to head of slider (1)
- 01:26:879 - Put a note here so you can start spinner at 01:27:045 - since you must clarified the strong beat before it starts to disappear into a spinner head that doesn't have any sounds
- moved the notes around 00:26:212 so (4) and (7) no longer overlapNewIpas wrote:
Insane
- 00:10:629 (6) - Delete this . I think it's overmapped
- 00:26:212 (4,7) - This overlap still visible and looks bad too though . Move (4) to somewhere to avoid this
- 00:29:295 (7) - Delete . Overmapped
- 00:31:962 (7) - ^
- 01:26:879 (4) - Move this to somewhere . I think it's off-screen . You could put 01:27:712 (1) - to another place to avoid overlap . If you still want to put it on the center of slider (4), please don't make an overlap
Hey, every little bit counts. Thanks again for the tips on distance for easier difficultiesNewIpas wrote:
This is what I can do for you .-.
Please, your map is fine but you must keep notice that you must using consistence distance snap on Normal and Easy . It's fine on Hard but you must put 1/1 pattern with a better distance and you must not put it on the same distance as 1/2 pattern . Keep remember my word . I think it will be useful sometimes
Good Luck~
Thanks for the mod! Really appreciate the helpimaikiseta wrote:
- Took your suggestion for the kiai time short break. Thanks!imaikiseta wrote:
About the Kiai, I was thinking:
End Kiai here 00:59:379 or 00:59:045
Start Kiai again here 00:59:712
- Fixed the slider at 00:18:879(8)imaikiseta wrote:
Insane00:18:879 (8) - Fix this end properly
Before
After
00:29:212 (6,7,8) - I don't think triplets should be here, the beat nor the singing isn't fast at that time. All I can think of is another slider and maybe position it like this:
00:47:212 (6) - Better flow if this circle was up here
00:59:212 (11) - Ctrl+G
01:03:545 (5) - Improper ends like this bothers me a lot, fix it?
01:11:712 (6) - Maybe make this circle go on top of 01:11:879 (7)
- Ended up deleting the note at 00:16:879imaikiseta wrote:
Hard00:16:879 (9) - Better flow if the circle was over here
00:26:045 (3) - Maybe this should go on top of 00:26:212 (4)
00:31:378 (3) - Remove and put 00:31:545 (4) in place
^^00:31:879 - Add a circle
00:41:712 - Missing a beat/clap here, maybe change the mapping a little bit
- Made 00:32:212 a slider ending and added a circle at 00:32:712; same thing for 00:29:545imaikiseta wrote:
Normal00:32:212 (4,5) - I would consider doing something different like:
Remove them both
^^00:32:212 - Add a slider ending 00:32:545
00:29:545 (4,5) - ^^
01:00:379 (2,3,4) - I don't recommend doing this so much, maybe change in to a medium slider with reverse
01:13:045 (1,2) - Replace for a slider
01:24:879 (4) - End the slider here instead?
- Reversed the slider at 00:41:045(1)imaikiseta wrote:
Easy00:41:045 (1) - Maybe Ctrl+G? That's a pretty huge jump for easy diff players
00:47:379 (1) - Spinner should start here
01:03:713 (5,6) - About this, you should probably change it. Maybe do this:
Remove both of them
^^01:03:712 - Add a slider ending 01:04:045 then add reverse