Hello! From my queue
This anime is <3 (but going to wait until season 2 is done before I watch)
General
About hitsounding
First of all I noticed how you selected every object and changed the sampleset to soft. However you can use the green lines (inherited points) to do this instead. It is a lot easier that way.
Hitsounding is not as hard as you might think. The best thing to do is to listen closely to the music. Can you hear a cymbal or something? use a finish. Can you hear a drum snare like here 00:06:682 (2) - Slider end of 00:07:015 (4) - Slider end of 00:07:849 (6) - 00:08:682 (8) - ,...? Use a clap to represent it
If you want help regarding this, PM me in game instead, this way I can be a lot more useful than posting a 6516565 sentences long text. Pretty much every more experienced mapper knows how to do this, and there are several that are happy to help you out as well, like most BNs.
Good luck with the mapset!
This anime is <3 (but going to wait until season 2 is done before I watch)
General
- There is still a lot of work to be done, but you probably know that
- The offset is way too early, and I highly suggest changing it to somewhere around 1036
- No hitsounds (read the queue description, might be able to help you out a bit)
- Please give a bit more variety tot he combo colors. They help the player reading the map but also gives a more colorful and pleasant experience when playing. Take a darker yellow and some other colors (this yellow blends quite a lot with the backgroud)
- There is no kiai, you might want to add it where the chorus is (starting from 00:49:035 (1) - lasting until 01:10:369 (1) - )
- The background image is 1109x768, which is rankable but it's better to use a 1366x768 image. Also the audio file is 128 kbps. Same problem: quality is fine, but if you manage to find a higher quality one it is always appreciated.
- I think you did a good job on the use of object, rhythm wise. However, the spacing was quite often confusing and there are a lot of overlaps that look terrible. I will try to help you out a bit
- Regarding spacing, the patterns you choose are okay, though sometimes a bit weird. At some places (00:08:869 (1) - for example) you did a good job emphasizing a new downbeat, but most of the time you stick very close to the distance snap.
- Things like these are confusing 00:18:702 (5,6,7) - because of the gap on the timeline, so consider either moving 6 and 7 more apart (In this case it is better to stick to the distance snap, because otherwise you will cause reading issues), or making 6 a slider/doing something similar to this 00:29:535 (5) - . The latter sounds the best to me and it also makes more sense than making an awkward gap like that. There Same with 00:21:535 (7,8) - 01:04:202 (7,8) - 01:06:535 (5) - 01:14:702 (5,6) -
- 00:30:035 (6,1) - Also here you are creating an awkward gap, and since there is a new downbeat spacing like this would be extremely confusing in most cases. Consider making 6 a slider/2 circles in order to solve this, though there are a lot more possibilities. Same issue here 00:32:702 (6,1) - 00:43:035 (4,5,6,1,2) -
- 00:43:035 (4,5,6) - Another issu with spacing. Most people will simply miss here because you cannot expect the 3/4 gap here. There are several techniques to do this with circles and still make it readable, however a more simple solution would be using a return slider. Testplay the map yourself, don't you think it is confusing as well?
- Don't throw around with the slider velocities like that A lot of people use a slightly higher velocity (notice, slightly) in the chorus, but keep it quite consistent throughout the rest of the map. These changes 01:18:202 (1) - 00:56:035 (5) - do not really make sense, but they are also waaay too much. A lot of people will at least get a slider release here because it's suddenly very slow. There is also no reason for the speed up at the end. The SV change here 00:38:869 (4) - does make sense, but is a little overdone. Something like x0.75 would probably fit a lot better.
- 00:02:202 (1) - Blankets are fun, however, do them a little more properly. This is an example, but there are a lot more
- 00:12:035 (2,3,4) - I don't think this needs explanation. Overlaps like these do not look very visually appealing. move the objects more apart, and reposition them if you don't want them to go out of the grid. Same issue here 00:20:869 (4,6) - 00:21:369 (6,8) - 00:26:202 (5,1) - 00:26:869 (1,1) - 00:32:202 (5,1) - 00:46:285 (8,1,6) - 00:52:035 (2,4) - 00:53:535 (3,4) - 01:10:369 (1,2,3,5,7,8) - . Especially veeery slight overlaps look bad
- 00:13:369 (6) - A return slider does not really fit imo, consider using a circle followed by a slider, since the first trumpet note is rather short so it will emphasize the instrument a lot better. Same here 01:25:869 (4) - . The trumpet plays 2 notes, so a circle followed by a slider would make more sense so you can represent both in the map.
- 00:27:285 (2,3,4,5,6) - There is no stream in the music, so you're really overmapping here. Listen to the music and map what you can hear, not what you can't. Sometimes a triple is fine in my opinion, but an entire stream like this not. Same issue here 00:37:952 (2,3,4,5,6) - 00:46:119 (6,7,8) -
- 01:05:535 (2) - Pretty much every off-beat slider you used was fine, since the slider head represented a starting sound in the music (mostly vocal). However, there is not reason to use it here, since the voice starts on the slider end, which would better be a starting slider or a circle so you can tap it.
- 01:27:702 (1) - The sound you can hear in the music is 1/6 and not 1/4 like the current one.
About hitsounding
First of all I noticed how you selected every object and changed the sampleset to soft. However you can use the green lines (inherited points) to do this instead. It is a lot easier that way.
Hitsounding is not as hard as you might think. The best thing to do is to listen closely to the music. Can you hear a cymbal or something? use a finish. Can you hear a drum snare like here 00:06:682 (2) - Slider end of 00:07:015 (4) - Slider end of 00:07:849 (6) - 00:08:682 (8) - ,...? Use a clap to represent it
If you want help regarding this, PM me in game instead, this way I can be a lot more useful than posting a 6516565 sentences long text. Pretty much every more experienced mapper knows how to do this, and there are several that are happy to help you out as well, like most BNs.
Good luck with the mapset!