Yeahhhhhhh Thanks very very much. Hope it will be ranked.
Oh! thanks a lot cutie-rocker san! <3HappyRocket88 wrote:
Sorry for the long wait! Checked everything and I'm pretty sure we're ready to go! Congratulations!
Gratz! Inversal!HappyRocket88 wrote:
Sorry for the long wait! Checked everything and I'm pretty sure we're ready to go! Congratulations!
But many points you said is from the BN mods before this. Some time you and his opinion are not same but only thing I can do is just keep an eye on it.Sonnyc wrote:
[General][Normal]
- Concerns regarding kiai section selection: 00:57:076 - 01:08:784 - These are pretty similar in music, but only one of them has a kiai. Such inconsistency could've been settled down.
- Concerns regarding kiai section volume: 01:38:052 - the volume is literally 100%, which is setted the highest compared to other parts. The setted volume personally felt way too high. Maybe you could've thought that part was one of the most intense part of this song, but that setting made the transition towards 01:51:223 awkward. It doesn't feel like a consecutive kiai section honestly since the volume gets way too weaker. Also not pretty sure it was intended, but the volume there differs with 00:51:223.
[Advanced]
- 01:38:235 (1) - Where is this spinner ending at? If this was trying to fit the vocals, then I'd say the hitsound usage didn't backed up your intentions fully. It's like using a drum hitsound to express the fading out vocals, while the actual drum sound appearing at 01:40:613 in the music. Fading the hitsound accordingly, or rather just ending at 01:40:613 with the current setting will be more appropriate here. The current design is quite questionable. Yes It's to highlight more vocals. But I will fix becuase If I trying to highlight vocals. Yes, I nust use fading HS. That means Volume will turn lower while Melody is building up. So I think it was really inappropriate in that point. So I fix it.
[Paloch]
- 00:16:649 (2,3) - This overlap could've been improved easily.
[Skydive]
- 00:06:771 (5) - 00:33:113 (5) - You somehow lost consistency in NC setting with 00:03:845 (1) - 00:09:698 (1) I guess.
- 01:48:845 ~ 01:51:223 - This section feels better when kiai is off, as like other diffs.
- 02:14:637 - Why didn't the kiai ended here?
Quality itself feels pretty fine, but I think you've missed some details.
- 02:08:784 - Why does the kiai end at 02:09:515, not here?
- 02:11:345 (6,7,8,9) - This volume increase felt way too much.
While we're at it I'd like to come back to this as it was ignored as far as it looks:Endaris wrote:
General
- The mp3 seems to have some major clipping and I also thought that it sounds a bit weird when I heard the song for the first time.
Check here to confirm: t/320007
Consider replacing it if you find a better one.
Okay I will search for it again. Thanks very much. But if I can't Find it I will use yours.Endaris wrote:
While we're at it I'd like to come back to this as it was ignored as far as it looks:Endaris wrote:
General
- The mp3 seems to have some major clipping and I also thought that it sounds a bit weird when I heard the song for the first time.
Check here to confirm: t/320007
Consider replacing it if you find a better one.
In my 5 minutes of extensive search (lol) I found this for example: http://puu.sh/pRasT/c41ca2aaeb.mp3
Only 160kbit/s compared to 192kbit/s but it has no clipping. Imo it sounds better and I'm pretty sure that you can find a 192kbit/s file with no clipping if you search for a bit longer.
Yay thxHappyRocket88 wrote:
Owww! x.x
As soon as this gets disqualified, please poke me to recheck once you've replied and applied the risen points.
I will look at this after the DQ. or not? lolElectoz wrote:
Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.
[Normal][Advanced]
- OD and HP +1? 3 seems more fit to me since it's Normal.
- 00:13:174 (1,2) - Minor but doesn't really flow well with this angle.
- 00:24:881 - Other diffs didn't have clap here.
- 00:57:076 - Missing finish.
- 01:00:003 (1,2) - They're not completely pararell but who cares.
[Hard]
- 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one.
- 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too.
- 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps.
- 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal.
- 01:14:637 - 01:57:076 - Missing finish? Same as Hard.
- 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy
- 01:46:832 - Other diffs didn't use auto sampleset here though.
- 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) .
Idk I think I missed some hitsound stuff so better recheck them
- OD 6? Optional though, judged by star rating.
- 00:13:174 - 01:40:979 - Missing finish.
- 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway?
- 00:36:588 - I'm not sure why this finish only exists on this diff but oh well.
- 01:30:552 - Missing whistle.
- 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset.
- 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency.
- 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing.
- 01:46:832 - Should be clickable with downbeat reasoning but whatever.
- 01:56:710 - Soft-Auto.
- 02:25:600 - Soft sampleset, also applies to collab diff.
- 02:08:784 - Missing finish, also applies to collab diff.
[BoatKrab's Light Insane][Paloch's Insane]
- 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
- 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
- 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
- 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
- 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
- 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
- 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
- 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
- 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
- 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
- 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
- Imo HP 6 is already enough but that's just my two cents so up to you.
- 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
- 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
- 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
- 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
- 01:47:015 - A strong guitar landed here, should be clickable.
- 01:55:064 (4) - Similar as before.
Thanks for the DQ. I will start checking these mods. That teaches me not to be a forgetful mapper againDeif wrote:
You can now check through the mods and apply the suggestions risen up by the modders.
Good luck!
Thanks for the mod! I will look at Sonnyc's nextInversal wrote:
I will look at this after the DQ. or not? lolElectoz wrote:
Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.
[Normal][Advanced]
- OD and HP +1? 3 seems more fit to me since it's Normal.
- 00:13:174 (1,2) - Minor but doesn't really flow well with this angle. Fixed
- 00:24:881 - Other diffs didn't have clap here. Fixed
- 00:57:076 - Missing finish. Fixed
- 01:00:003 (1,2) - They're not completely pararell but who cares.
[Hard]
- 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one. Fixed
- 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too. That is already okay
- 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps. Fixed
- 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal. Fixed
- 01:14:637 - 01:57:076 - Missing finish? Same as Hard. Fixed
- 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy Fixed
- 01:46:832 - Other diffs didn't use auto sampleset here though. Fixed
- 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) . That is already okay
Idk I think I missed some hitsound stuff so better recheck them
- OD 6? Optional though, judged by star rating. Light Insane is 6 And 2 Insane is 7 and 8 so I can't make it 6
- 00:13:174 - 01:40:979 - Missing finish. Fixed
- 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway? Just change sampleset (Normally I use D:C1 but that is D)
- 00:36:588 - I'm not sure why this finish only exists on this diff but oh well. Fixed
- 01:30:552 - Missing whistle. Intended
- 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset. Fixed to soft
- 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency. These hs is correctly placed - -
- 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing. I use same spacing here
- 01:46:832 - Should be clickable with downbeat reasoning but whatever. Things that I'm trying to do is emphasizing 01:47:015 (1) - That is a guitar sound. And If you take a look. All guitar sound in this solo part is on the head of the slider.
- 01:56:710 - Soft-Auto. Fixed
- 02:25:600 - Soft sampleset, also applies to collab diff. Fixed
- 02:08:784 - Missing finish, also applies to collab diff. Fixed
[BoatKrab's Light Insane][Paloch's Insane]
- 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
- 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
- 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
- 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
- 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
- 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
- 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
- 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
- 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
- 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
- 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
- Imo HP 6 is already enough but that's just my two cents so up to you.
- 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
- 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
- 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
- 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
- 01:47:015 - A strong guitar landed here, should be clickable.
- 01:55:064 (4) - Similar as before.
เคๆ เข้าใจละ แก้แล้วๆๆElectoz wrote:
Uhh for hitsound inconsistency I mean you didn't do the same thing at [insert timestamp here] in other diffs, so it's more like a suggestion to check the other diffs on those places as well for consistency
EDIT : แล้วก็ไอตรงนี้น่ะ 01:30:552 ในดิฟอื่นมันมี whistle นะลองเช็คดูอีกที ส่วน Spacing ตรงนี้มันแค่ 1.1 01:45:918 (3,4,5) เล็กกว่า 01:45:369 (1,2,3) ที่เป็น 1.2 อยู่หน่อยนึง คิดว่าน่าจะเป็นเพราะ stack
Fixeddd ~Electoz wrote:
[BoatKrab's Light Insane]
- 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
- 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
- 00:24:332 - 00:24:698 - Drum additions don't really fit on these places. It's okay ;w;
- 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis. It's really big spacing if I make this
- 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) . Just make a curved, right?
- 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
- 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal. Sure
- 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
- 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
- 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
- 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
He says he wanted to fix but he doesn't know how. < A translation just in case you're wondering- Frontier - wrote:
To. Electoz
Inversal wrote:
Electoz wrote:
Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.
[Paloch's Insane]Sorry for not answering the mods, I felt so bad for that sorry Electoz.
- Imo HP 6 is already enough but that's just my two cents so up to you.
- 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) . I made this spacing of a group of slider and circle to be larger with circle hits at the same point, I don't think that it's weird though?
- 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.I'm not sure about this, but the tail of the repeat slider will be used as a lot more anchoring points of notes to come as well, so I'll keep it for now
- 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.as discussed, I'm not changing this YET, but if required I'll reduce the DS instead
- 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.I really need some advice here, for most of the time I hardly follow the guitar as the main instruments unless it is extremely dominant such as 01:43:906, on FILL INS (transition measures) I follow mostly the drums. I think that I have mistakenly placed the drum_hitfinish for the (8), but actually it's a soft_hitclap (snare sound, I have changed it for now) which imo I think that it is a really large beat for a jump to be used (that I equalized the jump of 7-8 and 8-1). And that I use sliders for guitar slurs to emphasize the difference of drums/piano and guitar slurs follows.If this point really requires modification (critical for ranking or will get the map another DQ) please let me know so that I can rework on it
- 01:47:015 - A strong guitar landed here, should be clickable. strong snare as well and the guitar is not getting much of my attention, anyway
I added a circle for thatI've changed my mind, the guitar is strong though, but the feeling of a pitch bended note really gives me a feeling that it was not so strong after all- 01:55:064 (4) - Similar as before.Actually this is the exact same idea as before, thanks for pointing it out because it is NOT the same as 00:55:064 (4) in terms of circle position, I've reworked on this. Thanks
How can that happened? I think I sent the wrong ver. lolHappyRocket88 wrote:
Boat hasn't sent his diff regarding the kiai time at 100% that should be over 85%
Me: ............Inversal wrote:
How can that happened? I think I sent the wrong ver. lolHappyRocket88 wrote:
Boat hasn't sent his diff regarding the kiai time at 100% that should be over 85%
Re-uploaded