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Mili - Nine Point Eight

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HappyRocket88
Recheck Time! °u°)/
No kudosu! >:I



:!: Please uncheck Letterbox During breaks on all difficulties! :!:
Normal
  1. 00:26:345 (2) - Move the second gray node to 144|148 to make a fancy blanket here. xD
  2. 02:00:003 (1) - Add a clap on the slider-tail
  3. 02:01:466 (2) - Finish on the slider-head. Remove clap on the slider-tail and put a clap instead.
  4. 02:02:564 (3) - Add a clap here.
  5. 00:57:076 - Reduce the vol of this green line to 50%, please.
Advanced
  1. 00:57:076 - Reduce the vol of this green line to 50%, please.
Hard
  1. Reduce the tick rate to one since setting it in two doesn't match the difficulty well due there are no great beats at the red tick when you decided to go for a 1/2 slider.
  2. HP -0.5
  3. 00:57:076 - Reduce the vol of this green line to 50%, please.
  4. 00:25:979 (3) - Place it here 148|200
  5. 00:26:345 (5) - NC here.
  6. 02:25:613 (1) - Remove the NC here.


Hi Boat! Just some few things. ♥

BoatKrab's Light Insane
  1. 00:08:601 (1) - Place this here 208|292 for a nicer flow.
  2. 00:08:601 (1) - Remove NC here and add NC here 00:08:784 (2) -
  3. 00:23:052 (4) - what about if we place it here 136|360 for a more fluent pattern?
  4. 01:14:820 (1) - In the left bar of hitsounds, place the addition box into Drum.


Invertier's Skydive
  1. Reduce the tick rate to one since setting it in two doesn't match the difficulty well due there are no great beats at the red tick when you decided to go for a 1/2 slider.
[]

That should be all. We need still to wait until Paloch sends the update. \:D/
Topic Starter
Inversal

HappyRocket88 wrote:

Placeholder

Paloch's Insane

  1. OD -0.5 to keep consistency regarding how it increases among the difficulties. Look that the highest diff has it over 8 and Boat's one uses 6, so it would be better if you used 7 instead.
  2. Reduce the tick rate to one since setting it in two doesn't match the difficulty well due there are no great beats at the red tick when you decided to go for a 1/2 slider.
  3. 00:10:064 (3,1) - Increase spacing between these two as you've done in the previous patterns. Consider doing the same over the following cases 00:14:820 (2,3) - 00:18:845 (8,1) -
  4. 00:11:710 (1,2) - This rhythm doesn't sound good here. Please try this instead to highlight better the piano here. http://mingi.s-ul.eu/Z7Bz4DhK Changed to circle-slider-circle
  5. 02:20:491 (1) - My only complain of this slider is the overlaps on the slider-borders that are being packed too tight. I guess it wouldn't hurt no one if you try this slider shape maybe https://gyazo.com/a06ece746306d0f5ad4162c326978498


Ready to recheck! Just poke me at your earliest convenience!
Paloch said He fixed all
Underforest

- Frontier - wrote:

my map ;w;
bad for you :c
BoatKrab
Fixed all de-su

Here: http://puu.sh/pPOpz/6bde258ad5.rar <3
- Frontier -

HappyRocket88 wrote:

Recheck Time! °u°)/
No kudosu! >:I



This is collab difficulty lmao

Invertier's Skydive
  1. Reduce the tick rate to one since setting it in two doesn't match the difficulty well due there are no great beats at the red tick when you decided to go for a 1/2 slider. Inversal fixed
[]

That should be all. We need still to wait until Paloch sends the update. \:D/
Topic Starter
Inversal
Updated! Fixed ALL!!!!!
HappyRocket88
Final recheck! /w\

Uncheck letterbox During breaks in all the difficulties please. I guess you always forget this when you're updating. /u\

Advanced
00:57:076 - reduce the vol of this greenline to 50%

Paloch's Insane
Reduce the tick rate to 1 as well as the other diffs do it. /u\

orz. Hopefully this will be my last recheck to qualify. ;w;
Topic Starter
Inversal
Updated! :D
HappyRocket88
Sorry for the long wait! Checked everything and I'm pretty sure we're ready to go! Congratulations!
Electoz
gratz
Topic Starter
Inversal
Yeahhhhhhh Thanks very very much. Hope it will be ranked.
BoatKrab

HappyRocket88 wrote:

Sorry for the long wait! Checked everything and I'm pretty sure we're ready to go! Congratulations!
Oh! thanks a lot cutie-rocker san! <3

and Congraz to Inversal too OwO
- Frontier -

HappyRocket88 wrote:

Sorry for the long wait! Checked everything and I'm pretty sure we're ready to go! Congratulations!
Gratz! Inversal!
N0thingSpecial
OMEGA GUD JOBU :3
Kyouren
Gratzz for your first ranked map! >w<b
Sonnyc
[General]
  1. Concerns regarding kiai section selection: 00:57:076 - 01:08:784 - These are pretty similar in music, but only one of them has a kiai. Such inconsistency could've been settled down.
  2. Concerns regarding kiai section volume: 01:38:052 - the volume is literally 100%, which is setted the highest compared to other parts. The setted volume personally felt way too high. Maybe you could've thought that part was one of the most intense part of this song, but that setting made the transition towards 01:51:223 awkward. It doesn't feel like a consecutive kiai section honestly since the volume gets way too weaker. Also not pretty sure it was intended, but the volume there differs with 00:51:223.
[Normal]
  1. 01:38:235 (1) - Where is this spinner ending at? If this was trying to fit the vocals, then I'd say the hitsound usage didn't backed up your intentions fully. It's like using a drum hitsound to express the fading out vocals, while the actual drum sound appearing at 01:40:613 in the music. Fading the hitsound accordingly, or rather just ending at 01:40:613 with the current setting will be more appropriate here. The current design is quite questionable.
[Advanced]
  1. 00:16:649 (2,3) - This overlap could've been improved easily.
[Paloch]
  1. 00:06:771 (5) - 00:33:113 (5) - You somehow lost consistency in NC setting with 00:03:845 (1) - 00:09:698 (1) I guess.
  2. 01:48:845 ~ 01:51:223 - This section feels better when kiai is off, as like other diffs.
  3. 02:14:637 - Why didn't the kiai ended here?
[Skydive]
  1. 02:08:784 - Why does the kiai end at 02:09:515, not here?
  2. 02:11:345 (6,7,8,9) - This volume increase felt way too much.
Quality itself feels pretty fine, but I think you've missed some details.
- Frontier -
my name's tag :
- frontier - X
-_frontier_-
Topic Starter
Inversal

Sonnyc wrote:

[General]
  1. Concerns regarding kiai section selection: 00:57:076 - 01:08:784 - These are pretty similar in music, but only one of them has a kiai. Such inconsistency could've been settled down.
  2. Concerns regarding kiai section volume: 01:38:052 - the volume is literally 100%, which is setted the highest compared to other parts. The setted volume personally felt way too high. Maybe you could've thought that part was one of the most intense part of this song, but that setting made the transition towards 01:51:223 awkward. It doesn't feel like a consecutive kiai section honestly since the volume gets way too weaker. Also not pretty sure it was intended, but the volume there differs with 00:51:223.
[Normal]
  1. 01:38:235 (1) - Where is this spinner ending at? If this was trying to fit the vocals, then I'd say the hitsound usage didn't backed up your intentions fully. It's like using a drum hitsound to express the fading out vocals, while the actual drum sound appearing at 01:40:613 in the music. Fading the hitsound accordingly, or rather just ending at 01:40:613 with the current setting will be more appropriate here. The current design is quite questionable. Yes It's to highlight more vocals. But I will fix becuase If I trying to highlight vocals. Yes, I nust use fading HS. That means Volume will turn lower while Melody is building up. So I think it was really inappropriate in that point. So I fix it. :D
[Advanced]
  1. 00:16:649 (2,3) - This overlap could've been improved easily.
[Paloch]
  1. 00:06:771 (5) - 00:33:113 (5) - You somehow lost consistency in NC setting with 00:03:845 (1) - 00:09:698 (1) I guess.
  2. 01:48:845 ~ 01:51:223 - This section feels better when kiai is off, as like other diffs.
  3. 02:14:637 - Why didn't the kiai ended here?
[Skydive]
  1. 02:08:784 - Why does the kiai end at 02:09:515, not here?
  2. 02:11:345 (6,7,8,9) - This volume increase felt way too much.
Quality itself feels pretty fine, but I think you've missed some details.
But many points you said is from the BN mods before this. Some time you and his opinion are not same but only thing I can do is just keep an eye on it.

Updated! All fixed. But about spinner. I will ask other BNs about it.

But if this is the issue that will lead to DQ just DQ this quickly lol. I will fix and find mods quickly. :D
Electoz
If this got dq'd then I would like to throw a mod in here as well
Currently modding now, will post the mod later
CrystilonZ
if this gets disqualified by that sole mod I'll be really upset lol
Well, most things are pretty subjective imo.
But I agree with Sonnyc on some particular matters such as the nc inconsistency in Paloch's diff.
Only time will tell, i guess.

Endaris

Endaris wrote:

General
  1. The mp3 seems to have some major clipping and I also thought that it sounds a bit weird when I heard the song for the first time.
    Check here to confirm: t/320007
    Consider replacing it if you find a better one.
While we're at it I'd like to come back to this as it was ignored as far as it looks:



In my 5 minutes of extensive search (lol) I found this for example: http://puu.sh/pRasT/c41ca2aaeb.mp3
Only 160kbit/s compared to 192kbit/s but it has no clipping. Imo it sounds better and I'm pretty sure that you can find a 192kbit/s file with no clipping if you search for a bit longer.
HappyRocket88
Owww! x.x

As soon as this gets disqualified, please poke me to recheck once you've replied and applied the risen points.
Topic Starter
Inversal

Endaris wrote:

Endaris wrote:

General
  1. The mp3 seems to have some major clipping and I also thought that it sounds a bit weird when I heard the song for the first time.
    Check here to confirm: t/320007
    Consider replacing it if you find a better one.
While we're at it I'd like to come back to this as it was ignored as far as it looks:



In my 5 minutes of extensive search (lol) I found this for example: http://puu.sh/pRasT/c41ca2aaeb.mp3
Only 160kbit/s compared to 192kbit/s but it has no clipping. Imo it sounds better and I'm pretty sure that you can find a 192kbit/s file with no clipping if you search for a bit longer.
Okay I will search for it again. Thanks very much. But if I can't Find it I will use yours.

HappyRocket88 wrote:

Owww! x.x

As soon as this gets disqualified, please poke me to recheck once you've replied and applied the risen points.
Yay thx :D
CrystilonZ
rip
Electoz
Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Normal]

  1. OD and HP +1? 3 seems more fit to me since it's Normal.
  2. 00:13:174 (1,2) - Minor but doesn't really flow well with this angle.
  3. 00:24:881 - Other diffs didn't have clap here.
  4. 00:57:076 - Missing finish.
  5. 01:00:003 (1,2) - They're not completely pararell but who cares.
[Advanced]

  1. 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one.
  2. 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too.
  3. 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps.
  4. 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal.
  5. 01:14:637 - 01:57:076 - Missing finish? Same as Hard.
  6. 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy
  7. 01:46:832 - Other diffs didn't use auto sampleset here though.
  8. 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) .
[Hard]

  1. OD 6? Optional though, judged by star rating.
  2. 00:13:174 - 01:40:979 - Missing finish.
  3. 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway?
  4. 00:36:588 - I'm not sure why this finish only exists on this diff but oh well.
  5. 01:30:552 - Missing whistle.
  6. 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset.
  7. 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency.
  8. 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing.
  9. 01:46:832 - Should be clickable with downbeat reasoning but whatever.
  10. 01:56:710 - Soft-Auto.
  11. 02:25:600 - Soft sampleset, also applies to collab diff.
  12. 02:08:784 - Missing finish, also applies to collab diff.
Idk I think I missed some hitsound stuff so better recheck them

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
  6. 01:47:015 - A strong guitar landed here, should be clickable.
  7. 01:55:064 (4) - Similar as before.
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
Topic Starter
Inversal

Electoz wrote:

Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Normal]

  1. OD and HP +1? 3 seems more fit to me since it's Normal.
  2. 00:13:174 (1,2) - Minor but doesn't really flow well with this angle.
  3. 00:24:881 - Other diffs didn't have clap here.
  4. 00:57:076 - Missing finish.
  5. 01:00:003 (1,2) - They're not completely pararell but who cares.
[Advanced]

  1. 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one.
  2. 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too.
  3. 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps.
  4. 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal.
  5. 01:14:637 - 01:57:076 - Missing finish? Same as Hard.
  6. 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy
  7. 01:46:832 - Other diffs didn't use auto sampleset here though.
  8. 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) .
[Hard]

  1. OD 6? Optional though, judged by star rating.
  2. 00:13:174 - 01:40:979 - Missing finish.
  3. 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway?
  4. 00:36:588 - I'm not sure why this finish only exists on this diff but oh well.
  5. 01:30:552 - Missing whistle.
  6. 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset.
  7. 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency.
  8. 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing.
  9. 01:46:832 - Should be clickable with downbeat reasoning but whatever.
  10. 01:56:710 - Soft-Auto.
  11. 02:25:600 - Soft sampleset, also applies to collab diff.
  12. 02:08:784 - Missing finish, also applies to collab diff.
Idk I think I missed some hitsound stuff so better recheck them

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
  6. 01:47:015 - A strong guitar landed here, should be clickable.
  7. 01:55:064 (4) - Similar as before.
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
I will look at this after the DQ. or not? lol
sheela
Ouch! Please call me back too!
Deif
You can now check through the mods and apply the suggestions risen up by the modders.

Good luck!
Topic Starter
Inversal

Deif wrote:

You can now check through the mods and apply the suggestions risen up by the modders.

Good luck!
Thanks for the DQ. I will start checking these mods. That teaches me not to be a forgetful mapper again :D
Topic Starter
Inversal

Inversal wrote:

Electoz wrote:

Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Normal]

  1. OD and HP +1? 3 seems more fit to me since it's Normal.
  2. 00:13:174 (1,2) - Minor but doesn't really flow well with this angle. Fixed
  3. 00:24:881 - Other diffs didn't have clap here. Fixed
  4. 00:57:076 - Missing finish. Fixed
  5. 01:00:003 (1,2) - They're not completely pararell but who cares.
[Advanced]

  1. 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one. Fixed
  2. 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too. That is already okay
  3. 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps. Fixed
  4. 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal. Fixed
  5. 01:14:637 - 01:57:076 - Missing finish? Same as Hard. Fixed
  6. 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy Fixed
  7. 01:46:832 - Other diffs didn't use auto sampleset here though. Fixed
  8. 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) . That is already okay
[Hard]

  1. OD 6? Optional though, judged by star rating. Light Insane is 6 And 2 Insane is 7 and 8 so I can't make it 6
  2. 00:13:174 - 01:40:979 - Missing finish. Fixed
  3. 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway? Just change sampleset (Normally I use D:C1 but that is D)
  4. 00:36:588 - I'm not sure why this finish only exists on this diff but oh well. Fixed
  5. 01:30:552 - Missing whistle. Intended
  6. 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset. Fixed to soft
  7. 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency. These hs is correctly placed - -
  8. 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing. I use same spacing here
  9. 01:46:832 - Should be clickable with downbeat reasoning but whatever. Things that I'm trying to do is emphasizing 01:47:015 (1) - That is a guitar sound. And If you take a look. All guitar sound in this solo part is on the head of the slider.
  10. 01:56:710 - Soft-Auto. Fixed
  11. 02:25:600 - Soft sampleset, also applies to collab diff. Fixed
  12. 02:08:784 - Missing finish, also applies to collab diff. Fixed
Idk I think I missed some hitsound stuff so better recheck them

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
  6. 01:47:015 - A strong guitar landed here, should be clickable.
  7. 01:55:064 (4) - Similar as before.
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
I will look at this after the DQ. or not? lol
Thanks for the mod! I will look at Sonnyc's next
Electoz
Uhh for hitsound inconsistency I mean you didn't do the same thing at [insert timestamp here] in other diffs, so it's more like a suggestion to check the other diffs on those places as well for consistency

EDIT : แล้วก็ไอตรงนี้น่ะ 01:30:552 ในดิฟอื่นมันมี whistle นะลองเช็คดูอีกที ส่วน Spacing ตรงนี้มันแค่ 1.1 01:45:918 (3,4,5) เล็กกว่า 01:45:369 (1,2,3) ที่เป็น 1.2 อยู่หน่อยนึง คิดว่าน่าจะเป็นเพราะ stack
Topic Starter
Inversal

Electoz wrote:

Uhh for hitsound inconsistency I mean you didn't do the same thing at [insert timestamp here] in other diffs, so it's more like a suggestion to check the other diffs on those places as well for consistency

EDIT : แล้วก็ไอตรงนี้น่ะ 01:30:552 ในดิฟอื่นมันมี whistle นะลองเช็คดูอีกที ส่วน Spacing ตรงนี้มันแค่ 1.1 01:45:918 (3,4,5) เล็กกว่า 01:45:369 (1,2,3) ที่เป็น 1.2 อยู่หน่อยนึง คิดว่าน่าจะเป็นเพราะ stack
เคๆ เข้าใจละ แก้แล้วๆๆ
Topic Starter
Inversal
Updated!
- Frontier -
yay
BoatKrab

Electoz wrote:

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places. It's okay ;w;
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis. It's really big spacing if I make this
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) . Just make a curved, right?
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal. Sure :D
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
Fixeddd ~

Here: http://puu.sh/pScBb/0678fcdeb4.rar
Topic Starter
Inversal
Updated!!!!

Ready for rebubbling. (too fast? lol)
HappyRocket88
Paloch hasn't replied yet to the issues given by Sonnyc and Electoz. Please, poke back once he does this.

Boat
01:38:052 - Reduce the volume of this green like to 85% Consider doing the same here 01:43:906 - 01:48:296 -
Topic Starter
Inversal
Oh sorry. I didn't say that Paloch told me on fb that he won't fix electoz's suggestion and he gave me to handle all timing and NC issues in the Sonnyc's mod.

Sorry. :D
HappyRocket88
Would you mind to provide the reasons why he decided to not apply Electoz's suggestions? At least give him a proper reply imo since he took the time to mod all the difficulties imo.
Topic Starter
Inversal
Okay I wil ask him again.
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