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Mili - Nine Point Eight

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HappyRocket88
Owww! x.x

As soon as this gets disqualified, please poke me to recheck once you've replied and applied the risen points.
Topic Starter
Inversal

Endaris wrote:

Endaris wrote:

General
  1. The mp3 seems to have some major clipping and I also thought that it sounds a bit weird when I heard the song for the first time.
    Check here to confirm: t/320007
    Consider replacing it if you find a better one.
While we're at it I'd like to come back to this as it was ignored as far as it looks:



In my 5 minutes of extensive search (lol) I found this for example: http://puu.sh/pRasT/c41ca2aaeb.mp3
Only 160kbit/s compared to 192kbit/s but it has no clipping. Imo it sounds better and I'm pretty sure that you can find a 192kbit/s file with no clipping if you search for a bit longer.
Okay I will search for it again. Thanks very much. But if I can't Find it I will use yours.

HappyRocket88 wrote:

Owww! x.x

As soon as this gets disqualified, please poke me to recheck once you've replied and applied the risen points.
Yay thx :D
CrystilonZ
rip
Electoz
Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Normal]

  1. OD and HP +1? 3 seems more fit to me since it's Normal.
  2. 00:13:174 (1,2) - Minor but doesn't really flow well with this angle.
  3. 00:24:881 - Other diffs didn't have clap here.
  4. 00:57:076 - Missing finish.
  5. 01:00:003 (1,2) - They're not completely pararell but who cares.
[Advanced]

  1. 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one.
  2. 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too.
  3. 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps.
  4. 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal.
  5. 01:14:637 - 01:57:076 - Missing finish? Same as Hard.
  6. 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy
  7. 01:46:832 - Other diffs didn't use auto sampleset here though.
  8. 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) .
[Hard]

  1. OD 6? Optional though, judged by star rating.
  2. 00:13:174 - 01:40:979 - Missing finish.
  3. 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway?
  4. 00:36:588 - I'm not sure why this finish only exists on this diff but oh well.
  5. 01:30:552 - Missing whistle.
  6. 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset.
  7. 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency.
  8. 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing.
  9. 01:46:832 - Should be clickable with downbeat reasoning but whatever.
  10. 01:56:710 - Soft-Auto.
  11. 02:25:600 - Soft sampleset, also applies to collab diff.
  12. 02:08:784 - Missing finish, also applies to collab diff.
Idk I think I missed some hitsound stuff so better recheck them

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
  6. 01:47:015 - A strong guitar landed here, should be clickable.
  7. 01:55:064 (4) - Similar as before.
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
Topic Starter
Inversal

Electoz wrote:

Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Normal]

  1. OD and HP +1? 3 seems more fit to me since it's Normal.
  2. 00:13:174 (1,2) - Minor but doesn't really flow well with this angle.
  3. 00:24:881 - Other diffs didn't have clap here.
  4. 00:57:076 - Missing finish.
  5. 01:00:003 (1,2) - They're not completely pararell but who cares.
[Advanced]

  1. 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one.
  2. 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too.
  3. 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps.
  4. 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal.
  5. 01:14:637 - 01:57:076 - Missing finish? Same as Hard.
  6. 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy
  7. 01:46:832 - Other diffs didn't use auto sampleset here though.
  8. 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) .
[Hard]

  1. OD 6? Optional though, judged by star rating.
  2. 00:13:174 - 01:40:979 - Missing finish.
  3. 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway?
  4. 00:36:588 - I'm not sure why this finish only exists on this diff but oh well.
  5. 01:30:552 - Missing whistle.
  6. 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset.
  7. 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency.
  8. 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing.
  9. 01:46:832 - Should be clickable with downbeat reasoning but whatever.
  10. 01:56:710 - Soft-Auto.
  11. 02:25:600 - Soft sampleset, also applies to collab diff.
  12. 02:08:784 - Missing finish, also applies to collab diff.
Idk I think I missed some hitsound stuff so better recheck them

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
  6. 01:47:015 - A strong guitar landed here, should be clickable.
  7. 01:55:064 (4) - Similar as before.
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
I will look at this after the DQ. or not? lol
sheela
Ouch! Please call me back too!
Deif
You can now check through the mods and apply the suggestions risen up by the modders.

Good luck!
Topic Starter
Inversal

Deif wrote:

You can now check through the mods and apply the suggestions risen up by the modders.

Good luck!
Thanks for the DQ. I will start checking these mods. That teaches me not to be a forgetful mapper again :D
Topic Starter
Inversal

Inversal wrote:

Electoz wrote:

Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Normal]

  1. OD and HP +1? 3 seems more fit to me since it's Normal.
  2. 00:13:174 (1,2) - Minor but doesn't really flow well with this angle. Fixed
  3. 00:24:881 - Other diffs didn't have clap here. Fixed
  4. 00:57:076 - Missing finish. Fixed
  5. 01:00:003 (1,2) - They're not completely pararell but who cares.
[Advanced]

  1. 02:02:564 - Supposed to be a clap judged by how Normal and Hard have one. Fixed
  2. 00:32:198 (1) - Maybe a 1/2 slider + circle stacked on 00:32:747 instead for consistency with 00:26:345 (1,2) . Or it can be another way around too. That is already okay
  3. 01:02:198 - 01:02:564 - 02:02:198 - 02:02:564 - Hitsound on these places should be consistent across all diffs, personally I prefer claps. Fixed
  4. 01:08:418 - Supposed to be a clap instead of finish, also applies to Normal. Fixed
  5. 01:14:637 - 01:57:076 - Missing finish? Same as Hard. Fixed
  6. 01:29:271 - 01:48:296 - Hitsound inconsistencyyyy Fixed
  7. 01:46:832 - Other diffs didn't use auto sampleset here though. Fixed
  8. 02:10:796 - A circle can be added here for consistency with 02:09:332 (2) . That is already okay
[Hard]

  1. OD 6? Optional though, judged by star rating. Light Insane is 6 And 2 Insane is 7 and 8 so I can't make it 6
  2. 00:13:174 - 01:40:979 - Missing finish. Fixed
  3. 00:18:662 - No need for a drum sampleset here, and what's the purpose of that green line anyway? Just change sampleset (Normally I use D:C1 but that is D)
  4. 00:36:588 - I'm not sure why this finish only exists on this diff but oh well. Fixed
  5. 01:30:552 - Missing whistle. Intended
  6. 00:24:881 - Not sure if this is supposed to be a soft or auto sampleset. Fixed to soft
  7. 00:56:710 - 01:13:540 - 01:13:723 - 01:27:808 - 01:30:735 - Hitsound inconsistency. These hs is correctly placed - -
  8. 01:45:918 (3,4,5,6) - Guitar is going more intense yet the spacings on these places are slightly decreasing. I use same spacing here
  9. 01:46:832 - Should be clickable with downbeat reasoning but whatever. Things that I'm trying to do is emphasizing 01:47:015 (1) - That is a guitar sound. And If you take a look. All guitar sound in this solo part is on the head of the slider.
  10. 01:56:710 - Soft-Auto. Fixed
  11. 02:25:600 - Soft sampleset, also applies to collab diff. Fixed
  12. 02:08:784 - Missing finish, also applies to collab diff. Fixed
Idk I think I missed some hitsound stuff so better recheck them

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places.
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis.
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) .
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal.
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) .
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.
  6. 01:47:015 - A strong guitar landed here, should be clickable.
  7. 01:55:064 (4) - Similar as before.
I don't feel like modding 4.5+* stuff so I'll stop here, hope this helps~
I will look at this after the DQ. or not? lol
Thanks for the mod! I will look at Sonnyc's next
Electoz
Uhh for hitsound inconsistency I mean you didn't do the same thing at [insert timestamp here] in other diffs, so it's more like a suggestion to check the other diffs on those places as well for consistency

EDIT : แล้วก็ไอตรงนี้น่ะ 01:30:552 ในดิฟอื่นมันมี whistle นะลองเช็คดูอีกที ส่วน Spacing ตรงนี้มันแค่ 1.1 01:45:918 (3,4,5) เล็กกว่า 01:45:369 (1,2,3) ที่เป็น 1.2 อยู่หน่อยนึง คิดว่าน่าจะเป็นเพราะ stack
Topic Starter
Inversal

Electoz wrote:

Uhh for hitsound inconsistency I mean you didn't do the same thing at [insert timestamp here] in other diffs, so it's more like a suggestion to check the other diffs on those places as well for consistency

EDIT : แล้วก็ไอตรงนี้น่ะ 01:30:552 ในดิฟอื่นมันมี whistle นะลองเช็คดูอีกที ส่วน Spacing ตรงนี้มันแค่ 1.1 01:45:918 (3,4,5) เล็กกว่า 01:45:369 (1,2,3) ที่เป็น 1.2 อยู่หน่อยนึง คิดว่าน่าจะเป็นเพราะ stack
เคๆ เข้าใจละ แก้แล้วๆๆ
Topic Starter
Inversal
Updated!
- Frontier -
yay
BoatKrab

Electoz wrote:

[BoatKrab's Light Insane]

  1. 00:07:320 (1,2,3) - These high spacings don't really fit the calm section in the song, compared to smaller spacings you did on 00:01:467 (1,2,3,4) .
  2. 00:08:784 (1,2) - Idk I think symmetry on these can be improved but not a really big matter.
  3. 00:24:332 - 00:24:698 - Drum additions don't really fit on these places. It's okay ;w;
  4. 00:24:698 (9,1) - The beat on 00:24:881 is very prominent and it should have a bigger spacing here for a proper emphasis. It's really big spacing if I make this
  5. 00:41:345 (3) - Can be moved a few grids to the right for a proper straight line with 00:40:613 (1,2,3) . Just make a curved, right?
  6. 00:47:015 (4,1) - There's no need to stack this since you didn't do the same thing on 00:45:918 (4,5) - 00:48:113 (4,1) .
  7. 00:54:698 (2,3,4) - I was expecting a consistent spacing here due to vocal. Sure :D
  8. 01:04:210 (6,1) - 01:04:759 (2,3) - Doesn't flow nice imo.
  9. 01:35:857 (1,2) - 01:36:223 (3,4) - These jumps don't really play well as the music is going on constantly so there's no reason to emphasize anything with jumps here. I suggest swapping 01:36:040 (2,3,4) for a more consistent spacing, something like this
  10. 01:46:284 (4) - Not sure if that whistle on sliderbody is intentional but if it is then you should do the same thing on others sliders in that kiai to keep tracks on guitar.
  11. 01:59:271 - Just my preference but this shouldn't be skipped since you already did prioritize the clap over vocals on 01:57:625 - 01:57:808 . Same applies to 02:09:332 (4) - 02:10:796 (8) .
Fixeddd ~

Here: http://puu.sh/pScBb/0678fcdeb4.rar
Topic Starter
Inversal
Updated!!!!

Ready for rebubbling. (too fast? lol)
HappyRocket88
Paloch hasn't replied yet to the issues given by Sonnyc and Electoz. Please, poke back once he does this.

Boat
01:38:052 - Reduce the volume of this green like to 85% Consider doing the same here 01:43:906 - 01:48:296 -
Topic Starter
Inversal
Oh sorry. I didn't say that Paloch told me on fb that he won't fix electoz's suggestion and he gave me to handle all timing and NC issues in the Sonnyc's mod.

Sorry. :D
HappyRocket88
Would you mind to provide the reasons why he decided to not apply Electoz's suggestions? At least give him a proper reply imo since he took the time to mod all the difficulties imo.
Topic Starter
Inversal
Okay I wil ask him again.
- Frontier -


To. Electoz
Electoz

- Frontier - wrote:



To. Electoz
He says he wanted to fix but he doesn't know how. < A translation just in case you're wondering
mmm that's weird cuz I provide a suggestion on how to fix on some of the suggestions though. But that's up to him or whoever's handling this set
Anyways in my opinion the thing that was bugging me the most is the slider velocity in some parts I mentioned earlier, if he decided not to fix then I'll leave that to the others to decide.
HappyRocket88
Electoz, I did agree with you in some of your points though; but the SV change is somewhat uneven to the mapper due to there's no need to low the SV when you can manage a low DS instead. That section is clearly easier that the upcoming kiai time so the mapper can just decides to how this section should be intentionally less insane than the other parts.
Paloch VeGa
From Electoz's mod. Sorry for not applying your mods, I've been somewhat a bit busy with my summer course and I have just realized that I had overread some interesting mods. I'll apply them tonight then :)
To rocket kun, thank you for the advices eiei :) and sorry for all the problems caused by my diff
Paloch VeGa

Inversal wrote:

Electoz wrote:

Same kiai stuff as Sonnyc mentioned just wanna say that it should be consistenct across the diffs made by the same mapper.
Gonna mod in English so everyone can see what I'm suggesting, apart from hitsounds stuff are just basically my opinion.

[Paloch's Insane]

  1. Imo HP 6 is already enough but that's just my two cents so up to you.
  2. 00:55:064 (4) - Place this at [148|200] ? I kinda understand your patterning but it still feels weird when 00:55:064 (4,5) has a bigger spacing than 00:55:247 (5,1) . I made this spacing of a group of slider and circle to be larger with circle hits at the same point, I don't think that it's weird though?
  3. 01:08:235 (4) - Suggest rotating the tail towards either 01:08:052 (3) or 01:08:601 (5) for a better flow.I'm not sure about this, but the tail of the repeat slider will be used as a lot more anchoring points of notes to come as well, so I'll keep it for now
  4. 01:26:345 - 02:14:637 - These parts are less intense than kiai but somehow have the same SV.as discussed, I'm not changing this YET, but if required I'll reduce the DS instead
  5. 01:43:540 (7,8) - Could have used a smaller spacing here to make 01:43:723 (8,1) more stand out. And the guitar or whatever on 01:43:723 (8) is a lot weaker than 01:43:540 (7) to begin with.I really need some advice here, for most of the time I hardly follow the guitar as the main instruments unless it is extremely dominant such as 01:43:906, on FILL INS (transition measures) I follow mostly the drums. I think that I have mistakenly placed the drum_hitfinish for the (8), but actually it's a soft_hitclap (snare sound, I have changed it for now) which imo I think that it is a really large beat for a jump to be used (that I equalized the jump of 7-8 and 8-1). And that I use sliders for guitar slurs to emphasize the difference of drums/piano and guitar slurs follows.If this point really requires modification (critical for ranking or will get the map another DQ) please let me know so that I can rework on it
  6. 01:47:015 - A strong guitar landed here, should be clickable. strong snare as well and the guitar is not getting much of my attention, anywayI added a circle for that I've changed my mind, the guitar is strong though, but the feeling of a pitch bended note really gives me a feeling that it was not so strong after all
  7. 01:55:064 (4) - Similar as before.Actually this is the exact same idea as before, thanks for pointing it out because it is NOT the same as 00:55:064 (4) in terms of circle position, I've reworked on this. Thanks
Sorry for not answering the mods, I felt so bad for that sorry Electoz.
Topic Starter
Inversal
Updated!

Ready for rebubbling!! or not?
HappyRocket88



Boat hasn't sent his diff regarding the kiai time at 100% that should be over 85%
Electoz
I literally laughed out loud with that pic
nice one rocket
Topic Starter
Inversal

HappyRocket88 wrote:




Boat hasn't sent his diff regarding the kiai time at 100% that should be over 85%
How can that happened? I think I sent the wrong ver. lol

Accident made by me again T^T

Re-uploaded
BoatKrab

Inversal wrote:

HappyRocket88 wrote:




Boat hasn't sent his diff regarding the kiai time at 100% that should be over 85%
How can that happened? I think I sent the wrong ver. lol

Re-uploaded
Me: ............
Sonnyc

HappyRocket88 wrote:

Should be the new dq icon tbh
Topic Starter
Inversal
This is the funniest map thread I've ever seen lol.

Repeat : I Re-Uploaded


Wait. I will do self mod before you can check.

Finished.
BoatKrab

Sonnyc wrote:

HappyRocket88 wrote:

Should be the new dq icon tbh
I think so LOL
HappyRocket88
Paloch.
Remove this part to stop being kiai 01:48:845 - as well as the other difficulties do.

Invertier
02:00:003 - Why is this kiai time when 01:00:003 - isn't? Consider applying that effect here 01:00:003 - too, otherwise remove the whole effect that you did here 02:00:003 -
01:57:076 - - Why this section doesn't have kiai time when you did the same here 01:08:784 - ? I know you guys have the right to choose the kiai according to your reasoning, but in this case it doesn't make sense when the song is exactly the same on both parts. Thus, this might be inconsistency with the other difficulties because there's no need of setting different kiai times according to how this difficulty handled the kiai.

Points offered by Sonnyc and Electoz were replied and applied correspondingly the issues which made this map being disqualified. I still believe this set has potential! Poke me back to re-check.
Topic Starter
Inversal
All fixed + 1 kiai inconsistency found by self-mod.

Updated!
HappyRocket88
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Topic Starter
Inversal

HappyRocket88 wrote:

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Bubble of a comeback! Thank you vey much!
sheela
Recheck (no kudosu!):

[Paloch's Insane]
  1. In the tags, the cause of inconsistency is because - Frontier -'s name was typed without the underscore. So you should replace the tag - Frontier - to -_Frontier_-.
  2. 00:06:771 (5) - Sonnyc said there's inconsistency in the NC setting, and I agree. When you have a pattern with full circles for a music measure, you added a new combo to the note after the half, like 00:03:845 (1) - and 00:09:698 (1) -. So, in order to keep consistency you want to add a NC to 00:06:771 (5) -.
  3. 02:04:942 (4,5) - I would put the slider first then the circle after, because currently the slider is starting on a low sound. This is less emphasizing than starting the slider on 02:04:942 - or 02:05:308 -, where we can clearly hear the drum beats. Putting the slider before the circle would also work very well with the vocals, as it's ending at 02:05:125 -, which restarts at 02:05:308 -. It would also emphasize much the vocals starting at 02:05:308 - until 02:05:857 - with only circles, since the vocals have a higher pitch. In the end switching the places will emphasize many stuff in this part. If you need an idea for the pattern, here's what I have to offer:
[Invertier's Skydive]
  1. 02:02:198 - Enabling the kiai time in the middle of a measure does not make sense in the music. It's better to keep it disable and have the kiai restarted on 02:02:930 -.
Okay, call me back!
- Frontier -
yay no my part :3
/me dances
Paloch VeGa

sheela wrote:

Recheck (no kudosu!):

[Paloch's Insane]
  1. In the tags, the cause of inconsistency is because - Frontier -'s name was typed without the underscore. So you should replace the tag - Frontier - to -_Frontier_-. will fix this
  2. 00:06:771 (5) - Sonnyc said there's inconsistency in the NC setting, and I agree. When you have a pattern with full circles for a music measure, you added a new combo to the note after the half, like 00:03:845 (1) - and 00:09:698 (1) -. So, in order to keep consistency you want to add a NC to 00:06:771 (5) -.fixed
  3. 02:04:942 (4,5) - I would put the slider first then the circle after, because currently the slider is starting on a low sound. This is less emphasizing than starting the slider on 02:04:942 - or 02:05:308 -, where we can clearly hear the drum beats. Putting the slider before the circle would also work very well with the vocals, as it's ending at 02:05:125 -, which restarts at 02:05:308 -. It would also emphasize much the vocals starting at 02:05:308 - until 02:05:857 - with only circles, since the vocals have a higher pitch. In the end switching the places will emphasize many stuff in this part. If you need an idea for the pattern, here's what I have to offer:Thanks very much for this, it really helps, I apply a pattern from yours, but a bit modified
Okay, call me back!
Topic Starter
Inversal
Updated! Tag fixed! Kiai fixed.

Waiting for a really precious comeback 287th post
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