monstrata was the first mapper to break away from realism and nonpresentational abstract 'art,' the kind that any 3 year old with an editor could reproduce. Are we better off?
I want to keep the sliders uniquely messy. I think there's already enough structure involved, both in the consistency of my rhythm choices, and the flow/movement choices between these patterns. Making the sliders symmetrical, or having their shape reflective of what they "sound like" just causes too much order in the map and defeats my intentions. The sliders are there to show chaos, and you can see the slider shapes and patterns devolving in places like 00:27:409 - (orderly to chaotic) 00:36:647 - as well, going from more ordered to chaotic as the vocals rise and become harsher. 01:33:779 - Etc.. the same idea here.Forlornly wrote:
stone-faced, inscrutable, the greatest memer of our time
a method actor who betrays nothing, he does not break character because he is character
although i like that the sliders are messy, I don't like that they seem completely random and distended in dissimilar ways. the song itself is not THAT unorganized, it's a bit heavy and unkempt but it still does maintain a level of structure and discipline. would you consider keeping some of the sliders messy but making them messy in the same way if they're expressing related sounds? for example
02:10:385 (1) -
02:11:311 (1) -
02:12:238 (1) -
02:13:164 (1) -
02:14:100 (1) -
02:15:026 (1) -
02:15:953 (1) -
02:16:880 (1) -
these sliders are all expressing the exact same sound but it seems like you went out of your way to make some of them as different as possible. i appreciate the concept and i think it works well to an extent, but some of these sliders are so jagged and threatening and others are smooth and have no corners at all. the map is more messy than the song and a good way to trim it just a little bit would be to at least make some of the messy sliders messy in the same way, particularly the long ambitious ones that emphasize heavy beats
some more examples:
01:42:186 (1) -
01:42:836 (1) -
01:43:942 (1) -
01:45:025 (1) -
01:45:670 (1) -
01:46:531 (1) -
01:47:183 (1) -
01:48:241 (3) -
etc
00:31:475 (1,2,3,4) - these sliders, though short, are so fundamentally different that just looking at them is far more jarring than the song itself. especially 00:33:832 (4) - when considering the previous three sliders, it's just so painful.
i absolutely love this 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - though, think it fits perfectly, his voice is seriously going wild at that point
didnt comment on flow or playability or anything because im not top 100 rank, but aesthetically i like it for the most part
That's how it is for everything, if people like it then it has some sort of value. Just because you don't like or appreciate it and think it's silly doesn't mean it's fraudulent and some dirty "circlejerk." I don't really get why people think this map is so esoteric and highbrow "art." It's very simple: messy sliders to represent a messy song. I personally think the sliders are TOO messy but that's ok, that's just where monstrata and people like me might disagree. Shiirn did the same thing with his Comfort mapset -- uneven flow to represent a silly, playful song. And people disparagingly called it "art" just because the concept seemed so wild and otherworldly, when really it was just a little bit unusual from the norm.estellia- wrote:
call it art, call it philosophy
but if no one circlejerks it will have no value
this is why "modern" art is considered one of the largest, most successful circlejerk ever to plague our planet lol
This sentence has the highest word:bullshit ratio of this year thus far. Just fess up and admit they're made to move in one general direction but have largely randomly placed nodes. That's the entire point of the sliders being ugly as hell while maintaining play structure. You and I both know you haven't spent that much time looking at every single growl and scream. Unless the goal in mind is "lazily shit out a slider and bullshit away critique instead of give consistency to the chaos", then you've failed your goal.Monstrata wrote:
Every slider, no matter how messy or clean, is done with a specific goal in mind.
My entire personal issue is that the randomly-placed nodes (And if you want to prove me wrong, have fun bullshitting sliders for a few hours, seriously don't waste your time doing that) just make the map look lazy rather than chaotic or ugly. Random red nodes would be more effective than random grey ones, at least then you'll have actual movement instead of insignificant wiggling.Monstrata wrote:
If you look at it in small sections like above, they will of course look disorganized as similar sound profiles see to be mapped to different shapes. I can assure you though, that these are all part of a bigger thread, and one that I believe, looking through the whole first half of the map, is consistent in its chaos.
Because the mapper has, in a form to make other people shut up and to make fun of everyone as to not answer issues regarding his maps, constantly compared this to it.-kevincela- wrote:
Why are you even comparing mapping to literature?Sophia wrote:
Do you think mapping is a form of art which could even one day hope to compare to literature?
already missing the point, so many things have been brought up about this map and you're neglecting everything elseForlornly wrote:
That's how it is for everything, if people like it then it has some sort of value. Just because you don't like or appreciate it and think it's silly doesn't mean it's fraudulent and some dirty "circlejerk." I don't really get why people think this map is so esoteric and highbrow "art." It's very simple: messy sliders to represent a messy song. I personally think the sliders are TOO messy but that's ok, that's just where monstrata and people like me might disagree. Shiirn did the same thing with his Comfort mapset -- uneven flow to represent a silly, playful song. And people disparagingly called it "art" just because the concept seemed so wild and otherworldly, when really it was just a little bit unusual from the norm.estellia- wrote:
call it art, call it philosophy
but if no one circlejerks it will have no value
this is why "modern" art is considered one of the largest, most successful circlejerk ever to plague our planet lol
what the fuck are you smoking, and where can i get someMonstrata wrote:
Mapping is an art. I understand that the concept might be difficult for you to comprehend. Perhaps you should try mapping before you reject it as a form of expression.
Mapping is not literature, it is philosophy. Literature is what you read, it is simply a medium from which ideas are spread. Other mediums include film, photography, anime, music, poetry, painting, food... The list continues. Fundamentally, every piece of art strives to convey a message, however small it may be. At the elementary level, drawings, sketches, photos, paintings, they try to show us the world, from the eyes of the artist. From a different perspective. With a different focus. At a different angle. Using different juxtapositions. They try to show us beauty, to revel in the magnificence of nature, of flavours, of music in harmony. Art allows for ideas to be filtered through the perspective, the opinions, the mental process of the artist. Art doesn't need to impact society, or any form of culture in the world to be successful. It just needs to get its message across. You may disagree with the artist, but whether you agree or disagree, you still process the artist's idea.
While no TV Size Anime Opening by LiSA did make an impact in my life, another song really moved me to pursue my dreams and ambitions, and to really live life to the fullest. It told me that even if the world was ending, even if the entirety of the world were to melt away, that as long as I had something to live for, something that kept me going, my life would not be a waste. The artist acknowledges how ephemeral life can be. That we are simply a ripple in the ocean of life. However, she sings that no matter how futile we may feel, even if the world were to disappear, that nothing should stop us from making the most of our lives. In a sense, she echoes the works of poet Horace's Odes by urging her audience to seize the day. This concept of "carpe diem" is interwoven even in society today, through the more vernacular "yolo" but the artists' messages from two thousand years ago to today continue to be relevant. This song really taught me to make the most out of my life. To do what I want to do, to not look back, to not waste my time worrying, to fully immerse myself in life's beauty. Life is fleeting, so lets make the most out of it! Please listen to this song, perhaps it will give you a new lease on life as it did mine.
https://www.youtube.com/watch?v=ULHQPm8hmVk
estellia- wrote:
call it art, call it philosophy
but if no one circlejerks it will have no value
this is why "modern" art is considered one of the largest, most successful circlejerk ever to plague our planet lol
There is value in your argument in that it brings up (and is itself) a kneejerk reaction for many people who encounter something they find unfamiliar or ugly, which is to promptly slap the label "art" on it and declare it pretentious frivolity. Is it a logically sound argument? No, I don't think so.estellia- wrote:
already missing the point, so many things have been brought up about this map and you're neglecting everything else
people have already time and time again stated the fact that monstrata contradicted himself by saying its a map he made for "lolz" and yet still has serious meaning behind it, and somehow that meaning is some shitty excuse of "philosophy". boi, if it were anyone who prompted the "artsy" argument first it'd be monstrata trying to be edgy and defending himself in the shittiest way possible lol. the fact that people are still defending monstrata is such a joke.
all i'm typing out here is an opinion. as much as i see no value in monstrata's map, perhaps you see no value in my argument. many things to mention about what you said about what i said but i'm seriously too lazy lol. typing out arguments is a pain in the ass, especially when it won't make sense to you anyways
i am fucking sorry but this makes me wanna killmyselfMonstrata wrote:
Mapping is an art. I understand that the concept might be difficult for you to comprehend. Perhaps you should try mapping before you reject it as a form of expression.
Mapping is not literature, it is philosophy. Literature is what you read, it is simply a medium from which ideas are spread. Other mediums include film, photography, anime, music, poetry, painting, food... The list continues. Fundamentally, every piece of art strives to convey a message, however small it may be. At the elementary level, drawings, sketches, photos, paintings, they try to show us the world, from the eyes of the artist. From a different perspective. With a different focus. At a different angle. Using different juxtapositions. They try to show us beauty, to revel in the magnificence of nature, of flavours, of music in harmony. Art allows for ideas to be filtered through the perspective, the opinions, the mental process of the artist. Art doesn't need to impact society, or any form of culture in the world to be successful. It just needs to get its message across. You may disagree with the artist, but whether you agree or disagree, you still process the artist's idea.
While no TV Size Anime Opening by LiSA did make an impact in my life, another song really moved me to pursue my dreams and ambitions, and to really live life to the fullest. It told me that even if the world was ending, even if the entirety of the world were to melt away, that as long as I had something to live for, something that kept me going, my life would not be a waste. The artist acknowledges how ephemeral life can be. That we are simply a ripple in the ocean of life. However, she sings that no matter how futile we may feel, even if the world were to disappear, that nothing should stop us from making the most of our lives. In a sense, she echoes the works of poet Horace's Odes by urging her audience to seize the day. This concept of "carpe diem" is interwoven even in society today, through the more vernacular "yolo" but the artists' messages from two thousand years ago to today continue to be relevant. This song really taught me to make the most out of my life. To do what I want to do, to not look back, to not waste my time worrying, to fully immerse myself in life's beauty. Life is fleeting, so lets make the most out of it! Please listen to this song, perhaps it will give you a new lease on life as it did mine.
https://www.youtube.com/watch?v=ULHQPm8hmVk
Meet Bob. Bob plays osu. Bob finds a song he likes and wants to map. Bob knows the song doesn't translate well into the game, but Bob maps it because he enjoys mapping and he enjoys the song. Bob really enjoys his map, and Bob uploads it to the osu website so that other people might stumble across his map and enjoy it. Bob lets his map graveyard because he understands that the song itself is unrankable and that not everything he uploads needs to be ranked.Monstrata wrote:
I think it's fair to give the community a chance for some final words
Monstrata wrote:
After a lot of discussion, we've decided that we will flame this map in a day or two. I think it's fair to give the community a chance for some final words. I don't want to make the icons seem rushed, a lot of individual work has been put into pushing this forward, it just happens that everyone was available and ready to icon it today.
I see the song has really moved you.Shiirn wrote:
Monstrata wrote:
After a lot of discussion, we've decided that we will flame this map in a day or two. I think it's fair to give the community a chance for some final words. I don't want to make the icons seem rushed, a lot of individual work has been put into pushing this forward, it just happens that everyone was available and ready to icon it today.
wank wank wank wank wank wank wank
there's my words
Can you rank Quaver next please?Monstrata wrote:
After a lot of discussion, we've decided that we will flame this map in a day or two. I think it's fair to give the community a chance for some final words. I don't want to make the icons seem rushed, a lot of individual work has been put into pushing this forward, it just happens that everyone was available and ready to icon it today.
Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.And isn't the approved section dead anyways? I don't see why they would break their guidelines and use a section that has been unused since 2.5 years back.
XII wrote:
This isn't 5 minutes, where is the set? Or am I missing something.Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.And isn't the approved section dead anyways? I don't see why they would break their guidelines and use a section that has been unused since 2.5 years back.
Totally forgot about that![alt][F4] wrote:
the drain time calculator is kind of broken because it doesn't really count spinners
The NC's here are placed based on movement and flow, and not rhythm. Since its one consistent updown or leftright movement it has one combo, where as the previous ones can be split into two sets of flows/movements with backforth going into clockwise/counterclock.FailureAtOsu wrote:
Extremely minor thing
02:28:885 (1,2,3,4) -
02:32:313 (9,10,11,12) -
Why does the former have a new combo but not the latter? It's the same sounds so I don't see why it would be inconsistent.
AR 9.7 is high enough imo. Theres already been a lot of discussion going into this, you can check out p/5253277 if you'd like to read more into detail! Thanks for your concerns.N1k0 wrote:
AR10 just feels a lot more fitting when playing this. And HP 4.5-4.7 feels more fitting than 5. idk that's just my opinion on the matter...
Editing the song to be shorter is very different to editing it to be longer.Battle wrote:
often times if the mp3 is edited by the user, you still use the same metadata as the source, for example if you cut a song to be shorter such as this due to it being repetitive you still keep the same metadata
It's allowed currently. The thread is a discussion about making mp3 extension against the rules. I thought i'd link it so people can discuss there instead.lilelf29 wrote:
Wait it's allowed?Monstrata wrote:
mp3 is slightly edited yes. It's not against the current ruleset, but you're welcome to discuss it further, here: t/417977.
I thought you just linked to a thread that says you can't extend the mp3 file, unless I'm missing something.
Oh damn, I know a few people that are under the impression it's not allowed and so instead are making mapsets of 4min+ songs.Monstrata wrote:
It's allowed currently. The thread is a discussion about making mp3 extension against the rules. I thought i'd link it so people can discuss there instead.
Well, if you extend, you should try to make it as natural as possible too. It's sometimes quite hard to extend songs past 5 minutes, especially if theyre like just 4:01 or something. There are a lot of songs i want to map, that are like 4:40-4:50 that I just can't tastefully extend haha.lilelf29 wrote:
Oh damn, I know a few people that are under the impression it's not allowed and so instead are making mapsets of 4min+ songs.Monstrata wrote:
It's allowed currently. The thread is a discussion about making mp3 extension against the rules. I thought i'd link it so people can discuss there instead.
Will spread the news that they don't need to.
placeholder
MillhioreF wrote:
Remember: there's nothing wrong with mapping for the graveyard.
Not every map has to be marathon size. Couldn't you just make more diffs?Monstrata wrote:
Well, if you extend, you should try to make it as natural as possible too. It's sometimes quite hard to extend songs past 5 minutes, especially if theyre like just 4:01 or something. There are a lot of songs i want to map, that are like 4:40-4:50 that I just can't tastefully extend haha.
It's quite literally 11 seconds. C'mon friend.Sliproads wrote:
Not every map has to be marathon size. Couldn't you just make more diffs?Monstrata wrote:
Well, if you extend, you should try to make it as natural as possible too. It's sometimes quite hard to extend songs past 5 minutes, especially if theyre like just 4:01 or something. There are a lot of songs i want to map, that are like 4:40-4:50 that I just can't tastefully extend haha.
I love being lazy!Enkidu wrote:
It's quite literally 11 seconds. C'mon friend.
hi mothew!!Microsoft Vista wrote:
monstrata reply to wank wank wank but not bob
I haven't read this thread much, but the only opinion of a top player that I've seen is Elysion's on their stream and iirc they just said "Doesn't play well."total terror wrote:
Also the amount of >20k ranked players commenting on the playability of this map is far too high and honestly just silly.
Rafis did say he never wanted it to ever get ranked, make of that what you willisopaharuntikka wrote:
I haven't read this thread much, but the only opinion of a top player that I've seen is Elysion's on their stream and iirc they just said "Doesn't play well."total terror wrote:
Also the amount of >20k ranked players commenting on the playability of this map is far too high and honestly just silly.
I think it would be a pretty neat idea to get multiple top players opinions on this map to improve it (since it is a 8.5* map...), but Monstrata might've already done that.
lmao wh it's still basically the same regarding metadatalilelf29 wrote:
Editing the song to be shorter is very different to editing it to be longer.Battle wrote:
often times if the mp3 is edited by the user, you still use the same metadata as the source, for example if you cut a song to be shorter such as this due to it being repetitive you still keep the same metadata
I fail to see what point you're making?
blahpy wrote:
MillhioreF wrote:
Remember: there's nothing wrong with mapping for the graveyard.
thts the point u deege n -_ -estellia- wrote:
also vinxis the structure of your post is so fucked can you get good at being estellia- tyvm
The same could be said about a lot of wub maps since they usually start out like 2* mapsQTS wrote:
This song should not be qualified nor ranked.
Half of the map is some kind of lullaby that is FC:able by 5 digit players, including me, this necessarily might not be a bad thing, but I personally find it unfit for a 8.5* map.
"this necessarily might not be a bad thing". What I meant was that I think it's fine to bring in "easier" parts into songs as "breaks" but when half-ish of the song consists of that, I personally think it's a bit too much.Side wrote:
The same could be said about a lot of wub maps since they usually start out like 2* mapsQTS wrote:
This song should not be qualified nor ranked.
Half of the map is some kind of lullaby that is FC:able by 5 digit players, including me, this necessarily might not be a bad thing, but I personally find it unfit for a 8.5* map.
Girl wrote:
hi mothew!!Microsoft Vista wrote:
monstrata reply to wank wank wank but not bob
Thanks for your input!! I'll apply the changes with the flame since I didn't make any major changes to gameplay.Arphimigon wrote:
Who cares about ugli aesthetics tbh
Gonna talk about other things blahblah w/e
Mod time!
I'm kinda sad that after these jumps 00:18:626 (1,2,3,4) - here that 00:19:486 (1,2,3,4,1,2,3,4) - these are so low spaced, since the later ones have the extra punchy drum to go along with them but have a lower spacing. I feel like the low spaced patterns should be before, while the jumpy/snappy sliders should be after. Swapped 3 and 4 to keep the spacing lower.
00:31:475 (1,2,3,4) - If you play these fully it creates some nice snaps with a bunch of spacing which feels cool, however on the next slider pattern here 00:33:189 (1,2,3,4) - I feel as though 00:33:189 (1,2) - these are too cramped up spacing wise to give the same feel. It's minor yes, but every little helps. A 10 degree rotation seems to make the spacing work and keep the same aesthetical style here. I don't like this change. I don't think you should play those sliders fully anyways. Well, i don't, and I find the angles to be fine as they are, taking advantage of leniency.
00:34:474 (5) - Unsnapped sliderend, should end later but the slider end is snapped slightly early, may want to wiggle it to place. it's snapped tnough.
(00:34:933 (1) - No idea what this is mapped to, if its an instrument, it should start on the blue tick (00:34:986 - or smth), if its mapped to the vocal, it starts on the red tick (00:35:040 - ) but ssince it coverss both its really confussing.) snapped to that buzz that definitely lands on the downbeat. The vocals are a kinda awkward transition out of the 1/4 repeats, same with the guitar that's on the blue tick, i just wanted something with a very straightforward rhythm even if it meant following something that was more a noise than a sound. I think with this set up though, the rhythm is pretty easy to see, whereas if i used a bluetick or red tick rhythm after a 1/4 repeat it would be hard to catch.
00:34:933 (1,2) - This spacing is awkwardly low compared to the slider SV here, I'd honestly suggest you lower the SV more to make it less weird to play here. Intentional anti-jumps so I have more spacing increases to work with when i transition back into 1/2 rhythms.I used 0.8sv and it kept the look whilst making the spacing even, thus less weird to transition from00:48:192 (3) - For editors sake, can you simplify this slider down? I have an awkward feeling this can be called out for burai for no reason idk It's not burai. It's not possible to create burais without red nodes xD.
01:01:580 (1,2,3,4,5,6,7,8) - Well you've probably heard enough about these but still I need to say it but from a different perspective. 00:51:250 (1,2,3,4,5,6,7,8) - and 00:54:726 (1,2,3,4,5,6,7,8) - have similar spacing because the sounds are similar, now 00:58:150 (1,2,3,4,5,6,7,8) - is increased spacing because there is an extra cymbal sound, right? If that is the case, then there should be no reason to further increase the spacing to 01:01:580 (1,2,3,4,5,6,7,8) - this pattern, since the previous mentioned one is identical in sound and volume to this. oh, Bonsai already mentioned these to me with the same perspective about identical sounds. Basically, I originally wanted the entire section to be this big, and i created an imtermediate section instead with the first half. When I map, I like to create easier and more difficult versions if the music provides similar rhythms and patterns, just to keep things interesting. I want the intensity to build up here as the player continues through this section, so you can see that the jumps after the sliders get progressively larger and larger.
01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I can see that you have a bunch of different shapes here, but if possible, could you make 01:38:165 (2,4) - more vertical? I know you can just hit the slider heads and play right, but it would still encourage a more vertical and sharp snapping motion if they were more vertical. You can just rotate the sliders. Those are my favourites though ;c.
I'd also like to mention that 01:39:130 (3) - this slider is the only one that goes up a bit before it goes down, whilst being completely playable if you include leniency in the mix, it still discourages a cooler, consistent vertical play which could be happening instead, so this iss the only slider I'd suggest to make differently and move the redpoint downwards on. Sure, fixed.
02:09:830 (2,3,4,5) - Two things here.
Obvious no.1) The linear play is really awkward after an entire map of little linear movement and only snapping pretty much, so it feels plainly wrong to put in since it is so out of the maps context flow/wrist-movement-wise idk.. I like this pattern. I want a break from all the rotational flow since the song is breaking into a harsher section (and you can see the sliders changing shape).
No.2) This looks too damn neat. Needs to be MESSIER. I think the flow choice already contributes, without making the structure messy yet, because this is still part of the previous section imo.
So a solution to both of those is below I made for ya. Also at the same time, that idea/solution gets lower in spacing as the pitches lower with every sound so it seems more with the music.
That's it for input that doesn't relate to aesthetics wheee hopefully it makes it more enjoyable to play cya
Shiirn wrote:
lol.
Actually this is what I feel too.Natsu wrote:
mmm i'll give my opinion here, if this map get ranked, then any map can be, since the sliders are not different to any new mapper first map sliders, they are bad and they make the map looks ugly.
Yeah the song is chaotic, but doesn't sounds bad, but the map is chaotic and looks bad that's the difference, I always support your maps, Monstrata. But in my opinion this shouldn't be ranked in the current state, I read your responses to similar arguments to mine and they are not objetives, when you say is *art* we can recall in situations like this:
which I believe is happening here, anyways not every map have to be ranked and the community response you are getting is mostly negative (for what I can see in the thread), just rework that sliders, you are a good mapper and I'm sure you can build a chaotic map that looks nice and not the current one that looks like someone first attempt of mapping, sorry Monstrata, but I have to said it too.
you're the me i want to be, couldn't have been said betterShiirn wrote:
I think the main thing that makes this all feel so disrespectful is that the bullshit is just really obvious. Your reasons are flimsy, your map is clearly intended to be various combinations of "ez 8* pass" "hardest ranked map" "haha its super hard half the time and super boring the other half" "I can make something extremely ugly and anti-meta too guys! and rank it!" and "i can map what i want and bullshit anything past", if I'm missing anything let me know.
I'm an honest fellow. I like it when people are honest, even if their actions aren't.
But we all know that you'd rather just let people let you do whatever the fuck you please, so since I personally have no capability of forcing you to do anything, only my own words, which are oft bereft with language that leads people to disregard me outright from offense.
I'm done dealing with your self-serving fantasy map, myself. I no longer care if you want to embarrass yourself further among any worthwhile peers. This has long since gone beyond the pale.
00:51:250 (1,2,3,4,5,6,7,8) - This section is the same, if not harder than 00:54:726 (1,2,3,4,5,6,7,8) - due to the back and forth motion vs the more common, easier to snap triangle motion, and the spacing is the same, so if you are going by that logic how about buffing the 2nd section?Monstrata wrote:
oh, Bonsai already mentioned these to me with the same perspective about identical sounds. Basically, I originally wanted the entire section to be this big, and i created an imtermediate section instead with the first half. When I map, I like to create easier and more difficult versions if the music provides similar rhythms and patterns, just to keep things interesting. I want the intensity to build up here as the player continues through this section, so you can see that the jumps after the sliders get progressively larger and larger.
No, Beatmap Nominators can qualify anything.samaki wrote:
i guess monstrata can really rank anything.. lol
this ruins my song select experience pls fixZerss wrote:
The preview point doesn't seems to be snapped
rip
edit: sorry
actually, that's something dumb but since it's noticed in the ranking criteria 'bout perfectly timed bpm and unsnapped elements, I think it could be worth the change. it costs nothing to dq & change this to rerank the map afterAkali wrote:
this ruins my song select experience pls fixZerss wrote:
The preview point doesn't seems to be snapped
rip
edit: sorry
Preview point and green lines being unsnapped isn't an unrankable issue (in fact a lot of times it's better if the preview point is unsnapped because of song select's fade-in)Zerss wrote:
The preview point doesn't seems to be snapped
rip
edit: sorry
Doesn't need to be snapped.Zerss wrote:
The preview point doesn't seems to be snapped
rip
edit: sorry
You gotta delete and redl.isopaharuntikka wrote:
- unused image file "konachan.com - 181663 cola_(gotouryouta) original robot ruins scenic stars.jpg"