my 2c on this
I feel really bad if the sliders in this map do not satisfy your usual 3°-tilted and slightly-curved ones, but if it really bothers you to that degree; feel free to play estellia's version or, even if you can't, map it yourself. I know that puffy answer is really lame and overmeme'd, but when I browse through the thread, the main message from some people I get is: I don't like it, I think it's ugly, so it must be ugly to everyone. I think that 'map yourself' is perfectly applicable to this situation in this case.
If this map can make you write essay-lengthed posts where you try to override your own standards and style on someone else's set, then maybe it is just as pathetic as modern art has gotten.
You guys made your point clear; you do not like the map. People do understand that after the first post or two - if you have a big problem with any of these issues, feel free to contact the mapper yourself and talk in private, instead of repeating the same message by spamming this thread with highly-subjective self-centered opinions.
Yes, this ranking process is mostly community-driven, but the ones who gave critique are not the whole community, now are they? If there are a handful of people who can also enjoy this, and this fits the current RC objectively, I don't find this set a problem.
If this map can make you write essay-lengthed posts where you try to override your own standards and style on someone else's set, then maybe it is just as pathetic as modern art has gotten.
You guys made your point clear; you do not like the map. People do understand that after the first post or two - if you have a big problem with any of these issues, feel free to contact the mapper yourself and talk in private, instead of repeating the same message by spamming this thread with highly-subjective self-centered opinions.
Yes, this ranking process is mostly community-driven, but the ones who gave critique are not the whole community, now are they? If there are a handful of people who can also enjoy this, and this fits the current RC objectively, I don't find this set a problem.
Let's get to the set itself.
[General]
- I don't think 100% accurate timing can be achieved with this song, but I assume you already made the final timing changes?
- Are you still going to change the HP?
- Still my doubts on metadata. マキシマム ザ ホルモン vs. マキシマムザホルモン and Maximum the Hormone vs. MAXIMUM THE HORMONE. I hope you can confirm this.
https://twitter.com/MTH_OFFICIAL
http://www.55mth.com/pc/index.php
http://www.55mth.com/pc/discography/
http://www.maximumthehormone.jp/news.html
- 00:28:922 (1,2,3,4) - Feels cramped compared to other patterns in this section.
- 00:40:119 (2) - Not sure what you're trying to emphasize with this note. The vocal slip is too vague to me, while the guitar is still 1/3.
- 00:41:339 (5,3) - Hmm.. had trouble reading this, perhaps because both the head and end of (3) are covered by (5). Not too problematic, but (3) is already appears when (5) is still active... up to you..
- 00:43:260 (5,1) - For both emphasis, flow and readability. I think it's best to separate these two a bit more.`
- 00:45:199 (1) - 00:50:493 (2) - 01:40:522 (8) - 01:52:133 (1) - 02:14:447 (2) - 02:15:026 (1) - 02:16:532 (3) - 02:23:625 (1) - 02:30:920 (12) - 02:40:786 (5) - For once, I can agree with Shiirn a bit. The last two red notes are impossible to actually see it's affects on the slider body, but I feel they do affect SV somehow. Considering the rules have remained untouched concerning sliders like these, maybe simplify it a bit. The other slider mentioned, should be considered to be simplified, that's all.
- 00:56:971 (4,5) - Small angled jumps like these play quite awkward on lower BPM, so I doubt they play nicely on high. Seeing that the angles of previous patterns were pretty sharp, maybe do that here too.
- 01:37:630 (5) - Seeing other jump patterns, kinda expected a larger jump here instead of one straight line to emphasize the guitar.
- 01:38:058 (1,2,3,4) - 02:26:362 (1,2,3,4) - Completely up to you, but maybe some readability issues in the kicksliders can be solved with having NC pattern consistent of 4 objects each. (would really help with stuff like 02:26:778 (5,6,7,8,1,2,3,4) - etc.)
- 01:41:058 (1,2,3,4,1,2,3,4,1) - lol this on high bpm doesnt look smart tbh (tho if a player CAN fc the rest of the diff, this should be really doable if the player is at that level)
- 01:46:197 (3,1) - 01:50:506 (3,1) - etc. Due to this being 300 BPM tapping + red line earlier than red tick, I find that this might be hard to catch. Either closer or slider-based jump instead feels more right to me. Maybe it's just me...
- 01:47:749 (3) - left out on purpose right? just asking lol
- 01:59:570 (1) - Sounds like it's almost blending in with the cymbal crash itself, would raise volume for this object.
- 02:02:564 (2,3,4,5) - Considering the intensity of the sounds, kinda expected larger spacing tbh. Maybe use 1.1x like 02:09:830 (2,3,4,5) - ?
- 02:21:427 (4,5) - Feels weird since it's so close to the slider end... up to you.
- 02:24:229 (3,4,5,1,2,3) - Sounds off. (especially (4) and (3, next combo))
- 02:29:206 (4) - Compared to most other overlaps, this slider is like 75% covered, unlike others which are still -kinda- readable.
- 02:43:239 (1,2,1,2,1,2) - Wish you made the custom stack a little larger in spacing (like 02:39:686 (1,1,1) - )nso you can actually see the NCs lel, they are readable on it's own, especially since most skins do not have 300 skinned, but the stack with the previous stream doesn't make this exactly more comfortable.
- 04:49:418 (1) - Unsnapped.
Let me know if you decide to fix things and I'll see what I can do!