This sentence has the highest word:bullshit ratio of this year thus far. Just fess up and admit they're made to move in one general direction but have largely randomly placed nodes. That's the entire point of the sliders being ugly as hell while maintaining play structure. You and I both know you haven't spent that much time looking at every single growl and scream. Unless the goal in mind is "lazily shit out a slider and bullshit away critique instead of give consistency to the chaos", then you've failed your goal.Monstrata wrote:
Every slider, no matter how messy or clean, is done with a specific goal in mind.
My entire personal issue is that the randomly-placed nodes (And if you want to prove me wrong, have fun bullshitting sliders for a few hours, seriously don't waste your time doing that) just make the map look lazy rather than chaotic or ugly. Random red nodes would be more effective than random grey ones, at least then you'll have actual movement instead of insignificant wiggling.Monstrata wrote:
If you look at it in small sections like above, they will of course look disorganized as similar sound profiles see to be mapped to different shapes. I can assure you though, that these are all part of a bigger thread, and one that I believe, looking through the whole first half of the map, is consistent in its chaos.
You've mentioned that you specifically have bad blankets and weird overlaps, and that's fine, but weirdo schizophrenic sliders are not a part of that "OCD-triggering" theme, they're just frickin' lazy. It's like midnight right now and I'm going to bed so I won't link the sliders in particular, but I think you know which ones I'm talking about - they're not in any particular section, they're all over the place.
Also the fact that there's that 10-second section near the middle of the beginning and the post-schizo-slider 9 notes that gives the map a full 1.1* of rating, map would be 7.4* if those were more reasonable, damn