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cyprianz5
holy fuck it's actually not bad
orbital gun

Arusamour wrote:

  1. old mapping not bad; learn fundamental mapping from them.
  2. ugly sliders are opinions, not apart of fundamental(ever-so changing factor in mapping history). If i'm a shit slider artist, you can't tell me to make "prettier" sliders.
  3. aesthetics has nothing to do with rank criteria, nor quality of the map. it's purposely there, and it's consistnet. use your brain power; THINK!
  4. speed ranking. nothing wrong with it.
  5. if you no like-y, like-y don't complain to monstrata, complain to some guy who created the system. he will call you a dumbass though.
idk the problems with this map because im truthful; not ignorant. btw i have long shlong lma0

ok just gonna make one last comment on this cuz im triggered about these statements lo

Opinions are opinions sure, but every opinion matters. You cant just ignore every negative opinion especially when ur map is like this.

Aesthetics arent part of the ranking criteria, but the one on the wiki is seriously outdated. There's going to be a revision of it posted on the forums soon (like there was on the modding code of conduct recently that loctav posted) so dont use that as an example if you're trying to defend it.

Thre's nothing fundamentally wrong with speedranking sure, but i feel if you rank your map -too- fast it doesnt get subjected to enough opinions and as such will obviously not be as good as it could be.

And lastly, modding exists to point out issues with a map specifically to the mapper. if we can't "complain" to the mapper then who the fuck do we complain to

ok dad im leaving now hf with ur shitmap lo
CodeS

Kiyohime wrote:

The unfortunate thing is that it's literally just a matter of time. Even if a lot of people dislike the map for what it is or what it does, it's Monstrata and the circlejerk is real; it will eventually reach rank.

^
Topic Starter
Monstrata

Yunomi wrote:

hey monstroti,

02:51:908 (1,1) - maybe the sv increase could increase by smaller increments cuz its really uncomfortable to play repeats on such high sv when you have to move as well. It plays fine for me idk. You have to click and move the sliders independently, it'll feel like the slider-ball is following your cursor instead of you following the cursor ball. I think if you do that you shouldn't have trouble playing it.

try to remove or decrease the spacing of the jumpstreams as well since this is 280bpm I don't really want to nerf it, but I improved the structure a bit. I think the spacing between 1>3>5>7 could have thrown people off.

try nerfing the fullscreen jumps, i don't mean the large jumps, but i mean the actual full screen jumps like 01:01:580 (1,2,3,4,5,6,7,8) - even if its just a little nerf i think it would help a lot. Nerfed a bit. Oh, this was supposed to be for the jumpstreams, flip the replies^

i don't think the sliders are ugly since it fits your theme of the map, some patterns are arguable but the slider shapes themselves are fine since you are consistent with them throughout the map.

already seen some maps go down the toilet in quality this year so i don't understand why people are freaking out over this map being "ugly". it's not that bad overall.
Thanks for the mod!!

MCB wrote:

Hi noob here, I'll probably be eaten alive but I might as well have a go at this.

SPOILER
I can't play the map obviously, I'll just have to use whatever intuition I have to try and be of use :/

The part between 01:41:487 and 01:59:463 shows irregular sliders. Of course, you've done this before during the chaotic parts, but you've shown before in the map that you want to map the orderly parts in an orderly fashion, so why are the sliders here so oddly shaped? I'd say this part sounds quite neat and orderly and the slider shapes could better reflect that. Kinda cheeky, but If you notice, the first two sliders look pretty, and then it devolves back into chaos. This part "sounds" like it will be orderly when you first hear it, but then as you listen on, you realize the rhythm and timing is completely erratic and the Chaotic sliders come back. I ended up changing 01:47:183 (1,2) - though to become uglier to fit my original idea above^

02:21:689 (1,2) - 02:23:624 (1,2) - etc. There are some of these sliders which represent the exact same sound in the song but have a completely different shape, I'm assuming it's intentional? I feel like you could create more order within the chaos to better represent the song It's intentional.

02:55:471 (1,2,1,2,1,2,1,2,1) For a part that's quite neat in its rhythm and sound, the shape's good, but why is the spacing so high? Your spacing approached this during the extremely chaotic parts but it seems weird to make the jumps this huge for a reasonably orderly and calm part. This is the one of the heights of the map imo. It's where the song finally transitions from chaotic 280 bpm mapping to 120 bpm mapping so here I wanted a blend of both the craziness of the first half of the map, and the structural integrity of the second half. It's why the arrangement here (along with the sliders before it) are noticeably normal, while still being really over the top.

Just some opinion: You probably noticed most of my suggestions (woah there were so many) were about the randomness factor of the map. I do know that there are a lot of parts where you decided to just let the randomness do its thing, because the song's that way. But I feel like you show in certain parts that you do care for the order of the map by doing things more neatly, but you're not doing it all the time, which isn't because the song's just that way (it certainly isn't in some parts) but because you're straying away from how the song is and approaching this randomness feature that you've created around the map and turning it into a gimmick. I'm not saying the randomness is bad, I think there should be structure within it. So I feel like you should actually be more consistent with this behaviour and make the neater parts of the song neater in the map and such. I think of the map in this way because there's definitely structure and order within the song and you definitely do interpret it, but sometimes you don't seem to show it which is a waste if you ask me :c

All in all, I really like the randomness effect but I think you can improve on it

Good luck with the map!
Thanks for the mod!! (Sorry i accidentally denied your kds cuz im bad at aiming)

Reddit wrote:

SPOILER
00:40:066 (1,2,3,4,5,6,7,8,1,2,3,4,5) - possibly change the pattern here to something smoother or at least lower spacing No, I want to show the jumps spiraling out of control. You can see how the pentagon/star jump pattern just dissipates into chaos.
01:01:580 (1,2,3,4,5,6,7,8) - the spacing here could be a bit lower come on lmao Explained with Yumoni's post
02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - extremely over mapped imo, this isnt a Rabbit Jumping Style map lol Explained with MCB's post.

ok there is my first ever mod in osu, i even had to watch ztrots osu accademy video to do it. kudosu pls :)
Thanks for your feedback!!
iiyo
good for ctb
Topic Starter
Monstrata

Sieg wrote:

hello apparition wannabe

confirming from my part that guitar in intro 1/3 yea

also, don't you feel like those patterns overextended? No, but I made some minor changes see above for changes/reasonings :D
01:01:151 (3,4,5,6,1,2,3,4,5,6,7,8) -
02:55:471 (1,2,1,2,1,2,1,2,1) -

also, while 1/4 sliders can be justified(?), I don't see much support for placing just streams there: The 1/4's exist, and in both cases I've been prepping the player with those 1/4 patterns, whether kicksliders or 1/4 repeats so they should expect some sort of 1/4 rhythm going into both of then.
01:41:058 (1,2,3,4,1,2,3,4) -
02:32:742 (1,2,3,4,5,6,7,8) -
Remapping the guitar to 1/3 tho!

BOUYAAA wrote:

Should be 1/3 as said above yea

there are still alot of questionable things in the map imo though

rythm is kinda fucked in some places like here 01:38:058 (1,2,3,4,5,6,7,8) - etc i'm guessing you're doing that kickslider stuff because vocals go crazy or something but you're not following the vocals so yea feels super weird I disagree...

some pretty ugly overmaps too like 01:37:362 (2,3,4,5) - idk it's probably not 1/4 it's probably there, but it might not be. Either ways though I would want to keep, i don't think the overmap is inherently wrong, and I don't think you'll even be able to complain about a lack of a note there when actually playing (listening at 100%). The vocals support it imo.
01:41:058 (1,2,3,4,1,2,3,4,1) - this one is pretty lol with the streamjumps and all Well, i nerfed spacing a bit~

don't have time to look at the rest but yea

idk
Thanks for your concerns!!
orbital gun
short mod to poitn something out cuz im not sure if anyone else has yet (not related to aesthetics)

SPOILER
01:38:058 (1,2,3,4,5,6,7,8) - i think the minisliders here are overmapped, there's no consistent blue tick notes that would
suggest mapping it like this so would highly suggest revising it. adding jumps would be fine
Arusamour

Jaitonat wrote:

Thre's nothing fundamentally wrong with speedranking sure, but i feel if you rank your map -too- fast it doesnt get subjected to enough opinions and as such will obviously not be as good as it could be.

And lastly, modding exists to point out issues with a map specifically to the mapper. if we can't "complain" to the mapper then who the fuck do we complain to

ok dad im leaving now hf with ur shitmap lo
no, come back.

y do u care if some guy's maps r bad?? lol
Broccoly

Kibbleru wrote:

02:26:362 - what the actual fuck

btw u need ar 10
i agree with the AR
when you think about DT maps ranging around 260-280 bpm most of them are at 10.3 or higher. 1/4 slider jumps and cross-screen jumps in this map with AR 9.7 are very difficult to read. I know that the slower part at the end doesn't seem like it really goes well with AR 10 but i think it's a reasonable compromise (Image Material, for example, does this and the slow part doesn't feel bad with AR 10)
Kibbleru
any1 experienced enough to play this will be able to play the slow parts fine with ar10 anyways
Topic Starter
Monstrata
I think AR 9.7 is high enough... Mainly because the map doesn't actually use a lot of 1/4 clicking rhythms. Like in terms of streams, or anything 1/4 ad 280 bpm, there are very few instances of that occuring.

Well, this is keeping in mind that i'm removing all the triplets in the intro too, so that significantly decreases the map density imo.
Broccoly
wait why are you basing your decision for AR on 1/4 clicking rhythms when 1/4 rhythm is just pure 280 stream..?
its the 1/2 jumps (including sliderjumps) and not the streams that usually 'tell' the player whether the AR fits or not..
-Atri-

Fort wrote:

i don't care for your single meme :>

you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
you're not cherry blossom who makes symmetrical maps
you're not failureatosu who maps stale memes
you're not KuranteMelodii who name the longest diff name in the world

im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)

nice ending btw
fixed <3
Topic Starter
Monstrata

Broccoly wrote:

wait why are you basing your decision for AR on 1/4 clicking rhythms when 1/4 rhythm is just pure 280 stream..?
its the 1/2 jumps (including sliderjumps) and not the streams that usually 'tell' the player whether the AR fits or not..
I'm basing it off how cluttered the map can potentially be, given the high BPM. My reasoning is more visuals than playability. There was a huge discussion over the AR from like the 2nd page to like the 4th, and I ended up going with 9.7 after a lot of opinions.
Kuki
i was expecting a weird aesthetic but this is beyond me, saying this is mapped messily because that's what you think the song sounds like is totally subjective, luckily you are friends with the only people whos opinions matter that side with you so you can rank anything you feel like. best not to work on this as my opinion can be invalidated so easily by a simple excuse.

if a map is created and the mapper thinks it is rankable but quite a few people disagree, it won't rank.

but, if that mapper has friends with the ability to rank maps then the mapper can rank relatively anything, so what's the point in having these people with power if it's only going to be dolled out to a select few? what's the point in having a policeman who turns a blind eye at a celebrity's, or a close friend's crime?

having people in power that make crucial decisions is a good idea, but not when they play favorites.

this doesn't apply to everyone but to those that it does, know who you are.
fieryrage
from a first look at the map honestly it's not that bad, the triples in the beginning and the 1 minute mark are awful to play though but i hear that's being remapped to 1/3 anyways

i will say:

- for an 8.5 star map this needs AR 10, i read the discussion and while the slow section is a problem i seriously doubt anyone who isn't skilled enough to read AR 10 on slow songs would pass up to that point; as it is right now the 280 1/2 jump spam is borderline unreadable with 9.7
- OD is subjective but honestly it should probably be OD 10 since notelocking might be a huge issue here like it was in apparition
- HP 3 seems kind of pointless for a map this difficult tbh, bump it up to 4 or 5
- preview point on the slowest part of the song why? didn't louis cyphre's anthem map get unranked for something like this?

ok actual suggestions now
00:03:501 (1,1) - why are these spinners so LOUD holy
00:51:668 (5) - nc?
00:55:144 (5) - ^
00:56:007 (3) - idk if you forgot a nc here but you did it for the previous section so doesn't really make sense to not have one here imo; this goes for most of the jumps like this in this section
00:58:578 (5) - ^ as per 00:51:668
01:01:151 (3,4,5,6) - this jump is like huge as hell compared to the rest of the fairly short-spaced quick hops, ideally if you wanted to keep this i think spacing out 00:59:444 (3,4,5,6) - and 01:00:294 (3,4,5,6) - a tiny bit more would help
01:02:008 (5) - ^ as per 00:51:668
01:06:090 (1) - i don't really see a point to not mapping the part in this spinner (the drums, mainly), it feels really out of place as it stands
01:10:902 (1) - ^
01:15:702 (1) - ^
01:35:915 (4) - shouldn't the slider start here for the guitar riff? it's what you did in all the previous sections so it doesn't really fit going for the vocals here
01:37:201 (1,2,3,4,5) - why does this follow a different rhythm than 01:36:772 (5,6,7,8) - and the one before it even though it's literally the same thing
01:41:058 (1,2,3,4,1,2,3,4) - how does this call for a jump stream??? nothing in the rhythm suggests a huge change in intensity..
02:18:402 (3,4,5) - this sounds off timed if you're following the vocals here, the last note especially
02:19:370 (3,4,5) - ^
02:20:338 (3) - this just hits too early in general
02:26:362 (1) - this is like the best time to put a kiai but you don't wh
02:30:599 (9) - nc to maintain nc consistency with this section
02:32:313 (9) - ^
02:33:171 (1) - also don't see a need for this to have a big gap from the stream, feels really out of place
02:55:471 (1,2,1,2,1,2,1,2) - these should not nearly be as spaced as they are currently imo, if someone puts jumps like this at least make the player lead into them properly with gradually expanding jumps--these just come out of nowhere

i'm not modding the slow part of the song since i'm fairly certain that's good enough as it is and i'm horrible at modding stuff like that
03:04:570 (4) - nc this tho

honestly, i really don't care too much about the uglyness of the sliders or jumps (to be honest this is basically how i map a majority of my jumps anyways). it's just a lot of the map seems mapped too much for difficulty spikes as it is right now. there's extremely easy (comparatively speaking) jump sections then out of nowhere a huge jump comes. that's really the only issue i see here. i'd much rather there be consistent jump spacing or gradual ramping of the difficulty of the jumps rather than just one random burst of across-the-screen jumps. timing also is an issue in some places (it's kind of similar to tengaku with the insane amount of timing changes, in that sense), so i'd get someone to double check that if you haven't already. obviously it can't be perfect but it can definitely be a lot better in some places.

ok that's my mod bye
Broccoly

Monstrata wrote:

My reasoning is more visuals than playability.
So, with that statement and the fact that the map was originally in AR 9, can I interpret that as you intentionally making the map annoying to play? I personally like maps that have messy visuals (Midge's maps, for example) because, hey, if that's how they wanna express the music, it's totally cool, as long as they play decently. Right now, however, you're sacrificing both visuals and playability in an attempt to express the music, which is something that a beatmap should not aim for. Osu! is a rhythm game and not Visual Art. It's the players that's the most important in a game, and to me, you're trying to take that component straight out from it with this map.
Shiirn
I'll repeat what I said briefly.


A map that is intentionally bad is still, in the end, bad. That's the biggest reason I personally disagree with this map as it sits right now. It's an intentional affront to the opinions of dozens and possibly hundreds of community members.

Each individual, particular issue the map has - the intentionally messy aesthetics, the incongruity of the map's focus on vocals, drums, or guitar, the blatant fake difficulty - are individually whatever. Each has reasons that can stand up on their own, even if they stand up like a drunken two year old. But all of the problems combine to just make this clearly a map set out with a specific message. One that is offensive and arrogant.


I mentioned a handful of times in public and in private that I looked forward to Monstrata's "please enjoy game" phase of mapping, where a mapper begins to let himself move more freely away from the rigidity of normal mapping.


I no longer look forward to it if this is the result.
Topic Starter
Monstrata
@Broccoly, That was my original intention. Actually, I had plans to change it to AR 8 actually lol. the AR 9.7 change came after I decided playability absolutely needed to go above visuals in this case. So yea, my decision to make the map AR 9.7 was already with a mindset that playability had to be above visuals. I just think AR 9.7 is already playable, and that increasing to AR 10 won't bring anything more to the map. I guess that's where we disagree, but yea, don't get me wrong, I'm not trying to sacrifice playability or anything.
Topic Starter
Monstrata

fieryrage wrote:

from a first look at the map honestly it's not that bad, the triples in the beginning and the 1 minute mark are awful to play though but i hear that's being remapped to 1/3 anyways

i will say:

- for an 8.5 star map this needs AR 10, i read the discussion and while the slow section is a problem i seriously doubt anyone who isn't skilled enough to read AR 10 on slow songs would pass up to that point; as it is right now the 280 1/2 jump spam is borderline unreadable with 9.7
Long chat with Broccoly about AR 9.7 vs AR 10. Please give it a read if you get the chance, it really fleshes out all my thoughts on the AR
23:15 Monstrata: aaaah i dropped my original intentions long ago x___x
23:16 Broccoly: oh.,,,
23:16 Monstrata: AR 9.7 is already playable imo so increasing to AR 10 is a matter of visuals (screen density)
23:17 Broccoly: but theres a lot of difference between 9.7 and 10..
23:17 Broccoly: at this bpm..
23:17 Monstrata: its why i said visuals > playability. i don't mean im sacrificing playability for visuals tho, just, when both are considered playable, 9.7 brings more visual appeal for me
23:18 Broccoly: i see
23:18 Broccoly: but why do you think is 9.7 is playable enough??
23:18 Monstrata: the difference is a bit less than 1/4th a beat (45 ms) which wasn't a lot after getting a lot of testplays
23:18 Broccoly: to me even 10 is low,,
23:19 Monstrata: ehh i think thats cuz you're just just really used to playing with dt mod though
23:19 Broccoly: well i fc'd jumpudding with ez mode so i could say i'm pretty used to low ar
23:20 Monstrata: mmm well, but you can read high AR's like over 10 so it kinda makes you a bit biased to higher AR's too no? xD. since you'd consider a higher range of AR's as "normal"
23:21 Monstrata: whereas someone who can barely read 10.3 would consider something like 9.7-10 as a good AR range
23:22 Broccoly: hmm
23:23 Broccoly: few things here.. someone who can barely read 10.3 is not your target audience
23:24 Broccoly: also i have no idea on that bias thing cuz i don't mind playing lower ars
23:24 Broccoly: and what's the difference between 270 nomod map and a 180 dt map?
23:25 Broccoly: that you need to use lower ar on the nomod map
23:25 Monstrata: well, theres also mmm more technical but with AR 9.7 you get to see the object on screen for 495 ms. and basically the rhythm of the map gives 482 ms per 5 notes (two white tticks) so at AR 9.7 there will always be 5 objects on the screen. whereas AR 10 bedomes 450ms, and the rhythm shifts down 1/4 a beat and becomes 429ms which results in less than 5 objects on the screen
23:26 Monstrata: and to a certain extent i do want the screen to be slightly more cluttered to aid with the aesthetic. timing wise, the difference is only 45 ms, but effect wise, its the difference between 4 and 5 objects on the screen
23:27 Broccoly: i see
23:29 Monstrata: also, i think with 180 dt maps you don't really get a choice as to what AR you want to pick. and I guess everyone just got used to 180 bpm DT = AR 10.33
23:30 Broccoly: ok
23:30 Monstrata: like, i think if people had the choice to assign AR's for DT/HT etc... 8 years ago or whatever, instead of a preset multiplier, things might be different today. we're just forced to go into 10.33 AR because of tradition, not because mappers agree on it
23:31 Broccoly: right
23:33 Broccoly: so for the former problem I think that that 1 object matters a lot in this case.. and I'd say you've achieved your visual representation of the music already with the patterning of the objects, etc
23:35 Broccoly: and that tradition thing, that's a good point... but now that players have already been used to 10.3, why not just make them play what they're used to?
23:36 Broccoly: they're gonna have a difficult time anyways.. why make them suffer more lol
23:37 Monstrata: mmm
23:37 Monstrata: well. cuz i think the playerbase can be more than just ppl who can play 180 dt
23:38 Monstrata: like, i would play this map for fun, but the AR 10 would turn me off cuz i can't read it and neither can a lot of people
23:38 Monstrata: well, less and less, nowadays but
23:38 Broccoly: oh i see
23:40 Broccoly: so you think it's worth sacrificing the playerbase who are used to >10 AR for the playerbase that can't read AR 10?
23:41 Broccoly: i mean, if that's what you wanna go for I can't stop you but to me it doesn't seem worth it..
23:41 Monstrata: yes. unless i'm wrong in thinking that people who can read AR 10 can't read 9.7
23:41 Monstrata: and I think its sacrificing it for the playerbase that just isnt comfortable with AR 10
23:41 Broccoly: ah okay
23:41 Monstrata: maybe they can read, they just prefer a lower AR
23:42 Monstrata: like, to a certain extent i want people to play the map and laugh at how ludicrous it is too lol
23:42 Monstrata: and then get to the middle where it shifts from 280 to 120
23:42 Broccoly: haha
23:43 Monstrata: so yea in a sense. i'm not really mapping this primarily for top 50 etc... to pass/fc. its more for ppl to have fun and laugh at/with the map.
23:44 Broccoly: well that's cool then,, but you'll have to prepare for a lot of shitstorm and salt tornados from so many people lmao..
23:45 Monstrata: o yea
23:45 Monstrata: already went through like 10 pages of that xD
23:45 Monstrata: and what, 5 reddit threads? xD
23:45 Broccoly: oh damn LOL
23:45 Broccoly: didnt know
23:45 Monstrata: if HW survived this for a whole year, i can too xD
23:46 Broccoly: wel l you do you man,,
23:46 Broccoly: gud luckk
23:46 Monstrata: oh
23:46 Monstrata: would you mind if i saved this chat log?
23:46 Broccoly: not at all, go ahead
- OD is subjective but honestly it should probably be OD 10 since notelocking might be a huge issue here like it was in apparition Apparition didnt require OD 10 but it was used mainly because of stream. There are barely any 1/4 patterns on this map, so the notelocking excuse isn't relevant here.
- HP 3 seems kind of pointless for a map this difficult tbh, bump it up to 4 or 5 Sure, HP 4.5 HP 3 was originally so the triplets could be more forgiving, but now that i've replaced them i can do a higher HP and not feel bad.
- preview point on the slowest part of the song why? didn't louis cyphre's anthem map get unranked for something like this? This is the entire point of the map lol. 8.5 stars, and it sounds like its 2 stars. It's all about juxtaposition. Pretty Ugly.

ok actual suggestions now
00:03:501 (1,1) - why are these spinners so LOUD holy Reduced to 35% and soft sample
00:51:668 (5) - nc? No, not necessary since the pattern is in a set of 8 not two sets of 4.
00:55:144 (5) - ^ ^
00:56:007 (3) - idk if you forgot a nc here but you did it for the previous section so doesn't really make sense to not have one here imo; this goes for most of the jumps like this in this section Huh? This is consistent with everything I have. Which section are you referring to?
00:58:578 (5) - ^ as per 00:51:668 ^
01:01:151 (3,4,5,6) - this jump is like huge as hell compared to the rest of the fairly short-spaced quick hops, ideally if you wanted to keep this i think spacing out 00:59:444 (3,4,5,6) - and 01:00:294 (3,4,5,6) - a tiny bit more would help Good point. I spaced out the second one more. So you have an increasing spacing concept here.
01:02:008 (5) - ^ as per 00:51:668
01:06:090 (1) - i don't really see a point to not mapping the part in this spinner (the drums, mainly), it feels really out of place as it stands Spinner fits a lot better imo. It's basically a growl + drum roll
01:10:902 (1) - ^
01:15:702 (1) - ^
01:35:915 (4) - shouldn't the slider start here for the guitar riff? it's what you did in all the previous sections so it doesn't really fit going for the vocals here Going for vocals. the rhythms from the previous two measures (all following vocals) support this.
01:37:201 (1,2,3,4,5) - why does this follow a different rhythm than 01:36:772 (5,6,7,8) - and the one before it even though it's literally the same thing The vocal rhythm is different here. But idk if this was pre or post upload. If it was pre, I fixed it and got rid of the overmap and changed the rhythm. If its post, then yea, vocal rhythm is different.
01:41:058 (1,2,3,4,1,2,3,4) - how does this call for a jump stream??? nothing in the rhythm suggests a huge change in intensity.. I think it's well supported in the song, and the player should see these 1/4's coming based on the rhythms of the previous few measures.
02:18:402 (3,4,5) - this sounds off timed if you're following the vocals here, the last note especially Instruments are better, so whenever I can, i will follow the instruments. here it just happens that the vocals and the instruments use the same rhythm, though obviously the vocals are off. Applies to the ones below, i've checked them all.
02:19:370 (3,4,5) - ^
02:20:338 (3) - this just hits too early in general
02:26:362 (1) - this is like the best time to put a kiai but you don't wh
02:30:599 (9) - nc to maintain nc consistency with this section No, this is different. The NC's here are placed based on movement and flow, and not rhythm. Since its one consistent updown or leftright movement it has one combo, where as the previous ones can be split into two sets of flows/movements with backforth going into clockwise/counterclock.
02:32:313 (9) - ^ ^
02:33:171 (1) - also don't see a need for this to have a big gap from the stream, feels really out of place I think it fits pretty well with the super slow slider facing the other direction. It creates a flowbreak that helps the player be more aware of the drastic SV change.
02:55:471 (1,2,1,2,1,2,1,2) - these should not nearly be as spaced as they are currently imo, if someone puts jumps like this at least make the player lead into them properly with gradually expanding jumps--these just come out of nowhere The wavy repeat slider is there precisely so the player has to keep moving up and down and keeping their momentum going. You'll see that the wavy slider is about 0.75 times the distance of those jumps so you have some muscle memory going into it too.

i'm not modding the slow part of the song since i'm fairly certain that's good enough as it is and i'm horrible at modding stuff like that
03:04:570 (4) - nc this tho This doesn't need an NC, its part of the previous stanza.

honestly, i really don't care too much about the uglyness of the sliders or jumps (to be honest this is basically how i map a majority of my jumps anyways). it's just a lot of the map seems mapped too much for difficulty spikes as it is right now. there's extremely easy (comparatively speaking) jump sections then out of nowhere a huge jump comes. that's really the only issue i see here. i'd much rather there be consistent jump spacing or gradual ramping of the difficulty of the jumps rather than just one random burst of across-the-screen jumps. timing also is an issue in some places (it's kind of similar to tengaku with the insane amount of timing changes, in that sense), so i'd get someone to double check that if you haven't already. obviously it can't be perfect but it can definitely be a lot better in some places.

ok that's my mod bye
Thanks for the mod!!
sdafsf
i guess m4m is closed now...
00:44:770 (5,6) - map this guitar consistently during one section in this section you used 3 different patterns
01:37:201 (1,2,3) - why low spacing here when it was higher on the 2 before?
01:41:058 (1,2,3,4,1,2,3,4,1) - i can hear the drums on the stream jumps but this is overmapped as fuck. i i cant hear the 1/4 in the first place but if you put it here make the stream rather like this instead of a jump
02:32:742 (1,2,3,4,5,6,7,8,1) - dont see anything that justifies the jump here. the sudden low sv should be enough to make the flow drop
02:53:686 (1) - why not map the drums here? the slider right now is ridiculous and doesnt even fit because of the 1/1 drums imo
02:53:686 (1) - beautiful pattern but the spacing is just overmapped its not that intense... you probably wanted a difficulty spike at the end of the hard part but thats just unfitting

really not sure about the inconsistency of slider shapes but i guess thats your theme for this map... still some part overmapped even for this theme
i know m4m is closed but i would be very grate ful if youd still mod my map T_T https://osu.ppy.sh/s/465788
btw change title of your m4m queue took me a while to realize its closed
Topic Starter
Monstrata

sdafsf wrote:

i guess m4m is closed now...
00:44:770 (5,6) - map this guitar consistently during one section in this section you used 3 different patterns Fair enough, changed to something else
01:37:201 (1,2,3) - why low spacing here when it was higher on the 2 before? Hmm yea true. Fixed.
01:41:058 (1,2,3,4,1,2,3,4,1) - i can hear the drums on the stream jumps but this is overmapped as fuck. i i cant hear the 1/4 in the first place but if you put it here make the stream rather like this instead of a jump No, i prefer how it is atm. See fieryrage mod reply for more info
02:32:742 (1,2,3,4,5,6,7,8,1) - dont see anything that justifies the jump here. the sudden low sv should be enough to make the flow drop ^
02:53:686 (1) - why not map the drums here? the slider right now is ridiculous and doesnt even fit because of the 1/1 drums imo It's 1/2... and see fieryrage mod reply
02:53:686 (1) - beautiful pattern but the spacing is just overmapped its not that intense... you probably wanted a difficulty spike at the end of the hard part but thats just unfitting ^

really not sure about the inconsistency of slider shapes but i guess thats your theme for this map... still some part overmapped even for this theme
i know m4m is closed but i would be very grate ful if youd still mod my map T_T https://osu.ppy.sh/s/465788
btw change title of your m4m queue took me a while to realize its closed
No, sorry, i'm not doing m4m unless we arranged on it... but thanks for checking!
vetochka

Broccoly wrote:

Monstrata wrote:

My reasoning is more visuals than playability.
Osu! is a rhythm game and not Visual Art.
Cherry Blossom
AR10 will look natural as long as the map the map is really fast, the last part (which is slow) will not be a problem because the player played like 3mins of ar10 and his eyes will get naturally accustomed to high AR

If it were 200BPM AR10 would be really weird to play, and harder to read.
For example, I can read Zapy's Slotcore is dead properly while i can't read airman properly.
Mazziv
hi vinxis
Nevo
Random new mapper strolling by, but I since I don't want to say anything because of my experience I love how you spelled stop at the end :D Past that I want to see this ranked really bad.
VINXIS
Pretty Ugly
---
For Approval.
Seni

Shiirn wrote:

A map that is intentionally bad is still, in the end, bad. That's the biggest reason I personally disagree with this map as it sits right now. It's an intentional affront to the opinions of dozens and possibly hundreds of community members. All of the problems combine to just make this clearly a map set out with a specific message. One that is offensive and arrogant.
Same
emilia
i think you guys liked my remap (its fucking hilarious) maybe i'll throw my 2 cents out here

Agree:

>Its rankable

By definition, sure. However, this map is only bubbled and scrutinized on because of its novelty: star rating, familiar mapper and shitstorm-worthy. If it were to be an ugly TV Size mapped by a 1st time mapper in the exact same style (basically none of the novel qualities of this map I just mentioned), half the people here won't give a rat's ass about it. Even if it DID get popular for some reason, it'd be INSTANTLY bashed to hell because of how shitty the map is, and I'm sure most of you guys have seen shitty maps: they look exactly like this. Saying this is rankable doesn't mean anything, half the fucking trash tier maps uploaded are by definition "rankable" as well. The scrutiny of this map and the heated debate is unfair to the community of mappers because this happens solely on the premise of novelty. So, sorry, bad argument.

>Its MEANT to be ugly/Its m y A E S T H I C/Its a concept

Just because the mapper added "REALLY FUCKING UGLY" to their description in some edgy gradient that somehow justifies the idea that ugly maps like this can rank. In my opinion, the only reason why Monstrata maps even rank is because they look neat and its mapped with a hexagonal grid lmao, else there shouldn't even be a reason for contention. This map is absolute trash and there is no two ways about it. Imo monstrata's flow isn't even worth looking at, its so basic and boring and shitty all around. Without aesthetics or pp, i.e. normal TV Size-esque, anything mapped by Monstrata belongs in the depths of graveyard. Continuously reaffirming yourself that you're right only shows that you're being powered by mindless circlejerking andCall me rude, but it isn't a dig at Monstrata, his good point IS his neatness. But justifying it by saying its "trashy, unplayable trash" only proves my point that this is an argument that will only backfire. Sorry sweetie, bad argument

>There are other maps for you

As mentioned by QATs/BNs time and time again, every map is handled differently. Just because there are enough maps out there that people in this thread hating on the map will enjoy, it doesn't mean its a substantiable argument for THIS map to rank. Its basically a cowardly/"nice" way to tell non-circlejerkers to fuck off, which is rather delusional. Be it the fact that they are being mean or not, this isn't an argument of any value lmao

>Leave the mapper alone

He uploaded this shit-fest, receiving criticism (be it constructive or not) shouldn't be a surprise in any form or manner. Saying "Leave him alone" only contributes to the circlejerk imo, so saying that isn't really being "neutral" or impartial. Stop trying to defend something for the sake of defending something, criticism in ranking every map is necessary

>beCAuSE l o LL MEM ES

Remember what happened to handsome and pishifat when they actually ranked a Bearizm map that was actually well done and not this shit stain l ol xd

Disagree:

>The 1st 3/5 is overmapped and the remaining is a massive decrease in SR

This is a very poorly expressed argument. The song IS this way, its not that the rhythm is overmapped too much, most of the rhythms mapped in the first 3/5 are shitty but acceptable. There is nothing wrong with the SR dip, because all I care about is that the music is at LEAST mapped correctly in terms of rhythm, which Monstrata mostly accomplished (other than the massive clusterfuck that is the 1/4 spams). Asking for the mapper to overmap the 2nd part or undermap the 1st part will almost always be a bad idea.

This disgusting excuse of a "rankable map" needs more solid disagreements

Statements:

>Comparing Mazzerin to Monstrata

I'm sorry, but you HAVE to be blind to compare these two in any sense. Their only similarities are song choices, and I'm only referring to one map of Monstrata's: this fucking abomination. The flow is nothing like Mazzerin's, the aesthetics is nothing like Mazzerin's. I'm sorry but Mazzerin actually makes some tasteful sliders, not this pile of trash. IMO Mazzerin doesn't even try to place obnoxious pp jumps all over the place JUST for SR, the intensity of the song doesn't even allow for such high level jumps. 02:55:471 (1,2,1,2,1,2,1,2,1) - literally has twice the drums of 02:53:686 (1) - , and yet the fucking diff spike is somehow permitted? Only an obnoxious display of pushing the limits of "ranking" just for the sake of it.

>Shiirn's mod

Very helpful, Shiirn basically pointed out every (obvious) thing that should be fixed: The obnoxious jumps, the bad timings and most of all the "aesthetics" of the map. Won't even try to go against it, because Shiirn isn't wrong in any sense lmao

>Comparing beginner mappers to Monstrata

Essentially everything wrong with this map. Its like a beginner map, except that this mapper is well-known, and hence has backers, and the fact that somehow intending to make the map like this makes it ok doesn't sound right to me at all. Literally if this map can rank, any beginner map with their shitty map if hyped to this level can probably rank as well. The only reasons why this map will probably rank has already been stated before: Well-known mapper + Circlejerk + Obnoxious intention. This is not ok lmao

I'm basically agreeing with Ekoro, Warpyc, Jaitonat, Kiyohime, Broccoly and Kuki (sorry if I missed out some names) as of now. I basically restated their arguments since my points are basically theirs'. Up till now, I haven't seen any sound agreement to ranking this map AT ALL, other than the sake of a disgustingly obnoxious statement. If anyone else at the popularity of Monstrata were to try and rank something like this I would rag on them the same way, because this sad excuse of a "ranking system" is still too circlejerk-prone. The qualification of this map will only show how much of a massive fucking circlejerk and how much of a joke the power levels are dictated are rn. Call me a killer of creativity, but I personally think this map WILL BE the downfall of creativity, because if rules have to be put in place for this map to be kept in check it would be a horrible sight to witness.

On to more substantial map related points:

00:27:409 (1,1) - This is clearly not Monstrata-esque flow. The unintuitive-ness of this flow is very disconcerting
00:28:496 (3,4,1,2,3,4) - ^
00:43:473 (1,2,3,4,5,6) - ^
00:45:520 (2,3,4,1) - ^
00:49:949 (1,2,3,4,1) - ^
00:56:864 (3,4,5,6) - ^
01:43:942 (1,2,3) - ^
02:04:611 (3,4,1) - ^
02:11:659 (2,3,4) - ^
02:17:227 (2,1,2,3,4) - ^

00:34:933 (1,2) - I find this very hard to land because of the fact that you're mapping to absolutely nothing here. Especially with the vocal emphasis right after that you're obviously mapping to, I'd rather you time to the vocals instead of whatever you were trying to map to
00:40:066 (1,2,3) - This triplet is CLEARLY an overmap, there was nothing that justified the triplet
01:02:466 (1) - A pretty big number of slow sliders here are CLEARLY not timed well, or I just have absolutely no idea what you were mapping to: guitar or vocal, because it seems like there is dissonant emphasis in this whole region
01:24:363 (1,2) - Consistency for rhythm similar to 00:21:206 (1,2) - , there was no vocal at 01:24:363 (1) - , which was kinda indicated to me before that it doesn't warrant a 1/2 slider
01:35:594 (2,3,4,5) - The focus in vocal right before (and right after btw) suddenly shifts to drum mapping, it makes no sense to me, just retime it or something

I'm trying to be objective about it because somehow this is the best kind of flow/rhythm Monstrata can pull out his ass.

If the focus on every map is only about playability we might as well just not bother with nazi mods anymore, because every UGLY thing despite having mildly acceptable flow can be refuted with "oh its just my a e s t h e t i c". While most people will stop bothering with mappers who map to their aesthetic ideals, somehow its not the case with Monstrata SOLELY because he's popular.

Just to piss people off even more: L o .x dd

ko im done hre re xd
Lagel
TLDR:

estellia- wrote:

I'm basically agreeing with Ekoro, Warpyc, Jaitonat, Kiyohime, Broccoly and Kuki (sorry if I missed out some names) as of now.
emilia

Lagel wrote:

TLDR:

estellia- wrote:

I'm basically agreeing with Ekoro, Warpyc, Jaitonat, Kiyohime, Broccoly and Kuki (sorry if I missed out some names) as of now.
not even wrong :DD
Sieg

estellia- wrote:

so many shit arguments in this thread

its 0502 in the morning

have this beauty of a remap
nice one
squishyguppy

Kibbleru wrote:

any1 experienced enough to play this will be able to play the slow parts fine with ar10 anyways

no u must change ar mid song!! kek
Fezu
snip
squishyguppy

Shiirn wrote:

I'll repeat what I said briefly.


A map that is intentionally bad is still, in the end, bad. That's the biggest reason I personally disagree with this map as it sits right now. It's an intentional affront to the opinions of dozens and possibly hundreds of community members.

Each individual, particular issue the map has - the intentionally messy aesthetics, the incongruity of the map's focus on vocals, drums, or guitar, the blatant fake difficulty - are individually whatever. Each has reasons that can stand up on their own, even if they stand up like a drunken two year old. But all of the problems combine to just make this clearly a map set out with a specific message. One that is offensive and arrogant.
I didn't look too in-depth on the points you stated that are in black, only the one in red. The intentionally messy aesthetics fit the song in my opinion, and here is why:
  1. The music sounds pretty rushed.
  2. it's consistently done
What to look in for in the map?
  1. Does the mapping fit the song?
  2. Is the song consistently represented?
Just because monstrata isn't making triangles doesn't mean it's a bad thing. stop stop drama upload so annoying xD
Cherry Blossom
Everything has been said, Thank you estellia-
Kuki

Cherry Blossom wrote:

Everything has been said, Thank you estellia-
zzzzz
Topic Starter
Monstrata
Thanks for the valuable feedback guys!

I decided to nerf the sections that some people were discussing earlier:

  1. AR 9.7 > AR 10 is being reconsidered, I will discuss with the BN's (if i find any) who will push this forward.
  2. All 1/4 triplets in the intro (00:17:766 - ) and 01:22:624 - have been replaced with 1/3 repeats. Some patterns have also been altered to give lower spacing to these repeats.
  3. 00:59:022 - Removed the entire jump section, and used a more consistent rhythm with what was given earlier. The spacing does increase, but I believe that's fair since I want to create a rise in intensity.
  4. 01:01:580 (1,2,3,4,5,6,7,8) - Reduced spacing a bit, and made the pattern more structurally sound so when people see it they have a better spatial perception of it.
  5. 01:37:469 - The overmap here has been removed.
  6. 01:41:058 (1,2,3,4,1,2,3,4) - Nerfed the spacing, improved the flow and entry angle into the stream. Also made the quads more structured.
  7. 02:33:117 (8,1) - The streamjump here has been nerfed.
  8. 02:55:471 (1,2,1,2,1,2,1,2,1) - Decided to nerf the spacing here. Even Hollow Wings said it was too much. That's when you know you've gone too far.
I believe that covers the majority of the issues here. Timing has also been improved, thanks to those who messaged me in private with alternative timing points and solutions. I'll give a more detailed reply to the remaining mods later.

Thanks again for all your comments. They mean a lot to me.
Topic Starter
Monstrata

estellia- wrote:

i think you guys liked this map (its fucking hilarious) maybe i'll throw my 2 cents out here

00:27:409 (1,1) - This is clearly not Monstrata-esque flow. The unintuitive-ness of this flow is very disconcerting This plays just fine. As an authority of Monstrata-esque flows, I must disagree.
00:28:496 (3,4,1,2,3,4) - ^ Flows just fine for me.
00:43:473 (1,2,3,4,5,6) - ^ I think your complaint might be the shape of 00:44:016 (5) - so I've changed that to iron out any awkwardness with this entry angle.
00:45:520 (2,3,4,1) - ^ I don't see anything wrong here. The angles are sharper than usual, but this is just inward flow.
00:49:949 (1,2,3,4,1) - ^ Simple zigzag flow. I use this a lot in my regular maps, I think if the arrangement were nicer you would have considered it perfectly fine.
00:56:864 (3,4,5,6) - ^ This one's intentional. All of my flow selection so far has been either back/forth or rotation, all using sharp angles. I wanted to use an obtuse angle here for some variety. If its too much, this is an easy change anyways.
01:43:942 (1,2,3) - ^ Perfectly normal flow. Don't let the slider-shape trick you into thinking 2>3 is poor flow. Remember that players will be very keen on cutting corners and abusing slider-leniency on this map, especially since every slider is mangled. While it bends rightwards into a hook, you will play the slider by moving leftward smoothly.
02:04:611 (3,4,1) - ^ Flow's perfectly fine here too. The arrangement here is actually something you can find in my Hikouki Gumo map.
02:11:659 (2,3,4) - ^ Same as earlier. Don't let the slider-shape misguide you on how the pattern will flow. This is perfectly fine.
02:17:227 (2,1,2,3,4) - ^ I don't even know what to say here. The others I can see your misconceptions, but here its just a jump pattern. It's even a perfect pentagon with consistent 36 degree jumps.

00:34:933 (1,2) - I find this very hard to land because of the fact that you're mapping to absolutely nothing here. Especially with the vocal emphasis right after that you're obviously mapping to, I'd rather you time to the vocals instead of whatever you were trying to map to Buzz sound. It's a good transition from the 1/4 repeats at 00:34:474 (5) - as those aren't mapping to vocals either (as there aren't any). I adjusted the timing here though, thanks!
00:40:066 (1,2,3) - This triplet is CLEARLY an overmap, there was nothing that justified the triplet This is necessary because there needs to be a 1/2 of a beat where the player is forced to pause their movement. Nothing else will work. Making 00:39:852 (6) - a repeat is awkward. Creating a 1/1 gap is also going to cause reading issues due to 1/1 looking like 1/2. Why is a pause necessary? Because the vocal begins on the red tick where you are expecting it to begin immediately on the white tick. Triplets also create a flow reset which help transition from the structured and geometric movements of the earler section to a chaotic jump pattern after. I already touched about this in fieryrage's mod reply. Also I don't think this is a clear overmap because of te guitar's ambiguity. Like i said, I believe the guitarist actually intended to play 1/4's here, but couldn't keep up with 280 bpm triplets himself.
01:02:466 (1) - A pretty big number of slow sliders here are CLEARLY not timed well, or I just have absolutely no idea what you were mapping to: guitar or vocal, because it seems like there is dissonant emphasis in this whole region Going for the bass here, not guitar or vocals. Tey just all happen to align, and all happen to have different offsets. I made some minor changes to two red lines (-5ms) though.
01:24:363 (1,2) - Consistency for rhythm similar to 00:21:206 (1,2) - , there was no vocal at 01:24:363 (1) - , which was kinda indicated to me before that it doesn't warrant a 1/2 slider Hmm... I think both are fine. You can argue consistency if you want, but I think both rhythm choices are acceptable, and the time in between is far too great for anyone to notice them while playing. It's an easy change anyways, so i'll just prepare a fix.
01:35:594 (2,3,4,5) - The focus in vocal right before (and right after btw) suddenly shifts to drum mapping, it makes no sense to me, just retime it or something Sorry if it makes no sense to you :(.

I'm trying to be objective about it because somehow this is the best kind of flow/rhythm Monstrata can pull out his ass.

If the focus on every map is only about playability we might as well just not bother with nazi mods anymore, because every UGLY thing despite having mildly acceptable flow can be refuted with "oh its just my a e s t h e t i c". While most people will stop bothering with mappers who map to their aesthetic ideals, somehow its not the case with Monstrata SOLELY because he's popular.

Just to piss people off even more: L o .x dd

ko im done hre re xd
Thanks for your contributions!!
emilia
where is the kds



e 










Topic Starter
Monstrata
My bad~
HabiHolic
Star. good luck!
Spaghetti
VINXIS
can i mak le big estelia styl post
emilia

VINXIS wrote:

can i mak le big estelia styl post
tbh just copy my post and put it into English -> Vinglish translator xddd\

Monstrata more like monstrocity ffs
Ciyus Miapah

estellia- wrote:

VINXIS wrote:

can i mak le big estelia styl post
tbh just copy my post and put it into English -> Vinglish translator xddd\

Monstrata more like monstrocity ffs
reply monstrata's denied thingy
Kuki
so much work, alas, not much has changed.

you ignore everyone without particular issues because you can't find excuses monstrata, no?
Silent Spica
HP 3 is too low in my opinion (you can pass the hard part with 66% - 70%) I have 0 reading skill
Spaghetti

Kuki wrote:

so much work, alas, not much has changed.

you ignore everyone without particular issues because you can't find excuses monstrata, no?
he ignores everyone without particular issues because there isn't any issues to be addressed?
Ascendance
let's keep things on topic rather than baselessly accusing the mapper of "running out of excuses" or other similarly dumb ideas, since Monstrata is actively trying his best here. Yes, there's things I agree and disagree with about this map, but for no reason should we be throwing insults at the mapper or shitposting, or doing anything other than providing CONSTRUCTIVE feedback, with reasoning behind each criticism.

thanks
Sophia_old_1
Disclaimer: I can't map for shit and I'm a bad unknown player

That being said, I read the whole thread and I'd really like to question:
23:42 Monstrata: like, to a certain extent i want people to play the map and laugh at how ludicrous it is too lol
23:42 Monstrata: and then get to the middle where it shifts from 280 to 120
23:42 Broccoly: haha
23:43 Monstrata: so yea in a sense. i'm not really mapping this primarily for top 50 etc... to pass/fc. its more for ppl to have fun and laugh at/with the map.
You're really making a map just for people to laugh at the map, to laugh at how absurd it is? Is that valid justification to sacrificing screen clutter, cleaner sliders, less ridiculous spacing (as pointed out at the 02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - section, for example)? In fact, is mapping for that sole reason even something that the community would really want ranked?

I'll be the first to say, I have absolutely no idea whether this map is good or not. I really don't, I can't map to save my life, I have no idea how any of this works. I like some things on it, I don't like some things on it, I read your justifications for it, but that is the one thing that doesn't sit well with me. You're mapping... for people to laugh at how absurd it is? That's your reason to map the song and for the choices you have made whilst mapping it and trying to rank it? Is that what ranked maps are even supposed to be?

Because if it is, well...

I don't know, that's just sad to me. It really is.
Topic Starter
Monstrata
Quite a few of my maps are here for fun, and for people's amusement, but this actually tries to make a serious, though very subtle and probably unnoticed statement. I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. The song itself is meant to be ridiculous, and the concept, both from drastically diverging song styles, to the absurd music video, to the lyrics, all reflect this ludicrousy. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance. In the real world, you can always chase people who are good looking etc..., but truly, when you get to know someone, its whats inside, what constitutes them, what makes them special, that counts. On the surface, you could be ugly, you can perceive yourself to have flaws, you were born a certain way, you are a certain height, a certain orientation, etc... It doesn't make you any less of a human being, and it doesn't make anyone else less of a person. This map boasts a horrendous amount of "ugly" sliders, and ostensibly messy patterning, but if you are able to look past the murky exterior, if you are able to embrace the patterns, just like you would someone you've met, and grown to cherish, you begin to see the exquisite flows, movements, rhythms, harmony, the beauty inside all this superficial ugliness.

jk lolo ^___^ im obviously mapping for m33ms and pp farmers xddddDDD~~1! what kinda m3m3r dares to map with such philosophical intent xddd
Spaghetti
*sniffles*
Lagel

Monstrata wrote:

Quite a few of my maps are here for fun, and for people's amusement, but this actually tries to make a serious, though very subtle and probably unnoticed statement. I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. The song itself is meant to be ridiculous, and the concept, both from drastically diverging song styles, to the absurd music video, to the lyrics, all reflect this ludicrousy. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance. In the real world, you can always chase people who are good looking etc..., but truly, when you get to know someone, its whats inside, what constitutes them, what makes them special, that counts. On the surface, you could be ugly, you can perceive yourself to have flaws, you were born a certain way, you are a certain height, a certain orientation, etc... It doesn't make you any less of a human being, and it doesn't make anyone else less of a person. This map boasts a horrendous amount of "ugly" sliders, and ostensibly messy patterning, but if you are able to look past the murky exterior, if you are able to embrace the patterns, just like you would someone you've met, and grown to cherish, you begin to see the exquisite flows, movements, rhythms, harmony, the beauty inside all this superficial ugliness.

jk lolo ^___^ im obviously mapping for m33ms and pp farmers xddddDDD~~1! what kinda m3m3r dares to map with such philosophical intent xddd
what the fuck, this is a game
go to tumblr
this isn't 9th grade english class
but congratulations you've recognized common sense
someone end my life there's no point going on anymore when this is the reasoning for a shitty map; comparing a beatmap to real life. please be a shitty joke
Topic Starter
Monstrata

Lagel wrote:

Monstrata wrote:

Quite a few of my maps are here for fun, and for people's amusement, but this actually tries to make a serious, though very subtle and probably unnoticed statement. I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. The song itself is meant to be ridiculous, and the concept, both from drastically diverging song styles, to the absurd music video, to the lyrics, all reflect this ludicrousy. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance. In the real world, you can always chase people who are good looking etc..., but truly, when you get to know someone, its whats inside, what constitutes them, what makes them special, that counts. On the surface, you could be ugly, you can perceive yourself to have flaws, you were born a certain way, you are a certain height, a certain orientation, etc... It doesn't make you any less of a human being, and it doesn't make anyone else less of a person. This map boasts a horrendous amount of "ugly" sliders, and ostensibly messy patterning, but if you are able to look past the murky exterior, if you are able to embrace the patterns, just like you would someone you've met, and grown to cherish, you begin to see the exquisite flows, movements, rhythms, harmony, the beauty inside all this superficial ugliness.

jk lolo ^___^ im obviously mapping for m33ms and pp farmers xddddDDD~~1! what kinda m3m3r dares to map with such philosophical intent xddd
what the fuck, this is a game
go to tumblr
this isn't 9th grade english class
but congratulations you've recognized common sense
someone end my life there's no point going on anymore when this is the reasoning for a shitty map; comparing a beatmap to real life. please be a shitty joke
Stop! Stop Lagel Upload!!

There's more to life than just osu, and mapping, and the online world. You still have to much to see. The world is a really beautiful place if you find the courage to go out and explore it. I know it can be challenging, life can be shitty sometimes, and certain circumstances really make us question what it is that we are living for. Don't let whatever is troubling you prevent YOU from living your life to the fullest. You just need to take the first step, and everything else will follow, so hold on and stay strong man! Here are some motivational and inspiration quotes I often fell back to whenever I was feeling depressed.

"It always seems impossible until its done." Nelson Mandela

"In order to succeed, we must first believe that we can." Nikos Kazantzakis

"I'd rather attempt to do something great and fail than to attempt to do nothing and succeed." Robert H. Schuller

"What you do today can improve all your tomorrows." Ralph Marston

"You are never too old to set another goal or to dream a new dream." C. S. Lewis

"With the new day comes new strength and new thoughts." Eleanor Roosevelt

"It does not matter how slowly you go as long as you do not stop." Confucius

"Infuse your life with action. Don't wait for it to happen. Make it happen. Make your own future. Make your own hope. Make your own love. And whatever your beliefs, honor your creator, not by passively waiting for grace to come down from upon high, but by doing what you can to make grace happen... yourself, right now, right down here on Earth." Bradley Whitford

"The secret of getting ahead is getting started." Mark Twain

"Don't watch the clock; do what it does. Keep going." Sam Levenson

"Keep your eyes on the stars, and your feet on the ground." Theodore Roosevelt

"Good things come to people who wait, but better things come to those who go out and get them." Anonymous

"What seems to us as bitter trials are often blessings in disguise." Oscar Wilde

"The starting point of all achievement is desire." Napoleon Hill

"Whatever the mind of man can conceive and believe, it can achieve." Napoleon Hill

"Eighty percent of success is showing up." Woody Allen

"If you can dream it, you can do it." Walt Disney


God bless you, my friend.
Shiirn
k let's hide that mass of quotes behind a new page
Kuki

Monstrata wrote:

well guys actually it's a statement and i've done it before like cause u know don't judge a book by it's cover

Monstrata wrote:

because because because because because because because because because because because because because because because
the song is ugly so the map is ugly? but ugly is often bad, but we shouldn't look at ugly maps and say they're bad, so bad maps are good, so every map with problems is now ok because we don't want to be rude and force our opinions on you

i didn't want to agree with lagel but mans has a point this is feeling like tumblr dude, you're like a beatmap social justice warrior

dude

Monstrata wrote:

stop being so superficial my beatmap is beautiful just how it is
Sophia_old_1
You should be making a map, not trying to reenact "The Ugly Duckling".

However, if you want to do it that's entirely your choice. Just stick by it. You can't write paragraphs upon paragraphs telling me "this is my aesthetic, I'm going for something deep" and then when you're in a PM box with someone inside the game you say "yeah im mapping this for people to laugh at the map lol". It just makes every single one of your arguments that defend your aesthetic and whatever deep thing you could be making out of this map fall apart and really makes it look like you're mapping it "for the lolz", which is disappointing and a massive "fuck you" to mappers who struggle every day to get their maps ranked and those that take their mapping seriously.

Good luck with your map, hope to see consistency from your answers as to why you're doing this from this page onwards. If you're trying to do something that delivers a subtle yet elegant message then argue for that justification. Not for "I want people to laugh at the map". After all, you're trying to make people like the ugly for the structure behind it. Not like the ugly because it looks so ugly that we laugh at it.
juankristal
Seems like some people doesnt understand the meaning of dont do nonsense in the forums. Oh well, its a shame. Time to do another cleanup.

Once again I advice all of you that you should give only constructive feedback or at least a reasoning behind what you do. Sure, Monstratas thing might sound weird but he still has more points that some people.

As another thing, the next thing that goes into nonsense here will not recive any more warnings, hope you understand!
Yuii-
Soon™
Topic Starter
Monstrata

Sophia wrote:

You should be making a map, not trying to reenact "The Ugly Duckling".

However, if you want to do it that's entirely your choice. Just stick by it. You can't write paragraphs upon paragraphs telling me "this is my aesthetic, I'm going for something deep" and then when you're in a PM box with someone inside the game you say "yeah im mapping this for people to laugh at the map lol". It just makes every single one of your arguments that defend your aesthetic and whatever deep thing you could be making out of this map fall apart and really makes it look like you're mapping it "for the lolz", which is disappointing and a massive "fuck you" to mappers who struggle every day to get their maps ranked and those that take their mapping seriously.

Good luck with your map, hope to see consistency from your answers as to why you're doing this from this page onwards. If you're trying to do something that delivers a subtle yet elegant message then argue for that justification. Not for "I want people to laugh at the map". After all, you're trying to make people like the ugly for the structure behind it. Not like the ugly because it looks so ugly that we laugh at it.
My dear friend, I really do apologize for confusing you with my poor choice of words. Laughing with the map is an elegant thing, and it's something I want to emphasize. It makes light of your insecurities and brushes it off. If you are able to laugh at something bad that's happened to you, you've clearly overcome that time of turmoil and have emerged as a stronger person. This map strives to make light of the ugliness in the world, because by looking past the ugly, trivial insecurities in our life, the stuff that we have to put up with, and the ordeals that we have had to go through, through overcoming all that, we are able to see the beauty that life really has to offer! Remember that the darkest hour is just before dawn! I really want to leave you with a song from one of my favorite singers, Christina Aguilera, it's called "Beautiful" and I think it really speaks to the intentions of this map.



Whatever circumstances life has put you in, just hold on and stay strong my friend! Take care, and God bless!
Sophia_old_1
Why are you meme'ing around when I'm honestly asking you why you, as a beatmap nominator, are so insistently spitting on what the ranking system stands for and trying to rank a map "for people to laugh at it"?
Yunomi
osu! needs more sana
Topic Starter
Monstrata

Sophia wrote:

Why are you meme'ing around when I'm honestly asking you why you, as a beatmap nominator, are so insistently spitting on what the ranking system stands for and trying to rank a map "for people to laugh at it"?
I'm not trying to rank a map "for people to laugh at". Please don't toss away my poignant and sensitive explanation as simple meme'ing, because I am speaking from the bottom of my heart. There is a great difference between laughing at someone, and laughing with someone. I hope one day you'll be able to understand.
VINXIS
estellia-style-post

the map has litaerlly tilted evry1 including mosntrata lol.. all of ur posts r like whAT THE FUCK ? ? ? ?

Broccoly wrote:

Right now, however, you're sacrificing both visuals and playability in an attempt to express the music, which is something that a beatmap should not aim for. Osu! is a rhythm game and not Visual Art.
>sacrificing visuals
>visual art
>basically implying visual art has no visuals
i can tell the point ur tryng 2 make is tht ur killing the map by tryharding visuals but ur sounding rlly contradictory in this sht lo


Monstrata wrote:

I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance.
u contradict/sound like ur contradicting urself A LOT thruout this whole thrd l o this is just the worst 1 imo


Kuki wrote:

the song is ugly so the map is ugly? but ugly is often bad, but we shouldn't look at ugly maps and say they're bad, so bad maps are good, so every map with problems is now ok because we don't want to be rude and force our opinions on you
the fuk is this logic


Spaghetti wrote:

he ignores everyone without particular issues because there isn't any issues to be addressed?
u make it sound lik ppl r stating issues but monstrata is ignoring them cuz he takes them as "not issues"... ur proly tryna say that no1 is even posting issues but u just make it sound lik hes not adressing ppl tht r stating things which is incorrect and gives a bad vibe 2 monstrata l o l

estellia- wrote:

I haven't seen any sound agreement to ranking this map AT ALL, other than the sake of a disgustingly obnoxious statement.
ur post is also an obnoxiOU S STATEMEnt 2... ;/ sry budy. (and so is mine just so wer clear lo.)

--------------------------

Disagree:
  1. "This map is MADE to be around the purpose of being ugly/disgusting." "It's the map's concept." (Partly disagree)
...what the fuck is this Monstrata. This statement itself causes for a whole lot of controversy. Themed mapping is good... usually... but aesthetics play a big role in how WELL the map will play, and can play. Aiming for messy is essentially aiming for a shitfest. Aiming for a shitfest ensures that the map will not play near as well as it could IF it was cleaner (key words: cleaner and messy. Looking nice and looking bad have nothing to do with a map's play-ability). Now I read/know that you are aiming for visuals more than you are for play-ability, and that makes obvious sense, but it goes ENTIRELY against what mapping in general has shaped around/innovated on... since forever. Because of this, you will obviously need to have a strong and firm ground to support the shit people are flinging towards your map, but your contradictions in almost every statement you have made are not really helping you. You need to be more clear as to what you are REALLY basing the theme of this on, instead of jumping around to different ideas like, "I mapped this for people to laugh at," to, literally right after, "I didn't map this for people to laugh at, I actually mapped this for a very deep meaning." I can not side with Monstrata on this until he makes it obvious and clear as to what his map is REALLY aiming for, and what the concept is actually supposed to be.

Here is an idea. Make it clear as to what your true intentions are as how you are trying to explain to Sophia, except put it in the map description so everyone can see it. I do not know how effective it will that be, but I am sure it would clear things up a bit..

  1. "The song's first part is so hard, but the latter part isn't. This is bad."
If we are saying this is objectively bad, then this makes 0 sense. This, first of all, is the song's problem. Second of all, you can't just say that the song's composition is bad just because it has dynamic atmospheres within the song. The song does not fit your taste, so be it. Live with it. IT is NOT going to be the end of the world just because you do not like a song.

  1. Most of what is in Estellia's mod.
It is a messy, unorganized rant. I can not really say anything about it. It is mostly shit though, and it is not really helping Monstrata.

  1. "This map is like a beginner map."
WHAT THE FUCK LOL. This looks nowhere near as shit as a usual beginner's first few maps holy FUCK. The same people who are saying that this map is a spit on the face on new mappers are literally talking shit about this map, doing the same thing back. As a comparison, it is like tumblr SJWs complaining about how they are always oppressed, but the next second they go trash talking cishets and sending death threats to them. The oppressed part is true in most cases, but flinging shit just as bad is not making anything better.

This map has OBVIOUS structure and patterning put into it. What the fuck are you guys on?

Timorisu wrote:

This is seriously the worst thing I've ever seen. The only reason this gets attention and people defending it is because a relatively known mapper mapped it, seriously? If some rank 50k made this and tried to rank it there's no way in hell it'd be possible.
This kind of shit is always the worst kind of thing you can see on threads. It has no definite proof, it just sounds whiny as fuck, and it is just downright disrespectful to any mapper.

  1. "Leave the mapper alone."
As estellia said, "He uploaded this shit-fest, receiving criticism (be it constructive or not) shouldn't be a surprise in any form or manner." This should be no surprise for Monstrata, and he SHOULD HAVE seen this coming if he actually did not expect this backlash.

  1. "Circlejerk."
What does circlejerk even mean anymore. It has lost definite meaning like how "structure" in mapping jargon has.

--------------------------

Agree:
  1. CelsiusLK wrote:

    if the map is intend to be ugly then saying this map is so ugly might be a compliment instead xd
This should be obvious. If the map is doing what it is intending to well, then it is probably good in that sense. The problem is that he (Monstrata) has not been justifying it well enough for people to understand and appreciate it in the same sense.

  1. "The map is shit."
I do not COMPLETELY agree with the statement, but I do dislike the map for what it is. That being said, I can not really do anything about it because that is just my personal opinion about it. Personal opinions at the current state of the ranking system do not matter.

  1. It's rankable.
Yeah, it is rankable. It is rankable though mostly because of the fact that anything can get ranked. The only thing that stands against the map's rank-ability is if people cause a massive shitstorm and send walls of mods at it each time it is qualified (like in Tengaku, and Routing), up to the point where the mapper gives up.

  1. Opinions matter at this place.
Yes, this is a huge thing that ranking SHOULD be about, but it is sadly not. You are not mapping solely for yourself when you are ranking a map. You are mapping for the community.. esp. the players in the community.

  1. "This map should not have been bubbled."
Even though most of this... "discussion," + the extra mods would not have came, the map should not have been bubbled so fast and easily, and I agree that Monstrata should have actively looked for more mods, and possibly more playtests. Even though this was mapped aesthetics > playability, you can not completely ignore playability for a game that people play.

Yeah.

--------------------------

ok le mod

general

  1. lol ur bg res is FUKD.. hers a bettr version
  2. tbh u sud get silent sliderslidez for the quiet part :0

lemod

  1. thx for changign the sliderz 2 1/3 lo
  2. 00:21:206 (1,2) - switch ncs here wot te fuk u fukd up... (if u dont get y then looka t the ncing on all ur other patterns around it D... also the 2 is the actual "strong beat"/measure so lmoa)
  3. 00:31:903 (3,4) - can u space thesea bit farthr THX Cx
  4. 00:56:864 (3,4,5,6) - 01:37:362 (2,3,4,5,6) - y do u do things lik this.. im assuming they play lik complet sht and theyr not rlly adding 2 the 'ugliness' tone of the map anyway :L at least thts wot isee lo
  5. 01:07:259 (1) - 01:12:060 (1) - 01:16:851 (1) - ir y cant tell if they ractualy off time but theY SOUND rlly offtime so idk
  6. 02:53:686 (1,1,2) - do u rlly think thts gunna play well for th e ppl tht can play this pattern lol this is lik evilelviss but wors :L
  7. 04:45:303 (1) - this acutaly sounds a teensy bit late dont u agre also id blanket 04:44:538 (6,1) - lo AESTHETIX XDXDXDXD

fwiw thers a differenc between laughgin at smth and laughign wit something lmoa HOLY FU K U MOSNTRATA ;/

not lookign at this thread anymor until the ranking status changez...... asid for the mod respons lo good nite.

edit: o yhjea plz giv kd.
Topic Starter
Monstrata

VINXIS wrote:

estellia-style-post



general

  1. lol ur bg res is FUKD.. hers a bettr version ty
  2. tbh u sud get silent sliderslidez for the quiet part :0 ok sure

lemod

  1. thx for changign the sliderz 2 1/3 lo ya
  2. 00:21:206 (1,2) - switch ncs here wot te fuk u fukd up... (if u dont get y then looka t the ncing on all ur other patterns around it D... also the 2 is the actual "strong beat"/measure so lmoa) i actually prefer it like this since it leads into the vocals better. I don't think it causes any discrepencies unless you look in editor.
  3. 00:31:903 (3,4) - can u space thesea bit farthr THX Cx yea sure
  4. 00:56:864 (3,4,5,6) - 01:37:362 (2,3,4,5,6) - y do u do things lik this.. im assuming they play lik complet sht and theyr not rlly adding 2 the 'ugliness' tone of the map anyway :L at least thts wot isee lo I wanted some instances where the flow was poor, at least, to give some ugliness to the flow which is almost always good. But Here I made sure to use a nice structure to compensate for the slight divergence from my intentional theme.
  5. 01:07:259 (1) - 01:12:060 (1) - 01:16:851 (1) - ir y cant tell if they ractualy off time but theY SOUND rlly offtime so idk They don't sound off timed to me hmm.....
  6. 02:53:686 (1,1,2) - do u rlly think thts gunna play well for th e ppl tht can play this pattern lol this is lik evilelviss but wors :L yea i think this is pretty easy tbh... I can 300 this quite easily
  7. 04:45:303 (1) - this acutaly sounds a teensy bit late dont u agre also id blanket 04:44:538 (6,1) - lo AESTHETIX XDXDXDXD I'll assue you meant, early, not late. Moved it back a bit. But ehh i like the heart as it is; asymmetrical. and blanketting with a heart is really difficult from my experience

fwiw thers a differenc between laughgin at smth and laughign wit something lmoa HOLY FU K U MOSNTRATA ;/

not lookign at this thread anymor until the ranking status changez...... asid for the mod respons lo good nite.

edit: o yhjea plz giv kd.
Thanks for the mod~!!
Kibbleru

Sophia wrote:

and a massive "fuck you" to mappers who struggle every day to get their maps ranked and those that take their mapping seriously.
where have i seen this before :D...
_handholding
I think your intention was to make it messy rather than ugly. If so maybe if you start saying that you might get less hate... maybe.. probs not lol
Broccoly

VINXIS wrote:

estellia-style-post

the map has litaerlly tilted evry1 including mosntrata lol.. all of ur posts r like whAT THE FUCK ? ? ? ?

Broccoly wrote:

Right now, however, you're sacrificing both visuals and playability in an attempt to express the music, which is something that a beatmap should not aim for. Osu! is a rhythm game and not Visual Art.
>sacrificing visuals
>visual art
>basically implying visual art has no visuals
i can tell the point ur tryng 2 make is tht ur killing the map by tryharding visuals but ur sounding rlly contradictory in this sht lo
"Visual Art" as in people engage by looking at the art piece, whereas in a rhythm game, people can both look at it and play it.

VINXIS wrote:

>basically implying visual art has no visuals
there are visual art with messy visuals -_ - dunno whats up with ur bias that visual art has to look good
or do you not know the difference between 'visual' when it's used in a context like "this map has no visuals" and 'visual' when it's used in a word like 'visual art'??
tilted.
emilia
rip i think my mod would've made more sense if i added pics

also vinxis the structure of your post is so fucked can you get good at being estellia- tyvm

also Monstrata IS selectively blind to posts that shit on his map, because that's what he's good at: C I R C L E J E R K I N G

If you can't even process what other people are trying to say because of your own noises in your head about your obnoxious intent to the point where you defend yourself with quotes and trash-tier, sub-par "philosophy", that's pretty sad imo. Calling someone out for being depressed because they took a dump on your map is also pretty lowly. If you could defend yourself with better points instead of shitty edge-tier teenage angst like that maybe your intentions could be made clearer. This map is clearly (AND VISUALLY) an obnoxious statement, and you can't deny that. Laughing it off won't help anything either.

Also stop acting like you're above everything. You're not lmoa, quit your bullshit

cna s oesmo ene jsut s liike t nuyk e thi sa lreayd la m,oo xd d
fartownik
Why does this one use HP3? If this was justified anywhere, please lead me to the explanation post.

What's the point in having a 8.5 star map if random players can pass it just by mashing? Such difficulty should be exclusive for the top tier, the toppest of tops, and even a pass should be a sign of a player's great skill.
Cherry Blossom
Finding what is beautiful in something ugly, it reminds me some authors in literature.
I don't really know which magic mushroom you take, because famous writers just took some before composing.
But mapping isn't literature, your concept isn't that bad and i can understand what you think, but don't go that far, it's just a game.
Awh well, good luck with your map !
Topic Starter
Monstrata
I'll change the HP to 5 like i said about twenty times in my mods xD. I'm keeping it really low so I can testplay without NF xD.
Sophia_old_1
If you need NF to testplay it I don't think you're the one supposed to be testplaying it in the first place. Also...


Monstrata wrote:

I'm not trying to rank a map "for people to laugh at". Please don't toss away my poignant and sensitive explanation as simple meme'ing, because I am speaking from the bottom of my heart. There is a great difference between laughing at someone, and laughing with someone. I hope one day you'll be able to understand.
23:42 Monstrata: like, to a certain extent i want people to play the map and laugh at how ludicrous it is too lol
23:43 Monstrata: so yea in a sense. i'm not really mapping this primarily for top 50 etc... to pass/fc. its more for ppl to have fun and laugh at/with the map.
You clearly said you're ranking it for people to laugh at. Or with. Regardless, for people to laugh for it being stupid.

Mapping is not an art, and your map is not a literature work. This kind of thing does not fit and should not fit inside ranked maps - You, as a BN, should know that better than any of us. I have no qualms with you using your "meem speesh lol *quote from people and music from cristina aguillera kkkkj*", but at least be consistent and thoughtful while doing so.

I hope one day you'll be able to understand ranked maps aren't your playground to place things you want with justifications such as literature. Mainly because comparing your mapping to literature itself or life choices and situations is beyond delusional. I think that's an important quality for our Beatmap Nominators to have. But if you don't want to understand that, then don't belittle others and only answer to what you want to answer with long-winded explanations just to divert attention so you can rank it later. That's not how anyone should behave in the mapping community. Again, you should know that many of your answers in this thread were fairly unacceptable and pretty much bullshit, and that that's not acceptable from any mapper. But alas, this will get ranked and you or nothing will change from me doing this, so eh.

The fact you can't see how ridiculously high-horse and demotivating your answers are really baffles me and it kinda scares me that the only fact this is going forward is because of your popularity gotten from previous maps, and that no other BN found anything wrong with the things you have been saying.

If this is what the ones who should take care of this section act like, I'm both scared and disappointed with everyone in it and wonder how you got there and where is this section going from here onwards.
Silverboxer
If anyone else mapped this it would be laughed at regardless of whether the mapper intended that or not. I'm not going to argue because there is no point but this is obviously not a good map for ranking. It doesn't matter that this was made "for fun" because 99% of other mappers aren't allowed to have this "fun" when going for rank. This is an insult to pretty much anyone that can't get their polished up, proper mapsets ranked because everyone is in favor of shit like this.

Disappointing to see from someone like you monstrata.
Nakano Itsuki
I just love it when ppl say mapping isnt art l o l
How come it isnt? Its a form of creativity after all XD
Sophia_old_1

StarrStyx wrote:

I just love it when ppl say mapping isnt art l o l
How come it isnt? Its a form of creativity after all XD
If I smear you with elephant feces and cover you in duck feathers while singing the lyrics to Pensamento Tipico de Esquerda Caviar wearing a watermelon around my neck in front of a cheering crowd that would be an incredibly creative way of publicly humiliating you and making myself look like a retard and that is in no way art.

But let's amuse yourselves that mapping is "art", even for a bit. Do you think mapping is a form of art which could even one day hope to compare to literature? If you do, then well, good luck. I'll be looking for the day you mapping the next TV Size Anime Opening by LiSA makes an impact in society or any form of culture in the world in a relevant way.
-kevincela-
I haven't been following the situation, but the last post just feels so wrong that i somehow have to reply in a way or another.

Sophia wrote:

If I smear you with elephant feces and cover you in duck feathers while singing the lyrics to Pensamento Tipico de Esquerda Caviar wearing a watermelon around my neck in front of a cheering crowd that would be an incredibly creative way of publicly humiliating you and making myself look like a retard and that is in no way art.
Let's just skip this part, which is nonsensical and also quite embarassing.

Sophia wrote:

But let's amuse yourselves that mapping is "art", even for a bit.
Let's pick a dictionary and search for the word "art". Here is the definition, according to Oxford Dictionaries (http://www.oxforddictionaries.com/defin ... nglish/art):

The expression or application of human creative skill and imagination
What is a map, if not an expression of somebody's imagination and skill? If we also take the fact that mapping is based on music, which is by some considered as the most direct type of art, then we can say that mapping is also an art. This is based on a DEFINITION, so I don't think there's really much to say about this!

Sophia wrote:

Do you think mapping is a form of art which could even one day hope to compare to literature?
Why are you even comparing mapping to literature? It's like comparing engraving to music, they have nothing in common except for the fact they're both art expressions. They have completely different audiences as well as intentions, why the heck would you do this? lol

Sophia wrote:

I'll be looking for the day you mapping the next TV Size Anime Opening by LiSA makes an impact in society or any form of culture in the world in a relevant way.
Even a tv size map can be art, it would probably "low quality" art, but it's an interpretation of a song by somebody nonetheless, thus it is art. Also, do you really think art's purpose is to impact society in any way? Haven't you studied the Aesthetic and Romantic movements, where writers wrote mostly just for themselves, recluding themselves from the outer society? Only some art currents have this purpose of "impacting" someone, it's still mostly something depending from the subject who wants to create that piece of art for his own reasons.

I don't know the context in which this whole discussion has been put into, but whatever conception somebody has on an object can be considered as art, even if we're talking about mapping. Hell, Duchamp went as far as saying that art can be a mere process of selection, instead of creation!

The OT ends here for me, I hope you understood what I meant and have a good day.
Topic Starter
Monstrata
Mapping is an art. I understand that the concept might be difficult for you to comprehend. Perhaps you should try mapping before you reject it as a form of expression.

Mapping is not literature, it is philosophy. Literature is what you read, it is simply a medium from which ideas are spread. Other mediums include film, photography, anime, music, poetry, painting, food... The list continues. Fundamentally, every piece of art strives to convey a message, however small it may be. At the elementary level, drawings, sketches, photos, paintings, they try to show us the world, from the eyes of the artist. From a different perspective. With a different focus. At a different angle. Using different juxtapositions. They try to show us beauty, to revel in the magnificence of nature, of flavours, of music in harmony. Art allows for ideas to be filtered through the perspective, the opinions, the mental process of the artist. Art doesn't need to impact society, or any form of culture in the world to be successful. It just needs to get its message across. You may disagree with the artist, but whether you agree or disagree, you still process the artist's idea.

While no TV Size Anime Opening by LiSA did make an impact in my life, another song really moved me to pursue my dreams and ambitions, and to really live life to the fullest. It told me that even if the world was ending, even if the entirety of the world were to melt away, that as long as I had something to live for, something that kept me going, my life would not be a waste. The artist acknowledges how ephemeral life can be. That we are simply a ripple in the ocean of life. However, she sings that no matter how futile we may feel, even if the world were to disappear, that nothing should stop us from making the most of our lives. In a sense, she echoes the works of poet Horace's Odes by urging her audience to seize the day. This concept of "carpe diem" is interwoven even in society today, through the more vernacular "yolo" but the artists' messages from two thousand years ago to today continue to be relevant. This song really taught me to make the most out of my life. To do what I want to do, to not look back, to not waste my time worrying, to fully immerse myself in life's beauty. Life is fleeting, so lets make the most out of it! Please listen to this song, perhaps it will give you a new lease on life as it did mine.

https://www.youtube.com/watch?v=ULHQPm8hmVk
ac8129464363
im done

officially
Spaghetti
LLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLL
Te Amo
I am touched.
winber1
i love boobs
Nelly
Im done...
aesu

Monstrata wrote:

Mapping is an art. I understand that the concept might be difficult for you to comprehend. Perhaps you should try mapping before you reject it as a form of expression.

Mapping is not literature, it is philosophy. Literature is what you read, it is simply a medium from which ideas are spread. Other mediums include film, photography, anime, music, poetry, painting, food... The list continues. Fundamentally, every piece of art strives to convey a message, however small it may be. At the elementary level, drawings, sketches, photos, paintings, they try to show us the world, from the eyes of the artist. From a different perspective. With a different focus. At a different angle. Using different juxtapositions. They try to show us beauty, to revel in the magnificence of nature, of flavours, of music in harmony. Art allows for ideas to be filtered through the perspective, the opinions, the mental process of the artist. Art doesn't need to impact society, or any form of culture in the world to be successful. It just needs to get its message across. You may disagree with the artist, but whether you agree or disagree, you still process the artist's idea.

While no TV Size Anime Opening by LiSA did make an impact in my life, another song really moved me to pursue my dreams and ambitions, and to really live life to the fullest. It told me that even if the world was ending, even if the entirety of the world were to melt away, that as long as I had something to live for, something that kept me going, my life would not be a waste. The artist acknowledges how ephemeral life can be. That we are simply a ripple in the ocean of life. However, she sings that no matter how futile we may feel, even if the world were to disappear, that nothing should stop us from making the most of our lives. In a sense, she echoes the works of poet Horace's Odes by urging her audience to seize the day. This concept of "carpe diem" is interwoven even in society today, through the more vernacular "yolo" but the artists' messages from two thousand years ago to today continue to be relevant. This song really taught me to make the most out of my life. To do what I want to do, to not look back, to not waste my time worrying, to fully immerse myself in life's beauty. Life is fleeting, so lets make the most out of it! Please listen to this song, perhaps it will give you a new lease on life as it did mine.

https://www.youtube.com/watch?v=ULHQPm8hmVk

amen
melloe
stone-faced, inscrutable, the greatest memer of our time
a method actor who betrays nothing, he does not break character because he is character

although i like that the sliders are messy, I don't like that they seem completely random and distended in dissimilar ways. the song itself is not THAT unorganized, it's a bit heavy and unkempt but it still does maintain a level of structure and discipline. would you consider keeping some of the sliders messy but making them messy in the same way if they're expressing related sounds? for example
02:10:385 (1) -
02:11:311 (1) -
02:12:238 (1) -
02:13:164 (1) -
02:14:100 (1) -
02:15:026 (1) -
02:15:953 (1) -
02:16:880 (1) -

these sliders are all expressing the exact same sound but it seems like you went out of your way to make some of them as different as possible. i appreciate the concept and i think it works well to an extent, but some of these sliders are so jagged and threatening and others are smooth and have no corners at all. the map is more messy than the song and a good way to trim it just a little bit would be to at least make some of the messy sliders messy in the same way, particularly the long ambitious ones that emphasize heavy beats

some more examples:
01:42:186 (1) -
01:42:836 (1) -
01:43:942 (1) -
01:45:025 (1) -
01:45:670 (1) -
01:46:531 (1) -
01:47:183 (1) -
01:48:241 (3) -
etc

00:31:475 (1,2,3,4) - these sliders, though short, are so fundamentally different that just looking at them is far more jarring than the song itself. especially 00:33:832 (4) - when considering the previous three sliders, it's just so painful.

i absolutely love this 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - though, think it fits perfectly, his voice is seriously going wild at that point

didnt comment on flow or playability or anything because im not top 100 rank, but aesthetically i like it for the most part
idke
where did your pp maps go
why did you make art not pp

why
-M4x
well spoken monstrata!
OzzyOzrock
yawn
Alyseka
2 Philosophical 4 me

I still think AR10 is the best option for this map. The note density on the current AR is a bit high. Hell, i would say even with AR10 some of the parts are still hard to read.
And considering the players who would actually play this map, the slow part doesn't even factor into this.

ppy please implement AR11 in the map editor
/s
Side
even if :^)
Shiirn
i would like to shitpost as well


:poop:
emilia
call it art, call it philosophy

but if no one circlejerks it will have no value

this is why "modern" art is considered one of the largest, most successful circlejerk ever to plague our planet lol
Noobish
monstrata was the first mapper to break away from realism and nonpresentational abstract 'art,' the kind that any 3 year old with an editor could reproduce. Are we better off?
Topic Starter
Monstrata

Forlornly wrote:

stone-faced, inscrutable, the greatest memer of our time
a method actor who betrays nothing, he does not break character because he is character

although i like that the sliders are messy, I don't like that they seem completely random and distended in dissimilar ways. the song itself is not THAT unorganized, it's a bit heavy and unkempt but it still does maintain a level of structure and discipline. would you consider keeping some of the sliders messy but making them messy in the same way if they're expressing related sounds? for example
02:10:385 (1) -
02:11:311 (1) -
02:12:238 (1) -
02:13:164 (1) -
02:14:100 (1) -
02:15:026 (1) -
02:15:953 (1) -
02:16:880 (1) -

these sliders are all expressing the exact same sound but it seems like you went out of your way to make some of them as different as possible. i appreciate the concept and i think it works well to an extent, but some of these sliders are so jagged and threatening and others are smooth and have no corners at all. the map is more messy than the song and a good way to trim it just a little bit would be to at least make some of the messy sliders messy in the same way, particularly the long ambitious ones that emphasize heavy beats

some more examples:
01:42:186 (1) -
01:42:836 (1) -
01:43:942 (1) -
01:45:025 (1) -
01:45:670 (1) -
01:46:531 (1) -
01:47:183 (1) -
01:48:241 (3) -
etc

00:31:475 (1,2,3,4) - these sliders, though short, are so fundamentally different that just looking at them is far more jarring than the song itself. especially 00:33:832 (4) - when considering the previous three sliders, it's just so painful.

i absolutely love this 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - though, think it fits perfectly, his voice is seriously going wild at that point

didnt comment on flow or playability or anything because im not top 100 rank, but aesthetically i like it for the most part
I want to keep the sliders uniquely messy. I think there's already enough structure involved, both in the consistency of my rhythm choices, and the flow/movement choices between these patterns. Making the sliders symmetrical, or having their shape reflective of what they "sound like" just causes too much order in the map and defeats my intentions. The sliders are there to show chaos, and you can see the slider shapes and patterns devolving in places like 00:27:409 - (orderly to chaotic) 00:36:647 - as well, going from more ordered to chaotic as the vocals rise and become harsher. 01:33:779 - Etc.. the same idea here.

02:03:140 - Here I do a full section of symmetrical sliders to juxtapose with the later section after 02:10:385 - when you hear the vocal switching.

Every slider, no matter how messy or clean, is done with a specific goal in mind. If you look at it in small sections like above, they will of course look disorganized as similar sound profiles see to be mapped to different shapes. I can assure you though, that these are all part of a bigger thread, and one that I believe, looking through the whole first half of the map, is consistent in its chaos.
melloe

estellia- wrote:

call it art, call it philosophy

but if no one circlejerks it will have no value

this is why "modern" art is considered one of the largest, most successful circlejerk ever to plague our planet lol
That's how it is for everything, if people like it then it has some sort of value. Just because you don't like or appreciate it and think it's silly doesn't mean it's fraudulent and some dirty "circlejerk." I don't really get why people think this map is so esoteric and highbrow "art." It's very simple: messy sliders to represent a messy song. I personally think the sliders are TOO messy but that's ok, that's just where monstrata and people like me might disagree. Shiirn did the same thing with his Comfort mapset -- uneven flow to represent a silly, playful song. And people disparagingly called it "art" just because the concept seemed so wild and otherworldly, when really it was just a little bit unusual from the norm.
Mazziv
Like my comment if you cry yourself to sleep everyday
Comment this if you think mr.monstrata is dungeonmaster
Bubble this for VINXIS nudes
Rank it for drama
Shiirn

Monstrata wrote:

Every slider, no matter how messy or clean, is done with a specific goal in mind.
This sentence has the highest word:bullshit ratio of this year thus far. Just fess up and admit they're made to move in one general direction but have largely randomly placed nodes. That's the entire point of the sliders being ugly as hell while maintaining play structure. You and I both know you haven't spent that much time looking at every single growl and scream. Unless the goal in mind is "lazily shit out a slider and bullshit away critique instead of give consistency to the chaos", then you've failed your goal.

Monstrata wrote:

If you look at it in small sections like above, they will of course look disorganized as similar sound profiles see to be mapped to different shapes. I can assure you though, that these are all part of a bigger thread, and one that I believe, looking through the whole first half of the map, is consistent in its chaos.
My entire personal issue is that the randomly-placed nodes (And if you want to prove me wrong, have fun bullshitting sliders for a few hours, seriously don't waste your time doing that) just make the map look lazy rather than chaotic or ugly. Random red nodes would be more effective than random grey ones, at least then you'll have actual movement instead of insignificant wiggling.

You've mentioned that you specifically have bad blankets and weird overlaps, and that's fine, but weirdo schizophrenic sliders are not a part of that "OCD-triggering" theme, they're just frickin' lazy. It's like midnight right now and I'm going to bed so I won't link the sliders in particular, but I think you know which ones I'm talking about - they're not in any particular section, they're all over the place.


Also the fact that there's that 10-second section near the middle of the beginning and the post-schizo-slider 9 notes that gives the map a full 1.1* of rating, map would be 7.4* if those were more reasonable, damn
Topic Starter
Monstrata
I think you're misquoting me if you think "specific goal in mind" means every individual node. The specific goal is exactly to make them move in general directions, reflect certain flows I want to use, and be all around chaotic in their appearance, constantly variating, and sometimes even obnoxious.

Idk what exceptionally "weirdo" sliders you are talking about so feel free to link them. However, since each slider is uniquely designed, at least assume I did it on purpose first. You're welcome to disagree and call them weird though :).
Shiirn
I have a bit of a quirky mouse.

It oftentimes doubleclicks whenever I click. It's a common problem that mouses get over time, and I have other mouses, but this mouse is the most comfortable so I'm going to use it until it stops working entirely.

As you'd expect, the doubleclicks can get fairly disconcerting when constructing sliders, sometimes turning what I wanted to be a grey node into a red one, or placing two grey nodes several pixels apart.

If I were to create a slider and randomly click along my intended path, I'd end up with a mess of red nodes and weirdly placed grey ones.


Kind of like this.


Or this?


Or this one, which looks like I had a seizure on that cute little mouse of mine.



They're not unrankable, but they're certainly insulting as they're simply lazy and you'd probably dislike if anyone else were doing it, but because it's you you think you can get away with it.


01:41:058 (1,2,3,4,1,2,3,4,1) - still needs to die in a fire
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