holy fuck it's actually not bad
Arusamour wrote:
idk the problems with this map because im truthful; not ignorant. btw i have long shlong lma0
- old mapping not bad; learn fundamental mapping from them.
- ugly sliders are opinions, not apart of fundamental(ever-so changing factor in mapping history). If i'm a shit slider artist, you can't tell me to make "prettier" sliders.
- aesthetics has nothing to do with rank criteria, nor quality of the map. it's purposely there, and it's consistnet. use your brain power; THINK!
- speed ranking. nothing wrong with it.
- if you no like-y, like-y don't complain to monstrata, complain to some guy who created the system. he will call you a dumbass though.
Kiyohime wrote:
The unfortunate thing is that it's literally just a matter of time. Even if a lot of people dislike the map for what it is or what it does, it's Monstrata and the circlejerk is real; it will eventually reach rank.
Thanks for the mod!!Yunomi wrote:
hey monstroti,
02:51:908 (1,1) - maybe the sv increase could increase by smaller increments cuz its really uncomfortable to play repeats on such high sv when you have to move as well. It plays fine for me idk. You have to click and move the sliders independently, it'll feel like the slider-ball is following your cursor instead of you following the cursor ball. I think if you do that you shouldn't have trouble playing it.
try to remove or decrease the spacing of the jumpstreams as well since this is 280bpm I don't really want to nerf it, but I improved the structure a bit. I think the spacing between 1>3>5>7 could have thrown people off.
try nerfing the fullscreen jumps, i don't mean the large jumps, but i mean the actual full screen jumps like 01:01:580 (1,2,3,4,5,6,7,8) - even if its just a little nerf i think it would help a lot. Nerfed a bit. Oh, this was supposed to be for the jumpstreams, flip the replies^
i don't think the sliders are ugly since it fits your theme of the map, some patterns are arguable but the slider shapes themselves are fine since you are consistent with them throughout the map.
already seen some maps go down the toilet in quality this year so i don't understand why people are freaking out over this map being "ugly". it's not that bad overall.
Thanks for the mod!! (Sorry i accidentally denied your kds cuz im bad at aiming)MCB wrote:
Hi noob here, I'll probably be eaten alive but I might as well have a go at this.SPOILERI can't play the map obviously, I'll just have to use whatever intuition I have to try and be of use :/
The part between 01:41:487 and 01:59:463 shows irregular sliders. Of course, you've done this before during the chaotic parts, but you've shown before in the map that you want to map the orderly parts in an orderly fashion, so why are the sliders here so oddly shaped? I'd say this part sounds quite neat and orderly and the slider shapes could better reflect that. Kinda cheeky, but If you notice, the first two sliders look pretty, and then it devolves back into chaos. This part "sounds" like it will be orderly when you first hear it, but then as you listen on, you realize the rhythm and timing is completely erratic and the Chaotic sliders come back. I ended up changing 01:47:183 (1,2) - though to become uglier to fit my original idea above^
02:21:689 (1,2) - 02:23:624 (1,2) - etc. There are some of these sliders which represent the exact same sound in the song but have a completely different shape, I'm assuming it's intentional? I feel like you could create more order within the chaos to better represent the song It's intentional.
02:55:471 (1,2,1,2,1,2,1,2,1) For a part that's quite neat in its rhythm and sound, the shape's good, but why is the spacing so high? Your spacing approached this during the extremely chaotic parts but it seems weird to make the jumps this huge for a reasonably orderly and calm part. This is the one of the heights of the map imo. It's where the song finally transitions from chaotic 280 bpm mapping to 120 bpm mapping so here I wanted a blend of both the craziness of the first half of the map, and the structural integrity of the second half. It's why the arrangement here (along with the sliders before it) are noticeably normal, while still being really over the top.
Just some opinion: You probably noticed most of my suggestions (woah there were so many) were about the randomness factor of the map. I do know that there are a lot of parts where you decided to just let the randomness do its thing, because the song's that way. But I feel like you show in certain parts that you do care for the order of the map by doing things more neatly, but you're not doing it all the time, which isn't because the song's just that way (it certainly isn't in some parts) but because you're straying away from how the song is and approaching this randomness feature that you've created around the map and turning it into a gimmick. I'm not saying the randomness is bad, I think there should be structure within it. So I feel like you should actually be more consistent with this behaviour and make the neater parts of the song neater in the map and such. I think of the map in this way because there's definitely structure and order within the song and you definitely do interpret it, but sometimes you don't seem to show it which is a waste if you ask me :c
All in all, I really like the randomness effect but I think you can improve on it
Good luck with the map!
Thanks for your feedback!!Reddit wrote:
SPOILER00:40:066 (1,2,3,4,5,6,7,8,1,2,3,4,5) - possibly change the pattern here to something smoother or at least lower spacing No, I want to show the jumps spiraling out of control. You can see how the pentagon/star jump pattern just dissipates into chaos.
01:01:580 (1,2,3,4,5,6,7,8) - the spacing here could be a bit lower come on lmao Explained with Yumoni's post
02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - extremely over mapped imo, this isnt a Rabbit Jumping Style map lol Explained with MCB's post.
ok there is my first ever mod in osu, i even had to watch ztrots osu accademy video to do it. kudosu pls
Remapping the guitar to 1/3 tho!Sieg wrote:
hello apparition wannabe
confirming from my part that guitar in intro 1/3 yea
also, don't you feel like those patterns overextended? No, but I made some minor changes see above for changes/reasonings
01:01:151 (3,4,5,6,1,2,3,4,5,6,7,8) -
02:55:471 (1,2,1,2,1,2,1,2,1) -
also, while 1/4 sliders can be justified(?), I don't see much support for placing just streams there: The 1/4's exist, and in both cases I've been prepping the player with those 1/4 patterns, whether kicksliders or 1/4 repeats so they should expect some sort of 1/4 rhythm going into both of then.
01:41:058 (1,2,3,4,1,2,3,4) -
02:32:742 (1,2,3,4,5,6,7,8) -
Thanks for your concerns!!BOUYAAA wrote:
Should be 1/3 as said above yea
there are still alot of questionable things in the map imo though
rythm is kinda fucked in some places like here 01:38:058 (1,2,3,4,5,6,7,8) - etc i'm guessing you're doing that kickslider stuff because vocals go crazy or something but you're not following the vocals so yea feels super weird I disagree...
some pretty ugly overmaps too like 01:37:362 (2,3,4,5) - idk it's probably not 1/4 it's probably there, but it might not be. Either ways though I would want to keep, i don't think the overmap is inherently wrong, and I don't think you'll even be able to complain about a lack of a note there when actually playing (listening at 100%). The vocals support it imo.
01:41:058 (1,2,3,4,1,2,3,4,1) - this one is pretty lol with the streamjumps and all Well, i nerfed spacing a bit~
don't have time to look at the rest but yea
idk
no, come back.Jaitonat wrote:
Thre's nothing fundamentally wrong with speedranking sure, but i feel if you rank your map -too- fast it doesnt get subjected to enough opinions and as such will obviously not be as good as it could be.
And lastly, modding exists to point out issues with a map specifically to the mapper. if we can't "complain" to the mapper then who the fuck do we complain to
ok dad im leaving now hf with ur shitmap lo
i agree with the ARKibbleru wrote:
02:26:362 - what the actual fuck
btw u need ar 10
fixed <3Fort wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
you're not cherry blossom who makes symmetrical maps
you're not failureatosu who maps stale memes
you're not KuranteMelodii who name the longest diff name in the world
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
I'm basing it off how cluttered the map can potentially be, given the high BPM. My reasoning is more visuals than playability. There was a huge discussion over the AR from like the 2nd page to like the 4th, and I ended up going with 9.7 after a lot of opinions.Broccoly wrote:
wait why are you basing your decision for AR on 1/4 clicking rhythms when 1/4 rhythm is just pure 280 stream..?
its the 1/2 jumps (including sliderjumps) and not the streams that usually 'tell' the player whether the AR fits or not..
So, with that statement and the fact that the map was originally in AR 9, can I interpret that as you intentionally making the map annoying to play? I personally like maps that have messy visuals (Midge's maps, for example) because, hey, if that's how they wanna express the music, it's totally cool, as long as they play decently. Right now, however, you're sacrificing both visuals and playability in an attempt to express the music, which is something that a beatmap should not aim for. Osu! is a rhythm game and not Visual Art. It's the players that's the most important in a game, and to me, you're trying to take that component straight out from it with this map.Monstrata wrote:
My reasoning is more visuals than playability.
Thanks for the mod!!fieryrage wrote:
from a first look at the map honestly it's not that bad, the triples in the beginning and the 1 minute mark are awful to play though but i hear that's being remapped to 1/3 anyways
i will say:
- for an 8.5 star map this needs AR 10, i read the discussion and while the slow section is a problem i seriously doubt anyone who isn't skilled enough to read AR 10 on slow songs would pass up to that point; as it is right now the 280 1/2 jump spam is borderline unreadable with 9.7Long chat with Broccoly about AR 9.7 vs AR 10. Please give it a read if you get the chance, it really fleshes out all my thoughts on the AR- OD is subjective but honestly it should probably be OD 10 since notelocking might be a huge issue here like it was in apparition Apparition didnt require OD 10 but it was used mainly because of stream. There are barely any 1/4 patterns on this map, so the notelocking excuse isn't relevant here.23:15 Monstrata: aaaah i dropped my original intentions long ago x___x
23:16 Broccoly: oh.,,,
23:16 Monstrata: AR 9.7 is already playable imo so increasing to AR 10 is a matter of visuals (screen density)
23:17 Broccoly: but theres a lot of difference between 9.7 and 10..
23:17 Broccoly: at this bpm..
23:17 Monstrata: its why i said visuals > playability. i don't mean im sacrificing playability for visuals tho, just, when both are considered playable, 9.7 brings more visual appeal for me
23:18 Broccoly: i see
23:18 Broccoly: but why do you think is 9.7 is playable enough??
23:18 Monstrata: the difference is a bit less than 1/4th a beat (45 ms) which wasn't a lot after getting a lot of testplays
23:18 Broccoly: to me even 10 is low,,
23:19 Monstrata: ehh i think thats cuz you're just just really used to playing with dt mod though
23:19 Broccoly: well i fc'd jumpudding with ez mode so i could say i'm pretty used to low ar
23:20 Monstrata: mmm well, but you can read high AR's like over 10 so it kinda makes you a bit biased to higher AR's too no? xD. since you'd consider a higher range of AR's as "normal"
23:21 Monstrata: whereas someone who can barely read 10.3 would consider something like 9.7-10 as a good AR range
23:22 Broccoly: hmm
23:23 Broccoly: few things here.. someone who can barely read 10.3 is not your target audience
23:24 Broccoly: also i have no idea on that bias thing cuz i don't mind playing lower ars
23:24 Broccoly: and what's the difference between 270 nomod map and a 180 dt map?
23:25 Broccoly: that you need to use lower ar on the nomod map
23:25 Monstrata: well, theres also mmm more technical but with AR 9.7 you get to see the object on screen for 495 ms. and basically the rhythm of the map gives 482 ms per 5 notes (two white tticks) so at AR 9.7 there will always be 5 objects on the screen. whereas AR 10 bedomes 450ms, and the rhythm shifts down 1/4 a beat and becomes 429ms which results in less than 5 objects on the screen
23:26 Monstrata: and to a certain extent i do want the screen to be slightly more cluttered to aid with the aesthetic. timing wise, the difference is only 45 ms, but effect wise, its the difference between 4 and 5 objects on the screen
23:27 Broccoly: i see
23:29 Monstrata: also, i think with 180 dt maps you don't really get a choice as to what AR you want to pick. and I guess everyone just got used to 180 bpm DT = AR 10.33
23:30 Broccoly: ok
23:30 Monstrata: like, i think if people had the choice to assign AR's for DT/HT etc... 8 years ago or whatever, instead of a preset multiplier, things might be different today. we're just forced to go into 10.33 AR because of tradition, not because mappers agree on it
23:31 Broccoly: right
23:33 Broccoly: so for the former problem I think that that 1 object matters a lot in this case.. and I'd say you've achieved your visual representation of the music already with the patterning of the objects, etc
23:35 Broccoly: and that tradition thing, that's a good point... but now that players have already been used to 10.3, why not just make them play what they're used to?
23:36 Broccoly: they're gonna have a difficult time anyways.. why make them suffer more lol
23:37 Monstrata: mmm
23:37 Monstrata: well. cuz i think the playerbase can be more than just ppl who can play 180 dt
23:38 Monstrata: like, i would play this map for fun, but the AR 10 would turn me off cuz i can't read it and neither can a lot of people
23:38 Monstrata: well, less and less, nowadays but
23:38 Broccoly: oh i see
23:40 Broccoly: so you think it's worth sacrificing the playerbase who are used to >10 AR for the playerbase that can't read AR 10?
23:41 Broccoly: i mean, if that's what you wanna go for I can't stop you but to me it doesn't seem worth it..
23:41 Monstrata: yes. unless i'm wrong in thinking that people who can read AR 10 can't read 9.7
23:41 Monstrata: and I think its sacrificing it for the playerbase that just isnt comfortable with AR 10
23:41 Broccoly: ah okay
23:41 Monstrata: maybe they can read, they just prefer a lower AR
23:42 Monstrata: like, to a certain extent i want people to play the map and laugh at how ludicrous it is too lol
23:42 Monstrata: and then get to the middle where it shifts from 280 to 120
23:42 Broccoly: haha
23:43 Monstrata: so yea in a sense. i'm not really mapping this primarily for top 50 etc... to pass/fc. its more for ppl to have fun and laugh at/with the map.
23:44 Broccoly: well that's cool then,, but you'll have to prepare for a lot of shitstorm and salt tornados from so many people lmao..
23:45 Monstrata: o yea
23:45 Monstrata: already went through like 10 pages of that xD
23:45 Monstrata: and what, 5 reddit threads? xD
23:45 Broccoly: oh damn LOL
23:45 Broccoly: didnt know
23:45 Monstrata: if HW survived this for a whole year, i can too xD
23:46 Broccoly: wel l you do you man,,
23:46 Broccoly: gud luckk
23:46 Monstrata: oh
23:46 Monstrata: would you mind if i saved this chat log?
23:46 Broccoly: not at all, go ahead
- HP 3 seems kind of pointless for a map this difficult tbh, bump it up to 4 or 5 Sure, HP 4.5 HP 3 was originally so the triplets could be more forgiving, but now that i've replaced them i can do a higher HP and not feel bad.
- preview point on the slowest part of the song why? didn't louis cyphre's anthem map get unranked for something like this? This is the entire point of the map lol. 8.5 stars, and it sounds like its 2 stars. It's all about juxtaposition. Pretty Ugly.
ok actual suggestions now
00:03:501 (1,1) - why are these spinners so LOUD holy Reduced to 35% and soft sample
00:51:668 (5) - nc? No, not necessary since the pattern is in a set of 8 not two sets of 4.
00:55:144 (5) - ^ ^
00:56:007 (3) - idk if you forgot a nc here but you did it for the previous section so doesn't really make sense to not have one here imo; this goes for most of the jumps like this in this section Huh? This is consistent with everything I have. Which section are you referring to?
00:58:578 (5) - ^ as per 00:51:668 ^
01:01:151 (3,4,5,6) - this jump is like huge as hell compared to the rest of the fairly short-spaced quick hops, ideally if you wanted to keep this i think spacing out 00:59:444 (3,4,5,6) - and 01:00:294 (3,4,5,6) - a tiny bit more would help Good point. I spaced out the second one more. So you have an increasing spacing concept here.
01:02:008 (5) - ^ as per 00:51:668
01:06:090 (1) - i don't really see a point to not mapping the part in this spinner (the drums, mainly), it feels really out of place as it stands Spinner fits a lot better imo. It's basically a growl + drum roll
01:10:902 (1) - ^
01:15:702 (1) - ^
01:35:915 (4) - shouldn't the slider start here for the guitar riff? it's what you did in all the previous sections so it doesn't really fit going for the vocals here Going for vocals. the rhythms from the previous two measures (all following vocals) support this.
01:37:201 (1,2,3,4,5) - why does this follow a different rhythm than 01:36:772 (5,6,7,8) - and the one before it even though it's literally the same thing The vocal rhythm is different here. But idk if this was pre or post upload. If it was pre, I fixed it and got rid of the overmap and changed the rhythm. If its post, then yea, vocal rhythm is different.
01:41:058 (1,2,3,4,1,2,3,4) - how does this call for a jump stream??? nothing in the rhythm suggests a huge change in intensity.. I think it's well supported in the song, and the player should see these 1/4's coming based on the rhythms of the previous few measures.
02:18:402 (3,4,5) - this sounds off timed if you're following the vocals here, the last note especially Instruments are better, so whenever I can, i will follow the instruments. here it just happens that the vocals and the instruments use the same rhythm, though obviously the vocals are off. Applies to the ones below, i've checked them all.
02:19:370 (3,4,5) - ^
02:20:338 (3) - this just hits too early in general
02:26:362 (1) - this is like the best time to put a kiai but you don't wh
02:30:599 (9) - nc to maintain nc consistency with this section No, this is different. The NC's here are placed based on movement and flow, and not rhythm. Since its one consistent updown or leftright movement it has one combo, where as the previous ones can be split into two sets of flows/movements with backforth going into clockwise/counterclock.
02:32:313 (9) - ^ ^
02:33:171 (1) - also don't see a need for this to have a big gap from the stream, feels really out of place I think it fits pretty well with the super slow slider facing the other direction. It creates a flowbreak that helps the player be more aware of the drastic SV change.
02:55:471 (1,2,1,2,1,2,1,2) - these should not nearly be as spaced as they are currently imo, if someone puts jumps like this at least make the player lead into them properly with gradually expanding jumps--these just come out of nowhere The wavy repeat slider is there precisely so the player has to keep moving up and down and keeping their momentum going. You'll see that the wavy slider is about 0.75 times the distance of those jumps so you have some muscle memory going into it too.
i'm not modding the slow part of the song since i'm fairly certain that's good enough as it is and i'm horrible at modding stuff like that
03:04:570 (4) - nc this tho This doesn't need an NC, its part of the previous stanza.
honestly, i really don't care too much about the uglyness of the sliders or jumps (to be honest this is basically how i map a majority of my jumps anyways). it's just a lot of the map seems mapped too much for difficulty spikes as it is right now. there's extremely easy (comparatively speaking) jump sections then out of nowhere a huge jump comes. that's really the only issue i see here. i'd much rather there be consistent jump spacing or gradual ramping of the difficulty of the jumps rather than just one random burst of across-the-screen jumps. timing also is an issue in some places (it's kind of similar to tengaku with the insane amount of timing changes, in that sense), so i'd get someone to double check that if you haven't already. obviously it can't be perfect but it can definitely be a lot better in some places.
ok that's my mod bye
No, sorry, i'm not doing m4m unless we arranged on it... but thanks for checking!sdafsf wrote:
i guess m4m is closed now...00:44:770 (5,6) - map this guitar consistently during one section in this section you used 3 different patterns Fair enough, changed to something else
01:37:201 (1,2,3) - why low spacing here when it was higher on the 2 before? Hmm yea true. Fixed.
01:41:058 (1,2,3,4,1,2,3,4,1) - i can hear the drums on the stream jumps but this is overmapped as fuck. i i cant hear the 1/4 in the first place but if you put it here make the stream rather like this instead of a jump No, i prefer how it is atm. See fieryrage mod reply for more info
02:32:742 (1,2,3,4,5,6,7,8,1) - dont see anything that justifies the jump here. the sudden low sv should be enough to make the flow drop ^
02:53:686 (1) - why not map the drums here? the slider right now is ridiculous and doesnt even fit because of the 1/1 drums imo It's 1/2... and see fieryrage mod reply
02:53:686 (1) - beautiful pattern but the spacing is just overmapped its not that intense... you probably wanted a difficulty spike at the end of the hard part but thats just unfitting ^
really not sure about the inconsistency of slider shapes but i guess thats your theme for this map... still some part overmapped even for this theme
i know m4m is closed but i would be very grate ful if youd still mod my map T_T https://osu.ppy.sh/s/465788
btw change title of your m4m queue took me a while to realize its closed
SameShiirn wrote:
A map that is intentionally bad is still, in the end, bad. That's the biggest reason I personally disagree with this map as it sits right now. It's an intentional affront to the opinions of dozens and possibly hundreds of community members. All of the problems combine to just make this clearly a map set out with a specific message. One that is offensive and arrogant.
estellia- wrote:
I'm basically agreeing with Ekoro, Warpyc, Jaitonat, Kiyohime, Broccoly and Kuki (sorry if I missed out some names) as of now.
not even wrongLagel wrote:
TLDR:estellia- wrote:
I'm basically agreeing with Ekoro, Warpyc, Jaitonat, Kiyohime, Broccoly and Kuki (sorry if I missed out some names) as of now.
nice oneestellia- wrote:
so many shit arguments in this thread
its 0502 in the morning
have this beauty of a remap
Kibbleru wrote:
any1 experienced enough to play this will be able to play the slow parts fine with ar10 anyways
I didn't look too in-depth on the points you stated that are in black, only the one in red. The intentionally messy aesthetics fit the song in my opinion, and here is why:Shiirn wrote:
I'll repeat what I said briefly.
A map that is intentionally bad is still, in the end, bad. That's the biggest reason I personally disagree with this map as it sits right now. It's an intentional affront to the opinions of dozens and possibly hundreds of community members.
Each individual, particular issue the map has - the intentionally messy aesthetics, the incongruity of the map's focus on vocals, drums, or guitar, the blatant fake difficulty - are individually whatever. Each has reasons that can stand up on their own, even if they stand up like a drunken two year old. But all of the problems combine to just make this clearly a map set out with a specific message. One that is offensive and arrogant.
zzzzzCherry Blossom wrote:
Everything has been said, Thank you estellia-
Thanks for your contributions!!estellia- wrote:
i think you guys liked this map (its fucking hilarious) maybe i'll throw my 2 cents out here00:27:409 (1,1) - This is clearly not Monstrata-esque flow. The unintuitive-ness of this flow is very disconcerting This plays just fine. As an authority of Monstrata-esque flows, I must disagree.
00:28:496 (3,4,1,2,3,4) - ^ Flows just fine for me.
00:43:473 (1,2,3,4,5,6) - ^ I think your complaint might be the shape of 00:44:016 (5) - so I've changed that to iron out any awkwardness with this entry angle.
00:45:520 (2,3,4,1) - ^ I don't see anything wrong here. The angles are sharper than usual, but this is just inward flow.
00:49:949 (1,2,3,4,1) - ^ Simple zigzag flow. I use this a lot in my regular maps, I think if the arrangement were nicer you would have considered it perfectly fine.
00:56:864 (3,4,5,6) - ^ This one's intentional. All of my flow selection so far has been either back/forth or rotation, all using sharp angles. I wanted to use an obtuse angle here for some variety. If its too much, this is an easy change anyways.
01:43:942 (1,2,3) - ^ Perfectly normal flow. Don't let the slider-shape trick you into thinking 2>3 is poor flow. Remember that players will be very keen on cutting corners and abusing slider-leniency on this map, especially since every slider is mangled. While it bends rightwards into a hook, you will play the slider by moving leftward smoothly.
02:04:611 (3,4,1) - ^ Flow's perfectly fine here too. The arrangement here is actually something you can find in my Hikouki Gumo map.
02:11:659 (2,3,4) - ^ Same as earlier. Don't let the slider-shape misguide you on how the pattern will flow. This is perfectly fine.
02:17:227 (2,1,2,3,4) - ^ I don't even know what to say here. The others I can see your misconceptions, but here its just a jump pattern. It's even a perfect pentagon with consistent 36 degree jumps.
00:34:933 (1,2) - I find this very hard to land because of the fact that you're mapping to absolutely nothing here. Especially with the vocal emphasis right after that you're obviously mapping to, I'd rather you time to the vocals instead of whatever you were trying to map to Buzz sound. It's a good transition from the 1/4 repeats at 00:34:474 (5) - as those aren't mapping to vocals either (as there aren't any). I adjusted the timing here though, thanks!
00:40:066 (1,2,3) - This triplet is CLEARLY an overmap, there was nothing that justified the triplet This is necessary because there needs to be a 1/2 of a beat where the player is forced to pause their movement. Nothing else will work. Making 00:39:852 (6) - a repeat is awkward. Creating a 1/1 gap is also going to cause reading issues due to 1/1 looking like 1/2. Why is a pause necessary? Because the vocal begins on the red tick where you are expecting it to begin immediately on the white tick. Triplets also create a flow reset which help transition from the structured and geometric movements of the earler section to a chaotic jump pattern after. I already touched about this in fieryrage's mod reply. Also I don't think this is a clear overmap because of te guitar's ambiguity. Like i said, I believe the guitarist actually intended to play 1/4's here, but couldn't keep up with 280 bpm triplets himself.
01:02:466 (1) - A pretty big number of slow sliders here are CLEARLY not timed well, or I just have absolutely no idea what you were mapping to: guitar or vocal, because it seems like there is dissonant emphasis in this whole region Going for the bass here, not guitar or vocals. Tey just all happen to align, and all happen to have different offsets. I made some minor changes to two red lines (-5ms) though.
01:24:363 (1,2) - Consistency for rhythm similar to 00:21:206 (1,2) - , there was no vocal at 01:24:363 (1) - , which was kinda indicated to me before that it doesn't warrant a 1/2 slider Hmm... I think both are fine. You can argue consistency if you want, but I think both rhythm choices are acceptable, and the time in between is far too great for anyone to notice them while playing. It's an easy change anyways, so i'll just prepare a fix.
01:35:594 (2,3,4,5) - The focus in vocal right before (and right after btw) suddenly shifts to drum mapping, it makes no sense to me, just retime it or something Sorry if it makes no sense to you.
I'm trying to be objective about it because somehow this is the best kind of flow/rhythm Monstrata can pull out his ass.
If the focus on every map is only about playability we might as well just not bother with nazi mods anymore, because every UGLY thing despite having mildly acceptable flow can be refuted with "oh its just my a e s t h e t i c". While most people will stop bothering with mappers who map to their aesthetic ideals, somehow its not the case with Monstrata SOLELY because he's popular.
Just to piss people off even more: L o .x dd
ko im done hre re xd
tbh just copy my post and put it into English -> Vinglish translator xddd\VINXIS wrote:
can i mak le big estelia styl post
reply monstrata's denied thingyestellia- wrote:
tbh just copy my post and put it into English -> Vinglish translator xddd\VINXIS wrote:
can i mak le big estelia styl post
Monstrata more like monstrocity ffs
he ignores everyone without particular issues because there isn't any issues to be addressed?Kuki wrote:
so much work, alas, not much has changed.
you ignore everyone without particular issues because you can't find excuses monstrata, no?
23:42 Monstrata: like, to a certain extent i want people to play the map and laugh at how ludicrous it is too lolYou're really making a map just for people to laugh at the map, to laugh at how absurd it is? Is that valid justification to sacrificing screen clutter, cleaner sliders, less ridiculous spacing (as pointed out at the 02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - section, for example)? In fact, is mapping for that sole reason even something that the community would really want ranked?
23:42 Monstrata: and then get to the middle where it shifts from 280 to 120
23:42 Broccoly: haha
23:43 Monstrata: so yea in a sense. i'm not really mapping this primarily for top 50 etc... to pass/fc. its more for ppl to have fun and laugh at/with the map.
what the fuck, this is a gameMonstrata wrote:
Quite a few of my maps are here for fun, and for people's amusement, but this actually tries to make a serious, though very subtle and probably unnoticed statement. I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. The song itself is meant to be ridiculous, and the concept, both from drastically diverging song styles, to the absurd music video, to the lyrics, all reflect this ludicrousy. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance. In the real world, you can always chase people who are good looking etc..., but truly, when you get to know someone, its whats inside, what constitutes them, what makes them special, that counts. On the surface, you could be ugly, you can perceive yourself to have flaws, you were born a certain way, you are a certain height, a certain orientation, etc... It doesn't make you any less of a human being, and it doesn't make anyone else less of a person. This map boasts a horrendous amount of "ugly" sliders, and ostensibly messy patterning, but if you are able to look past the murky exterior, if you are able to embrace the patterns, just like you would someone you've met, and grown to cherish, you begin to see the exquisite flows, movements, rhythms, harmony, the beauty inside all this superficial ugliness.
jk lolo ^___^ im obviously mapping for m33ms and pp farmers xddddDDD~~1! what kinda m3m3r dares to map with such philosophical intent xddd
Stop! Stop Lagel Upload!!Lagel wrote:
what the fuck, this is a gameMonstrata wrote:
Quite a few of my maps are here for fun, and for people's amusement, but this actually tries to make a serious, though very subtle and probably unnoticed statement. I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. The song itself is meant to be ridiculous, and the concept, both from drastically diverging song styles, to the absurd music video, to the lyrics, all reflect this ludicrousy. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance. In the real world, you can always chase people who are good looking etc..., but truly, when you get to know someone, its whats inside, what constitutes them, what makes them special, that counts. On the surface, you could be ugly, you can perceive yourself to have flaws, you were born a certain way, you are a certain height, a certain orientation, etc... It doesn't make you any less of a human being, and it doesn't make anyone else less of a person. This map boasts a horrendous amount of "ugly" sliders, and ostensibly messy patterning, but if you are able to look past the murky exterior, if you are able to embrace the patterns, just like you would someone you've met, and grown to cherish, you begin to see the exquisite flows, movements, rhythms, harmony, the beauty inside all this superficial ugliness.
jk lolo ^___^ im obviously mapping for m33ms and pp farmers xddddDDD~~1! what kinda m3m3r dares to map with such philosophical intent xddd
go to tumblr
this isn't 9th grade english class
but congratulations you've recognized common sense
someone end my life there's no point going on anymore when this is the reasoning for a shitty map; comparing a beatmap to real life. please be a shitty joke
Monstrata wrote:
well guys actually it's a statement and i've done it before like cause u know don't judge a book by it's cover
the song is ugly so the map is ugly? but ugly is often bad, but we shouldn't look at ugly maps and say they're bad, so bad maps are good, so every map with problems is now ok because we don't want to be rude and force our opinions on youMonstrata wrote:
because because because because because because because because because because because because because because because
Monstrata wrote:
stop being so superficial my beatmap is beautiful just how it is
My dear friend, I really do apologize for confusing you with my poor choice of words. Laughing with the map is an elegant thing, and it's something I want to emphasize. It makes light of your insecurities and brushes it off. If you are able to laugh at something bad that's happened to you, you've clearly overcome that time of turmoil and have emerged as a stronger person. This map strives to make light of the ugliness in the world, because by looking past the ugly, trivial insecurities in our life, the stuff that we have to put up with, and the ordeals that we have had to go through, through overcoming all that, we are able to see the beauty that life really has to offer! Remember that the darkest hour is just before dawn! I really want to leave you with a song from one of my favorite singers, Christina Aguilera, it's called "Beautiful" and I think it really speaks to the intentions of this map.Sophia wrote:
You should be making a map, not trying to reenact "The Ugly Duckling".
However, if you want to do it that's entirely your choice. Just stick by it. You can't write paragraphs upon paragraphs telling me "this is my aesthetic, I'm going for something deep" and then when you're in a PM box with someone inside the game you say "yeah im mapping this for people to laugh at the map lol". It just makes every single one of your arguments that defend your aesthetic and whatever deep thing you could be making out of this map fall apart and really makes it look like you're mapping it "for the lolz", which is disappointing and a massive "fuck you" to mappers who struggle every day to get their maps ranked and those that take their mapping seriously.
Good luck with your map, hope to see consistency from your answers as to why you're doing this from this page onwards. If you're trying to do something that delivers a subtle yet elegant message then argue for that justification. Not for "I want people to laugh at the map". After all, you're trying to make people like the ugly for the structure behind it. Not like the ugly because it looks so ugly that we laugh at it.
I'm not trying to rank a map "for people to laugh at". Please don't toss away my poignant and sensitive explanation as simple meme'ing, because I am speaking from the bottom of my heart. There is a great difference between laughing at someone, and laughing with someone. I hope one day you'll be able to understand.Sophia wrote:
Why are you meme'ing around when I'm honestly asking you why you, as a beatmap nominator, are so insistently spitting on what the ranking system stands for and trying to rank a map "for people to laugh at it"?
>sacrificing visualsBroccoly wrote:
Right now, however, you're sacrificing both visuals and playability in an attempt to express the music, which is something that a beatmap should not aim for. Osu! is a rhythm game and not Visual Art.
u contradict/sound like ur contradicting urself A LOT thruout this whole thrd l o this is just the worst 1 imoMonstrata wrote:
I want to stress the part about laughing with the map though, because by laughing with the map, you do embrace it, for all its craziness. If you think I am mapping solely for lolz, then you are mistaken, so please let me explain. This map strives to embrace not merely the prettiness in surface mapping, in aesthetics,... in people... but also their internal elegance.
the fuk is this logicKuki wrote:
the song is ugly so the map is ugly? but ugly is often bad, but we shouldn't look at ugly maps and say they're bad, so bad maps are good, so every map with problems is now ok because we don't want to be rude and force our opinions on you
u make it sound lik ppl r stating issues but monstrata is ignoring them cuz he takes them as "not issues"... ur proly tryna say that no1 is even posting issues but u just make it sound lik hes not adressing ppl tht r stating things which is incorrect and gives a bad vibe 2 monstrata l o lSpaghetti wrote:
he ignores everyone without particular issues because there isn't any issues to be addressed?
ur post is also an obnoxiOU S STATEMEnt 2... ;/ sry budy. (and so is mine just so wer clear lo.)estellia- wrote:
I haven't seen any sound agreement to ranking this map AT ALL, other than the sake of a disgustingly obnoxious statement.
This kind of shit is always the worst kind of thing you can see on threads. It has no definite proof, it just sounds whiny as fuck, and it is just downright disrespectful to any mapper.Timorisu wrote:
This is seriously the worst thing I've ever seen. The only reason this gets attention and people defending it is because a relatively known mapper mapped it, seriously? If some rank 50k made this and tried to rank it there's no way in hell it'd be possible.
CelsiusLK wrote:
if the map is intend to be ugly then saying this map is so ugly might be a compliment instead xd
Thanks for the mod~!!VINXIS wrote:
estellia-style-postgeneral
- lol ur bg res is FUKD.. hers a bettr version ty
- tbh u sud get silent sliderslidez for the quiet part :0 ok sure
lemod
- thx for changign the sliderz 2 1/3 lo ya
- 00:21:206 (1,2) - switch ncs here wot te fuk u fukd up... (if u dont get y then looka t the ncing on all ur other patterns around it D... also the 2 is the actual "strong beat"/measure so lmoa) i actually prefer it like this since it leads into the vocals better. I don't think it causes any discrepencies unless you look in editor.
- 00:31:903 (3,4) - can u space thesea bit farthr THX Cx yea sure
- 00:56:864 (3,4,5,6) - 01:37:362 (2,3,4,5,6) - y do u do things lik this.. im assuming they play lik complet sht and theyr not rlly adding 2 the 'ugliness' tone of the map anyway :L at least thts wot isee lo I wanted some instances where the flow was poor, at least, to give some ugliness to the flow which is almost always good. But Here I made sure to use a nice structure to compensate for the slight divergence from my intentional theme.
- 01:07:259 (1) - 01:12:060 (1) - 01:16:851 (1) - ir y cant tell if they ractualy off time but theY SOUND rlly offtime so idk They don't sound off timed to me hmm.....
- 02:53:686 (1,1,2) - do u rlly think thts gunna play well for th e ppl tht can play this pattern lol this is lik evilelviss but wors :L yea i think this is pretty easy tbh... I can 300 this quite easily
- 04:45:303 (1) - this acutaly sounds a teensy bit late dont u agre also id blanket 04:44:538 (6,1) - lo AESTHETIX XDXDXDXD I'll assue you meant, early, not late. Moved it back a bit. But ehh i like the heart as it is; asymmetrical. and blanketting with a heart is really difficult from my experience
fwiw thers a differenc between laughgin at smth and laughign wit something lmoaHOLY FU K U MOSNTRATA ;/
not lookign at this thread anymor until the ranking status changez...... asid for the mod respons lo good nite.
edit: o yhjea plz giv kd.
where have i seen this beforeSophia wrote:
and a massive "fuck you" to mappers who struggle every day to get their maps ranked and those that take their mapping seriously.
"Visual Art" as in people engage by looking at the art piece, whereas in a rhythm game, people can both look at it and play it.VINXIS wrote:
estellia-style-post
the map has litaerlly tilted evry1 including mosntrata lol.. all of ur posts r like whAT THE FUCK ? ? ? ?>sacrificing visualsBroccoly wrote:
Right now, however, you're sacrificing both visuals and playability in an attempt to express the music, which is something that a beatmap should not aim for. Osu! is a rhythm game and not Visual Art.
>visual art
>basically implying visual art has no visuals
i can tell the point ur tryng 2 make is tht ur killing the map by tryharding visuals but ur sounding rlly contradictory in this sht lo
there are visual art with messy visuals -_ - dunno whats up with ur bias that visual art has to look goodVINXIS wrote:
>basically implying visual art has no visuals
Monstrata wrote:
I'm not trying to rank a map "for people to laugh at". Please don't toss away my poignant and sensitive explanation as simple meme'ing, because I am speaking from the bottom of my heart. There is a great difference between laughing at someone, and laughing with someone. I hope one day you'll be able to understand.
23:42 Monstrata: like, to a certain extent i want people to play the map and laugh at how ludicrous it is too lolYou clearly said you're ranking it for people to laugh at. Or with. Regardless, for people to laugh for it being stupid.
23:43 Monstrata: so yea in a sense. i'm not really mapping this primarily for top 50 etc... to pass/fc. its more for ppl to have fun and laugh at/with the map.
If I smear you with elephant feces and cover you in duck feathers while singing the lyrics to Pensamento Tipico de Esquerda Caviar wearing a watermelon around my neck in front of a cheering crowd that would be an incredibly creative way of publicly humiliating you and making myself look like a retard and that is in no way art.StarrStyx wrote:
I just love it when ppl say mapping isnt art l o l
How come it isnt? Its a form of creativity after all XD
Let's just skip this part, which is nonsensical and also quite embarassing.Sophia wrote:
If I smear you with elephant feces and cover you in duck feathers while singing the lyrics to Pensamento Tipico de Esquerda Caviar wearing a watermelon around my neck in front of a cheering crowd that would be an incredibly creative way of publicly humiliating you and making myself look like a retard and that is in no way art.
Let's pick a dictionary and search for the word "art". Here is the definition, according to Oxford Dictionaries (http://www.oxforddictionaries.com/defin ... nglish/art):Sophia wrote:
But let's amuse yourselves that mapping is "art", even for a bit.
The expression or application of human creative skill and imaginationWhat is a map, if not an expression of somebody's imagination and skill? If we also take the fact that mapping is based on music, which is by some considered as the most direct type of art, then we can say that mapping is also an art. This is based on a DEFINITION, so I don't think there's really much to say about this!
Why are you even comparing mapping to literature? It's like comparing engraving to music, they have nothing in common except for the fact they're both art expressions. They have completely different audiences as well as intentions, why the heck would you do this? lolSophia wrote:
Do you think mapping is a form of art which could even one day hope to compare to literature?
Even a tv size map can be art, it would probably "low quality" art, but it's an interpretation of a song by somebody nonetheless, thus it is art. Also, do you really think art's purpose is to impact society in any way? Haven't you studied the Aesthetic and Romantic movements, where writers wrote mostly just for themselves, recluding themselves from the outer society? Only some art currents have this purpose of "impacting" someone, it's still mostly something depending from the subject who wants to create that piece of art for his own reasons.Sophia wrote:
I'll be looking for the day you mapping the next TV Size Anime Opening by LiSA makes an impact in society or any form of culture in the world in a relevant way.
Monstrata wrote:
Mapping is an art. I understand that the concept might be difficult for you to comprehend. Perhaps you should try mapping before you reject it as a form of expression.
Mapping is not literature, it is philosophy. Literature is what you read, it is simply a medium from which ideas are spread. Other mediums include film, photography, anime, music, poetry, painting, food... The list continues. Fundamentally, every piece of art strives to convey a message, however small it may be. At the elementary level, drawings, sketches, photos, paintings, they try to show us the world, from the eyes of the artist. From a different perspective. With a different focus. At a different angle. Using different juxtapositions. They try to show us beauty, to revel in the magnificence of nature, of flavours, of music in harmony. Art allows for ideas to be filtered through the perspective, the opinions, the mental process of the artist. Art doesn't need to impact society, or any form of culture in the world to be successful. It just needs to get its message across. You may disagree with the artist, but whether you agree or disagree, you still process the artist's idea.
While no TV Size Anime Opening by LiSA did make an impact in my life, another song really moved me to pursue my dreams and ambitions, and to really live life to the fullest. It told me that even if the world was ending, even if the entirety of the world were to melt away, that as long as I had something to live for, something that kept me going, my life would not be a waste. The artist acknowledges how ephemeral life can be. That we are simply a ripple in the ocean of life. However, she sings that no matter how futile we may feel, even if the world were to disappear, that nothing should stop us from making the most of our lives. In a sense, she echoes the works of poet Horace's Odes by urging her audience to seize the day. This concept of "carpe diem" is interwoven even in society today, through the more vernacular "yolo" but the artists' messages from two thousand years ago to today continue to be relevant. This song really taught me to make the most out of my life. To do what I want to do, to not look back, to not waste my time worrying, to fully immerse myself in life's beauty. Life is fleeting, so lets make the most out of it! Please listen to this song, perhaps it will give you a new lease on life as it did mine.
https://www.youtube.com/watch?v=ULHQPm8hmVk
I want to keep the sliders uniquely messy. I think there's already enough structure involved, both in the consistency of my rhythm choices, and the flow/movement choices between these patterns. Making the sliders symmetrical, or having their shape reflective of what they "sound like" just causes too much order in the map and defeats my intentions. The sliders are there to show chaos, and you can see the slider shapes and patterns devolving in places like 00:27:409 - (orderly to chaotic) 00:36:647 - as well, going from more ordered to chaotic as the vocals rise and become harsher. 01:33:779 - Etc.. the same idea here.Forlornly wrote:
stone-faced, inscrutable, the greatest memer of our time
a method actor who betrays nothing, he does not break character because he is character
although i like that the sliders are messy, I don't like that they seem completely random and distended in dissimilar ways. the song itself is not THAT unorganized, it's a bit heavy and unkempt but it still does maintain a level of structure and discipline. would you consider keeping some of the sliders messy but making them messy in the same way if they're expressing related sounds? for example
02:10:385 (1) -
02:11:311 (1) -
02:12:238 (1) -
02:13:164 (1) -
02:14:100 (1) -
02:15:026 (1) -
02:15:953 (1) -
02:16:880 (1) -
these sliders are all expressing the exact same sound but it seems like you went out of your way to make some of them as different as possible. i appreciate the concept and i think it works well to an extent, but some of these sliders are so jagged and threatening and others are smooth and have no corners at all. the map is more messy than the song and a good way to trim it just a little bit would be to at least make some of the messy sliders messy in the same way, particularly the long ambitious ones that emphasize heavy beats
some more examples:
01:42:186 (1) -
01:42:836 (1) -
01:43:942 (1) -
01:45:025 (1) -
01:45:670 (1) -
01:46:531 (1) -
01:47:183 (1) -
01:48:241 (3) -
etc
00:31:475 (1,2,3,4) - these sliders, though short, are so fundamentally different that just looking at them is far more jarring than the song itself. especially 00:33:832 (4) - when considering the previous three sliders, it's just so painful.
i absolutely love this 01:38:058 (1,2,3,4,5,6,7,8,1,2,3,4,5) - though, think it fits perfectly, his voice is seriously going wild at that point
didnt comment on flow or playability or anything because im not top 100 rank, but aesthetically i like it for the most part
That's how it is for everything, if people like it then it has some sort of value. Just because you don't like or appreciate it and think it's silly doesn't mean it's fraudulent and some dirty "circlejerk." I don't really get why people think this map is so esoteric and highbrow "art." It's very simple: messy sliders to represent a messy song. I personally think the sliders are TOO messy but that's ok, that's just where monstrata and people like me might disagree. Shiirn did the same thing with his Comfort mapset -- uneven flow to represent a silly, playful song. And people disparagingly called it "art" just because the concept seemed so wild and otherworldly, when really it was just a little bit unusual from the norm.estellia- wrote:
call it art, call it philosophy
but if no one circlejerks it will have no value
this is why "modern" art is considered one of the largest, most successful circlejerk ever to plague our planet lol
This sentence has the highest word:bullshit ratio of this year thus far. Just fess up and admit they're made to move in one general direction but have largely randomly placed nodes. That's the entire point of the sliders being ugly as hell while maintaining play structure. You and I both know you haven't spent that much time looking at every single growl and scream. Unless the goal in mind is "lazily shit out a slider and bullshit away critique instead of give consistency to the chaos", then you've failed your goal.Monstrata wrote:
Every slider, no matter how messy or clean, is done with a specific goal in mind.
My entire personal issue is that the randomly-placed nodes (And if you want to prove me wrong, have fun bullshitting sliders for a few hours, seriously don't waste your time doing that) just make the map look lazy rather than chaotic or ugly. Random red nodes would be more effective than random grey ones, at least then you'll have actual movement instead of insignificant wiggling.Monstrata wrote:
If you look at it in small sections like above, they will of course look disorganized as similar sound profiles see to be mapped to different shapes. I can assure you though, that these are all part of a bigger thread, and one that I believe, looking through the whole first half of the map, is consistent in its chaos.